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Malcanis
Vanishing Point. The Initiative.
3296
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Posted - 2012.04.11 09:01:00 -
[331] - Quote
Since I have a Hulk-capable character on both of my accounts and I don't "AFK mine" (we all know what this is a euphemism for, right?), I for one welcome these changes.
Reading the outrage from those who have been bot-farming drone region anoms for the last 2 years is amusing though. Hahah EVE is "marked for death!" Man that's awesome. I'm gonna be chuckling over that one for days. Yes sir, if there's one thing that will push EVE off the cliff, it's the drone regions not being able to **** out supercaps any more. That's what will break us for ever  Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Besbin
Balderfrey Enterprises
7
|
Posted - 2012.04.11 09:04:00 -
[332] - Quote
--insert stupid attempt at humour--
THIS is Carebearing 2.0? So THAT's why it's hasn't improved any since 2003 then! :-D
Possibly it would be Carebearing 17.-+ instead?
--end of sillyness--
Like the changes. Won't affect me much personally. It'll do "bad" things for me (less Inc ISKies), but potentially very good things for the Eve universe (especially mining/industry), so I approve of this product and/or service
/Besbin |

Trader 99
The Black Hornets
0
|
Posted - 2012.04.11 09:31:00 -
[333] - Quote
Does the incursion change to kill all the rats in the wave to get the next wave apply to just vanguards or all of them.The reason i ask this is because this could make tcrc's easier which some of us would find boring.Some people think this is just for vanguards and i just want to know if its all which i think it is but im not sure. |
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CCP Greyscale
C C P C C P Alliance
1153

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Posted - 2012.04.11 10:32:00 -
[334] - Quote
As a general point, these Drone changes are the first steps towards getting us to a place where we can actually balance the existing content and fill in the gaps. The reliance on mineral drops has always made them really difficult to work with, and now that we've changed that dynamic we've got more options WRT general balance. No timescales or promises, but this has at least opened a few doors for us.
Scrapyard Bob wrote: Just keep in mind that you're not going to have "settled prices" until probably July/August as it will take that long before things start to settle down. Making any decisions about further adjustments before mid-July (at the earliest) would be premature.
And most of the "expected" price levels are already priced into the market within the past few days. Things probably won't go up much more long-term then they are now, otherwise ore ends up worth too much on an ISK/m3 basis. That puts hi-sec ore at around 150-200 ISK/m3 and null-sec ABCs in the 500-600 range (and Morphite at around 13-15k).
But there will definitely be some short-term price shocks between Apr 24th and May/June.
Yup, completely true.
Shandir wrote: Have you considered not doing this, because I don't believe anyone missioning likes metal scraps - they're useless clutter and it would be easier to loot if you simply dropped nothing.
If we had an easy way of removing the Meta 0 and not adding metal scraps we'd have done that, it's just that the system isn't set up in a way that makes that a particularly easy task, and we had other work we wanted to get done this release as well (Incursion balance, drone balance etc).
Risingson wrote:
then i would say that Angel Mineral Acquisition Outpost and Serpentis Logistical Outpost are the missing 6/10 plexes. If thats the case they should drop cruiser sized A-Type loot instead of bs sized C-Type. Plus i am not sure if both do spawn in nullsec as regular 6/10s do ??
Yup, these are the sites in question and they also function in the same way. We're looking into whether or not they should be clearer about being DED-rated sites.
Alice Katsuko wrote:Belts in the drone regions are no different from belts elsewhere. The big problem, and one that has been pointed out repeatedly elsewhere is that there are no good sources of low-end minerals in null. That is, the only time folk will mine low ends is so that they can roll and respawn a hidden belt for additional high-ends, and that is done only by big multi-player operations or by players who run a half-dozen max-skilled Hulks for hours at a time. What CCP should have done was introduce the miner equivalent of Plush compound, which is a huge source of tritanium and also accounts for half the value of a Drone Patrol or Horde. Or something similar.
As always: I don't have anything against buffing mining or removing drone alloys, so long as it's not done in isolation.
There are no competitively profitable sources of low-ends in nullsec, at least at current prices. Veldspar alone makes up 40-60% of nullsec ore by units available, it's just that people would rather be mining ABCs. That's an entirely different issue to there not being "enough" low-ends out there, and the situation is complicated by the fact that any boost to low-end acquisition in nullsec is a nerf to hisec mining more-or-less by default.
Indahmawar Fazmarai wrote:Began reading the devblog hoping it was about showing some love for hisec, then quickly realized it just was about some random nullsec crap.  Don't mislead readers, CCP Guard, just call it "giving more to uberalliances #8,457" and save us a couple minutes, thank you.
I think you'll be pleasantly surprised by the impact on low-end mineral prices. |
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CCP Affinity
C C P C C P Alliance
214

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Posted - 2012.04.11 10:36:00 -
[335] - Quote
Condensed Veldspar wrote:What will happen to the Rogue Drone alloys sat in peoples hangers? will they turn into Minerals on patch day? Just dissapear? or turn into rare items like some of those things out there you don't see often anymore?
Nothing will happen to them CCP Affinity | Team Five 0 |-á @CCP_Affinity |
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Endeavour Starfleet
794
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Posted - 2012.04.11 10:36:00 -
[336] - Quote
Endeavour Starfleet wrote:So CCP you get called out on this BS of a nerf called an "Iteration" And predictable you retreat into no posting mode.
Ill repeat in case you forgot. Where is the fixes on Mothership spawn time? Where is the fixes on mothership loot theft by scripts?
Where are the fixes for going AFK while cloaked for nullsec?
Where are the Structure HP buffs for mining vessels?
Why is this crap going in while badly needed fixes I noted above go on the backburner?
Quoting myself as I would like some answers.
Incursion nerf but no AFK Cloak nerf? Wut? |

Eva Volkova
nXo Intrepid Crossing
10
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Posted - 2012.04.11 10:38:00 -
[337] - Quote
If drones dont give any loot bounties will be higher to balance isk/hour with other places?
EvA |

Kalestra Cable
Faust Industries
2
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Posted - 2012.04.11 10:41:00 -
[338] - Quote
I couldn't see it answered anywhere but will the drone bounties be a % higher than normal rats of the same type due to the fact they don't drop loot?
Or are the Drone Regions now designed to be the 'starter' 0.0 areas which would be fine I'm sure but could we get more entry points into the region to break it open wild west style in that case.
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gfldex
457
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Posted - 2012.04.11 10:46:00 -
[339] - Quote
CCP Greyscale wrote: There are no competitively profitable sources of low-ends in nullsec, at least at current prices. Veldspar alone makes up 40-60% of nullsec ore by units available, it's just that people would rather be mining ABCs. That's an entirely different issue to there not being "enough" low-ends out there, and the situation is complicated by the fact that any boost to low-end acquisition in nullsec is a nerf to hisec mining more-or-less by default.
Do you consider to add a temporary mineral compression item (Compressed Tritanium) until we have something proper in place? I doubt that Passive Targeters are going to cut it. Nobody is going to compress veld in a Rorqual in lowsec. It's just to big and time consuming to use. Also, ore compression needs looking intol. All it is used for right now is to avoid (agreed upon) refinery tax in 0.0 .
When someone burns down your sandcaste, bring sausages. |

gfldex
457
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Posted - 2012.04.11 10:49:00 -
[340] - Quote
CCP Greyscale wrote:I think you'll be pleasantly surprised by the impact on low-end mineral prices.
After thinking about it, he might actually be concerned more with ship prices then with minerals. I could afford 300M for a tier 3 BS. Somehow I doubt that price will be popular with the general public.
When someone burns down your sandcaste, bring sausages. |

St Mio
Imperial Academy Amarr Empire
622
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Posted - 2012.04.11 10:59:00 -
[341] - Quote
CCP Greyscale wrote:Risingson wrote:
then i would say that Angel Mineral Acquisition Outpost and Serpentis Logistical Outpost are the missing 6/10 plexes. If thats the case they should drop cruiser sized A-Type loot instead of bs sized C-Type. Plus i am not sure if both do spawn in nullsec as regular 6/10s do ??
Yup, these are the sites in question and they also function in the same way. We're looking into whether or not they should be clearer about being DED-rated sites. Thank you for the follow up :D |

Annette Aumer
Sebiestor Tribe Minmatar Republic
1
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Posted - 2012.04.11 11:04:00 -
[342] - Quote
St Mio wrote:CCP Greyscale wrote:Risingson wrote:
then i would say that Angel Mineral Acquisition Outpost and Serpentis Logistical Outpost are the missing 6/10 plexes. If thats the case they should drop cruiser sized A-Type loot instead of bs sized C-Type. Plus i am not sure if both do spawn in nullsec as regular 6/10s do ??
Yup, these are the sites in question and they also function in the same way. We're looking into whether or not they should be clearer about being DED-rated sites. Thank you for the follow up :D
Thanks for asking Mio
I'd definitely like to be able to see more clearly what the exploration tiers are etc.
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Elisa Fir
Luminoctis
9
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Posted - 2012.04.11 11:22:00 -
[343] - Quote
St Mio wrote:CCP Greyscale wrote:Risingson wrote:
then i would say that Angel Mineral Acquisition Outpost and Serpentis Logistical Outpost are the missing 6/10 plexes. If thats the case they should drop cruiser sized A-Type loot instead of bs sized C-Type. Plus i am not sure if both do spawn in nullsec as regular 6/10s do ??
Yup, these are the sites in question and they also function in the same way. We're looking into whether or not they should be clearer about being DED-rated sites. Thank you for the follow up :D
Although, if this is true, those would be the only DED-rated complexes that can escalate into an expedition. So this needs some more looking into than just changing their label. The inequality would be that for some 6/10s you need to travel many jumps for your loot, and for other it is all in one system.
I don't mind the inequality, it adds some depth. But it seems CCP wants everything to be as simple as possible.
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Cryo Huren
GoonWaffe Goonswarm Federation
14
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Posted - 2012.04.11 11:53:00 -
[344] - Quote
Affinity can you confirm or deny if the trigger changes affect incursions only or every anomaly? |

Shandir
Ferocious Felines
111
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Posted - 2012.04.11 11:56:00 -
[345] - Quote
CCP Greyscale wrote:Shandir wrote: Have you considered not doing this, because I don't believe anyone missioning likes metal scraps - they're useless clutter and it would be easier to loot if you simply dropped nothing.
If we had an easy way of removing the Meta 0 and not adding metal scraps we'd have done that, it's just that the system isn't set up in a way that makes that a particularly easy task, and we had other work we wanted to get done this release as well (Incursion balance, drone balance etc).
Is resolving this issue with editing loot tables on your backlog, if so - where? (Next expansion, 1-2 yr, Not Planned) Also, out of curiosity - how *does* it work, it's hard to imagine a sane system where this would be an issue. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1083
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Posted - 2012.04.11 12:24:00 -
[346] - Quote
Good stuff
Get |

Shpenat
Pafos Technologies
8
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Posted - 2012.04.11 12:24:00 -
[347] - Quote
CCP Affinity Thanks for keeping an eye on this thread. The changes are generally good but can you please comment on few issues?
- Drone region was unique not just for its NPCs but also for way of living in there. The removal of minerals from drones was neede. But it also made drone regions very similar to other null-sec. You mentioned that CCP might plan to add something unique to drones again. Is there any time frame on this yet?
- Balancing incursion is a step in right direction. But as some people above me said: Having predictable spawn trigger removes a lot of challenge. With proposed system the situation will evolve to "warp to site -> kill every red cross in the order of known priority -GǦ get new bunch of red crosses -> repeat until no red crosses spawn". With random spawn trigger the challenge will be much higher because you can get overrunned very fast if not paying attention. Is the spawn mechanism already set in stone or is there still a room for change?
EDIT: Seems like CCP Greyscale already answered #1
CCP Greyscale wrote: As a general point, these Drone changes are the first steps towards getting us to a place where we can actually balance the existing content and fill in the gaps. The reliance on mineral drops has always made them really difficult to work with, and now that we've changed that dynamic we've got more options WRT general balance. No timescales or promises, but this has at least opened a few doors for us.
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Sutha Moliko
Pator Tech School Minmatar Republic
6
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Posted - 2012.04.11 12:47:00 -
[348] - Quote
Is the next move will be to remove the moon harvesting (passive) and replace it with moon mining (active) ? Is it the way to attract once again miners in 0.0 ?
We used to say : "It should always be more profitable to mine in low and null sec than in high sec".
Small tweaks are the way to go because they can have a great impact on the whole economy. Most of us should be able to see the greater scheme behind Carebearing 2.
I used to pay morphite 8-10k, Megacyte 6k and Zydrine 3k prior to Apocrypha. Why are my ships so expensive today ? Look at Trit, Pyerite, Mexallon prices. Something behind the mineral basket ?
Today, we should look to the past and the future reunited in the same moment and we will see the whole universe in movement. I have faith in you CCP. I believe in the Butterfly Effect  |

BeanBagKing
Terra Incognita Intrepid Crossing
142
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Posted - 2012.04.11 12:59:00 -
[349] - Quote
Indahmawar Fazmarai wrote:Began reading the devblog hoping it was about showing some love for hisec, then quickly realized it just was about some random nullsec crap. 
I love how people think lowsec/nullsec/highsec live in complete vacuums and that, especially when it comes to markets and prices, they are totally isolated from one another, it's cute...
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Indahmawar Fazmarai
The I and F Taxation Trust
464
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Posted - 2012.04.11 13:02:00 -
[350] - Quote
CCP Greyscale wrote:(...) Indahmawar Fazmarai wrote:Began reading the devblog hoping it was about showing some love for hisec, then quickly realized it just was about some random nullsec crap.  Don't mislead readers, CCP Guard, just call it "giving more to uberalliances #8,457" and save us a couple minutes, thank you. I think you'll be pleasantly surprised by the impact on low-end mineral prices.
Houm... so miners now spend 300 million ISK to set up a Hulk and earn 6 million an hour, and that should change for spending 400 million in a Hulk to earn 8 million an hour.  EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |

Raivi
Sniggerdly Pandemic Legion
83
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Posted - 2012.04.11 13:04:00 -
[351] - Quote
CCP Affinity wrote:Condensed Veldspar wrote:What will happen to the Rogue Drone alloys sat in peoples hangers? will they turn into Minerals on patch day? Just dissapear? or turn into rare items like some of those things out there you don't see often anymore?
Nothing will happen to them
Until Greyscale deletes them in his next expired item sweep. 
Sorry couldn't resist. |

Sutha Moliko
Pator Tech School Minmatar Republic
6
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Posted - 2012.04.11 13:13:00 -
[352] - Quote
Indahmawar Fazmarai wrote:Houm... so miners now spend 300 million ISK to set up a Hulk and earn 6 million an hour, and that should change for spending 400 million in a Hulk to earn 8 million an hour. 
And what happens when miners have mined 50 hours ? Are they suppose to wait to ge ganked ?
You have the answer I guess. (Hint : +2 millions/hour if their hulk survive more than 50 hours ) |
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CCP Affinity
C C P C C P Alliance
215

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Posted - 2012.04.11 13:17:00 -
[353] - Quote
Cryo Huren wrote:Affinity can you confirm or deny if the trigger changes affect incursions only or every anomaly?
Just incursions, if we do anything with anomalies in the future we will blog about it :) CCP Affinity | Team Five 0 |-á @CCP_Affinity |
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CCP Affinity
C C P C C P Alliance
215

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Posted - 2012.04.11 13:22:00 -
[354] - Quote
Shpenat wrote:CCP Affinity Thanks for keeping an eye on this thread. The changes are generally good but can you please comment on few issues?
- Drone region was unique not just for its NPCs but also for way of living in there. The removal of minerals from drones was neede. But it also made drone regions very similar to other null-sec. You mentioned that CCP might plan to add something unique to drones again. Is there any time frame on this yet?
- Balancing incursion is a step in right direction. But as some people above me said: Having predictable spawn trigger removes a lot of challenge. With proposed system the situation will evolve to "warp to site -> kill every red cross in the order of known priority -GǦ get new bunch of red crosses -> repeat until no red crosses spawn". With random spawn trigger the challenge will be much higher because you can get overrunned very fast if not paying attention. Is the spawn mechanism already set in stone or is there still a room for change?
EDIT: Seems like CCP Greyscale already answered #1 CCP Greyscale wrote: As a general point, these Drone changes are the first steps towards getting us to a place where we can actually balance the existing content and fill in the gaps. The reliance on mineral drops has always made them really difficult to work with, and now that we've changed that dynamic we've got more options WRT general balance. No timescales or promises, but this has at least opened a few doors for us.
To answer question 2 - at the moment we don't want to make any further changes to Incursions until we see how these changes affect things on TQ. However, this doesn't mean we are done looking at the trigger/spawn mechanics, we would just like to see these changes in action first and get further feedback after that. CCP Affinity | Team Five 0 |-á @CCP_Affinity |
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Deathwing Reborn
26
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Posted - 2012.04.11 13:22:00 -
[355] - Quote
There was an issue with parsing this post's BBCode |

Droxlyn
TOHA Heavy Industries TOHA Conglomerate
70
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Posted - 2012.04.11 13:27:00 -
[356] - Quote
CCP Grayscale, You are aware that "Metal Scraps" are 0.01 in size but refine into 500 (five hundred) titanium? I believe this is better than any other titanium thing in the game per m3.
Please, convert T0 stuff into the new Pax Amarria instead. It is 0.1 m3 for 3 trit. You may as well put up NPC sell orders for Tritanium at 0.01 ISK/unit otherwise. |

Jon Taggart
State War Academy Caldari State
21
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Posted - 2012.04.11 14:04:00 -
[357] - Quote
Gives me a reason to stop skipping Drone exploration sites because I don't have time to loot the alloys. Thanks CCP! |

Scrapyard Bob
EVE University Ivy League
853
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Posted - 2012.04.11 14:07:00 -
[358] - Quote
Indahmawar Fazmarai wrote:Houm... so miners now spend 300 million ISK to set up a Hulk and earn 6 million an hour, and that should change for spending 400 million in a Hulk to earn 8 million an hour. 
a) People bought hulks back when they were 400-500M ISK. If they couldn't afford that then they stayed in their Covetors (which are only 15% worse then a hulk at max skills).
b) Since hi-sec ores are currently in the 150-220 ISK/m3 range and a solo Hulk pilot can mine about 100k m3/hr, that means today's hulk pilots are earning 15-22M ISK/hr. Which makes it a lot easier to afford that new hulk, even when using a Covetor.
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Mr Reaperz
The Praxis Initiative Gentlemen's Agreement
0
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Posted - 2012.04.11 14:23:00 -
[359] - Quote
Are there any plans to adjust salvage with the loot changes because this is going to have a pretty significant impact on the salvage profession. (1 salvage scrap does not equal 425 mm scout cannon) :( |

Gevlin
Universal Might DSM FOUNDATION
131
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Posted - 2012.04.11 15:00:00 -
[360] - Quote
CCP Greyscale wrote:Alice Katsuko wrote:Belts in the drone regions are no different from belts elsewhere. The big problem, and one that has been pointed out repeatedly elsewhere is that there are no good sources of low-end minerals in null. That is, the only time folk will mine low ends is so that they can roll and respawn a hidden belt for additional high-ends, and that is done only by big multi-player operations or by players who run a half-dozen max-skilled Hulks for hours at a time. What CCP should have done was introduce the miner equivalent of Plush compound, which is a huge source of tritanium and also accounts for half the value of a Drone Patrol or Horde. Or something similar.
As always: I don't have anything against buffing mining or removing drone alloys, so long as it's not done in isolation. There are no competitively profitable sources of low-ends in nullsec, at least at current prices. Veldspar alone makes up 40-60% of nullsec ore by units available, it's just that people would rather be mining ABCs. That's an entirely different issue to there not being "enough" low-ends out there, and the situation is complicated by the fact that any boost to low-end acquisition in nullsec is a nerf to hisec mining more-or-less by default.
Sorry Gray Scale this is where CCP raw statistics don't take into account actual play:
Intro Ask you self why do people would rather be mining ABCs GÇô It is not an issue profitable nor there being enough low ends it is an issue of Ease and safety! If those Ores were available then you would find those mining in High sec would be moving to null sec. Decreasing the Demand and Supply There fore no nerf and empire peeps will be able to find more asteroids to mine a buff.
In null sec High ends (ABC) are a lot easier and safer to come by because: --> System upgrades produce hidden, difficult to scan, High Volume high quality roids that a hulk can sit at mine continuously for hours --> In Regular belts the unit number may be small but the size per unit is large so a Hulk can get several cycles of a mining stripper off before the asteroid pops Comparatively To mine Veldspar it is difficult because -->The units of veldspare are the same number as ABC but the Size per unit is only a small fraction of the size, so they deplete extremely fast -->This leaves the hulks to mine veldspar on regular belts which is a lot more dangerous as they are on the over view and can quickly be warped to. --> The units of Veldspar may be large but the volume of veldspar isn't you may only get 2-3 cycles per roid before they pop. Resulting in a lot of partial cycles and a lot of relocating to collect veldspare to complete a manufacturing quota.
My Speciality for the past 5 years has been organizing null sec mining ops, and this is the biggest bottle neck for self sustaining mining in null sec. Other wise the same status quote will happen GÇô Mine Safe High ends in Upgraded belts ship them to empire in exchange for Empire ores in Empire which are compressed plates and jump them to Null sec. I though the current push for null sec is to be independent of Jita
Requested Recommendation: For hidden Upgraded Belts --> Substitute the Sportsman Asteroid with Veldspar but increase the unit sizes so a hulk has to mine the same volume to finish it off. (that would be so awesome) -->Allow us to instal mining upgrade that can change the make up of the asteriod. If there was a level 1 mining upgrade that contained only Empire base ores you would be the toast of the town.(as we could just keep flipping that one belt over and over till we got the empire ores we needed) (this once fix would make null sec self sustainable and allow miners to fill local quotas easily) -->Allow us to instal mining upgrades that focus on Hebergite and lower would solve the Noxium bottle neck that is currently felt. For standard null sec belts --> increase the amount of veldspar in each asteroid Or Bring out new tools to mine - Bring out a tool that would allow use to mine multiple asteroids as once ie a Mining drone the size of fighters that can only hit Empire ore types, to allow Carriers and and Super Carriers to mine 10 to 20 asteroids at the same time. Via jet can mining. Leaving the high end and longer to mine asteroids for barges to complete.
When dominion came out, the mining up grades encourage mining for profit (ship it and sell it to jita) not mine for local production. Nerfing the drone regions of ores will not increase the number of miners on the bets. It will just limit the production with in that one region. (the CSM didn't ask the right people what will solve the problem.)
In summary: Make all ores as easy to come by as ABCs. This will encourage the miners who would have been out in null sec for production out there. As it sits with the Dominion Expansion they are in empire where Empire ores are easier and safe to come by. Also remember Upgrade Belts Flip, Regular belts don't. Increasing the access and safety to Empire ore will move those miners who mine for production out to null sec, there for decreasing the supply and demand for Empire ores resulting in a Buff to empire mining since asteroids will be easier to come by. I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |
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