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1. Ability to remote sell to a buy order inside a near by citadel... - in Player Features and Ideas Discussion [original thread]
Very annoying feature that is missing from the current citadel market iteration. Would be nice to see this enabled.
- by Arele - at 2016.12.16 03:50:13
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2. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Manny Moons wrote: progodlegend wrote: Insurance values are tied to the mineral costs, when they go up, the insurance will go up. Though this raises the question, will the insurance react to the extra materials increase, or does it not incl...
- by Arele - at 2013.05.03 22:09:00
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3. Sticky:[Winter] ORE frigate - in Player Features and Ideas Discussion [original thread]
Steve Ronuken wrote: Terrenor h'qarr wrote: I don't understand the point of having a specialized ship if it's not going to out perform what we use today. IMO it needs an additional turret hardpoint to make it worthwhile. I know it's a frigat...
- by Arele - at 2012.09.27 17:26:00
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4. Sticky:[Winter] ORE frigate - in Player Features and Ideas Discussion [original thread]
It could lose the +2 and it wouldn't make any difference (re-introduce it for a future T2 variant, whatever).
- by Arele - at 2012.09.22 05:32:00
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5. Sticky:[Winter] ORE frigate - in Player Features and Ideas Discussion [original thread]
Doddy wrote: Bonus needs to be bigger so its not pointless training ore frig 5 to do the job a destroyer or cruiser can do at level 1. 10% instead of 5% would do it, the damage tanking is fine, even in null there are sites that do no damage an...
- by Arele - at 2012.09.21 19:55:00
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6. Sticky:[Winter] ORE frigate - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Hello folks, This topic is about the ORE frigate coming out this winter. While its concept art can be seen in the Ship Balancing Summer Update blog and some speculation has already started , time has come to talk about ...
- by Arele - at 2012.09.21 17:19:00
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7. Add range on watch list - in Player Features and Ideas Discussion [original thread]
Arele wrote: Not sure if this was posted, but allow us to reorganize the sequence pilots are in the watch list, ie drag & drop like the target locks you guys recently implemented. Some of us like to group our watch list people by what they...
- by Arele - at 2012.01.06 15:44:00
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8. Add range on watch list - in Player Features and Ideas Discussion [original thread]
CCP Atlas wrote: Mindnut wrote: CCP Atlas wrote: We are currently looking at whether we can add some simple usability features to the watch list soonish and yes, range is on the list (no promises though as usual). An indicator that a s...
- by Arele - at 2011.12.09 02:53:00
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