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1. Desperately needed change to drone GUI - in Player Features and Ideas Discussion [original thread]
Originally by: Nareg Maxence Well that would be a start at least, but I think the whole drone ui needs a rewamp. /signed Especially on a carrier the interface is underpowered.
- by Ausser - at 2009.07.02 12:25:00
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2. removing local from 0.0, introducing new ship scanning mechanic - in Player Features and Ideas Discussion [original thread]
Originally by: Cuirychi Devan If local will be removed, we MUST get a radar scanner, full stop. Dedicated radar with location result like shown in the image is a clompletley different thingy. It differs from rubicos wave pattern as wel...
- by Ausser - at 2009.07.02 11:54:00
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3. Fine Camera Movements - in Player Features and Ideas Discussion [original thread]
Modifier key (like shift) for cammera control is a bad idea. It hinders you to do other stuff while adjusting the cam. Same to the left+right mouse button thingy to control the fov. I would like to have all cammera controls assignable to hotkeys...
- by Ausser - at 2009.07.01 22:06:00
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4. Cloaking Device idea is Flawed - in Player Features and Ideas Discussion [original thread]
Originally by: Laechyd Eldgorn Lets have instacloak but make decloaking radius at least 15km. Problem solved. 15km is huge. Easy to prevent cloaking arround the gate by just a few sentry drones or corpses in the right positions. It wo...
- by Ausser - at 2009.07.01 21:42:00
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5. Mercenary Profession - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx Eve's always been a lot of work, doofus. Hmm... is this related to work that can be done, or to work that cannot be done due to lack of data?
- by Ausser - at 2009.07.01 18:07:00
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6. A "PvP Epic Arc" (up to 800k SP) in a special W-Space constellation - in Player Features and Ideas Discussion [original thread]
Originally by: Nyota Sol You can't give newbies an integrated pvp experience. That's why the militia is such a failure, frankly. It HAS to be limited. They would not be "isolated" however, and if this was done properly then they'd probably...
- by Ausser - at 2009.07.01 17:22:00
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7. A "PvP Epic Arc" (up to 800k SP) in a special W-Space constellation - in Player Features and Ideas Discussion [original thread]
Originally by: Nyota Sol Yes, "twinking" would happen. If this was done properly, we'd see people having so much fun that they wouldn't want to train beyond 800k SP! Even vet players would be tempted to "twink" low SP characters just to g...
- by Ausser - at 2009.07.01 16:24:00
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8. Mercenary Profession - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril ..., in eve nothing is to be taken as granted or safe . Hmm... that's not true. Safety and Game Design Safety is present in many aspects of the game. The devs balance it, and the devs use it to balance o...
- by Ausser - at 2009.07.01 15:40:00
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9. Other uses of specialized cargo holds? - in Player Features and Ideas Discussion [original thread]
Edited by: Ausser on 01/07/2009 15:09:20 Originally by: KaiserSoze434 Packaged ship holds? How about secure holds? You get popped and the stuff inside is dropped into a secure container with a password. Hehe. We had this ingame a...
- by Ausser - at 2009.07.01 15:08:00
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10. Catch WarTargets in Empire - in Player Features and Ideas Discussion [original thread]
Originally by: LiBressa How about a script that the hic uses to allow it's warp scram sphere work in empire and lowsec. Here's the catch... it uses extra cpu due to the extra processing requirements as it only effects war targets. Scri...
- by Ausser - at 2009.07.01 14:58:00
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11. Evasive and Mine Idea - in Player Features and Ideas Discussion [original thread]
Edited by: Ausser on 01/07/2009 14:52:59 However, it ends up in juggling with formulas and numbers. Like this one for guns . The one for missiles looks different. There are more threads on the same topic, but i dont have the links ready a...
- by Ausser - at 2009.07.01 14:53:00
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12. Drone bay expanders - in Player Features and Ideas Discussion [original thread]
Originally by: Salpad Another thing that would be nice is a module to transfer drones from the cargo hold into the drone bay. It's called a ' carrier ' or ' orca ' and comes with a friendly pilot who is happy about teamwork and to be o...
- by Ausser - at 2009.07.01 14:20:00
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13. Other uses of specialized cargo holds? - in Player Features and Ideas Discussion [original thread]
Specialized cargo holds are a game design tool to balance things. If you dont have some balancing issue, you dont need the specialized cargo hold to balance it.
- by Ausser - at 2009.07.01 14:12:00
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14. Specialized Cargo holds for Bombers - in Player Features and Ideas Discussion [original thread]
Edited by: Ausser on 01/07/2009 14:08:35 You usually carry spare bombs in blockade runners and refill your sb squads either there or from containers anchored by the br. It adds some degree of logistics and risk to refill.
- by Ausser - at 2009.07.01 14:08:00
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15. Mercenary Profession - in Player Features and Ideas Discussion [original thread]
Originally by: Jin Nib Edited by: Jin Nib on 01/07/2009 04:53:23 I guess all those merc corps are just wasting their time imagining they are doing what they are doing . Second if you want to assassinate people just offer a service t...
- by Ausser - at 2009.07.01 13:53:00
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16. End Capital ship Domination - in Player Features and Ideas Discussion [original thread]
Originally by: Xavia Cameron My main point is that the capital ship has to make a mistake to loose . I dont agree. The attacker fleet has to make a mistake to fail to kill the caps, when the caps pilots are clever. Most likley this m...
- by Ausser - at 2009.07.01 13:15:00
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17. Tech II Drone link Augmentors - in Player Features and Ideas Discussion [original thread]
What would be different on the t2 version?
- by Ausser - at 2009.07.01 12:52:00
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18. Okay, so its another neutral aid whine... - in Player Features and Ideas Discussion [original thread]
Giving someone an andvantage should always result in flagging for aid. I cant see any reason why concord should protect someone who allready participates in combat. I's not concords role. Flagging should not only be for aiding using rr and gang ...
- by Ausser - at 2009.07.01 12:44:00
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19. Drone bay expanders - in Player Features and Ideas Discussion [original thread]
Nice indirect boost to some shield tanked ships. Caldari would be happy. I can see lots of drone/neut drakes/scorps out there. I've didnt looked on balancing ships, but i bet it ends up with lots of issues. Also the fitting requirements are ve...
- by Ausser - at 2009.06.30 23:33:00
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20. Customs Stations to road block 0.0 traffic, the succinct way - in Player Features and Ideas Discussion [original thread]
I would bubble the gate outside, thus even when someone hacks the gate he cant enter without force. It just adds a second layer to block a gate. You can expect all systems to be filled with such gate jammers, thus to sneak into hostile territo...
- by Ausser - at 2009.06.30 23:18:00
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