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41. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
I, for one, truelly hope that the vision that is WiS will come to pass. I am undoubtedly not the only one who to some degree play Eve also for the potential that it holds. LOVE the concept, HATE the downprioritization (or rather the fact that wit...
- by Besbin - at 2012.11.19 17:04:00
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42. Sticky:EVE Online: Inferno 1.3 deployment announcement - in EVE Information Portal [original thread]
Borlag Crendraven wrote: "Sleeper drones now have more than one missile damage area." what is this bit here? Somewhat vague description of whatever it is, makes me think of hitbox more than anything. Assuming this has to do with multiple types ...
- by Besbin - at 2012.10.15 15:13:00
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43. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Maybe I suggest that Somebody(tm) (ping CCP Punkturis) commits a level of effort to the naming of the flags? Firstly I think the present names are very Programmer Speak and secondly they don't follow Eve lore. I acknowledge the value in using the ...
- by Besbin - at 2012.10.09 13:32:00
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44. Minor website beautification suggestion - in Player Features and Ideas Discussion [original thread]
The top bar image (http://community.eveonline.com/bitmaps/interface/contentheaders/news.jpg) on the News page (http://community.eveonline.com/news/) could use an overhaul to present day levels of graphical awesome. /Bes
- by Besbin - at 2012.06.21 13:44:00
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45. Sticky:New dev blog: Spaceship Murder Notifications - in EVE Information Portal [original thread]
Versuvius Marii wrote: Do not like the "kill report" name, why not just keep it as a killmail? :( Meta tears is second best tears! (RMT tears does come first) Thx for the ref Punkt! Now I can claim partial ownership over any and all kills m...
- by Besbin - at 2012.04.26 16:09:00
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46. Sticky:New Dev Blog: Carebearing 2.0 - in EVE Information Portal [original thread]
--insert stupid attempt at humour-- THIS is Carebearing 2.0? So THAT's why it's hasn't improved any since 2003 then! :-D Possibly it would be Carebearing 17.-+ instead? --end of sillyness-- Like the changes. Won't affect me much personally. I...
- by Besbin - at 2012.04.11 09:04:00
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47. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Cosmetic suggestion: Change the term "Killmail" to "Kill Report" to reflect the new setup. It will no longer be just a mail and it will then be analogous to the "War Report".
- by Besbin - at 2012.03.29 17:06:00
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48. A question to the CSM candidates - in Jita Park Speakers Corner [original thread]
Thank you very much Issler! I will check up on that thread :-) I'm still hoping for replies from some more candidates.
- by Besbin - at 2012.03.07 22:20:00
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49. A question to the CSM candidates - in Jita Park Speakers Corner [original thread]
bump
- by Besbin - at 2012.03.07 18:37:00
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50. A question to the CSM candidates - in Jita Park Speakers Corner [original thread]
I don't see this information on any candidate's text nor on the match question thingy... - What is your general take on the development towards WiS and DUST? - Are you all pro, cautiously pro, cautiously con or all con?
- by Besbin - at 2012.03.07 15:32:00
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51. Sticky:New Dev Blog: Your Client, Made Gooder - in EVE Information Portal [original thread]
Jas Dor wrote: Probably going to result in more cloaking ships getting ganked. 2.5 second refresh + 2 second human lag = MWD + Cloak trick works. Not sure it will anymore. Possibly, but we're only talking a 0,75 second actual change here, so...
- by Besbin - at 2012.02.14 17:49:00
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52. I am Krissada - in Crime and Punishment [original thread]
I support this product and/or service. +1s for the Ammz Meister :-)
- by Besbin - at 2012.01.28 23:05:00
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53. Sticky:New dev blog: Important Information Regarding the Neural Remap Gift - in EVE Information Portal [original thread]
Seitsuke wrote: Devs, The one concept that I believe remains unclear to many, including myself, is this: What happens in the case of characters who have not expended their existing "Bonus" remaps, and how many of those remaining are consider...
- by Besbin - at 2011.12.15 00:20:00
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54. Sticky:New dev blog: Important Information Regarding the Neural Remap Gift - in EVE Information Portal [original thread]
CCP Pleognost wrote: At the moment, you cannot see your cooldown timer if you have any bonus remaps remaining. Once the code update goes live, the cooldown timer will be visible in the character sheet, along with the number of bonus remaps re...
- by Besbin - at 2011.12.14 15:58:00
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55. Sticky:New dev blog: Important Information Regarding the Neural Remap Gift - in EVE Information Portal [original thread]
CCP Pleognost wrote: At the moment, you cannot see your cooldown timer if you have any bonus remaps remaining. Once the code update goes live, the cooldown timer will be visible in the character sheet, along with the number of bonus remaps re...
- by Besbin - at 2011.12.14 15:51:00
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56. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
A slight clarification suggestion: For understanding purposes regarding the taxes for standings, you might wanna write "% tax" to indicate that the number is a tax percentage (since standings numbers looks so much alike a tax percentage). Just to...
- by Besbin - at 2011.11.15 12:33:00
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57. Training Queue Time Increase - in EVE Trial Citizens Q&A [original thread]
One thing that I've considered would be a very very very pleasant quality of life addition, is if you retained the present 24H queue as it is, but allowed for setting one skills as a "after this queue finishes training, this skill will train. Afte...
- by Besbin - at 2011.10.26 21:04:00
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58. Capital ship skills entry level - in Ships and Modules [original thread]
You guys totally rock! So much great information here. Now I gotta go get down and gritty with EVEMon to get the whole thing sorted out. I have all cap skill at 5 and all shield skills at 5. Armor is 4/5'ish. I got T2 Large Proj, Siege AND Cruise...
- by Besbin - at 2011.09.28 10:38:00
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59. Capital ship skills entry level - in Ships and Modules [original thread]
I have in fact googled a whole lot. I always do. But appearently not enough. If you got a directional tip: please oblige. Other than that: thanks a billion for your response!
- by Besbin - at 2011.09.27 21:51:00
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60. Capital ship skills entry level - in Ships and Modules [original thread]
Hey there I'm looking for some tips as to which way to go in regards to capital ship training (i.e. carrier/dreadnought). I'm presently very well off when it comes to subcap skills (40 mill SP) and have a Per/Wis remap. My thought is to get Per/...
- by Besbin - at 2011.09.27 18:07:00
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