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101. Sticky:Reserved #1 - in Wormholes [original thread]
These look like fun. Wolf Rayets are going to be amazing fun. How many of you C6 dudes out there will be running multi plate small gun T3/BS's now :P As a pilot who lives in a Cat Variable, these look good. The big change for people will be shif...
- by BayneNothos - at 2014.08.07 03:14:00
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102. Sticky:Dev blog: Into the Known Unknowns: Wormhole Updates with Hyperio... - in EVE Information Portal [original thread]
Initially is looking pretty sweet. OMG Wolf Rayett Enyo time! Time to head to the individual threads!
- by BayneNothos - at 2014.08.07 02:03:00
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103. Removal of Polarization timer - in Wormholes [original thread]
CCP Fozzie wrote: If this is actually happening on sisi then it's a bug. Good to know. Now to poke the hornets nest. I've been thinking for a while now that making part of the polarisation timer variable to something on the ship would be co...
- by BayneNothos - at 2014.08.06 10:24:00
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104. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
Traiori wrote: ODSTSNAKEZZ wrote: Actually current sisi has the high end for caps being 40k then for battleships and below mostly >10k unless RNG screws you or your covered in plates. Corp mate tested this earlier, had capsules landin...
- by BayneNothos - at 2014.08.06 05:43:00
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105. Removal of Polarization timer - in Wormholes [original thread]
epicurus ataraxia wrote: That Point is too late. I love that we're having this discussion in a thread about changes to current mechanics. Things can change at any time. If CCP wants they could have this active for a day then remove it.
- by BayneNothos - at 2014.08.06 00:39:00
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106. Removal of Polarization timer - in Wormholes [original thread]
epicurus ataraxia wrote: If we do not "freak out " as you describe it, A dev blog will be written, and they will play about and tweak a few numbers. Does anyone have any question that this is not exactly how it would play out? When a parent...
- by BayneNothos - at 2014.08.06 00:29:00
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107. W space little things. - in Wormholes [original thread]
Kusum Fawn wrote: BayneNothos wrote: I don't think you'de give a bonus to self rep, just a negative to RR and cap Xfer. Keep the speed bonus as the positive and you'de have a pretty sweet and very different system. cant tell if serious ...
- by BayneNothos - at 2014.08.06 00:23:00
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108. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
Von Keigai wrote: This concerns me. It appears that every ship will always appear outside of the wormhole's decloak distance. This will make my form of hunting considerably less viable. I hunt in wormholes. Usually I am alone, in a stealth bo...
- by BayneNothos - at 2014.08.06 00:21:00
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109. Removal of Polarization timer - in Wormholes [original thread]
Hmm now I think on it, I was getting odd polarisation timers when I was checking the jump distances last night. Was doing laps around C4->C2->LS and was only seeing the polarisation from the C4. Didn't think anything of it as I was only hal...
- by BayneNothos - at 2014.08.06 00:18:00
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110. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
Just for the lulz, 8 jumps with a mega and a pod on Singularity. Dunno if this is old or new jump range numbers. 8 Plate Mega + MWD High: 9.4km Low: 8.0km Average: 8.8km Pod High: 6.2km Low: 3.6km Average: 5.1km Really just stopping you from au...
- by BayneNothos - at 2014.08.05 16:15:00
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111. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
corbexx wrote: Dust forums are pretty bad as well way more hostile than over here. To be fair on the Dust Bunnies, I'm sure if next Fanfest EvE Keynote CCP announced EvE2 and left with a peace out like they did in the Dust one last year, we...
- by BayneNothos - at 2014.08.05 14:59:00
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112. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
Pavel Sohaj wrote: I wonder what hole you literally live in. I had my ship jump to a WH only to have snipers on the other side. Not everybody goes Geronimo straight up, despite your claim IN CAPS LOCK, which in my book totally proves that it i...
- by BayneNothos - at 2014.08.05 14:03:00
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113. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
Pavel Sohaj wrote: I wonder what hole you literally live in. I had my ship jump to a WH only to have snipers on the other side. Not everybody goes Geronimo straight up, despite your claim IN CAPS LOCK, which in my book totally proves that it ...
- by BayneNothos - at 2014.08.05 13:31:00
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114. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
Serendipity Lost wrote: I think a lot of you folks are focussed on the little picture. How this change will make this or that more or less fun. I'm asking you to look at the bigger picture. What does wh space have that has made it what it is?...
- by BayneNothos - at 2014.08.05 13:07:00
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115. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
Papa Django wrote: A cruiser is around 10m mass. A 100MN MWD (not an AB) fitted on a cruiser and active add 50m mass. So a back and forth is 120m 2b / 120m = 16.6 What is the issue with my math. Add to this 4 mins polarisation + travel ba...
- by BayneNothos - at 2014.08.05 09:57:00
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116. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
corbexx wrote: The slight issue here is that all that takes time. not alot but still time. The otherpeople had that wh. you jump through you still have to have some one burn 150plus km.doing 3km a sec is still a min (yeah ok you can do that b...
- by BayneNothos - at 2014.08.05 08:04:00
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117. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
O'nira wrote: they don't need a gang to stop you combat rolling after change, they need 1 cloaky interceptor with 2 scrams on it and boosts in system, your day is now ruined by a single ship that costs 50m. how do you not see that? the ti...
- by BayneNothos - at 2014.08.05 03:56:00
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118. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
Mal Nina wrote: Stuff CCP Fozzie wrote: Good afternoon everyone. We'll be posting a dev blog with the whole collection of proposed changes next week and we will be very interested in taking your feedback then. In the meantime I advise...
- by BayneNothos - at 2014.08.05 03:05:00
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119. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
Undermine Dahl wrote: you may have read this corbexx but Here it is. it would cause problems in invasions and as my group has about 10-20 active people online and fighting Ixtab on an invasion is a big no no as we only have a few caps seeded ...
- by BayneNothos - at 2014.08.05 00:59:00
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120. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
Nazori Naskingar wrote: Being a pilot who has always been part of smaller wormhole pvp fleets. There is always 2 ways to handle a very large wormhole entity that you get connected to. Option 1: Combat roll the hole Option 2: Afk in POS for th...
- by BayneNothos - at 2014.08.05 00:17:00
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