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Thread Statistics | Show CCP posts - 35 post(s) |
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CCP Phantom
C C P C C P Alliance
1131

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Posted - 2012.04.10 14:27:00 -
[1] - Quote
There are many things which you love to do in New Eden, stalking and shooting down NPCs is one of these activities. Our developers work restless to ensure that you will continue to love doing all these things in the future.
Read this dev blog by CCP Affinity from Team Five 0 and learn everything you always wanted to know about 'carebearing 2.0' (but were afraid to ask)! CCP Phantom - German Community Coordinator |
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Kalestra Cable
Faust Industries
2
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Posted - 2012.04.10 14:33:00 -
[2] - Quote
Interesting stuff. |

Arcanum Arcanorum
Joint Espionage and Defence Industries Preatoriani
0
|
Posted - 2012.04.10 14:34:00 -
[3] - Quote
first, and only |

Grideris
Fleet Coordination Commission Fleet Coordination Coalition
200
|
Posted - 2012.04.10 14:36:00 -
[4] - Quote
So are you still looking at boosting Assault and HQ sites a little more? Or is this is for balancing Incursions?
Also, approve of the drone alloy -> bounty changes. More power to the miners! http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com - the blog site with everything else DUST 514 you need
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Astroniomix
EliteTroll
36
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Posted - 2012.04.10 14:36:00 -
[5] - Quote
Joy |

Blakslabeth
White Star Line 2010 GIANTSBANE.
5
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Posted - 2012.04.10 14:41:00 -
[6] - Quote
So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog.
|
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CCP Affinity
C C P C C P Alliance
191

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Posted - 2012.04.10 14:41:00 -
[7] - Quote
Grideris wrote:So are you still looking at boosting Assault and HQ sites a little more? Or is this is for balancing Incursions?
Also, approve of the drone alloy -> bounty changes. More power to the miners!
We want to wait and see how these changes pan out and then we will look at further changes if we feel it's necessary :) I don't think we can ever say 'balancing is done' about any feature. CCP Affinity | Team Five 0 |-á @CCP_Affinity |
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CCP Affinity
C C P C C P Alliance
191

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Posted - 2012.04.10 14:43:00 -
[8] - Quote
Blakslabeth wrote:So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog.
but.. think of the miners dude! They need love too <3 CCP Affinity | Team Five 0 |-á @CCP_Affinity |
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Grideris
Fleet Coordination Commission Fleet Coordination Coalition
200
|
Posted - 2012.04.10 14:44:00 -
[9] - Quote
Blakslabeth wrote:So the summary is:
#1 More profit for miners #2 Less ability to make isk in incursions #3 If you live in the drone region you now get bounties like the rest of us
Easy to get excited about 3 buffs in one blog.
http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com - the blog site with everything else DUST 514 you need
|

ChromeStriker
The Riot Formation
86
|
Posted - 2012.04.10 14:46:00 -
[10] - Quote
like
So what loot will the drones drop??  - Nulla Curas |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
4
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Posted - 2012.04.10 14:46:00 -
[11] - Quote
CCP Affinity wrote:Blakslabeth wrote:So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog.
but.. think of the miners dude! They need love too <3 death to all miners
but thank you for repopulating their herds the hunting was getting a little thin |

Nalha Saldana
Eternity INC. Goonswarm Federation
208
|
Posted - 2012.04.10 14:46:00 -
[12] - Quote
I hope that drones will have big enough bounties since they dont drop any meta loot. |

Louis deGuerre
The Dark Tribe Against ALL Authorities
262
|
Posted - 2012.04.10 14:47:00 -
[13] - Quote
These changes will generate enough tears to terraform Mars. 
I love all of them, even though I will sorely miss whoring incursions for extreme iskies. 
Now please ban all mining bots.  FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |

gfldex
454
|
Posted - 2012.04.10 14:48:00 -
[14] - Quote
\o/ mining When someone burns down your sandcaste, bring sausages. |

Alua Oresson
Demon-War-Lords BLACK-MARK
99
|
Posted - 2012.04.10 14:48:00 -
[15] - Quote
CCP Affinity wrote:Blakslabeth wrote:So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog.
but.. think of the miners dude! They need love too <3
Thank you CCP Affinity. Thank you for coaxing 0.0 miners back out so I can shoot them again.  |

corestwo
Goonfleet Investment Banking
158
|
Posted - 2012.04.10 14:49:00 -
[16] - Quote
Blakslabeth wrote:So the summary is:
#1 More miners to shoot #2 Incursions are less out of line on risk:reward (albeit probably still too high) #3 If you live in the drone region your truesec is in line with anyone else's
Sounds good to me.  |

Simvastatin Montelukast
Irregular Warfare Mean Coalition
22
|
Posted - 2012.04.10 14:50:00 -
[17] - Quote
Looks great, keep up the good work! |

Caellach Marellus
Aideron Robotics Darkmatter Initiative
483
|
Posted - 2012.04.10 14:50:00 -
[18] - Quote
Great change to the way Incursion sites spawn, that's enough to make me want to go back knowing I'm doing more than shooting Deltoles all day.
My only concern is that for the pug fleets that were spending time to form up with their T1 guns etc and pulling in 50-60 mil p/h, the change to both how the sites spawn and the 10% nerf to VG payouts may well force them back into L4 missioning. Intended or unfortunate sideeffect? Enjoy your gaming.
http://northern-goblin.blogspot.com |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
91
|
Posted - 2012.04.10 14:50:00 -
[19] - Quote
AWESOME!!! THIS WAS REALY NEEDED!!! |

Ibn Taymiyyah
Treasures Collectors Northern Associates.
5
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Posted - 2012.04.10 14:51:00 -
[20] - Quote
CCP Affinity wrote:Blakslabeth wrote:So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog.
but.. think of the miners dude! They need love too <3
Not empty quoting :P |

Nekopyat
Nee-Co
42
|
Posted - 2012.04.10 14:51:00 -
[21] - Quote
CCP Affinity wrote: but.. think of the miners dude! They need love too <3
Well, think of the null sec miners at least. I like the changes (anything that reduces materials from loot is a step in the right direction IMHO) but this fits in to the perception that CCP is disproportionately catering to the needs of the minority who live in null sec. Now if this was coupled with removal of meta 0 loot from missions we might be on to something ^_^ |

Pak Narhoo
Knights of Kador
432
|
Posted - 2012.04.10 14:51:00 -
[22] - Quote
Louis deGuerre wrote:These changes will generate enough tears to terraform Mars. 
LMAO! Who needs television when you have EVE? EVE drama, best drama. |

Eva Volkova
nXo Intrepid Crossing
6
|
Posted - 2012.04.10 14:52:00 -
[23] - Quote
So drones will get bounties like any other npc but no tipe of loot?
Will you change anomalies / plexes for drone regoins?
Will drones have officer drops?
Will drones have haulers?
EvA |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
4
|
Posted - 2012.04.10 14:53:00 -
[24] - Quote
Nekopyat wrote:CCP Affinity wrote: but.. think of the miners dude! They need love too <3
Well, think of the null sec miners at least. I like the changes (anything that reduces materials from loot is a step in the right direction IMHO) but this fits in to the perception that CCP is disproportionately catering to the needs of the minority who live in null sec. Now if this was coupled with removal of meta 0 loot from missions we might be on to something ^_^ my spider senses are tingling that all meta0 loot is being removed from npcs
my spider senses are mostly remembering it was already announced though they're not very impressive |

Sunoccard
Valor Inc. Nulli Secunda
5
|
Posted - 2012.04.10 14:53:00 -
[25] - Quote
Good allround changes, it's going to play hell on the market for a while, but it'll settle. |

corestwo
Goonfleet Investment Banking
158
|
Posted - 2012.04.10 14:53:00 -
[26] - Quote
Nekopyat wrote:CCP Affinity wrote: but.. think of the miners dude! They need love too <3
Well, think of the null sec miners at least. I like the changes (anything that reduces materials from loot is a step in the right direction IMHO) but this fits in to the perception that CCP is disproportionately catering to the needs of the minority who live in null sec. Now if this was coupled with removal of meta 0 loot from missions we might be on to something ^_^
Think before you post. Or in this case look at the market with minerals rising across the board before you post. |

adopt
Brutor Tribe Minmatar Republic
384
|
Posted - 2012.04.10 14:53:00 -
[27] - Quote
Finally all the incursion sites will be more like the Assault site NCN. Does this mean that there will no longer be set spawns but completely randomized? Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled.
FREE XOLVE ~ THE HERO TEST NEEDS |

Reya Lightbringer
Diplomacy Has Failed Fade 2 Black
0
|
Posted - 2012.04.10 14:53:00 -
[28] - Quote
As a PvP player, I'm thrilled that null sec mining will soon become more profitable. Always nice to have more targets.  |

Caellach Marellus
Aideron Robotics Darkmatter Initiative
483
|
Posted - 2012.04.10 14:54:00 -
[29] - Quote
corestwo wrote:Nekopyat wrote:CCP Affinity wrote: but.. think of the miners dude! They need love too <3
Well, think of the null sec miners at least. I like the changes (anything that reduces materials from loot is a step in the right direction IMHO) but this fits in to the perception that CCP is disproportionately catering to the needs of the minority who live in null sec. Now if this was coupled with removal of meta 0 loot from missions we might be on to something ^_^ Think before you post. Or in this case look at the market with minerals rising across the board before you post. Actually CCP Phantom, that reminds me - there was talk of removing Meta 0 loot drops from NPCs. Is that still a thing?
I believe it's still a thing, and a thing that's in this patch.
Enjoy your gaming.
http://northern-goblin.blogspot.com |

Bagehi
Association of Commonwealth Enterprises Test Alliance Please Ignore
71
|
Posted - 2012.04.10 14:55:00 -
[30] - Quote
Quote:As well as adjusting these triggers, weGÇÖve also randomized the spawns based on feedback that Incursions had become too predictable. Now, when you enter an Incursion you will no longer be able to predict every spawn.
Fingers crossed that this includes random energy neuting NPCs. |

Alua Oresson
Demon-War-Lords BLACK-MARK
100
|
Posted - 2012.04.10 14:56:00 -
[31] - Quote
Eva Volkova wrote:So drones will get bounties like any other npc but no tipe of loot?
Will you change anomalies / plexes for drone regoins?
Will drones have officer drops?
Will drones have haulers?
EvA
Probably not for any of them. But now people will actually want your space. Better start stocking up ships. |
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CCP Affinity
C C P C C P Alliance
194

|
Posted - 2012.04.10 14:56:00 -
[32] - Quote
Caellach Marellus wrote:Great change to the way Incursion sites spawn, that's enough to make me want to go back knowing I'm doing more than shooting Deltoles all day.
My only concern is that for the pug fleets that were spending time to form up with their T1 guns etc and pulling in 50-60 mil p/h, the change to both how the sites spawn and the 10% nerf to VG payouts may well force them back into L4 missioning. Intended or unfortunate sideeffect?
The sites are still more than worthwhile, just on par with the others now. However, that being said, we will monitor the changes carefully and see how things go.
CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|

Tri Vetra
Ascetic Virtues
40
|
Posted - 2012.04.10 14:57:00 -
[33] - Quote
it's not very clear if drones will give sec status increases (like normal rats) or not (like terrible oem and mercenary rats). |

Fuujin
GoonWaffe Goonswarm Federation
87
|
Posted - 2012.04.10 14:59:00 -
[34] - Quote
CCP Affinity wrote:
but.. think of the miners dude! They need love too <3
Oh yes they do. When I think about miners I just want to touch them all over with my blasters.  |

Caellach Marellus
Aideron Robotics Darkmatter Initiative
483
|
Posted - 2012.04.10 15:01:00 -
[35] - Quote
CCP Affinity wrote:Caellach Marellus wrote:Great change to the way Incursion sites spawn, that's enough to make me want to go back knowing I'm doing more than shooting Deltoles all day.
My only concern is that for the pug fleets that were spending time to form up with their T1 guns etc and pulling in 50-60 mil p/h, the change to both how the sites spawn and the 10% nerf to VG payouts may well force them back into L4 missioning. Intended or unfortunate sideeffect?
The sites are still more than worthwhile, just on par with the others now. However, that being said, we will monitor the changes carefully and see how things go.
I still think there's an outlet in turning Scout sites into relativly good sites for small fleets of T1 sub BS level ships. An introductory way for newer players to cut their teeth on and make isk doing it, right now Scout sites feel like they offer nothing. Enjoy your gaming.
http://northern-goblin.blogspot.com |

Largo Coronet
GoonWaffe Goonswarm Federation
178
|
Posted - 2012.04.10 15:01:00 -
[36] - Quote
Though we can probably make rough guesses, can you please provide us with a chart showing the bounties to be paid for each drone type?
Not sure if the Incursion changes will have much effect on how they're run, but we'll just have to see.
Any change that gives more player targets to shoot is a welcome one. This is my signature. There are many others like it, but this one is mine.
Someday, this signature may save my life. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
91
|
Posted - 2012.04.10 15:02:00 -
[37] - Quote
Caellach Marellus wrote:corestwo wrote:Nekopyat wrote:CCP Affinity wrote: but.. think of the miners dude! They need love too <3
Well, think of the null sec miners at least. I like the changes (anything that reduces materials from loot is a step in the right direction IMHO) but this fits in to the perception that CCP is disproportionately catering to the needs of the minority who live in null sec. Now if this was coupled with removal of meta 0 loot from missions we might be on to something ^_^ Think before you post. Or in this case look at the market with minerals rising across the board before you post. Actually CCP Phantom, that reminds me - there was talk of removing Meta 0 loot drops from NPCs. Is that still a thing? I believe it's still a thing, and a thing that's in this patch.
this -> http://community.eveonline.com/en/inferno/features/ |

Tsubutai
The Tuskers
80
|
Posted - 2012.04.10 15:02:00 -
[38] - Quote
Does this mean that killing rogue drones will also increase security status now? |
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Chribba
Otherworld Enterprises Otherworld Empire
3066
|
Posted - 2012.04.10 15:02:00 -
[39] - Quote
We are bears, that care twice as much.
/c
|
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Andrea Griffin
233
|
Posted - 2012.04.10 15:05:00 -
[40] - Quote
I really do think that drone alloys gave the drones something unique and different than the rest of Eve's PvE enemies. Giving them bounties doesn't make the space unique or interesting or worth fighting over. It's boring and stale and uninteresting
I understand the effect on mining which is why I propose a different change
What about the drones dropping components required for T2 drone production - and that was the only way to get them
This gives them more flavor, something other than a bounty, and makes the nullsec drone regions something valuable and worth fighting over. The alliances that control T2 drone production could end up quite wealthy. It also doesn't create an additional isk faucet like the bounty change will create.
The rest of the changes sound good though, it's just this drone thing. Eve needs more variety, not less. CCP Sreegs is my favorite developer. |

Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
699
|
Posted - 2012.04.10 15:05:00 -
[41] - Quote
ChromeStriker wrote:like So what loot will the drones drop??  Good question. |

Boltorano
Fourth Circle Total Comfort
9
|
Posted - 2012.04.10 15:05:00 -
[42] - Quote
Without any interesting and shiny loot I'll still be ignoring all those Drone 3/10s and 5/10s I find, I don't run complexes for bounties alone.
And no, parts for those stupid Augmented/Integrated drones don't count. |

Freezalot
Ministry of War Amarr Empire
0
|
Posted - 2012.04.10 15:06:00 -
[43] - Quote
What about drone plex's? (Hint: they currently suck balls) |

Securitas Protector
Concordiat Spaceship Samurai
14
|
Posted - 2012.04.10 15:07:00 -
[44] - Quote
As part of this change, weGÇÿre also adjusting the security status of drone region systems. As you can see from the image above, the change is an upward adjustment in truesec across most regions, with the ones closer to empire ending up with a higher truesec than the ones further away. The overall goal of all these changes is to make the drone regions more economically balanced, and to reduce the downward pressure on mineral prices from the drone regions so mining becomes more profitable.
Am I the only one who saw the opposite on the image? All of them had either the same average truesec or lower, but in the dev blog it says the change is an UPWARD adjustment. |

Meissa Anunthiel
Redshift Industrial Rooks and Kings
1272
|
Posted - 2012.04.10 15:08:00 -
[45] - Quote
I, for one, welcome our new 0.0 Hulk overlords.
Member of CSM 2, 3, 4, 5, 6 and 7 |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
50
|
Posted - 2012.04.10 15:08:00 -
[46] - Quote
Good, you made mining profitable again. I always thought it was wrong that the main source of minerals was not mining, but shooting things.
But now you need to change the actual process of mining into something that can be enjoyable to someone who isn't yet brain-dead. Even I may start mining when it yields 200 m/hour, but I'm still going to hate it. Winner of elections banned, runner-up demoted by rest of the body, the council controlled by the losers. CSM 7 is illegitimate, CCP should remember when dealing with them. Remember what players voted for. |

Korerin Mayul
hirr Against ALL Authorities
8
|
Posted - 2012.04.10 15:09:00 -
[47] - Quote
hooot digity, this is going to cause some major wonk on the mineral markets.
great changes, i love a bit of a shake-up every once in a while, the drone regions will never look the same again. |

Iosue
0verload. IMPERIAL LEGI0N
86
|
Posted - 2012.04.10 15:09:00 -
[48] - Quote
awesome sauce! thanks for removing drone poo and meta 0 drops. finally all those sp will be worth something!! |

J'Rela
Black Lotus Heavy Industries Ethereal Dawn
2
|
Posted - 2012.04.10 15:12:00 -
[49] - Quote
CCP Phantom wrote:Read this dev blog by CCP Affinity from Team Five 0 and learn everything you always wanted to know about 'carebearing 2.0' (but were afraid to ask)!
tl;dr: CCP swings the nerfbat around like a blind drunk in a fog, removing everything unique and interesting about the Drone Regions in the process.
Please, CCP, stop trying to alter player behavior. You can't change what you don't understand.
I know we've never actually done the "Sandbox" and "Big and Uneven" things you always talk about. Could we maybe try those, instead of making everything more prescriptive and more like everything else with every new patch?
|

Jean Li
Underaged Miners Inc. Goonswarm Federation
0
|
Posted - 2012.04.10 15:13:00 -
[50] - Quote
Terrorfrodo wrote:Good, you made mining profitable again. I always thought it was wrong that the main source of minerals was not mining, but shooting things.
But now you need to change the actual process of mining into something that can be enjoyable to someone who isn't yet brain-dead. Even I may start mining when it yields 200 m/hour, but I'm still going to hate it.
You know that mining is shooting rocks, right? |

Alec Freeman
The Dark Space Initiative Enclave.
77
|
Posted - 2012.04.10 15:13:00 -
[51] - Quote
Hm. Wonder how long it is too 500m battleships and we all start fighting in T1 cruisers / frigs like the good old days. |

Durr Hurrr Durr
Science and Trade Institute Caldari State
47
|
Posted - 2012.04.10 15:16:00 -
[52] - Quote
J'Rela wrote:CCP Phantom wrote:Read this dev blog by CCP Affinity from Team Five 0 and learn everything you always wanted to know about 'carebearing 2.0' (but were afraid to ask)! tl;dr: CCP swings the nerfbat around like a blind drunk in a fog, removing everything unique and interesting about the Drone Regions in the process. Please, CCP, stop trying to alter player behavior. You can't change what you don't understand. I know we've never actually done the "Sandbox" and "Big and Uneven" things you always talk about. Could we maybe try those, instead of making everything more prescriptive and more like everything else with every new patch?
Please do cry more, it sustains me.
|

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
4
|
Posted - 2012.04.10 15:18:00 -
[53] - Quote
J'Rela wrote:CCP Phantom wrote:Read this dev blog by CCP Affinity from Team Five 0 and learn everything you always wanted to know about 'carebearing 2.0' (but were afraid to ask)! tl;dr: CCP swings the nerfbat around like a blind drunk in a fog, removing everything unique and interesting about the Drone Regions in the process. Please, CCP, stop trying to alter player behavior. You can't change what you don't understand. I know we've never actually done the "Sandbox" and "Big and Uneven" things you always talk about. Could we maybe try those, instead of making everything more prescriptive and more like everything else with every new patch? :sun: |
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CCP Affinity
C C P C C P Alliance
197

|
Posted - 2012.04.10 15:19:00 -
[54] - Quote
Largo Coronet wrote:Though we can probably make rough guesses, can you please provide us with a chart showing the bounties to be paid for each drone type?
Not sure if the Incursion changes will have much effect on how they're run, but we'll just have to see.
Any change that gives more player targets to shoot is a welcome one.
These changes will be on SISI tomorrow (hopefully - definitely this week!) They are exactly the same progression as the existing pirate NPCs CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|

Kelduum Revaan
EVE University Ivy League
1765
|
Posted - 2012.04.10 15:20:00 -
[55] - Quote
Alx Warlord wrote:Also, some sort of X-Large corporate hangar for minners to store stuff on POS is realy needed.... it makes no sense storing things on a X-Large ship assembly array... Also it would be realy interesting to fave a tab for each player store its stuff...( remove the tabs and add folders or something like it...)... this could also be applied to assembly arrays!
The problem is that POS hangars and so on are all extensions of the corporation hangar stuff, and as such are tied into the horrible mess which is corp mechanics as they are at the moment.
All the UI stuff is getting some love, which will help a little, but without effectively scrapping and rewriting all of the corp mechanics (and the new an interesting ways that could break things) means its probably not going to be possible for quite some time. Kelduum Revaan CEO, EVE University |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
50
|
Posted - 2012.04.10 15:21:00 -
[56] - Quote
Jean Li wrote:Terrorfrodo wrote:Good, you made mining profitable again. I always thought it was wrong that the main source of minerals was not mining, but shooting things.
But now you need to change the actual process of mining into something that can be enjoyable to someone who isn't yet brain-dead. Even I may start mining when it yields 200 m/hour, but I'm still going to hate it. You know that mining is shooting rocks, right?
Yes, it's the same, only the rocks don't even shoot back, so it's even more boring than PvE combat.
Which is why it must be changed. Into a mini-game that is completely different from shooting stuff. It has to involve some measure of player skill requirement. Deep knowledge about game mechanics as well as practice should give you an advantage. Scanning is an ideal example for such a mini-game.
And of course it should not be as completely repetitive as it is now. That would also discourage botting. Right now all miners are bots, whether they run botting software or not. Winner of elections banned, runner-up demoted by rest of the body, the council controlled by the losers. CSM 7 is illegitimate, CCP should remember when dealing with them. Remember what players voted for. |

Nalha Saldana
Eternity INC. Goonswarm Federation
209
|
Posted - 2012.04.10 15:26:00 -
[57] - Quote
I want to see viable scout sites, they sould be less profitable then vanguards ofc but their current state is silly. |

Vaerah Vahrokha
Vahrokh Consulting
524
|
Posted - 2012.04.10 15:28:00 -
[58] - Quote
Inferno, the ebil combat expansion, is going to be remembered as one of the greatest *miners* patches ever.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Securitas Protector
Concordiat Spaceship Samurai
14
|
Posted - 2012.04.10 15:28:00 -
[59] - Quote
To be clear; I think the sec status of the drone regions DOES need a nerf but I think CCP was much too heavy-handed. Maybe a 10% nerf across the board or something. |

Visreae
Iskitution Philanderies Associated
1
|
Posted - 2012.04.10 15:28:00 -
[60] - Quote
CCP Affinity wrote:Largo Coronet wrote:Though we can probably make rough guesses, can you please provide us with a chart showing the bounties to be paid for each drone type?
Not sure if the Incursion changes will have much effect on how they're run, but we'll just have to see.
Any change that gives more player targets to shoot is a welcome one. These changes will be on SISI tomorrow (hopefully - definitely this week!) They are exactly the same progression as the existing pirate NPCs
You do not have my permission to do this. Please consult with me in the future before you make more mistakes. Thank you.
To be clear drones will be worth even less than any other pirate, which they already were, in order to make mining look more attractive. Are you kidding me? No loot, and worst salvage, and you think "Hey drones are OP, lets nerf them for the miners!" Please stop huffing the dry erase markers. |

Ripard Teg
Selective Pressure Rote Kapelle
24
|
Posted - 2012.04.10 15:29:00 -
[61] - Quote
Every system even approaching being a decent mining system will be horribly surprise-sex-caged in 3... 2... 1...
Still, overall, some good changes here! Jester's Trek: wherein I ramble about EVE Online, gaming, and from time to time... life. |

TheButcherPete
Titan Inc. Apocalyptic Legion.
111
|
Posted - 2012.04.10 15:31:00 -
[62] - Quote
First you remove my alloys, risking the possibility of destroying our economy for a long period of time. Then you keep Mining so ******* boring that most people can only bear doing it by Botting. But then you crack down on bots. THEN, you **** up my trusec.
I've been very understanding of you, CCP, but this is a step too far. Thanks for destroying the value of my home. My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|

Bayushi Tamago
Tribuo Quod Victum The AirShip Pirates
46
|
Posted - 2012.04.10 15:31:00 -
[63] - Quote
These drone changes are good for miners, however, all of these changes are going to screw the manufacturers so hard that everything will double in price. It's already started to happen with a lot of bigger ships. When is CCP going to step in to adjust prices to be manageable again? |

DaDutchDude
Sebiestor Tribe Minmatar Republic
27
|
Posted - 2012.04.10 15:32:00 -
[64] - Quote
Interesting changes which are already shaping EVE mineral markets today.
So a couple of questions: 1) Will Rogue Drones start dropping normal loot? 2) Will Rogue Drones salvage be increased? It seems today their salvage is quite below par. 3) Will you look into Rogue Drone exploration sites and escalations? Currently, their value is very low (who really wants 'augmented' or 'Integrated' drones?) and could use some new modules / blue prints / etc to be as interesting as the pirate faction drops. 4) How long will it take for the insurance values to adjust to the change in mineral prices? Already, the mineral prices have shot up significantly, and I assume the market will take months after this (if not longer) to adjust to the new realities. It seems a bit unfair if the insurance value for T1 ships lags so far behind players don't get compensated for these drastic changes. They say that the road to hell is paved with good intentions. I always have the best intentions for others ... |

Gnidex
Eclectic Electric
6
|
Posted - 2012.04.10 15:35:00 -
[65] - Quote
Copypasta from the blog.
Quote:In Crucible 1.5, released on 13th March 2012, he added 3 more deadspace sites, bringing us to a point where we now have all 1/10 to 10/10 pirate deadspace sites in game, bringing this project close to completion. Is this a fact? I've yet to encounter a 6/10 serpentis plex, that's why i'm asking for confirmation. |

TheMercenaryKing
StarFleet Enterprises Red Alliance
11
|
Posted - 2012.04.10 15:37:00 -
[66] - Quote
Oh hell yeah, Miners get love. Only downfall, there will be inflation for sometime. |

Gizan
Hounds Of War WHY so Seri0Us
22
|
Posted - 2012.04.10 15:38:00 -
[67] - Quote
CCP Affinity wrote:Blakslabeth wrote:So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog.
but.. think of the miners dude! They need love too <3
I recent news, all exhumers have been removed from the market because 99.95% if them have been suicide ganked because they SUCK at tanking anything including ships 1/10000th their cost. |

Penelope Star
Club Bear
20
|
Posted - 2012.04.10 15:39:00 -
[68] - Quote
CCP Affinity wears the cutest shoes, and thus can do no wrong in my eyes 
I used to love collecting those rogue drones alloys but sizeable bounties sound good too. I know your type: -á tall, dark and dead |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
91
|
Posted - 2012.04.10 15:40:00 -
[69] - Quote
CCP Affinity wrote:Largo Coronet wrote:Though we can probably make rough guesses, can you please provide us with a chart showing the bounties to be paid for each drone type?
Not sure if the Incursion changes will have much effect on how they're run, but we'll just have to see.
Any change that gives more player targets to shoot is a welcome one. These changes will be on SISI tomorrow (hopefully - definitely this week!) They are exactly the same progression as the existing pirate NPCs
Can we have a "moveme" to drone regions? |

Vincent Athena
V.I.C.E. Comic Mischief
572
|
Posted - 2012.04.10 15:41:00 -
[70] - Quote
CCP Affinity wrote:Largo Coronet wrote:Though we can probably make rough guesses, can you please provide us with a chart showing the bounties to be paid for each drone type?
Not sure if the Incursion changes will have much effect on how they're run, but we'll just have to see.
Any change that gives more player targets to shoot is a welcome one. These changes will be on SISI tomorrow (hopefully - definitely this week!) They are exactly the same progression as the existing pirate NPCs
But that means drones still will be of low value due to no sec status gain and no loot. Suggestion: Have then drop greatly reduced alloys, just enough that the mineral injection is no more than any other NPC. Also you could add drone alloys to the bill of materials for T2 drones. http://vincentoneve.wordpress.com/ |
|

CCP Greyscale
C C P C C P Alliance
1128

|
Posted - 2012.04.10 15:41:00 -
[71] - Quote
Securitas Protector wrote:As part of this change, weGÇÿre also adjusting the security status of drone region systems. As you can see from the image above, the change is an upward adjustment in truesec across most regions, with the ones closer to empire ending up with a higher truesec than the ones further away. The overall goal of all these changes is to make the drone regions more economically balanced, and to reduce the downward pressure on mineral prices from the drone regions so mining becomes more profitable.
Am I the only one who saw the opposite on the image? All of them had either the same average truesec or lower, but in the dev blog it says the change is an UPWARD adjustment.
Sec values are getting less negative, therefore going upward (towards positive infinity). Talking about negative values is awkward :/ |
|

Elmore Jones
Orange Street
8
|
Posted - 2012.04.10 15:42:00 -
[72] - Quote
<3 you!
+++ Reality Error 404 - Reboot Cosmos +++ |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
91
|
Posted - 2012.04.10 15:44:00 -
[73] - Quote
Kelduum Revaan wrote:Alx Warlord wrote:Also, some sort of X-Large corporate hangar for minners to store stuff on POS is realy needed.... it makes no sense storing things on a X-Large ship assembly array... Also it would be realy interesting to fave a tab for each player store its stuff...( remove the tabs and add folders or something like it...)... this could also be applied to assembly arrays! The problem is that POS hangars and so on are all extensions of the corporation hangar stuff, and as such are tied into the horrible mess which is corp mechanics as they are at the moment. All the UI stuff is getting some love, which will help a little, but without effectively scrapping and rewriting all of the corp mechanics (and the new an interesting ways that could break things) means its probably not going to be possible for quite some time.
Oh... this is a really deep problem... everyone that manages corps hates the actual system, it is a mess... So I bet that CCP will need to fix this in the next couple of years, especially if they want to fix the industry after the inferno... |
|

CCP Affinity
C C P C C P Alliance
198

|
Posted - 2012.04.10 15:45:00 -
[74] - Quote
Tsubutai wrote:Does this mean that killing rogue drones will also increase security status now?
At the moment rogue drones function exactly as before - so no sec status increase, however, we might look into this at a later point. CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|

Visreae
Iskitution Philanderies Associated
1
|
Posted - 2012.04.10 15:46:00 -
[75] - Quote
Oh and thanks for not answering peoples question in the forums, I think its swell that you can start a thread and then ignore the conversation that arises, really.
Do you think in the future, before you make these changes, you could post your intentions and thoughts and get our feedback BEFORE you wreck an economy?
|

Mr Bigwinky
4U Services Inc. Talocan United
191
|
Posted - 2012.04.10 15:46:00 -
[76] - Quote
TheButcherPete wrote:First you remove my alloys, risking the possibility of destroying our economy for a long period of time. Then you keep Mining so ******* boring that most people can only bear doing it by Botting. But then you crack down on bots. THEN, you **** up my trusec.
I've been very understanding of you, CCP, but this is a step too far. Thanks for destroying the value of my home. Your first 5 words pointed out your NIMBY-douchbaggery. The rest of your words confirmed it.
I'm glad you have come to the realisation that the game developers are here to make the game better, not to cater to your childish whining. Or at least i'm happy you understand the last part.
I hope your monocle was a gift. Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |

TheButcherPete
Titan Inc. Apocalyptic Legion.
112
|
Posted - 2012.04.10 15:47:00 -
[77] - Quote
Chalk Inferno up as a failure, CCP will change too much too quickly. Unless... they add something that completely fixes the stuff they're about to **** over. My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
4
|
Posted - 2012.04.10 15:49:00 -
[78] - Quote
CCP Affinity wrote:Tsubutai wrote:Does this mean that killing rogue drones will also increase security status now? At the moment rogue drones function exactly as before - so no sec status increase, however, we might look into this at a later point. Will there be any change whatsoever to drones besides converting alloys into the normal bounties? |

Manssell
OmiHyperMultiNationalDrunksConglomerate
61
|
Posted - 2012.04.10 15:51:00 -
[79] - Quote
Wondering if this is going to effect the chance of T2 salvage from Rogue Drones too? T2 salvage alone is not enough to get anyone to run the drone exploration plexs as it is now since they don't drop modules. But maybe (I doubt it though) T2 salvage and bounties might. |

TheButcherPete
Titan Inc. Apocalyptic Legion.
112
|
Posted - 2012.04.10 15:52:00 -
[80] - Quote
Giving drones with bounties, but then no sec status increase doesn't make sense. ATM, Rogue Drones replicate themselves, thus CONCORD has no idea that they exist unless killing them sends a signal that the NPC has died, and that it had to exist in order to die. CONCORD acknowledges that the NPC died, awards bounty but no sec status increase? In order for BOUNTIES to work you must be WANTED by CONCORD. I'm really disappointed in the Devs that tackled the Drone Region problem. My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|

Eva Volkova
nXo Intrepid Crossing
6
|
Posted - 2012.04.10 15:52:00 -
[81] - Quote
CCP Affinity wrote:Tsubutai wrote:Does this mean that killing rogue drones will also increase security status now? At the moment rogue drones function exactly as before - so no sec status increase, however, we might look into this at a later point.
will you confirm no loot no haulers no officers no changes to plexes?
EvA
|

Liang Nuren
Parsec Flux
1507
|
Posted - 2012.04.10 15:53:00 -
[82] - Quote
Caellach Marellus wrote: My only concern is that for the pug fleets that were spending time to form up with their T1 guns etc and pulling in 50-60 mil p/h, the change to both how the sites spawn and the 10% nerf to VG payouts may well force them back into L4 missioning. Intended or unfortunate sideeffect?
I'm sorry, do you think that someone is gonna be running high sec L4s with T1 guns and get 60M/hr? 60M/hr with utter and total scrubs is freaking amazing for that kind of minimal SP investment. 
-Liang
Ed: I'm actually surprised the drop is only 10%, personally. /shrug Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Atum
Eclipse Industrials Quantum Forge
27
|
Posted - 2012.04.10 15:53:00 -
[83] - Quote
Andrea Griffin wrote:I really do think that drone alloys gave the drones something unique and different than the rest of Eve's PvE enemies. Giving them bounties doesn't make the space unique or interesting or worth fighting over. It's boring and stale and uninteresting
I understand the effect on mining which is why I propose a different change
What about the drones dropping components required for T2 drone production - and that was the only way to get them
This gives them more flavor, something other than a bounty, and makes the nullsec drone regions something valuable and worth fighting over. The alliances that control T2 drone production could end up quite wealthy. It also doesn't create an additional isk faucet like the bounty change will create. I like this! ISK faucet (like everywhere else), but no longer a mineral faucet (like everywhere else), and something unique worth fighting over! |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
91
|
Posted - 2012.04.10 15:55:00 -
[84] - Quote
TheButcherPete wrote:Chalk Inferno up as a failure, CCP will change too much too quickly. Unless... they add something that completely fixes the stuff they're about to **** over.
This change was pointed by CSM in the last meeting, so it is the community voice that is supporting this changes. It was needed...
I'm really sorry for you living in the drone region, now you will rat for isk, not for minerals, so you will buy minerals with isk, from the miners... and the game will be to you as it is for everyone else... so give them some love... the more miners there is the less isk you will need to pay for your minerals... |

Atum
Eclipse Industrials Quantum Forge
27
|
Posted - 2012.04.10 15:56:00 -
[85] - Quote
CCP Affinity wrote:Tsubutai wrote:Does this mean that killing rogue drones will also increase security status now? At the moment rogue drones function exactly as before - so no sec status increase, however, we might look into this at a later point. Given that *every* NPC faction HATES drones (except maybe Sansha, but that's because he's, well, a couple fries short of a Happy Meal), it would make sense to give a factional boost (but not security) for killing them. Also a potential conflict driver for the drone regions. |

Marlona Sky
Massive PVPness Psychotic Tendencies.
770
|
Posted - 2012.04.10 15:57:00 -
[86] - Quote
Blakslabeth wrote:So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog.
Don't listen to cry babies like this guy CCP. Those are great changes! Keep up the good work! 
|

TheSwelk
Benevolent Dictatorship
0
|
Posted - 2012.04.10 15:57:00 -
[87] - Quote
I'm not the only one to ask, but will drones now drop modules? Or anything? Will they all have empty wrecks? If they don't drop some kind of loot they'll still be less rewarding than shooting pirates (at least for those of us who have an alt in a Noctis following behind to salvage). About 11% less than pirates rewarding according to pre-nerf numbers anyway; I'd guess about 7% less than pirates afterward the loot nerf based on my records. |

Danny theDog
Black Core Federation Intrepid Crossing
0
|
Posted - 2012.04.10 15:58:00 -
[88] - Quote
So is ther some faction/office etc loot able to drop with drones? if so what?! =D
if not *epic sadface* |

corestwo
Goonfleet Investment Banking
158
|
Posted - 2012.04.10 15:59:00 -
[89] - Quote
CCP Affinity wrote:Tsubutai wrote:Does this mean that killing rogue drones will also increase security status now? At the moment rogue drones function exactly as before - so no sec status increase, however, we might look into this at a later point.
Will rogue drones have officer and faction spawns and if so do we know what kind of loot they'll be dropping?
Please answer this so I can decide if I need to get a larger chalice to collect drone region resident tears in.  |
|

CCP Affinity
C C P C C P Alliance
198

|
Posted - 2012.04.10 15:59:00 -
[90] - Quote
Penelope Star wrote:CCP Affinity wears the cutest shoes, and thus can do no wrong in my eyes  I used to love collecting those rogue drones alloys but sizeable bounties sound good too.
aww thanks :3
https://instagr.am/p/cwB4I/media/?size=l (for anyone wondering...) CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|

DarkAegix
Acetech Systems
1079
|
Posted - 2012.04.10 16:01:00 -
[91] - Quote
Excellent changes! |

Ancy Denaries
Frontier Venture
135
|
Posted - 2012.04.10 16:08:00 -
[92] - Quote
Alec Freeman wrote:Hm. Wonder how long it is too 500m battleships and we all start fighting in T1 cruisers / frigs like the good old days. This would actually not be a bad thing. "Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."
"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka |

Katy Ling
Crimnson Concept Flame Flaming Nebula
6
|
Posted - 2012.04.10 16:10:00 -
[93] - Quote
-10% on the pay out of vangs are not so bad but Assaults would still need a boost, maybe of 10% on the pay out.
the bigger dificulty from Assaults to vangs, isn't actually the site, but the need for more people to remain for the duration of the sites, managing 20 people instead of 10, gives +10 chances to have to stop for replace grid spots. especially with that assault Nation Consolidation Network, where you have a bunch of rooms and makes it take so long (and those sites spawn more often) it ends up being a terrible boredom task, compared with other sites.
Rogue Drones Bounty ... makes perfectly sense as they are a big threat to everyone in the game lore, and they had a bounty at some point (bounty of 0), but was removed ... but what will they drop ? someone suggested components for T2 drones ... it's interesting, but i don't think they should be the only way to get those components, after all, rogue drones are infected normal drones.
drones compound nerf ... rats loot nerf ... why isn't a solution to make shooting and looting npc's in to something fun and profitable, without colliding with mining, and still be at the level of other activity's ? consider droop loot of useful things, that players can be happy to find.
i remember watching a video of a free online RPG game where an adventurer would proceed on the field vanquishing NPC's and one dropped the axe and the adventurer catch the axe and equipped it, because it was a better gun. at that point, my first feeling was : "Me has to have Axe !" - then i realised i didn't even liked the game, to start with. - my point with this little example ? - it is very fun to loot useful things from npc's, that can improve you're combat performance (weapon / ammo / booster/ nanite paste)
yet, in eve, npc's tend to drop useless modules, that you only refine and remove some of the minerals needed
why some of those npc's don't drop some boosters that increase you're "damage" by +1% for 10 - 30 minutes, for example ? or something else useful ?
because, until now, i only noticed solutions that included nerfing the bountys and drops of npc's until it was no longer fun or profitable, to waste time shooting and looting npc's.
|

Amaya Ishii
Republic Military School Minmatar Republic
26
|
Posted - 2012.04.10 16:10:00 -
[94] - Quote
Will the alloys be gone for good (i. e., no chance of drop whatsoever)? Will you remove all the alloys from the game when the Escalation patch rolls out? |

Ancy Denaries
Frontier Venture
135
|
Posted - 2012.04.10 16:11:00 -
[95] - Quote
TheButcherPete wrote:Chalk Inferno up as a failure, CCP will change too much too quickly. Unless... they add something that completely fixes the stuff they're about to **** over. Your tears. They are glorious. "Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."
"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka |

Paddlefoot Aeon
Montreal Irishmen
0
|
Posted - 2012.04.10 16:11:00 -
[96] - Quote
I remember a time, quite a while ago, actually, before the drone regions existed.
I was a much younger pilot then, happy to have just qualified for a covetor, yet unable to afford the 550mil price tag for a hulk.
I was living in Dekline at the time, and my corp/alliance was using the Crokite in the area to help pay the bills. Zydrine was at 3400/unit, and once the corp took its 15% refining cut, anything you mined was yours.
I remember jumping into my brand new Helios, packing it full of Zydrine, and running it down to Jita. I made over $150 million per trip, which was big money back then.
The the drone regions came out, and the prices of Zydrine and Megacyte went into the toilet.
I fully support the drone region changes... just as fully as I DESPISED their initial addition. CCP destroyed the high-ends market years ago, and I'm glad to see they are fixing it now! |

fenistil
PVP CORP
2
|
Posted - 2012.04.10 16:11:00 -
[97] - Quote
CCP Affinity,
What predictions do you think it will have on mineral prices? There are a lot of minerals coming from drone regions to empire. If drone regions will not supply the minerals any longer, and the demand stays the same, I guess it is safe to assume the mineral prices will increase? It would be an interesting thing to know what % of all minerals are being supplied by drone regions now. |

Vaerah Vahrokha
Vahrokh Consulting
524
|
Posted - 2012.04.10 16:12:00 -
[98] - Quote
Ancy Denaries wrote:Alec Freeman wrote:Hm. Wonder how long it is too 500m battleships and we all start fighting in T1 cruisers / frigs like the good old days. This would actually not be a bad thing.
In fact this is a GREAT boost to newbies.
CCP can go advertise around how even in their 9 years old MMO a new player can get up to competitive levels instead of being doomed to be grinded by grandpa aged pilots. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Suleiman Shouaa
The Tuskers
64
|
Posted - 2012.04.10 16:13:00 -
[99] - Quote
Dev Blog wrote:In 2011, CCP Bettik decided to make it his personal mission to fill in the gaps in deadspace content. In Crucible 1.5, released on 13th March 2012, he added 3 more deadspace sites, bringing us to a point where we now have all 1/10 to 10/10 pirate deadspace sites in game, bringing this project close to completion.
Emphasis mine. I have yet to see a Serpentis 6/10 complex, can you please confirm that they exist. |
|

CCP Affinity
C C P C C P Alliance
198

|
Posted - 2012.04.10 16:15:00 -
[100] - Quote
Visreae wrote:Oh and thanks for not answering peoples question in the forums, I think its swell that you can start a thread and then ignore the conversation that arises, really.
Do you think in the future, before you make these changes, you could post your intentions and thoughts and get our feedback BEFORE you wreck an economy?
I'm getting around to the questions ;) patience...
and we did have forum threads, CSM feedback + fanfest feedback CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|

Jeicam Mmis
Red Galaxy Persona Non Gratis
48
|
Posted - 2012.04.10 16:22:00 -
[101] - Quote
will killing drones bump security status?
edit, nvm, answered on P4 ("no") |

Katy Ling
Crimnson Concept Flame Flaming Nebula
6
|
Posted - 2012.04.10 16:23:00 -
[102] - Quote
Gizan wrote:CCP Affinity wrote:Blakslabeth wrote:So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog.
but.. think of the miners dude! They need love too <3 I recent news, all exhumers have been removed from the market because 99.95% if them have been suicide ganked because they SUCK at tanking anything including ships 1/10000th their cost.
good point ! it is ridiculous such a expensive ship can't tank s**t +1
|

Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
101
|
Posted - 2012.04.10 16:23:00 -
[103] - Quote
Does anybody else find it ironic that IRC will now hold the best space in the Drone Lands? "The best of the worst", as they say... "The Mittani isn't even gone for a day and CCP's management is already making bad decisions."
THE MITTANI for CEO of CCP 1-800-273-8255 |

Astroniomix
EliteTroll
36
|
Posted - 2012.04.10 16:24:00 -
[104] - Quote
fenistil wrote:CCP Affinity,
What predictions do you think it will have on mineral prices? There are a lot of minerals coming from drone regions to empire. If drone regions will not supply the minerals any longer, and the demand stays the same, I guess it is safe to assume the mineral prices will increase? It would be an interesting thing to know what % of all minerals are being supplied by drone regions now. The beautiful thing about EvE is that as mineral prices riise, more people will start mining because they will notice those jucy buy orders that need filling. |

Kalestra Cable
Faust Industries
2
|
Posted - 2012.04.10 16:24:00 -
[105] - Quote
Jeicam Mmis wrote:will killing drones bump security status?
nope
CCP Affinity wrote:Tsubutai wrote:Does this mean that killing rogue drones will also increase security status now? At the moment rogue drones function exactly as before - so no sec status increase, however, we might look into this at a later point.
|

Lyrrashae
Crushed Ambitions Reckless Ambition
261
|
Posted - 2012.04.10 16:24:00 -
[106] - Quote
Alx Warlord wrote:
[...]
Now we just need a cloak hunter ship to prevent people from ruining the industrial level of the systems by staying there cloaked until it reaches 0...
[...]
THX CCP! You are doing a wonderful work!
Oh for ****'s sakes...This over-entitled whinging crap again...
No, you don't.
Team up and make the effort to secure your space to the point that the big, bad, scawwy cloakie knows he practically can't decloak without getting insta-popped. And if you refuse to do that, then you deserve to lose the benefits of your space. The invention of ice-hockey is proof that Canada deserves to rule the world. Eh.
|

Sigras
Conglomo IMPERIAL LEGI0N
97
|
Posted - 2012.04.10 16:26:00 -
[107] - Quote
does this mean that the drones will drop no loot at all? Do the drones then give more isk then other pirates to make up for the lack of faction spawns and meta 4 drops? |

St Mio
Imperial Academy Amarr Empire
620
|
Posted - 2012.04.10 16:28:00 -
[108] - Quote
Hello CCP!
Three questions!
Easy "yes we are aware" / "no we are not aware" ones:
Quote:(...) bringing us to a point where we now have all 1/10 to 10/10 pirate deadspace sites in game, bringing this project close to completion. 1. Are you aware that no one in game has seen an Angel Cartel or Serpentis DED 6/10 site?
2. Are you guys aware that the new DED 3/10s have the same initial signal strength as the DED 4/10s? None of the other DED sites share signal strengths. (Example)
3. Are you guys aware that when you added deadspace Invulnerability fields, Angel Cartel became the only faction dropping cruiser A-type loot in highsec? |

Nendail Smith
Lockheed Nighthawk
10
|
Posted - 2012.04.10 16:29:00 -
[109] - Quote
Blakslabeth wrote:So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog.
LOL. It buffed the miners, I guess your not a miner and it is your turn to supply some tears. :) |

Einar Matveinen
nXo Intrepid Crossing
10
|
Posted - 2012.04.10 16:38:00 -
[110] - Quote
Eva Volkova wrote:So drones will get bounties like any other npc but no tipe of loot?
Will you change anomalies / plexes for drone regoins?
Will drones have officer drops?
Will drones have haulers?
EvA
I think this is important, any clue for these questions?
|

Visreae
Iskitution Philanderies Associated
2
|
Posted - 2012.04.10 16:41:00 -
[111] - Quote
CCP Affinity wrote:Visreae wrote:Oh and thanks for not answering peoples question in the forums, I think its swell that you can start a thread and then ignore the conversation that arises, really.
Do you think in the future, before you make these changes, you could post your intentions and thoughts and get our feedback BEFORE you wreck an economy?
I'm getting around to the questions ;) patience... and we did have forum threads, CSM feedback + fanfest feedback
Patience is waiting 8 years for a Missile turret. Asking question only to be ignored and ugly shoes thrown in my face is Sainthood. |

Nendail Smith
Lockheed Nighthawk
11
|
Posted - 2012.04.10 16:42:00 -
[112] - Quote
J'Rela wrote:CCP Phantom wrote:Read this dev blog by CCP Affinity from Team Five 0 and learn everything you always wanted to know about 'carebearing 2.0' (but were afraid to ask)! tl;dr: CCP swings the nerfbat around like a blind drunk in a fog, removing everything unique and interesting about the Drone Regions in the process. Please, CCP, stop trying to alter player behavior. You can't change what you don't understand. I know we've never actually done the "Sandbox" and "Big and Uneven" things you always talk about. Could we maybe try those, instead of making everything more prescriptive and more like everything else with every new patch?
As a reformed miner I still love all these tears. |

Nendail Smith
Lockheed Nighthawk
11
|
Posted - 2012.04.10 16:42:00 -
[113] - Quote
TheButcherPete wrote:First you remove my alloys, risking the possibility of destroying our economy for a long period of time. Then you keep Mining so ******* boring that most people can only bear doing it by Botting. But then you crack down on bots. THEN, you **** up my trusec.
I've been very understanding of you, CCP, but this is a step too far. Thanks for destroying the value of my home.
lol |

Chris Wheeler
Massively Motivated
1
|
Posted - 2012.04.10 16:44:00 -
[114] - Quote
I'm assuming that the alloys I currently have will remain as they are after this change and I won't have to run and log in quick to refine them before the patch rolls? |
|

CCP Affinity
C C P C C P Alliance
201

|
Posted - 2012.04.10 16:45:00 -
[115] - Quote
DaDutchDude wrote:Interesting changes which are already shaping EVE mineral markets today.
So a couple of questions: 1) Will Rogue Drones start dropping normal loot? 2) Will Rogue Drones salvage be increased? It seems today their salvage is quite below par. 3) Will you look into Rogue Drone exploration sites and escalations? Currently, their value is very low (who really wants 'augmented' or 'Integrated' drones?) and could use some new modules / blue prints / etc to be as interesting as the pirate faction drops. 4) How long will it take for the insurance values to adjust to the change in mineral prices? Already, the mineral prices have shot up significantly, and I assume the market will take months after this (if not longer) to adjust to the new realities. It seems a bit unfair if the insurance value for T1 ships lags so far behind players don't get compensated for these drastic changes. 5) Your blog doesn't mention this, but there's also talk about eliminating all T1 module drops from all NPCs. Can you confirm? And does that mean less loot, or will the entire loot drop table be revised to replace T1 drops with meta modules, and thereby reducing the chance for meta 4 modules?
1. No - Commander groups have loot tables, regular deadspace rogue drones don't 2. at the moment we have no plans to do this - but who knows! 3. We will definitely look into this :) not confirming we will do anything about it right away but it's definitely on our list of things to investigate 4. Pretty impossible for me to answer that and I am definitely not the person to be doing so - would need to be someone from research and statistics 5. confirmed - they will be replaced with metal scraps CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|

Lyrrashae
Crushed Ambitions Reckless Ambition
261
|
Posted - 2012.04.10 16:46:00 -
[116] - Quote
Visreae wrote:
You do not have my permission to do this. Please consult with me in the future before you make more mistakes. Thank you.
To be clear drones will be worth even less than any other pirate, which they already were, in order to make mining look more attractive. Are you kidding me? No loot, and worst salvage, and you think "Hey drones are OP, lets nerf them for the miners!" Please stop huffing the dry erase markers.
I can haz ur stuffs? The invention of ice-hockey is proof that Canada deserves to rule the world. Eh.
|

Lyrrashae
Crushed Ambitions Reckless Ambition
261
|
Posted - 2012.04.10 16:48:00 -
[117] - Quote
TheButcherPete wrote:First you remove my alloys, risking the possibility of destroying our economy for a long period of time. Then you keep Mining so ******* boring that most people can only bear doing it by Botting. But then you crack down on bots. THEN, you **** up my trusec.
I've been very understanding of you, CCP, but this is a step too far. Thanks for destroying the value of my home.
I love whinging from monocle-wearing chavs.
Ur stuffs, can I haz?
The invention of ice-hockey is proof that Canada deserves to rule the world. Eh.
|
|

CCP Affinity
C C P C C P Alliance
201

|
Posted - 2012.04.10 16:48:00 -
[118] - Quote
TheButcherPete wrote:Giving drones with bounties, but then no sec status increase doesn't make sense. ATM, Rogue Drones replicate themselves, thus CONCORD has no idea that they exist unless killing them sends a signal that the NPC has died, and that it had to exist in order to die. CONCORD acknowledges that the NPC died, awards bounty but no sec status increase? In order for BOUNTIES to work you must be WANTED by CONCORD. I'm really disappointed in the Devs that tackled the Drone Region problem.
As I stated before, at the moment they don't... but it's something we will be looking into CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|

BlindFury
Genbuku.
7
|
Posted - 2012.04.10 16:49:00 -
[119] - Quote
So, once these changes are done, will there be any way in game to receive drone alloys? |

Nendail Smith
Lockheed Nighthawk
12
|
Posted - 2012.04.10 16:49:00 -
[120] - Quote
Alx Warlord wrote:TheButcherPete wrote:Chalk Inferno up as a failure, CCP will change too much too quickly. Unless... they add something that completely fixes the stuff they're about to **** over. This change was pointed by CSM in the last meeting, so it is the community voice that is supporting this changes. It was needed... I'm really sorry for you living in the drone region, now you will rat for isk, not for minerals, so you will buy minerals with isk, from the miners... and the game will be to you as it is for everyone else... so give them some love... the more miners there is the less isk you will need to pay for your minerals...
I love this concept as a reformed miner. Wanna-be PVPers (you know the ones that like to shoot stuff that can't shoot back the most) don't realize that now when they start killing miners, they are actually going to start pushing up the prices of minerals.
Now if industrialists could just get the ****** industrialists with the economical sense of Obama to stop building crap for less than you can buy the minerals required for it off the market. The "It didn't cost me nothing to mine it" is such an uneducated look at economy. Of course those are probably the same people that are willing to work for less than minimum wage. |

Joe D'Trader
Dreddit Test Alliance Please Ignore
106
|
Posted - 2012.04.10 16:51:00 -
[121] - Quote
Can you look at buffing Scout sites to even 3 mill/player. Seriously what's the point of them? Make them as long as Vanguards, but the reward needs to be worth something. |
|

CCP Affinity
C C P C C P Alliance
201

|
Posted - 2012.04.10 16:52:00 -
[122] - Quote
Amaya Ishii wrote:Will the alloys be gone for good (i. e., no chance of drop whatsoever)? Will you remove all the alloys from the game when the Escalation patch rolls out?
Confirmed, they are completely removed from drops and replaced with bounties CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
4
|
Posted - 2012.04.10 16:52:00 -
[123] - Quote
CCP Affinity wrote:5. confirmed - they will be replaced with metal scraps Pardon? Could you elaborate on this, this is news. Just normal metal scraps, or will there be various types of metal scraps? |

gfldex
455
|
Posted - 2012.04.10 16:52:00 -
[124] - Quote
fenistil wrote:If drone regions will not supply the minerals any longer, and the demand stays the same, I guess it is safe to assume the mineral prices will increase?
Demand wont stay the same. What was seen as a bubble in the mineral market has stabelised. Banned bots are banned. In the good old days we had plenty of caps for mineral prices (hello Mr Shuttle). All that stuff is gone. What is not gone is the covert cyno. AFK cloaker will be a big problem now. It's fairly easy to move to next system if you want to shoot NPCs. If you want to mine those roids, you need to be close to them.
It's going to be a complete mess. :)
fenistil wrote:It would be an interesting thing to know what % of all minerals are being supplied by drone regions now.
About 40% of all highends. Lowmins where mostly used to build supers. When someone burns down your sandcaste, bring sausages. |

Ceaser Diez
Shadow Operations Inc. CORE Alliance
0
|
Posted - 2012.04.10 16:53:00 -
[125] - Quote
I'm glad we have links to dev shoes and no answers to any question brought up.
|

Chris Wheeler
Massively Motivated
1
|
Posted - 2012.04.10 16:54:00 -
[126] - Quote
Nendail Smith wrote:Now if industrialists could just get the ****** industrialists with the economical sense of Obama to stop building crap for less than you can buy the minerals required for it off the market. The "It didn't cost me nothing to mine it" is such an uneducated look at economy. Of course those are probably the same people that are willing to work for less than minimum wage.
I love you. |

corestwo
Goonfleet Investment Banking
160
|
Posted - 2012.04.10 16:56:00 -
[127] - Quote
Nendail Smith wrote:Alx Warlord wrote:TheButcherPete wrote:Chalk Inferno up as a failure, CCP will change too much too quickly. Unless... they add something that completely fixes the stuff they're about to **** over. This change was pointed by CSM in the last meeting, so it is the community voice that is supporting this changes. It was needed... I'm really sorry for you living in the drone region, now you will rat for isk, not for minerals, so you will buy minerals with isk, from the miners... and the game will be to you as it is for everyone else... so give them some love... the more miners there is the less isk you will need to pay for your minerals... I love this concept as a reformed miner. Wanna-be PVPers (you know the ones that like to shoot stuff that can't shoot back the most) don't realize that now when they start killing miners, they are actually going to start pushing up the prices of minerals. Now if industrialists could just get the ****** industrialists with the economical sense of Obama to stop building crap for less than you can buy the minerals required for it off the market. The "It didn't cost me nothing to mine it" is such an uneducated look at economy. Of course those are probably the same people that are willing to work for less than minimum wage. We shoot your miners so that something else that can ineffectually shoot back comes out. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
4
|
Posted - 2012.04.10 16:57:00 -
[128] - Quote
also how many metal scraps are we talking bout here |

eidenjunior
Nor-rigs
2
|
Posted - 2012.04.10 16:57:00 -
[129] - Quote
CCP Affinity wrote:guys, we decided to give the spawns more variety, without significantly altering the difficulty of any one spawn. This was done by grouping the NPCs into waves, and moving the trigger to spawn the next wave from an individual NPC to the group as a whole.
with this change you will make OTA take far long time to then the NMC and NCO. as you have far more ships in the OTA then the other site where you more or less kill everything today - 4 ships.
are you changing the OTA to then? so it will be in line with the other sites? |
|

CCP Affinity
C C P C C P Alliance
202

|
Posted - 2012.04.10 16:58:00 -
[130] - Quote
Ceaser Diez wrote:I'm glad we have links to dev shoes and no answers to any question brought up. Seems to be "We're putting bounties on drones and didn't think beyond that..."
I've answered quite a few questions ;) going through them again for ones I may have missed CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
4
|
Posted - 2012.04.10 16:59:00 -
[131] - Quote
CCP Affinity wrote:Ceaser Diez wrote:I'm glad we have links to dev shoes and no answers to any question brought up. Seems to be "We're putting bounties on drones and didn't think beyond that..." I've answered quite a few questions ;) going through them again for ones I may have missed but seriously i really want more info about this metal scraps business as that's completely new |

Nendail Smith
Lockheed Nighthawk
14
|
Posted - 2012.04.10 17:00:00 -
[132] - Quote
fenistil wrote:CCP Affinity,
What predictions do you think it will have on mineral prices? There are a lot of minerals coming from drone regions to empire. If drone regions will not supply the minerals any longer, and the demand stays the same, I guess it is safe to assume the mineral prices will increase? It would be an interesting thing to know what % of all minerals are being supplied by drone regions now.
The demand for those minerals will not stay the same... Here, see if this can help you actually understand supply and demand. http://www.mindtools.com/pages/article/newSTR_69.htm
To summarize: As the supply of the minerals goes down, the price of them will rise, while at the same time as the price rises, the demand will go down. Only in a very entry level economic problem is there ever a fixed demand.
On the other side, as the price of minerals go up, the people who are willing to mine and supply them will also increase. As this happens it will take the pressure off the rising prices and begin to stabilize. In the end, the prices of minerals will adjust at a higher level, but you can rest assured demand will not stay fixed.
Of course, as you all hunt miners and kill them you will be adding to the pressure of rising prices now. Sounds like something that is set up to be massively goon F88ked, to borrow a phrase from someone. :P |

Jas Dor
Republic University Minmatar Republic
107
|
Posted - 2012.04.10 17:01:00 -
[133] - Quote
Nerfing the drone regions is pushing inflation in minerals found in addition to Zyde, Mega and Morphite in drone poo. What are you going to do about the shortage/rampant inflation of minerals found in high sec rocks?
Please also keep in mind that at 300m for a hulk and assuming a suicide gank every 10 hours of mining, the floor price of veld is 30m. Plugging this formula into a spreadsheet =30000000/60/((1600/33.3)*1000), gives a minimum trit price of around 10.0 for break even.
Something needs to give. |
|

CCP Affinity
C C P C C P Alliance
202

|
Posted - 2012.04.10 17:01:00 -
[134] - Quote
EvilweaselFinance wrote:CCP Affinity wrote:Ceaser Diez wrote:I'm glad we have links to dev shoes and no answers to any question brought up. Seems to be "We're putting bounties on drones and didn't think beyond that..." I've answered quite a few questions ;) going through them again for ones I may have missed but seriously i really want more info about this metal scraps business as that's completely new
Greyscale is going to post about the metal scraps very soon - watch this thread :) CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|

Aineko Macx
Royal Amarr Institute Amarr Empire
168
|
Posted - 2012.04.10 17:03:00 -
[135] - Quote
Blakslabeth wrote:So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog. 1) Excellent, the creeping subjective devaluing of assets was taking away one of the core principles that make eve great: Consequences. 2) The nerf is much milder than predicted, actually. If you ran incursions before because you liked to play that way, you're surely going to continue. 3) Until you actually see the bounties on the drones, you can't judge the effects of the new true sec. The only part about it that's definitely negative is the new isk faucet it opens.
Great changes overall, CCP. |

Nendail Smith
Lockheed Nighthawk
14
|
Posted - 2012.04.10 17:04:00 -
[136] - Quote
Jeicam Mmis wrote:will killing drones bump security status?
edit, nvm, answered on P4 ("no")
All sec status bumps need to be removed from every NPC in any system below 0.1. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
4
|
Posted - 2012.04.10 17:05:00 -
[137] - Quote
Jas Dor wrote:Nerfing the drone regions is pushing inflation in minerals found in addition to Zyde, Mega and Morphite in drone poo. What are you going to do about the shortage/rampant inflation of minerals found in high sec rocks?
Please also keep in mind that at 300m for a hulk and assuming a suicide gank every 10 hours of mining, the floor price of veld is 30m. Plugging this formula into a spreadsheet =30000000/60/((1600/33.3)*1000), gives a minimum trit price of around 10.0 for break even.
Something needs to give. while we work hard, we have yet to reach that level of gankination |

Ceaser Diez
Shadow Operations Inc. CORE Alliance
1
|
Posted - 2012.04.10 17:05:00 -
[138] - Quote
CCP Affinity wrote:DaDutchDude wrote:Interesting changes which are already shaping EVE mineral markets today.
So a couple of questions: 1) Will Rogue Drones start dropping normal loot? 2) Will Rogue Drones salvage be increased? It seems today their salvage is quite below par. 3) Will you look into Rogue Drone exploration sites and escalations? Currently, their value is very low (who really wants 'augmented' or 'Integrated' drones?) and could use some new modules / blue prints / etc to be as interesting as the pirate faction drops. 4) How long will it take for the insurance values to adjust to the change in mineral prices? Already, the mineral prices have shot up significantly, and I assume the market will take months after this (if not longer) to adjust to the new realities. It seems a bit unfair if the insurance value for T1 ships lags so far behind players don't get compensated for these drastic changes. 5) Your blog doesn't mention this, but there's also talk about eliminating all T1 module drops from all NPCs. Can you confirm? And does that mean less loot, or will the entire loot drop table be revised to replace T1 drops with meta modules, and thereby reducing the chance for meta 4 modules? 1. No - Commander groups have loot tables, regular deadspace rogue drones don't 2. at the moment we have no plans to do this - but who knows! 3. We will definitely look into this :) not confirming we will do anything about it right away but it's definitely on our list of things to investigate 4. Pretty impossible for me to answer that and I am definitely not the person to be doing so - would need to be someone from research and statistics 5. confirmed - they will be replaced with metal scraps
Rogue Drones are getting bounties. Apparently metal scraps as well.
Will the bounties be in line with every other NPC faction? Assuming no loot tables and no salvage adjustment drones just became a big craphole of sec nerf. The silver-lining is nobody else is going to want to go there.
Will everywhere just become so homogenous in the set up that we just may as well join goonswarm, tell them they've won and end EVE?
I mean from the tone here its "we added drone bounties and didn't think of anything else until just now" It is difficult to tell what CCP is thinking as it doesn't make a whole lot of sense to me. I understand removing alloys but the miners "getting love" seems to be a big ol' red herring. Any extra profits are simply going to get gobbled up by the increased price of everything. With the sec nerfs they'll be even less high end ore around and if you bother with industry index a force recon shows up and sits until its back at 0. |

Alain Kinsella
100
|
Posted - 2012.04.10 17:06:00 -
[139] - Quote
First of all, thank you for making me re-consider mining. It was my original focus, until realizing I could make better money in planets (at least on a 'logged in' ISK/hr).
EvilweaselFinance wrote:CCP Affinity wrote:5. confirmed - they will be replaced with metal scraps Pardon? Could you elaborate on this, this is news. Just normal metal scraps, or will there be various types of metal scraps?
This. Why not increase the availability of Meta 1-4 instead?
Also, any chance Meta 1-4 items be replaced with 5-run -5 ME BPC instead? Then you can seed them (and tags!) a bit more often, instead of leaving scraps all over the place.
I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
|

Aineko Macx
Royal Amarr Institute Amarr Empire
169
|
Posted - 2012.04.10 17:06:00 -
[140] - Quote
Jas Dor wrote:Something needs to give. Well, inflation needs to be curbed, so get ready for more faucet nerfs  Succeeding with that, lower prices will follow, although many tears will be shed on the way there... |

Visreae
Iskitution Philanderies Associated
3
|
Posted - 2012.04.10 17:07:00 -
[141] - Quote
CCP Affinity wrote:DaDutchDude wrote:Interesting changes which are already shaping EVE mineral markets today.
So a couple of questions: 1) Will Rogue Drones start dropping normal loot? 2) Will Rogue Drones salvage be increased? It seems today their salvage is quite below par. 3) Will you look into Rogue Drone exploration sites and escalations? Currently, their value is very low (who really wants 'augmented' or 'Integrated' drones?) and could use some new modules / blue prints / etc to be as interesting as the pirate faction drops. 4) How long will it take for the insurance values to adjust to the change in mineral prices? Already, the mineral prices have shot up significantly, and I assume the market will take months after this (if not longer) to adjust to the new realities. It seems a bit unfair if the insurance value for T1 ships lags so far behind players don't get compensated for these drastic changes. 5) Your blog doesn't mention this, but there's also talk about eliminating all T1 module drops from all NPCs. Can you confirm? And does that mean less loot, or will the entire loot drop table be revised to replace T1 drops with meta modules, and thereby reducing the chance for meta 4 modules? 1. No - Commander groups have loot tables, regular deadspace rogue drones don't 2. at the moment we have no plans to do this - but who knows! 3. We will definitely look into this :) not confirming we will do anything about it right away but it's definitely on our list of things to investigate 4. Pretty impossible for me to answer that and I am definitely not the person to be doing so - would need to be someone from research and statistics 5. confirmed - they will be replaced with metal scraps
Ty for answering our questions, it is deeply appreciated. Those shoes tho.....
Now on to the answers themselves; 1. So whats the benefit of killing drones as compared to other rats then? They used to provide something unique and alternative to mining?
Also this statistic of 40% of highends coming from drone space... where does it come from?
2. You have no plans to do this.... okay do you agree that they are worth less or can you provide data to the contrary, alleviating our concerns?
3. Thank you, its much needed.
4. Insurance levels have been out of scope since `nam. If you want to score kudo's from teh community look into this, too many instances of things being worth more in insurance than investment to build, and any kind of non vanilla stock ship has insurance levels waaaaaay below what the ship is worth.
5. I feel that the impact from this hasn't been thought out, is there any data or handy charts? Because removing loot from the game..... bounty's are really really boring, its neat to have isk faucets everywhere but the flow needs some chunks to it to make it interesting. |

Cal Gin
Four Horsemen of the Apocalypse
1
|
Posted - 2012.04.10 17:07:00 -
[142] - Quote
CCP Affinity wrote:Penelope Star wrote:CCP Affinity wears the cutest shoes, and thus can do no wrong in my eyes  I used to love collecting those rogue drones alloys but sizeable bounties sound good too. aww thanks :3 https://instagr.am/p/cwB4I/media/?size=l (for anyone wondering...)
Those shows look like something out of the Hunger Games |
|

CCP Greyscale
C C P C C P Alliance
1132

|
Posted - 2012.04.10 17:08:00 -
[143] - Quote
St Mio wrote:Hello CCP Three questions! Easy "yes we are aware" / "no we are not aware" ones Quote:(...) bringing us to a point where we now have all 1/10 to 10/10 pirate deadspace sites in game, bringing this project close to completion. 1. Are you aware that no one in game has seen an Angel Cartel or Serpentis DED 6/10 site 2. Are you guys aware that the new DED 3/10s have the same initial signal strength as the DED 4/10s? None of the other DED sites share signal strengths. ( Example3. Are you guys aware that when you added deadspace Invulnerability fields, Angel Cartel became the only faction dropping cruiser A-type loot in highsec?
1) Huh. Something odd has happened with these sites. I'll get back to you after I've talked to CCP Bettik about this.
2) The Sansha and Serpentis ones are actually correct, but the other three have the wrong values set. Good catch, I'll fix it as soon as I finish replying here
3) I don't know what's up with this one, sorry  |
|

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
5
|
Posted - 2012.04.10 17:09:00 -
[144] - Quote
Ceaser Diez wrote: Will everywhere just become so homogenous in the set up that we just may as well join goonswarm, tell them they've won and end EVE?
Please contact our CFO, Weaselior, to discuss exciting new options for joining Goonswarm and/or renting space. |

Nendail Smith
Lockheed Nighthawk
15
|
Posted - 2012.04.10 17:11:00 -
[145] - Quote
gfldex wrote:fenistil wrote:If drone regions will not supply the minerals any longer, and the demand stays the same, I guess it is safe to assume the mineral prices will increase? Demand wont stay the same. What was seen as a bubble in the mineral market has stabelised. Banned bots are banned. In the good old days we had plenty of caps for mineral prices (hello Mr Shuttle). All that stuff is gone. What is not gone is the covert cyno. AFK cloaker will be a big problem now. It's fairly easy to move to next system if you want to shoot NPCs. If you want to mine those roids, you need to be close to them. It's going to be a complete mess. :) fenistil wrote:It would be an interesting thing to know what % of all minerals are being supplied by drone regions now. About 40% of all highends. Lowmins where mostly used to build supers.
ROFL Stop the crying about cloaking ships you guys.. I can't swim well enough to live through the lakes you are creating. Your lack of skill is utterly funny if a cloaking ship keeps you from mining. LOL |

Nendail Smith
Lockheed Nighthawk
15
|
Posted - 2012.04.10 17:12:00 -
[146] - Quote
Ceaser Diez wrote:I'm glad we have links to dev shoes and no answers to any question brought up. Seems to be "We're putting bounties on drones and didn't think beyond that..."
There has been answers.
http://www.learningtoday.com/corporate/reading-games.asp |

Ceaser Diez
Shadow Operations Inc. CORE Alliance
1
|
Posted - 2012.04.10 17:12:00 -
[147] - Quote
EvilweaselFinance wrote:Ceaser Diez wrote: Will everywhere just become so homogenous in the set up that we just may as well join goonswarm, tell them they've won and end EVE?
Please contact our CFO, Weaselior, to discuss exciting new options for joining Goonswarm and/or renting space.
I have no sponsor so I likely would just end up out a great deal of isk. Granted I believe goonswarm saved this game from itself when they got involved. They're use to be "honorable" wars...HAH |

St Mio
Imperial Academy Amarr Empire
620
|
Posted - 2012.04.10 17:13:00 -
[148] - Quote
CCP Greyscale wrote:St Mio wrote:Hello CCP Three questions! Easy "yes we are aware" / "no we are not aware" ones Quote:(...) bringing us to a point where we now have all 1/10 to 10/10 pirate deadspace sites in game, bringing this project close to completion. 1. Are you aware that no one in game has seen an Angel Cartel or Serpentis DED 6/10 site 2. Are you guys aware that the new DED 3/10s have the same initial signal strength as the DED 4/10s? None of the other DED sites share signal strengths. ( Example3. Are you guys aware that when you added deadspace Invulnerability fields, Angel Cartel became the only faction dropping cruiser A-type loot in highsec? 1) Huh. Something odd has happened with these sites. I'll get back to you after I've talked to CCP Bettik about this. 2) The Sansha and Serpentis ones are actually correct, but the other three have the wrong values set. Good catch, I'll fix it as soon as I finish replying here 3) I don't know what's up with this one, sorry  Thank you very much for the reply  |

Atum
Eclipse Industrials Quantum Forge
28
|
Posted - 2012.04.10 17:13:00 -
[149] - Quote
Jas Dor wrote:Please also keep in mind that at 300m for a hulk and assuming a suicide gank every 10 hours of mining, the floor price of veld is 30m. Plugging this formula into a spreadsheet =30000000/60/((1600/33.3)*1000), gives a minimum trit price of around 10.0 for break even. Run your maths with spod instead of veld ;) |

Nendail Smith
Lockheed Nighthawk
15
|
Posted - 2012.04.10 17:14:00 -
[150] - Quote
corestwo wrote:Nendail Smith wrote:Alx Warlord wrote:TheButcherPete wrote:Chalk Inferno up as a failure, CCP will change too much too quickly. Unless... they add something that completely fixes the stuff they're about to **** over. This change was pointed by CSM in the last meeting, so it is the community voice that is supporting this changes. It was needed... I'm really sorry for you living in the drone region, now you will rat for isk, not for minerals, so you will buy minerals with isk, from the miners... and the game will be to you as it is for everyone else... so give them some love... the more miners there is the less isk you will need to pay for your minerals... I love this concept as a reformed miner. Wanna-be PVPers (you know the ones that like to shoot stuff that can't shoot back the most) don't realize that now when they start killing miners, they are actually going to start pushing up the prices of minerals. Now if industrialists could just get the ****** industrialists with the economical sense of Obama to stop building crap for less than you can buy the minerals required for it off the market. The "It didn't cost me nothing to mine it" is such an uneducated look at economy. Of course those are probably the same people that are willing to work for less than minimum wage. We shoot your miners so that something else that can ineffectually shoot back comes out.
You goons should feel bad hunting the mentally handicapped. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
6
|
Posted - 2012.04.10 17:14:00 -
[151] - Quote
CCP Greyscale wrote:1) Huh. Something odd has happened with these sites. I'll get back to you after I've talked to CCP Bettik about this. 2) The Sansha and Serpentis ones are actually correct, but the other three have the wrong values set. Good catch, I'll fix it as soon as I finish replying here 3) I don't know what's up with this one, sorry  I was promised an answer from you on the metal scraps issue why are you discussing complexes :( |
|

CCP Affinity
C C P C C P Alliance
207

|
Posted - 2012.04.10 17:15:00 -
[152] - Quote
Cal Gin wrote:CCP Affinity wrote:Penelope Star wrote:CCP Affinity wears the cutest shoes, and thus can do no wrong in my eyes  I used to love collecting those rogue drones alloys but sizeable bounties sound good too. aww thanks :3 https://instagr.am/p/cwB4I/media/?size=l (for anyone wondering...) Those shows look like something out of the Hunger Games
haha, they are pretty crazy! Great film though... CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|
|

CCP Greyscale
C C P C C P Alliance
1133

|
Posted - 2012.04.10 17:17:00 -
[153] - Quote
fenistil wrote:CCP Affinity,
What predictions do you think it will have on mineral prices? There are a lot of minerals coming from drone regions to empire. If drone regions will not supply the minerals any longer, and the demand stays the same, I guess it is safe to assume the mineral prices will increase? It would be an interesting thing to know what % of all minerals are being supplied by drone regions now.
Our plan for this is basically to make the changes, see where prices end up settling and then potentially make further adjustments (to the game as a whole) to react to this.
EvilweaselFinance wrote:CCP Affinity wrote:5. confirmed - they will be replaced with metal scraps Pardon? Could you elaborate on this, this is news. Just normal metal scraps, or will there be various types of metal scraps?
Pulling all the Meta 0* loot out of PvE drops has been on our to-do list for a while, as it's damaging to both mining and T1 industry. With the changes to rogue drones going in, we're already committing to a mineral supply "shock" in this patch, so we decided when planning this release to roll in the Meta 0 removal at the same time so we only have to go through this process once. Due to the way that the loot tables are set up internally, it's *substantially* easier** to replace loot rather than remove it, so the solution we're going with for now is swapping all the Meta 0 stuff for metal scraps (the 0.01m3 version).
*Ie, vanilla T1 equipment - your Cap Recharger Is and 1MN Afterburner Is and so on
** We have a chance of picking from a given loot table, and then ratios for each type within the table. If we just removed the Meta 0 stuff, we'd end up dropping WAY more Meta 1-4, which isn't desirable, and the only way to resolve this is to alter the table pick rates, which are authored on a per-NPC basis, which would mean recalculating and adjusting every NPC in the game. This isn't really viable within the scope of this release, and we don't want to push this change back because it means doing a "double shock" to mineral prices; hence the metal scraps. |
|

Jas Dor
Republic University Minmatar Republic
108
|
Posted - 2012.04.10 17:17:00 -
[154] - Quote
Ancy Denaries wrote:Alec Freeman wrote:Hm. Wonder how long it is too 500m battleships and we all start fighting in T1 cruisers / frigs like the good old days. This would actually not be a bad thing.
You can't turn back the clock. PvP corps will continue to insist on flying powerful ships. This would however make PvP less accessible to non pvpers trying to start pvping. If this happens there will be mass unsubscribes. |

Kiran
Knights of Azrael The Azrael Alliance
15
|
Posted - 2012.04.10 17:17:00 -
[155] - Quote
This will drive the prices of ships up alot. The more miners that die in 0.0 space will make the matters worse as they will need to re-coup their losses.
Better dust off your Tech 1 cruisers cause you wont be able to afford much else for a while. |

Nendail Smith
Lockheed Nighthawk
15
|
Posted - 2012.04.10 17:19:00 -
[156] - Quote
Jas Dor wrote:Nerfing the drone regions is pushing inflation in minerals found in addition to Zyde, Mega and Morphite in drone poo. What are you going to do about the shortage/rampant inflation of minerals found in high sec rocks?
Please also keep in mind that at 300m for a hulk and assuming a suicide gank every 10 hours of mining, the floor price of veld is 30m. Plugging this formula into a spreadsheet =30000000/60/((1600/33.3)*1000), gives a minimum trit price of around 10.0 for break even.
Something needs to give.
You should work for the US federal government. You made all that s88t up and ran with it. You almost made it sound researched and knowledgeable and it served no other purpose than to try to "scare" ccp into your idea of a perfect economy.
I think we heard something like this when they were voting to raise the debt ceiling not long ago in the US. You get an "A" in political BS 101 |
|

CCP Greyscale
C C P C C P Alliance
1133

|
Posted - 2012.04.10 17:21:00 -
[157] - Quote
EvilweaselFinance wrote:CCP Greyscale wrote:1) Huh. Something odd has happened with these sites. I'll get back to you after I've talked to CCP Bettik about this. 2) The Sansha and Serpentis ones are actually correct, but the other three have the wrong values set. Good catch, I'll fix it as soon as I finish replying here 3) I don't know what's up with this one, sorry  I was promised an answer from you on the metal scraps issue why are you discussing complexes :(
Because St Mio posted before you so I replied to him first  |
|

Ceaser Diez
Shadow Operations Inc. CORE Alliance
2
|
Posted - 2012.04.10 17:21:00 -
[158] - Quote
CCP Greyscale wrote:fenistil wrote:CCP Affinity,
What predictions do you think it will have on mineral prices? There are a lot of minerals coming from drone regions to empire. If drone regions will not supply the minerals any longer, and the demand stays the same, I guess it is safe to assume the mineral prices will increase? It would be an interesting thing to know what % of all minerals are being supplied by drone regions now. Our plan for this is basically to make the changes, see where prices end up settling and then potentially make further adjustments (to the game as a whole) to react to this. EvilweaselFinance wrote:CCP Affinity wrote:5. confirmed - they will be replaced with metal scraps Pardon? Could you elaborate on this, this is news. Just normal metal scraps, or will there be various types of metal scraps? Pulling all the Meta 0* loot out of PvE drops has been on our to-do list for a while, as it's damaging to both mining and T1 industry. With the changes to rogue drones going in, we're already committing to a mineral supply "shock" in this patch, so we decided when planning this release to roll in the Meta 0 removal at the same time so we only have to go through this process once. Due to the way that the loot tables are set up internally, it's *substantially* easier** to replace loot rather than remove it, so the solution we're going with for now is swapping all the Meta 0 stuff for metal scraps (the 0.01m3 version). *Ie, vanilla T1 equipment - your Cap Recharger Is and 1MN Afterburner Is and so on ** We have a chance of picking from a given loot table, and then ratios for each type within the table. If we just removed the Meta 0 stuff, we'd end up dropping WAY more Meta 1-4, which isn't desirable, and the only way to resolve this is to alter the table pick rates, which are authored on a per-NPC basis, which would mean recalculating and adjusting every NPC in the game. This isn't really viable within the scope of this release, and we don't want to push this change back because it means doing a "double shock" to mineral prices; hence the metal scraps.
Extreme appreciation for the clarification. |

Nendail Smith
Lockheed Nighthawk
15
|
Posted - 2012.04.10 17:22:00 -
[159] - Quote
Aineko Macx wrote:Blakslabeth wrote:So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog. 1) Excellent, the creeping subjective devaluing of assets was taking away one of the core principles that make eve great: Consequences. 2) The nerf is much milder than predicted, actually. If you ran incursions before because you liked to play that way, you're surely going to continue. 3) Until you actually see the bounties on the drones, you can't judge the effects of the new true sec. The only part about it that's definitely negative is the new isk faucet it opens. Great changes overall, CCP.
I think the isk faucet will likely be needed for where mineral prices are likely to balance out. Especially after goons get done in Jita around the 28th along with hulkagedon which is still looming. |

Neddy Fox
FireStar Inc Curatores Veritatis Alliance
10
|
Posted - 2012.04.10 17:22:00 -
[160] - Quote
Quote: he added 3 more deadspace sites, bringing us to a point where we now have all 1/10 to 10/10 pirate deadspace sites in game
Sansha 9/10 doesn't exist.. |

The Snowman
Aliastra Gallente Federation
45
|
Posted - 2012.04.10 17:22:00 -
[161] - Quote
CCP Affinity wrote:Grideris wrote:So are you still looking at boosting Assault and HQ sites a little more? We want to wait and see how these changes pan out and then we will look at further changes if we feel it's necessary :)
With respect I've heard this before :) Almost the same words were used when Incursions first came out and its taken this long + a epic community push to get anything changed!
Even without these changes Vangaurd systems can have as many as 200 pilots who prefer to pick and fight over the sites than form up and FC Assault fleets.
-10% reward + a few minutes longer isnt enough to make an assault more appealing.
I think +10% rewards + a few minutes shorter for every incursion except vanguard would be more like whats needed.
and what about scouts? cmon!
|

Chris Wheeler
Massively Motivated
1
|
Posted - 2012.04.10 17:22:00 -
[162] - Quote
Kiran wrote:This will drive the prices of ships up alot. The more miners that die in 0.0 space will make the matters worse as they will need to re-coup their losses.
Better dust off your Tech 1 cruisers cause you wont be able to afford much else for a while.
and PLEX prices will drop as more ppl need more money for more ships. |

Keen Fallsword
The Scope Gallente Federation
64
|
Posted - 2012.04.10 17:22:00 -
[163] - Quote
at last ! nice job CCP dev team. LOVE ! |

gfldex
455
|
Posted - 2012.04.10 17:23:00 -
[164] - Quote
Nendail Smith wrote:ROFL Stop the crying about cloaking ships you guys.. I can't swim well enough to live through the lakes you are creating. Your lack of skill is utterly funny if a cloaking ship keeps you from mining. LOL
Who is crying? I can fly all cloaky ships that are. When someone burns down your sandcaste, bring sausages. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
6
|
Posted - 2012.04.10 17:23:00 -
[165] - Quote
CCP Greyscale wrote: Pulling all the Meta 0* loot out of PvE drops has been on our to-do list for a while, as it's damaging to both mining and T1 industry. With the changes to rogue drones going in, we're already committing to a mineral supply "shock" in this patch, so we decided when planning this release to roll in the Meta 0 removal at the same time so we only have to go through this process once. Due to the way that the loot tables are set up internally, it's *substantially* easier** to replace loot rather than remove it, so the solution we're going with for now is swapping all the Meta 0 stuff for metal scraps (the 0.01m3 version).
So just to confirm I understand this: every time a npc rat would have dropped a t1 module, it will drop a single metal scrap instead? Will there be any differentiation on how many scraps are dropped by various rats, or is this a single 1 mod = 1 scrap ratio, regardless of rat type or mod type? |

Pisov viet
Kaesong Kosmonauts Test Friends Please Ignore
8
|
Posted - 2012.04.10 17:24:00 -
[166] - Quote
Quote:we now have all 1/10 to 10/10 pirate deadspace sites in game I looooove running serpentis 6/10. All these 6/10 I'm running. I cant get enough of A-type cruiser sized loot.
Oh wait, no, they dont exist. |

Adunh Slavy
Ammatar Trade Syndicate
575
|
Posted - 2012.04.10 17:26:00 -
[167] - Quote
CCP Greyscale wrote: swapping all the Meta 0 stuff for metal scraps (the 0.01m3 version).
Thanks for the clarification. Back to work, miners, traders, etc. |

CopyCatz
Black Lotus Heavy Industries Ethereal Dawn
42
|
Posted - 2012.04.10 17:27:00 -
[168] - Quote
There are a few things overlooked in this nerf action on the drone regions:
- No one mines anymore because this game is getting old, and mining is boring. Corp mining might be fun when you start in eve, but it doesn't really cut it anymore for veteran players.
- If you keep allowing hulkageddons and similar intimidation, mining will never get any more attractive.. Mining is a carebear trade, and carebears want to be left alone.
Also, if we're getting bounty on drones, the least I would expect is faction loot as well.
|

Eva Volkova
nXo Intrepid Crossing
6
|
Posted - 2012.04.10 17:27:00 -
[169] - Quote
Its seems to me you did half the work. Removing alloys is easy. But i cant see the balance you whant to archieve. Every pirate faction has loot, officer loot, haulers, and complex. The drones didnt have those because they had alloys. Now you remove alloys but you arent putting those in.
The salvage in the drones is subpar. The complex are allmost not done (very low income). Will drones have plexes from 1-10? and will you upgrade them? whats the reasoning of balance having same bountys without the other things?
EvA
|

Alain Kinsella
100
|
Posted - 2012.04.10 17:28:00 -
[170] - Quote
CCP Greyscale wrote: [-SNIP- Sorry]
Due to the way that the loot tables are set up internally, it's *substantially* easier** to replace loot rather than remove it, so the solution we're going with for now is swapping all the Meta 0 stuff for metal scraps (the 0.01m3 version).
** We have a chance of picking from a given loot table, and then ratios for each type within the table. If we just removed the Meta 0 stuff, we'd end up dropping WAY more Meta 1-4, which isn't desirable, and the only way to resolve this is to alter the table pick rates, which are authored on a per-NPC basis, which would mean recalculating and adjusting every NPC in the game. This isn't really viable within the scope of this release, and we don't want to push this change back because it means doing a "double shock" to mineral prices; hence the metal scraps.
Understood, thanks.
But, if its easier to replace, please consider completing this 'change' and pass out Meta BPCs (and perhaps a few more tags).
I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
|
|

CCP Affinity
C C P C C P Alliance
207

|
Posted - 2012.04.10 17:28:00 -
[171] - Quote
Visreae wrote:CCP Affinity wrote:DaDutchDude wrote:Interesting changes which are already shaping EVE mineral markets today.
So a couple of questions: 1) Will Rogue Drones start dropping normal loot? 2) Will Rogue Drones salvage be increased? It seems today their salvage is quite below par. 3) Will you look into Rogue Drone exploration sites and escalations? Currently, their value is very low (who really wants 'augmented' or 'Integrated' drones?) and could use some new modules / blue prints / etc to be as interesting as the pirate faction drops. 4) How long will it take for the insurance values to adjust to the change in mineral prices? Already, the mineral prices have shot up significantly, and I assume the market will take months after this (if not longer) to adjust to the new realities. It seems a bit unfair if the insurance value for T1 ships lags so far behind players don't get compensated for these drastic changes. 5) Your blog doesn't mention this, but there's also talk about eliminating all T1 module drops from all NPCs. Can you confirm? And does that mean less loot, or will the entire loot drop table be revised to replace T1 drops with meta modules, and thereby reducing the chance for meta 4 modules? 1. No - Commander groups have loot tables, regular deadspace rogue drones don't 2. at the moment we have no plans to do this - but who knows! 3. We will definitely look into this :) not confirming we will do anything about it right away but it's definitely on our list of things to investigate 4. Pretty impossible for me to answer that and I am definitely not the person to be doing so - would need to be someone from research and statistics 5. confirmed - they will be replaced with metal scraps Ty for answering our questions, it is deeply appreciated. Those shoes tho..... Now on to the answers themselves; 1. So whats the benefit of killing drones as compared to other rats then? They used to provide something unique and alternative to mining? Also this statistic of 40% of highends coming from drone space... where does it come from? 2. You have no plans to do this.... okay do you agree that they are worth less or can you provide data to the contrary, alleviating our concerns? 3. Thank you, its much needed. 4. Insurance levels have been out of scope since `nam. If you want to score kudo's from teh community look into this, too many instances of things being worth more in insurance than investment to build, and any kind of non vanilla stock ship has insurance levels waaaaaay below what the ship is worth. 5. I feel that the impact from this hasn't been thought out, is there any data or handy charts? Because removing loot from the game..... bounty's are really really boring, its neat to have isk faucets everywhere but the flow needs some chunks to it to make it interesting.
1. There's nothing particularly special about them anymore - we tried to make them different and it didn't really work out. We will look at giving them something more unique in the future but this will be done carefully.
2. I have no data on hand for this, but I will look into it with Bettik
5. The change has been thought out, we have our internal data and charts and will be keeping an eye on things after it goes live to see impact on TQ CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|

Jas Dor
Republic University Minmatar Republic
108
|
Posted - 2012.04.10 17:30:00 -
[172] - Quote
EvilweaselFinance wrote:Jas Dor wrote:Nerfing the drone regions is pushing inflation in minerals found in addition to Zyde, Mega and Morphite in drone poo. What are you going to do about the shortage/rampant inflation of minerals found in high sec rocks?
Please also keep in mind that at 300m for a hulk and assuming a suicide gank every 10 hours of mining, the floor price of veld is 30m. Plugging this formula into a spreadsheet =30000000/60/((1600/33.3)*1000), gives a minimum trit price of around 10.0 for break even.
Something needs to give. while we work hard, we have yet to reach that level of gankination
Your alliance, probably not. I'd like to see some info on the average life expectancy of a non-bot player mining within a reasonable distance of a market hub is. |

Ranger 1
Ranger Corp
1501
|
Posted - 2012.04.10 17:33:00 -
[173] - Quote
Adunh Slavy wrote:CCP Greyscale wrote: swapping all the Meta 0 stuff for metal scraps (the 0.01m3 version).
Thanks for the clarification. Back to work, miners, traders, etc.
Yeah, I was a little worried they would be replaced with higher Meta items instead, which would have somewhat defeated a large portion of the benefit. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Astroniomix
EliteTroll
36
|
Posted - 2012.04.10 17:33:00 -
[174] - Quote
Jas Dor wrote:EvilweaselFinance wrote:Jas Dor wrote:Nerfing the drone regions is pushing inflation in minerals found in addition to Zyde, Mega and Morphite in drone poo. What are you going to do about the shortage/rampant inflation of minerals found in high sec rocks?
Please also keep in mind that at 300m for a hulk and assuming a suicide gank every 10 hours of mining, the floor price of veld is 30m. Plugging this formula into a spreadsheet =30000000/60/((1600/33.3)*1000), gives a minimum trit price of around 10.0 for break even.
Something needs to give. while we work hard, we have yet to reach that level of gankination Your alliance, probably not. I'd like to see some info on the average life expectancy of a non-bot player mining within a reasonable distance of a market hub is. Therein lies your problem. |

Jas Dor
Republic University Minmatar Republic
108
|
Posted - 2012.04.10 17:34:00 -
[175] - Quote
Atum wrote:Jas Dor wrote:Please also keep in mind that at 300m for a hulk and assuming a suicide gank every 10 hours of mining, the floor price of veld is 30m. Plugging this formula into a spreadsheet =30000000/60/((1600/33.3)*1000), gives a minimum trit price of around 10.0 for break even. Run your maths with spod instead of veld ;)
When somebody wastes JF fuel jumping trit out of 0.0 . . . |
|

CCP Greyscale
C C P C C P Alliance
1134

|
Posted - 2012.04.10 17:34:00 -
[176] - Quote
Neddy Fox wrote:Quote: he added 3 more deadspace sites, bringing us to a point where we now have all 1/10 to 10/10 pirate deadspace sites in game
Sansha 9/10 doesn't exist..
Looking into this one as well 
EvilweaselFinance wrote:CCP Greyscale wrote: Pulling all the Meta 0* loot out of PvE drops has been on our to-do list for a while, as it's damaging to both mining and T1 industry. With the changes to rogue drones going in, we're already committing to a mineral supply "shock" in this patch, so we decided when planning this release to roll in the Meta 0 removal at the same time so we only have to go through this process once. Due to the way that the loot tables are set up internally, it's *substantially* easier** to replace loot rather than remove it, so the solution we're going with for now is swapping all the Meta 0 stuff for metal scraps (the 0.01m3 version).
So just to confirm I understand this: every time a npc rat would have dropped a t1 module, it will drop a single metal scrap instead? Will there be any differentiation on how many scraps are dropped by various rats, or is this a single 1 mod = 1 scrap ratio, regardless of rat type or mod type?
Yup, any time you'd get a Meta 0 on TQ currently, you'll now get a unit of Metal Scraps instead. |
|

gfldex
456
|
Posted - 2012.04.10 17:35:00 -
[177] - Quote
CCP Greyscale wrote:With the changes to rogue drones going in, we're already committing to a mineral supply "shock" in this patch, so we decided when planning this release to roll in the Meta 0 removal at the same time so we only have to go through this process once.
I give this post a 10 on the Grey Scale of insanity.
/me chuckles
When someone burns down your sandcaste, bring sausages. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
7
|
Posted - 2012.04.10 17:37:00 -
[178] - Quote
CCP Greyscale wrote:Neddy Fox wrote:Quote: he added 3 more deadspace sites, bringing us to a point where we now have all 1/10 to 10/10 pirate deadspace sites in game
Sansha 9/10 doesn't exist.. Looking into this one as well  Let me save you some time: you consider the fleet staging points the 9/10 though they're not labeled as such. There are no labeled "9/10s" but the fleet staging point is guaranteed to escalate and drops a-type loot. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
7
|
Posted - 2012.04.10 17:37:00 -
[179] - Quote
Also thanks for the scraps clarification. |

gfldex
456
|
Posted - 2012.04.10 17:37:00 -
[180] - Quote
Chris Wheeler wrote:and PLEX prices will drop as more ppl need more money for more ships.
And miners need less chars to earn the same ISK. That was one of my biggest concerns with mining bots. The only way for a miner to counter dropping income is to increase mineral output, what in turn creates faster drop of income until miners drop out of the game.
The whole GTC/PLEX thing is one big can of worms.
When someone burns down your sandcaste, bring sausages. |

DoctorABC
Blob Job
3
|
Posted - 2012.04.10 17:38:00 -
[181] - Quote
Dear CCP Affinity,
Should drones will not drop alloys anymore and will not drop modules, why to change the ss of systems? How can drones affect the minerals' market if they will produce nothing that can be converted to minerals?
Did you ever consider the effect that ss decrease will have on planetary resources in dronregs?
Are there any plans to make changes to drone anomalies the way you changed other anomalies, to make not only 2 top, but some other relatively equal in terms of income? |

Aryth
GoonWaffe Goonswarm Federation
40
|
Posted - 2012.04.10 17:38:00 -
[182] - Quote
gfldex wrote:CCP Greyscale wrote:With the changes to rogue drones going in, we're already committing to a mineral supply "shock" in this patch, so we decided when planning this release to roll in the Meta 0 removal at the same time so we only have to go through this process once. I give this post a 10 on the Grey Scale of insanity. /me chuckles
Greyscale, More like Greenscale am I rite? |
|

CCP Greyscale
C C P C C P Alliance
1135

|
Posted - 2012.04.10 17:40:00 -
[183] - Quote
EvilweaselFinance wrote:CCP Greyscale wrote:Neddy Fox wrote:Quote: he added 3 more deadspace sites, bringing us to a point where we now have all 1/10 to 10/10 pirate deadspace sites in game
Sansha 9/10 doesn't exist.. Looking into this one as well  Let me save you some time: you consider the fleet staging points the 9/10 though they're not labeled as such. There are no labeled "9/10s" but the fleet staging point is guaranteed to escalate and drops a-type loot.
Correct on all points, this is working mostly as intended, good knowledge  |
|

Einar Matveinen
nXo Intrepid Crossing
10
|
Posted - 2012.04.10 17:40:00 -
[184] - Quote
Great, we will have now half-rats. |

Andrea Griffin
238
|
Posted - 2012.04.10 17:41:00 -
[185] - Quote
CCP Greyscale wrote:St Mio wrote:2. Are you guys aware that the new DED 3/10s have the same initial signal strength as the DED 4/10s? 2) The Sansha and Serpentis ones are actually correct, but the other three have the wrong values set. Good catch, I'll fix it as soon as I finish replying here Now THAT is service! GÖÑGÖÑGÖÑ Greyscale GÖÑGÖÑGÖÑ
CCP Sreegs is my favorite developer. |

Lifelongnoob
The Motley Crew Reborn Tribal Dragons
7
|
Posted - 2012.04.10 17:42:00 -
[186] - Quote
with mineral prices set to increase supercap pilots will be very nervous about losing them... a good thing imo 
200bil isk titan hull will become the norm |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
7
|
Posted - 2012.04.10 17:43:00 -
[187] - Quote
Einar Matveinen wrote: Great, we will have now half-rats.
halfrats for halfmen |

Nendail Smith
Lockheed Nighthawk
15
|
Posted - 2012.04.10 17:43:00 -
[188] - Quote
Jas Dor wrote:EvilweaselFinance wrote:Jas Dor wrote:Nerfing the drone regions is pushing inflation in minerals found in addition to Zyde, Mega and Morphite in drone poo. What are you going to do about the shortage/rampant inflation of minerals found in high sec rocks?
Please also keep in mind that at 300m for a hulk and assuming a suicide gank every 10 hours of mining, the floor price of veld is 30m. Plugging this formula into a spreadsheet =30000000/60/((1600/33.3)*1000), gives a minimum trit price of around 10.0 for break even.
Something needs to give. while we work hard, we have yet to reach that level of gankination Your alliance, probably not. I'd like to see some info on the average life expectancy of a non-bot player mining within a reasonable distance of a market hub is.
Not sure about average, but I ran a HS mining business under various corp flags since 2008. Just went to pvp and PVE a couple months ago. I had 8 accounts at one point and plexed them all continuously - unbotted. Minerals got to be so low priced that it wasn't worth the hassle and I went to ice for the last 12-18 months. Then that wasn't really worth it and I went to PVE/PVP. Now of course everything is rising! LOL Go figure.
I didn't mind mining at all really, would still enjoy it if it wasn't for the fact that you have to find systems that are virtually empty so you can notice when you're about to get ganked. Mining could be a relaxing source of income that I wouldn't mind doing again but I'd only do it again if I could spend time watching movies and reading at the same time. Since the ganking has gotten so frequent that isn't really an option. If you want to stay alive as a miner now days even in high sec you need to be watching local, running dscans and doing rapid research on people who jump in system.
The more they make it difficult to gank in HS the more people will not mind mining there. In low sec and null sec you can do things to stav off ganks but in hs you can't much fly a fleet and kill people as they come in to prevent them from killing you. The advantage is completely in the PVPers hands in HS since they come in knowing they are going to, and willing to die.
|

Nekopyat
Nee-Co
42
|
Posted - 2012.04.10 17:45:00 -
[189] - Quote
EvilweaselFinance wrote: my spider senses are tingling that all meta0 loot is being removed from npcs
my spider senses are mostly remembering it was already announced though they're not very impressive
*nod* I have heard people talking about it, but since I have not seen an announcement I am considering it rumor.
(never mind, someone posted a link to official features, so I have been a bit out of the loop) |

Atum
Eclipse Industrials Quantum Forge
30
|
Posted - 2012.04.10 17:45:00 -
[190] - Quote
CopyCatz wrote:- If you keep allowing hulkageddons and similar intimidation, mining will never get any more attractive.. Mining is a carebear trade, and carebears want to be left alone. Hulkageddon is an emergent activity within the sandbox. CCP has nothing to do with it, apart from creating a ship "better able to handle the dangers of deep space" that can't even tank a T1 destroyer long enough for CONCORD to do something about it. I've done null-sec mining, and while yes, it is very much a carebear trade, and yes, I did like being the only one within three systems, you never know when there might be an incoming roam that requires you to either safe up for a time, or swap the mining lasers for missiles to join the counter-attack. |

Einar Matveinen
nXo Intrepid Crossing
10
|
Posted - 2012.04.10 17:47:00 -
[191] - Quote
EvilweaselFinance wrote: halfrats for halfmen
Ok, we go.
Drunk leaders for... --> continue the phrase.
|

Astroniomix
EliteTroll
37
|
Posted - 2012.04.10 17:49:00 -
[192] - Quote
Atum wrote:CopyCatz wrote:- If you keep allowing hulkageddons and similar intimidation, mining will never get any more attractive.. Mining is a carebear trade, and carebears want to be left alone. Hulkageddon is an emergent activity within the sandbox. CCP has nothing to do with it, apart from creating a ship " better able to handle the dangers of deep space" that can't even tank a T1 destroyer long enough for CONCORD to do something about it. I've done null-sec mining, and while yes, it is very much a carebear trade, and yes, I did like being the only one within three systems, you never know when there might be an incoming roam that requires you to either safe up for a time, or swap the mining lasers for missiles to join the counter-attack. You can put missles on a hulk? |

Skye Aurorae
Viziam Amarr Empire
234
|
Posted - 2012.04.10 17:49:00 -
[193] - Quote
CCP Greyscale wrote: ** We have a chance of picking from a given loot table, and then ratios for each type within the table. If we just removed the Meta 0 stuff, we'd end up dropping WAY more Meta 1-4, which isn't desirable, and the only way to resolve this is to alter the table pick rates, which are authored on a per-NPC basis, which would mean recalculating and adjusting every NPC in the game. This isn't really viable within the scope of this release, and we don't want to push this change back because it means doing a "double shock" to mineral prices; hence the metal scraps.
So it'll be a lot easier to loot wrecks :)
So are the scrap drops going to be in piles to reflect that this loot entry 1 corresponds with a mining laser and loot entry 2 corresponds with a 425mm railgun - will the second entry get more metal scraps?
Also, what about Civilian shield boosters that drop - those have BPOs - are those going to be replaced with scraps too.
Ammunition - are ammo drops going away too?
Focused Medium Pulse lasers (or whatever they're going to be called) - I haven't seen a meta 1-4 drop for these in an age - can we check the loot table for these items? Skye Aurora is a 7 year old Girl Who Wants to be on the CSM! Unfortunately, the Lawyers say you have to be 21, so..
|

Jenn aSide
Smokin Aces.
43
|
Posted - 2012.04.10 17:50:00 -
[194] - Quote
CCP Greyscale wrote:EvilweaselFinance wrote:CCP Greyscale wrote:Neddy Fox wrote:Quote: he added 3 more deadspace sites, bringing us to a point where we now have all 1/10 to 10/10 pirate deadspace sites in game
Sansha 9/10 doesn't exist.. Looking into this one as well  Let me save you some time: you consider the fleet staging points the 9/10 though they're not labeled as such. There are no labeled "9/10s" but the fleet staging point is guaranteed to escalate and drops a-type loot. Correct on all points, this is working mostly as intended, good knowledge 
???
Can we not have REAL 9/10s then? Fleet staging point sucks with the multiple escalations. Why do we have to fly all over to get a chance at a-type loot but can go to 1 place and get X-type?
|

Lifelongnoob
The Motley Crew Reborn Tribal Dragons
8
|
Posted - 2012.04.10 17:53:00 -
[195] - Quote
Astroniomix wrote:Atum wrote:CopyCatz wrote:- If you keep allowing hulkageddons and similar intimidation, mining will never get any more attractive.. Mining is a carebear trade, and carebears want to be left alone. Hulkageddon is an emergent activity within the sandbox. CCP has nothing to do with it, apart from creating a ship " better able to handle the dangers of deep space" that can't even tank a T1 destroyer long enough for CONCORD to do something about it. I've done null-sec mining, and while yes, it is very much a carebear trade, and yes, I did like being the only one within three systems, you never know when there might be an incoming roam that requires you to either safe up for a time, or swap the mining lasers for missiles to join the counter-attack. You can put missles on a hulk?
no but u can swap to a drake which most miners use to tank the rats while they mine in null |

Foreman Waters
IBM Weapons Division
0
|
Posted - 2012.04.10 17:55:00 -
[196] - Quote
So why nerf the sec status if the desire is to promote mining as a profession?
Its not like drones sites ( which are truly truly bad ) are worth doing now so with the removal of the alloys it comes down to mining to build anything in this region. In other regions you can salvage and reprocess and provides a sizable amount of mineral content for players to sell to building types like myself. So with no sites to run to provide chunky income as can be found in sites across the rest of eve ( ship prints and other modules along with officer spawns ) and no real answer about drone drops mining is the only answer.
That makes me actually rather happy I have trained hard into industry. But since the space is honestly otherwise worthless crushing the sec status and thru it the belts make ZERO sense. Looking at your chart you have turned much of drone space into crap.
Most of these changes I am 100% on board with, the sweeping sec changes tho should be going the other way if all things remain the same with drone land income faucets post alloys.
|

SamGromoff
Padded Helmets
25
|
Posted - 2012.04.10 17:55:00 -
[197] - Quote
Jenn aSide wrote:Can we not have REAL 9/10s then? Fleet staging point sucks with the multiple escalations. Why do we have to fly all over to get a chance at a-type loot but can go to 1 place and get X-type?
There is a second source of X-type that does require you to fly all over the place. 'Real' 9/10's would be nice anyway, though.
Honestly, though, with this set of changes DED plexes will be fine. It's the mag/hacking sites that really need attention now. |

Jenn aSide
Smokin Aces.
43
|
Posted - 2012.04.10 17:56:00 -
[198] - Quote
As for the rest, I can already tell, Drones are going to need to be "fleshed out" some. bounties are only a part of anoms. The faction/commander spawns, the escalations to expeditions and a slim chance at epic loot is the other parts. Unless the bounties are better than other pirates, there is no draw to going after drone space for ratting grounds.
While it's not really that high up there (fix TECH dang it), procuring ratting grounds for alliance members (or attracting renters, thus income) is a conflict driver. Crappy drones giving nothing much but bounties makes drone regions must less attractive, and I thought the overall goal was more conflict in eve, not less. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
564
|
Posted - 2012.04.10 17:57:00 -
[199] - Quote
Blakslabeth wrote:So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog.
1 - Not necessarily. The mins get to the market one way or another. If people are not Drone mining they may switch to normal mining. If the market is efficient (and it is) prices should stay pretty close to what they are now, it's game behavior that will change to accommodate the market not the other way around.
2- ...if by less you mean 10%. Oh well.
3 - move somewhere else. maybe this will spark a war. 
|

Adunh Slavy
Ammatar Trade Syndicate
575
|
Posted - 2012.04.10 17:57:00 -
[200] - Quote
Ranger 1 wrote: ... would have somewhat defeated a large portion of ...
... my net worth. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
7
|
Posted - 2012.04.10 17:57:00 -
[201] - Quote
Skye Aurorae wrote: So are the scrap drops going to be in piles to reflect that this loot entry 1 corresponds with a mining laser and loot entry 2 corresponds with a 425mm railgun - will the second entry get more metal scraps?
any t1 mod drop is a single unit of metal scraps, no variation, per an earlier clarification |

Jenn aSide
Smokin Aces.
43
|
Posted - 2012.04.10 17:57:00 -
[202] - Quote
SamGromoff wrote:Jenn aSide wrote:Can we not have REAL 9/10s then? Fleet staging point sucks with the multiple escalations. Why do we have to fly all over to get a chance at a-type loot but can go to 1 place and get X-type?
There is a second source of X-type that does require you to fly all over the place. 'Real' 9/10's would be nice anyway, though. Honestly, though, with this set of changes DED plexes will be fine. It's the mag/hacking sites that really need attention now.
Yea I know, I just hate that Named hubs escalate to Fleet Staging points instead of 9/10s. I either sell Fleet Staging points or let them die, not worth it.
|

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
7
|
Posted - 2012.04.10 17:58:00 -
[203] - Quote
Jenn aSide wrote: Can we not have REAL 9/10s then? Fleet staging point sucks with the multiple escalations. Why do we have to fly all over to get a chance at a-type loot but can go to 1 place and get X-type?
You can drop a dread on the fleet staging point it doesn't get much better than that. |

Sarmatiko
666
|
Posted - 2012.04.10 17:59:00 -
[204] - Quote
CCP Greyscale wrote:St Mio wrote: 3. Are you guys aware that when you added deadspace Invulnerability fields, Angel Cartel became the only faction dropping cruiser A-type loot in highsec?
3) I don't know what's up with this one, sorry 
CCP Spitfire stated in this thread almost 2 months ago that this is known problem and fix is underway and you still "dont know what's up"? Anyone who can open contracts on TQ will not find any Gistum C-Type Invulnerability Field module. But there are tons of A-type because you put them in 4/10 sites.
Also is there any reason why I can enter in Blood Raider Intelligence Collection Point 3/10 site on Command ship but Sansha's Command Relay Outpost 3/10 is closed? If plexing 3/10 on Command ships is considered as overkill then why these sites are open for Strategic cruisers? |

Adunh Slavy
Ammatar Trade Syndicate
575
|
Posted - 2012.04.10 17:59:00 -
[205] - Quote
Foreman Waters wrote:So why nerf the sec status if the desire is to promote mining as a profession?
Unless I am mistaken, one can upgrade space, or do I misunderstand the system as it stands now? |

Skye Aurorae
Viziam Amarr Empire
234
|
Posted - 2012.04.10 18:03:00 -
[206] - Quote
EvilweaselFinance wrote:Skye Aurorae wrote: So are the scrap drops going to be in piles to reflect that this loot entry 1 corresponds with a mining laser and loot entry 2 corresponds with a 425mm railgun - will the second entry get more metal scraps?
any t1 mod drop is a single unit of metal scraps, no variation, per an earlier clarification
There are rats that drop piles of items - look at the hauler spawns for example either the pirate belt spawns or the couriers leaving stations. Clearly the functionality exists. Skye Aurora is a 7 year old Girl Who Wants to be on the CSM! Unfortunately, the Lawyers say you have to be 21, so..
|

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
93
|
Posted - 2012.04.10 18:04:00 -
[207] - Quote
Lyrrashae wrote:Alx Warlord wrote:
[...]
Now we just need a cloak hunter ship to prevent people from ruining the industrial level of the systems by staying there cloaked until it reaches 0...
[...]
THX CCP! You are doing a wonderful work!
Oh for ****'s sakes... This over-entitled whinging crap again... No, you don't.Team up and make the effort to secure your space to the point that the big, bad, scawwy cloakie knows he practically can't decloak without getting insta-popped. And if you refuse to do that, then you deserve to lose the benefits of your space.
Does a good hotdop worth losing a tec2 frigate? yes.
Does a mining barge fleet risk going to a belt in a system is filed with neutrals in local? no.
People olny mine when it is profitable, risking to lose a Hulk is not, so or ccp makes it and gives a way to fight cloaked ships and remove them from system, or the economy will have a hard time ahead.
The problem of afk cloakers are that you can't do nothing to remove them once they are there. and yes, it kills the system economy, no matter how fortified is the system defenses! once the afk cloaker spots a miinning barge fleet, it just needs to open um a cyno and spike the local and maybe kill 1 ship to ruin the operation for the day and the economy of the system.. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
8
|
Posted - 2012.04.10 18:06:00 -
[208] - Quote
Skye Aurorae wrote:EvilweaselFinance wrote:Skye Aurorae wrote: So are the scrap drops going to be in piles to reflect that this loot entry 1 corresponds with a mining laser and loot entry 2 corresponds with a 425mm railgun - will the second entry get more metal scraps?
any t1 mod drop is a single unit of metal scraps, no variation, per an earlier clarification There are rats that drop piles of items - look at the hauler spawns for example either the pirate belt spawns or the couriers leaving stations. Clearly the functionality exists. right, but greyscale has confirmed it's going to work the way I said |

gfldex
456
|
Posted - 2012.04.10 18:06:00 -
[209] - Quote
Adunh Slavy wrote:Unless I am mistaken, one can upgrade space, or do I misunderstand the system as it stands now?
You can but it's a pain in the rear. You have to mine crap to be able to upgrade. If you stop mining, you will have to mine crap again. When someone burns down your sandcaste, bring sausages. |
|

CCP Greyscale
C C P C C P Alliance
1140

|
Posted - 2012.04.10 18:07:00 -
[210] - Quote
Sarmatiko wrote:CCP Greyscale wrote:St Mio wrote: 3. Are you guys aware that when you added deadspace Invulnerability fields, Angel Cartel became the only faction dropping cruiser A-type loot in highsec?
3) I don't know what's up with this one, sorry  CCP Spitfire stated in this thread almost 2 months ago that this is known problem and fix is underway and you still "dont know what's up"? Anyone who can open contracts on TQ will not find any Gistum C-Type Invulnerability Field module. But there are tons of A-type because you put them in 4/10 sites.
Sorry, I should've been clearer: *I* don't know what's up with this, because it's not something that I, personally, have looked into or indeed know all that much about. I only replied to the question because it'd be rude to reply to 1 and 2 but not 3. If there's already been an official statement about this then I defer to whatever that statement said 
|
|

Foreman Waters
IBM Weapons Division
0
|
Posted - 2012.04.10 18:08:00 -
[211] - Quote
CCP Greyscale wrote:
While the seeding of asteroids is more-or-less correlated with system sec, the two are separate systems, and we're not adjusting the makeup of asteroids in drone regions right now.
Bless you.
<-- Happy Indy toon
|

Adunh Slavy
Ammatar Trade Syndicate
575
|
Posted - 2012.04.10 18:10:00 -
[212] - Quote
gfldex wrote:Adunh Slavy wrote:Unless I am mistaken, one can upgrade space, or do I misunderstand the system as it stands now? You can but it's a pain in the rear. You have to mine crap to be able to upgrade. If you stop mining, you will have to mine crap again.
Ah ok, so the three days to wait for a respawn also hurts the upgrade, if you wait. Got it. |

Cameron Boe
Astra Enterprises Happy Endings
0
|
Posted - 2012.04.10 18:11:00 -
[213] - Quote
CCP Affinity wrote:Blakslabeth wrote:So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog.
but.. think of the miners dude! They need love too <3
The miners are way out numbered to ratters, ships are already expensive this is only going to drive them higher. i have the strangest feeling that ships are going up and miner kills will be too. |

Chris Wheeler
Massively Motivated
2
|
Posted - 2012.04.10 18:14:00 -
[214] - Quote
Cameron Boe wrote:The miners are way out numbered to ratters, ships are already expensive this is only going to drive them higher. i have the strangest feeling that ships are going up and miner kills will be too. Hence the name "Inferno." They said this patch was definitely going to be pvp oriented. I guess that goes for the PvE stuff too! |

Scrapyard Bob
EVE University Ivy League
850
|
Posted - 2012.04.10 18:17:00 -
[215] - Quote
CCP Greyscale wrote: Our plan for this is basically to make the changes, see where prices end up settling and then potentially make further adjustments (to the game as a whole) to react to this.
Just keep in mind that you're not going to have "settled prices" until probably July/August as it will take that long before things start to settle down. Making any decisions about further adjustments before mid-July (at the earliest) would be premature.
And most of the "expected" price levels are already priced into the market within the past few days. Things probably won't go up much more long-term then they are now, otherwise ore ends up worth too much on an ISK/m3 basis. That puts hi-sec ore at around 150-200 ISK/m3 and null-sec ABCs in the 500-600 range (and Morphite at around 13-15k).
But there will definitely be some short-term price shocks between Apr 24th and May/June. |

Condensed Veldspar
Rock jockeyz Ushra'Khan
0
|
Posted - 2012.04.10 18:17:00 -
[216] - Quote
Andrea Griffin wrote:I really do think that drone alloys gave the drones something unique and different than the rest of Eve's PvE enemies. Giving them bounties doesn't make the space unique or interesting or worth fighting over. It's boring and stale and uninteresting
I understand the effect on mining which is why I propose a different change
What about the drones dropping components required for T2 drone production - and that was the only way to get them
This gives them more flavor, something other than a bounty, and makes the nullsec drone regions something valuable and worth fighting over. The alliances that control T2 drone production could end up quite wealthy. It also doesn't create an additional isk faucet like the bounty change will create.
The rest of the changes sound good though, it's just this drone thing. Eve needs more variety, not less.
+1
Much like running missions, there will be little variety (Oh look, "Damsel in Distress" again!) when you are running sites etc
I actually expected the opposite of this nerf and Rogue drones to recieve some love and maybe become tougher and smarter as they evolve their technology.
What will happen to the Rogue Drone alloys sat in peoples hangers? will they turn into Minerals on patch day? Just dissapear? or turn into rare items like some of those things out there you don't see often anymore?
|

Endeavour Starfleet
794
|
Posted - 2012.04.10 18:18:00 -
[217] - Quote
CCP Affinity wrote:Grideris wrote:So are you still looking at boosting Assault and HQ sites a little more? Or is this is for balancing Incursions?
Also, approve of the drone alloy -> bounty changes. More power to the miners! We want to wait and see how these changes pan out and then we will look at further changes if we feel it's necessary :) I don't think we can ever say 'balancing is done' about any feature.
Ah so we get nothing but a pure nerf. So much for the Incursion Bobs saying it will be balanced with a badly needed boost to Assaults and HQs.
What about mothership loot theft by obvious script running neutrals?
What about silly short incursion timing going into mobilized far too early? |

Sarmatiko
667
|
Posted - 2012.04.10 18:18:00 -
[218] - Quote
CCP Greyscale wrote:Sorry, I should've been clearer: *I* don't know what's up with this, because it's not something that I, personally, have looked into or indeed know all that much about. I only replied to the question because it'd be rude to reply to 1 and 2 but not 3. If there's already been an official statement about this then I defer to whatever that statement said  Oh well, then I think I should jump to angel bandwagon and farm those A-type for another month or two, until someone in CCP decide who should make a fix this time. And also I should train Tengu like other lemmings, because only Strategic cruiser with solid tank and 750 dps can enter 3/10, no need to spend months investing in NH or Sleipnir.  |

Alice Katsuko
Terra Incognita Intrepid Crossing
85
|
Posted - 2012.04.10 18:19:00 -
[219] - Quote
So, just to make sure:
(1) Rogue drones are getting bounties, but will not be dropping any modules aside from scrap metal.
(2) Rogue drone salvage will still be craptastic.
(3) Rogue drone "officer" spawns are still going to be worthless.
(4) Rogue drone DED complexes will still be completely useless, and no new ones are in the pipe, nor is anyone going to look at them in the near future.
|

Deathwing Reborn
25
|
Posted - 2012.04.10 18:19:00 -
[220] - Quote
CCP Affinity wrote:DaDutchDude wrote:Interesting changes which are already shaping EVE mineral markets today.
So a couple of questions: 1) Will Rogue Drones start dropping normal loot? 2) Will Rogue Drones salvage be increased? It seems today their salvage is quite below par. 3) Will you look into Rogue Drone exploration sites and escalations? Currently, their value is very low (who really wants 'augmented' or 'Integrated' drones?) and could use some new modules / blue prints / etc to be as interesting as the pirate faction drops. 4) How long will it take for the insurance values to adjust to the change in mineral prices? Already, the mineral prices have shot up significantly, and I assume the market will take months after this (if not longer) to adjust to the new realities. It seems a bit unfair if the insurance value for T1 ships lags so far behind players don't get compensated for these drastic changes. 5) Your blog doesn't mention this, but there's also talk about eliminating all T1 module drops from all NPCs. Can you confirm? And does that mean less loot, or will the entire loot drop table be revised to replace T1 drops with meta modules, and thereby reducing the chance for meta 4 modules? 1. No - Commander groups have loot tables, regular dead space rogue drones don't 2. at the moment we have no plans to do this - but who knows! 3. We will definitely look into this :) not confirming we will do anything about it right away but it's definitely on our list of things to investigate 4. Pretty impossible for me to answer that and I am definitely not the person to be doing so - would need to be someone from research and statistics 5. confirmed - they will be replaced with metal scraps
You all say you have thought this out and that you are doing this correctly but let me get this straight. You are going to make drones bounties (supposedly the same as all other pirates) and give them no loot table (which makes them worth less than other pirates negating your last statement about bounties). Not to mention give us no faction or officer drone drops that have been missing since they were created. Still give us the same crappy faction loot (augmented drones ***Faction battleships before this patch were worth less than normal ones!***) . Still give us the same crappy salvage (Drones give very little for salvage.)
You are going to not change a damn thing other than giving us bounties? You all really do hate drones don't you? Either that or you just can't fathom what you are changing.
As far as security status goes, are the systems going to be changing security status or will they remain the same as they are now with a few adjustments for changes? Or, are they going to be re-randomized as I have heard rumors about? Not giving information out like this is just stupid. Can we get a list of systems and their new security status's if they are going to be changed?
So you are going to be removing T1 loot from all pirates and replacing them with 1 metal scrap. Is it just me or is this another stealth nerf? Because we all know that 1 metal scrap is worth the same as all T1 modules. At least give us some random number of metal scraps worth whatever the T1 module it was replacing it with.
Some other problems I have seen from your posts Affinity is that there has been no feedback about this process for Drones. Yes, there has been 1 post by Spitfire in the Russian forums in which he has ignored and not replied to in months. I have posted several times asking for clarification as well as many others yet we have gotten NOTHING. You have not taken into account any of the problems noted above. Yet you still plan on moving forward with this change half ***ed and trying to pat yourself on the back while you do it. Feedback from fanfest? The only feedback I saw was Dev's saying I have no comment. I have my doubts that I will even be responded to in this thread.
You still haven't given us half of the answers that many have asked for on the forums since CCP decided to make rumor of this change.
I have been a fan of the improvements that CCP has made since the Incarna disaster but this just reaffirms that you all still have a long long way to go about making bad desicions and thinking that you are doing great things when you really aren't. |

Gnidex
Eclectic Electric
6
|
Posted - 2012.04.10 18:22:00 -
[221] - Quote
It almost makes one want to see the drone plexes be removed alltogether.
They mostly get ignored by explorers in any case. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
86
|
Posted - 2012.04.10 18:24:00 -
[222] - Quote
Gnidex wrote:It almost makes one want to see the drone plexes be removed alltogether.
They mostly get ignored by explorers in any case. I would support a removal of drone complexes
They're long, have almost no reward, and the acceleration gates deny entry to industrial ships so you either have to bring an expanded combat ship in to scoop the meager rewards, or bookmark every single room in the plex (and some of them have 6+ rooms) and then visit later after it despawns. |

gfldex
456
|
Posted - 2012.04.10 18:24:00 -
[223] - Quote
Cameron Boe wrote:The miners are way out numbered to ratters, ships are already expensive this is only going to drive them higher. i have the strangest feeling that ships are going up and miner kills will be too.
It's a good question at what point the average highsec ganker will reconsider given the perspective of paying 5B ISK for his next Thanatos. As long as highsec ganks drop loot and provide salvage, those who want to see the world burn will keep their matches ready. But that's what an inferno is for, isn't it? You want some sausages?
When someone burns down your sandcaste, bring sausages. |

SamGromoff
Padded Helmets
25
|
Posted - 2012.04.10 18:28:00 -
[224] - Quote
gfldex wrote:Cameron Boe wrote:The miners are way out numbered to ratters, ships are already expensive this is only going to drive them higher. i have the strangest feeling that ships are going up and miner kills will be too. It's a good question at what point the average highsec ganker will reconsider given the perspective of paying 5B ISK for his next Thanatos.
Confirming that 5b thanatoi will bankrupt us because we are really, really poor |

Atum
Eclipse Industrials Quantum Forge
31
|
Posted - 2012.04.10 18:28:00 -
[225] - Quote
Condensed Veldspar wrote:I actually expected the opposite of this nerf and Rogue drones to recieve some love and maybe become tougher and smarter as they evolve their technology.
What will happen to the Rogue Drone alloys sat in peoples hangers? will they turn into Minerals on patch day? Just dissapear? or turn into rare items like some of those things out there you don't see often anymore?
1. Rogue drone + Sleeper = ??? 2. I hope they turn into collectors' items |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
8
|
Posted - 2012.04.10 18:31:00 -
[226] - Quote
Promiscuous Female wrote:Gnidex wrote:It almost makes one want to see the drone plexes be removed alltogether.
They mostly get ignored by explorers in any case. I would support a removal of drone complexes They're long, have almost no reward, and the acceleration gates deny entry to industrial ships so you either have to bring an expanded combat ship in to scoop the meager rewards, or bookmark every single room in the plex (and some of them have 6+ rooms) and then visit later after it despawns. well, now they'll have bounties |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
8
|
Posted - 2012.04.10 18:31:00 -
[227] - Quote
SamGromoff wrote:gfldex wrote:Cameron Boe wrote:The miners are way out numbered to ratters, ships are already expensive this is only going to drive them higher. i have the strangest feeling that ships are going up and miner kills will be too. It's a good question at what point the average highsec ganker will reconsider given the perspective of paying 5B ISK for his next Thanatos. Confirming that 5b thanatoi will bankrupt us because we are really, really poor where should i put the minerals for this week's titan |

Gnidex
Eclectic Electric
6
|
Posted - 2012.04.10 18:33:00 -
[228] - Quote
Promiscuous Female wrote:Gnidex wrote:It almost makes one want to see the drone plexes be removed alltogether.
They mostly get ignored by explorers in any case. I would support a removal of drone complexes They're long, have almost no reward, and the acceleration gates deny entry to industrial ships so you either have to bring an expanded combat ship in to scoop the meager rewards, or bookmark every single room in the plex (and some of them have 6+ rooms) and then visit later after it despawns.
Outgrowth Rogue Drone Hive comes to mind. The strain mother needs over 1k dps to kill and all you get is overseer's effects (at least judging from my experience after the few times i was bored enough to do it). In the exploration career drone sites are the leftovers.
A shame really since it's the most fun pve content this game has, especially since it ties in with pvp so well. |

Alice Katsuko
Terra Incognita Intrepid Crossing
86
|
Posted - 2012.04.10 18:33:00 -
[229] - Quote
Promiscuous Female wrote:Gnidex wrote:It almost makes one want to see the drone plexes be removed alltogether.
They mostly get ignored by explorers in any case. I would support a removal of drone complexes They're long, have almost no reward, and the acceleration gates deny entry to industrial ships so you either have to bring an expanded combat ship in to scoop the meager rewards, or bookmark every single room in the plex (and some of them have 6+ rooms) and then visit later after it despawns.
So would I. Only the 10/10 is worth anything, and its value is several times less than that of 10/10 pirate complexes. But it has taken CCP several months just to remove drone alloys from the loot tables and add bounty payouts. Imagine now many thousands of man-hours it would take to create real loot tables. I have a feeling that this is CCP's "Excellence" at work yet again.
Then again, we all know that the drone regions are considered the ass-end of EVE space. This latest change simply removes the one reason the drone regions were a good place to live in -- they had a viable industrial sector.
|

Tiran'Sol
Tactical Warfare Assault Team Sublime Intrepid Crossing
1
|
Posted - 2012.04.10 18:36:00 -
[230] - Quote
Alice Katsuko wrote:So, just to make sure:
(1) Rogue drones are getting bounties, but will not be dropping any modules aside from scrap metal.
(2) Rogue drone salvage will still be craptastic.
(3) Rogue drone "officer" spawns are still going to be worthless.
(4) Rogue drone DED complexes will still be completely useless, and no new ones are in the pipe, nor is anyone going to look at them in the near future.
(5) Nothing is being done to make mining more interesting, or to increase the local supply of low-end minerals in null.
I think you are right. It's basically: Drone Regions are worthless now, but fixed mining. Ah and I forgot: no fun complexes at all (like the maze or so) |

Taedrin
Kushan Industrial
426
|
Posted - 2012.04.10 18:39:00 -
[231] - Quote
Alice Katsuko wrote:So, just to make sure:
(1) Rogue drones are getting bounties, but will not be dropping any modules aside from scrap metal.
Potentially, rogue drones may have higher bounties than normal to offset the lack of loot/terribad salvage. We'll have to see what shows up on SISI for that, though
Quote: (5) Nothing is being done to [...] increase the local supply of low-end minerals in null.
There's plenty of low-end minerals in null. You just don't want to exploit them because low-end minerals are (surprise!) low-end and don't yield much profit. This is by design - null sec imports low ends from empire, and empire imports high ends from null-sec. |

TheButcherPete
Titan Inc. Apocalyptic Legion.
113
|
Posted - 2012.04.10 18:40:00 -
[232] - Quote
Tiran'Sol wrote:Alice Katsuko wrote:So, just to make sure:
(1) Rogue drones are getting bounties, but will not be dropping any modules aside from scrap metal.
(2) Rogue drone salvage will still be craptastic.
(3) Rogue drone "officer" spawns are still going to be worthless.
(4) Rogue drone DED complexes will still be completely useless, and no new ones are in the pipe, nor is anyone going to look at them in the near future.
(5) Nothing is being done to make mining more interesting, or to increase the local supply of low-end minerals in null. I think you are right. It's basically: Drone Regions are worthless now, but fixed mining. Ah and I forgot: no fun complexes at all (like the maze or so)
Soooooo not empty quoting ;-) My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|

Shandir
Ferocious Felines
110
|
Posted - 2012.04.10 18:42:00 -
[233] - Quote
CCP Greyscale wrote:Neddy Fox wrote:Quote: he added 3 more deadspace sites, bringing us to a point where we now have all 1/10 to 10/10 pirate deadspace sites in game
Sansha 9/10 doesn't exist.. Looking into this one as well  EvilweaselFinance wrote:CCP Greyscale wrote: Pulling all the Meta 0* loot out of PvE drops has been on our to-do list for a while, as it's damaging to both mining and T1 industry. With the changes to rogue drones going in, we're already committing to a mineral supply "shock" in this patch, so we decided when planning this release to roll in the Meta 0 removal at the same time so we only have to go through this process once. Due to the way that the loot tables are set up internally, it's *substantially* easier** to replace loot rather than remove it, so the solution we're going with for now is swapping all the Meta 0 stuff for metal scraps (the 0.01m3 version).
So just to confirm I understand this: every time a npc rat would have dropped a t1 module, it will drop a single metal scrap instead? Will there be any differentiation on how many scraps are dropped by various rats, or is this a single 1 mod = 1 scrap ratio, regardless of rat type or mod type? Yup, any time you'd get a Meta 0 on TQ currently, you'll now get a unit of Metal Scraps instead.
Have you considered not doing this, because I don't believe anyone missioning likes metal scraps - they're useless clutter and it would be easier to loot if you simply dropped nothing. |

fire elf
Solar Storm Intrepid Crossing
21
|
Posted - 2012.04.10 18:43:00 -
[234] - Quote
So as many has stated before drones will get the same bounty levels as the other pirate faction... Which makes no sense in my book as drones will not drop ANY loot + salvage is garbage. So do you think we could get a higher bounty system becasue drones dont have any loot or something else to compensate for the lack of he loots?
|

Mors Magne
Terra Incognita Intrepid Crossing
31
|
Posted - 2012.04.10 18:46:00 -
[235] - Quote
I live in the drone regions and I'm pleased.
I enjoy the odd bit of ratting and these changes make it a viable pastime again.
However, I agree that they should have more bounty because there are no officer spawns. |

Coolsmoke
State War Academy Caldari State
3
|
Posted - 2012.04.10 18:50:00 -
[236] - Quote
Didn't read this all, so I hope someone has already pointed this out...
" bringing us to a point where we now have all 1/10 to 10/10 pirate deadspace sites in game,"
Not True.
There is NO ANGEL 6/10 PLEX for starters |

Elrianmk2
5
|
Posted - 2012.04.10 18:52:00 -
[237] - Quote
Well it's not going to take long for the cloaky roams to start out in the drone regions again, after all they will only have industrials sitting in paper thin boats out there as no one is going to rat much except to buy Bpos. Mind you, I guess that's the plan, create the drones as the unwanted part of entry level 0.0, you know where the bankers roam. Mind you no real change from when I flew out there really. Sometimes "Meh" is an acceptable response. |

St Mio
Imperial Academy Amarr Empire
620
|
Posted - 2012.04.10 18:56:00 -
[238] - Quote
Coolsmoke wrote:Didn't read this all, so I hope someone has already pointed this out...
" bringing us to a point where we now have all 1/10 to 10/10 pirate deadspace sites in game,"
Not True.
There is NO ANGEL 6/10 PLEX for starters They know, they're looking into it, they said this a few pages back |

Halycon Gamma
Judian Peoples Front
28
|
Posted - 2012.04.10 19:10:00 -
[239] - Quote
Whenever CCP goes back to the Jesus Expansion mentality, and we all know its going to happen sooner or later, the very first thing better be the Nullsec Industry Expansion[tm]. Since what little of it that exists just got wiped out. |

nestafarios
Shadow Operations Inc. CORE Alliance
2
|
Posted - 2012.04.10 19:13:00 -
[240] - Quote
So in terms of eve economy this revamping of trusec will have a positive aspect on the game?
When ships to mineral aspects are way off to begin with, example: (freighter) 6 months ago cost 450 mill to buy now costs 1.2 bill, drake and hurricane which were at 30 are now at 60+, so how is raping the truesec going to stimulate more mining and the EVE economy?
Mining indexes rely on the trusec status as well, Drones just having bounties and no other GÇ£lootGÇ¥ pers+¬ will have a rising effect on min prices and building prices, so the market will not come down at all but go even higher, how will this help the new player entering eve for the first time, Players from DUST514 who want to enter EVE will have a long time to wait before they can get into say a dreadnaught for air support, so they wont necessarily be willing to take that time will they? It already takes for ever to get into a place where the new player can afford to do anything, and how will this stimulate the migration to low, and nulsec?
Right now nullsec is not appealing to anybody but a large alliance, and even then the alliances charge an arm and a leg for the corp. to join, so the large alliances take the isk and the prime moons and leave the little guy to JUST mine or rat, which is the equivalent of doing level 4 missions in HS.
On side note, EVE politics is basically run by the big alliances who exploit their members into voting for their guy anyway (CSM) who only represent the interests they are lobbying for and the rest of the population gets unheard. I guess the long and short of it is that I donGÇÖt fail understand how this will make EVE a better sandbox. Represent all players and professions in EVE!!
|

J Kunjeh
390
|
Posted - 2012.04.10 19:16:00 -
[241] - Quote
ChromeStriker wrote:like So what loot will the drones drop?? 
Did you even read the damn thing? "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |

Eva Volkova
nXo Intrepid Crossing
9
|
Posted - 2012.04.10 19:17:00 -
[242] - Quote
I will love to see how CPP thinks drone regions are balanced.
" The overall goal of all these changes is to make the drone regions more economically balanced." CCP Affinity
Drone regions where balanced in the idea Alloys where better than bounties. So we had worse salvage. We dont have any good complex. Exploration is null. We didnt have officer stuff because we didnt need it. Of course we didnt have haulers.
EvA
|

Venix
An Eye For An Eye AN EYE F0R AN EYE
0
|
Posted - 2012.04.10 19:17:00 -
[243] - Quote
nestafarios wrote:So in terms of eve economy this revamping of trusec will have a positive aspect on the game?
When ships to mineral aspects are way off to begin with, example: (freighter) 6 months ago cost 450 mill to buy now costs 1.2 bill, drake and hurricane which were at 30 are now at 60+, so how is raping the truesec going to stimulate more mining and the EVE economy?
Mining indexes rely on the trusec status as well, Drones just having bounties and no other GÇ£lootGÇ¥ pers+¬ will have a rising effect on min prices and building prices, so the market will not come down at all but go even higher, how will this help the new player entering eve for the first time, Players from DUST514 who want to enter EVE will have a long time to wait before they can get into say a dreadnaught for air support, so they wont necessarily be willing to take that time will they? It already takes for ever to get into a place where the new player can afford to do anything, and how will this stimulate the migration to low, and nulsec?
Right now nullsec is not appealing to anybody but a large alliance, and even then the alliances charge an arm and a leg for the corp. to join, so the large alliances take the isk and the prime moons and leave the little guy to JUST mine or rat, which is the equivalent of doing level 4 missions in HS.
On side note, EVE politics is basically run by the big alliances who exploit their members into voting for their guy anyway (CSM) who only represent the interests they are lobbying for and the rest of the population gets unheard. I guess the long and short of it is that I donGÇÖt fail understand how this will make EVE a better sandbox. Represent all players and professions in EVE!!
I live in null sec and I am not part of a big ally. Just saying... |

Ceaser Diez
Shadow Operations Inc. CORE Alliance
2
|
Posted - 2012.04.10 19:19:00 -
[244] - Quote
Eva Volkova wrote:I will love to see how CPP thinks drone regions are balanced.
" The overall goal of all these changes is to make the drone regions more economically balanced." CCP Affinity
Drone regions where balanced in the idea Alloys where better than bounties. So we had worse salvage. We dont have any good complex. Exploration is null. We didnt have officer stuff because we didnt need it. Of course we didnt have haulers.
EvA
Because now you have the same bounties as every other NPC rat in the game! Joy & balance for all! |

J Kunjeh
390
|
Posted - 2012.04.10 19:20:00 -
[245] - Quote
Terrorfrodo wrote:Good, you made mining profitable again. I always thought it was wrong that the main source of minerals was not mining, but shooting things.
But now you need to change the actual process of mining into something that can be enjoyable to someone who isn't yet brain-dead. Even I may start mining when it yields 200 m/hour, but I'm still going to hate it.
You stole my post right out of my fingertips. Seriously, this is an awesome step forward, now work on making mining FUN and ENGAGING.
"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |

Ceaser Diez
Shadow Operations Inc. CORE Alliance
2
|
Posted - 2012.04.10 19:23:00 -
[246] - Quote
Venix wrote:nestafarios wrote:So in terms of eve economy this revamping of trusec will have a positive aspect on the game?
When ships to mineral aspects are way off to begin with, example: (freighter) 6 months ago cost 450 mill to buy now costs 1.2 bill, drake and hurricane which were at 30 are now at 60+, so how is raping the truesec going to stimulate more mining and the EVE economy?
Mining indexes rely on the trusec status as well, Drones just having bounties and no other GÇ£lootGÇ¥ pers+¬ will have a rising effect on min prices and building prices, so the market will not come down at all but go even higher, how will this help the new player entering eve for the first time, Players from DUST514 who want to enter EVE will have a long time to wait before they can get into say a dreadnaught for air support, so they wont necessarily be willing to take that time will they? It already takes for ever to get into a place where the new player can afford to do anything, and how will this stimulate the migration to low, and nulsec?
Right now nullsec is not appealing to anybody but a large alliance, and even then the alliances charge an arm and a leg for the corp. to join, so the large alliances take the isk and the prime moons and leave the little guy to JUST mine or rat, which is the equivalent of doing level 4 missions in HS.
On side note, EVE politics is basically run by the big alliances who exploit their members into voting for their guy anyway (CSM) who only represent the interests they are lobbying for and the rest of the population gets unheard. I guess the long and short of it is that I donGÇÖt fail understand how this will make EVE a better sandbox. Represent all players and professions in EVE!!
I live in null sec and I am not part of a big ally. Just saying...
Where do you hold SOV? Whose your member on the CSM? What pull and sway do you have in the game? |

Herping yourDerp
Federal Navy Academy Gallente Federation
478
|
Posted - 2012.04.10 19:24:00 -
[247] - Quote
i will lol if mining becomes the number 1 money maker for high low and null sec. |

Zifrian
Licentia Ex Vereor Intrepid Crossing
242
|
Posted - 2012.04.10 19:24:00 -
[248] - Quote
Alice Katsuko wrote:So, just to make sure:
(1) Rogue drones are getting bounties, but will not be dropping any modules aside from scrap metal.
(2) Rogue drone salvage will still be craptastic.
(3) Rogue drone "officer" spawns are still going to be worthless.
(4) Rogue drone DED complexes will still be completely useless, and no new ones are in the pipe, nor is anyone going to look at them in the near future.
(5) Nothing is being done to make mining more interesting, or to increase the local supply of low-end minerals in null. Reposting because these seem to be the common issues all of us in drone regions have with this change. I didn't move to 0.0 to shoot rats for bounties, no items, no unique rewards and then buy crap in jita to get jumped out. I can make craptons of isk in empire and not have to deal with the risk of being in 0.0. In short, increased risk should create increased rewards. You are walking this back without addressing the above. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Elijah Craig
Trask Industries Li3 Federation
10
|
Posted - 2012.04.10 19:28:00 -
[249] - Quote
nestafarios wrote:... how will this help the new player entering eve for the first time...
It means the newbie who jumps into a Bantam in their first week and straps on a pair of Miner I's can actually make some decent ISK from mining to get started. 
|

Venix
An Eye For An Eye AN EYE F0R AN EYE
0
|
Posted - 2012.04.10 19:28:00 -
[250] - Quote
Ceaser Diez wrote:Venix wrote:I live in null sec and I am not part of a big ally. Just saying... Where do you hold SOV? Whose your member on the CSM? What pull and sway do you have in the game?
None, No one, and none again.
You just have to be ballsy to live in 0.0. It is not for the casual player who doesnt pvp often. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
9
|
Posted - 2012.04.10 19:29:00 -
[251] - Quote
intrepid crossing (back into empire because they're tired of being farmed by real alliances) |

Ceaser Diez
Shadow Operations Inc. CORE Alliance
2
|
Posted - 2012.04.10 19:30:00 -
[252] - Quote
Venix wrote:Ceaser Diez wrote:Venix wrote:I live in null sec and I am not part of a big ally. Just saying... Where do you hold SOV? Whose your member on the CSM? What pull and sway do you have in the game? None, No one, and none again. You just have to be ballsy to live in 0.0. It is not for the casual player who doesnt pvp often.
You missed the point of the post. You need no balls to live in 0.0. You can nullbear just as easily as carebear. The little guy can make it in NPC 0.0 but thats about it. You want to hold SOV you're paying out the ass. |

Ceaser Diez
Shadow Operations Inc. CORE Alliance
2
|
Posted - 2012.04.10 19:31:00 -
[253] - Quote
Elijah Craig wrote:nestafarios wrote:... how will this help the new player entering eve for the first time...
It means the newbie who jumps into a Bantam in their first week and straps on a pair of Miner I's can actually make some decent ISK from mining to get started. 
Everyone who plays eve should be a miner! #1 profession for one and all! |

Ranger 1
Ranger Corp
1501
|
Posted - 2012.04.10 19:34:00 -
[254] - Quote
Zifrian wrote:Alice Katsuko wrote:So, just to make sure:
(1) Rogue drones are getting bounties, but will not be dropping any modules aside from scrap metal.
(2) Rogue drone salvage will still be craptastic.
(3) Rogue drone "officer" spawns are still going to be worthless.
(4) Rogue drone DED complexes will still be completely useless, and no new ones are in the pipe, nor is anyone going to look at them in the near future.
(5) Nothing is being done to make mining more interesting, or to increase the local supply of low-end minerals in null. Reposting because these seem to be the common issues all of us in drone regions have with this change. I didn't move to 0.0 to shoot rats for bounties, no items, no unique rewards and then buy crap in jita to get jumped out. I can make craptons of isk in empire and not have to deal with the risk of being in 0.0. In short, increased risk should create increased rewards. You are walking this back without addressing the above.
The interesting thing is that with the belts not being adjusted the drone regions will become the best place in the game to mine high ends.
People that are ratting oriented will likely start moving out (possibly by alliance, wishing to take over someone elses space) while industrialists that have a strong focus on mining will be drawn to the area in droves.
Territories will change hands, bigger fish may try to invade other area's, smaller fish will attempt to move in, roaming gang will be drawn to the area to harvest the larger mining fleets likely to assemble there, teamwork to protect those fleets will become more important that solitary ratting.
All in all, very interesing changes. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Ranger 1
Ranger Corp
1501
|
Posted - 2012.04.10 19:42:00 -
[255] - Quote
Ceaser Diez wrote:Elijah Craig wrote:nestafarios wrote:... how will this help the new player entering eve for the first time...
It means the newbie who jumps into a Bantam in their first week and straps on a pair of Miner I's can actually make some decent ISK from mining to get started.  Everyone who plays eve should be a miner! #1 profession for one and all!
Mining is likely one of the most common starter professions along with missions. Once you get the hang of the game you start making informed decisions about your career path, but you need a place to start earning an income.
That being said, lets not over look the plethora of other options new players now have at their disposal, options which didin't realistically exist in the past. PI would probalby be the most obvious of these, although basic industry will become much more viable now.
When I started out, I tried mining and the logically tried to branch out into T1 production. Obviously mining was a meager existence and the demand for meta 0 modules was non-existant.
Inferno holds the promise of being a brave new universe for the new EVE player. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Herping yourDerp
Federal Navy Academy Gallente Federation
479
|
Posted - 2012.04.10 19:46:00 -
[256] - Quote
if i have drone alloys in my hanger after the patch do the disappear? do they get changed into minerals with my refine skill? perfect refine skill? do they stay but can't be refined? if they can be refined is it the same?
or, will they just never drop again ( which is what i would want)
also are you removing the drone alloys from the highsec missions and exploration? imo they should stay drone loots. |

Strongo
0
|
Posted - 2012.04.10 19:47:00 -
[257] - Quote
The questions have yet been question them self's! In other words their is very important pros and cons to this chart.
1) CCP had point out in balancing our the drone regions, i see one area which went from -.60 to -.27 ? My question is that's not a balance, that's a Nerf to the whole area. They can't change it to like a -.50 ?
2) Other very important question what will the drones drop, and what type of PVE are we looking at for PVE? |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
9
|
Posted - 2012.04.10 19:59:00 -
[258] - Quote
Strongo wrote:The questions have yet been question them self's! In other words their is very important pros and cons to this chart.
1) CCP had point out in balancing our the drone regions, i see one area which went from -.60 to -.27 ? My question is that's not a balance, that's a Nerf to the whole area. They can't change it to like a -.50 ?
2) Other very important question what will the drones drop, and what type of PVE are we looking at for PVE? drone region trusec was abnormally high to deal with the hassle of moving compounds, now you are getting nerfed down to normal levels
enjoy! |

Kalestra Cable
Faust Industries
2
|
Posted - 2012.04.10 19:59:00 -
[259] - Quote
Strongo wrote:The questions have yet been question them self's! In other words their is very important pros and cons to this chart.
1) CCP had point out in balancing our the drone regions, i see one area which went from -.60 to -.27 ? My question is that's not a balance, that's a Nerf to the whole area. They can't change it to like a -.50 ?
2) Other very important question what will the drones drop, and what type of PVE are we looking at for PVE?
Answer to your question 2 given a few pages back.
CCP Affinity wrote:DaDutchDude wrote:Interesting changes which are already shaping EVE mineral markets today.
So a couple of questions: 1) Will Rogue Drones start dropping normal loot? 2) Will Rogue Drones salvage be increased? It seems today their salvage is quite below par. 3) Will you look into Rogue Drone exploration sites and escalations? Currently, their value is very low (who really wants 'augmented' or 'Integrated' drones?) and could use some new modules / blue prints / etc to be as interesting as the pirate faction drops. 4) How long will it take for the insurance values to adjust to the change in mineral prices? Already, the mineral prices have shot up significantly, and I assume the market will take months after this (if not longer) to adjust to the new realities. It seems a bit unfair if the insurance value for T1 ships lags so far behind players don't get compensated for these drastic changes. 5) Your blog doesn't mention this, but there's also talk about eliminating all T1 module drops from all NPCs. Can you confirm? And does that mean less loot, or will the entire loot drop table be revised to replace T1 drops with meta modules, and thereby reducing the chance for meta 4 modules? 1. No - Commander groups have loot tables, regular deadspace rogue drones don't 2. at the moment we have no plans to do this - but who knows! 3. We will definitely look into this :) not confirming we will do anything about it right away but it's definitely on our list of things to investigate 4. Pretty impossible for me to answer that and I am definitely not the person to be doing so - would need to be someone from research and statistics 5. confirmed - they will be replaced with metal scraps
|

De Guantanamo
Dreddit Test Alliance Please Ignore
4
|
Posted - 2012.04.10 20:00:00 -
[260] - Quote
I farm high sec Caldari space in a tengu, like many explorers.
Its stupidly easy and should not be this way. T3 cruisers should be restricted to low sec/null sec plexes.
Tech 3 cruisers should not be able to use gates to high sec complexes. One should not have to have a tengu to be competitive in high sec exploration. Simple as that.
Also, stop being lazy and add DED 9/10s. Fleet staging points do not count. |

Steve Ronuken
Fuzzwork Enterprises
356
|
Posted - 2012.04.10 20:06:00 -
[261] - Quote
One thing about metal scraps. They're pretty much the best Trit compression you can get.
50,000 per m3.
And they'll be a /lot/ more common now. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

The Gard'ner
New Eden's Garden
4
|
Posted - 2012.04.10 20:07:00 -
[262] - Quote
So small time hi sec industrials who need some rare minerals from the compounds will be left hanging to dry cus the few drone missions we get are going to be gone ? How is this helping industry ? All the power will still be in big alliances'hands again. Especially with the new system of modules making. thanks alot CCP you made my game alot less fun
|

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
11
|
Posted - 2012.04.10 20:09:00 -
[263] - Quote
The Gard'ner wrote:So small time hi sec industrials who need some rare minerals from the compounds will be left hanging to dry cus the few drone missions we get are going to be gone ? How is this helping industry ? All the power will still be in big alliances'hands again. Especially with the new system of modules making. thanks alot CCP you made my game alot less fun
go buy them in jita you nitwit |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
11
|
Posted - 2012.04.10 20:09:00 -
[264] - Quote
reminder: things you mine yourself aren't free |

Tarsas Phage
Pain Delivery.
86
|
Posted - 2012.04.10 20:12:00 -
[265] - Quote
De Guantanamo wrote:I farm high sec Caldari space in a tengu, like many explorers.
Its stupidly easy and should not be this way. T3 cruisers should be restricted to low sec/null sec plexes.
Tech 3 cruisers should not be able to use gates to high sec complexes. One should not have to have a tengu to be competitive in high sec exploration. Simple as that.
Also, stop being lazy and add DED 9/10s. Fleet staging points do not count.
Anything can be stupidly easy once you have experience with whatever it is you're talking about.
I was in a sansha 4/10 the other day. Two rooms where the first room needs to be cleared before the gate is unlocked, and the person who got there before me was 60km off the gate kiting rats. So I sat on the locked gate in my Gila, popped out my curators and cleared the room for him, collected my drones and went into the second room and got a C-type repper before he even made it back to the gate. Not my fault the guy was stupid and as 60km off the gate when the room was cleared.
|

Risingson
20
|
Posted - 2012.04.10 20:14:00 -
[266] - Quote
CCP Greyscale wrote:EvilweaselFinance wrote:CCP Greyscale wrote:Neddy Fox wrote:Quote: he added 3 more deadspace sites, bringing us to a point where we now have all 1/10 to 10/10 pirate deadspace sites in game
Sansha 9/10 doesn't exist.. Looking into this one as well  Let me save you some time: you consider the fleet staging points the 9/10 though they're not labeled as such. There are no labeled "9/10s" but the fleet staging point is guaranteed to escalate and drops a-type loot. Correct on all points, this is working mostly as intended, good knowledge 
then i would say that Angel Mineral Acquisition Outpost and Serpentis Logistical Outpost are the missing 6/10 plexes. If thats the case they should drop cruiser sized A-Type loot instead of bs sized C-Type. Plus i am not sure if both do spawn in nullsec as regular 6/10s do ?? Eveeye.com-á- New Eden Bordcomputer Systems |

Alice Katsuko
Terra Incognita Intrepid Crossing
88
|
Posted - 2012.04.10 20:18:00 -
[267] - Quote
Ranger 1 wrote:Zifrian wrote:Alice Katsuko wrote:So, just to make sure:
(1) Rogue drones are getting bounties, but will not be dropping any modules aside from scrap metal.
(2) Rogue drone salvage will still be craptastic.
(3) Rogue drone "officer" spawns are still going to be worthless.
(4) Rogue drone DED complexes will still be completely useless, and no new ones are in the pipe, nor is anyone going to look at them in the near future.
(5) Nothing is being done to make mining more interesting, or to increase the local supply of low-end minerals in null. Reposting because these seem to be the common issues all of us in drone regions have with this change. I didn't move to 0.0 to shoot rats for bounties, no items, no unique rewards and then buy crap in jita to get jumped out. I can make craptons of isk in empire and not have to deal with the risk of being in 0.0. In short, increased risk should create increased rewards. You are walking this back without addressing the above. The interesting thing is that with the belts not being adjusted the drone regions will become the best place in the game to mine high ends. People that are ratting oriented will likely start moving out (possibly by alliance, wishing to take over someone elses space) while industrialists that have a strong focus on mining will be drawn to the area in droves. Territories will change hands, bigger fish may try to invade other area's, smaller fish will attempt to move in, roaming gang will be drawn to the area to harvest the larger mining fleets likely to assemble there, teamwork to protect those fleets will become more important that solitary ratting. All in all, very interesing changes.
Belts in the drone regions are no different from belts elsewhere. The big problem, and one that has been pointed out repeatedly elsewhere is that there are no good sources of low-end minerals in null. That is, the only time folk will mine low ends is so that they can roll and respawn a hidden belt for additional high-ends, and that is done only by big multi-player operations or by players who run a half-dozen max-skilled Hulks for hours at a time. What CCP should have done was introduce the miner equivalent of Plush compound, which is a huge source of tritanium and also accounts for half the value of a Drone Patrol or Horde. Or something similar.
As always: I don't have anything against buffing mining or removing drone alloys, so long as it's not done in isolation. |

nestafarios
Shadow Operations Inc. CORE Alliance
3
|
Posted - 2012.04.10 20:19:00 -
[268] - Quote
EvilweaselFinance wrote:The Gard'ner wrote:So small time hi sec industrials who need some rare minerals from the compounds will be left hanging to dry cus the few drone missions we get are going to be gone ? How is this helping industry ? All the power will still be in big alliances'hands again. Especially with the new system of modules making. thanks alot CCP you made my game alot less fun
go buy them in jita you nitwit
someone still has to put em in Jita for sale, oh wait, that would still be the big alliances who have unlimited access to the resources, so the prices are still going up.
so yeah big alliances still have the game in control
"The overall goal of all these changes is to make the drone regions more economically balanced, and to reduce the downward pressure on mineral prices from the drone regions so mining becomes more profitable." (CCP affinity)
I have yet to see where the pressure on mins is downward, they have been steadily going up. |

Deathwing Reborn
26
|
Posted - 2012.04.10 20:21:00 -
[269] - Quote
Steve Ronuken wrote:One thing about metal scraps. They're pretty much the best Trit compression you can get.
50,000 per m3.
And they'll be a /lot/ more common now.
Dont say that, If CCP comes to their senses and really starts thinking about what they are doing they will get rid of those as well because they will be hurting miners just like alloys. |

Adunh Slavy
Ammatar Trade Syndicate
577
|
Posted - 2012.04.10 20:24:00 -
[270] - Quote
nestafarios wrote: I have yet to see where the pressure on mins is downward, they have been steadily going up.
Take a look at some five year price trends and get back to us. |

Palovana
Inner Fire Inc.
197
|
Posted - 2012.04.10 20:24:00 -
[271] - Quote
Condensed Veldspar wrote:What will happen to the Rogue Drone alloys sat in peoples hangers? will they turn into Minerals on patch day? Just dissapear? or turn into rare items like some of those things out there you don't see often anymore?
I think they should stay, considering the hassle CCP got from some item collectors when no-longer-used items were removed from the game. Please support: export of settings in editable format
Your stuff goes here. |

Haifisch Zahne
HZ Corp
1
|
Posted - 2012.04.10 20:43:00 -
[272] - Quote
I can't seem to get to the end of the comments while reading them page after page, so let me just say, if you do not put legends on a graph, it is completely and utterly meaningless and useless. Put legends on graphs. This was almost the first thing I was taught with graphs. As a piece of art, it is dull and lacks any artistic talent
CCP, you are going to extreme lengths and taking numerous measure to "get inflation under control". Well, there is an expression, "take baby steps". You have I don't know how many different ways coming in the next release. Some include: lowring mission bounties, Vanguard Incursions (8M new ISK into the economy since their introduction, and it's not a problem?), fees and taxes changes (Fanfest made it clear this was going to be a huge change), drone doodies, etc
Do you really have such confidence in your economics knowledge of the game to know what will happen
I'd point out that your economics wiz at the company stated at Fanfest that ship destruction is not an ISK sink. Well, it is a loss of "potential" ISK (i.e., of anything not looted or salvaged). This value is gone
And, let me point out, PLEX demand has increased from a practical trickle to a staggering 100,000/month (25% of the market). This wasn't included in the balance books at Fanfest. By your economics wiz's understanding, I suppose there is no "net flux" of ISK into the economy. But, I'd like to know how this exchange of Real vs. Virtual goods doesn't affect the economy. It showed nowhere
So, are you really sure of your economic knowledge of the game? |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
11
|
Posted - 2012.04.10 20:51:00 -
[273] - Quote
nestafarios wrote: someone still has to put em in Jita for sale, oh wait, that would still be the big alliances who have unlimited access to the resources, so the prices are still going up.
yeah us big alliances really care about arkanor
if you're that insane about avoiding the taint of 0.0 go daytripping in a wormhole |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
11
|
Posted - 2012.04.10 20:52:00 -
[274] - Quote
also would you like 200b worth of technetium it seems that's this week's shipment |

Steve Ronuken
Fuzzwork Enterprises
356
|
Posted - 2012.04.10 20:53:00 -
[275] - Quote
Haifisch Zahne wrote:I'd point out that your economics wiz at the company stated at Fanfest that ship destruction is not an ISK sink. Well, it is a loss of "potential" ISK (i.e., of anything not looted or salvaged). This value is gone.
The value might be gone. But the isk which was paid for it remains.
ISK Faucet - Something that puts new isk into the game ISK Sink - Something that takes isk out of the game.
We're not talking about assets.
If anything, ship destruction feeds inflation by:
- Reducing the assets in the game. Where A isk = B assets, it's now A isk = B - C Assets. So the isk becomes worth less.
- Introducing more ISK by insurance.
FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Davo OHno
The Sagan Clan Persona Non Gratis
2
|
Posted - 2012.04.10 20:55:00 -
[276] - Quote
CCP Affinity wrote:Blakslabeth wrote:So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog.
but.. think of the miners dude! They need love too <3
I love my miners, but... the issue with drones is that there are no faction drops. EVER!!! Will there be some kind of module drops, reduced quantity of compounds? The occasional HUGE bounty???
Seems there should be something to compensate for the lack of the occasional BIG faction drops from Rats, and plex sites. In drone space, that is not an eventuality, drones don't drop faction mods or such. So the balance was the drone compounds, but it doesn't seem that a bounty will fairly compensate for that which is removed.
More expensive ships... If we are making it easier to get into bigger ships with the changes in skills, but making harder to make isk, the newer player is stuck in their cruiser for a much longer time. The mission rewards, and bounties (or insurance), don't increase with the market. Thus the new player/mission runner, is grinding much longer for that BS. At least he should be grinding much longer for two BS's, if he/she follows the golden rule of EVE. Don't fly what you can't afford to lose. (seen the price of BS's lately?)
|

MotherSammy
House Aratus Fatal Ascension
4
|
Posted - 2012.04.10 20:57:00 -
[277] - Quote
CCP just can't stop making the right changes! |

Indahmawar Fazmarai
The I and F Taxation Trust
462
|
Posted - 2012.04.10 21:02:00 -
[278] - Quote
Began reading the devblog hoping it was about showing some love for hisec, then quickly realized it just was about some random nullsec crap. 
Don't mislead readers, CCP Guard, just call it "giving more to uberalliances #8,457" and save us a couple minutes, thank you. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |

Steve Ronuken
Fuzzwork Enterprises
356
|
Posted - 2012.04.10 21:03:00 -
[279] - Quote
One other effect of rising mineral prices.
Tech 2 frigates become a lot more viable.
Take a look at http://www.fuzzwork.co.uk/blueprints/11371/-4/5/0/5
That's a Wolf. The majority of its cost comes from non-mineral sources. Increasing mineral prices by a factor of 10 would add on the order of 12 million (this is a Eyeballed figure. Don't quote me) That's a 50% rise. For a 1000% rise in mineral prices. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Draconus Lofwyr
The Green Cross Red Alliance
10
|
Posted - 2012.04.10 21:07:00 -
[280] - Quote
i see one more reason the mineral and ship prices will go up as well, because of the current sov system, it encourages churn over fights. big alliance moves into area, flips everything, gets bored and moves elsewhere for more sov flip churn. leaving the current space vacant for another big alliance to flip. so the industrialists can never really get settled in for a long production process.
You want to encourage an inferno? change the sov mechanics so an alliance can not gain or loose massive regions in days, make each system a fight. Hell the old sov days of pos spamming at least had its own built in mechanism of slowing down the front so you had to fight. where a single small alliance could hold a system because it could logistical support the pos's long enough to be a royal pain to the invaders.
Can we start fighting on fronts, instead of TCU's? this will give the industrialists some time to settle in for mining and building without having to evac every month or 2.
|

drdxie
Federal Navy Academy Gallente Federation
72
|
Posted - 2012.04.10 21:10:00 -
[281] - Quote
So Incursions get "rebalanced" drones get "rebalanced" what happens to moon goo?? The PI on a planets shifts and we keep having to move extractors.. why not do this for moons, let them run out of one type of raw material and another "spawns" make moon mining fun again .... .
For the fools who hate carebears.. moon mining is carebearing 
|

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
16
|
Posted - 2012.04.10 21:34:00 -
[282] - Quote
Indahmawar Fazmarai wrote:Began reading the devblog hoping it was about showing some love for hisec, then quickly realized it just was about some random nullsec crap.  Don't mislead readers, CCP Guard, just call it "giving more to uberalliances #8,457" and save us a couple minutes, thank you. hello extremely dimwitted poster "Indahmawar Fazmarai"
while you are woe-is-me-ing it up check the price of trit in jita and other minerals mined in highsec
process this, then ponder why nobody takes you seriously |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
16
|
Posted - 2012.04.10 21:34:00 -
[283] - Quote
drdxie wrote:So Incursions get "rebalanced" drones get "rebalanced" what happens to moon goo?? The PI on a planets shifts and we keep having to move extractors.. why not do this for moons, let them run out of one type of raw material and another "spawns" make moon mining fun again ....  . For the fools who hate carebears.. moon mining is carebearing  ring mining |

Gevlin
Universal Might DSM FOUNDATION
131
|
Posted - 2012.04.10 21:39:00 -
[284] - Quote
when sleepers came out there was talk of eventually increasing the AI in Null sec and slowly working its way up to high sec. is there still talk about it? would the programing more than just a little thing?
Out side of incursion and Worm hole space is there a plan to increase the AI?
I would love the option to increase or Scale the AI in my missions so I can do them in groups and use them as training simulations for real PVP. Just keep the isk reward the same
It would spice up the missions and allow me to train PVE newbs about the basics of PVP combat so when we get wardecced we will be more prepared. As it is ECM really has no place in Missions I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

Freelancer117
Obsidian Tigers
23
|
Posted - 2012.04.10 21:49:00 -
[285] - Quote
Just pre-ordered Guild Wars 2, WOOT
while the rest of New Eden Burns in Inferno,
I'll be docked ship spinning and chatting in GW2 / Eve
now that's carebearing 2.0 
Who is with me ? |

Ranger 1
Ranger Corp
1502
|
Posted - 2012.04.10 21:52:00 -
[286] - Quote
Alice Katsuko wrote:Ranger 1 wrote:Zifrian wrote:Alice Katsuko wrote:So, just to make sure:
(1) Rogue drones are getting bounties, but will not be dropping any modules aside from scrap metal.
(2) Rogue drone salvage will still be craptastic.
(3) Rogue drone "officer" spawns are still going to be worthless.
(4) Rogue drone DED complexes will still be completely useless, and no new ones are in the pipe, nor is anyone going to look at them in the near future.
(5) Nothing is being done to make mining more interesting, or to increase the local supply of low-end minerals in null. Reposting because these seem to be the common issues all of us in drone regions have with this change. I didn't move to 0.0 to shoot rats for bounties, no items, no unique rewards and then buy crap in jita to get jumped out. I can make craptons of isk in empire and not have to deal with the risk of being in 0.0. In short, increased risk should create increased rewards. You are walking this back without addressing the above. The interesting thing is that with the belts not being adjusted the drone regions will become the best place in the game to mine high ends. People that are ratting oriented will likely start moving out (possibly by alliance, wishing to take over someone elses space) while industrialists that have a strong focus on mining will be drawn to the area in droves. Territories will change hands, bigger fish may try to invade other area's, smaller fish will attempt to move in, roaming gang will be drawn to the area to harvest the larger mining fleets likely to assemble there, teamwork to protect those fleets will become more important that solitary ratting. All in all, very interesing changes. Belts in the drone regions are no different from belts elsewhere. The big problem, and one that has been pointed out repeatedly elsewhere is that there are no good sources of low-end minerals in null. That is, the only time folk will mine low ends is so that they can roll and respawn a hidden belt for additional high-ends, and that is done only by big multi-player operations or by players who run a half-dozen max-skilled Hulks for hours at a time. What CCP should have done was introduce the miner equivalent of Plush compound, which is a huge source of tritanium and also accounts for half the value of a Drone Patrol or Horde. Or something similar. As always: I don't have anything against buffing mining or removing drone alloys, so long as it's not done in isolation. The True Sec values in the Drone regions currently has a separate but equal effect on the quality of the belts in the Drone regions. While the True Sec value will be adjusted down in all other area's, it will remain the same for the belts. In this respect the Drone regions will be superior to most others.
If you chose not to take advantage of this fact, that is your own affair.
As far as not having good sources for low ends...   
Those big bumpy things you occasionally run into when ratting are called asteroids, and they are full of them... literally on your doorstep. If you don't have the man power or will to mine it, even though it is essential for any industry you might like to do, that is something YOU need to address. Don't worry, you should be getting reinforcements on the mining front soon enough.
If you still seriously think you don't have access to low-ends, l suggest you learn how to place buy orders in Jita for them... or better yet for metal scraps. Then you can use the same logistics train you used to haul high ends / alloys out to bring your low ends in.
Now stop being obtuse. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Davor
Merch Industrial Goonswarm Federation
27
|
Posted - 2012.04.10 21:52:00 -
[287] - Quote
Indahmawar Fazmarai wrote:Began reading the devblog hoping it was about showing some love for hisec, then quickly realized it just was about some random nullsec crap.  Don't mislead readers, CCP Guard, just call it "giving more to uberalliances #8,457" and save us a couple minutes, thank you.
So bitter.
Anyway, how does CCP justify giving rogue drones an item that has greater density than a stellar core, while allowing them to move about in space?
Scrap metal is 10,000kg of mass per 0.01 m3 of volume.
How do rogue drones possess the technology to haul around small pieces of black hole? Is this their power source?
I WANT ANSWERS CCP! |

None ofthe Above
164
|
Posted - 2012.04.10 22:01:00 -
[288] - Quote
Steve Ronuken wrote:One thing about metal scraps. They're pretty much the best Trit compression you can get.
50,000 per m3.
And they'll be a /lot/ more common now.
Heh, that makes me want a Metal Scraps BPO.
All in all I do very much like the direction of these changes, but I wish CCP would learn subtlety. "Mineral Shock" isn't covering what we are seeing here, let alone what is to come. Already inflation is rampant (yes it really is inflation, even if it's caused by speculation of future inflationary moves). While it may make some miners happy for a short while, Hulkajitageddon will take care of that, and buying new Hulks will be ruinous. I predict a fall in PLEX as people get frustrated after these two releases unless the current course is changed, price of just about everything else is headed through the roof.
There are a number of changes going in at once, botters being banned (yay!), drone droppings elimination, elimination of level 0s (which honestly are rarely used for anything but reprocessing with some exceptions like ammo and drones).
One wonders if CCP understands the impact of "Shaking the Ant Farm" (which makes me not feel particularly valued by the way) and when does that turn into kicking the ant-hill?
These things could be done in stages to lessen the impact, and perhaps not so all or nothing.
For example: Adjust drone drops down 25% and give 25% of the target bounty. In the next pass you could move to 50-50, and so on. To be honest it might be worth while to keep some of the droppings, perhaps ending up at 75/25%. They do provide something interesting and different.
Bot-bans are fine by themselves, the market can recover from that, but these added pressures are starting to create major volatility, just in anticipation. (Maybe it will calm down with more certainty.)
T0s could have been cut in half or lessened by 25% or so. But why use a scalpel when its more fun to swing the sledge and watch the chaos, eh?
Feels futile to post this though, most feedback gets brushed aside and CCP keeps rolling the dice. One wonders if you've heard of Gambler's Ruin? Where is your staff economist? Does he just sit there and say "that will be interesting?" I bet he's learning a lot about what happens when you really screw with an economy.
Please, learn the value of subtlety. (Also applicable to ship balancing, btw.)
|

Draconus Lofwyr
The Green Cross Red Alliance
10
|
Posted - 2012.04.10 22:13:00 -
[289] - Quote
None ofthe Above wrote:
Feels futile to post this though, most feedback gets brushed aside and CCP keeps rolling the dice. One wonders if you've heard of Gambler's Ruin? Where is your staff economist? Does he just sit there and say "that will be interesting?" I bet he's learning a lot about what happens when you really screw with an economy.
Please, learn the value of subtlety. (Also applicable to ship balancing, btw.)
he's probably locked in his office twitching at the numbers and trying not to run for the ice hills in panic.
I would love to see CCP take this opportunity to add more named and new drone modules into the game, remove alloys, add some faction and queen spawn items.
rogue queen Drone Link Augmenters anyone?
|

Buzzy Warstl
The Strontium Asylum
104
|
Posted - 2012.04.10 22:39:00 -
[290] - Quote
EvilweaselFinance wrote:reminder: things you mine yourself aren't free Neither is isk. |

Histocomp
BSC LEGION Tactical Narcotics Team
2
|
Posted - 2012.04.10 22:53:00 -
[291] - Quote
Who doesn't like a good resource shortage to go with their dark internet spaceship game? I'm personally looking forward to the upcoming market shocks. This type of volatility keeps things interesting. Lots of opportunities to make a killing in the next couple months, or lose it all too. It also shifts the economics of flying some of the T1 hulls, particularly the T1 cruisers and frigs. With drakes going up in price, more people might take a look at dusting off some all cruiser fits and taking them out for a spin, as price-wise the hulls are (and look to be in the future) more economical. Also, I'm assuming that the increase in mineral costs will drive the price of Titans through the roof .
|

Hito-Shura
Federal Navy Academy Gallente Federation
54
|
Posted - 2012.04.10 22:56:00 -
[292] - Quote
They said that they filled in all the gaps in the DED sites last march...
But I have yet to see a Serpentis 6/10 and I haven't heard of anyone finding an Angel 6/10
Do these exist? |

Eoin Donovan
The Soul Society Persona Non Gratis
3
|
Posted - 2012.04.10 22:57:00 -
[293] - Quote
Im curious, does the fact that they have bounties mean that we will now get sec for killing them?
Anyway, glad they are making this change, i never really understood why drones didnt get bounties!! |

Freelancer117
Obsidian Tigers
23
|
Posted - 2012.04.10 23:07:00 -
[294] - Quote
Oh almost forgot,
This is at you CCP/CSM;
Inferno will ONLY work if you reduce the (base) bill of materials on all ORE mining ship Blueprints
avg pool / pond has more little fish then big fish, where the little fish are easier reproduced  |

Mirei Jun
Right to Rule G00DFELLAS
34
|
Posted - 2012.04.10 23:18:00 -
[295] - Quote
Oh dear, I wrote this two months ago... Funny how it applies now. I really hope this problem is considered:
http://mjinspace.blogspot.com/2012/02/that-dirty-thing-called-mining.html |

Ranger 1
Ranger Corp
1502
|
Posted - 2012.04.10 23:28:00 -
[296] - Quote
On the other hand, the mining community might consider:
Learning how a Hulk "can" be tanked to withstand even a Tornado gank attempt.
Or alternatively, and much more importantly,
Learning the rudimentary skill of being alert enough to not be there when the gank attempt happens.
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Vince Snetterton
Imperial Academy Amarr Empire
57
|
Posted - 2012.04.10 23:40:00 -
[297] - Quote
Going to love to see CCP's reaction in say July when all the newish players are screaming about 70M T1 battlecruisers, and the only way they can pay for them is to compete in high sec belts with the mining bots, all the while dodging more gankers and all the griefers under the new war dec mechanic.
And high sec takes another hit.
|

Rawls Canardly
Phoenix Confederation
24
|
Posted - 2012.04.11 00:03:00 -
[298] - Quote
If you want incursions to be interesting, make the spawn triggers completely random. (sometimes killing the full wave, sometimes individual kills, sometimes aggro drawn... never the same way twice. Predictability in a game is dull.) |

Cryo Huren
GoonWaffe Goonswarm Federation
13
|
Posted - 2012.04.11 00:04:00 -
[299] - Quote
Are these trigger changes applying to just incursions or all anomalies? |

Endeavour Starfleet
794
|
Posted - 2012.04.11 00:08:00 -
[300] - Quote
So CCP you get called out on this BS of a nerf called an "Iteration" And predictable you retreat into no posting mode.
Ill repeat in case you forgot. Where is the fixes on Mothership spawn time? Where is the fixes on mothership loot theft by scripts?
Where are the fixes for going AFK while cloaked for nullsec?
Where are the Structure HP buffs for mining vessels?
Why is this crap going in while badly needed fixes I noted above go on the backburner? |

Rawls Canardly
Phoenix Confederation
24
|
Posted - 2012.04.11 00:08:00 -
[301] - Quote
Cryo Huren wrote:Are these trigger changes applying to just incursions or all anomalies? This is CCP we're talking about, doing that would take effort. |

Cryo Huren
GoonWaffe Goonswarm Federation
13
|
Posted - 2012.04.11 00:13:00 -
[302] - Quote
Rawls Canardly wrote:Cryo Huren wrote:Are these trigger changes applying to just incursions or all anomalies? This is CCP we're talking about, doing that would take effort.
Well If it applies to anomalies I can just warp my Ishtar into a anomaly and go afk for 30 minutes and come back to 25mil |

Emissary Apollo
Aggressive Intentions
0
|
Posted - 2012.04.11 00:19:00 -
[303] - Quote
I think this is the "Lowsec" buff I've been waiting for! Attention miners! There are plenty of juicy rocks down that way . |

Kamuria
Science and Trade Institute Caldari State
10
|
Posted - 2012.04.11 00:23:00 -
[304] - Quote
Those tweaks are interesting, but they are only tweaks, so nothing that exciting.
Since miners are getting some love back i'd make their ships more resistant. After all, all they have is cargo space, everything else composing the ship should be about resistance... I'm no miner, i'll let them push the idea further.
Since you're touching PVE content and doing only easy tweaks, why not boost the LP rewards for Distribution missions. I had to grind some standing for R&D and I was disgusted by the low amount of LP given. Running LVL 3 combat earned me between 680 LP and 2900 LP + bounties + loot + mission rewards, running a LVL 4 distribution missions gave me a steady 680 LP + mission rewards. That sucks big time |

Gizznitt Malikite
Agony Unleashed Agony Empire
261
|
Posted - 2012.04.11 00:35:00 -
[305] - Quote
1.) I have 100's of drone alloys sitting in my hangar. Will these be removed from the game?
2.) How about ammo loot. Will ammo be removed from the loot table and replaced with a metal scrap unit, too?
|

Xorv
Questionable Acquisitions
234
|
Posted - 2012.04.11 00:48:00 -
[306] - Quote
Putting Mineral gathering back in the hands of miners is a good change. High Sec Incursions and lvl 4s really needs adjustments, much in the same way as Nicky Santoro and his brother get near the end of the movie Casino. |

TheButcherPete
Titan Inc. Apocalyptic Legion.
116
|
Posted - 2012.04.11 01:54:00 -
[307] - Quote
CCP Affinity wrote:Blakslabeth wrote:So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog.
but.. think of the miners dude! They need love too <3
Sorry, but I don't give a damn about Hulk miners. I am a Gunminer. Hulk miners should stop Hulk mining and join the more profitable Gunmining. My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
89
|
Posted - 2012.04.11 01:58:00 -
[308] - Quote
Terrorfrodo wrote:Good, you made mining profitable again. I always thought it was wrong that the main source of minerals was not mining, but shooting things. Mining was screwed up by botting. Tears will be shed and pants will need to be changed all round. |

Soren Cassion
Cassion Enterprises
3
|
Posted - 2012.04.11 02:06:00 -
[309] - Quote
Well, I like the idea of less mining-with-guns, but there's a better solution: Make the NPCs more challenging and have less of them. I gotta love CCP, but y'all are terrible at making revisions to your product. Invention of new ideas seems to be the big thing at CCP but getting a decent system to be great seems to be out of your area of expertese.
If you just made NPCs more challenging, you'd have more noobs and carebears trained to fight like the rest of the community does vs powerful small gangs. If this happened, it would also impact the loot drops, as fewer ships to loot equals less mining by gun. ECM would be useful vs NPCs... the list goes on and on.
Prices of minerals are going up. I'm an industrialist, and I'm holding out to see where it tops out. I don't really care how far up it goes, since I'll make my percentage in any case. I may lose a ship of raw materials occasionally, but that's much less than what miners risk in belts.
My view on Eve is that it's currently a game marked for death. With a community of players and developers who don't care about retaining new subscribers, Eve is going to join the dinosaurs soon. I can't believe that this thread was spun as a benefit to miners at all - it won't help miners as they'll just be more prone to ganking. They'll be flying more expensive ships with more expensive cargo. What pirate wouldn't love that? As mining is often one of the first professions many players start out in, it will probably create a lot of rage quits, too. I can only assume at this point that this is CCP's intent. |

Vikarion
State Trade Consortium
16
|
Posted - 2012.04.11 02:08:00 -
[310] - Quote
CCP Affinity wrote:Blakslabeth wrote:So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog.
but.. think of the miners dude! They need love too <3
You have the best (imo) avatar yet. Very stylish. Also, I like these changes. |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
89
|
Posted - 2012.04.11 02:11:00 -
[311] - Quote
CCP Greyscale wrote:1. Are you aware that no one in game has seen an Angel Cartel or Serpentis DED 6/10 site 2. Are you guys aware that the new DED 3/10s have the same initial signal strength as the DED 4/10s? None of the other DED sites share signal strengths. ( Example3. Are you guys aware that when you added deadspace Invulnerability fields, Angel Cartel became the only faction dropping cruiser A-type loot in highsec? [/quote] I stopped doing exploration, when the first Crucible came out, sites got buffed, but now they are back to absolute rubbish again.
Tears will be shed and pants will need to be changed all round. |

Bienator II
madmen of the skies
665
|
Posted - 2012.04.11 02:51:00 -
[312] - Quote
i am not a mission farmer, but if you replace meta 0 items with scrabs (or let drones drop scraps or something like that) you only cover the tritanium. Currently, if you reprocess the crap items you get other materials too, right? a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Cpt Underpants
Goonswarm Federation
1
|
Posted - 2012.04.11 02:54:00 -
[313] - Quote
I look forward to the price of Zydrine returning to near it's pre-drone region price of 4000+ isk/unit.
Inflation's a ***** unless you anticipated the changes. Lurk more - http://i39.tinypic.com/2nktoiq.gif |

LarpingBard
Pendragon Exploration STR8NGE BREW
3
|
Posted - 2012.04.11 04:57:00 -
[314] - Quote
This sounds like a great change -- don't get me wrong.
I just hope balancing comes in on the mining side...
Choose any combination:
A) Re-balance (reduce) minerals required for manufacturing.  B) Reduce mining cycle times  C) Increase mining yields  D) Reduce mineral size in m3.  E) Increase tank on mining barges 
All this to say, YES miners need to be needed, but DON'T cause hyperinflation. 
As for drone anoms, I'm trusting you guys. You promised that you learned your lesson from Incarna. I'm sure you all have something special planned other than "bounties".
That being said, I can see CCP making drone space a crappy 0.0 space so that small alliances can move in and hold an area that the powerblocs don't really want. |

Nendail Smith
Lockheed Nighthawk
25
|
Posted - 2012.04.11 05:04:00 -
[315] - Quote
Alx Warlord wrote:Lyrrashae wrote:Alx Warlord wrote:
[...]
Now we just need a cloak hunter ship to prevent people from ruining the industrial level of the systems by staying there cloaked until it reaches 0...
[...]
THX CCP! You are doing a wonderful work!
Oh for ****'s sakes... This over-entitled whinging crap again... No, you don't.Team up and make the effort to secure your space to the point that the big, bad, scawwy cloakie knows he practically can't decloak without getting insta-popped. And if you refuse to do that, then you deserve to lose the benefits of your space. Does a good hotdop worth losing a tec2 frigate? yes. Does a mining barge fleet risk going to a belt in a system is filed with neutrals in local? no. People olny mine when it is profitable, risking to lose a Hulk is not, so or ccp makes it and gives a way to fight cloaked ships and remove them from system, or the economy will have a hard time ahead. The problem of afk cloakers are that you can't do nothing to remove them once they are there. and yes, it kills the system economy, no matter how fortified is the system defenses! once the afk cloaker spots a miinning barge fleet, it just needs to open um a cyno and spike the local and maybe kill 1 ship to ruin the operation for the day and the economy of the system..
Change systems and stop crying about cloak. |

Nendail Smith
Lockheed Nighthawk
25
|
Posted - 2012.04.11 05:09:00 -
[316] - Quote
Soren Cassion wrote:Well, I like the idea of less mining-with-guns, but there's a better solution: Make the NPCs more challenging and have less of them. I gotta love CCP, but y'all are terrible at making revisions to your product. Invention of new ideas seems to be the big thing at CCP but getting a decent system to be great seems to be out of your area of expertese.
If you just made NPCs more challenging, you'd have more noobs and carebears trained to fight like the rest of the community does vs powerful small gangs. If this happened, it would also impact the loot drops, as fewer ships to loot equals less mining by gun. ECM would be useful vs NPCs... the list goes on and on.
Prices of minerals are going up. I'm an industrialist, and I'm holding out to see where it tops out. I don't really care how far up it goes, since I'll make my percentage in any case. I may lose a ship of raw materials occasionally, but that's much less than what miners risk in belts.
My view on Eve is that it's currently a game marked for death. With a community of players and developers who don't care about retaining new subscribers, Eve is going to join the dinosaurs soon. I can't believe that this thread was spun as a benefit to miners at all - it won't help miners as they'll just be more prone to ganking. They'll be flying more expensive ships with more expensive cargo. What pirate wouldn't love that? As mining is often one of the first professions many players start out in, it will probably create a lot of rage quits, too. I can only assume at this point that this is CCP's intent.
LOL Yeah the cost of hulks are going to go through the roof because the primary cost of building one is in the invention which is.... Oh wait, invention has nothing to do with mineral cost so that part won't be affected by the mineral prices. The t1 vessel in the hulk parts are almost nothing. Why is it that some idiot always thinks he has the economical outcome all figured out every time a change happens and it's always the grim reaper version? Apparently everyone is smarter than the economist who takes care of the market?
I knew your post was uninformed the minute you said "If you just." If you just is code for, "I'm about to say something that is 100% my opinion, I have done no research on the topic at all and I just want to cry about this issue." |

Endeavour Starfleet
794
|
Posted - 2012.04.11 05:16:00 -
[317] - Quote
Nendail Smith wrote:Alx Warlord wrote:Lyrrashae wrote:Alx Warlord wrote:
[...]
Now we just need a cloak hunter ship to prevent people from ruining the industrial level of the systems by staying there cloaked until it reaches 0...
[...]
THX CCP! You are doing a wonderful work!
Oh for ****'s sakes... This over-entitled whinging crap again... No, you don't.Team up and make the effort to secure your space to the point that the big, bad, scawwy cloakie knows he practically can't decloak without getting insta-popped. And if you refuse to do that, then you deserve to lose the benefits of your space. Does a good hotdop worth losing a tec2 frigate? yes. Does a mining barge fleet risk going to a belt in a system is filed with neutrals in local? no. People olny mine when it is profitable, risking to lose a Hulk is not, so or ccp makes it and gives a way to fight cloaked ships and remove them from system, or the economy will have a hard time ahead. The problem of afk cloakers are that you can't do nothing to remove them once they are there. and yes, it kills the system economy, no matter how fortified is the system defenses! once the afk cloaker spots a miinning barge fleet, it just needs to open um a cyno and spike the local and maybe kill 1 ship to ruin the operation for the day and the economy of the system.. Change systems and stop crying about cloak.
AFK cloaking needs to be addressed. And to be frank everyone else is being nerfed it is about time for this form of near risk free PVP to be balanced as well.
Cloak timer or my plan that involves being detectable after a certain about of time sitting in one grid. |

Nendail Smith
Lockheed Nighthawk
25
|
Posted - 2012.04.11 05:18:00 -
[318] - Quote
TheButcherPete wrote:CCP Affinity wrote:Blakslabeth wrote:So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog.
but.. think of the miners dude! They need love too <3 Sorry, but I don't give a damn about Hulk miners. I am a Gunminer. Hulk miners should stop Hulk mining and join the more profitable Gunmining.
Well at least you acknowledge your dismay has nothing to do with game balancing issues and it is all about you and how you want to play the game. I'm glad we got that out of the way. |

Nendail Smith
Lockheed Nighthawk
25
|
Posted - 2012.04.11 05:19:00 -
[319] - Quote
Endeavour Starfleet wrote:Nendail Smith wrote:Alx Warlord wrote:Lyrrashae wrote:Alx Warlord wrote:
[...]
Now we just need a cloak hunter ship to prevent people from ruining the industrial level of the systems by staying there cloaked until it reaches 0...
[...]
THX CCP! You are doing a wonderful work!
Oh for ****'s sakes... This over-entitled whinging crap again... No, you don't.Team up and make the effort to secure your space to the point that the big, bad, scawwy cloakie knows he practically can't decloak without getting insta-popped. And if you refuse to do that, then you deserve to lose the benefits of your space. Does a good hotdop worth losing a tec2 frigate? yes. Does a mining barge fleet risk going to a belt in a system is filed with neutrals in local? no. People olny mine when it is profitable, risking to lose a Hulk is not, so or ccp makes it and gives a way to fight cloaked ships and remove them from system, or the economy will have a hard time ahead. The problem of afk cloakers are that you can't do nothing to remove them once they are there. and yes, it kills the system economy, no matter how fortified is the system defenses! once the afk cloaker spots a miinning barge fleet, it just needs to open um a cyno and spike the local and maybe kill 1 ship to ruin the operation for the day and the economy of the system.. Change systems and stop crying about cloak. AFK cloaking needs to be addressed. And to be frank everyone else is being nerfed it is about time for this form of near risk free PVP to be balanced as well. Cloak timer or my plan that involves being detectable after a certain about of time sitting in one grid.
ROFLMAO! Near risk fee pvp in a cloaking ship. OMGosh I hope CCP doesn't take people like you seriously. |

Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
94
|
Posted - 2012.04.11 05:25:00 -
[320] - Quote
Another new bold change, I like. Though variety is good (in rat payouts), for the sake of normal mining,, mining with guns has to go.
Also with that, people who farm drones might like it better, now they can optionally salvage drones, instead of mandatory, I once did a site of drones and forgot to bookmark stuff (or took too long) and lost countless millions in drone goo.
affects will be had on market, but it will be for the better having a economy being based more on reality, less bots, less mining with guns. |

Xorv
Questionable Acquisitions
234
|
Posted - 2012.04.11 06:09:00 -
[321] - Quote
Endeavour Starfleet wrote: AFK cloaking needs to be addressed. And to be frank everyone else is being nerfed it is about time for this form of near risk free PVP to be balanced as well.
Cloak timer or my plan that involves being detectable after a certain about of time sitting in one grid.
All your plans and ideas are terrible, as are your posts.
PS. ... Remove Local Chat Intel!
|

SuperBeastie
Martyr's Vengence Test Alliance Please Ignore
66
|
Posted - 2012.04.11 06:28:00 -
[322] - Quote
Quote:DED Complexes Get Even More Love
Ratters and mission runners receive a wave of new DED content for Blood Raider, Sansha and Serpentis pirate factions. Over 50 sites have been added, bringing new challenges and an array of new high-end modules that are sure to please those lucky enough to procure them.
50 sites and new mods were planned and all we got were 3 low end sites.
|

Tiger's Spirit
Troll Hunters INC.
61
|
Posted - 2012.04.11 06:40:00 -
[323] - Quote
So, another ISK nerf. |

Indahmawar Fazmarai
The I and F Taxation Trust
463
|
Posted - 2012.04.11 06:57:00 -
[324] - Quote
Davor wrote:Indahmawar Fazmarai wrote:Began reading the devblog hoping it was about showing some love for hisec, then quickly realized it just was about some random nullsec crap.  Don't mislead readers, CCP Guard, just call it "giving more to uberalliances #8,457" and save us a couple minutes, thank you. So bitter.
Yay, apparently i'm in permabitter mode. I completely tought that "Carebearing 2.0" was related to hisec mining, then turns out is something afecting nullsec minerals. 
As if uberalliances needed any more monies for their botting.
And meanwhile, hisec miners get the worst wardec system ever and a big sign telling "go back to NPC corps". Way to go. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |

Vaerah Vahrokha
Vahrokh Consulting
526
|
Posted - 2012.04.11 07:10:00 -
[325] - Quote
Vince Snetterton wrote:Going to love to see CCP's reaction in say July when all the newish players are screaming about 70M T1 battlecruisers, and the only way they can pay for them is to compete in high sec belts with the mining bots, all the while dodging more gankers and all the griefers under the new war dec mechanic.
And high sec takes another hit.
In July we'll all have dumped hundreds of billions worth of minerals since weeks. Your newbs will be happy, don't worry. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Endeavour Starfleet
794
|
Posted - 2012.04.11 07:46:00 -
[326] - Quote
Nendail Smith wrote:
ROFLMAO! Near risk fee pvp in a cloaking ship. OMGosh I hope CCP doesn't take people like you seriously.
It is virtually risk free. Drop cyno pwn and go. Even if you somehow lost your ship and pod the cov ops are so cheap your main can replace it in half an hour tops. Move back to system rinse repeat.
No real risk Free destruction of system levels.
Face the times. Everyone else is getting nerfed it is time to balance this as well. |

Natassia Krasnoo
R3D SHIFT
3
|
Posted - 2012.04.11 08:18:00 -
[327] - Quote
I'm not sure if this has been asked already. I quit reading after page 5 due to tears and trolls.
If Drone regions are taking a nerf from drone goo drops, what is the ore distribution like in the belts of the drone regions? Is it comparable to other nullsec regions? If not is CCP going to change that to bring it in line with the rest of nullsec space?
Also since they no longer drop drone goo will they be dropping mods of any kind like regular faction spawns? Or will they simply have increased bounties that offset the missing loot drops?
Does this also affect rogue drone anomalies and other scannable Rogue drone sites?
These are questions that need answered if they haven't been already.
|

John Zorg
Wildly Inappropriate Goonswarm Federation
59
|
Posted - 2012.04.11 08:40:00 -
[328] - Quote
TheButcherPete wrote:First you remove my alloys, risking the possibility of destroying our economy for a long period of time. Then you keep Mining so ******* boring that most people can only bear doing it by Botting. But then you crack down on bots. THEN, you **** up my trusec.
I've been very understanding of you, CCP, but this is a step too far. Thanks for destroying the value of my home.
Your home has killed my gameplay(mining) since 2008 so stop crying.
Good move CCP. Been asking for this since you created the drone regions. The Meta 0 items not dropping, excellent idea!
Also to those complaining about ship prices, they are only going back to what they used to be.
wp CCP! |

328458745857 58093342342 324324230423
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.04.11 08:48:00 -
[329] - Quote
no one cares for drone regions, fix the fleet boosting issue. WC needs FC boost. thanks. |

Neddy Fox
FireStar Inc Curatores Veritatis Alliance
10
|
Posted - 2012.04.11 08:57:00 -
[330] - Quote
CCP Greyscale wrote:EvilweaselFinance wrote:CCP Greyscale wrote:Neddy Fox wrote:Quote: he added 3 more deadspace sites, bringing us to a point where we now have all 1/10 to 10/10 pirate deadspace sites in game
Sansha 9/10 doesn't exist.. Looking into this one as well  Let me save you some time: you consider the fleet staging points the 9/10 though they're not labeled as such. There are no labeled "9/10s" but the fleet staging point is guaranteed to escalate and drops a-type loot. Correct on all points, this is working mostly as intended, good knowledge 
It's maybe nitpicking, but it's not a deadspace DED rated plex.. But meh.
Our biggest problem is the fact it escalates 2 times before you hit the overseer; And since the escalations going from Providence 100% straight into Catch/Immensia and beyond, the plex is NEVER run by us. It's pointless. Even if you hit the sweetspot (AY-241 escalates to the QBL-BV pocket) the next one goes guaranteed to X4- or EX6 in Catch.
Could you look into the escalation paths and at least keep them in the same region?
|

Malcanis
Vanishing Point. The Initiative.
3296
|
Posted - 2012.04.11 09:01:00 -
[331] - Quote
Since I have a Hulk-capable character on both of my accounts and I don't "AFK mine" (we all know what this is a euphemism for, right?), I for one welcome these changes.
Reading the outrage from those who have been bot-farming drone region anoms for the last 2 years is amusing though. Hahah EVE is "marked for death!" Man that's awesome. I'm gonna be chuckling over that one for days. Yes sir, if there's one thing that will push EVE off the cliff, it's the drone regions not being able to **** out supercaps any more. That's what will break us for ever  Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Besbin
Balderfrey Enterprises
7
|
Posted - 2012.04.11 09:04:00 -
[332] - Quote
--insert stupid attempt at humour--
THIS is Carebearing 2.0? So THAT's why it's hasn't improved any since 2003 then! :-D
Possibly it would be Carebearing 17.-+ instead?
--end of sillyness--
Like the changes. Won't affect me much personally. It'll do "bad" things for me (less Inc ISKies), but potentially very good things for the Eve universe (especially mining/industry), so I approve of this product and/or service
/Besbin |

Trader 99
The Black Hornets
0
|
Posted - 2012.04.11 09:31:00 -
[333] - Quote
Does the incursion change to kill all the rats in the wave to get the next wave apply to just vanguards or all of them.The reason i ask this is because this could make tcrc's easier which some of us would find boring.Some people think this is just for vanguards and i just want to know if its all which i think it is but im not sure. |
|

CCP Greyscale
C C P C C P Alliance
1153

|
Posted - 2012.04.11 10:32:00 -
[334] - Quote
As a general point, these Drone changes are the first steps towards getting us to a place where we can actually balance the existing content and fill in the gaps. The reliance on mineral drops has always made them really difficult to work with, and now that we've changed that dynamic we've got more options WRT general balance. No timescales or promises, but this has at least opened a few doors for us.
Scrapyard Bob wrote: Just keep in mind that you're not going to have "settled prices" until probably July/August as it will take that long before things start to settle down. Making any decisions about further adjustments before mid-July (at the earliest) would be premature.
And most of the "expected" price levels are already priced into the market within the past few days. Things probably won't go up much more long-term then they are now, otherwise ore ends up worth too much on an ISK/m3 basis. That puts hi-sec ore at around 150-200 ISK/m3 and null-sec ABCs in the 500-600 range (and Morphite at around 13-15k).
But there will definitely be some short-term price shocks between Apr 24th and May/June.
Yup, completely true.
Shandir wrote: Have you considered not doing this, because I don't believe anyone missioning likes metal scraps - they're useless clutter and it would be easier to loot if you simply dropped nothing.
If we had an easy way of removing the Meta 0 and not adding metal scraps we'd have done that, it's just that the system isn't set up in a way that makes that a particularly easy task, and we had other work we wanted to get done this release as well (Incursion balance, drone balance etc).
Risingson wrote:
then i would say that Angel Mineral Acquisition Outpost and Serpentis Logistical Outpost are the missing 6/10 plexes. If thats the case they should drop cruiser sized A-Type loot instead of bs sized C-Type. Plus i am not sure if both do spawn in nullsec as regular 6/10s do ??
Yup, these are the sites in question and they also function in the same way. We're looking into whether or not they should be clearer about being DED-rated sites.
Alice Katsuko wrote:Belts in the drone regions are no different from belts elsewhere. The big problem, and one that has been pointed out repeatedly elsewhere is that there are no good sources of low-end minerals in null. That is, the only time folk will mine low ends is so that they can roll and respawn a hidden belt for additional high-ends, and that is done only by big multi-player operations or by players who run a half-dozen max-skilled Hulks for hours at a time. What CCP should have done was introduce the miner equivalent of Plush compound, which is a huge source of tritanium and also accounts for half the value of a Drone Patrol or Horde. Or something similar.
As always: I don't have anything against buffing mining or removing drone alloys, so long as it's not done in isolation.
There are no competitively profitable sources of low-ends in nullsec, at least at current prices. Veldspar alone makes up 40-60% of nullsec ore by units available, it's just that people would rather be mining ABCs. That's an entirely different issue to there not being "enough" low-ends out there, and the situation is complicated by the fact that any boost to low-end acquisition in nullsec is a nerf to hisec mining more-or-less by default.
Indahmawar Fazmarai wrote:Began reading the devblog hoping it was about showing some love for hisec, then quickly realized it just was about some random nullsec crap.  Don't mislead readers, CCP Guard, just call it "giving more to uberalliances #8,457" and save us a couple minutes, thank you.
I think you'll be pleasantly surprised by the impact on low-end mineral prices. |
|
|

CCP Affinity
C C P C C P Alliance
214

|
Posted - 2012.04.11 10:36:00 -
[335] - Quote
Condensed Veldspar wrote:What will happen to the Rogue Drone alloys sat in peoples hangers? will they turn into Minerals on patch day? Just dissapear? or turn into rare items like some of those things out there you don't see often anymore?
Nothing will happen to them CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|

Endeavour Starfleet
794
|
Posted - 2012.04.11 10:36:00 -
[336] - Quote
Endeavour Starfleet wrote:So CCP you get called out on this BS of a nerf called an "Iteration" And predictable you retreat into no posting mode.
Ill repeat in case you forgot. Where is the fixes on Mothership spawn time? Where is the fixes on mothership loot theft by scripts?
Where are the fixes for going AFK while cloaked for nullsec?
Where are the Structure HP buffs for mining vessels?
Why is this crap going in while badly needed fixes I noted above go on the backburner?
Quoting myself as I would like some answers.
Incursion nerf but no AFK Cloak nerf? Wut? |

Eva Volkova
nXo Intrepid Crossing
10
|
Posted - 2012.04.11 10:38:00 -
[337] - Quote
If drones dont give any loot bounties will be higher to balance isk/hour with other places?
EvA |

Kalestra Cable
Faust Industries
2
|
Posted - 2012.04.11 10:41:00 -
[338] - Quote
I couldn't see it answered anywhere but will the drone bounties be a % higher than normal rats of the same type due to the fact they don't drop loot?
Or are the Drone Regions now designed to be the 'starter' 0.0 areas which would be fine I'm sure but could we get more entry points into the region to break it open wild west style in that case.
|

gfldex
457
|
Posted - 2012.04.11 10:46:00 -
[339] - Quote
CCP Greyscale wrote: There are no competitively profitable sources of low-ends in nullsec, at least at current prices. Veldspar alone makes up 40-60% of nullsec ore by units available, it's just that people would rather be mining ABCs. That's an entirely different issue to there not being "enough" low-ends out there, and the situation is complicated by the fact that any boost to low-end acquisition in nullsec is a nerf to hisec mining more-or-less by default.
Do you consider to add a temporary mineral compression item (Compressed Tritanium) until we have something proper in place? I doubt that Passive Targeters are going to cut it. Nobody is going to compress veld in a Rorqual in lowsec. It's just to big and time consuming to use. Also, ore compression needs looking intol. All it is used for right now is to avoid (agreed upon) refinery tax in 0.0 .
When someone burns down your sandcaste, bring sausages. |

gfldex
457
|
Posted - 2012.04.11 10:49:00 -
[340] - Quote
CCP Greyscale wrote:I think you'll be pleasantly surprised by the impact on low-end mineral prices.
After thinking about it, he might actually be concerned more with ship prices then with minerals. I could afford 300M for a tier 3 BS. Somehow I doubt that price will be popular with the general public.
When someone burns down your sandcaste, bring sausages. |

St Mio
Imperial Academy Amarr Empire
622
|
Posted - 2012.04.11 10:59:00 -
[341] - Quote
CCP Greyscale wrote:Risingson wrote:
then i would say that Angel Mineral Acquisition Outpost and Serpentis Logistical Outpost are the missing 6/10 plexes. If thats the case they should drop cruiser sized A-Type loot instead of bs sized C-Type. Plus i am not sure if both do spawn in nullsec as regular 6/10s do ??
Yup, these are the sites in question and they also function in the same way. We're looking into whether or not they should be clearer about being DED-rated sites. Thank you for the follow up :D |

Annette Aumer
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.04.11 11:04:00 -
[342] - Quote
St Mio wrote:CCP Greyscale wrote:Risingson wrote:
then i would say that Angel Mineral Acquisition Outpost and Serpentis Logistical Outpost are the missing 6/10 plexes. If thats the case they should drop cruiser sized A-Type loot instead of bs sized C-Type. Plus i am not sure if both do spawn in nullsec as regular 6/10s do ??
Yup, these are the sites in question and they also function in the same way. We're looking into whether or not they should be clearer about being DED-rated sites. Thank you for the follow up :D
Thanks for asking Mio
I'd definitely like to be able to see more clearly what the exploration tiers are etc.
|

Elisa Fir
Luminoctis
9
|
Posted - 2012.04.11 11:22:00 -
[343] - Quote
St Mio wrote:CCP Greyscale wrote:Risingson wrote:
then i would say that Angel Mineral Acquisition Outpost and Serpentis Logistical Outpost are the missing 6/10 plexes. If thats the case they should drop cruiser sized A-Type loot instead of bs sized C-Type. Plus i am not sure if both do spawn in nullsec as regular 6/10s do ??
Yup, these are the sites in question and they also function in the same way. We're looking into whether or not they should be clearer about being DED-rated sites. Thank you for the follow up :D
Although, if this is true, those would be the only DED-rated complexes that can escalate into an expedition. So this needs some more looking into than just changing their label. The inequality would be that for some 6/10s you need to travel many jumps for your loot, and for other it is all in one system.
I don't mind the inequality, it adds some depth. But it seems CCP wants everything to be as simple as possible.
|

Cryo Huren
GoonWaffe Goonswarm Federation
14
|
Posted - 2012.04.11 11:53:00 -
[344] - Quote
Affinity can you confirm or deny if the trigger changes affect incursions only or every anomaly? |

Shandir
Ferocious Felines
111
|
Posted - 2012.04.11 11:56:00 -
[345] - Quote
CCP Greyscale wrote:Shandir wrote: Have you considered not doing this, because I don't believe anyone missioning likes metal scraps - they're useless clutter and it would be easier to loot if you simply dropped nothing.
If we had an easy way of removing the Meta 0 and not adding metal scraps we'd have done that, it's just that the system isn't set up in a way that makes that a particularly easy task, and we had other work we wanted to get done this release as well (Incursion balance, drone balance etc).
Is resolving this issue with editing loot tables on your backlog, if so - where? (Next expansion, 1-2 yr, Not Planned) Also, out of curiosity - how *does* it work, it's hard to imagine a sane system where this would be an issue. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1083
|
Posted - 2012.04.11 12:24:00 -
[346] - Quote
Good stuff
Get |

Shpenat
Pafos Technologies
8
|
Posted - 2012.04.11 12:24:00 -
[347] - Quote
CCP Affinity Thanks for keeping an eye on this thread. The changes are generally good but can you please comment on few issues?
- Drone region was unique not just for its NPCs but also for way of living in there. The removal of minerals from drones was neede. But it also made drone regions very similar to other null-sec. You mentioned that CCP might plan to add something unique to drones again. Is there any time frame on this yet?
- Balancing incursion is a step in right direction. But as some people above me said: Having predictable spawn trigger removes a lot of challenge. With proposed system the situation will evolve to "warp to site -> kill every red cross in the order of known priority -GǦ get new bunch of red crosses -> repeat until no red crosses spawn". With random spawn trigger the challenge will be much higher because you can get overrunned very fast if not paying attention. Is the spawn mechanism already set in stone or is there still a room for change?
EDIT: Seems like CCP Greyscale already answered #1
CCP Greyscale wrote: As a general point, these Drone changes are the first steps towards getting us to a place where we can actually balance the existing content and fill in the gaps. The reliance on mineral drops has always made them really difficult to work with, and now that we've changed that dynamic we've got more options WRT general balance. No timescales or promises, but this has at least opened a few doors for us.
|

Sutha Moliko
Pator Tech School Minmatar Republic
6
|
Posted - 2012.04.11 12:47:00 -
[348] - Quote
Is the next move will be to remove the moon harvesting (passive) and replace it with moon mining (active) ? Is it the way to attract once again miners in 0.0 ?
We used to say : "It should always be more profitable to mine in low and null sec than in high sec".
Small tweaks are the way to go because they can have a great impact on the whole economy. Most of us should be able to see the greater scheme behind Carebearing 2.
I used to pay morphite 8-10k, Megacyte 6k and Zydrine 3k prior to Apocrypha. Why are my ships so expensive today ? Look at Trit, Pyerite, Mexallon prices. Something behind the mineral basket ?
Today, we should look to the past and the future reunited in the same moment and we will see the whole universe in movement. I have faith in you CCP. I believe in the Butterfly Effect  |

BeanBagKing
Terra Incognita Intrepid Crossing
142
|
Posted - 2012.04.11 12:59:00 -
[349] - Quote
Indahmawar Fazmarai wrote:Began reading the devblog hoping it was about showing some love for hisec, then quickly realized it just was about some random nullsec crap. 
I love how people think lowsec/nullsec/highsec live in complete vacuums and that, especially when it comes to markets and prices, they are totally isolated from one another, it's cute...
|

Indahmawar Fazmarai
The I and F Taxation Trust
464
|
Posted - 2012.04.11 13:02:00 -
[350] - Quote
CCP Greyscale wrote:(...) Indahmawar Fazmarai wrote:Began reading the devblog hoping it was about showing some love for hisec, then quickly realized it just was about some random nullsec crap.  Don't mislead readers, CCP Guard, just call it "giving more to uberalliances #8,457" and save us a couple minutes, thank you. I think you'll be pleasantly surprised by the impact on low-end mineral prices.
Houm... so miners now spend 300 million ISK to set up a Hulk and earn 6 million an hour, and that should change for spending 400 million in a Hulk to earn 8 million an hour.  EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |

Raivi
Sniggerdly Pandemic Legion
83
|
Posted - 2012.04.11 13:04:00 -
[351] - Quote
CCP Affinity wrote:Condensed Veldspar wrote:What will happen to the Rogue Drone alloys sat in peoples hangers? will they turn into Minerals on patch day? Just dissapear? or turn into rare items like some of those things out there you don't see often anymore?
Nothing will happen to them
Until Greyscale deletes them in his next expired item sweep. 
Sorry couldn't resist. |

Sutha Moliko
Pator Tech School Minmatar Republic
6
|
Posted - 2012.04.11 13:13:00 -
[352] - Quote
Indahmawar Fazmarai wrote:Houm... so miners now spend 300 million ISK to set up a Hulk and earn 6 million an hour, and that should change for spending 400 million in a Hulk to earn 8 million an hour. 
And what happens when miners have mined 50 hours ? Are they suppose to wait to ge ganked ?
You have the answer I guess. (Hint : +2 millions/hour if their hulk survive more than 50 hours ) |
|

CCP Affinity
C C P C C P Alliance
215

|
Posted - 2012.04.11 13:17:00 -
[353] - Quote
Cryo Huren wrote:Affinity can you confirm or deny if the trigger changes affect incursions only or every anomaly?
Just incursions, if we do anything with anomalies in the future we will blog about it :) CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|
|

CCP Affinity
C C P C C P Alliance
215

|
Posted - 2012.04.11 13:22:00 -
[354] - Quote
Shpenat wrote:CCP Affinity Thanks for keeping an eye on this thread. The changes are generally good but can you please comment on few issues?
- Drone region was unique not just for its NPCs but also for way of living in there. The removal of minerals from drones was neede. But it also made drone regions very similar to other null-sec. You mentioned that CCP might plan to add something unique to drones again. Is there any time frame on this yet?
- Balancing incursion is a step in right direction. But as some people above me said: Having predictable spawn trigger removes a lot of challenge. With proposed system the situation will evolve to "warp to site -> kill every red cross in the order of known priority -GǦ get new bunch of red crosses -> repeat until no red crosses spawn". With random spawn trigger the challenge will be much higher because you can get overrunned very fast if not paying attention. Is the spawn mechanism already set in stone or is there still a room for change?
EDIT: Seems like CCP Greyscale already answered #1 CCP Greyscale wrote: As a general point, these Drone changes are the first steps towards getting us to a place where we can actually balance the existing content and fill in the gaps. The reliance on mineral drops has always made them really difficult to work with, and now that we've changed that dynamic we've got more options WRT general balance. No timescales or promises, but this has at least opened a few doors for us.
To answer question 2 - at the moment we don't want to make any further changes to Incursions until we see how these changes affect things on TQ. However, this doesn't mean we are done looking at the trigger/spawn mechanics, we would just like to see these changes in action first and get further feedback after that. CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|

Deathwing Reborn
26
|
Posted - 2012.04.11 13:22:00 -
[355] - Quote
There was an issue with parsing this post's BBCode |

Droxlyn
TOHA Heavy Industries TOHA Conglomerate
70
|
Posted - 2012.04.11 13:27:00 -
[356] - Quote
CCP Grayscale, You are aware that "Metal Scraps" are 0.01 in size but refine into 500 (five hundred) titanium? I believe this is better than any other titanium thing in the game per m3.
Please, convert T0 stuff into the new Pax Amarria instead. It is 0.1 m3 for 3 trit. You may as well put up NPC sell orders for Tritanium at 0.01 ISK/unit otherwise. |

Jon Taggart
State War Academy Caldari State
21
|
Posted - 2012.04.11 14:04:00 -
[357] - Quote
Gives me a reason to stop skipping Drone exploration sites because I don't have time to loot the alloys. Thanks CCP! |

Scrapyard Bob
EVE University Ivy League
853
|
Posted - 2012.04.11 14:07:00 -
[358] - Quote
Indahmawar Fazmarai wrote:Houm... so miners now spend 300 million ISK to set up a Hulk and earn 6 million an hour, and that should change for spending 400 million in a Hulk to earn 8 million an hour. 
a) People bought hulks back when they were 400-500M ISK. If they couldn't afford that then they stayed in their Covetors (which are only 15% worse then a hulk at max skills).
b) Since hi-sec ores are currently in the 150-220 ISK/m3 range and a solo Hulk pilot can mine about 100k m3/hr, that means today's hulk pilots are earning 15-22M ISK/hr. Which makes it a lot easier to afford that new hulk, even when using a Covetor.
|

Mr Reaperz
The Praxis Initiative Gentlemen's Agreement
0
|
Posted - 2012.04.11 14:23:00 -
[359] - Quote
Are there any plans to adjust salvage with the loot changes because this is going to have a pretty significant impact on the salvage profession. (1 salvage scrap does not equal 425 mm scout cannon) :( |

Gevlin
Universal Might DSM FOUNDATION
131
|
Posted - 2012.04.11 15:00:00 -
[360] - Quote
CCP Greyscale wrote:Alice Katsuko wrote:Belts in the drone regions are no different from belts elsewhere. The big problem, and one that has been pointed out repeatedly elsewhere is that there are no good sources of low-end minerals in null. That is, the only time folk will mine low ends is so that they can roll and respawn a hidden belt for additional high-ends, and that is done only by big multi-player operations or by players who run a half-dozen max-skilled Hulks for hours at a time. What CCP should have done was introduce the miner equivalent of Plush compound, which is a huge source of tritanium and also accounts for half the value of a Drone Patrol or Horde. Or something similar.
As always: I don't have anything against buffing mining or removing drone alloys, so long as it's not done in isolation. There are no competitively profitable sources of low-ends in nullsec, at least at current prices. Veldspar alone makes up 40-60% of nullsec ore by units available, it's just that people would rather be mining ABCs. That's an entirely different issue to there not being "enough" low-ends out there, and the situation is complicated by the fact that any boost to low-end acquisition in nullsec is a nerf to hisec mining more-or-less by default.
Sorry Gray Scale this is where CCP raw statistics don't take into account actual play:
Intro Ask you self why do people would rather be mining ABCs GÇô It is not an issue profitable nor there being enough low ends it is an issue of Ease and safety! If those Ores were available then you would find those mining in High sec would be moving to null sec. Decreasing the Demand and Supply There fore no nerf and empire peeps will be able to find more asteroids to mine a buff.
In null sec High ends (ABC) are a lot easier and safer to come by because: --> System upgrades produce hidden, difficult to scan, High Volume high quality roids that a hulk can sit at mine continuously for hours --> In Regular belts the unit number may be small but the size per unit is large so a Hulk can get several cycles of a mining stripper off before the asteroid pops Comparatively To mine Veldspar it is difficult because -->The units of veldspare are the same number as ABC but the Size per unit is only a small fraction of the size, so they deplete extremely fast -->This leaves the hulks to mine veldspar on regular belts which is a lot more dangerous as they are on the over view and can quickly be warped to. --> The units of Veldspar may be large but the volume of veldspar isn't you may only get 2-3 cycles per roid before they pop. Resulting in a lot of partial cycles and a lot of relocating to collect veldspare to complete a manufacturing quota.
My Speciality for the past 5 years has been organizing null sec mining ops, and this is the biggest bottle neck for self sustaining mining in null sec. Other wise the same status quote will happen GÇô Mine Safe High ends in Upgraded belts ship them to empire in exchange for Empire ores in Empire which are compressed plates and jump them to Null sec. I though the current push for null sec is to be independent of Jita
Requested Recommendation: For hidden Upgraded Belts --> Substitute the Sportsman Asteroid with Veldspar but increase the unit sizes so a hulk has to mine the same volume to finish it off. (that would be so awesome) -->Allow us to instal mining upgrade that can change the make up of the asteriod. If there was a level 1 mining upgrade that contained only Empire base ores you would be the toast of the town.(as we could just keep flipping that one belt over and over till we got the empire ores we needed) (this once fix would make null sec self sustainable and allow miners to fill local quotas easily) -->Allow us to instal mining upgrades that focus on Hebergite and lower would solve the Noxium bottle neck that is currently felt. For standard null sec belts --> increase the amount of veldspar in each asteroid Or Bring out new tools to mine - Bring out a tool that would allow use to mine multiple asteroids as once ie a Mining drone the size of fighters that can only hit Empire ore types, to allow Carriers and and Super Carriers to mine 10 to 20 asteroids at the same time. Via jet can mining. Leaving the high end and longer to mine asteroids for barges to complete.
When dominion came out, the mining up grades encourage mining for profit (ship it and sell it to jita) not mine for local production. Nerfing the drone regions of ores will not increase the number of miners on the bets. It will just limit the production with in that one region. (the CSM didn't ask the right people what will solve the problem.)
In summary: Make all ores as easy to come by as ABCs. This will encourage the miners who would have been out in null sec for production out there. As it sits with the Dominion Expansion they are in empire where Empire ores are easier and safe to come by. Also remember Upgrade Belts Flip, Regular belts don't. Increasing the access and safety to Empire ore will move those miners who mine for production out to null sec, there for decreasing the supply and demand for Empire ores resulting in a Buff to empire mining since asteroids will be easier to come by. I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

Onar Maldarian
WALLTREIPERS WALLTREIPERS ALLIANCE
0
|
Posted - 2012.04.11 15:00:00 -
[361] - Quote
Incursions in high sec are just ret@rded. You can do way more ISK than with ratting or even with anomalies in some cases, with 0 risk. It's either you make people able to attack pilots inside incursions or you remove them from high sec. Ret@rded. |

Chigger Troutslayer
Red Federation RvB - RED Federation
6
|
Posted - 2012.04.11 15:02:00 -
[362] - Quote
Mr Reaperz wrote:Are there any plans to adjust salvage with the loot changes because this is going to have a pretty significant impact on the salvage profession. (1 salvage scrap does not equal 425 mm scout cannon) :(
You will still get 425mm Scout Autocannons, you will not get 425mm Autocannon I's.
|

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
22
|
Posted - 2012.04.11 15:16:00 -
[363] - Quote
Indahmawar Fazmarai wrote:Houm... so miners now spend 300 million ISK to set up a Hulk and earn 6 million an hour, and that should change for spending 400 million in a Hulk to earn 8 million an hour.  hulks, as t2 ships, have the overwhelming majority of their cost in moon minerals
do you know anything at all |

Buzzmong
Aliastra Gallente Federation
190
|
Posted - 2012.04.11 15:16:00 -
[364] - Quote
It's a shame *all* drone alloys and such are being removed from drops.
They're a nice flavour item, and all it's going to do is turn the bits left into more collectors pieces. I'd personally much prefer it if a few drone NPC's, perhaps the few named ones or funky ones like NPC interceptors, did still drop some drone alloys. Enough that there's still a trickle of them in the game.
Also, question to CCP Affinity/Soundwave : For things like the 1/10 DED drone sites which have spawn containers in, will they still contain drone alloys or have those been changed as well? |

Mr Reaperz
The Praxis Initiative Gentlemen's Agreement
0
|
Posted - 2012.04.11 15:19:00 -
[365] - Quote
Oh, few! excuse my confusion i thought it was all loot. :) im ok now. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
22
|
Posted - 2012.04.11 15:20:00 -
[366] - Quote
Greyscale, please introduce mining-bombers, fittable only by supercarriers.
Imagine the hilarity of hotdropping a mining supercarrier. |

Astroniomix
EliteTroll
39
|
Posted - 2012.04.11 15:24:00 -
[367] - Quote
Onar Maldarian wrote:Incursions in high sec are just ret@rded. You can do way more ISK than with ratting or even with anomalies in some cases, with 0 risk. It's either you make people able to attack pilots inside incursions or you remove them from high sec. Ret@rded. Confirming that it is impossible to target incursion runners and that they are immune to smartbombs and ecm burst. |

Ranger 1
Ranger Corp
1504
|
Posted - 2012.04.11 15:25:00 -
[368] - Quote
Gevlin wrote:CCP Greyscale wrote:Alice Katsuko wrote:Belts in the drone regions are no different from belts elsewhere. The big problem, and one that has been pointed out repeatedly elsewhere is that there are no good sources of low-end minerals in null. That is, the only time folk will mine low ends is so that they can roll and respawn a hidden belt for additional high-ends, and that is done only by big multi-player operations or by players who run a half-dozen max-skilled Hulks for hours at a time. What CCP should have done was introduce the miner equivalent of Plush compound, which is a huge source of tritanium and also accounts for half the value of a Drone Patrol or Horde. Or something similar.
As always: I don't have anything against buffing mining or removing drone alloys, so long as it's not done in isolation. There are no competitively profitable sources of low-ends in nullsec, at least at current prices. Veldspar alone makes up 40-60% of nullsec ore by units available, it's just that people would rather be mining ABCs. That's an entirely different issue to there not being "enough" low-ends out there, and the situation is complicated by the fact that any boost to low-end acquisition in nullsec is a nerf to hisec mining more-or-less by default. Sorry Gray Scale this is where CCP raw statistics don't take into account actual play: Intro Ask you self why do people mine ABC vs Other ores GÇô It is not an issue profitable nor there being enough low ends it is an issue of Ease and safety! If those Ores were available then you would find those mining in High sec would be moving to null sec. Decreasing the Demand and Supply There fore no nerf and empire peeps will be able to find more asteroids to mine a buff. In null sec High ends (ABC) are a lot easier and safer to come by because:--> System upgrades produce hidden, difficult to scan, High Volume high quality roids that a hulk can sit at mine continuously for hours --> In Regular belts the unit number may be small but the size per unit is large so a Hulk can get several cycles of a mining stripper off before the asteroid pops Comparatively To mine Veldspar it is difficult because-->The units of veldspare are the same number as ABC but the Size per unit is only a small fraction of the size, so they deplete extremely fast -->This leaves the hulks to mine veldspar on regular belts which is a lot more dangerous as they are on the over view and can quickly be warped to. --> The units of Veldspar may be large but the volume of veldspar isn't you may only get 2-3 cycles per roid before they pop. Resulting in a lot of partial cycles and a lot of relocating to collect veldspare to complete a manufacturing quota. My Speciality for the past 5 years has been organizing null sec mining ops, and this is the biggest bottle neck for self sustaining mining in null sec. Other wise the same status quote will happen GÇô Mine Safe High ends in Upgraded belts ship them to empire in exchange for Empire ores in Empire which are compressed plates and jump them to Null sec. I though the current push for null sec is to be independent of Jita Requested Recommendation:For hidden Upgraded Belts --> Substitute the Sportsman Asteroid with Veldspar but increase the unit sizes so a hulk has to mine the same volume to finish it off. (that would be so awesome) -->Allow us to instal mining upgrade that can change the make up of the asteriod. If there was a level 1 mining upgrade that contained only Empire base ores you would be the toast of the town.(as we could just keep flipping that one belt over and over till we got the empire ores we needed) (this one fix would make null sec self sustainable and allow miners to fill local quotas easily) -->Allow us to instal mining upgrades that focus on Hebergite and lower would solve the Noxium bottle neck that is currently felt. For standard null sec belts--> increase the amount of veldspar in each asteroid Or Bring out new tools to mine - Bring out a tool that would allow use to mine multiple asteroids as once ie a Mining drone the size of fighters that can only hit Empire ore types, to allow Carriers and and Super Carriers to mine 10 to 20 asteroids at the same time. Via jet can mining. Leaving the high end and longer to mine asteroids for barges to complete. When dominion came out, the mining up grades encourage mining for profit (ship it and sell it to jita) not mine for local production. Nerfing the drone regions of ores will not increase the number of miners on the bets. It will just limit the production with in that one region. (the CSM didn't ask the right people what will solve the problem.) In summary: Make all ores as easy to come by as ABCs. This will encourage the miners who would have been out in null sec for production out there. As it sits with the Dominion Expansion they are in empire where Empire ores are easier and safe to come by. Also remember Upgrade Belts Flip, Regular belts don't. Increasing the access and safety to Empire ore will move those miners who mine for production out to null sec, there for decreasing the supply and demand for Empire ores resulting in a Buff to empire mining since asteroids will be easier to come by.
I don't believe that the goal has ever, nor will it ever be, to make any region or particular security status completely independent of other area's for major production.
Not having everything you need easily accessable is a big conflict driver. This is a good thing.
Trade between Null, Low, and High Sec is encouraged. The need to either make yourself a little more vulnerable when collecting certain resources, or when moving those resources in freighters/convoys is a GOAL... not something to be avoided.
In EVE, one of the 10 commandments is DO COVET THY NEIGHBORS STUFF When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
22
|
Posted - 2012.04.11 15:29:00 -
[369] - Quote
0.0 manufacturing should be fixed by allowing multiple outposts per system and/or buffing upgrades so a reasonable refinery/factory can be created (even if it's at great expense)
then, by making specific compression mods so we can end this stupid 5 year experiment on what happens if you nerf compression that was intended to actually have freighter ops to move uncompressed trit
compressed trit, compressed pyerite, compressed mex blueprints, at some reasonable compression ratio, and presto 0.0 manufacturing is fixed without needing to nerf highsec |

Lemming Alpha1dash1
Lemmings Online
4
|
Posted - 2012.04.11 15:37:00 -
[370] - Quote
Carebearing 2.0 Roflmao
Eve already has auto-looting
what's nxt auto D-scanning ?  |

Wukulo
Senex Legio Get Off My Lawn
35
|
Posted - 2012.04.11 15:38:00 -
[371] - Quote
CCP Greyscale wrote:[quote=fenistil]CCP Affinity, ** We have a chance of picking from a given loot table, and then ratios for each type within the table. If we just removed the Meta 0 stuff, we'd end up dropping WAY more Meta 1-4, which isn't desirable, and the only way to resolve this is to alter the table pick rates, which are authored on a per-NPC basis, which would mean recalculating and adjusting every NPC in the game. This isn't really viable within the scope of this release, and we don't want to push this change back because it means doing a "double shock" to mineral prices; hence the metal scraps.
I dunno. It kind of sounds like a good chance to overhaul the madness of a loot system you just described. Posted on main because I'm not a coward like the rest of you. |

Ranger 1
Ranger Corp
1504
|
Posted - 2012.04.11 15:45:00 -
[372] - Quote
EvilweaselFinance wrote:0.0 manufacturing should be fixed by allowing multiple outposts per system and/or buffing upgrades so a reasonable refinery/factory can be created (even if it's at great expense)
then, by making specific compression mods so we can end this stupid 5 year experiment on what happens if you nerf compression that was intended to actually have freighter ops to move uncompressed trit
compressed trit, compressed pyerite, compressed mex blueprints, at some reasonable compression ratio, and presto 0.0 manufacturing is fixed without needing to nerf highsec
You can keep saying it all you like, but in no way is anything thus far discussed a nerf to high sec.
We know that eventually we will see a redistribution of resources and/or capabilites between the various security levels in EVE, but moves to make one area completely independant from the others are likely not on the table.
Nor should they be. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Ranger 1
Ranger Corp
1504
|
Posted - 2012.04.11 15:48:00 -
[373] - Quote
Lemming Alpha1dash1 wrote:Carebearing 2.0 Roflmao Eve already has auto-looting what's nxt auto D-scanning ? 
The introduction of a continuous short range scanning mechanic has been discussed many times as an alternative to local, which many feel is a system wide instant intel mechanism. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Gevlin
Universal Might DSM FOUNDATION
131
|
Posted - 2012.04.11 15:55:00 -
[374] - Quote
Quote:
I don't believe that the goal was ever, nor will it ever be, to make any region or particular security status completely independent of other area's for major production.
Not having everything you need easily accessable is a big conflict driver. This is a good thing.
Trade between Null, Low, and High Sec is encouraged. The need to either make yourself a little more vulnerable when collecting certain resources, or when moving those resources in freighters/convoys is a GOAL... not something to be avoided.
In EVE, one of the 10 commandments is DO COVET THY NEIGHBORS STUFF
Do you want more Hulks to shoot at or do you want more jump freighters
In null sec for production it is jump Sell Moon goo and (ABC minerals for the odd corp) to Jita, buy Plates and other compress mineral components jump them to null sec, refine and build your stuff. Which means no miners to shoot in Null sec. No Targets for roams, - no small gang warfare.
If you want to live in Null sec, you rat for isk and you ship the stuff you want to use from Jita. Access to Isk is too easy in Null sec but the Access to basic building blocks is high risk.
I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
22
|
Posted - 2012.04.11 15:56:00 -
[375] - Quote
Ranger 1 wrote: You can keep saying it all you like, but in no way is anything thus far discussed a nerf to high sec.
what the hell are you talking about |

Neddy Fox
FireStar Inc Curatores Veritatis Alliance
10
|
Posted - 2012.04.11 16:14:00 -
[376] - Quote
@ Greayscale, concerning 9/10 :
35 jumps, cmon . Jita is closer. |

Davo OHno
The Sagan Clan Persona Non Gratis
2
|
Posted - 2012.04.11 16:18:00 -
[377] - Quote
The funny thing is... You all think CCP is doing this to help the game.
It's about plex sales and the corporate wallet. We screamed about AUR and RMT for "vanity" items. So what other way could CCP create more sales of their already existing PLEX? Raise the in game cost of items, so that either players have to grind much longer to afford, or they simply pay for plex.
Simple as that. This isn't about improving game play, or balancing regions. This is about corporate profitability, under the guise of improvements. |

Adunh Slavy
Ammatar Trade Syndicate
586
|
Posted - 2012.04.11 16:20:00 -
[378] - Quote
CCP Greyscale wrote: If we had an easy way of removing the Meta 0 and not adding metal scraps we'd have done that, it's just that the system isn't set up in a way that makes that a particularly easy task, ...
Just out of pure technical curiosity, why is it difficult? Is there a funky cross reference table in the DB, is it a tokenized string?
CCP Greyscale wrote: There are no competitively profitable sources of low-ends in nullsec, at least at current prices. Veldspar alone makes up 40-60% of nullsec ore by units available, it's just that people would rather be mining ABCs. That's an entirely different issue to there not being "enough" low-ends out there, and the situation is complicated by the fact that any boost to low-end acquisition in nullsec is a nerf to hisec mining more-or-less by default.
Has CCP ever considered the idea of "ingots"? Create a Trit, Pyer, Mex, Iso Ingot BPOs (Low ends) that has a ridiculous ME research length. Allow it to compress minerals into "industrial ingots", then Null can export these from high-sec and reprocess them out in Null using Scrap Metal skill. The compression need not be any better than the current methods used. The resulting ingots can be quite large since freighters and JFs are the usual transportation. 10 million trit compressed into blocks the size of what ever keeps parity with current methods, 425s ring a bell. |

Deathwing Reborn
26
|
Posted - 2012.04.11 16:21:00 -
[379] - Quote
Buzzmong wrote:It's a shame *all* drone alloys and such are being removed from drops.
They're a nice flavour item, and all it's going to do is turn the bits left into more collectors pieces. I'd personally much prefer it if a few drone NPC's, perhaps the few named ones or funky ones like NPC interceptors, did still drop some drone alloys. Enough that there's still a trickle of them in the game.
Also, question to CCP Affinity/Soundwave : For things like the 1/10 DED drone sites which have spawn containers in, will they still contain drone alloys or have those been changed as well?
I dont think they have thought that far enough ahead. At least it doesn't seem that way with the rest of their "plans" for drones. Very little thought went into these changes and were a last minute oh ya, we said we were going to do this didnt we, better throw something together. |

Gevlin
Universal Might DSM FOUNDATION
131
|
Posted - 2012.04.11 16:24:00 -
[380] - Quote
Simply allow us the option to install an alternative Prospecting array for levels 1 and 2 that would substitute VOLUME, not units of the rare ores for the more common ores. Leaving the Ugly Spoduman in place as the is the Cost of mining in Relative safety and with out wasted cycles in a hidden belt and prevent it from being flipped too quickly
This alone would give the option of miners who mine for Production to be useful in Null sec. Moving them out of empire space and into Null sec to Provide more targets to be shot at for small roams.
I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
22
|
Posted - 2012.04.11 16:49:00 -
[381] - Quote
Gevlin wrote:Simply allow us the option to install an alternative Prospecting array for levels 1 and 2 that would substitute VOLUME, not units, of the rare ores for the more common ores. Leaving the Ugly Spoduman in place as the is the Cost of mining in Relative safety and with out wasted cycles in a hidden belt and prevent it from being flipped too quickly
This alone would give the option of miners who mine for Production to be useful in Null sec. Moving them out of empire space and into Null sec to Provide more targets to be shot at for small roams.
Before I left null sec for a break. I was ratting belts for Carrier spawns to gain the Mineral to fill the quota needed for Trit and Pyre. As that was easier and safer than trying to mine in belts for the same amount of minerals... The isk for bounties was an added bonus! anyone who mines lowends in 0.0 is a moron
period |

Astroniomix
EliteTroll
39
|
Posted - 2012.04.11 17:06:00 -
[382] - Quote
EvilweaselFinance wrote:Gevlin wrote:Simply allow us the option to install an alternative Prospecting array for levels 1 and 2 that would substitute VOLUME, not units, of the rare ores for the more common ores. Leaving the Ugly Spoduman in place as the is the Cost of mining in Relative safety and with out wasted cycles in a hidden belt and prevent it from being flipped too quickly
This alone would give the option of miners who mine for Production to be useful in Null sec. Moving them out of empire space and into Null sec to Provide more targets to be shot at for small roams.
Before I left null sec for a break. I was ratting belts for Carrier spawns to gain the Mineral to fill the quota needed for Trit and Pyre. As that was easier and safer than trying to mine in belts for the same amount of minerals... The isk for bounties was an added bonus! anyone who mines lowends in 0.0 is a moron period But mining out an entire system is FUN. |

Severian Carnifex
164
|
Posted - 2012.04.11 17:16:00 -
[383] - Quote
Lifelongnoob wrote:with mineral prices set to increase supercap pilots will be very nervous about losing them... a good thing imo  200bil isk titan hull will become the norm
We will see smaller hulls in the game for a change.  We will see ships that people didn't fly because they had too much money... |

Astroniomix
EliteTroll
39
|
Posted - 2012.04.11 17:19:00 -
[384] - Quote
Severian Carnifex wrote:Lifelongnoob wrote:with mineral prices set to increase supercap pilots will be very nervous about losing them... a good thing imo  200bil isk titan hull will become the norm We will see smaller hulls in the game for a change.  We will see ships that people didn't fly because they had too much money...  Unfortunatly for you, the rising mineral prices aren't affecting faction/t2 ships much, if at all. Currently faction navy ships are looking more appealing than t1 battleships because the price gap has decreased significantly. |

Severian Carnifex
164
|
Posted - 2012.04.11 17:26:00 -
[385] - Quote
Astroniomix wrote:Severian Carnifex wrote:Lifelongnoob wrote:with mineral prices set to increase supercap pilots will be very nervous about losing them... a good thing imo  200bil isk titan hull will become the norm We will see smaller hulls in the game for a change.  We will see ships that people didn't fly because they had too much money...  Unfortunatly for you, the rising mineral prices aren't affecting faction/t2 ships much, if at all. Currently faction navy ships are looking more appealing than t1 battleships because the price gap has decreased significantly.
Well, I am looking forward T2 versions of smaller ships too...  And after this cruiser/frigate boost... cruisers that will be used and not just ignored...  I like that idea... 
But there is one problem in that yours calculation. T1 ships you can insure... and T2/faction you cant... so... T1 will be used. |

Astroniomix
EliteTroll
39
|
Posted - 2012.04.11 17:29:00 -
[386] - Quote
Severian Carnifex wrote:Astroniomix wrote:Severian Carnifex wrote:Lifelongnoob wrote:with mineral prices set to increase supercap pilots will be very nervous about losing them... a good thing imo  200bil isk titan hull will become the norm We will see smaller hulls in the game for a change.  We will see ships that people didn't fly because they had too much money...  Unfortunatly for you, the rising mineral prices aren't affecting faction/t2 ships much, if at all. Currently faction navy ships are looking more appealing than t1 battleships because the price gap has decreased significantly. Well, I am looking forward T2 versions of smaller ships too...  And after this cruiser/frigate boost... cruisers that will be used and not just ignored...  I like that idea...  But there is one problem in that yours calculation. T1 ships you can insure... and T2/faction you cant... so... T1 will be used. Shhh insurance is an seecr3t. |

ergherhdfgh
Imperial Academy Amarr Empire
11
|
Posted - 2012.04.11 17:36:00 -
[387] - Quote
fenistil wrote:
It would be an interesting thing to know what % of all minerals are being supplied by drone regions now.
I think it went out in a tweet a while back from my hero John Turbefield ( CCP Diagoras ) but I'm not sure. I remember seeing 40% of all high end minerals coming from drone compounds and they only count for 10% of NPC deaths. Which means the other 60% is coming from mining and loot of Pirate NPCs or faction rats if you are a null sec mission runner.
So understand that if they are removing all drone compounds and all meta 0 loot then mining will probably need to more than double it's current output of highend ores. I hope that CCP has taken this into account and will kick up the spawn rates of ABC ore accordingly. Maybe even change the ore versus sec status spawn calculator and have ABC ores start out in -0.3 or -0.4 space instead of Crockite not appearing before -0.7 I think is where it's at now.
Also no one is mentioning the amount of manufacturing that will need to take place to replace those meta 0 drops are they increasing the build slots in stations?
these changes will be huge and prices on everything will be fuxored in the mean time.
Also if you own null sec space get you industry upgrades installed like yesterday.
|

Vaerah Vahrokha
Vahrokh Consulting
533
|
Posted - 2012.04.11 17:36:00 -
[388] - Quote
Sutha Moliko wrote:Is the next move will be to remove the moon harvesting (passive) and replace it with moon mining (active) ? Is it the way to attract once again miners in 0.0 ? We used to say : "It should always be more profitable to mine in low and null sec than in high sec". Small tweaks are the way to go because they can have a great impact on the whole economy. Most of us should be able to see the greater scheme behind Carebearing 2. I used to pay morphite 8-10k, Megacyte 6k and Zydrine 3k prior to Apocrypha. Why are my ships so expensive today ? Look at Trit, Pyerite, Mexallon prices. Something behind the mineral basket ? Today, we should look to the past and the future reunited in the same moment and we will see the whole universe in movement. I have faith in you CCP. I believe in the Butterfly Effect 
Ships are rising because bots got squashed. Bots could afford continuously replacing their mining ships, real players cannot.
The buff to destroyers, buff to hybrid ammo, introduction of T3 BCs, the addition of interdictions, rackets, Bat Country operations on top of Hulkageddon all together make hi sec much riskier to live in and this immediately reflects on mineral prices. This is why for the first time you see Trit and similar rise *at the same time* of high ends, while in the past the mineral basket almost made sure to always have low ends tank when high ends rose in price.
Now, add some speculation about the next patch and you see the price spikes. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
24
|
Posted - 2012.04.11 17:39:00 -
[389] - Quote
the mineral basket theory hasn't been correct for years since insurance got nerfed you nitwit |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
24
|
Posted - 2012.04.11 17:44:00 -
[390] - Quote
death2allminers
wootinator prime is a go begin launching the wootinators and let it rain catalysts |

Severian Carnifex
164
|
Posted - 2012.04.11 17:47:00 -
[391] - Quote
Astroniomix wrote:Severian Carnifex wrote:Astroniomix wrote:Severian Carnifex wrote:Lifelongnoob wrote:with mineral prices set to increase supercap pilots will be very nervous about losing them... a good thing imo  200bil isk titan hull will become the norm We will see smaller hulls in the game for a change.  We will see ships that people didn't fly because they had too much money...  Unfortunatly for you, the rising mineral prices aren't affecting faction/t2 ships much, if at all. Currently faction navy ships are looking more appealing than t1 battleships because the price gap has decreased significantly. Well, I am looking forward T2 versions of smaller ships too...  And after this cruiser/frigate boost... cruisers that will be used and not just ignored...  I like that idea...  But there is one problem in that yours calculation. T1 ships you can insure... and T2/faction you cant... so... T1 will be used. Shhh insurance is an seecr3t.
LOL  |

Vaerah Vahrokha
Vahrokh Consulting
533
|
Posted - 2012.04.11 18:01:00 -
[392] - Quote
EvilweaselFinance wrote:the mineral basket theory hasn't been correct for years since insurance got nerfed you nitwit
That's why I typed IN THE PAST.
Now get back in your short bus. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Liang Nuren
Parsec Flux
1512
|
Posted - 2012.04.11 18:08:00 -
[393] - Quote
CCP Greyscale wrote:Shandir wrote: Have you considered not doing this, because I don't believe anyone missioning likes metal scraps - they're useless clutter and it would be easier to loot if you simply dropped nothing.
If we had an easy way of removing the Meta 0 and not adding metal scraps we'd have done that, it's just that the system isn't set up in a way that makes that a particularly easy task, and we had other work we wanted to get done this release as well (Incursion balance, drone balance etc).
If you're willing to go all the way in the removal of scrap metal drops, you could do something like this: loot_list = [ item for item in loot_from_loot_table(npc) if item != 'scrap metal' ]
Quote: There are no competitively profitable sources of low-ends in nullsec, at least at current prices. Veldspar alone makes up 40-60% of nullsec ore by units available, it's just that people would rather be mining ABCs. That's an entirely different issue to there not being "enough" low-ends out there, and the situation is complicated by the fact that any boost to low-end acquisition in nullsec is a nerf to hisec mining more-or-less by default.
I don't think it matters too much because most things in null sec are imported from high sec anyway. There just isn't enough industrial capacity in null sec to make use of the massive quantity of Veldspar that already exists. That's why people mine ABCs - so that its profitable to transport back to high sec and sell. It really doesn't make financial sense to mine Veldspar in null sec, and maybe it really shouldn't. Its the same phenomenon of buying faction ammo and manufacturing+selling more expensive faction items with their own LP.
At any rate, IME minerals coming back to low and null sec are compressed. Also: the current compression system (both Rorq and Guns) is horrific and should be fixed. WTB Compressed Trit that can be used directly in the manufacturing process...
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Indahmawar Fazmarai
The I and F Taxation Trust
464
|
Posted - 2012.04.11 20:05:00 -
[394] - Quote
Scrapyard Bob wrote:Indahmawar Fazmarai wrote:Houm... so miners now spend 300 million ISK to set up a Hulk and earn 6 million an hour, and that should change for spending 400 million in a Hulk to earn 8 million an hour.  a) People bought hulks back when they were 400-500M ISK. If they couldn't afford that then they stayed in their Covetors (which are only 15% worse then a hulk at max skills). b) Since hi-sec ores are currently in the 150-220 ISK/m3 range and a solo Hulk pilot can mine about 100k m3/hr, that means today's hulk pilots are earning 15-22M ISK/hr. Which makes it a lot easier to afford that new hulk, even when using a Covetor.
I would love to see your sources, as my own experience is closer to 75k m3 per hour (18k hold, roughly 4 shifts per hour) and they would sell for about 5 to 6 million ISK. And I am talking about the best priced mineral in my neck of the woods, you know. Veldpsar would hand out some 4 million at most (which made easy to spot bots, as nobody else cared about veldspar).
I hope you understand that your nubmers sound a lot like the famous "100 million an hour running incursions". Anyway I may sail out tonight and see what do I get... EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |

Ammzi
Imperial Guardians The Aurora Shadow
977
|
Posted - 2012.04.11 21:07:00 -
[395] - Quote
Really? Really after everything we've tried to show CCP on how strange and wicked the mechanics are in terms of incursion spawning and despawning. The whole mothership spawn and delay of killing the mom for 5-6 days until it's been cleaned dry? Not even a change in influence mechanics or anything?
I can't say I am impressed, actually color me disappointed if anything. I'd let the doubt come CCP to rescue and would like to hear why you haven't iterated or even hinted at changing anything regarding the de-spawning mechanics and similar? Is it lack of time/development resources or is the general consensus that the ability to remove an incursion after 4 hours isn't a broken mechanic?
For I will sure as hell show you it's broken. Starvation of carebears for months and months should prove this to you. quote CCP Spitfire
"Hello Im Blue,"
|

DarthNefarius
Minmatar Heavy Industries
146
|
Posted - 2012.04.11 21:29:00 -
[396] - Quote
CCP Affinity wrote:Grideris wrote:So are you still looking at boosting Assault and HQ sites a little more? Or is this is for balancing Incursions?
Also, approve of the drone alloy -> bounty changes. More power to the miners! We want to wait and see how these changes pan out and then we will look at further changes if we feel it's necessary :) I don't think we can ever say 'balancing is done' about any feature.
?!?!?! In the feature section of Escalation it says that Assaults will be 'sped' up how is that going to happen? Am I mistaken or are you contracticting yourself in saying assaults won't be 'boosted' in Escalation? How will assaults be sped up? The only way I can see it is with deleting a room of the NCNs, getting rid of NCNs, or preventing NCNs from stacking like they always do. An' then [email protected], he come scramblin outta the Terminal room screaming "The system's crashing! The system's-á crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'-á |

DarthNefarius
Minmatar Heavy Industries
146
|
Posted - 2012.04.11 22:02:00 -
[397] - Quote
CCP Affinity wrote:Shpenat wrote:CCP Affinity Thanks for keeping an eye on this thread. The changes are generally good but can you please comment on few issues?
- Drone region
- Balancing incursion is a step in right direction. But as some people above me said: Having predictable spawn trigger removes a lot of challenge. With proposed system the situation will evolve to "warp to site -> kill every red cross in the order of known priority -GǦ get new bunch of red crosses -> repeat until no red crosses spawn". With random spawn trigger the challenge will be much higher because you can get overrunned very fast if not paying attention. Is the spawn mechanism already set in stone or is there still a room for change?
EDIT: Seems like CCP Greyscale already answered #1 CCP Greyscale wrote: As a general point, these Drone changes are the first steps towards
To answer question 2 - at the moment we don't want to make any further changes to Incursions until we see how these changes affect things on TQ. However, this doesn't mean we are done looking at the trigger/spawn mechanics, we would just like to see these changes in action first and get further feedback after that.
Excuse me but it specifically says "Vanguard invasions will now take a bit longer, while the time to complete an Assault invasions will be reduced some" so a nerf to Vanguards & a buff to assaults correct ? you are making assaults fater as promise unless I missed something on http://community.eveonline.com/en/inferno/features/ An' then [email protected], he come scramblin outta the Terminal room screaming "The system's crashing! The system's-á crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'-á |

Kalestra Cable
Faust Industries
3
|
Posted - 2012.04.12 01:28:00 -
[398] - Quote
Went looking around Etherium Reach so far
Patriach 1.55Mil Domination Drone 950k Spearhead Drone 800k Swarm Preserver 650k Viral Infector 80k Disintegrator 95k Strain Splinter 25.5k Crippler 195k Striker Drone 205k Nuker 117.5k
Oh and as expected no loot drops
The R-6 loop is 50/50 split between 0.0 and -0.1 space, the F9 group is 3x -0.4, 2x -0.5 and a -0.7
Still looking around the map etc for other space, top end of Kalevala 2Q was decent enough with lots of -1.0 systems. |

Scrapyard Bob
EVE University Ivy League
857
|
Posted - 2012.04.12 01:33:00 -
[399] - Quote
Indahmawar Fazmarai wrote: I would love to see your sources, as my own experience is closer to 75k m3 per hour (18k hold, roughly 4 shifts per hour) and they would sell for about 5 to 6 million ISK. And I am talking about the best priced mineral in my neck of the woods, you know. Veldpsar would hand out some 4 million at most (which made easy to spot bots, as nobody else cared about veldspar).
Standard (1) MLU2 Hulk fit with (3) MSM2 and (5) Mining Drone I pulls in 93k m3 of ore per hour in a perfect world, that goes up to 96k m3 if you have all level V skills. The T1 mining drones add 13% to your output, otherwise you'd only be getting 85k/hr. Add T2 mining drones and that goes up to 104k m3/hr. Subtract 6 minutes each hour for hauling and you end up right around 90-95k m3/hr. Fits which sacrifice all tank get another 7-8% from the 2nd MLU2.
Add boosts from an Orca and you'll pickup another 40-65% production per hour.
It's also your decision to stay and mine Veldspar at 175 ISK/m3 when you could move 10-15 jumps and get Pyrox at 220 ISK/m3 (25% more pay per hour). |

Davo OHno
The Sagan Clan Persona Non Gratis
3
|
Posted - 2012.04.12 01:50:00 -
[400] - Quote
Kalestra Cable wrote:Went looking around Etherium Reach so far in the various belts.
Patriach 1.55Mil Drone Creator 1.4Mil Domination Drone 950k Spearhead Drone 800k Swarm Preserver 650k Viral Infector 80k Disintegrator 95k Defeator 185k Atomizer 110k Violator 87.5k Strain Splinter 25.5k Crippler 195k Striker Drone 205k Nuker 117.5k Siege Drone 215k Dismantler 22.5k Marauder 21k Barracuda 13k Devilfish 12k
Oh and as expected no loot drops
The R-6 loop is 50/50 split between 0.0 and -0.1 space, the F9 group is 3x -0.4, 2x -0.5 and a -0.7
Still looking around the map etc for other space, top end of Kalevala 2Q was decent enough with lots of -1.0 systems.
Wow, those are just right crappy bounties. No balancing at all for the lack of drone droppings. That on top of the nerf to the region true sec status, and Etherium Reach got SKREWED. |

Orian NiKunni
Orian's EvE Communications
0
|
Posted - 2012.04.12 04:40:00 -
[401] - Quote
So where is the technetium nerf/re-balance? |

Kyara Heranah
Ministry of War Amarr Empire
0
|
Posted - 2012.04.12 06:26:00 -
[402] - Quote
DAMN IT CCP! Stop doing this! Great, you get rid of drone ally, yes you've been telling us this all along. What you haven't let everyone know about is that your NINJA NERFING the drone regions at the same time.
***** STOP!, LOOK WHAT YOUR DOING AGAIN!! *****
CCP, just over a year ago you decided it was time to make changes to Nullsec ratting. Just a couple of months ago you finally admitted that those changes were a mistake. Now we have bounties that don't add up, we dont get sec status from it, AND YOUR DROPPING TRUE-SEC STATUS?!?. Now, maybe I'm missing it but, you are messing up what players have done based on those very same securities. Are you adding a new abundance of Tech Moons to all the systems you are dropping? Are you in fact doing anything to make the space worth staying in? What do we actually get out of this change that helps the next person who goes into that region?
This is a thing that could only have been done by one person: CCP Greyscale
CCP Affinity wrote:Visreae wrote: Do you think in the future, before you make these changes, you could post your intentions and thoughts and get our feedback BEFORE you wreck an economy?
and we did have forum threads, CSM feedback + fanfest feedback
And there we have it folks, hell will really freeze over: CCP Greyscale has a mini-me.
Im failing to see the forum posts for the layman telling us that you are nerfing sec status.... What I do see is that you are listening to a GOON led CSM that holds nice tech moons and will only profit from your wonton destruction of other regions. Look at it this way: Drone Regions as are > take loot = Worth 0isk | add bounties = worth 1/2 what it started at | subtract status > worth half again what it is worth with just the bounties.
To hard? Basically the regions are now worth a quarter of what they were. Shut it down, there is nothing to be made here, better go back to Highsec, I hear they made Assaults easier and VG's pay the same still just take 5 minutes longer. Lets fill up on the billions!
SERIOUSLY CCP: Why in the world do you need to now change the security status to crap? These regions arent supposed to be LOWSEC, this is not where you bring your bastard child, Faction Warfare, to feed on the carcasses of dead capsuleers! |
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CCP Greyscale
C C P C C P Alliance
1168

|
Posted - 2012.04.12 10:58:00 -
[403] - Quote
Shandir wrote: Is resolving this issue with editing loot tables on your backlog, if so - where? (Next expansion, 1-2 yr, Not Planned) Also, out of curiosity - how *does* it work, it's hard to imagine a sane system where this would be an issue.
It's not on any immediate backlog that I'm aware of, but I may just not be aware of it. The system as-is is pretty reasonable when you're creating or changing small numbers of NPCs, because it lets you tune loot on a per-NPC basis; it's just when you want to update the loot of hundreds at once that it seems backwards, and that's something we do once in a blue moon. It's not technically difficult, it's just very time-consuming.
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CCP Greyscale
C C P C C P Alliance
1168

|
Posted - 2012.04.12 10:59:00 -
[404] - Quote
Gevlin wrote:CCP Greyscale wrote:Alice Katsuko wrote:Belts in the drone regions are no different from belts elsewhere. The big problem, and one that has been pointed out repeatedly elsewhere is that there are no good sources of low-end minerals in null. That is, the only time folk will mine low ends is so that they can roll and respawn a hidden belt for additional high-ends, and that is done only by big multi-player operations or by players who run a half-dozen max-skilled Hulks for hours at a time. What CCP should have done was introduce the miner equivalent of Plush compound, which is a huge source of tritanium and also accounts for half the value of a Drone Patrol or Horde. Or something similar.
As always: I don't have anything against buffing mining or removing drone alloys, so long as it's not done in isolation. There are no competitively profitable sources of low-ends in nullsec, at least at current prices. Veldspar alone makes up 40-60% of nullsec ore by units available, it's just that people would rather be mining ABCs. That's an entirely different issue to there not being "enough" low-ends out there, and the situation is complicated by the fact that any boost to low-end acquisition in nullsec is a nerf to hisec mining more-or-less by default. Sorry Gray Scale this is where CCP raw statistics don't take into account actual play: Intro Ask you self why do people mine ABC vs Other ores GÇô It is not an issue profitable nor there being enough low ends it is an issue of Ease and safety! If those Ores were available then you would find those mining in High sec would be moving to null sec. Decreasing the Demand and Supply There fore no nerf and empire peeps will be able to find more asteroids to mine a buff. In null sec High ends (ABC) are a lot easier and safer to come by because:--> System upgrades produce hidden, difficult to scan, High Volume high quality roids that a hulk can sit at mine continuously for hours --> In Regular belts the unit number may be small but the size per unit is large so a Hulk can get several cycles of a mining stripper off before the asteroid pops Comparatively To mine Veldspar it is difficult because-->The units of veldspare are the same number as ABC but the Size per unit is only a small fraction of the size, so they deplete extremely fast -->This leaves the hulks to mine veldspar on regular belts which is a lot more dangerous as they are on the over view and can quickly be warped to. --> The units of Veldspar may be large but the volume of veldspar isn't you may only get 2-3 cycles per roid before they pop. Resulting in a lot of partial cycles and a lot of relocating to collect veldspare to complete a manufacturing quota. My Speciality for the past 5 years has been organizing null sec mining ops, and this is the biggest bottle neck for self sustaining mining in null sec. Other wise the same status quote will happen GÇô Mine Safe High ends in Upgraded belts ship them to empire in exchange for Empire ores in Empire which are compressed plates and jump them to Null sec. I though the current push for null sec is to be independent of Jita Requested Recommendation:For hidden Upgraded Belts --> Substitute the Sportsman Asteroid with Veldspar but increase the unit sizes so a hulk has to mine the same volume to finish it off. (that would be so awesome) -->Allow us to instal mining upgrade that can change the make up of the asteriod. If there was a level 1 mining upgrade that contained only Empire base ores you would be the toast of the town.(as we could just keep flipping that one belt over and over till we got the empire ores we needed) (this one fix would make null sec self sustainable and allow miners to fill local quotas easily) -->Allow us to instal mining upgrades that focus on Hebergite and lower would solve the Noxium bottle neck that is currently felt. For standard null sec belts--> increase the amount of veldspar in each asteroid Or Bring out new tools to mine - Bring out a tool that would allow use to mine multiple asteroids as once ie a Mining drone the size of fighters that can only hit Empire ore types, to allow Carriers and and Super Carriers to mine 10 to 20 asteroids at the same time. Via jet can mining. Leaving the high end and longer to mine asteroids for barges to complete. When dominion came out, the mining up grades encourage mining for profit (ship it and sell it to jita) not mine for local production. Nerfing the drone regions of ores will not increase the number of miners on the bets. It will just limit the production with in that one region. (the CSM didn't ask the right people what will solve the problem.) In summary: Make all ores as easy to come by as ABCs. This will encourage the miners who would have been out in null sec for production out there. As it sits with the Dominion Expansion they are in empire where Empire ores are easier and safe to come by. Also remember Upgrade Belts Flip, Regular belts don't. Increasing the access and safety to Empire ore will move those miners who mine for production out to null sec, there for decreasing the supply and demand for Empire ores resulting in a Buff to empire mining since asteroids will be easier to come by.
This is good info, thanks. |
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CCP Greyscale
C C P C C P Alliance
1168

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Posted - 2012.04.12 11:15:00 -
[405] - Quote
Adunh Slavy wrote:Has CCP ever considered the idea of "ingots"? Create a Trit, Pyer, Mex, Iso Ingot BPOs (Low ends) that has no waste at all. Allow it to compress minerals into "industrial ingots", then Null can export these from high-sec and reprocess them out in Null using Scrap Metal skill. The compression need not be any better than the current methods used. The resulting ingots can be quite large since freighters and JFs are the usual transportation. 10 million trit compressed into blocks the size of what ever keeps parity with current methods, 425s ring a bell.
Yup. It's not being actively pursued right now, but it's one way we've looked at of of addressing compression head-on.
Kyara Heranah wrote:
SERIOUSLY CCP: Why in the world do you need to now change the security status to crap? These regions arent supposed to be LOWSEC, this is not where you bring your bastard child, Faction Warfare, to feed on the carcasses of dead capsuleers!
Here are some stats.
Currently on TQ, the average sec status for all non-drone nullsec regions is -0.33. The average sec status for the drone regions is -0.58. Post change, the average sec status for the drone regions will be -0.44.
Of the twenty-six non-drone regions, the current counts for -1.0 systems are: 4,4,4,3,2,2,2,2,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0.The current counts for the drone regions are: 6,5,5,4,4,4,2,2,1. After the change they become 5,4,4,4,3,3,2,0
For systems with a sec of -0.8 and below, non-drone regions: 24,17,15,11,10,9,9,9,8,8,6,6,5,4,4,3,3,3,3,2,1,1,0,0,0,0 Current drone regions: 30,25,25,24,23,20,18,17 Drone regions after the change: 18,17,14,12,12,10,10,5 |
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Kalestra Cable
Faust Industries
3
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Posted - 2012.04.12 11:31:00 -
[406] - Quote
CCP Greyscale wrote:[ some stats
How many of those regions have bounty giving rats that drop no loot?? 
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CNL Jack Oniel
State War Academy Caldari State
10
|
Posted - 2012.04.12 11:43:00 -
[407] - Quote
CCP Affinity wrote:DaDutchDude wrote:Interesting changes which are already shaping EVE mineral markets today.
So a couple of questions: 1) Will Rogue Drones start dropping normal loot? 2) Will Rogue Drones salvage be increased? It seems today their salvage is quite below par. 3) Will you look into Rogue Drone exploration sites and escalations? Currently, their value is very low (who really wants 'augmented' or 'Integrated' drones?) and could use some new modules / blue prints / etc to be as interesting as the pirate faction drops. 4) How long will it take for the insurance values to adjust to the change in mineral prices? Already, the mineral prices have shot up significantly, and I assume the market will take months after this (if not longer) to adjust to the new realities. It seems a bit unfair if the insurance value for T1 ships lags so far behind players don't get compensated for these drastic changes. 5) Your blog doesn't mention this, but there's also talk about eliminating all T1 module drops from all NPCs. Can you confirm? And does that mean less loot, or will the entire loot drop table be revised to replace T1 drops with meta modules, and thereby reducing the chance for meta 4 modules? 1. No - Commander groups have loot tables, regular deadspace rogue drones don't 2. at the moment we have no plans to do this - but who knows! 3. We will definitely look into this :) not confirming we will do anything about it right away but it's definitely on our list of things to investigate 4. Pretty impossible for me to answer that and I am definitely not the person to be doing so - would need to be someone from research and statistics 5. confirmed - they will be replaced with metal scraps
I am sorry ccp but this is way out of order no loots for drones . they fire guns they also rep and fire torps so in theory they have the mods on the ships . u have really nerfed the drone regions here and this is really bad . look at the amount of guys saying how much u are nerfing drone lands . no suprise legion of xdeath did not try and defend there space they new this nerf was coming u are really gogin to hurt the drone lands here and turn it into a ghost space every other region has faction loot every other region has officer spawns every other region has loot what a joke u guys say u are listening to players as quoted by your head guy in fanfest many times . now listen to all the guys in and to what they are saying . I do not have an issue with drone not dropping alloys any more just make sure that they are in line with other regions . |

Deathwing Reborn
26
|
Posted - 2012.04.12 13:05:00 -
[408] - Quote
So Greyscale,
I have seen aloy of replies from you in this thread, almost all of them reguarding things that in my opinion were correct in the first place and the player base just didn't quite understand them (sec status, mineral distribution and what not.) But when are you and Affinity going to start answering the real questions of why you deem it nessasarry to not give drones loot or better faction loot for that matter? Is it just because you don't have the answer to your own reasoning or that you hadn't thought about it? I seen you quote a post with "sugestions" that have been circulating the forum for weeks if not months and say good ideas, yet you probably haven't seen them before.
Somewhere in this thread one of the two of you said that you have listened to the playerbase and had good feedback, but I do not see anywhere in this Dev blog that hints to that fact. Ok, so I understand that changing the loot tables for hundreds of NPC's might be time consuming, I also understand that it might also take a while to build drone loot tables from scratch. But why do something half*ssed and screw over 1/5? of null sec for who knows how long just because your lazy or don't have the time? I can also understand that this might just be a directive from (Soundwave? or some other management figure?) to get the drone alloys removed in escalation or else. But, they too have said that they listen to the playerbase. Get their sorry *sses in this thread and read the comments and realize they need to either find the resources to do this right or they just need to delay the Drone region changes. If this has really been on CCP's agenda for as long as you say there should have been plenty of time to prep for this and do it right.
I also dislike your half truth and half explained answers. The main one that I would like answered is if the security status change is going to be a rerandomization of all of the systems in drone regions or if they are going to be manually changed given what current statuses are. I just moved into a new system and I want to know if it is going to go from a -.9 to a -.1 over night. The second is how you can justify giving us the "same progression of bounties" as the other regions yet give us no loot and expect that to be equal. Before anyone says "Not all regions are meant to be equal" just shut it becasue if that was the case you wouldn't be removing drone alloys from the game.
As I have stated in other posts in this thread and others, I believe you all are not putting the time and attention that should be warrented with this scale of a change and simply ignoring the playerbase it affects like you have done in the past for other Drone region changes. I would like some sort of comment on these issues and not something that you are simply clarifing for people that were understandable changes in the first place.
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Kalestra Cable
Faust Industries
3
|
Posted - 2012.04.12 13:15:00 -
[409] - Quote
The sec status changes are up on the test server right now.
It is apparently worked out on by how close your are to empire, here is a sample of them
LXQ2-T -0.1 8KE-YS -0.1 ZS-PNI -0.1 9F-3CR -0.3 2G-VDP -0.2 R-6KYM -0.1 JTA2-2 -0.1 3H58-R -0.0 RV-GA8 -0.1 GTY-FW -0.1 TP-RTO -0.0 BNX-AS -0.4 FB-MPY -0.4 F9-FUV -0.7 IACJ-6 -0.5 RO-0PZ -0.5 XB-9U2 -0.4 |

ichn
Abyssal Heavy Industries Narwhals Ate My Duck
0
|
Posted - 2012.04.12 13:31:00 -
[410] - Quote
Blakslabeth wrote:So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog.
I, too, hate everything. |

ichn
Abyssal Heavy Industries Narwhals Ate My Duck
0
|
Posted - 2012.04.12 13:33:00 -
[411] - Quote
Deathwing Reborn wrote: Before anyone says "Not all regions are meant to be equal" just shut it becasue if that was the case you wouldn't be removing drone alloys from the game. Removing drone alloys isn't about balancing certain regions with others, it's about fixing an objectively broken part of the game. |

Eva Volkova
nXo Intrepid Crossing
10
|
Posted - 2012.04.12 13:45:00 -
[412] - Quote
A lot of questions are being answered about the same topic but when we try to ask you about the "balance" of the drone region you keep looking away. Please say something so we dont think you are avoiding us.
Each npc in the game had loot (until incursions). The income of a ratter comes from bounties, loot and officer modules. Whats the reasoning behind only bounties to drones? no time? no idea what to put in? Please say so. Maybe we can help.
En each other region sometime haulers spam. will drone regions have them?
Salvage of the drones is subpar. will you look into it?
Deadspace/exploration.
" In Crucible 1.5, released on 13th March 2012, he added 3 more deadspace sites, bringing us to a point where we now have all 1/10 to 10/10 pirate deadspace sites in game, bringing this project close to completion. "
Now that drones are like any other. will you look for drone deadspace sites? As you mention completion its seems drone deadspace isnt going to be look at.
Most of us like the changes to bounties but it seems you didnt take into acount that you will nerf the drone regions so much.
EvA
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Droxlyn
TOHA Heavy Industries TOHA Conglomerate
72
|
Posted - 2012.04.12 13:45:00 -
[413] - Quote
How about instead of getting metal scraps, we get BPCs (1 run, unresearched) of the thing that would have dropped? |

St Mio
Imperial Academy Amarr Empire
629
|
Posted - 2012.04.12 13:51:00 -
[414] - Quote
Eva Volkova wrote:Now that drones are like any other. will you look for drone deadspace sites? As you mention completion its seems drone deadspace isnt going to be look at.
CCP Affinity wrote:DaDutchDude wrote:3) Will you look into Rogue Drone exploration sites and escalations? Currently, their value is very low (who really wants 'augmented' or 'Integrated' drones?) and could use some new modules / blue prints / etc to be as interesting as the pirate faction drops.
3. We will definitely look into this :) not confirming we will do anything about it right away but it's definitely on our list of things to investigate Source: https://forums.eveonline.com/default.aspx?g=posts&m=1106787#post1106787 |

Eva Volkova
nXo Intrepid Crossing
10
|
Posted - 2012.04.12 13:57:00 -
[415] - Quote
Rebalancing the ones we have an filling the gaps making new ones is diferent. we dont have 1 to 10.
EvA |
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CCP Greyscale
C C P C C P Alliance
1168

|
Posted - 2012.04.12 13:58:00 -
[416] - Quote
Deathwing Reborn wrote:So Greyscale,
I have seen aloy of replies from you in this thread, almost all of them reguarding things that in my opinion were correct in the first place and the player base just didn't quite understand them (sec status, mineral distribution and what not.) But when are you and Affinity going to start answering the real questions of why you deem it nessasarry to not give drones loot or better faction loot for that matter? Is it just because you don't have the answer to your own reasoning or that you hadn't thought about it? I seen you quote a post with "sugestions" that have been circulating the forum for weeks if not months and say good ideas, yet you probably haven't seen them before.
Somewhere in this thread one of the two of you said that you have listened to the playerbase and had good feedback, but I do not see anywhere in this Dev blog that hints to that fact. Ok, so I understand that changing the loot tables for hundreds of NPC's might be time consuming, I also understand that it might also take a while to build drone loot tables from scratch. But why do something half*ssed and screw over 1/5? of null sec for who knows how long just because your lazy or don't have the time? I can also understand that this might just be a directive from (Soundwave? or some other management figure?) to get the drone alloys removed in escalation or else. But, they too have said that they listen to the playerbase. Get their sorry *sses in this thread and read the comments and realize they need to either find the resources to do this right or they just need to delay the Drone region changes. If this has really been on CCP's agenda for as long as you say there should have been plenty of time to prep for this and do it right.
I also dislike your half truth and half explained answers. The main one that I would like answered is if the security status change is going to be a rerandomization of all of the systems in drone regions or if they are going to be manually changed given what current statuses are. I just moved into a new system and I want to know if it is going to go from a -.9 to a -.1 over night. The second is how you can justify giving us the "same progression of bounties" as the other regions yet give us no loot and expect that to be equal. Before anyone says "Not all regions are meant to be equal" just shut it becasue if that was the case you wouldn't be removing drone alloys from the game.
As I have stated in other posts in this thread and others, I believe you all are not putting the time and attention that should be warrented with this scale of a change and simply ignoring the playerbase it affects like you have done in the past for other Drone region changes. I would like some sort of comment on these issues and not something that you are simply clarifing for people that were understandable changes in the first place.
The decision not to add normal loot was due to a melange of reasons, including: we're phasing out Meta 0 loot anyway, so it wouldn't be a huge amount of extra stuff; we don't have any clear template for what sort of modules drones should drop; drone truesec, even after the change, is still noticeably better than the rest of nullsec (on average ~33% lower) so the average bounty income is expected to be higher than elsewhere; we anticipate that a large proportion of drone ratters won't be bothering to scoop loot anyway as there's no pressing need to dual-box once we remove the alloy drops, and looting is inefficient and somewhat risky; and it'd be a reasonably large chunk of work that given the above considerations we feel would be better spent elsewhere (eg, removing the Meta 0 loot).
The decision not to add additional faction loot beyond the drone parts (which need some love, but which *are* nevertheless present) was mainly just because identifying what they should drop, and potentially adding and balancing new equipment, was too big a task for us to take on right now. This is a long-standing problem with drones that isn't really related to this issue, same with the complexes and profession sites. However, this change does put us in a much better starting-point to address these problems.
The sec status changes aren't a re-randomization, they're a upwards (towards 0) adjustment of each system's sec. The process used to determine the amount each system is adjusted was intended to "smear" the bulk of the sec upwards without compressing the range too much. Systems around -0.5 shifted the most IIRC, and systems at the end moved the least (the -1.0 systems didn't move at all). Also, can't remember if I said already, but Cobalt Edge is untouched because it's a long-ass way from Empire and it didn't have really amazing sec in the first place.
Same progression of bounties was because, as above, we're not anticipating the meta1-4 loot making up a huge chunk of the actual profits being generated, and because the sec status in the drone regions is *still* really damn good. |
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Deathwing Reborn
27
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Posted - 2012.04.12 14:02:00 -
[417] - Quote
ichn wrote:Deathwing Reborn wrote: Before anyone says "Not all regions are meant to be equal" just shut it becasue if that was the case you wouldn't be removing drone alloys from the game. Removing drone alloys isn't about balancing certain regions with others, it's about fixing an objectively broken part of the game.
You are half corrrect. The issue still stands that most people did not want to live in drone lands because of the alloys and the time and effort it took to actually make isk. Hence why Drone regions were always deemed the worst place to live in Null. The people that lived there however made a system that thrived despite the adversaties and CCP has been trying to push drone regions back down to be the lowest desired region of space by nerf after nerf. I am confident that we will make drone regions prosper again no matter what CCP does this time around and we will be looking at another round of nerfs in another 6 months instread of fixing all the things they are missing this time around.
I do have to say one thing about bounties though. At least now my sentient will be worth something now. Before 90% of faction spawns were worth between 10k and 60k, now at least they will all be worth millions even if they don't drop any decent salvage.
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ichn
Abyssal Heavy Industries Narwhals Ate My Duck
1
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Posted - 2012.04.12 14:08:00 -
[418] - Quote
CCP Greyscale wrote:The sec status changes aren't a re-randomization, they're a upwards (towards 0) adjustment of each system's sec. The process used to determine the amount each system is adjusted was intended to "smear" the bulk of the sec upwards without compressing the range too much. Systems around -0.5 shifted the most IIRC, and systems at the end moved the least (the -1.0 systems didn't move at all). Also, can't remember if I said already, but Cobalt Edge is untouched because it's a long-ass way from Empire and it didn't have really amazing sec in the first place.
It sounds like you just squared the truesec. |

ichn
Abyssal Heavy Industries Narwhals Ate My Duck
1
|
Posted - 2012.04.12 14:10:00 -
[419] - Quote
Deathwing Reborn wrote: The people that lived there however made a system that thrived despite the adversaties and CCP has been trying to push drone regions back down to be the lowest desired region of space by nerf after nerf.
OK yes you're correct, CCP is actively trying to punish anyone with the audacity to try to live in the drone regions. Thanks for opening my eyes.
|

ichn
Abyssal Heavy Industries Narwhals Ate My Duck
1
|
Posted - 2012.04.12 14:11:00 -
[420] - Quote
delete please |

Tallian Saotome
Fractured Core Fatal Ascension
621
|
Posted - 2012.04.12 14:14:00 -
[421] - Quote
Deathwing Reborn wrote:ichn wrote:Deathwing Reborn wrote: Before anyone says "Not all regions are meant to be equal" just shut it becasue if that was the case you wouldn't be removing drone alloys from the game. Removing drone alloys isn't about balancing certain regions with others, it's about fixing an objectively broken part of the game. You are half corrrect. The issue still stands that most people did not want to live in drone lands because of the alloys and the time and effort it took to actually make isk. Hence why Drone regions were always deemed the worst place to live in Null. The people that lived there however made a system that thrived despite the adversaties and CCP has been trying to push drone regions back down to be the lowest desired region of space by nerf after nerf. I am confident that we will make drone regions prosper again no matter what CCP does this time around and we will be looking at another round of nerfs in another 6 months instread of fixing all the things they are missing this time around. I do have to say one thing about bounties though. At least now my sentient will be worth something now. Before 90% of faction spawns were worth between 10k and 60k, now at least they will all be worth millions even if they don't drop any decent salvage. Do you get a good deal on tinfoil? Inappropriate signature removed, CCP Phantom. |

gfldex
461
|
Posted - 2012.04.12 14:22:00 -
[422] - Quote
CCP Greyscale wrote:is still noticeably better than the rest of nullsec (on average ~33% lower) so the average bounty income is expected to be higher than elsewhere;
I would like to add that the effect is much bigger then 33%. It's a change of probability to get a better spawn. As a result one can farm up a system for good spawns much quicker. The effect is non-linear.
CCP Greyscale wrote: Same progression of bounties was because, as above, we're not anticipating the meta1-4 loot making up a huge chunk of the actual profits being generated, and because the sec status in the drone regions is *still* really damn good.
And here you are missing a few points. Any alliance has good reason to hold refinery outposts because ratters refine loot. As such any alliance is able to tax ratters in a similar fashion then miners (at least to some degree). With no loot drops that income is basically gone.
There is further the logistical burden for small corps that can't or don't want to rely on miners just to build some ammo. With the changes as they are on sisi you want to fly laz0r boats or you don't want to fly there at all. And be careful about the income from loot drops. A rorqual filled with loot is carrying about 1.5B in minerals right now. As more the mineral prices raise as higher that gets. Two chars with the right ships can fill that rorqual in about 12h with loot. That's 62M/h/char. I speak from experience here. The meta-0 nerf is heavy. The drone nerf is insane.
You are still at a 10 on the Grey Scale.
/me chuckles
I'm all for big cans of worms as I have to capital to make good profits of them. But I would prefer if you would have plan B on your table and a swift way to deploy it. So how does that plan look like?
When someone burns down your sandcaste, bring sausages. |

Deathwing Reborn
27
|
Posted - 2012.04.12 14:29:00 -
[423] - Quote
CCP Greyscale wrote:Deathwing Reborn wrote:So Greyscale,
I have seen aloy of replies from you in this thread, almost all of them reguarding things that in my opinion were correct in the first place and the player base just didn't quite understand them (sec status, mineral distribution and what not.) But when are you and Affinity going to start answering the real questions of why you deem it nessasarry to not give drones loot or better faction loot for that matter? Is it just because you don't have the answer to your own reasoning or that you hadn't thought about it? I seen you quote a post with "sugestions" that have been circulating the forum for weeks if not months and say good ideas, yet you probably haven't seen them before.
Somewhere in this thread one of the two of you said that you have listened to the playerbase and had good feedback, but I do not see anywhere in this Dev blog that hints to that fact. Ok, so I understand that changing the loot tables for hundreds of NPC's might be time consuming, I also understand that it might also take a while to build drone loot tables from scratch. But why do something half*ssed and screw over 1/5? of null sec for who knows how long just because your lazy or don't have the time? I can also understand that this might just be a directive from (Soundwave? or some other management figure?) to get the drone alloys removed in escalation or else. But, they too have said that they listen to the playerbase. Get their sorry *sses in this thread and read the comments and realize they need to either find the resources to do this right or they just need to delay the Drone region changes. If this has really been on CCP's agenda for as long as you say there should have been plenty of time to prep for this and do it right.
I also dislike your half truth and half explained answers. The main one that I would like answered is if the security status change is going to be a rerandomization of all of the systems in drone regions or if they are going to be manually changed given what current statuses are. I just moved into a new system and I want to know if it is going to go from a -.9 to a -.1 over night. The second is how you can justify giving us the "same progression of bounties" as the other regions yet give us no loot and expect that to be equal. Before anyone says "Not all regions are meant to be equal" just shut it becasue if that was the case you wouldn't be removing drone alloys from the game.
As I have stated in other posts in this thread and others, I believe you all are not putting the time and attention that should be warrented with this scale of a change and simply ignoring the playerbase it affects like you have done in the past for other Drone region changes. I would like some sort of comment on these issues and not something that you are simply clarifing for people that were understandable changes in the first place.
The decision not to add normal loot was due to a melange of reasons, including: we're phasing out Meta 0 loot anyway, so it wouldn't be a huge amount of extra stuff; we don't have any clear template for what sort of modules drones should drop; drone truesec, even after the change, is still noticeably better than the rest of nullsec (on average ~33% lower) so the average bounty income is expected to be higher than elsewhere; we anticipate that a large proportion of drone ratters won't be bothering to scoop loot anyway as there's no pressing need to dual-box once we remove the alloy drops, and looting is inefficient and somewhat risky; and it'd be a reasonably large chunk of work that given the above considerations we feel would be better spent elsewhere (eg, removing the Meta 0 loot). The decision not to add additional faction loot beyond the drone parts (which need some love, but which *are* nevertheless present) was mainly just because identifying what they should drop, and potentially adding and balancing new equipment, was too big a task for us to take on right now. This is a long-standing problem with drones that isn't really related to this issue, same with the complexes and profession sites. However, this change does put us in a much better starting-point to address these problems. The sec status changes aren't a re-randomization, they're a upwards (towards 0) adjustment of each system's sec. The process used to determine the amount each system is adjusted was intended to "smear" the bulk of the sec upwards without compressing the range too much. Systems around -0.5 shifted the most IIRC, and systems at the end moved the least (the -1.0 systems didn't move at all). Also, can't remember if I said already, but Cobalt Edge is untouched because it's a long-ass way from Empire and it didn't have really amazing sec in the first place. Same progression of bounties was because, as above, we're not anticipating the meta1-4 loot making up a huge chunk of the actual profits being generated, and because the sec status in the drone regions is *still* really damn good.
|

Kalestra Cable
Faust Industries
4
|
Posted - 2012.04.12 14:39:00 -
[424] - Quote
Skreegs job tracking down bots should be made easier in this next patch.
I imagine bots wielding lazors will flock to the Drone Region (well more so than normal) no ammo, no looting just raw cash sounds perfect. |

Scrapyard Bob
EVE University Ivy League
859
|
Posted - 2012.04.12 15:01:00 -
[425] - Quote
gfldex wrote: I'm all for big cans of worms as I have to capital to make good profits of them. But I would prefer if you would have plan B on your table and a swift way to deploy it. So how does that plan look like?
One "Plan B" for them would be to "fix" some of the null-sec ores which are still pretty bad, like Spod and Gneiss.
Today's ore prices (+/- 5%)
Veld 178 Scor 156 Pyro 222 Plag 161 Omb 104 Kern 166 Jasp 276 Hemo 320 Hedb 308 Gneiss 181 DarkO 294 Spod 131 Croc 388 Bist 389 Ark 470 Trit 5.92 Pye 6.87 Mex 53.5 Iso 93.36 Nocx 942 Zyd 1869 Mega 3575 Morph 11394
Jasp/Hemo/Hedb are all pretty balanced.
The problem is that Gneiss and Spod trail way far behind DarkO. Most of that is due to the ore size being so large. If Gneiss' ore size was dropped from 5.00 m3/u down to 3.00 m3/u, it would boost Gneiss from 181 to 301. Which would put it right in line with the other low-sec ores. Spod has a similar problem and needs to be changed from 16 m3/u down to 7.5 m3/u, which would boost it from 131 to 279, bringing it right in line with the low-sec ores and the ABCs.
Or they could also consider boosting the yield on T2 strips, making both the T1 & T2 crystals better.
Or improve the barges / exhumers. Such as bringing the Procurer up to the Retty's current production level, as the Procurer is currently a joke of a hull, outmined by moderately skilled mining cruisers. Bring the Retty's production level up to be halfway between the old Retty and the Covetor. Add more low/mid slots and PG to the Covetor & Hulk to make them more powerful to increase m3/hr potential. |

Caneb
GoonWaffe Goonswarm Federation
22
|
Posted - 2012.04.12 15:38:00 -
[426] - Quote
Kalestra Cable wrote: How many of those regions have bounty giving rats that drop no loot??
Most nullsec ratthers don't bother looting anyway. Looting takes time that could be better spent collecting bounties in the next anomaly. |

Sallisah
Pator Tech School Minmatar Republic
0
|
Posted - 2012.04.12 15:39:00 -
[427] - Quote
Can you please explain, if it wasn't random, why ETHERIUM REACH got absolutely slaughtered on the this adjustment. It is nowhere in line with the other regions changes.
Quote:The sec status changes aren't a re-randomization, they're a upwards (towards 0) adjustment of each system's sec. The process used to determine the amount each system is adjusted was intended to "smear" the bulk of the sec upwards without compressing the range too much. Systems around -0.5 shifted the most IIRC, and systems at the end moved the least (the -1.0 systems didn't move at all). Also, can't remember if I said already, but Cobalt Edge is untouched because it's a long-ass way from Empire and it didn't have really amazing sec in the first place.
http://content.eveonline.com/www/newssystem/media/28092/1/devblogpic.png If I could just post the table I would.
So Etherium Reach, which currently has a sec status of -.6 will get nerfed to -.27.
This just doesn't make sense at all. it's not in line with any of the other regions adjustments.
ie. Malpais currently -.59 only goes down to -.41 Oasa currently -.55 only goes down to -.43 Perrigen Falls currently -.64 only goes down to -.45
No other single region even dropped below a -.40 (Kavala Expanse, from -.57). So WOULD you PLEASE explain why Etherium Reach gets such a sharp adjustment compared to the rest of the regions?
Going from some of the other comments about corporate/alliance income from refining, along with the absolute gutting of the true sec for Etherium reach, you just killed an entire region.
PLEASE, please... please give me an answer as to why you signaled out this region for decimation?
I can see this as nothing more than a tragedy. For crying out loud look at the individual sec status of your own table. A region that previously had zero -.01 systems, has bloody 30 of them now.
You have just killed numerous corporations, and alliances in this region. They certainly spent their billions of isk to establish their sov, and for what? So you can arbitrarily destroy it all in one patch?
CCP has made some big errors in the past, including the AUR debacle. Here, again, you have pages and pages of discourse on why this currently is a bad move to adjust the drone regions as planned. Especially without handling the myriad of other concerns that have been brought forward. For the sake of the economy, and your subscription base, I urge you to delay this portion of the release.
(Friends, Brothers, Sisters, and all EVE players who agree... quote that last part and send a wall of protest to CCP!!!) |

Wolf TheFallen
Deafening Silence Syndiate
0
|
Posted - 2012.04.12 15:43:00 -
[428] - Quote
Finally Love for the CareBears
Down side, Drone are going to probably be need adjusting again to have some sort of loot table for meta 1-4 items. Along with officer loot.
All the tears from people crying cause they cannot Go shoot the **** out of things and make massive amount of minerals anymore. All i got to say is, all that SP in Hulk and Crystals is finally worth something again.
Now I'm waiting for the Cloaky afkers from hell to attack can't wait :) |

Sallisah
Pator Tech School Minmatar Republic
0
|
Posted - 2012.04.12 16:00:00 -
[429] - Quote
Quote:Wolf TheFallen]Finally Love for the CareBears
All i got to say is, all that SP in Hulk and Crystals is finally worth something again.
Hardly a miner are you Wolf? Granted... not a great record, maybe mining is a better profession for you. http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Wolf%20TheFallen#losses |

gfldex
461
|
Posted - 2012.04.12 16:01:00 -
[430] - Quote
Wolf TheFallen wrote:All the tears from people crying cause they cannot Go shoot the **** out of things and make massive amount of minerals anymore.
You mean the tears of folk that rented space out to RMTers without facing the risk to end with a phat negative corp wallet? The RMTers will have to train some hulk pilots now as it seams.
When someone burns down your sandcaste, bring sausages. |
|

CCP Greyscale
C C P C C P Alliance
1168

|
Posted - 2012.04.12 16:04:00 -
[431] - Quote
Deathwing Reborn wrote:So I have to write this all again because the forums just failed me again.
First of all Greyscale I would like to thank you for answering my hard questions on behalf of alot of people. I would however like to rebuttle some of your points here.
1. "we anticipate that a large proportion of drone ratters won't be bothering to scoop loot anyway " You do realize that ~70% (im guessing) of people in the drone regions have alt accounts for salvaging because of alloys right? I personally planned on keeping mine to salvage and loot just because that is what I am use to. If you would like for all of us to cancel our second account and leave you with who knows how many less subs, removing loot from drones is probably the fastest way to do it.
2. "so it wouldn't be a huge amount of extra stuff;" It is still "stuff" that you are not giving us the option to. You say that you are bringing Drone regions in line with the other factions in Null yet you are starting us out at a disadvantage. If creating a loot table is too time consuming or difficult then increase our bounites by say ~5%? Then at least we will have the same opprotunity for income as everyone else.
3. "This is a long-standing problem with drones that isn't really related to this issue" You just proved our point and why we are fighting so hard to make sure you do this right now. If it has taken this long and nothing has been done about these obvious flaws then we all know it won't get fixed in the future. That is why you need to take the time now that you are addressing the drone lands in order to fix these issues.
4. "which need some love, but which *are* nevertheless present" This I have two viewpoints on. One, before this patch drone faction spawns "sentiants" were 80% of the time worth 10-60k yes thats thousands not millions. They were worth LESS than a normal drone battleship unless they dropped capacitor consoles. Two, at least now they will have a static isk value set to them that will at least make them worth more than a normal battleship But what about the 100+million mods that other regions get? We still get nothing but parts for drones which we have to make that are worth mabe 1 million a peice.
5."The sec status changes aren't a re-randomization" Thank you so much for clarifing but I just want to clarify a bit more. So for sake of argument lets look at Cobalt edge that didnt change. So if I had a -1 system today after the patch it will remain -1 and in other regions if I had a -1 system it might be a -8 or some other relevant number that was scaled "upwards". This is how I read it but we have all been worrying that our -1 system might become a -0.1 system after the patch and viseversa for a -0.1 becoming a -0.9 or something.
I just want to thank you again Greyscale for finally answering the hard questions even though you still need to look at changing your plans in my and many others opinions. My post was more thought out and better written but the forums ate my post so I had to rewrite so I appologize.
In order:
- We'd very much *like* for everyone to keep their extra accounts subscribed, but we *expect* that many people will decide that it's not worth the effort of dual-boxing for ratting/anoms once their targets have bounties. That's just a consequence of the bulk of the wealth no longer being tied up in alloys.
- I agree that we're talking about 5-10% income at best, and again we're still of the opinion that this is probably balanced out nicely by the generally superior truesec values 
- I take the point that things sometimes take a long time to come to pass, but we're still not seeing that the loot issue is something that really needs addressing. We'd rather spend the time it'd take to add a bunch of loot tables fixing something else more pressing with the rogue drone.
- We totally agree that the drone commanders aren't worth what they should be, but again that's an old issue that's not directly impacted by these changes.
- Let me put it this way: if you order all the sites in a given region today by sec value, they should (I think) keep that order after the change. This plus the image in the blog should let you ballpark the shifts you're likely to see. The changes are on Singularity if you want to look them up - system sec should be listed in the system tooltip so you can check the whole thing out from the map view. |
|
|

CCP Greyscale
C C P C C P Alliance
1168

|
Posted - 2012.04.12 16:13:00 -
[432] - Quote
Sallisah wrote:Can you please explain, if it wasn't random, why ETHERIUM REACH got absolutely slaughtered on the this adjustment. It is nowhere in line with the other regions changes.
Etherium Reach got hit particularly hard because it was one of the best truesec regions in the game (-0.60 vs -0.64 for The Spire and Perrigen Falls, and just behind Deklein at -0.61, with the next-nearest non-drone region being Branch at -0.51), despite having a direct connection to Empire. It doesn't have a hisec connection, so it's more of a Tribute than a Pure Blind, but that's balanced to some degree by having a connection to both Molden Heath and The Forge. It got the biggest adjustment because its sec values were the most out of line from what you'd expect anywhere else in EVE. |
|

Kalestra Cable
Faust Industries
4
|
Posted - 2012.04.12 16:15:00 -
[433] - Quote
CCP Greyscale wrote:
- Let me put it this way: if you order all the sites in a given region today by sec value, they should (I think) keep that order after the change. This plus the image in the blog should let you ballpark the shifts you're likely to see. The changes are on Singularity if you want to look them up - system sec should be listed in the system tooltip so you can check the whole thing out from the map view.
Hey Greyscale, is there any chance of a data dump of the raw data for the new sec status of the systems?
I'm currently going thru the map noting them all down but omfg it's dull, if not no worries I'm booked off work what else is one to do !! 
|

Sallisah
Pator Tech School Minmatar Republic
0
|
Posted - 2012.04.12 16:43:00 -
[434] - Quote
[quote=CCP Greyscale][quote=Sallisah]Can you please explain, if it wasn't random, why ETHERIUM REACH got absolutely slaughtered on the this adjustment. It is nowhere in line with the other regions changes.[/quote
Etherium Reach got hit particularly hard because it was one of the best truesec regions in the game (-0.60 vs -0.64 for The Spire and Perrigen Falls, and just behind Deklein at -0.61, with the next-nearest non-drone region being Branch at -0.51), despite having a direct connection to Empire. It doesn't have a hisec connection, so it's more of a Tribute than a Pure Blind, but that's balanced to some degree by having a connection to both Molden Heath and The Forge. It got the biggest adjustment because its sec values were the most out of line from what you'd expect anywhere else in EVE.[/quote
Well at least I got an answer...
I think you just fail to see that without the comparable complex sites, loot drops, and soo many other reasons why this is an over the top adjustment. Not only will there be no drone droppings, but you have virtually ruined the opportunity for high value ore mining, with the overwhelming majority of systems having such poor true sec status as it's laughable. So, no droppings, no loot, no missions, laughable complexes, and so few systems worth mining. Hardly even compares to Syndicate, or Pure Blind
Too much, just too much. |

gfldex
461
|
Posted - 2012.04.12 16:55:00 -
[435] - Quote
Sallisah wrote:Not only will there be no drone droppings, but you have virtually ruined the opportunity for high value ore mining, with the overwhelming majority of systems having such poor true sec status as it's laughable.
You are making assumptions. Don't worry there will be proper strip mining. When someone burns down your sandcaste, bring sausages. |
|

CCP Greyscale
C C P C C P Alliance
1168

|
Posted - 2012.04.12 16:58:00 -
[436] - Quote
Sallisah wrote:CCP Greyscale wrote: Etherium Reach got hit particularly hard because it was one of the best truesec regions in the game (-0.60 vs -0.64 for The Spire and Perrigen Falls, and just behind Deklein at -0.61, with the next-nearest non-drone region being Branch at -0.51), despite having a direct connection to Empire. It doesn't have a hisec connection, so it's more of a Tribute than a Pure Blind, but that's balanced to some degree by having a connection to both Molden Heath and The Forge. It got the biggest adjustment because its sec values were the most out of line from what you'd expect anywhere else in EVE. Well at least I got an answer... I think you just fail to see that without the comparable complex sites, loot drops, and soo many other reasons why this is an over the top adjustment. Not only will there be no drone droppings, but you have virtually ruined the opportunity for high value ore mining, with the overwhelming majority of systems having such poor true sec status as it's laughable. So, no droppings, no loot, no missions, laughable complexes, and so few systems worth mining. Hardly even compares to Syndicate, or Pure Blind Too much, just too much.
Ore mining from belts is unaffected - as I mentioned earlier, we're not altering any of the belts as part of this change.
As to comparisons to other regions, ER (-0.27) is now sitting in about the same sec bracket* as Detorid (-0.30), Catch (-0.27) and Scalding Pass (-0.26). Pure Blind is -0.14 and Syndicate is -0.13. You get a very minor downkick from lack of loot and a larger one from the comparatively poor exploration sites, but then an upkick for better roids than you'd otherwise expect for that sec status. ER ends up being pretty competitive for mining, and reasonable but not particularly great for ratting, which is not bad for a region that's 20 jumps from Jita.
*I'm ignoring pirate home regions because obviously their spawns are better than their sec suggests |
|

MALANDRA MAURA
The Executives Executive Outcomes
3
|
Posted - 2012.04.12 17:21:00 -
[437] - Quote
I need a contact number so I can call you all and talk in person about my character that was hacked which you all fixed but now you all are blowing me off cause of some other reson and to top it off my alt malandra maura isnt working now either sry if i do not believe in emials i believe in talking to a live real person on phone need a phone number asap plz. Tired of you all giveing me the cold shoulder two days of no one responding to my emials is not good and very very very very bad customer service and also dont have a 1-800 number is also a sign of horible customer service need to know now If need be I will report to the United states news and have you all shut down for anything wrong you all are doing.
https://support.eveonline.com/Pages/Petitions/PetitionDetails.aspx?20120410-2836160-56140C3F
Patence has never been my strong suit but when you leave a person hangen with no reponce back That is very very very bad. Been playing since 1/9/2005 and never thought I would get the **** you and **** off from ccp when i need them most.
|

Atum
Eclipse Industrials Quantum Forge
33
|
Posted - 2012.04.12 17:27:00 -
[438] - Quote
If you've really been playing this long, then you know CCP is in Iceland, and the idea of a 1-800 number is just daft. |

Adunh Slavy
Ammatar Trade Syndicate
618
|
Posted - 2012.04.12 17:51:00 -
[439] - Quote
CCP Greyscale wrote: Yup. It's not being actively pursued right now, but it's one way we've looked at of of addressing compression head-on.
Ok, thanks for the reply. |

Tallian Saotome
Fractured Core Fatal Ascension
621
|
Posted - 2012.04.12 18:07:00 -
[440] - Quote
Atum wrote:If you've really been playing this long, then you know CCP is in Iceland, and the idea of a 1-800 number is just daft. Also, no MMO has such a number that will handle issues that should be dealt with by petitions, just billing and tech issues. Such an issue need to be handled by people who have time to do the proper research, not by someone who has to keep his average call times below 7 minutes the way anyone who answers a cst support like does.
And as a final couple notes, discussing any petition like that is a violation of the rules here, and this thread has nothing to do with that, so please stay on topic. Inappropriate signature removed, CCP Phantom. |

Ammzi
Imperial Guardians The Aurora Shadow
979
|
Posted - 2012.04.12 18:25:00 -
[441] - Quote
I'd still like to see a response on:
- Why incursion site de-spawning in terms of mothership kill & influence drop not been altered or even hinted to be changed?
The system currently is clearly broken with 4 hours of influence pump from 0 % to 100 % blue capsuleer influence. Was this even something you considered or is it in your (read: CCP) eyes not broken/not needing a change?
Or was this already answered and I am just being ignorant? quote CCP Spitfire
"Hello Im Blue,"
|

Alice Katsuko
Terra Incognita Intrepid Crossing
88
|
Posted - 2012.04.12 18:27:00 -
[442] - Quote
Greyscale, thanks for all the replies. After seeing the actual numbers, must admit that I was wrong and that the removal of drone alloys won't be nearly as bad as I thought even in the short-run; now must admit that it will almost definitely be a good thing in the long run. Still concerned about inflation, but that's what you have an economist for. More concerned about greater stress on logistics routes -- a jump freighter hauling Tritanium from Jita is a jump freighter that isn't hauling tech-2 components or modules, but the greater income from bounties should offset at least some of the costs of fuel and time, and may even create more opportunities for traders and industrialists.
Also didn't realize that adding or modifying loot tables was this time consuming. But look forward to whatever loot rogue drones do eventually get. I think the biggest issue is not the lack of regular T1 loot from standard rogue drones, but the lack of any special drops from Sentient rogue drones. That said, Sentient rogue drones will actually now be worth something, since they will have a fixed bounty payout; at the moment most Sentient spawns are worth only slightly more than regular spawns, unless a player gets very lucky with salvage.
I'm not sure all that many will cancel their salvager accounts. Those accounts are usually used for other functions as well, and two accounts running in tandem should be able to clear a site more quickly than one account. And while there won't be room for new players to loot and salvage drone alloys for older players, it will be easier to run ratting fleets. |

gfldex
462
|
Posted - 2012.04.12 18:29:00 -
[443] - Quote
Ammzi wrote:I am just being ignorant?
You are ignoring 0.0 . So one could argue that you are indeed ignorant.
When someone burns down your sandcaste, bring sausages. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
106
|
Posted - 2012.04.12 19:11:00 -
[444] - Quote
Ammzi wrote:I'd still like to see a response on:
- Why incursion site de-spawning in terms of mothership kill & influence drop not been altered or even hinted to be changed?
The system currently is clearly broken with 4 hours of influence pump from 0 % to 100 % blue capsuleer influence. Was this even something you considered or is it in your (read: CCP) eyes not broken/not needing a change? Or was this already answered and I am just being ignorant? It was mentioned in the blog that there was hope that the decrease in the rate at which VG's could be completed would help to decrease the rate at which influence was gained, though who knows how much of an impact that will cause. |

ergherhdfgh
Imperial Academy Amarr Empire
11
|
Posted - 2012.04.12 19:44:00 -
[445] - Quote
So you are trying to give love to miners while at the same time combating inflation. I think the currently proposed solution is an extreme over correction and too much change too fast. There is an entire aspect that you are missing which I will try to explain briefly.
Traditional PvE ( missions, complexes, anoms etc. ) earned isk two ways. One was to create new isk, this would be bounties and mission rewards generated by the server. The other was in selling loot, salvage and LP which was just moving isk around from player to player and not creating new isk to inflate the isk pool in the market thus driving prices up.
Incursions hit the scene and it's mostly just bounty payouts. A mission runner probably spends about half his time creating isk and about half his time looting, salvaging, sorting through loot, melting and selling etc. Incursion runners are full time isk printers. They speed run incursions and print new isk all day long. Further with the loot salvage people there are multiple points in that path where the server removes isk via taxes and transaction fees
Miners on the other hand earn all of their isk from other players and create no new isk by mining.
So your solution is to completely remove drone compounds and make it so that drones only give bounties turning the drone regions from a regions that could only earn isk from other players into regions that can only print new isk much like incursions but without the LP so actually even worse
At the same time that you are removing the drone compounds you are also removing all meta 0 drops which from what I can tell will be another huge removal of minerals. From my best estimates mining will have to more than double it's current output to break even system wide.
In this virtual universe the only real commodity and therefore the only absolute way to measure the cost of anything is time. Specifically how much time does a player have to spend earning the stuff that he gets blown up. So assuming play time stays the same for a given player if you double the amount of time it takes him to earn stuff that haves the amount of game time he has to loose that isk ( PvP )
While you have done some things on both sides of this scale I don't think it's balanced. I see prices going up and isk earning potential going down. This means players will need to spend a higher percentage of time mining and mission running as compared to PvPing. As a carebear I'm fine with that. I'm just wondering if you realize that this patch is a PvP nerf ? |

Strongo
0
|
Posted - 2012.04.12 20:14:00 -
[446] - Quote
Once again, employees at CCP are not listening to what some of the players are pointing out and making the drone region not so good place to live in the game anymore.
I see all the cons and with no pros, with this change being done. things like.
- salvage is avg stuff, you can any in any other space. (Good) - mining is the same in any other space. (Good) - no sec increases for killing them (bad), you get this in any other space. - they don't drop any type of loot, (bad) you get this in any other space. - balancing of the space is off as well, bad tbh - I wondered if you threw dirt's at a well with maps of drone regions why drinking. what areas will have no good systems in game. |

Tallian Saotome
Fractured Core Fatal Ascension
622
|
Posted - 2012.04.12 20:17:00 -
[447] - Quote
ergherhdfgh wrote:So you are trying to give love to miners while at the same time combating inflation. I think the currently proposed solution is an extreme over correction and too much change too fast. There is an entire aspect that you are missing which I will try to explain briefly.
Traditional PvE ( missions, complexes, anoms etc. ) earned isk two ways. One was to create new isk, this would be bounties and mission rewards generated by the server. The other was in selling loot, salvage and LP which was just moving isk around from player to player and not creating new isk to inflate the isk pool in the market thus driving prices up.
Incursions hit the scene and it's mostly just bounty payouts. A mission runner probably spends about half his time creating isk and about half his time looting, salvaging, sorting through loot, melting and selling etc. Incursion runners are full time isk printers. They speed run incursions and print new isk all day long. Further with the loot salvage people there are multiple points in that path where the server removes isk via taxes and transaction fees
Miners on the other hand earn all of their isk from other players and create no new isk by mining.
So your solution is to completely remove drone compounds and make it so that drones only give bounties turning the drone regions from a regions that could only earn isk from other players into regions that can only print new isk much like incursions but without the LP so actually even worse
At the same time that you are removing the drone compounds you are also removing all meta 0 drops which from what I can tell will be another huge removal of minerals. From my best estimates mining will have to more than double it's current output to break even system wide.
In this virtual universe the only real commodity and therefore the only absolute way to measure the cost of anything is time. Specifically how much time does a player have to spend earning the stuff that he gets blown up. So assuming play time stays the same for a given player if you double the amount of time it takes him to earn stuff that haves the amount of game time he has to loose that isk ( PvP )
While you have done some things on both sides of this scale I don't think it's balanced. I see prices going up and isk earning potential going down. This means players will need to spend a higher percentage of time mining and mission running as compared to PvPing. As a carebear I'm fine with that. I'm just wondering if you realize that this patch is a PvP nerf ? I know quite a few people who LOVE mining, but rarely do it due to the extremely low profits you get from it. I gave up because it was easier and more efficient for me to use a salvage/looting alt to loot all my sites and refine the drops to get minerals for me to play industrialist with, simply buying the minerals I lack on the market.
All those people will end up going to full time mining the way they like to do once this hits(they are all already gearing up to do it) and as such will provide a fairly sizable influx of new minerals into the system, which should balance out the removal of drone poop.
Glad I love my mining buddies and so I trained that alt into orca/rorqual pilot after I got perfect salvage and scrap refining skills set up, now I can just tax them 10% of the haul for my services. Inappropriate signature removed, CCP Phantom. |

Tallian Saotome
Fractured Core Fatal Ascension
622
|
Posted - 2012.04.12 20:22:00 -
[448] - Quote
Strongo wrote:Once again, employees at CCP are not listening to what some of the players are pointing out and making the drone region not so good place to live in the game anymore. I see all the cons and with no pros, with this change being done. things like. - salvage is avg stuff, you can any in any other space. (Good)- mining is the same in any other space. (Good)- no sec increases for killing them (bad), you get this in any other space. - they don't drop any type of loot, (bad) you get this in any other space. - balancing of the space is off as well, bad tbh - I wondered if you threw dirt's at a well with maps of drone regions why drinking.  what areas will have no good systems in game. You have some of the best sec in the game, which means your rats will be among the best payout-wise(afaik sec status determines how many of each anom spawn, and how good the belt rats are directly), with the only thing holding you back from making more than everyone else being the lack of faction/officer drops.
Get over it, after this you will be making more isk that most of nullsec, on average. Inappropriate signature removed, CCP Phantom. |

Kalestra Cable
Faust Industries
5
|
Posted - 2012.04.12 20:29:00 -
[449] - Quote
Tallian Saotome wrote:Strongo wrote:Once again, employees at CCP are not listening to what some of the players are pointing out and making the drone region not so good place to live in the game anymore. I see all the cons and with no pros, with this change being done. things like. - salvage is avg stuff, you can any in any other space. (Good)- mining is the same in any other space. (Good)- no sec increases for killing them (bad), you get this in any other space. - they don't drop any type of loot, (bad) you get this in any other space. - balancing of the space is off as well, bad tbh - I wondered if you threw dirt's at a well with maps of drone regions why drinking.  what areas will have no good systems in game. You have some of the best sec in the game, which means your rats will be among the best payout-wise(afaik sec status determines how many of each anom spawn, and how good the belt rats are directly), with the only thing holding you back from making more than everyone else being the lack of faction/officer drops. Get over it, after this you will be making more isk that most of nullsec, on average.
He lives in the R-6 Loop so his space has all become 0.0 and -0.1 so not many anoms and belt rats will be amongst the worse in Etherium |

Atum
Eclipse Industrials Quantum Forge
33
|
Posted - 2012.04.12 20:30:00 -
[450] - Quote
Strongo wrote:Once again, employees at CCP are not listening to what some of the players are pointing out and making the drone region not so good place to live in the game anymore. I see all the cons and with no pros, with this change being done. things like. - salvage is avg stuff, you can any in any other space. (Good)- mining is the same in any other space. (Good)- no sec increases for killing them (bad), you get this in any other space. - they don't drop any type of loot, (bad) you get this in any other space. - balancing of the space is off as well, bad tbh - I wondered if you threw dirt's at a well with maps of drone regions why drinking.  what areas will have no good systems in game. I *LOVE* all these "CCP isn't listening wah wah wah!!" posts. No, they *ARE* listening. Carebears have been pointing out for ages how destabilizing drone poo was, how drops were better sources of minerals, etc. Granted, CCP could very well be going too far in the other direction (as has been pointed out numerous times in this thread, drones ARE getting wailed on hardcore, and it's not as if CCP hasn't overcompensated before), but all this 'not listening to players' seems to be coming from drone residents who are displeased about their lollies being taken away. I was both surprised and pleased to see this:
Alice Katsuko wrote:Greyscale, thanks for all the replies. After seeing the actual numbers, must admit that I was wrong and that the removal of drone alloys won't be nearly as bad as I thought even in the short-run; now must admit that it will almost definitely be a good thing in the long run. Still concerned about inflation, but that's what you have an economist for. More concerned about greater stress on logistics routes -- a jump freighter hauling Tritanium from Jita is a jump freighter that isn't hauling tech-2 components or modules, but the greater income from bounties should offset at least some of the costs of fuel and time, and may even create more opportunities for traders and industrialists. Let's read that again, shall we?
Alice Katsuko wrote:...must admit that I was wrong and that the removal of drone alloys won't be nearly as bad as I thought even in the short-run; now must admit that it will almost definitely be a good thing in the long run. ...and may even create more opportunities for traders and industrialists. Grayscale has already explained how the sec revamp was done, and it makes sense. Drones are still "better" than most other places, and there's nothing stopping you from installing upgrades to your ihub if you're that worried about the loss in sites/ores/whatever.
|

Sallisah
Pator Tech School Minmatar Republic
0
|
Posted - 2012.04.12 21:53:00 -
[451] - Quote
Tallian Saotome wrote:ergherhdfgh wrote:So you are trying to give love to miners while at the same time combating inflation. I think the currently proposed solution is an extreme over correction and too much change too fast. There is an entire aspect that you are missing which I will try to explain briefly.
Traditional PvE ( missions, complexes, anoms etc. ) earned isk two ways. One was to create new isk, this would be bounties and mission rewards generated by the server. The other was in selling loot, salvage and LP which was just moving isk around from player to player and not creating new isk to inflate the isk pool in the market thus driving prices up.
Incursions hit the scene and it's mostly just bounty payouts. A mission runner probably spends about half his time creating isk and about half his time looting, salvaging, sorting through loot, melting and selling etc. Incursion runners are full time isk printers. They speed run incursions and print new isk all day long. Further with the loot salvage people there are multiple points in that path where the server removes isk via taxes and transaction fees
Miners on the other hand earn all of their isk from other players and create no new isk by mining.
So your solution is to completely remove drone compounds and make it so that drones only give bounties turning the drone regions from a regions that could only earn isk from other players into regions that can only print new isk much like incursions but without the LP so actually even worse
At the same time that you are removing the drone compounds you are also removing all meta 0 drops which from what I can tell will be another huge removal of minerals. From my best estimates mining will have to more than double it's current output to break even system wide.
In this virtual universe the only real commodity and therefore the only absolute way to measure the cost of anything is time. Specifically how much time does a player have to spend earning the stuff that he gets blown up. So assuming play time stays the same for a given player if you double the amount of time it takes him to earn stuff that haves the amount of game time he has to loose that isk ( PvP )
While you have done some things on both sides of this scale I don't think it's balanced. I see prices going up and isk earning potential going down. This means players will need to spend a higher percentage of time mining and mission running as compared to PvPing. As a carebear I'm fine with that. I'm just wondering if you realize that this patch is a PvP nerf ? I know quite a few people who LOVE mining, but rarely do it due to the extremely low profits you get from it. I gave up because it was easier and more efficient for me to use a salvage/looting alt to loot all my sites and refine the drops to get minerals for me to play industrialist with, simply buying the minerals I lack on the market. All those people will end up going to full time mining the way they like to do once this hits(they are all already gearing up to do it) and as such will provide a fairly sizable influx of new minerals into the system, which should balance out the removal of drone poop. Glad I love my mining buddies and so I trained that alt into orca/rorqual pilot after I got perfect salvage and scrap refining skills set up, now I can just tax them 10% of the haul for my services.
Except all those folks stopped training their mining skills, so they could mission/salvage just like you. Put that along with the fact that mining ships have no tank, and it's just a gank fest. Hardly going to balance out IMO. |

Sallisah
Pator Tech School Minmatar Republic
0
|
Posted - 2012.04.12 21:56:00 -
[452] - Quote
Tallian Saotome wrote:Strongo wrote:Once again, employees at CCP are not listening to what some of the players are pointing out and making the drone region not so good place to live in the game anymore. I see all the cons and with no pros, with this change being done. things like. - salvage is avg stuff, you can any in any other space. (Good)- mining is the same in any other space. (Good)- no sec increases for killing them (bad), you get this in any other space. - they don't drop any type of loot, (bad) you get this in any other space. - balancing of the space is off as well, bad tbh - I wondered if you threw dirt's at a well with maps of drone regions why drinking.  what areas will have no good systems in game. You have some of the best sec in the game, which means your rats will be among the best payout-wise(afaik sec status determines how many of each anom spawn, and how good the belt rats are directly), with the only thing holding you back from making more than everyone else being the lack of faction/officer drops. Get over it, after this you will be making more isk that most of nullsec, on average.
You forgot the fact that they also nerfed the sec status of the drone regions. Going to be fewer valuable spawns. |

Ammzi
Imperial Guardians The Aurora Shadow
979
|
Posted - 2012.04.12 21:58:00 -
[453] - Quote
Tyberius Franklin wrote:Ammzi wrote:I'd still like to see a response on:
- Why incursion site de-spawning in terms of mothership kill & influence drop not been altered or even hinted to be changed?
The system currently is clearly broken with 4 hours of influence pump from 0 % to 100 % blue capsuleer influence. Was this even something you considered or is it in your (read: CCP) eyes not broken/not needing a change? Or was this already answered and I am just being ignorant? It was mentioned in the blog that there was hope that the decrease in the rate at which VG's could be completed would help to decrease the rate at which influence was gained, though who knows how much of an impact that will cause.
That decrease will simply be an increase in assault sites. Which give a bigger pump to influence percentage than vanguards. It's like a black box. On the outside, incursions haven't been changed at all. quote CCP Spitfire
"Hello Im Blue,"
|

Hans Momaki
State War Academy Caldari State
12
|
Posted - 2012.04.12 21:59:00 -
[454] - Quote
Sallisah wrote:Tallian Saotome wrote:ergherhdfgh wrote:So you are trying to give love to miners while at the same time combating inflation. I think the currently proposed solution is an extreme over correction and too much change too fast. There is an entire aspect that you are missing which I will try to explain briefly.
Traditional PvE ( missions, complexes, anoms etc. ) earned isk two ways. One was to create new isk, this would be bounties and mission rewards generated by the server. The other was in selling loot, salvage and LP which was just moving isk around from player to player and not creating new isk to inflate the isk pool in the market thus driving prices up.
Incursions hit the scene and it's mostly just bounty payouts. A mission runner probably spends about half his time creating isk and about half his time looting, salvaging, sorting through loot, melting and selling etc. Incursion runners are full time isk printers. They speed run incursions and print new isk all day long. Further with the loot salvage people there are multiple points in that path where the server removes isk via taxes and transaction fees
Miners on the other hand earn all of their isk from other players and create no new isk by mining.
So your solution is to completely remove drone compounds and make it so that drones only give bounties turning the drone regions from a regions that could only earn isk from other players into regions that can only print new isk much like incursions but without the LP so actually even worse
At the same time that you are removing the drone compounds you are also removing all meta 0 drops which from what I can tell will be another huge removal of minerals. From my best estimates mining will have to more than double it's current output to break even system wide.
In this virtual universe the only real commodity and therefore the only absolute way to measure the cost of anything is time. Specifically how much time does a player have to spend earning the stuff that he gets blown up. So assuming play time stays the same for a given player if you double the amount of time it takes him to earn stuff that haves the amount of game time he has to loose that isk ( PvP )
While you have done some things on both sides of this scale I don't think it's balanced. I see prices going up and isk earning potential going down. This means players will need to spend a higher percentage of time mining and mission running as compared to PvPing. As a carebear I'm fine with that. I'm just wondering if you realize that this patch is a PvP nerf ? I know quite a few people who LOVE mining, but rarely do it due to the extremely low profits you get from it. I gave up because it was easier and more efficient for me to use a salvage/looting alt to loot all my sites and refine the drops to get minerals for me to play industrialist with, simply buying the minerals I lack on the market. All those people will end up going to full time mining the way they like to do once this hits(they are all already gearing up to do it) and as such will provide a fairly sizable influx of new minerals into the system, which should balance out the removal of drone poop. Glad I love my mining buddies and so I trained that alt into orca/rorqual pilot after I got perfect salvage and scrap refining skills set up, now I can just tax them 10% of the haul for my services. Except all those folks stopped training their mining skills, so they could mission/salvage just like you. Put that along with the fact that mining ships have no tank, and it's just a gank fest. Hardly going to balance out IMO.
Well, maybe the Hulk gets her paper-thin tank fixed as a result! (just dreamin) |

Ammzi
Imperial Guardians The Aurora Shadow
979
|
Posted - 2012.04.12 22:00:00 -
[455] - Quote
gfldex wrote:Ammzi wrote:I am just being ignorant? You are ignoring 0.0 . So one could argue that you are indeed ignorant.
Are you talking about influence gain? If so, you must have forgotten that highsec vs. lowsec & nullsec influence gains are already different. I am talking purely highsec. quote CCP Spitfire
"Hello Im Blue,"
|

Sallisah
Pator Tech School Minmatar Republic
0
|
Posted - 2012.04.12 22:06:00 -
[456] - Quote
Quote:I *LOVE* all these "CCP isn't listening wah wah wah!!" posts. No, they *ARE* listening. Carebears have been pointing out for ages how destabilizing drone poo was, how drops were better sources of minerals, etc. Granted, CCP could very well be going too far in the other direction (as has been pointed out numerous times in this thread, drones ARE getting wailed on pretty hard, and it's not as if CCP hasn't overcompensated before), but all this 'not listening to players' seems to be coming from drone residents who are displeased about their lollies being taken away. I was both surprised and pleased to see this: Alice Katsuko wrote: Greyscale, thanks for all the replies. After seeing the actual numbers, must admit that I was wrong and that the removal of drone alloys won't be nearly as bad as I thought even in the short-run; now must admit that it will almost definitely be a good thing in the long run. Still concerned about inflation, but that's what you have an economist for. More concerned about greater stress on logistics routes -- a jump freighter hauling Tritanium from Jita is a jump freighter that isn't hauling tech-2 components or modules, but the greater income from bounties should offset at least some of the costs of fuel and time, and may even create more opportunities for traders and industrialists.
You will note that the author of that post in general favor of the changes is from Cobalt Edge. The one and only region of drone space, who's sec status was not nerfed on top of the changes to drone poop. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
106
|
Posted - 2012.04.12 22:35:00 -
[457] - Quote
Ammzi wrote:Tyberius Franklin wrote:Ammzi wrote:I'd still like to see a response on:
- Why incursion site de-spawning in terms of mothership kill & influence drop not been altered or even hinted to be changed?
The system currently is clearly broken with 4 hours of influence pump from 0 to 100 blue capsuleer influence. Was this even something you considered or is it in your (read: CCP) eyes not broken/not needing a change? Or was this already answered and I am just being ignorant? It was mentioned in the blog that there was hope that the decrease in the rate at which VG's could be completed would help to decrease the rate at which influence was gained, though who knows how much of an impact that will cause. That decrease will simply be an increase in assault sites. Which give a bigger pump to influence percentage than vanguards. It's like a black box. On the outside, incursions haven't been changed at all. Haven't been on Sisi to see for myself but from the feedback I have seen, yes, you are very much right. Seems that VG time was overnerfed and assault difficulty was overnerfed as well. The lack of mention of it and apparently reading too much into Affinity's comment had me thinking that the difficulty nerf for assaults was out for the moment. |

Alice Katsuko
Terra Incognita Intrepid Crossing
90
|
Posted - 2012.04.13 00:48:00 -
[458] - Quote
Sallisah wrote:Quote:I *LOVE* all these "CCP isn't listening wah wah wah!!" posts. No, they *ARE* listening. Carebears have been pointing out for ages how destabilizing drone poo was, how drops were better sources of minerals, etc. Granted, CCP could very well be going too far in the other direction (as has been pointed out numerous times in this thread, drones ARE getting wailed on pretty hard, and it's not as if CCP hasn't overcompensated before), but all this 'not listening to players' seems to be coming from drone residents who are displeased about their lollies being taken away. I was both surprised and pleased to see this: Alice Katsuko wrote: Greyscale, thanks for all the replies. After seeing the actual numbers, must admit that I was wrong and that the removal of drone alloys won't be nearly as bad as I thought even in the short-run; now must admit that it will almost definitely be a good thing in the long run. Still concerned about inflation, but that's what you have an economist for. More concerned about greater stress on logistics routes -- a jump freighter hauling Tritanium from Jita is a jump freighter that isn't hauling tech-2 components or modules, but the greater income from bounties should offset at least some of the costs of fuel and time, and may even create more opportunities for traders and industrialists. You will note that the author of that post in general favor of the changes is from Cobalt Edge. The one and only region of drone space, who's sec status was not nerfed on top of the changes to drone poop.
You will also notice that, to paraphrase CCP Greyscale, Cobalt Edge is on the ass-end of the universe. Perhaps the only region further away from Empire is Period Basis. So our local costs are potentially going to go sky-high, since we are probably going to have to import huge amounts of minerals or T1 ships, even though I am seeing folk with mining characters coming out of the woodwork every day. Furthermore, if you look at my posting history, you will find that I have been very critical of the very idea of removing drone alloys, and argued at length against it as a means of buffing mining elsewhere.
The truesec nerf was not unanticipated, nor unexpected, at least by those of us with a shred of common sense. The drone regions have had the best average truesec in the game. It would have been patently absurd for CCP to not bring drone region truesec in line with the rest of EVE.
It would have been nice to get module drops. It would have been awesome if Sentient drones dropped faction modules or capital components or somesuch. I would have personally been more than happy if nothing had been changed at all as far as alloys were concerned. But from what I understand, rogue drones will be getting proper loot tables or something similar at some point down the road. We may finally get new exploration and combat sites.
The removal of drone alloys will have a huge effect on the drone regions, make no mistake. But it may well be a positive change. Either way, we will have to see what happens over the next few months. |

Atum
Eclipse Industrials Quantum Forge
34
|
Posted - 2012.04.13 01:24:00 -
[459] - Quote
Sallisah wrote:Quote:I *LOVE* all these "CCP isn't listening wah wah wah!!" posts. No, they *ARE* listening. Carebears have been pointing out for ages how destabilizing drone poo was, how drops were better sources of minerals, etc. Granted, CCP could very well be going too far in the other direction (as has been pointed out numerous times in this thread, drones ARE getting wailed on pretty hard, and it's not as if CCP hasn't overcompensated before), but all this 'not listening to players' seems to be coming from drone residents who are displeased about their lollies being taken away. I was both surprised and pleased to see this Alice Katsuko wrote Greyscale, thanks for all the replies. After seeing the actual numbers, must admit that I was wrong and that the removal of drone alloys won't be nearly as bad as I thought even in the short-run; now must admit that it will almost definitely be a good thing in the long run. Still concerned about inflation, but that's what you have an economist for. More concerned about greater stress on logistics routes -- a jump freighter hauling Tritanium from Jita is a jump freighter that isn't hauling tech-2 components or modules, but the greater income from bounties should offset at least some of the costs of fuel and time, and may even create more opportunities for traders and industrialists. You will note that the author of that post in general favor of the changes is from Cobalt Edge. The one and only region of drone space, who's sec status was not nerfed on top of the changes to drone poop. Awwww. poor poor baby. Maybe if you posted with your main, I'd give you a kitten (cute) on behalf of RZR. |

Revolution Rising
Gentlemen of Better Ilk
322
|
Posted - 2012.04.13 03:39:00 -
[460] - Quote
ergherhdfgh wrote:So you are trying to give love to miners while at the same time combating inflation. I think the currently proposed solution is an extreme over correction and too much change too fast. There is an entire aspect that you are missing which I will try to explain briefly.
Traditional PvE ( missions, complexes, anoms etc. ) earned isk two ways. One was to create new isk, this would be bounties and mission rewards generated by the server. The other was in selling loot, salvage and LP which was just moving isk around from player to player and not creating new isk to inflate the isk pool in the market thus driving prices up.
Incursions hit the scene and it's mostly just bounty payouts. A mission runner probably spends about half his time creating isk and about half his time looting, salvaging, sorting through loot, melting and selling etc. Incursion runners are full time isk printers. They speed run incursions and print new isk all day long. Further with the loot salvage people there are multiple points in that path where the server removes isk via taxes and transaction fees
Miners on the other hand earn all of their isk from other players and create no new isk by mining.
So your solution is to completely remove drone compounds and make it so that drones only give bounties turning the drone regions from a regions that could only earn isk from other players into regions that can only print new isk much like incursions but without the LP so actually even worse
At the same time that you are removing the drone compounds you are also removing all meta 0 drops which from what I can tell will be another huge removal of minerals. From my best estimates mining will have to more than double it's current output to break even system wide.
In this virtual universe the only real commodity and therefore the only absolute way to measure the cost of anything is time. Specifically how much time does a player have to spend earning the stuff that he gets blown up. So assuming play time stays the same for a given player if you double the amount of time it takes him to earn stuff that haves the amount of game time he has to loose that isk ( PvP )
While you have done some things on both sides of this scale I don't think it's balanced. I see prices going up and isk earning potential going down. This means players will need to spend a higher percentage of time mining and mission running as compared to PvPing. As a carebear I'm fine with that. I'm just wondering if you realize that this patch is a PvP nerf ?
Completely overlooking that mining with guns is not how any game let alone this game, is designed.
Oh the sweet sweet tears followed by the ridiculous abstract justifications (also known as a ... rationale).
CSM7 Skype Leak
|

sakurako
Eternal Darkness. G00DFELLAS
13
|
Posted - 2012.04.13 06:33:00 -
[461] - Quote
ok i'm happy with the meta 0 drop removed means i can make profit on my ammo sales
drones with no loot or sec status incress is just **** imo,
have you taken the loot drop from another region and add up the vaule of what the avg rats is worth with the loot, alot of the meta 4 stuff is worth a good bit
sec status would add value to pvpers that like to hit low or empire gank thus opening the region to them for isk/sec gaining |

Heathkit
Merch Industrial Goonswarm Federation
73
|
Posted - 2012.04.13 07:47:00 -
[462] - Quote
CCP Greyscale wrote: There are no competitively profitable sources of low-ends in nullsec, at least at current prices. Veldspar alone makes up 40-60% of nullsec ore by units available, it's just that people would rather be mining ABCs. That's an entirely different issue to there not being "enough" low-ends out there, and the situation is complicated by the fact that any boost to low-end acquisition in nullsec is a nerf to hisec mining more-or-less by default.
The solution is to enable exporting of low-end minerals from empire. That would increase demand for these minerals, boosting hisec mining, while giving people the ability to produce in null.
I think many of the problems with industry can be traced back to mineral compression. It seems an intentional design point that raw materials take up more volume than the goods produced from them. Unfortunately, this limits options for trading and producing - because raw materials are always larger than finished products, it's always more profitable to produce near a central market and ship goods to where you need them. This actually creates a disincentive to starting up new markets, and is part of the reason people cluster around Jita.
If raw goods were easier to move than finished products, players would have a choice - you could import a finished product and get it on the market quickly and easily, or you could import the raw materials and build the product locally, with the option of making more profit or moving more volume. Under the current system, the latter option is never economically viable - someone who just imports the finished good will always be able to undercut you. It doesn't matter how expensive or difficult hauling becomes - the importer always needs to move less volume than the producer.
You could make it easier for producers to source the volume of materials they need locally, thus reducing their import costs. However, this would reduce trade - I superveld asteroid or crystal in null would just isolate people, and not lead to a rich universe where different regions need to trade.
Instead, it needs to be easier to move raw goods, particularly lowends, around. Most importantly, it needs to be easier to move materials than it is to move the products you make with them - that way either producing locally or importing becomes a viable strategy, depending on your situation.
There are a number of ways you could make it easier to export lowends from empire - here are a few:
1) Create factory slots for compressed ores in hisec stations. This would be a specialized factory installation that functions exactly like the rorqual's mineral compression, though perhaps with a time modifier to make it slower. Hisec miners would produced compressed ore and sell it to nullsec and w-space producers for a profit. These factory slots could be anywhere, but I think it makes the most sense to restrict them to empire. 2) Enable the Orca to do ore compression. 3) Allow the Orca and Rorqual to hold minerals in their ore bays as well as ore 4) Create a new class of hauler with an oversized cargo bay, but only let it carry items from the "Materials" market group.
These are just a few suggestions. There are other ways to solve this problem, but the key point is this - don't boost lowend acquisition in nullsec. Instead, make it easier for hisec dwellers to sell their products to the nullsec population. |

Daioh Azu
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.04.13 10:56:00 -
[463] - Quote
CCP Greyscale wrote: This is good info, thanks.
I am a Miner. Why the capital m? Unlike some, I am not a casual miner. I recognize that true mining excellence is more than just train these skills, fit your ship this way, join Johnny's fleet, push these buttons, wait for the cycles to end, receive bacon. There are player skills and practices that are required to be your most effective and these should be protected. With that in mind, please consider these opposing views.
Gevlin wrote: Ask you self why do people mine ABC vs Other ores GÇô It is not an issue profitable nor there being enough low ends it is an issue of Ease and safety! If those Ores were available then you would find those mining in High sec would be moving to null sec. Decreasing the Demand and Supply There fore no nerf and empire peeps will be able to find more asteroids to mine a buff.
What? I can't believe this really needs to be stated. People mine ABC over other ores precisely because they are more profitable. Mining is all volume based no matter what ore you mine. 64,000 Velspar and 400 Arkonor both have a volume of 6400m3 and both take the same mount of time to mine. However after refining, the ore you get from Velspar is only gonna get you 1,120,000 ISK at today's market, Arkonor gets you 2,816,000 ISK.
Professional Mining is all about ISK/m3 and living in nullsec with big, fat, juicy Veldspar rocks every you look does not change that. No Miner is gonna start mining Velspar at today prices as long as there is Arkornor, Corkite, Bistot, Hemorphite, Hedbergite, Dark Ochre, Jaspet, and/or Pyroxeres available. If Zydrine and Megacyte were to remain stable at their present price of about 1800 and 3300 respectively, Tritanium would have to break 14.5 before Veldspar would become more attractive than Arkonor.
Gevlin wrote: In null sec High ends (ABC) are a lot easier and safer to come by because: --> System upgrades produce hidden, difficult to scan, High Volume high quality roids that a hulk can sit at mine continuously for hours
This is exactly what is wrong with grav sites spawned by industrial upgrades. They reduce nullsec mining to its most base, uncomplicated form. Just warp the to grav site, align to your safe, target the big rock, and sit...for hours. No need to worry about cycle timing, no need worry about scanning. Just push button, receive bacon, and watch local.
Gevlin wrote: --> In Regular belts the unit number may be small but the size per unit is large so a Hulk can get several cycles of a mining stripper off before the asteroid pops
The same thing can be said about Jaspet, Hedbergite, Hemorphite, Spodumain and Dark Ochre rocks. They tend to go untouched until all the ABC is gone. Care to explain why if profitability and ISK/m3 play no part?
Gevlin wrote: Comparatively To mine Veldspar it is difficult because -->The units of veldspare are the same number as ABC but the Size per unit is only a small fraction of the size, so they deplete extremely fast
Excuse me but I'd just like to point out, "that's working as intended." Veldspar has a volume of 0.10m3 per unit, Arkonor is 16.0m3 per unit. Since mining is volume based, Veldspar rocks with the same units of ore as Arkonor rocks will deplete faster.
|

Daioh Azu
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.04.13 11:02:00 -
[464] - Quote
Gevlin wrote: -->This leaves the hulks to mine veldspar on regular belts which is a lot more dangerous as they are on the over view and can quickly be warped to.
Right! I seriously doubt you sit in those grav sites unaligned and don't bother watching local because grav sites are just so hard to scan down. If you do, firstly, tell me where (my killboard needs your love) and secondly, you're doing it wrong.
Gevlin wrote: --> The units of Veldspar may be large but the volume of veldspar isn't you may only get 2-3 cycles per roid before they pop. Resulting in a lot of partial cycles and a lot of relocating to collect veldspare to complete a manufacturing quota.
Yeah, I got that. Veldspar rocks deplete faster, but there are a lot more of them in every belt than A, B, or C.
If partial cycles are hurting your yield then you are doing it wrong. A skilled Miner knows how to avoid these. Only those playing the push button, receive bacon game have this concern.
If moving your Hulk is putting a crimp in your yield, you are again doing it wrong. A skilled Miner can strip clean most belts, nullsec, losec, or hisec and only needs to move his barge 4 or 5 times, so long as he's unmolested.
I can be hired to teach these skills, but it won't come cheap, and I'll demand payment in advance.
Gevlin wrote: I though the current push for null sec is to be independent of Jita
While this dev blog: http://community.eveonline.com/devblog.asp?a=blog&nbid=2353 does mention making nullsec 99% self-sufficient by volume, it also says do it without breaking other systems or goals. Nullsec industry isn't hampered by scarcity of low ends. They are all around and usually go unmined. Nullsec industry is hampered by nullsec's residents.
Many nullsec residents don't see industry as an important alliance asset and actively discourage it. Usually the only industry that gets any respect is capital production. Often to the point that alliance leadership will reserve outpost manufacturing slots solely for capital component production. This pushes all other manufacturing to high overhead starbase assembly arrays which can't compete with virtually free hisec manufacturing slots. Then they'll have the nerve to complain that your prices are 20% higher than Jita. "Oh and by the way, the next time you make a run to Jita, could you jump something in for me...for next to nothing...please?" Sound familiar anyone?
|

Daioh Azu
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.04.13 11:03:00 -
[465] - Quote
Gevlin wrote: Requested Recommendation: For hidden Upgraded Belts --> Substitute the Sportsman Asteroid with Veldspar but increase the unit sizes so a hulk has to mine the same volume to finish it off. (that would be so awesome)
Oh man, so close, but still not quite there. You almost realize that your low end mineral issue is a volume problem, but you're still trying to tackle it as if it's a supply issue. Let me help you out here. You have no problem shipping your surplus high ends off to empire to sell, you just don't want to have to import all that Trit. Mineral compression helps. The best practical choice you've got are Gas Cloud Harvesters at about 42:1, not bad but not good enough.
Wait a minute. Isn't all that Meta 0 loot gonna disappear? Yeah, I think I read that somewhere. Weren't they gonna replace it with something? Yeah, I thought it was Metal Scraps. Let's see, Metal Scraps have a volume of 0.01m3. Trit has a volume of 0.01m3. OK, 1 Metal Scrap refines into 500 Trit. That's a compression ratio of 500:1. That a 1190% improvement, and rats are gonna start dropping it like rain. All you've got to do is convince someone to stand outside with a bucket!
Gevlin wrote: -->Allow us to instal mining upgrade that can change the make up of the asteriod. If there was a level 1 mining upgrade that contained only Empire base ores you would be the toast of the town.(as we could just keep flipping that one belt over and over till we got the empire ores we needed) (this one fix would make null sec self sustainable and allow miners to fill local quotas easily) -->Allow us to instal mining upgrades that focus on Hebergite and lower would solve the Noxium bottle neck that is currently felt.
Oh please! Please no! Not either of these! Let's not be giving sov holders the ability to select the flavor of teat at which their Hulks suckle for hours! It's bad game design and bad economics.
Gevlin wrote: For standard null sec belts --> increase the amount of veldspar in each asteroid
Why? So there they can contain ever more ore that won't be mined?
Gevlin wrote: Or Bring out new tools to mine - Bring out a tool that would allow use to mine multiple asteroids as once ie a Mining drone the size of fighters that can only hit Empire ore types, to allow Carriers and and Super Carriers to mine 10 to 20 asteroids at the same time. Via jet can mining. Leaving the high end and longer to mine asteroids for barges to complete.
No, not this! Any increase in mining yield in nullsec will simply be used where it has always been used, and that is to mine more high ends. If it is an increase specifically targeted solely at empire ores, nullsec miners still won't use it so long as there is a more valuable ore to be mined.
Gevlin wrote: In summary: Make all ores as easy to come by as ABCs. This will encourage the miners who would have been out in null sec for production out there. As it sits with the Dominion Expansion they are in empire where Empire ores are easier and safe to come by. Also remember Upgrade Belts Flip, Regular belts don't. Increasing the access and safety to Empire ore will move those miners who mine for production out to null sec, there for decreasing the supply and demand for Empire ores resulting in a Buff to empire mining since asteroids will be easier to come by.
In summary:
Empire ores are as easy to come by in nullsec as ABC, they just aren't mined because there are other, more valuable ores to mine instead.
Miners will not suddenly flock to nullsec to mine empire ores just because there is more ore in the rocks. If that was the case they'd already be there. Veldspar rocks don't get any bigger than the ones in losec and nullsec, yet they float safely in space, secure in the knowledge that no strip miner will touch them.
Nullsec industry will not improve until nullsec residents understand that a healthy alliance industrial arm means ships and fitting can be available at home at competitive prices with Jita, and that prices competitive with Jita can't be obtained when shackled with POS overhead.
Any increase in mining yield will be utilized where it have always been utilized, to mine the most valuable ore available.
|

Malcanis
Vanishing Point. The Initiative.
3317
|
Posted - 2012.04.13 12:13:00 -
[466] - Quote
Daioh Azu wrote: Any increase in mining yield will be utilized where it have always been utilized, to mine the most valuable ore available.
0.0 belts don't have infinite amounts of every ore. Once all the ABCM is gone, it's gone until the belt respawns (2x a week?). If the values of other ores are worth undocking the Hulks for, they'll get mined.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Atum
Eclipse Industrials Quantum Forge
35
|
Posted - 2012.04.13 12:39:00 -
[467] - Quote
Daioh Azu wrote:Many nullsec residents don't see industry as an important alliance asset and actively discourage it. Usually the only industry that gets any respect is capital production. Often to the point that alliance leadership will reserve outpost manufacturing slots solely for capital component production. This pushes all other manufacturing to high overhead starbase assembly arrays which can't compete with virtually free hisec manufacturing slots. Then they'll have the nerve to complain that your prices are 20% higher than Jita. "Oh and by the way, the next time you make a run to Jita, could you jump something in for me...for next to nothing...please?" Sound familiar anyone?
I swear, if I wasn't my main, I'd think this guy was me. Wish I had some of my old posts from the IRON boards, as I pointed out this *EXACT SAME PROBLEM* during the Malpais/Deklein two front war, and was pretty much laughed at to no end. We all see how that worked out.
Malcanis wrote:Daioh Azu wrote: Any increase in mining yield will be utilized where it have always been utilized, to mine the most valuable ore available.
0.0 belts don't have infinite amounts of every ore. Once all the ABCM is gone, it's gone until the belt respawns (2x a week?). If the values of other ores are worth undocking the Hulks for, they'll get mined. No, they won't. Folks (in the old days, at least) would just switch to mining with their guns, and melt down anything that wasn't meta 4. With these changes coming in, that could change, but only time will tell (says the guy who trained up Scrapmetal Processing V for precisely this purpose... getting a 2% cut of everybody's melt was almost as delicious as the tears currently flowing) |

Scrapyard Bob
EVE University Ivy League
859
|
Posted - 2012.04.13 12:49:00 -
[468] - Quote
gfldex wrote:Scrapyard Bob wrote:One "Plan B" for them would be to "fix" some of the null-sec ores which are still pretty bad, like Spod and Gneiss. If you boost Gneiss you boost -0.001 systems. The whole idea of 0.0 is that it's Deep Space. And that means it's far off the road. I would prefer to have ABCD to have more low and med mins over making any 0.0 way better then lowsec. Proper compression seams to be the best way IMHO. There should be something coming from highsec to 0.0 that is not ISK or POS fuel.
Low-sec and null-sec are roughly tied for "risk", especially for miners in low-sec where you can't wall off the system with bubbles. It also doesn't change the fact that Gneiss is undervalued due to the size of the ore units, when compared to the other low/null ores. It lags hard and either you add more units (which messes up everyone's refine tables) or you simply lower the size of the ore (which increases yield/hr without screwing up refine tables).
Even dropping Gneiss from 5.00 m3/u down to 3.50 m3/u would be a significant improvement, while not quite as overpowered as moving it from 5.00 to 3.00 m3/u. At 3.50 m3/u, Gneiss would end up worth around 259 ISK/m3, which is still below the low/null ores, but not as bad as it is now. |

Scrapyard Bob
EVE University Ivy League
859
|
Posted - 2012.04.13 12:50:00 -
[469] - Quote
Malcanis wrote: 0.0 belts don't have infinite amounts of every ore. Once all the ABCM is gone, it's gone until the belt respawns (2x a week?). If the values of other ores are worth undocking the Hulks for, they'll get mined.
All belts now refill daily at downtime (changed a few years ago). The rocks will start as small pebbles if they were mined completely out and will grow into larger asteroids on the following days (if left alone).
|

Urgg Boolean
Center for Advanced Studies Gallente Federation
12
|
Posted - 2012.04.13 13:26:00 -
[470] - Quote
nestafarios wrote:EvilweaselFinance wrote:The Gard'ner wrote:So small time hi sec industrials who need some rare minerals from the compounds will be left hanging to dry cus the few drone missions we get are going to be gone ? How is this helping industry ? All the power will still be in big alliances'hands again. Especially with the new system of modules making. thanks alot CCP you made my game alot less fun
go buy them in jita you nitwit someone still has to put em in Jita for sale, oh wait, that would still be the big alliances who have unlimited access to the resources, so the prices are still going up. so yeah big alliances still have the game in control "The overall goal of all these changes is to make the drone regions more economically balanced, and to reduce the downward pressure on mineral prices from the drone regions so mining becomes more profitable." (CCP affinity) I have yet to see where the pressure on mins is downward, they have been steadily going up. I said essentially this in an earlier post that seems to have vaporized. (I didn't cuss or anything...)
There is no current shortage of very large buy orders. I have no trouble selling 800M in minerals each week. Removing the drone droppings will only reduce supply forcing prices of most everything even higher than today.
And correct me, but the gankers/roam squads are licking their chops at the possibility of dopey miners trying to cash in on 0.0 mining. With gankers doing their thing, miners will learn the hard way that mining in 0.0 ain't worth it and they'll go back to hi sec. For sure, there will be some miners who adapt, as there are now some who have adapted, but they are vastly outnumbered by hi sec miner-bears.
So who really benefits from these changes? The Nullbears who can mine in peace and the corps that have Sov. I can't see how this is good for the game in general. I feel like we are playing Monopoly.
The ONE positive aspect of nerfing drones/drone regions is that it may stop botting in those areas as it will no longer be profitable. But let's not kid ourselves, this is a nerf, pure and simple, that reduces the value of drones and makes it harder for small fry to independently acquire high end minerals. |

Atum
Eclipse Industrials Quantum Forge
38
|
Posted - 2012.04.13 13:58:00 -
[471] - Quote
Urgg Boolean wrote:So who really benefits from these changes? The Nullbears who can mine in peace and the corps that have Sov. I can't see how this is good for the game in general. What makes it "good for the game in general" is that it pushes people out of high sec towards null sec. It makes megalliances take base industry seriously. It creates a driver of conflict as starving a larger and more powerful enemy by inserting black ops forces into their mining pockets becomes a viable tactic (even assuming something is finally done about AFK cloaks). |

Malcanis
Vanishing Point. The Initiative.
3320
|
Posted - 2012.04.13 14:07:00 -
[472] - Quote
Scrapyard Bob wrote:Malcanis wrote: 0.0 belts don't have infinite amounts of every ore. Once all the ABCM is gone, it's gone until the belt respawns (2x a week?). If the values of other ores are worth undocking the Hulks for, they'll get mined.
All belts now refill daily at downtime (changed a few years ago). The rocks will start as small pebbles if they were mined completely out and will grow into larger asteroids on the following days (if left alone).
Shows how long it's been since I mined! (2008?)
The point remains though. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Tallian Saotome
Fractured Core Fatal Ascension
624
|
Posted - 2012.04.13 14:36:00 -
[473] - Quote
Scrapyard Bob wrote:Malcanis wrote: 0.0 belts don't have infinite amounts of every ore. Once all the ABCM is gone, it's gone until the belt respawns (2x a week?). If the values of other ores are worth undocking the Hulks for, they'll get mined.
All belts now refill daily at downtime (changed a few years ago). The rocks will start as small pebbles if they were mined completely out and will grow into larger asteroids on the following days (if left alone). Not in hidden belts, thats just in static belts.
Supporting nullsec miners in ops the span downtimes teaches you alot about how that works, and if that was true we wouldn't be able to clear the belt 30 minutes after DT.
Edit: additionally, hidden belts respawn when you totally mine them out, including any lowend in them, so if a miners wants more high ends, he will mine out the lowends to get a fresh hidden belt. Inappropriate signature removed, CCP Phantom. |

Tallian Saotome
Fractured Core Fatal Ascension
624
|
Posted - 2012.04.13 14:41:00 -
[474] - Quote
Urgg Boolean wrote:nestafarios wrote:EvilweaselFinance wrote:The Gard'ner wrote:So small time hi sec industrials who need some rare minerals from the compounds will be left hanging to dry cus the few drone missions we get are going to be gone ? How is this helping industry ? All the power will still be in big alliances'hands again. Especially with the new system of modules making. thanks alot CCP you made my game alot less fun
go buy them in jita you nitwit someone still has to put em in Jita for sale, oh wait, that would still be the big alliances who have unlimited access to the resources, so the prices are still going up. so yeah big alliances still have the game in control "The overall goal of all these changes is to make the drone regions more economically balanced, and to reduce the downward pressure on mineral prices from the drone regions so mining becomes more profitable." (CCP affinity) I have yet to see where the pressure on mins is downward, they have been steadily going up. I said essentially this in an earlier post that seems to have vaporized. (I didn't cuss or anything...) There is no current shortage of very large buy orders. I have no trouble selling 800M in minerals each week. Removing the drone droppings will only reduce supply forcing prices of most everything even higher than today. And correct me, but the gankers/roam squads are licking their chops at the possibility of dopey miners trying to cash in on 0.0 mining. With gankers doing their thing, miners will learn the hard way that mining in 0.0 ain't worth it and they'll go back to hi sec. For sure, there will be some miners who adapt, as there are now some who have adapted, but they are vastly outnumbered by hi sec miner-bears. So who really benefits from these changes? The Nullbears who can mine in peace and the corps that have Sov. I can't see how this is good for the game in general. I feel like we are playing Monopoly. The ONE positive aspect of nerfing drones/drone regions is that it may stop botting in those areas as it will no longer be profitable. But let's not kid ourselves, this is a nerf, pure and simple, that reduces the value of drones and makes it harder for small fry to independently acquire high end minerals.
Lowsec is not going to be helped by this because miners can't effectively be protected in lowsec. It WILL boost nullsec mining, tho, because high end ores will be worth more, and there will be more incentive for alliances to actually protect their miners, instead of the current attitude that they should make isk ratting in a ship with guns and mobility to try and survive hostiles. Inappropriate signature removed, CCP Phantom. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
12
|
Posted - 2012.04.13 15:29:00 -
[475] - Quote
Tallian Saotome wrote: Lowsec is not going to be helped by this because miners can't effectively be protected in lowsec. It WILL boost nullsec mining, tho, because high end ores will be worth more, and there will be more incentive for alliances to actually protect their miners, instead of the current attitude that they should make isk ratting in a ship with guns and mobility to try and survive hostiles.
I think we agree: Dopey Hi Sec miners will get ganked and thus weeded out. Nullbears will be proctected thus their mining will increase based upon need. Powerblocks win. Indepedents lose. We are playing Monopoly.
If that's not what you are thinking, correct me please. |

BensBig
Specter Syndicate CORE Alliance
0
|
Posted - 2012.04.13 16:48:00 -
[476] - Quote
Just so we are clear. YOU DIDNT REBALANCE ANYTHING!!!!!
You did as little as you possibly could to repair the damages you did to the game in Dominion and not one little bit more. You said before it wasnt just gonna be a switch to bounties and then did exactly that. Hire that team from WoD that came in and made some nice changes in two weeks because god only knows when you will have time to fix drone regions. They have only been broken since the day they were put into the game so maybe Im just being impatient.
I got an idea, how about we nerf entire ship classes based on what a big blob of them will do and lets see what we can do to depopulate 5 regions. We will call this operation "Etherium Reach-around" !!!!!! Next time can you buy me dinner first? Thanks |

Kyara Heranah
Ministry of War Amarr Empire
1
|
Posted - 2012.04.13 19:12:00 -
[477] - Quote
[quote=CCP Greyscale][quote=Sallisah]Can you please explain, if it wasn't random, why ETHERIUM REACH got absolutely slaughtered on the this adjustment. It is nowhere in line with the other regions changes.[/quote
Etherium Reach got hit particularly hard because it was one of the best truesec regions in the game (-0.60 vs -0.64 for The Spire and Perrigen Falls, and just behind Deklein at -0.61, with the next-nearest non-drone region being Branch at -0.51), despite having a direct connection to Empire. It doesn't have a hisec connection, so it's more of a Tribute than a Pure Blind, but that's balanced to some degree by having a connection to both Molden Heath and The Forge. It got the biggest adjustment because its sec values were the most out of line from what you'd expect anywhere else in EVE.[/quote
CCP Goonscale (as I believe I shall now dub thee)
You just outlined exactly how you will be giving the Goons a larger competitive advantage. Im completely sure now that you put these changes forward to the CSM and every single one of the goonies applauded your efforts for them. Seriously, your going to kill one of the only regions that was anything close to Deklein but doesn't have the tech moons? If anything Deklein should get the sec nerf due to its massive isk income in moon goo. If you are dead set on removing everything good out of the Drone Regions, then you need to rebalance Deklein and remove the massive number of moons producing highly valuable moon goo.
Oh how great are the scales that work in the favor of all things Goon. Balance is not achieved here, balance is thrown out the window in favor of ... what exactly? The loss of Drone Alloy was a celebrated change. Finally CCP was getting it together and seeing the light of balance. The loss of Alloy was a balance in itself, one that was easy and agreed upon by most everyone, including those who would be losing out because of it. We could all deal with low loot drops for drones too, even the possibility of not gaining security through them. But to then cause all those nice drones to disappear as well? This is unacceptable
CCP, don't go back on your new and great policy of listening to the players. It is clear what we are saying: We agree with the Drone bounty change and support it whole-heartedly but, this is not an opening to ruin an entire region of space to give the advantage to your most favored Superpower. The true sec changes in testing have been found wanting. This is not the time to make those changes
But, since all the dev's have stated that they do best when suggestions are given out here we go
- Keep the Etherium Reach true sec changes
- Retain the current sec of Cobalt Edg
- Bolster the Sec of regions between Cobalt at Highsec that have no low/high connection
- Keep the low/nonexistant level of drops for drone
- Make Drones harder if you have to
- Increase the bounties on higher drone
Why do all this? Because having an entire region where all you get is bounties is actually pretty balanced. There is nothing to salvage, nothing to sell off, its like Incursions for the solo people. Worried about risk/reward: Make drones harder. But, make em worth more. And I haven't even touched the whole miner issue, not going to either, thats for an indy person to deal with. This is for the many players that play just like that: let the indy guy do his indy, ill shoot these rats for a few hours so that I can buy stuff from him
CCP Goonscale, the only question I have for you directly is pretty straightforward: Why is the only region that has everything in it the one that isnt getting nerfed? Such a region provides too much on an advantage. The way it has been outlined to us the players is that there should be reason for us to fight over regions, not to fight over only one region in the game. I would fight for good bounty only drones, I would fight for the best deadspace loot, I would fight for the best mining region, and I would fight for a region which was horrible except for its tech moons. That last region shouldn't have good loot, good mining, great truesec, AND tech moons. If it should have all that, then the balanced thing to do is to give every section of nullsec one (or more, as the goons have it) of these perfect regions. |

Kyara Heranah
Ministry of War Amarr Empire
1
|
Posted - 2012.04.13 19:49:00 -
[478] - Quote
CCP Greyscale wrote:Adunh Slavy wrote:Has CCP ever considered the idea of "ingots"? Create a Trit, Pyer, Mex, Iso Ingot BPOs (Low ends) that has no waste at all. Allow it to compress minerals into "industrial ingots", then Null can export these from high-sec and reprocess them out in Null using Scrap Metal skill. The compression need not be any better than the current methods used. The resulting ingots can be quite large since freighters and JFs are the usual transportation. 10 million trit compressed into blocks the size of what ever keeps parity with current methods, 425s ring a bell. Yup. It's not being actively pursued right now, but it's one way we've looked at of of addressing compression head-on. Kyara Heranah wrote:
SERIOUSLY CCP: Why in the world do you need to now change the security status to crap? These regions arent supposed to be LOWSEC, this is not where you bring your bastard child, Faction Warfare, to feed on the carcasses of dead capsuleers!
Here are some stats. Currently on TQ, the average sec status for all non-drone nullsec regions is -0.33. The average sec status for the drone regions is -0.58. Post change, the average sec status for the drone regions will be -0.44. Of the twenty-six non-drone regions, the current counts for -1.0 systems are: 4,4,4,3,2,2,2,2,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0.The current counts for the drone regions are: 6,5,5,4,4,4,2,2,1. After the change they become 5,4,4,4,3,3,2,0 For systems with a sec of -0.8 and below, non-drone regions: 24,17,15,11,10,9,9,9,8,8,6,6,5,4,4,3,3,3,3,2,1,1,0,0,0,0 Current drone regions: 30,25,25,24,23,20,18,17 Drone regions after the change: 18,17,14,12,12,10,10,5
Thank you for the empirical data, CCP Goonscale. I can see the need to change the sec status of the systems that are closer to -1.0 and will concede those. For the systems that are -0.8 and lower however, the data clearly shows the changes are unbalanced. Halving the count of middle sec systems is a bit far for rats that have no loot and don't give security. One cannot compare Drone Region truesec without looking at what the rats will be like. In this case, the rats are disadvantaged vs non drone regions, making a higher average truesec plausible as far as balance is concerned. |

Atum
Eclipse Industrials Quantum Forge
39
|
Posted - 2012.04.13 19:52:00 -
[479] - Quote
Kyara Heranah wrote: CCP Goonscale (as I believe I shall now dub thee) ... Oh how great are the scales that work in the favor of all things Goon. Balance is not achieved here, balance is thrown out the window in favor of ... what exactly? The loss of Drone Alloy was a celebrated change. Finally CCP was getting it together and seeing the light of balance. The loss of Alloy was a balance in itself, one that was easy and agreed upon by most everyone, including those who would be losing out because of it. We could all deal with low loot drops for drones too, even the possibility of not gaining security through them. But to then cause all those nice drones to disappear as well? This is unacceptable ... CCP Goonscale, the only question I have for you directly is pretty straightforward: Why is the only region that has everything in it the one that isnt getting nerfed? Such a region provides too much of an advantage. The way it has been outlined to us the players is that there should be reason for us to fight over regions, not to fight over only one region in the game. I would fight for good bounty only drones, I would fight for the best deadspace loot, I would fight for the best mining region, and I would fight for a region which was horrible except for its tech moons. But. that last region shouldn't have good loot, good mining, great truesec, AND tech moons. If it should have all that, then the balanced thing to do is to give every section of nullsec one (or more, as the goons have it) of these perfect regions.
I'm going to give you the benefit of the doubt here, since your 'born on' date is early 2011, but before Goons ruled the world (as you seem to believe), it was BoB. Everything CCP did was to coddle BoB, and when BoB called Reykjavik, CCP dropped everything they were doing to service their lord and god, the leader of BoB and wearer of pink fuzzy hats, Sir Molle. Granted, the whole t20/kugu thing didn't help (and in fact, kugs is still "topic verboten"), but that was the perception.
Fast forward to today, and it's the Goons. CCP does this, it's to appease the Goons. CCP backtracks that, oh it must be because Mittani didn't like it. The simple truth is that being the biggest kid on the block puts a giant target on your back, as well as creating a perpetual cloud of suspicion. I personally would like there to be some changes to the CSM to better represent the entire playerbase rather than just the null-sec alliances, but that's a topic best moved to a separate discussion. |

Kyara Heranah
Ministry of War Amarr Empire
1
|
Posted - 2012.04.13 20:21:00 -
[480] - Quote
Atum wrote:Kyara Heranah wrote: CCP Goonscale (as I believe I shall now dub thee) ... Oh how great are the scales that work in the favor of all things Goon. Balance is not achieved here, balance is thrown out the window in favor of ... what exactly? The loss of Drone Alloy was a celebrated change. Finally CCP was getting it together and seeing the light of balance. The loss of Alloy was a balance in itself, one that was easy and agreed upon by most everyone, including those who would be losing out because of it. We could all deal with low loot drops for drones too, even the possibility of not gaining security through them. But to then cause all those nice drones to disappear as well? This is unacceptable ... CCP Goonscale, the only question I have for you directly is pretty straightforward: Why is the only region that has everything in it the one that isnt getting nerfed? Such a region provides too much of an advantage. The way it has been outlined to us the players is that there should be reason for us to fight over regions, not to fight over only one region in the game. I would fight for good bounty only drones, I would fight for the best deadspace loot, I would fight for the best mining region, and I would fight for a region which was horrible except for its tech moons. But. that last region shouldn't have good loot, good mining, great truesec, AND tech moons. If it should have all that, then the balanced thing to do is to give every section of nullsec one (or more, as the goons have it) of these perfect regions.
I'm going to give you the benefit of the doubt here, since your 'born on' date is early 2011, but before Goons ruled the world (as you seem to believe), it was BoB. Everything CCP did was to coddle BoB, and when BoB called Reykjavik, CCP dropped everything they were doing to service their lord and god, the leader of BoB and wearer of pink fuzzy hats, Sir Molle. Granted, the whole t20/kugu thing didn't help (and in fact, kugs is still "topic verboten"), but that was the perception. Fast forward to today, and it's the Goons. CCP does this, it's to appease the Goons. CCP backtracks that, oh it must be because Mittani didn't like it. The simple truth is that being the biggest kid on the block puts a giant target on your back, as well as creating a perpetual cloud of suspicion. I personally would like there to be some changes to the CSM to better represent the entire playerbase rather than just the null-sec alliances, but that's a topic best moved to a separate discussion.
Failing to see how you make a different point. If they only cater to the biggest kid on the block, then they can never claim to make a balanced game and need to give up that ruse altogether. If CCP wants to keep calling it balancing and continue with the current trend of actively listening to the players through the forums (which they have been doing a great job of btw. ::applause::) then they cant play favorites. Either way, you simply made a valid point which supplements my argument. |

Atum
Eclipse Industrials Quantum Forge
39
|
Posted - 2012.04.13 20:35:00 -
[481] - Quote
Kyara Heranah wrote:Failing to see how you make a different point. If they only cater to the biggest kid on the block, then they can never claim to make a balanced game and need to give up that ruse altogether. If CCP wants to keep calling it balancing and continue with the current trend of actively listening to the players through the forums (which they have been doing a great job of btw. ::applause::) then they cant play favorites. Either way, you simply made a valid point which supplements my argument. The point I'm trying to make is that it doesn't matter who the king of the hill is, anything CCP does is likely to be perceived as coddling them. Malcanis says it best: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players. Being among the oldest and richest, Goons will benefit accordingly. |

Draconus Lofwyr
The Green Cross Red Alliance
10
|
Posted - 2012.04.13 21:03:00 -
[482] - Quote
if you want to do something for the carebears, perhaps do something about the abysmal drop rate on the Mining Foreman Mindlink, They are starting to break the 1 bil mark on the market.
|

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
96
|
Posted - 2012.04.13 21:42:00 -
[483] - Quote
Nendail Smith wrote:Alx Warlord wrote:Lyrrashae wrote:Alx Warlord wrote:
[...]
Now we just need a cloak hunter ship to prevent people from ruining the industrial level of the systems by staying there cloaked until it reaches 0...
[...]
THX CCP! You are doing a wonderful work!
Oh for ****'s sakes... This over-entitled whinging crap again... No, you don't.Team up and make the effort to secure your space to the point that the big, bad, scawwy cloakie knows he practically can't decloak without getting insta-popped. And if you refuse to do that, then you deserve to lose the benefits of your space. Does a good hotdop worth losing a tec2 frigate? yes. Does a mining barge fleet risk going to a belt in a system is filed with neutrals in local? no. People olny mine when it is profitable, risking to lose a Hulk is not, so or ccp makes it and gives a way to fight cloaked ships and remove them from system, or the economy will have a hard time ahead. The problem of afk cloakers are that you can't do nothing to remove them once they are there. and yes, it kills the system economy, no matter how fortified is the system defenses! once the afk cloaker spots a miinning barge fleet, it just needs to open um a cyno and spike the local and maybe kill 1 ship to ruin the operation for the day and the economy of the system.. Change systems and stop crying about cloak.
This is unfair to small alliances. |

Heathkit
Merch Industrial Goonswarm Federation
74
|
Posted - 2012.04.13 22:15:00 -
[484] - Quote
Alx Warlord wrote:Nendail Smith wrote:Alx Warlord wrote:Lyrrashae wrote:Alx Warlord wrote:
[...]
Now we just need a cloak hunter ship to prevent people from ruining the industrial level of the systems by staying there cloaked until it reaches 0...
[...]
THX CCP! You are doing a wonderful work!
Oh for ****'s sakes... This over-entitled whinging crap again... No, you don't.Team up and make the effort to secure your space to the point that the big, bad, scawwy cloakie knows he practically can't decloak without getting insta-popped. And if you refuse to do that, then you deserve to lose the benefits of your space. Does a good hotdop worth losing a tec2 frigate? yes. Does a mining barge fleet risk going to a belt in a system is filed with neutrals in local? no. People olny mine when it is profitable, risking to lose a Hulk is not, so or ccp makes it and gives a way to fight cloaked ships and remove them from system, or the economy will have a hard time ahead. The problem of afk cloakers are that you can't do nothing to remove them once they are there. and yes, it kills the system economy, no matter how fortified is the system defenses! once the afk cloaker spots a miinning barge fleet, it just needs to open um a cyno and spike the local and maybe kill 1 ship to ruin the operation for the day and the economy of the system.. Change systems and stop crying about cloak. This is unfair to small alliances.
How small of an alliance? If there's an afk cloaker in system, use covetors so you're not risking a 200M ship and have someone tank the rats in a PvP ship. Or heck, even try to bait him out with a hauler and counterdrop him. |

AstarothPrime
Eternal Profiteers Persona Non Gratis
6
|
Posted - 2012.04.13 23:15:00 -
[485] - Quote
Oh btw - there is just one more question bout anoms in drone regions.
Now then - all pirate factions have "forsaken" and "forlorn" versions of their respective "lesser" anomalies, whereas "forlorn hub" regularly yielded almost as much as a sanctum... That effectively ment -> -0.1 system had "sanctum sized" anomaly present at all times...
Drones have no such "prefixed" sites. Does that mean vast majority of drone systems will get kicked in the balls 3 ways:
1) No prefixed anoms + lower truesec (meaning no rat with 700k+ bounty on it in 80% of systems) 2) No alloys, no loot, no faction loot - nothing to look forward to? 3) Dull and boring area with 3 cloaky afkers in all 5 good good systems left (since you said -> it IS 20 jumps from jita, why not afk cloak your 2 week alt THERE)
Wow gee - you really DID fix the drone regions.
I. |

Buzzy Warstl
The Strontium Asylum
104
|
Posted - 2012.04.14 00:48:00 -
[486] - Quote
AstarothPrime wrote:
Wow gee - you really DID fix the drone regions.
All it took was a quick trip to the vet, too. |

Scrapyard Bob
EVE University Ivy League
861
|
Posted - 2012.04.14 02:12:00 -
[487] - Quote
Draconus Lofwyr wrote:if you want to do something for the carebears, perhaps do something about the abysmal drop rate on the Mining Foreman Mindlink, They are starting to break the 1 bil mark on the market.
They need to add those implants to the in-game LP stores, in addition to being random drops.
They also need to follow through on the vague promise to let players construct implants. Ideally by adding 5-run or 10-run BPCs to the LP stores (and as random loot drops in Exploration sites) and using a combination of T1 salvage, Planetary Interaction materials, minerals and moon goo in the bill of materials.
(In fact, if there were limited run BPCs for all of the implants, CCP could change all the existing implant drops into BPCs. Which would make things more player-driven.) |

Zeruma
Shadow Operations Inc. CORE Alliance
0
|
Posted - 2012.04.14 02:35:00 -
[488] - Quote
AstarothPrime wrote:Oh btw - there is just one more question bout anoms in drone regions.
Now then - all pirate factions have "forsaken" and "forlorn" versions of their respective "lesser" anomalies, whereas "forlorn hub" regularly yielded almost as much as a sanctum... That effectively ment -> -0.1 system had "sanctum sized" anomaly present at all times...
Drones have no such "prefixed" sites. Does that mean vast majority of drone systems will get kicked in the balls 3 ways:
1) No prefixed anoms + lower truesec (meaning no rat with 700k+ bounty on it in 80% of systems) 2) No alloys, no loot, no faction loot - nothing to look forward to? 3) Dull and boring area with 3 cloaky afkers in all 5 good good systems left (since you said -> it IS 20 jumps from jita, why not afk cloak your 2 week alt THERE)
Wow gee - you really DID fix the drone regions.
I.
I'm curious on the prefixed sites as well, as I recall from angel space the forsaken hubs were entirely battlecruisers and battleships, were extremely easy to complete and yielded much larger bounty payments than your standard hub.
|

Heathkit
Merch Industrial Goonswarm Federation
74
|
Posted - 2012.04.14 06:37:00 -
[489] - Quote
Scrapyard Bob wrote:They also need to follow through on the vague promise to let players construct implants. Ideally by adding 5-run or 10-run BPCs to the LP stores (and as random loot drops in Exploration sites) and using a combination of T1 salvage, Planetary Interaction materials, minerals and moon goo in the bill of materials.
(In fact, if there were limited run BPCs for all of the implants, CCP could change all the existing implant drops into BPCs. Which would make things more player-driven.) I really like the idea of just changing all the existing implant drops into BPCs. I think they should be made from PI materials and corpses.
Maybe they could even need a R.A.M. made from higher tier PI goods. |

AstarothPrime
Eternal Profiteers Persona Non Gratis
6
|
Posted - 2012.04.14 10:59:00 -
[490] - Quote
Zeruma wrote:
I'm curious on the prefixed sites as well, as I recall from angel space the forsaken hubs were entirely battlecruisers and battleships, were extremely easy to complete and yielded much larger bounty payments than your standard hub.
^^
This, can someone of devs please confirm there will / will not be any prefixed sites (forsaken, forlorn) in drone regions.
If there is no prefixed sites, that makes all -0.39+ sec drone regions practically worthless. Plain hubs are worse then L4 mission, gee, even worse then L3 missions because there is nothing to look forward in faction spawn....
I.
P.S.
Yes - proper forsaken hub had no frigates (great for BS and carrier ratting) and had around 25-30M in bounties... |

Pesadel0
the muppets RED.OverLord
34
|
Posted - 2012.04.14 15:25:00 -
[491] - Quote
I don-¦t really get why you need to nerf the drone regions , i really tougth that they were the only 0.0 region that was balanced in terms of negativity.
|

Vince Snetterton
Imperial Academy Amarr Empire
60
|
Posted - 2012.04.14 20:31:00 -
[492] - Quote
Heathkit wrote:Scrapyard Bob wrote:They also need to follow through on the vague promise to let players construct implants. Ideally by adding 5-run or 10-run BPCs to the LP stores (and as random loot drops in Exploration sites) and using a combination of T1 salvage, Planetary Interaction materials, minerals and moon goo in the bill of materials.
(In fact, if there were limited run BPCs for all of the implants, CCP could change all the existing implant drops into BPCs. Which would make things more player-driven.) I really like the idea of just changing all the existing implant drops into BPCs. I think they should be made from PI materials and corpses. Maybe they could even need a R.A.M. made from higher tier PI goods.
Of course you like the idea of BPC's, because most BPC's would only drop in tough null sec plexes and faction NPC drops, where you guys live. Currently, most of these warfare implants drop for mission runners, HIGH sec mission runner Storyline missions.
And we must nerf high sec income at every turn and improve null sec income, right?
Since the CSM is dominated by null sec zealots, I expect this change will arrive no later than winter release. |

DeMichael Crimson
Republic University Minmatar Republic
1529
|
Posted - 2012.04.14 21:09:00 -
[493] - Quote
CCP, are you kidding?
Carebearing 2.0?
Is that some sort of troll title? After reading the blog I think it really should be changed to 'Powerblocking 2.0' .
So while reading this thread I see CCP post a statement that these changes were based on forum threads, CSM feedback and FanFest feedback. That sounds like a bunch of Huey. What it says is that major game changes implemented in this game are based on the viewpoints of a small percentage of the Eve Online player base. I'm not surprised though, especially since the major null sec powerblocks have been ruling the CSM along with being very vocal in the forums for quite a while.
Now I've been an Empire citizen for almost 4 years. In all that time there has never once been a CSM counsel that represented Empire citizens. I've also been an active member of the forum community and I don't recall seeing any threadnaughts pertaining to these changes. As for the FanFest feedback, of course you're going to get positive feedback, hell you're throwing a party for everyone there. Point is when you add them all up, it only represents a very small percentage of the playerbase. What's wrong with sending a survey to all active accounts?
Now I don't give an NPC ratsass about the null space security changes, nor do I care about the amount of wealth gained from high security Sansha Incursions or from the Drone Regions. When CCP first implemented Incursions into the game, the Dev blog stated that the rewards paid out would be good. In fact, there was a statement about Incursions paying really good. So what if some players learned how to optimize their time spent to gain max rewards. Obviously the only ones who have a problem with that were the null security powerblocks who also cried about Drone loot. Again I say so what if some players found a way to optimize their time to gain max rewards.
I'm an explorer and one of the things I liked about exploration was doing the Rogue Drone Asteroid Infestation DED 3/10 site. I mainly did it for the Overseer Personal Effects with the unexpected surprise of getting Serpentis loot every once in a while. The Alloys and Compounds along with the Minerals in the containers added some icing to the cake making it worthwhile to run. I also would run the various other Rogue Drone Cosmic Signature and Anomaly sites as well. They were unique, different and fun to do every once in a while due to the Alloys and Compounds gained as well as break up the monotony of constantly running the regular Pirate Faction sites. Since I'm not a Miner, the Rogue Drone loot and the low meta level loot from the Pirate sites was my source of Minerals for production.
Anyway, what I've noticed while reading this thread is that all the Goons, Test's and their 'People' are all completely overjoyed with these changes which tells me they have the most to gain from it. I now view CCP's statements of listening to the majority of the player base making the game balanced as nothing more than a subterfuge stunt. Basically trying to pass this off off as a boost to the Mining career when all it does is coddle grief gankers with the opportunity for more easy Killmails. Not to mention strengthening the null sec powerblocks hold on ISK faucets. |

Gevlin
Universal Might DSM FOUNDATION
132
|
Posted - 2012.04.14 22:05:00 -
[494] - Quote
CCP Greyscale wrote:Gevlin wrote:CCP Greyscale wrote:Alice Katsuko wrote:Belts in the drone regions are no different from belts elsewhere. The big problem, and one that has been pointed out repeatedly elsewhere is that there are no good sources of low-end minerals in null. That is, the only time folk will mine low ends is so that they can roll and respawn a hidden belt for additional high-ends, and that is done only by big multi-player operations or by players who run a half-dozen max-skilled Hulks for hours at a time. What CCP should have done was introduce the miner equivalent of Plush compound, which is a huge source of tritanium and also accounts for half the value of a Drone Patrol or Horde. Or something similar.
As always: I don't have anything against buffing mining or removing drone alloys, so long as it's not done in isolation. There are no competitively profitable sources of low-ends in nullsec, at least at current prices. Veldspar alone makes up 40-60% of nullsec ore by units available, it's just that people would rather be mining ABCs. That's an entirely different issue to there not being "enough" low-ends out there, and the situation is complicated by the fact that any boost to low-end acquisition in nullsec is a nerf to hisec mining more-or-less by default. Sorry Gray Scale this is where CCP raw statistics don't take into account actual play: Intro Ask you self why do people mine ABC vs Other ores GÇô It is not an issue profitable nor there being enough low ends it is an issue of Ease and safety! If those Ores were available then you would find those mining in High sec would be moving to null sec. Decreasing the Demand and Supply There fore no nerf and empire peeps will be able to find more asteroids to mine a buff. In null sec High ends (ABC) are a lot easier and safer to come by because:--> System upgrades produce hidden, difficult to scan, High Volume high quality roids that a hulk can sit at mine continuously for hours --> In Regular belts the unit number may be small but the size per unit is large so a Hulk can get several cycles of a mining stripper off before the asteroid pops Comparatively To mine Veldspar it is difficult because-->The units of veldspare are the same number as ABC but the Size per unit is only a small fraction of the size, so they deplete extremely fast -->This leaves the hulks to mine veldspar on regular belts which is a lot more dangerous as they are on the over view and can quickly be warped to. --> The units of Veldspar may be large but the volume of veldspar isn't you may only get 2-3 cycles per roid before they pop. Resulting in a lot of partial cycles and a lot of relocating to collect veldspare to complete a manufacturing quota. My Speciality for the past 5 years has been organizing null sec mining ops, and this is the biggest bottle neck for self sustaining mining in null sec. Other wise the same status quote will happen GÇô Mine Safe High ends in Upgraded belts ship them to empire in exchange for Empire ores in Empire which are compressed plates and jump them to Null sec. I though the current push for null sec is to be independent of Jita Requested Recommendation:For hidden Upgraded Belts --> Substitute the Sportsman Asteroid with Veldspar but increase the unit sizes so a hulk has to mine the same volume to finish it off. (that would be so awesome) -->Allow us to instal mining upgrade that can change the make up of the asteriod. If there was a level 1 mining upgrade that contained only Empire base ores you would be the toast of the town.(as we could just keep flipping that one belt over and over till we got the empire ores we needed) (this one fix would make null sec self sustainable and allow miners to fill local quotas easily) -->Allow us to instal mining upgrades that focus on Hebergite and lower would solve the Noxium bottle neck that is currently felt. For standard null sec belts--> increase the amount of veldspar in each asteroid Or Bring out new tools to mine - Bring out a tool that would allow use to mine multiple asteroids as once ie a Mining drone the size of fighters that can only hit Empire ore types, to allow Carriers and and Super Carriers to mine 10 to 20 asteroids at the same time. Via jet can mining. Leaving the high end and longer to mine asteroids for barges to complete. When dominion came out, the mining up grades encourage mining for profit (ship it and sell it to jita) not mine for local production. Nerfing the drone regions of ores will not increase the number of miners on the bets. It will just limit the production with in that one region. (the CSM didn't ask the right people what will solve the problem.) In summary: Make all ores as easy to come by as ABCs. This will encourage the miners who would have been out in null sec for production out there. As it sits with the Dominion Expansion they are in empire where Empire ores are easier and safe to come by. Also remember Upgrade Belts Flip, Regular belts don't. Increasing the access and safety to Empire ore will move those miners who mine for production out to null sec, there for decreasing the supply and demand for Empire ores resulting in a Buff to empire mining since asteroids will be easier to come by. This is good info, thanks.
thank you for listening I really appreciate CCPs willingness to be open and transparent even in the face of some irrational players. I just hope I am not one or become one of those irrational players. Good Luck
The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |

Vince Snetterton
Imperial Academy Amarr Empire
60
|
Posted - 2012.04.14 22:05:00 -
[495] - Quote
DeMichael Crimson wrote:
Truth
You get it. If the CSM suggested the changes, and goons and test are pleased with them, then they are very bad for high sec.
As it stands today, high sec is facing a massive hit in income. (And null sec zealots, please don't post propaganda about how wonderful these changes are for miners.)
The only way I will believe that CCP is honest about addressing the income disparities between the null sec power blocs and everyone else is when the institute randomized ring mining sites in null for all R16, R32, and R64 materials, and completely trash the moon based supply.
But of course, that mechanic is still "under discussion". Meanwhile, high sec datacore farming is being dismantled, high sec Incursions are facing a massive nerf (I am not talking about the 10% hit to VGs), higher empire transaction taxes, and of course, the eradication of meta 0 for all mission runners.
CCP had to hammer high sec before they would even consider touching null sec. Frankly, I believe the earliest we see any changes to moon goo is next summer, and the changes will be cosmetic at best.
Of course, if a good deal of the empire based subscriptions start evaporating in late summer/early fall, we may see a reversal of some of these idiotic changes Soundwave and others anti-high sec people are proposing. |

Vince Snetterton
Imperial Academy Amarr Empire
60
|
Posted - 2012.04.14 22:12:00 -
[496] - Quote
Gevlin wrote:CCP Greyscale wrote:Gevlin wrote:CCP Greyscale wrote:Alice Katsuko wrote:Belts in the drone regions are no different from belts elsewhere. The big problem, and one that has been pointed out repeatedly elsewhere is that there are no good sources of low-end minerals in null. That is, the only time folk will mine low ends is so that they can roll and respawn a hidden belt for additional high-ends, and that is done only by big multi-player operations or by players who run a half-dozen max-skilled Hulks for hours at a time. What CCP should have done was introduce the miner equivalent of Plush compound, which is a huge source of tritanium and also accounts for half the value of a Drone Patrol or Horde. Or something similar.
As always: I don't have anything against buffing mining or removing drone alloys, so long as it's not done in isolation. There are no competitively profitable sources of low-ends in nullsec, at least at current prices. Veldspar alone makes up 40-60% of nullsec ore by units available, it's just that people would rather be mining ABCs. That's an entirely different issue to there not being "enough" low-ends out there, and the situation is complicated by the fact that any boost to low-end acquisition in nullsec is a nerf to hisec mining more-or-less by default. Sorry Gray Scale this is where CCP raw statistics don't take into account actual play: Intro Ask you self why do people mine ABC vs Other ores GÇô It is not an issue profitable nor there being enough low ends it is an issue of Ease and safety! If those Ores were available then you would find those mining in High sec would be moving to null sec. Decreasing the Demand and Supply There fore no nerf and empire peeps will be able to find more asteroids to mine a buff. In null sec High ends (ABC) are a lot easier and safer to come by because:--> System upgrades produce hidden, difficult to scan, High Volume high quality roids that a hulk can sit at mine continuously for hours --> In Regular belts the unit number may be small but the size per unit is large so a Hulk can get several cycles of a mining stripper off before the asteroid pops Comparatively To mine Veldspar it is difficult because-->The units of veldspare are the same number as ABC but the Size per unit is only a small fraction of the size, so they deplete extremely fast -->This leaves the hulks to mine veldspar on regular belts which is a lot more dangerous as they are on the over view and can quickly be warped to. --> The units of Veldspar may be large but the volume of veldspar isn't you may only get 2-3 cycles per roid before they pop. Resulting in a lot of partial cycles and a lot of relocating to collect veldspare to complete a manufacturing quota. My Speciality for the past 5 years has been organizing null sec mining ops, and this is the biggest bottle neck for self sustaining mining in null sec. Other wise the same status quote will happen GÇô Mine Safe High ends in Upgraded belts ship them to empire in exchange for Empire ores in Empire which are compressed plates and jump them to Null sec. I though the current push for null sec is to be independent of Jita Requested Recommendation:For hidden Upgraded Belts --> Substitute the Sportsman Asteroid with Veldspar but increase the unit sizes so a hulk has to mine the same volume to finish it off. (that would be so awesome) -->Allow us to instal mining upgrade that can change the make up of the asteriod. If there was a level 1 mining upgrade that contained only Empire base ores you would be the toast of the town.(as we could just keep flipping that one belt over and over till we got the empire ores we needed) (this one fix would make null sec self sustainable and allow miners to fill local quotas easily) -->Allow us to instal mining upgrades that focus on Hebergite and lower would solve the Noxium bottle neck that is currently felt. For standard null sec belts--> increase the amount of veldspar in each asteroid Or Bring out new tools to mine - Bring out a tool that would allow use to mine multiple asteroids as once ie a Mining drone the size of fighters that can only hit Empire ore types, to allow Carriers and and Super Carriers to mine 10 to 20 asteroids at the same time. Via jet can mining. Leaving the high end and longer to mine asteroids for barges to complete. When dominion came out, the mining up grades encourage mining for profit (ship it and sell it to jita) not mine for local production. Nerfing the drone regions of ores will not increase the number of miners on the bets. It will just limit the production with in that one region. (the CSM didn't ask the right people what will solve the problem.) In summary: Make all ores as easy to come by as ABCs. This will encourage the miners who would have been out in null sec for production out there. As it sits with the Dominion Expansion they are in empire where Empire ores are easier and safe to come by. Also remember Upgrade Belts Flip, Regular belts don't. Increasing the access and safety to Empire ore will move those miners who mine for production out to null sec, there for decreasing the supply and demand for Empire ores resulting in a Buff to empire mining since asteroids will be easier to come by. This is good info, thanks. thank you for listening I really appreciate CCPs willingness to be open and transparent even in the face of some irrational players. I just hope I am not one or become one of those irrational players. Good Luck
That's right. Introduce ANOTHER buff exclusive to null sec. Especially right after hammering high sec.
And of course GreyScale thinks these are good ideas. I really don't know why I play this game.
|

Avila Cracko
332
|
Posted - 2012.04.14 22:42:00 -
[497] - Quote
Vince Snetterton wrote:[quote=Gevlin][quote=CCP Greyscale]
And of course GreyScale thinks these are good ideas I really don't know why I play this game
I hear you my friend. You see... Hi sec people were asking some changes for years and nothing One 0.0 player asks something and that's "good info"  I don't know do CCP really thinks we are sheeps??? 
Ill talk about miners side for now but its all the same across all EVE I know for a fact that miners have asked for income boost for years, now mining is better and you want to kill it again?? Is it because 0.0 tears that their ships are too expensive??? their moons and anomalies full of isk are empty because some prices are increased?? On the other hand EVE is bleeding because too many SCs, Titans, and all other expensive ships, we cant see good part of ships in the space only because people have too much money. And now when EVE could see again some of that ships CCP wants to get mining income back to 0.0 and push down the prices so that other 0.0 players don't cry, and who gives a **** about that other 90% of eve that is not 0.0 So CCP wants to have only Titans online?? I know that CCP can what they wants, but I only ask that they say that to us so we know where we are
And about mining as mining I know for the fact that for years people wrote how to hot fix the mining until CCP really try to look at it (if ever) Ill past some ideas that i found and here are some anti botting measures too - make belts so that you must scan them... (botts can't do scanning very well, and it will be more involving)... (maybe add some more statics on scans too so that you must have brain to see its only statics - static belts have only very small roids for new players... (strips dont have use if it - when you left scanned belt, after cca 5 minutes belt is gone... you must scan again... (so that botters cant scan all belts in the morning and have botts mining them all day long - boosts rats - maybe some ewar too - botts have harder time to defend themselfs then real player - nerf active tank of mining barges so that players cant be afk all the time and ignore rats, and that botts need to kill rats and not ignore them, but boost raw EHP - boost passive tank of mining ships so that people have time to react to any threat and to calm down suicide ganks a little (people are tired of being ganked by over 100 TIMES cheaper ships or alphaed)
But I know that CCP NEVER responded so i guess never even wanted to read what that people were saying only because we are not from 0.0
I more and more loose a faith in CCP and EVE, and ill soon say "**** it" and so will others truth, the whole truth and nothing but the truth. |

Heathkit
Merch Industrial Goonswarm Federation
74
|
Posted - 2012.04.14 23:51:00 -
[498] - Quote
Vince Snetterton wrote:Heathkit wrote:Scrapyard Bob wrote:They also need to follow through on the vague promise to let players construct implants. Ideally by adding 5-run or 10-run BPCs to the LP stores (and as random loot drops in Exploration sites) and using a combination of T1 salvage, Planetary Interaction materials, minerals and moon goo in the bill of materials.
(In fact, if there were limited run BPCs for all of the implants, CCP could change all the existing implant drops into BPCs. Which would make things more player-driven.) I really like the idea of just changing all the existing implant drops into BPCs. I think they should be made from PI materials and corpses. Maybe they could even need a R.A.M. made from higher tier PI goods. Of course you like the idea of BPC's, because most BPC's would only drop in tough null sec plexes and faction NPC drops, where you guys live. Currently, most of these warfare implants drop for mission runners, HIGH sec mission runner Storyline missions. And we must nerf high sec income at every turn and improve null sec income, right? Since the CSM is dominated by null sec zealots, I expect this change will arrive no later than winter release. What? No, they should drop from the same place they currently do, wherever that is. Just instead of dropping an implant that you can immediately use, it should drop a BPC. Ideally, the BPC would need parts from both 0.0 and empire to build.
Plus corpses. We really need to create a market for corpses. |

Baldrik DeLeNoir
Beltane Legion
0
|
Posted - 2012.04.15 11:45:00 -
[499] - Quote
EvilweaselFinance wrote:CCP Affinity wrote:Blakslabeth wrote:So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog.
but.. think of the miners dude! They need love too <3 death to all miners but thank you for repopulating their herds the hunting was getting a little thin
says it all, this is just a way of supplying prey for CCP's mates in low sec |

Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
100
|
Posted - 2012.04.15 22:53:00 -
[500] - Quote
I am not sure how the changes are creating much of a nerf for drone regions. You don't get minerals you get isk instead, so its pretty close to other areas of space (though my experience is that faction drones suck nuts for drops, you can't beat pirate ships and mods with odd components to make ok drones)
You can't mine with guns anymore, and that is likely the way the game should be, null or highsec. Get a friend, or get skills, or use isk to buy minerals if you want the minerals.
If you mission runner get skills just for putting mining lasers on ship (not ex-humors), and mine away.
|

ALI Virgo
S O L O M O N STR8NGE BREW
5
|
Posted - 2012.04.16 00:00:00 -
[501] - Quote
Removal of drone alloy will make maco bots very rich in high sec. Balance the ores in belts Less of low ended minerals that are mined by maco miners in high sec and Alot more of it in remote regions Null secs/ Drone sec should have more Tritanium and Mexallon. Drone secs have no Kernite or Plagioclase. very small amounts in hidden belts add kernite to regions and have null sec valdspar have more yield. Those rocks pop too fast. consider adding all rock types in drone secs also all ice types be nice too.. more for players and rogue drones to infest :) |

Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
100
|
Posted - 2012.04.16 04:08:00 -
[502] - Quote
ALI Virgo wrote:Removal of drone alloy will make maco bots very rich in high sec.
Balance the ores in belts Less of low ended minerals that are mined by maco miners in high sec and Alot more of it in remote regions
Null secs/ Drone sec should have more Tritanium and Mexallon.
Drone secs have no Kernite or Plagioclase. Very small amounts in hidden belts
Atleat add Kernite and Plagioclase to drone regions and have null sec Valdspar have more yield. Those rocks pop too fast.
Consider adding all rock types in drone secs also all ice types be nice too.. more for players and rogue drones to infest
Perhaps later on it be nice to see drone factions and missions and exclusive modules bpcs. Expanded to drone stroy based incursions
"Resistance is futile" :)
That would be a totally different change than that is proposed. Could be good, but still, its not a lack of trit that makes people in lowersec avoid it like a plauge, its that veldespar that is found in null is no better than highsec. If a person is going to mine rocks, they pick the one that nets 50-100 mil a hour (abc and morph) not 10something.
If it is not ABC it is bust, unless as you sugested the lower ends in lower sec get BIG yeild bonus, like 50% 100% and not the paltry 5 %or 10% |

AstarothPrime
Eternal Profiteers Persona Non Gratis
7
|
Posted - 2012.04.16 07:35:00 -
[503] - Quote
I can live without alloys. Just please make drones on par with other rats then.
As it is now - sentient drone is something you look at and think - gee why didnt it spawn regular one instead... if it doesnt salvage cap consoles is basically worthless... Almost as worthless as elite drone parasite (that guy is really waste of time lol)
And let us have prefixed sites. Forsaken and forlorn squad is something to bargain with.
I. |

Malcanis
Vanishing Point. The Initiative.
3348
|
Posted - 2012.04.16 09:33:00 -
[504] - Quote
DeMichael Crimson wrote: Now I've been an Empire citizen for almost 4 years. In all that time there has never once been a CSM counsel that represented Empire citizens.
This is because "Empire citizens" are incapable of putting forth a sufficient number of credible candidates (defined as candidates that aren't so bad that even "Empire Citizens" won't vote for them) to gain numerical superiority on the CSM.
As for your oh-so-original :tinfoil: whinge about Goons, they have more to lose from a technetium nerf than anyone, yet their CSM reps have consistently advocated it, and they rely on using large numbers of cheap T1 ships and famously "no one mines in Deklein", yet they make no complaint about higher mineral prices. I realise it's annoying when facts get in the way of blaming the villain, but there it is.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
3348
|
Posted - 2012.04.16 09:35:00 -
[505] - Quote
ALI Virgo wrote:Removal of drone alloy will make maco bots very rich in high sec.
Balance the ores in belts Less of low ended minerals that are mined by maco miners in high sec and Alot more of it in remote regions
Null secs/ Drone sec should have more Tritanium and Mexallon.
Drone secs have no Kernite or Plagioclase. Very small amounts in hidden belts
Atleat add Kernite and Plagioclase to drone regions and have null sec Valdspar have more yield. Those rocks pop too fast.
Consider adding all rock types in drone secs also all ice types be nice too.. more for players and rogue drones to infest
Perhaps later on it be nice to see drone factions and missions and exclusive modules bpcs. Expanded to drone stroy based incursions
"Resistance is futile" :)
You do realise that 0.0 belts are full to bursting with low and mid-level ores, right? Seriously, go and have a look - the veldspar rocks are almost moon-sized. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

ichn
Abyssal Heavy Industries Narwhals Ate My Duck
2
|
Posted - 2012.04.16 11:50:00 -
[506] - Quote
Vince Snetterton wrote:I really don't know why I play this game. Since you're quitting can I have your stuff? |

AstarothPrime
Eternal Profiteers Persona Non Gratis
7
|
Posted - 2012.04.16 13:29:00 -
[507] - Quote
Malcanis wrote:
You do realise that 0.0 belts are full to bursting with low and mid-level ores, right? Seriously, go and have a look - the veldspar rocks are almost moon-sized.
He is pointing out that he would like veldspar to appear in hidden belts... noone mines regular ones due to lack of security...
There is no veld in hidden belts, therefore noone mines it in null ;) Plus itll get trickyer to transport veld now. Plush held 3200 in 1m3, meaning 1:32 compression ratio, now itll be very very interesting seeing how will you supply it to deep null...
General problem isnt anything except veld and pye (maybe mexallon sometimes but uber rarely). You just need billions of m3 of it to build anything decent (such as supercarrier / titan or such)...
I. |

Deathwing Reborn
30
|
Posted - 2012.04.16 13:58:00 -
[508] - Quote
Malcanis wrote:ALI Virgo wrote:Removal of drone alloy will make maco bots very rich in high sec.
Balance the ores in belts Less of low ended minerals that are mined by maco miners in high sec and Alot more of it in remote regions
Null secs/ Drone sec should have more Tritanium and Mexallon.
Drone secs have no Kernite or Plagioclase. Very small amounts in hidden belts
Atleat add Kernite and Plagioclase to drone regions and have null sec Valdspar have more yield. Those rocks pop too fast.
Consider adding all rock types in drone secs also all ice types be nice too.. more for players and rogue drones to infest
Perhaps later on it be nice to see drone factions and missions and exclusive modules bpcs. Expanded to drone stroy based incursions
"Resistance is futile" :) You do realise that 0.0 belts are full to bursting with low and mid-level ores, right? Seriously, go and have a look - the veldspar rocks are almost moon-sized.
I mined a veldspar asteroid yesterday that was as large as the King Spod and I busted it in a few cycles. The problem isnt the number of rocks or how "LARGE" they are when there isnt crap in them. Give us some rocks that have equivalent m3 in them and then you can claim this. |

Deathwing Reborn
30
|
Posted - 2012.04.16 14:03:00 -
[509] - Quote
Malcanis wrote:Daioh Azu wrote: Any increase in mining yield will be utilized where it have always been utilized, to mine the most valuable ore available.
0.0 belts don't have infinite amounts of every ore. Once all the ABCM is gone, it's gone until the belt respawns (2x a week?). If the values of other ores are worth undocking the Hulks for, they'll get mined.
You obviously are not a miner so you should really stop talking like you know something.
You can completely mine out a hidden belt and have it respawn when finished. The problem is that the ABC-Lowsec ore is what takes the most time. You can mine our all of the high sec ore in 15 min with 2-3 miners and thats a conservative estimate. The problem is there is very little m3 of high sec ore in the belts. There are large #'s of ore in them but for high sec ore you mine thousands of veldspar in one cycle but very little m3.
The problem is you have to spend hours upon hours mining all the ABC-lowsec ore just to cycle it enough times to get the high sec ore you need. |

Deathwing Reborn
30
|
Posted - 2012.04.16 14:50:00 -
[510] - Quote
CCP Greyscale wrote:[quote=Deathwing Reborn] In order: - We'd very much *like* for everyone to keep their extra accounts subscribed, but we *expect* that many people will decide that it's not worth the effort of dual-boxing for ratting/anoms once their targets have bounties. That's just a consequence of the bulk of the wealth no longer being tied up in alloys. - I agree that we're talking about 5-10% income at best, and again we're still of the opinion that this is probably balanced out nicely by the generally superior truesec values  - I take the point that things sometimes take a long time to come to pass, but we're still not seeing that the loot issue is something that really needs addressing. We'd rather spend the time it'd take to add a bunch of loot tables fixing something else more pressing with the rogue drone. - We totally agree that the drone commanders aren't worth what they should be, but again that's an old issue that's not directly impacted by these changes. - Let me explain it this way: if you order all the sites in a given region today by sec value, they should (I think) keep that order after the change. This plus the image in the blog should let you ballpark the shifts you're likely to see. The changes are on Singularity if you want to look them up - system sec should be listed in the system tooltip so you can check the whole thing out from the map view.
I just got tired of arguing these problems Greyscale. I still find it funny that the more people I talk to in drone lands are "in favor" of your changes until I explain to them the actual changes you have in store for us. The moment they realize they did not read the entire thread they have the same WTF is CCP thinking comment that I made.
You have answered all my questions to my satisfaction other than the reason you give for not giving us loot tables. How hard would it be to put into Lore that Rogue Drones have attacked all other races at some point so now they drop loot from all factions or something like that? Copy and paste the loot tables at random from the other factions into the drone NPCs and poof your done. Sure you might have to copy and paste for 100 NPC's or something but if that takes more than a day or two mabe a week at most for one Dev then something is wrong.
I also think you over estimate the ammount of people in Drone regions that will salvage after bounties. Most people that have a salvager alt have them trained for PI and other meanial tasks that make them half way profitable to retain. If their only purpose after bounties is PI and other meanial tasks that were only a buffer to the larger role of salvaging then they will probably cancel them and not loot. My point is that you are simply not giving us the option and forcing our hand. So any of those people (myself included) that might have retained their account to salvage you just told to go **** off. I foresee many a WTF threads being created once the patch goes live and people do their first site and get "NO LOOT?".
If that is how CCP intendes to do things I guess thats your choice. You probably won't see a general uprising like the Incarna incident, mainly because people in drone lands have not come here to read this post all the way through. And from a historical stand point you all have not given two ***** about drone regions as a whole since their creation anyway. But, I forsee you making this same mistake again and creating another Incarna situation where you basicly tell the playerbase in our opinion it was better use of our time to create walking in stations than fix these glaring problems that we all know about but don't really think is more important than walking in stations. |

Buzzy Warstl
The Strontium Asylum
105
|
Posted - 2012.04.16 16:29:00 -
[511] - Quote
Let me check my math here: If I read correctly, drone compounds were responsible for ~40% of the mineral production in the game, with Meta 0 drops being responsible for some portion of the remaining 60%.
This implies that mining output needs to approximately double across all regions of space, and there are no planned mining buffs connected with this update.
This should be amusing to watch, in a rather morbid sense of "amusing". |

Atum
Eclipse Industrials Quantum Forge
42
|
Posted - 2012.04.16 17:01:00 -
[512] - Quote
Buzzy Warstl wrote:Let me check my math here: If I read correctly, drone compounds were responsible for ~40% of the mineral production in the game, with Meta 0 drops being responsible for some portion of the remaining 60%.
This implies that mining output needs to approximately double across all regions of space, and there are no planned mining buffs connected with this update.
This should be amusing to watch, in a rather morbid sense of "amusing". Might even result in megalliances recruiting industrial corps, or dropping rental rates for small mining alliances.
Hey, a guy can dream, right?  |

Dimera Lusen
RaVal Thyokill Industies Inc. Intrepid Crossing
0
|
Posted - 2012.04.16 17:05:00 -
[513] - Quote
CCP Phantom wrote:There are many things which you love to do in New Eden, stalking and shooting down NPCs is one of these activities. Our developers work restless to ensure that you will continue to love doing all these things in the future. Read this dev blog by CCP Affinity from Team Five 0 and learn everything you always wanted to know about 'carebearing 2.0' (but were afraid to ask)!
I am ok with Drone alloys going away but one of the true questions I have and have seen not answered is what is the drones going to drop. I mean drone faction loot (such as a drone augment bpc, or a worthless drone part) is less then stellar and does not even compare to what a dead space drops can go for. The one thing that made drone space kinda neat was the alloys. I understand that miners have to eek out an existence (i know cause i am one) but from what i understand from test server is that a horde (the best drone complex) is worth around 30 million, and on test server had no loot. That is not inline with a sactum that is roughly 40-45 million (from when i was located in these spaces) + it will have some loot and the ability to get faction loot. This is not balanced even slightly. |

betoli
Morior Invictus. KRYSIS.
20
|
Posted - 2012.04.16 17:19:00 -
[514] - Quote
Buzzy Warstl wrote:Let me check my math here: If I read correctly, drone compounds were responsible for ~40% of the mineral production in the game, with Meta 0 drops being responsible for some portion of the remaining 60%.
This implies that mining output needs to approximately double across all regions of space, and there are no planned mining buffs connected with this update.
This should be amusing to watch, in a rather morbid sense of "amusing".
Previously mining underperformed every other bloody activity in the game, welcome to more expensive ships. This will be a great metric to see how many people don't mine cause it paid badly vs how many didn't mine because its dull as ****.
I for one welcome the new frigate dominated era.... |

Davo OHno
The Sagan Clan Persona Non Gratis
4
|
Posted - 2012.04.16 17:38:00 -
[515] - Quote
Dimera Lusen wrote:CCP Phantom wrote:There are many things which you love to do in New Eden, stalking and shooting down NPCs is one of these activities. Our developers work restless to ensure that you will continue to love doing all these things in the future. Read this dev blog by CCP Affinity from Team Five 0 and learn everything you always wanted to know about 'carebearing 2.0' (but were afraid to ask)! I am ok with Drone alloys going away but one of the true questions I have and have seen not answered is what is the drones going to drop. I mean drone faction loot (such as a drone augment bpc, or a worthless drone part) is less then stellar and does not even compare to what a dead space drops can go for. The one thing that made drone space kinda neat was the alloys. I understand that miners have to eek out an existence (i know cause i am one) but from what i understand from test server is that a horde (the best drone complex) is worth around 30 million, and on test server had no loot. That is not inline with a sactum that is roughly 40-45 million (from when i was located in these spaces) + it will have some loot and the ability to get faction loot. This is not balanced even slightly.
YOU SAID IT SISTER!
With the coming changes, you may as well run missions in highsec. |

Dimera Lusen
RaVal Thyokill Industies Inc. Intrepid Crossing
0
|
Posted - 2012.04.16 18:58:00 -
[516] - Quote
Elrianmk2 wrote:Well it's not going to take long for the cloaky roams to start out in the drone regions again, after all they will only have industrials sitting in paper thin boats out there as no one is going to rat much except to buy Bpos. Mind you, I guess that's the plan, create the drones as the unwanted part of entry level 0.0, you know where the bankers roam. Mind you no real change from when I flew out there really.
CCP should disable the SOV reporting outside a corp or Alliance that owns the SOV. The level of industy just tells pirates that the system is active. They should have to venture out (or get a spy) to the space inorder to find the active nature of the system. This also goes along with the ability to capture the kill activity of a system both good and bad. How many players and NPCs should not be easily displayed for the masses to see. Mining in Null should be as Covert as the little bugger that sits in the system with his stealth bomber. |

Dimera Lusen
RaVal Thyokill Industies Inc. Intrepid Crossing
0
|
Posted - 2012.04.16 19:04:00 -
[517] - Quote
Sallisah wrote:Can you please explain, if it wasn't random, why ETHERIUM REACH got absolutely slaughtered on the this adjustment. It is nowhere in line with the other regions changes. Quote:The sec status changes aren't a re-randomization, they're a upwards (towards 0) adjustment of each system's sec. The process used to determine the amount each system is adjusted was intended to "smear" the bulk of the sec upwards without compressing the range too much. Systems around -0.5 shifted the most IIRC, and systems at the end moved the least (the -1.0 systems didn't move at all). Also, can't remember if I said already, but Cobalt Edge is untouched because it's a long-ass way from Empire and it didn't have really amazing sec in the first place. http://content.eveonline.com/www/newssystem/media/28092/1/devblogpic.png If I could just post the table I would. So Etherium Reach, which currently has a sec status of -.6 will get nerfed to -.27. This just doesn't make sense at all. it's not in line with any of the other regions adjustments. ie. Malpais currently -.59 only goes down to -.41 Oasa currently -.55 only goes down to -.43 Perrigen Falls currently -.64 only goes down to -.45 No other single region even dropped below a -.40 (Kavala Expanse, from -.57). So WOULD you PLEASE explain why Etherium Reach gets such a sharp adjustment compared to the rest of the regions?Going from some of the other comments about corporate/alliance income from refining, along with the absolute gutting of the true sec for Etherium reach, you just killed an entire region. PLEASE, please... please give me an answer as to why you signaled out this region for decimation? I can see this as nothing more than a tragedy. For crying out loud look at the individual sec status of your own table. A region that previously had zero -.01 systems, has bloody 30 of them now.You have just killed numerous corporations, and alliances in this region. They certainly spent their billions of isk to establish their sov, and for what? So you can arbitrarily destroy it all in one patch? CCP has made some big errors in the past, including the AUR debacle. Here, again, you have pages and pages of discourse on why this currently is a bad move to adjust the drone regions as planned. Especially without handling the myriad of other concerns that have been brought forward. From corporate income in the region, to the resulting inflation of ships. New players will be grinding for months to get into BS at the current mineral costs from just the speculation. You hisec miners and haulers, are going to be gank targets for a long time to come. They didn't buff your ships, and now you will be carrying fortunes in your tin can. For the sake of the economy, and your subscription base, I urge you to delay this portion of the release. (Friends, Brothers, Sisters, and all EVE players who agree... quote that last part and send a wall of protest to CCP!!!)
I feel you sister. CCP did that to us when we were living in HOV our systems went true sec and the sites dried up, and then with a small attack on us we decided to leave the area in persute of better stomping grounds. These changes are going to turn ETHERIUM REACH into a desert over time. Good luck with your moving :( |

Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
100
|
Posted - 2012.04.16 19:43:00 -
[518] - Quote
AstarothPrime wrote:I can live without alloys. Just please make drones on par with other rats then.
As it is now - sentient drone is something you look at and think - gee why didnt it spawn regular one instead... if it doesnt salvage cap consoles is basically worthless... Almost as worthless as elite drone parasite (that guy is really waste of time lol)
And let us have prefixed sites. Forsaken and forlorn squad is something to bargain with.
I.
I wonder what officer drones drop, even more worthless junk?
Yea they need to drop mods, or ships equivalent to other races. Maybe drones but they need to be significantly good, and not suck.
Or better yet, because no drones ships exist (player useable), and the rats do all damage types, have them drop random mods from all races (because you can't just do bounties otherwise the other factions drop high meta mods that amplify loot value), and the faction spawns random faction loot.
It would keep them different from all other factions, a even more random flavor. |

Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
100
|
Posted - 2012.04.16 19:53:00 -
[519] - Quote
AstarothPrime wrote:Malcanis wrote:
You do realise that 0.0 belts are full to bursting with low and mid-level ores, right? Seriously, go and have a look - the veldspar rocks are almost moon-sized.
He is pointing out that he would like veldspar to appear in hidden belts... noone mines regular ones due to lack of security... There is no veld in hidden belts, therefore noone mines it in null ;) Plus itll get trickyer to transport veld now. Plush held 3200 in 1m3, meaning 1:32 compression ratio, now itll be very very interesting seeing how will you supply it to deep null... General problem isnt anything except veld and pye (maybe mexallon sometimes but uber rarely). You just need billions of m3 of it to build anything decent (such as supercarrier / titan or such)... I.
Why would you mine it (veldisapr), you would be basically making as much as afk bots in empire for mining veldespar.
you could have passively running a zillion accounts for little danger, or have to intensively manage much less (or just one), always looking at local and Intel channels.
Mining in null is not a passive activity.
Mineral compression is possible with roqual, and manufacturing certain items. |

Retar Aveymone
GoonWaffe Goonswarm Federation
273
|
Posted - 2012.04.16 20:00:00 -
[520] - Quote
i enjoy the people going "you just made mining so much more profitable so now you have to buff hulks more!!!!!" without a hint of irony |

DarkTemplarCrimsonWolf
Sleeper Service Ltd. Higginbotham and Bailey's Circus
0
|
Posted - 2012.04.16 20:22:00 -
[521] - Quote
Drone poo going bye= good Meta 0 going bye= good Drone regions true sec toned down= good
The only thing I find rather disturbing is the lack of drone loot at all, either up the bounties permanently or as a stopgap measure until drone loot gets put in.
Idea for drone loot Rogue drone enhanced mining gear tailor made for mining barges and exhumers (specialized shield boosters, enhance strips, etc etc ) which would be explained lore wise by the drone's evolutionary pace surpassing ORE's tech but otherwise the military applications of said devices would be negligible ( them being comparable to contemporary military tech but somewhat superior still to the defensive systems in ORE's ships ). The blueprints for these items could be reversed engineered from loot from drone sites/plexes, the ORE angle could be a new set of skills specifically geared for these items so you get the raw material from the drones and the know how from ORE, combine it and enhance mining barges and exhumars with modules (possibly even rigs?) which can only be fitted on these ships. This idea could solve both the gank issue with miners to a certain degree (making it more expensive to gank miners in high sec and being more survivable in 0.0, that is last a few minutes longer while under attack) and the need for the drone regions to have a specific flavor. Oh and as a further addendum the modules from the drones should come in tiers (IE faction, C type, B type, A type and X type ) and varying sizes just like regular faction/deadspace loot (small -> purveyor-skiff; medium->retriever-mackinaw; large->covetor-hulk; x-large->rorqual) and of course for the better gear you would need raw materials from low sec / 0.0 to create the blueprint, otherwise the modules and rigs obtained this way are made with regular materials (perhaps in the case of the modules they are produced in a way similar to tech 2s? )
Sorry for the wall o text, I write when inspired so I do not forget ^^. |

Buzzy Warstl
The Strontium Asylum
106
|
Posted - 2012.04.16 20:37:00 -
[522] - Quote
Retar Aveymone wrote:i enjoy the people going "you just made mining so much more profitable so now you have to buff hulks more!!!!!" without a hint of irony Those who do not understand math are doomed to be victimized by it.
I hope you've stocked up on your favorite PvP ships because this is going to be a fun ride. |

Retar Aveymone
GoonWaffe Goonswarm Federation
273
|
Posted - 2012.04.16 20:48:00 -
[523] - Quote
Buzzy Warstl wrote: Those who do not understand math are doomed to be victimized by it.
I hope you've stocked up on your favorite PvP ships because this is going to be a fun ride.
i have literally 5500 thrashers and thousands more in production
oh and 46billion worth of the mins in for the biggest spike
i'm p.good at math and its going to be a hell of a fun ride |

Retar Aveymone
GoonWaffe Goonswarm Federation
273
|
Posted - 2012.04.16 20:48:00 -
[524] - Quote
to be fair the thrashers are also for my 8000 closest friends who also want to gank you |

Retar Aveymone
GoonWaffe Goonswarm Federation
273
|
Posted - 2012.04.16 20:50:00 -
[525] - Quote
the 46b in minerals is all me baby |

Buzzy Warstl
The Strontium Asylum
106
|
Posted - 2012.04.16 20:58:00 -
[526] - Quote
Retar Aveymone wrote:the 46b in minerals is all me baby Fortune favors the prepared.
I'm sure your name will be the toast of Jita by the end of the month. |

Draconus Lofwyr
The Green Cross Red Alliance
11
|
Posted - 2012.04.16 21:11:00 -
[527] - Quote
they really want to make this a carebear based patch, remove ALL loot drops and replace them with limited run bpc's for all named products, no more gun mining period and ALL modules will have to be produced from minerals. this would also make ratting easier as cargo space would not be that much of an issue. Even meta 0 bpc's could drop, and for faction spawns and officer spawns, the drops would be faction bpc's and researched bpc's for non faction loot.
This will encourage a lot more industrialists to go out and have to mine. no more supplying the budget PvP fleets with loot drops. |

Retar Aveymone
GoonWaffe Goonswarm Federation
273
|
Posted - 2012.04.16 21:19:00 -
[528] - Quote
Draconus Lofwyr wrote:they really want to make this a carebear based patch, remove ALL loot drops and replace them with limited run bpc's for all named products, no more gun mining period and ALL modules will have to be produced from minerals. this would also make ratting easier as cargo space would not be that much of an issue. Even meta 0 bpc's could drop, and for faction spawns and officer spawns, the drops would be faction bpc's and researched bpc's for non faction loot.
This will encourage a lot more industrialists to go out and have to mine. no more supplying the budget PvP fleets with loot drops. This is a surprisingly not terrible idea though it would end cheap meta 1-3 items as nobody would build them. |

Draconus Lofwyr
The Green Cross Red Alliance
11
|
Posted - 2012.04.16 21:23:00 -
[529] - Quote
Retar Aveymone wrote:Draconus Lofwyr wrote:they really want to make this a carebear based patch, remove ALL loot drops and replace them with limited run bpc's for all named products, no more gun mining period and ALL modules will have to be produced from minerals. this would also make ratting easier as cargo space would not be that much of an issue. Even meta 0 bpc's could drop, and for faction spawns and officer spawns, the drops would be faction bpc's and researched bpc's for non faction loot.
This will encourage a lot more industrialists to go out and have to mine. no more supplying the budget PvP fleets with loot drops. This is a surprisingly not terrible idea though it would end cheap meta 1-3 items as nobody would build them.
just increase the me/pe on the meta to match the meta level to lower the "cost" of building that should bring back the meta 1-3 items as the meta 4+ items will just be that much rarer. |

Ajunta Thor
Ordo Drakonis Nulli Secunda
0
|
Posted - 2012.04.18 10:00:00 -
[530] - Quote
Very good changes except for inc. The nerf to vg's was needed but whatever has been done to AS is bad. From Testing on the Test Server the Effort to reward ratio on assaults is much more worse then VG's have ever been. Literally the spawns in AS's atm have become laughable. Personally i believe the AS sites should be left as they are on TQ as of the time of this post. Except for the site initialed NCN. The spawns in those could be decreased slightly to bring NCN's into range of effort that the rest of the AS sites are at. This Should allow for a re-balancing of which inc sites are done on day to day bases. Instead of having everyone running VG's and next to no one running AS or everyone running AS and no one running VG you should be able to get a steady number of players doing both. And of course you will have the same group or maybe even a slightly larger group of dedicated HQ runners everyday doing the same old stuff all day everyday and finishing the inc off when needed. This is just my opinion and or advice on the matter. Seems like you guys and gals want to make it so that each type of inc site is ran equally rather then 1 type spammed the heck out of. And the above seems like the best way to do that while avoiding the pendulum effect from 1 type of site to another until everything comes together. |

Scrapyard Bob
EVE University Ivy League
873
|
Posted - 2012.04.18 11:24:00 -
[531] - Quote
Draconus Lofwyr wrote: just increase the me/pe on the meta to match the meta level to lower the "cost" of building that should bring back the meta 1-3 items as the meta 4+ items will just be that much rarer.
There's a few ways you could go:
- Meta 1-3 BPCs with random ME/PE levels (ME could range between 0 and 5x meta level, PE could range between 0 and 2x meta level). This would probably require that the contract UI be changed slightly to display ME/PE level of BPOs/BPCs without having to look at contract details.
- Higher meta levels require more minerals then the base T1 item, plus supplementary materials from other resource pools instead of just being built with minerals.
- Fixed ME/PE level BPCs (no variation, all drops the same), which require the meta-zero item plus supplementary materials.
- Higher meta level BPCs which have negative ME/PE levels (starting at -1/-1 for meta-1 going up to -4/-4 for meta 4).
- If different ME/PE levels are in play, then store-sold BPCs should always be equal or worse then the BPCs that drop as loot. Otherwise nobody would buy the looted BPCs. In the case of negative ME, then the store sold BPCs should always have one more negative ME then the worst of the drops. In the case of positive ME, you'd want to simply make the store sold BPCs as ME zero. |

Buzzmong
Aliastra Gallente Federation
193
|
Posted - 2012.04.18 21:41:00 -
[532] - Quote
So, Soundwave or Affinity, you might have missed my previous post, but are *all* dropped drone alloys being removed?
I know you've said you're removing them as dropped loot but are leaving them in-game if people have them in hangers, but what about the drone alloys that spawn inside containers in Mission/Exploration sites?
Be nice to know if they're still going to be actually obtainable in game, even if in limited quantites, or if I should hoard them now as future collectors items. |

Samual Smith
Akkio Innovations
0
|
Posted - 2012.04.19 09:10:00 -
[533] - Quote
CCP Affinity wrote:DaDutchDude wrote:Interesting changes which are already shaping EVE mineral markets today.
So a couple of questions: 1) Will Rogue Drones start dropping normal loot? 2) Will Rogue Drones salvage be increased? It seems today their salvage is quite below par. 3) Will you look into Rogue Drone exploration sites and escalations? Currently, their value is very low (who really wants 'augmented' or 'Integrated' drones?) and could use some new modules / blue prints / etc to be as interesting as the pirate faction drops. 4) How long will it take for the insurance values to adjust to the change in mineral prices? Already, the mineral prices have shot up significantly, and I assume the market will take months after this (if not longer) to adjust to the new realities. It seems a bit unfair if the insurance value for T1 ships lags so far behind players don't get compensated for these drastic changes. 5) Your blog doesn't mention this, but there's also talk about eliminating all T1 module drops from all NPCs. Can you confirm? And does that mean less loot, or will the entire loot drop table be revised to replace T1 drops with meta modules, and thereby reducing the chance for meta 4 modules? 1. No - Commander groups have loot tables, regular deadspace rogue drones don't 2. at the moment we have no plans to do this - but who knows! 3. We will definitely look into this :) not confirming we will do anything about it right away but it's definitely on our list of things to investigate 4. Pretty impossible for me to answer that and I am definitely not the person to be doing so - would need to be someone from research and statistics 5. confirmed - they will be replaced with metal scraps
|

Maximus Aerelius
PROPHET OF ENIGMA
17
|
Posted - 2012.04.20 07:56:00 -
[534] - Quote
So my question in this:
Does the removal of Drone Dropped Alloys mean that those who have been hoarding the alloys and not refining it into minerals need to refine them into minerals before this patch
Will the Drone Alloy still be present in our Hangers after this patch?
Are CCP altering the refining values of the Drone Dropped Alloy?
Basically, will I be at a loss\disadvantaged by keeping the Drone Dropped Alloy and not refining it due to this change?
I would be very interested to have an answer as I don't refine unless I'm building something (and the prices on the market are so low, or were until recently, that I've not needed to for years!)
Many thanks,
Maximus. Maximus Aerelius Chief Executive Officer Prophet of Enigma
|

Capsuleer Newton
Hedion University Amarr Empire
0
|
Posted - 2012.04.21 20:37:00 -
[535] - Quote
CCP Affinity wrote:Blakslabeth wrote:So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog.
but.. think of the miners dude! They need love too <3
Miners Block lobbying for this? or everyone just hates whoever's staying in the Drones Region, or everyone just wants to see more hulks being popped...  
|

Heathkit
Merch Industrial Goonswarm Federation
74
|
Posted - 2012.04.21 20:49:00 -
[536] - Quote
Maximus Aerelius wrote:So my question in this: Does the removal of Drone Dropped Alloys mean that those who have been hoarding the alloys and not refining it into minerals need to refine them into minerals before this patch  Will the Drone Alloy still be present in our Hangers after this patch? Are CCP altering the refining values of the Drone Dropped Alloy? Basically, will I be at a loss\disadvantaged by keeping the Drone Dropped Alloy and not refining it due to this change? I would be very interested to have an answer as I don't refine unless I'm building something (and the prices on the market are so low, or were until recently, that I've not needed to for years!) Many thanks, Maximus. All drone alloys are going to be deleted from the game after the patch. You should sell them all off ASAP. |

Atum
Eclipse Industrials Quantum Forge
44
|
Posted - 2012.04.22 01:40:00 -
[537] - Quote
All of the above? |

Don Kartel
Native Freshfood Minmatar Republic
0
|
Posted - 2012.04.22 01:41:00 -
[538] - Quote
Its good to see rouge drone alloys removed and Meta 0 drops removed however look at the state of the market now and thats before the patch. What are you going to do to balance that out ?
Demand out strips supply massively and people hate mining for hours on end. mining is the worst thing in the game and pvp'ers are going to suffer becuase ship prices have just doubled in some cases
Something needs to be done to boost mineral supply ingame now to balance this mess out a little Nocxium is 1000 isk p/u when traditionally its was 256 isk. Can you see where you messed up ? Keep in mind this is pre-patch, so whats going to happen post patch.
You spend all that time adding content to encourage pvp in game and you pretty much discourage it in this patch by making everything pvp relatated too expensive. If people can't make enough isk to replace ships then they aren't going to pvp as much and certainly most pvp minded players won't turn to mining instead.
|

None ofthe Above
172
|
Posted - 2012.04.22 19:19:00 -
[539] - Quote
None ofthe Above?
|

Scrapyard Bob
EVE University Ivy League
885
|
Posted - 2012.04.23 00:21:00 -
[540] - Quote
Don Kartel wrote: Demand out strips supply massively and people hate mining for hours on end. mining is the worst thing in the game and pvp'ers are going to suffer becuase ship prices have just doubled in some cases
Simple law of MMOs and markets in general. If it's a job that you don't want to do because it's too difficult / boring / menial / hard / lengthy, then you're going to have to pay someone else to do it.
Your choices are:
- Fly cheaper and reduce your personal demand. - Help increase supply (become a miner). - Help others increase supply (help guard the miners). - HTFU and pay more.
And prices cannot increase infinitely because at some point the harvesting income will become better then flat-rate ISK income such as missions. When miners can make more ISK/hr mining in hi-sec then L4 mission runners can make, then more people start mining and fewer people run missions. This increases the mineral supply while at the same time decreases the ISK faucets.
(Prices are actually, other then the speculation driving stuff up 20-30% above where they normally would be, right around where I expect things to settle in come July/August.) |

Draconus Lofwyr
The Green Cross Red Alliance
16
|
Posted - 2012.04.23 01:45:00 -
[541] - Quote
Don Kartel wrote:Its good to see rouge drone alloys removed and Meta 0 drops removed however look at the state of the market now and thats before the patch. What are you going to do to balance that out ?
Demand out strips supply massively and people hate mining for hours on end. mining is the worst thing in the game and pvp'ers are going to suffer becuase ship prices have just doubled in some cases
Something needs to be done to boost mineral supply ingame now to balance this mess out a little Nocxium is 1000 isk p/u when traditionally its was 256 isk. Can you see where you messed up ? Keep in mind this is pre-patch, so whats going to happen post patch.
You spend all that time adding content to encourage pvp in game and you pretty much discourage it in this patch by making everything pvp relatated too expensive. If people can't make enough isk to replace ships then they aren't going to pvp as much and certainly most pvp minded players won't turn to mining instead.
while i'm not saying you are one of them, but am just using your post as an example, its so beautifully ironic listening to all the PvPer tears bitching about "how expensive everything is going to be" at the same time calling the WHAAAmpulance over the idea of hardening the exhumers up in other threads. You know what? HTFU yourselves, the mineral and ship prices are now becoming a result of what you yourselves have bitched about for years "do something about the botters" " Make ganking easier" "miners aren't playing the real game like i think it should be" whaaa, whaaa, whaaa, go get a fracking tissue and STFU!!!!!
Things change, get over it. learn to adapt and quit shitting in your own back yard. Don't be surprised when prices skyrocket after ganking all the industrialists in high sec and they find other sources of income or quit. don't ***** when you wine and start threadnaughts because someone else has the time and patience you don't to do what you don't want to do.
Personally, i like the changes, i would like to see some more changes, a little extra tank to the exhumers to modernize them to 6+ years of combat tech escalation, change all loot drops to bpc's so even the drones can drop something. somethng more to fill out this anemic patch, it just does not have the feel of a full release update like in times past (perhaps opening the door in the CQ, or some sov updates )
but as with all the **** i didn't like, i will adapt and overcome. make my recommendations, but only ***** about the whiners.
We shall see how this patch comes out, and even CCP says they will have eyes on the market and they probably have more changes queued up just in case to deal with an explosion.
we shall see.
|

Vincent Athena
V.I.C.E. Comic Mischief
597
|
Posted - 2012.04.23 03:59:00 -
[542] - Quote
Don Kartel wrote:........ Demand out strips supply massively and people hate mining for hours on end. mining is the worst thing in the game and pvp'ers are going to suffer becuase ship prices have just doubled in some cases ...........
According to CCP data as shown in this slide presented at fanfest;
Player likes
Over half the players "somewhat like" or "very much like" mining. The blanket statement "People hate mining" is not supported by the data. http://vincentoneve.wordpress.com/ |

Shannae Darkehart
Industriae Potestatem
1
|
Posted - 2012.04.23 05:47:00 -
[543] - Quote
Daioh Azu wrote:[Wait a minute. Isn't all that Meta 0 loot gonna disappear? Yeah, I think I read that somewhere. Weren't they gonna replace it with something? Yeah, I thought it was Metal Scraps. Let's see, Metal Scraps have a volume of 0.01m3. Trit has a volume of 0.01m3. OK, 1 Metal Scrap refines into 500 Trit. That's a compression ratio of 500:1. That a 1190% improvement, and rats are gonna start dropping it like rain. All you've got to do is convince someone to stand outside with a bucket!
I was wondering if anyone else had figured this out. XD
Love your posts, btw. GÖÑ I'm sorry if you feel there's a legitimate reason for botting but there isn't and that's basically that. Not liking a game doesn't entitle you to cheat. Ever. At all. Enough with the moral equivalency please. ~CCP Sreegs |

Tallian Saotome
Fractured Core Fatal Ascension
629
|
Posted - 2012.04.23 06:00:00 -
[544] - Quote
Shannae Darkehart wrote:Daioh Azu wrote:[Wait a minute. Isn't all that Meta 0 loot gonna disappear? Yeah, I think I read that somewhere. Weren't they gonna replace it with something? Yeah, I thought it was Metal Scraps. Let's see, Metal Scraps have a volume of 0.01m3. Trit has a volume of 0.01m3. OK, 1 Metal Scrap refines into 500 Trit. That's a compression ratio of 500:1. That a 1190% improvement, and rats are gonna start dropping it like rain. All you've got to do is convince someone to stand outside with a bucket!
I was wondering if anyone else had figured this out. XD Love your posts, btw. GÖÑ How much ore do the have compared to the items they are replacing?
If its less, then the system is going to see a net loss in the amount of ore being created. Just because they are smaller doesn't mean they are gonna be the new drone poop, since they really don't drop that often. Inappropriate signature removed, CCP Phantom. |

Buzzmong
Aliastra Gallente Federation
196
|
Posted - 2012.04.23 13:03:00 -
[545] - Quote
Tallian Saotome wrote:Shannae Darkehart wrote:Daioh Azu wrote:[Wait a minute. Isn't all that Meta 0 loot gonna disappear? Yeah, I think I read that somewhere. Weren't they gonna replace it with something? Yeah, I thought it was Metal Scraps. Let's see, Metal Scraps have a volume of 0.01m3. Trit has a volume of 0.01m3. OK, 1 Metal Scrap refines into 500 Trit. That's a compression ratio of 500:1. That a 1190% improvement, and rats are gonna start dropping it like rain. All you've got to do is convince someone to stand outside with a bucket!
I was wondering if anyone else had figured this out. XD Love your posts, btw. GÖÑ How much ore do the have compared to the items they are replacing? If its less, then the system is going to see a net loss in the amount of ore being created. Just because they are smaller doesn't mean they are gonna be the new drone poop, since they really don't drop that often.
Fwiw, I had a quick cursory glance at the Trit requirements for a number of random Meta 0 modules a couple of days ago and in short, pretty much all require more than 500 trit (most >700).
So yeah, there's less ore being added into the game by this change. |

Atum
Eclipse Industrials Quantum Forge
44
|
Posted - 2012.04.23 14:20:00 -
[546] - Quote
Vincent Athena wrote:Don Kartel wrote:........ Demand out strips supply massively and people hate mining for hours on end. mining is the worst thing in the game and pvp'ers are going to suffer becuase ship prices have just doubled in some cases ...........
According to CCP data as shown in this slide presented at fanfest; Player likesOver half the players "somewhat like" or "very much like" mining. The blanket statement "People hate mining" is not supported by the data. A couple of my favorite quotes....
Mr. Johnston, 7th grade social studies wrote:Statistics lie, and liars use statistics.
Benjamin Disraeli(?) wrote:There are three kinds of lies: lies, damned lies, and statistics. Throwing up a graph like that is all fine and dandy, but what CCP doesn't say is how those responses were collected, and they might not even have this information. No useful information is provided when someone who spends all of their time running incursions says "I *LOVE* mining the way it is now, don't change it!" If you want to learn about mining, ask the miners. If you need to know about sov mechanics, ask the null-sec alliances. Go to only the people who take part in that particular part of the game if you want to know what they think is good/bad about it. |

Daioh Azu
Center for Advanced Studies Gallente Federation
5
|
Posted - 2012.04.24 23:20:00 -
[547] - Quote
Shannae Darkehart wrote:Daioh Azu wrote:[Wait a minute. Isn't all that Meta 0 loot gonna disappear? Yeah, I think I read that somewhere. Weren't they gonna replace it with something? Yeah, I thought it was Metal Scraps. Let's see, Metal Scraps have a volume of 0.01m3. Trit has a volume of 0.01m3. OK, 1 Metal Scrap refines into 500 Trit. That's a compression ratio of 500:1. That a 1190% improvement, and rats are gonna start dropping it like rain. All you've got to do is convince someone to stand outside with a bucket!
I was wondering if anyone else had figured this out. XD Love your posts, btw. GÖÑ Thank you for the kind words, and yes, I had noticed. Here are some dirty numbers I'd run. I have the skills to fit a Viator with 3 Giant Secure Containers, thats 11,700m3. In that volume I can fit 390 batches of Doom Citadel Torpedoes that have a Tritanium compression ratio of about 12:1. So if I use this blockade runner to ship my excess high ends to empire, then import my Trit in this compressd form, I can recycle these torpedoes and get about 14,000,000 trit.
Assuming a battleship requires about 9,000,000 trit to build; Tier 1's are about 5 mil, Tier 2's about 9 mil, and Tier 3's about 15 mil; with torpedoes I can import about 1-1/2 battleships worth of trit.
Substitute the torpedoes with metal scraps, I can import 1,170,000 metal scraps. At 500:1 compression ratio that recycles to 585,000,000 trit. Enough to build 65 battleships, all without carrier or jump freighter support.
I don't know about you, but I'd be willing to pay a premium to import my trit in this more convenient form. It will be interesting to see if the value of metal scraps increases to the point the mission runners and salvagers begin looting those small and medium cans that often before were left behind. |

Daioh Azu
Center for Advanced Studies Gallente Federation
5
|
Posted - 2012.04.25 00:07:00 -
[548] - Quote
Tallian Saotome wrote:Shannae Darkehart wrote:Daioh Azu wrote:[Wait a minute. Isn't all that Meta 0 loot gonna disappear? Yeah, I think I read that somewhere. Weren't they gonna replace it with something? Yeah, I thought it was Metal Scraps. Let's see, Metal Scraps have a volume of 0.01m3. Trit has a volume of 0.01m3. OK, 1 Metal Scrap refines into 500 Trit. That's a compression ratio of 500:1. That a 1190% improvement, and rats are gonna start dropping it like rain. All you've got to do is convince someone to stand outside with a bucket!
I was wondering if anyone else had figured this out. XD Love your posts, btw. GÖÑ How much ore do the have compared to the items they are replacing? If its less, then the system is going to see a net loss in the amount of ore being created. Just because they are smaller doesn't mean they are gonna be the new drone poop, since they really don't drop that often. No-one is suggesting that there will not be a net loss in the amount of MINERALS introduced with these changes. A temporary net loss in a certainty. Nullsec, J Space, and Meta 1-3 drops will now be the only sources of Megacyte; with Null and J the only for Morphite. Gneiss might actually be worth mining again with drones not leaking Zydrine like motor oil from a '72 Pinto, and yes, there will be less Tritanium and Scordite. However, the market is not static. Wherever there is a need, eventually some miner will fill it.
What they won't be able to do is produce such a super-dense form of tritanium. There are no blueprints for metal scraps. They only come from loot drops. What remains to be seen is will Nullbears who are too afraid the mine for the Trit in which they are swimming, recognize this as a valuable resource. Will the portability entice them to offer enough ISK to encourage mission runners to collect it for them?
|

Caellach Marellus
Aideron Robotics Darkmatter Initiative
521
|
Posted - 2012.04.26 20:08:00 -
[549] - Quote
Kayzum Mother Drone (Rogue Drone Harassment) has no bounty. She (at least I'm guessing it's a She!) still has the Elite Drone AI, which was her entire loot drop prepatch, but no isk value.
Considering other RD's that did and still drop the EDAI have a value, is this intended?
Couple of other things I've noticed, this may/may not be purely me being very very lucky for the past 30 hours. Would like to know if it's just me or these really are actual unlisted changes.
- With the change to Meta 0 drops, I'm not seeing a large increase in Metal Scrap drops but instead Meta 1-4's (Especially Meta 4's.) I've constantly come out of missions with a good 20% of each Meta type as the overall loot in my cargo (the remainder being T1 drones, ammo and odd misc drops)
- Serpentis salvage no longer seems to suck and drops far more Armour Plates than it previously did. Getting 20+ in a single mission now whereas before I'd muster 7-8 from across the battleships and the odd BC.
Will post any other things as I find them, but that's all for now. Enjoy your gaming.
http://northern-goblin.blogspot.com |
|

CCP Affinity
C C P C C P Alliance
221

|
Posted - 2012.04.26 20:51:00 -
[550] - Quote
will investigate and reply tomorrow
Caellach Marellus wrote:Kayzum Mother Drone (Rogue Drone Harassment) has no bounty. She (at least I'm guessing it's a She!) still has the Elite Drone AI, which was her entire loot drop prepatch, but no isk value. Considering other RD's that did and still drop the EDAI have a value, is this intended? Couple of other things I've noticed, this may/may not be purely me being very very lucky for the past 30 hours. Would like to know if it's just me or these really are actual unlisted changes.
- With the change to Meta 0 drops, I'm not seeing a large increase in Metal Scrap drops but instead Meta 1-4's (Especially Meta 4's.) I've constantly come out of missions with a good 20% of each Meta type as the overall loot in my cargo (the remainder being T1 drones, ammo and odd misc drops)
- Serpentis salvage no longer seems to suck and drops far more Armour Plates than it previously did. Getting 20+ in a single mission now whereas before I'd muster 7-8 from across the battleships and the odd BC.
Will post any other things as I find them, but that's all for now.
CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|

Caellach Marellus
Aideron Robotics Darkmatter Initiative
521
|
Posted - 2012.04.26 21:09:00 -
[551] - Quote
Much appreciated, thank you :) Enjoy your gaming.
http://northern-goblin.blogspot.com |

jJohn Morgan
red vine industrial services
0
|
Posted - 2012.04.27 09:01:00 -
[552] - Quote
CCP Affinity wrote:Blakslabeth wrote:So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog.
but.. think of the miners dude! They need love too <3 this is the biggest pile of stinnking manure i've heard yet the removal of drone salvage achives only one thing, the removal of the only source of morphite from Hi/sec space morphite is esential for all T2/3 production from Ammo to ships and just the latest attack on independent Hi/sec industrialists |

TheButcherPete
Specter Syndicate CORE Alliance
147
|
Posted - 2012.04.27 11:11:00 -
[553] - Quote
Well, after testing the new Hordes, I must say 1. You need more than 2 accounts to really make any decent isk. 2. It just freakin' feels weird to leave a horde without bringing my Noctis in 3. The Dronelands as CCP gave us, were such a grand gift. Now that gift is a burden. Between Omni damage, the fact that the bounties aren't high enough to make up for the lack of loot, and the salvage is still terrible, I'm not sure if the droneland population will continue to grow.
CCP, we acknowledge that the amount of minerals coming from Droneland 0.0 was too much, however, the changes you have made have rendered my regions worth much less than even the most basic of pirate NPC region. My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|

Atum
Eclipse Industrials Quantum Forge
44
|
Posted - 2012.04.27 12:43:00 -
[554] - Quote
TheButcherPete wrote:...the changes you have made have rendered my regions worth much less than even the most basic of pirate NPC region. Not to pick on you specifically, but (playing devil's advocate here) might it be CCP's unstated goal (naw, they'd never do that, Trust Me(tm)!) to turn drones into a sort of null-sec-for-newbies area? Sorta like how the Delve Thunderdome emerged following the IT cascade, but in an area that the major powerblocs wouldn't want to bother with invading and defending? It'd give fledgling alliances a place to put down a stake and learn the mechanics of sov holding/taking/defending without the fear of Goons/Razor/Solar/whoever wanting the land for themselves. |

TheButcherPete
Specter Syndicate CORE Alliance
147
|
Posted - 2012.04.27 12:59:00 -
[555] - Quote
Atum wrote:TheButcherPete wrote:...the changes you have made have rendered my regions worth much less than even the most basic of pirate NPC region. Not to pick on you specifically, but (playing devil's advocate here) might it be CCP's unstated goal (naw, they'd never do that, Trust Me(tm)!) to turn drones into a sort of null-sec-for-newbies area? Sorta like how the Delve Thunderdome emerged following the IT cascade, but in an area that the major powerblocs wouldn't want to bother with invading and defending? It'd give fledgling alliances a place to put down a stake and learn the mechanics of sov holding/taking/defending without the fear of Goons/Razor/Solar/whoever wanting the land for themselves.
You strike a good point, I hadn't considered that. I always figured that CCP intended Curse to be lolnullsecnoob area, and now you see what it is :) My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|
|

CCP Affinity
C C P C C P Alliance
221

|
Posted - 2012.04.27 13:00:00 -
[556] - Quote
It will get a bounty shortly! Thanks for letting us know.
Five 0 will monitor the Meta 0 drops over the next few weeks to make sure all is working as intended.
You seem to be very lucky at the moment.. we haven't touched any salvage stuff ;)
Caellach Marellus wrote:Kayzum Mother Drone (Rogue Drone Harassment) has no bounty. She (at least I'm guessing it's a She!) still has the Elite Drone AI, which was her entire loot drop prepatch, but no isk value. Considering other RD's that did and still drop the EDAI have a value, is this intended? Couple of other things I've noticed, this may/may not be purely me being very very lucky for the past 30 hours. Would like to know if it's just me or these really are actual unlisted changes.
- With the change to Meta 0 drops, I'm not seeing a large increase in Metal Scrap drops but instead Meta 1-4's (Especially Meta 4's.) I've constantly come out of missions with a good 20% of each Meta type as the overall loot in my cargo (the remainder being T1 drones, ammo and odd misc drops)
- Serpentis salvage no longer seems to suck and drops far more Armour Plates than it previously did. Getting 20+ in a single mission now whereas before I'd muster 7-8 from across the battleships and the odd BC.
Will post any other things as I find them, but that's all for now.
CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|

Camios
Minmatar Bread Corporation
100
|
Posted - 2012.04.27 13:25:00 -
[557] - Quote
A question: why don't you nerf reprocessing of modules? Mineral compression is nice in theory but it removes the need of mining in nullsec. If reprocessing efficiency were nerfed progressively, we could see more people going to mine in 0.0. |

Atum
Eclipse Industrials Quantum Forge
44
|
Posted - 2012.04.27 13:28:00 -
[558] - Quote
TheButcherPete wrote:You strike a good point, I hadn't considered that. I always figured that CCP intended Curse to be lolnullsecnoob area, and now you see what it is :) Might have been their idea before drone regions were added, but you can't claim sov in Curse (Angel Cartel owns it all). |

Alice Katsuko
Terra Incognita Intrepid Crossing
103
|
Posted - 2012.04.28 04:17:00 -
[559] - Quote
CCP Affinity wrote:It will get a bounty shortly! Thanks for letting us know.
Five 0 will monitor the Meta 0 drops over the next few weeks to make sure all is working as intended.
You seem to be very lucky at the moment.. we haven't touched any salvage stuff ;)
Should other Elite Drones which only drop an Elite Drone AI have received bounties as well? The Elite Drone Parasite which spawns at the start of the solar collector-type Drone Patrol also doesn't have a bounty, but I assumed this was intentional since it didn't drop any alloys pre-Escalation, so its value remained unchanged.
|

phobos1
Ministry of War Amarr Empire
0
|
Posted - 2012.05.01 20:31:00 -
[560] - Quote
What are CCP up too I've just done a lvl4 drone harassment mission only too find no drone Poo being dropped instead all there is -- is a lousy low bounty its now become not worth doing, at least the drone Poo gave me something too make stuff with the bounty is so low its not worth the cost of ammo too fly the mission -- so CCP in future I will give drone missions a miss -- might I suggest that you take up a career in politics as they screw things up just like your doing !!.   |

DarthNefarius
Minmatar Heavy Industries
171
|
Posted - 2012.05.02 08:18:00 -
[561] - Quote
lol 4 hours before DT & Gallante space Vanguards are 100% stacked OTA's. No I didn't predict this in the forums in the weeks proir to the patch ater hearing feedback from actual Incursion runners on SiSi... So Vanguards are suposed to be a trainning ground before assaults? OTA is a death trap for any non shiney ship. TBH All the assaults now are easier then the OTAs. May as well rename Vanguard systems Assault systems & vice versa Unintentional bug Working as IntendedGäó |

Ganre Sorc
Big Red One
0
|
Posted - 2012.05.03 14:09:00 -
[562] - Quote
I don't know if CCP keeps an eye on the incursion communities, but you have effectively destroyed the groups that run Vangaards. In my experience, when you make a change to code, you change one thing at a time. I think you could have achieved the desired results by changing the spawns, and leaving the rewards where they were. |

Davo OHno
The Sagan Clan Persona Non Gratis
7
|
Posted - 2012.05.03 15:38:00 -
[563] - Quote
DarthNefarius wrote:lol 4 hours before DT & Gallante space Vanguards are 100% stacked OTA's. No I didn't predict this in the forums in the weeks proir to the patch ater hearing feedback from actual Incursion runners on SiSi... So Vanguards are suposed to be a trainning ground before assaults? OTA is a death trap for any non shiney ship. TBH All the assaults now are easier then the OTAs. May as well rename Vanguard systems Assault systems & vice versa
Awesome, CCP has effectively made another part of the game virtually impossible for newer players to get into. Not only that but the generation of ISK was nerfed so getting into a shiney ship is even harder. Oh and not to mention the ship costs these days. But wait... CCP is going to nerf datacore farming. So all those shiney ships and modules are about to get even more expensive.
Sorry Newbs, your skrewed. Sorry, anyone who's been training for incursions we just changed the name of the game, keep training. Try to make some isk along the way too, so you can afford the shiney fit. Don't try and do it with an alt and semi passive income though. We're nerfing that. |

Lucien Mekhet
EVE University Ivy League
0
|
Posted - 2012.05.08 21:12:00 -
[564] - Quote
Davo OHno wrote:DarthNefarius wrote:lol 4 hours before DT & Gallante space Vanguards are 100% stacked OTA's. No I didn't predict this in the forums in the weeks proir to the patch ater hearing feedback from actual Incursion runners on SiSi... So Vanguards are suposed to be a trainning ground before assaults? OTA is a death trap for any non shiney ship. TBH All the assaults now are easier then the OTAs. May as well rename Vanguard systems Assault systems & vice versa Awesome, CCP has effectively made another part of the game virtually impossible for newer players to get into. Not only that but the generation of ISK was nerfed so getting into a shiney ship is even harder. Oh and not to mention the ship costs these days. But wait... CCP is going to nerf datacore farming. So all those shiney ships and modules are about to get even more expensive. Sorry Newbs, your skrewed. Sorry, anyone who's been training for incursions we just changed the name of the game, keep training. Try to make some isk along the way too, so you can afford the shiney fit. Don't try and do it with an alt and semi passive income though. We're nerfing that.
I agree. It's harder to get into incursions. Missioning makes less isk, particularly for new pilots. Ships have more than doubled in price. ISK is harder to make, and who wants to spend days missioning to replace a T1 ship if you feel like going for a roam? It seems that the PVE content - by far the most popular - has been nerfed badly for no other reason than "some people are making too much ISK".
Oh, and also to "make mining more profitable" of course. As if anyone likes mining who is not playing AFK. As if mining isn't the cause of 95% of the pilots who quit EVE from boredom. But, by all means, nerf the content that people like in order to push the content that people hate.
|

Atum
Eclipse Industrials Quantum Forge
44
|
Posted - 2012.05.09 05:08:00 -
[565] - Quote
Lucien Mekhet wrote:As if anyone likes mining who is not playing AFK. As if mining isn't the cause of 95% of the pilots who quit EVE from boredom. But, by all means, nerf the content that people like in order to push the content that people hate.
Go to jail. Go directly to jail. Do not pass 'GO', do not collect $200.
Sorry, but some of us *do* enjoy just sitting there and blasting rocks, listening to the dull drone of lasers blasting them into little tiny bits, which then fit comfortably in our cargo holds while we socialize in various channels, play EOH, or dream of winning the BIG Lottery. See. there's this thing called "Real Life," and in this "Real Life," some of us have "jobs" which aren't always fun, and can often bring about this thing called "stress." "Stress," you see, makes us irritable and cranky. It also makes us lose hair. What you perceive to be a hopelessly AFK occupation is, for some, a chance to unwind while doing something constructive for ourselves, our corps, and/or our alliance. Sure, maybe it's not your thing. But that doesn't mean it's worthless. |

John Zorg
Wildly Inappropriate Goonswarm Federation
60
|
Posted - 2012.05.09 10:33:00 -
[566] - Quote
Hi CCP,
Now that I have once again returned to mining which is pretty awesome :D Could I ask that CCP look at creating a mining crystal bay for barges.
With the volume that is mined now with max skills one can only mine once cycle and then have to dump in a can ready for the next cycle. The problem with this is I can't fit a full spread of crystals and spares in aswell.
I understand that if you rat with a missile boat you need to go back to base to get more when you run out, but missiles and other ammo is a lot smaller than crystals.
A "crystal bay" which is the ammo bay you discussed some time back would make this very handy. Another suggestion is to create a bay on the Rorqual and Orca that is visible to the entire fleet and requires no roles. Something like the Ship Maintenence bay.
JZ |

Kiran
Knights of Azrael The Azrael Alliance
16
|
Posted - 2012.05.09 18:45:00 -
[567] - Quote
Can we have some mineral buffs in NPC space null sec ? Might as well mine in high sec over NPC null sec same ore for less risk. |

Atum
Eclipse Industrials Quantum Forge
45
|
Posted - 2012.05.10 14:00:00 -
[568] - Quote
John Zorg wrote:With the volume that is mined now with max skills one can only mine once cycle and then have to dump in a can ready for the next cycle. The problem with this is I can't fit a full spread of crystals and spares in aswell.
That's odd... I can. Maybe you're just trying to carry too many at once? |

SportBilly
GHOSTS OF THE FIRST AND ONLY
0
|
Posted - 2012.05.12 19:54:00 -
[569] - Quote
phobos1 wrote:What are CCP up too I've just done a lvl4 drone harassment mission only too find no drone Poo being dropped instead all there is -- is a lousy low bounty its now become not worth doing, at least the drone Poo gave me something too make stuff with the bounty is so low its not worth the cost of ammo too fly the mission -- so CCP in future I will give drone missions a miss -- might I suggest that you take up a career in politics as they screw things up just like your doing !!.  
What are you doing with this game, we dont want all missions the same. Drone missions and cap drops in Complex's gave us material to build with. I do all levels of missions in all sizes of ship and have just done a L3 drone mission in a cruiser and not had one item of cargo. Let those of us in small corps play all aspects of the game. |

Arkon Olacar
Imperial Guardians The Aurora Shadow
46
|
Posted - 2012.05.12 20:25:00 -
[570] - Quote
CCP logic: Lets remove several of the major sources of minerals from the game at a time when mineral prices are on the rise. Sheer genius.
Now, can we have people who actually attended economics 101 creating policy please? |

Sephiroth CloneIIV
Vitriol Ventures Tribal Dragons
111
|
Posted - 2012.05.13 03:34:00 -
[571] - Quote
SportBilly wrote:phobos1 wrote:What are CCP up too I've just done a lvl4 drone harassment mission only too find no drone Poo being dropped instead all there is -- is a lousy low bounty its now become not worth doing, at least the drone Poo gave me something too make stuff with the bounty is so low its not worth the cost of ammo too fly the mission -- so CCP in future I will give drone missions a miss -- might I suggest that you take up a career in politics as they screw things up just like your doing !!.   What are you doing with this game, we dont want all missions the same. Drone missions and cap drops in Complex's gave us material to build with. I do all levels of missions in all sizes of ship and have just done a L3 drone mission in a cruiser and not had one item of cargo. Let those of us in small corps play all aspects of the game.
Mining with guns is bad. You can't rat/combat mission with mining lasers can you?
But drones could use items, seems uneven. Encourages blitzing drones regardless. |

Adaahh Gee
Rock jockeyz
37
|
Posted - 2012.06.12 14:32:00 -
[572] - Quote
Removing drone loot seems silly, They are self replicating drones, they mine and make more of themselves, you'd expect to find something in their wrecks, be it components, minerals etc.
Why didn't you just nerf the types of drone loot instead of removing them altogether.
It takes out an interesting, different piece of lore from Eve, now drones are like any other pirate rat. Is your next plan to put bounties on sleepers and remove their drops? maybe make them have regular salvage too?
*conspiracy hat on* Is this just another way to turn Eve into "Internet spaceship game I"
I look forward to the ship renaming.
Rifter will become "Small Minmatar Prototype Ship" Atron will become "Small Gallente Experimental Ship" Dominix will become "Large Gallente Ship I"
It may be extreme, but it seems the ultimate aim of the "dumbing down" strategy that you seem to be embarking on to attempt to drag the WoW and FPS Playstation fanboys kicking and screaming into New Eden. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
66
|
Posted - 2012.07.06 07:12:00 -
[573] - Quote
Alua Oresson wrote:CCP Affinity wrote:Blakslabeth wrote:So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog.
but.. think of the miners dude! They need love too <3 Thank you CCP Affinity. Thank you for coaxing 0.0 miners back out so I can shoot them again. 
I loled :)
But it is true a mining barge is a much slower and there fore easyer target to get then a rating ship. |
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