Pages: [1] 2 3 4 5 6 7 |
1. Minmatar: Are we fast and hard hitting? - in Ships and Modules [original thread]
Originally by: Octavio Santillian This one uses no damage mods and T1 ammo. It does use T2 Ogers for all ships. I didnĘt have room for the Domi or Scorpian, but hey, they strengths wouldnĘt show up in a damage chart. Obviously this is a cl...
- by Azerrad - at 2006.09.03 00:50:00
|
2. Minmatar: Are we fast and hard hitting? - in Ships and Modules [original thread]
Originally by: Mila Prestoc So asolution would be without raising the basic stats. Raise one bonus to 10% per level and replace the second gun bonus with a different bonus ? It would probably work although the base stats would probably...
- by Azerrad - at 2006.09.03 00:25:00
|
3. Tux wants to break the blob! - in Ships and Modules [original thread]
Smartbombs with any meaningful range would most likely be overpowered. I'd rather not see CCP attempt to make smartbombs into a full fledged weapon class since it would probably destroy close range combat. signature removed - please email us if ...
- by Azerrad - at 2006.09.03 00:14:00
|
4. Minmatar: Are we fast and hard hitting? - in Ships and Modules [original thread]
Originally by: Mila Prestoc Edited by: Mila Prestoc on 03/09/2006 00:03:51 You 3 get a room in EVE, would be easier in Real Time than forums Just a quick point. Bonus on ships for there weapons isn't silly, its what makes the weapon...
- by Azerrad - at 2006.09.03 00:11:00
|
5. Minmatar: Are we fast and hard hitting? - in Ships and Modules [original thread]
Originally by: Aramendel Yes, per gun. But these 2 empty highslots can be used for other stuff, too. Heavy nosses, for example. The apoc gets this "great" 25% cap bonus. Gives him with max skills 2.2 more cap per second. 2 t1 heavy nos gi...
- by Azerrad - at 2006.09.03 00:04:00
|
6. Minmatar: Are we fast and hard hitting? - in Ships and Modules [original thread]
Originally by: Aramendel They do not. To repeat myself: 1400mm + ROF bonus has 97% of Mega Beam Laser dps. Same optimal, better falloff, worse tracking. 3% less dps for zero capuse is IMO a fair enough trade... 800mm + ROF bonus has 12...
- by Azerrad - at 2006.09.02 23:45:00
|
7. Minmatar: Are we fast and hard hitting? - in Ships and Modules [original thread]
Originally by: Aramendel This is the case for ALL ships. Amarr have -cap Minnies have -rof Gallente have +damage Caldari (missleships) have -rof. Without the appropriate shipbonus every weaponclass gets weaker. Weapon performance is ...
- by Azerrad - at 2006.09.02 23:35:00
|
8. Minmatar: Are we fast and hard hitting? - in Ships and Modules [original thread]
Originally by: Aramendel O-kay...I see you are a bit slow. To repeat myself: 1400mm + ROF bonus has 97% of Mega Beam Laser dps. ROF bonus only. No damage bonus. Only ROF. "Only" 97% of the damage and in exchnage zero zip zilch capuse...
- by Azerrad - at 2006.09.02 23:31:00
|
9. Minmatar: Are we fast and hard hitting? - in Ships and Modules [original thread]
Edited by: Azerrad on 01/09/2006 21:41:53 A. We Are Devo! Minmatar are faster than their counterparts, but its not enough to be called a meaningful advantage. The main problem with Minmatar in my mind lies in projectiles and their base stats....
- by Azerrad - at 2006.09.01 21:38:00
|
10. Recons: Caldari vs. Gallente - in Ships and Modules [original thread]
I would have to rate them: For solo work: Amarr > Gallente > Caldari > Minmatar For group work: Caldari > Gallente > Gallente ~ Minmatar Honestly both Gallente and Caldari recons are decent ships, so go with which ever race you pr...
- by Azerrad - at 2006.09.01 07:35:00
|
11. Rapture Setup PLEASE - in Ships and Modules [original thread]
Rapture Rupture
- by Azerrad - at 2006.08.29 04:53:00
|
12. The Simple Solution To EWar - in Ships and Modules [original thread]
Originally by: Nicholai Pestot Firstly change sensor boosters and sensor dampners to only effect locking speed.Give each of them a 50% bonus to their effect. Change ECCM to increase the targeting range of the ship running it and ECM to lo...
- by Azerrad - at 2006.08.26 00:17:00
|
13. Need some clarification - in Ships and Modules [original thread]
Little Girl: [looking at a Magic Eye poster] Wow. It's a schooner. Willam Black: Ha ha ha ha. You dumb bastard. It's not a schooner... it's a Sailboat. Little Boy: A schooner IS a sailboat stupid head. Willam Black: [becoming enraged] You know wha...
- by Azerrad - at 2006.08.21 08:30:00
|
14. Ishtar: Duel rep Vs 800 plate - in Ships and Modules [original thread]
800mm t2 plate is equivelant to something like 5 MAR2 rep cycles. If you expect your fight to last longer than 60 seconds the MAR2 comes out ahead, otherwise the 800mm plate wins. Also good luck finding a 800mm rolled tungsten, but I'm just an al...
- by Azerrad - at 2006.08.17 02:46:00
|
15. Caldari Inty Cost - in Ships and Modules [original thread]
Demand... theres alot more Caldari in the game than compared the other races, but the same number of Caldari inty BPOs as the other races have.
- by Azerrad - at 2006.08.17 00:49:00
|
16. Torpedo's Vs interceptors and Frigates 'Video evidence' :) - in Ships and Modules [original thread]
Edited by: Azerrad on 17/08/2006 00:13:55 Originally by: Locke Ateid Real damage being around 250-500 damage between Cruise and Torps. That's why CCP made the whole explosive velocity and explosive radius thing so that they can't do t...
- by Azerrad - at 2006.08.17 00:12:00
|
17. Torpedo's Vs interceptors and Frigates 'Video evidence' :) - in Ships and Modules [original thread]
Originally by: Rexthor Hammerfists u cant get close to a bs when u have to keep ur transversal up, ergo no tackling. uve met the ravens strong point, theres plenty of downside using missiles - nerfing the ability to hurt smaller ships clo...
- by Azerrad - at 2006.08.16 23:50:00
|
18. Torpedo's Vs interceptors and Frigates 'Video evidence' :) - in Ships and Modules [original thread]
Originally by: Locke Ateid Originally by: Azerrad Apparently you are supposed to turn your MWD on and out run the torpedos. Nevermind the fact that you will never be able to hit due to tracking problems, but you won't take much dam...
- by Azerrad - at 2006.08.16 23:46:00
|
19. Torpedo's Vs interceptors and Frigates 'Video evidence' :) - in Ships and Modules [original thread]
Originally by: Rexthor Hammerfists ive seen many ceptors getting one volleyd by turret bs, slight nerf? A smart interceptor pilot can avoid that by keeping up transversal while still doing damage. This isn't possible with missles since...
- by Azerrad - at 2006.08.16 23:44:00
|
20. Torpedo's Vs interceptors and Frigates 'Video evidence' :) - in Ships and Modules [original thread]
Apparently you are supposed to turn your MWD on and out run the torpedos. Nevermind the fact that you will never be able to hit due to tracking problems, but you won't take much damage. It's balanced that way see... you don't get hit, but you don'...
- by Azerrad - at 2006.08.16 23:33:00
|
Pages: [1] 2 3 4 5 6 7 |
First page | Previous page | Next page | Last page |