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Thread Statistics | Show CCP posts - 35 post(s) |
Atum
Eclipse Industrials Quantum Forge
39
|
Posted - 2012.04.13 20:35:00 -
[481] - Quote
Kyara Heranah wrote:Failing to see how you make a different point. If they only cater to the biggest kid on the block, then they can never claim to make a balanced game and need to give up that ruse altogether. If CCP wants to keep calling it balancing and continue with the current trend of actively listening to the players through the forums (which they have been doing a great job of btw. ::applause::) then they cant play favorites. Either way, you simply made a valid point which supplements my argument. The point I'm trying to make is that it doesn't matter who the king of the hill is, anything CCP does is likely to be perceived as coddling them. Malcanis says it best: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players. Being among the oldest and richest, Goons will benefit accordingly. |
Draconus Lofwyr
The Green Cross Red Alliance
10
|
Posted - 2012.04.13 21:03:00 -
[482] - Quote
if you want to do something for the carebears, perhaps do something about the abysmal drop rate on the Mining Foreman Mindlink, They are starting to break the 1 bil mark on the market.
|
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
96
|
Posted - 2012.04.13 21:42:00 -
[483] - Quote
Nendail Smith wrote:Alx Warlord wrote:Lyrrashae wrote:Alx Warlord wrote:
[...]
Now we just need a cloak hunter ship to prevent people from ruining the industrial level of the systems by staying there cloaked until it reaches 0...
[...]
THX CCP! You are doing a wonderful work!
Oh for ****'s sakes... This over-entitled whinging crap again... No, you don't.Team up and make the effort to secure your space to the point that the big, bad, scawwy cloakie knows he practically can't decloak without getting insta-popped. And if you refuse to do that, then you deserve to lose the benefits of your space. Does a good hotdop worth losing a tec2 frigate? yes. Does a mining barge fleet risk going to a belt in a system is filed with neutrals in local? no. People olny mine when it is profitable, risking to lose a Hulk is not, so or ccp makes it and gives a way to fight cloaked ships and remove them from system, or the economy will have a hard time ahead. The problem of afk cloakers are that you can't do nothing to remove them once they are there. and yes, it kills the system economy, no matter how fortified is the system defenses! once the afk cloaker spots a miinning barge fleet, it just needs to open um a cyno and spike the local and maybe kill 1 ship to ruin the operation for the day and the economy of the system.. Change systems and stop crying about cloak.
This is unfair to small alliances. |
Heathkit
Merch Industrial Goonswarm Federation
74
|
Posted - 2012.04.13 22:15:00 -
[484] - Quote
Alx Warlord wrote:Nendail Smith wrote:Alx Warlord wrote:Lyrrashae wrote:Alx Warlord wrote:
[...]
Now we just need a cloak hunter ship to prevent people from ruining the industrial level of the systems by staying there cloaked until it reaches 0...
[...]
THX CCP! You are doing a wonderful work!
Oh for ****'s sakes... This over-entitled whinging crap again... No, you don't.Team up and make the effort to secure your space to the point that the big, bad, scawwy cloakie knows he practically can't decloak without getting insta-popped. And if you refuse to do that, then you deserve to lose the benefits of your space. Does a good hotdop worth losing a tec2 frigate? yes. Does a mining barge fleet risk going to a belt in a system is filed with neutrals in local? no. People olny mine when it is profitable, risking to lose a Hulk is not, so or ccp makes it and gives a way to fight cloaked ships and remove them from system, or the economy will have a hard time ahead. The problem of afk cloakers are that you can't do nothing to remove them once they are there. and yes, it kills the system economy, no matter how fortified is the system defenses! once the afk cloaker spots a miinning barge fleet, it just needs to open um a cyno and spike the local and maybe kill 1 ship to ruin the operation for the day and the economy of the system.. Change systems and stop crying about cloak. This is unfair to small alliances.
How small of an alliance? If there's an afk cloaker in system, use covetors so you're not risking a 200M ship and have someone tank the rats in a PvP ship. Or heck, even try to bait him out with a hauler and counterdrop him. |
AstarothPrime
Eternal Profiteers Persona Non Gratis
6
|
Posted - 2012.04.13 23:15:00 -
[485] - Quote
Oh btw - there is just one more question bout anoms in drone regions.
Now then - all pirate factions have "forsaken" and "forlorn" versions of their respective "lesser" anomalies, whereas "forlorn hub" regularly yielded almost as much as a sanctum... That effectively ment -> -0.1 system had "sanctum sized" anomaly present at all times...
Drones have no such "prefixed" sites. Does that mean vast majority of drone systems will get kicked in the balls 3 ways:
1) No prefixed anoms + lower truesec (meaning no rat with 700k+ bounty on it in 80% of systems) 2) No alloys, no loot, no faction loot - nothing to look forward to? 3) Dull and boring area with 3 cloaky afkers in all 5 good good systems left (since you said -> it IS 20 jumps from jita, why not afk cloak your 2 week alt THERE)
Wow gee - you really DID fix the drone regions.
I. |
Buzzy Warstl
The Strontium Asylum
104
|
Posted - 2012.04.14 00:48:00 -
[486] - Quote
AstarothPrime wrote:
Wow gee - you really DID fix the drone regions.
All it took was a quick trip to the vet, too. |
Scrapyard Bob
EVE University Ivy League
861
|
Posted - 2012.04.14 02:12:00 -
[487] - Quote
Draconus Lofwyr wrote:if you want to do something for the carebears, perhaps do something about the abysmal drop rate on the Mining Foreman Mindlink, They are starting to break the 1 bil mark on the market.
They need to add those implants to the in-game LP stores, in addition to being random drops.
They also need to follow through on the vague promise to let players construct implants. Ideally by adding 5-run or 10-run BPCs to the LP stores (and as random loot drops in Exploration sites) and using a combination of T1 salvage, Planetary Interaction materials, minerals and moon goo in the bill of materials.
(In fact, if there were limited run BPCs for all of the implants, CCP could change all the existing implant drops into BPCs. Which would make things more player-driven.) |
Zeruma
Shadow Operations Inc. CORE Alliance
0
|
Posted - 2012.04.14 02:35:00 -
[488] - Quote
AstarothPrime wrote:Oh btw - there is just one more question bout anoms in drone regions.
Now then - all pirate factions have "forsaken" and "forlorn" versions of their respective "lesser" anomalies, whereas "forlorn hub" regularly yielded almost as much as a sanctum... That effectively ment -> -0.1 system had "sanctum sized" anomaly present at all times...
Drones have no such "prefixed" sites. Does that mean vast majority of drone systems will get kicked in the balls 3 ways:
1) No prefixed anoms + lower truesec (meaning no rat with 700k+ bounty on it in 80% of systems) 2) No alloys, no loot, no faction loot - nothing to look forward to? 3) Dull and boring area with 3 cloaky afkers in all 5 good good systems left (since you said -> it IS 20 jumps from jita, why not afk cloak your 2 week alt THERE)
Wow gee - you really DID fix the drone regions.
I.
I'm curious on the prefixed sites as well, as I recall from angel space the forsaken hubs were entirely battlecruisers and battleships, were extremely easy to complete and yielded much larger bounty payments than your standard hub.
|
Heathkit
Merch Industrial Goonswarm Federation
74
|
Posted - 2012.04.14 06:37:00 -
[489] - Quote
Scrapyard Bob wrote:They also need to follow through on the vague promise to let players construct implants. Ideally by adding 5-run or 10-run BPCs to the LP stores (and as random loot drops in Exploration sites) and using a combination of T1 salvage, Planetary Interaction materials, minerals and moon goo in the bill of materials.
(In fact, if there were limited run BPCs for all of the implants, CCP could change all the existing implant drops into BPCs. Which would make things more player-driven.) I really like the idea of just changing all the existing implant drops into BPCs. I think they should be made from PI materials and corpses.
Maybe they could even need a R.A.M. made from higher tier PI goods. |
AstarothPrime
Eternal Profiteers Persona Non Gratis
6
|
Posted - 2012.04.14 10:59:00 -
[490] - Quote
Zeruma wrote:
I'm curious on the prefixed sites as well, as I recall from angel space the forsaken hubs were entirely battlecruisers and battleships, were extremely easy to complete and yielded much larger bounty payments than your standard hub.
^^
This, can someone of devs please confirm there will / will not be any prefixed sites (forsaken, forlorn) in drone regions.
If there is no prefixed sites, that makes all -0.39+ sec drone regions practically worthless. Plain hubs are worse then L4 mission, gee, even worse then L3 missions because there is nothing to look forward in faction spawn....
I.
P.S.
Yes - proper forsaken hub had no frigates (great for BS and carrier ratting) and had around 25-30M in bounties... |
|
Pesadel0
the muppets RED.OverLord
34
|
Posted - 2012.04.14 15:25:00 -
[491] - Quote
I don-¦t really get why you need to nerf the drone regions , i really tougth that they were the only 0.0 region that was balanced in terms of negativity.
|
Vince Snetterton
Imperial Academy Amarr Empire
60
|
Posted - 2012.04.14 20:31:00 -
[492] - Quote
Heathkit wrote:Scrapyard Bob wrote:They also need to follow through on the vague promise to let players construct implants. Ideally by adding 5-run or 10-run BPCs to the LP stores (and as random loot drops in Exploration sites) and using a combination of T1 salvage, Planetary Interaction materials, minerals and moon goo in the bill of materials.
(In fact, if there were limited run BPCs for all of the implants, CCP could change all the existing implant drops into BPCs. Which would make things more player-driven.) I really like the idea of just changing all the existing implant drops into BPCs. I think they should be made from PI materials and corpses. Maybe they could even need a R.A.M. made from higher tier PI goods.
Of course you like the idea of BPC's, because most BPC's would only drop in tough null sec plexes and faction NPC drops, where you guys live. Currently, most of these warfare implants drop for mission runners, HIGH sec mission runner Storyline missions.
And we must nerf high sec income at every turn and improve null sec income, right?
Since the CSM is dominated by null sec zealots, I expect this change will arrive no later than winter release. |
DeMichael Crimson
Republic University Minmatar Republic
1529
|
Posted - 2012.04.14 21:09:00 -
[493] - Quote
CCP, are you kidding?
Carebearing 2.0?
Is that some sort of troll title? After reading the blog I think it really should be changed to 'Powerblocking 2.0' .
So while reading this thread I see CCP post a statement that these changes were based on forum threads, CSM feedback and FanFest feedback. That sounds like a bunch of Huey. What it says is that major game changes implemented in this game are based on the viewpoints of a small percentage of the Eve Online player base. I'm not surprised though, especially since the major null sec powerblocks have been ruling the CSM along with being very vocal in the forums for quite a while.
Now I've been an Empire citizen for almost 4 years. In all that time there has never once been a CSM counsel that represented Empire citizens. I've also been an active member of the forum community and I don't recall seeing any threadnaughts pertaining to these changes. As for the FanFest feedback, of course you're going to get positive feedback, hell you're throwing a party for everyone there. Point is when you add them all up, it only represents a very small percentage of the playerbase. What's wrong with sending a survey to all active accounts?
Now I don't give an NPC ratsass about the null space security changes, nor do I care about the amount of wealth gained from high security Sansha Incursions or from the Drone Regions. When CCP first implemented Incursions into the game, the Dev blog stated that the rewards paid out would be good. In fact, there was a statement about Incursions paying really good. So what if some players learned how to optimize their time spent to gain max rewards. Obviously the only ones who have a problem with that were the null security powerblocks who also cried about Drone loot. Again I say so what if some players found a way to optimize their time to gain max rewards.
I'm an explorer and one of the things I liked about exploration was doing the Rogue Drone Asteroid Infestation DED 3/10 site. I mainly did it for the Overseer Personal Effects with the unexpected surprise of getting Serpentis loot every once in a while. The Alloys and Compounds along with the Minerals in the containers added some icing to the cake making it worthwhile to run. I also would run the various other Rogue Drone Cosmic Signature and Anomaly sites as well. They were unique, different and fun to do every once in a while due to the Alloys and Compounds gained as well as break up the monotony of constantly running the regular Pirate Faction sites. Since I'm not a Miner, the Rogue Drone loot and the low meta level loot from the Pirate sites was my source of Minerals for production.
Anyway, what I've noticed while reading this thread is that all the Goons, Test's and their 'People' are all completely overjoyed with these changes which tells me they have the most to gain from it. I now view CCP's statements of listening to the majority of the player base making the game balanced as nothing more than a subterfuge stunt. Basically trying to pass this off off as a boost to the Mining career when all it does is coddle grief gankers with the opportunity for more easy Killmails. Not to mention strengthening the null sec powerblocks hold on ISK faucets. |
Gevlin
Universal Might DSM FOUNDATION
132
|
Posted - 2012.04.14 22:05:00 -
[494] - Quote
CCP Greyscale wrote:Gevlin wrote:CCP Greyscale wrote:Alice Katsuko wrote:Belts in the drone regions are no different from belts elsewhere. The big problem, and one that has been pointed out repeatedly elsewhere is that there are no good sources of low-end minerals in null. That is, the only time folk will mine low ends is so that they can roll and respawn a hidden belt for additional high-ends, and that is done only by big multi-player operations or by players who run a half-dozen max-skilled Hulks for hours at a time. What CCP should have done was introduce the miner equivalent of Plush compound, which is a huge source of tritanium and also accounts for half the value of a Drone Patrol or Horde. Or something similar.
As always: I don't have anything against buffing mining or removing drone alloys, so long as it's not done in isolation. There are no competitively profitable sources of low-ends in nullsec, at least at current prices. Veldspar alone makes up 40-60% of nullsec ore by units available, it's just that people would rather be mining ABCs. That's an entirely different issue to there not being "enough" low-ends out there, and the situation is complicated by the fact that any boost to low-end acquisition in nullsec is a nerf to hisec mining more-or-less by default. Sorry Gray Scale this is where CCP raw statistics don't take into account actual play: Intro Ask you self why do people mine ABC vs Other ores GÇô It is not an issue profitable nor there being enough low ends it is an issue of Ease and safety! If those Ores were available then you would find those mining in High sec would be moving to null sec. Decreasing the Demand and Supply There fore no nerf and empire peeps will be able to find more asteroids to mine a buff. In null sec High ends (ABC) are a lot easier and safer to come by because:--> System upgrades produce hidden, difficult to scan, High Volume high quality roids that a hulk can sit at mine continuously for hours --> In Regular belts the unit number may be small but the size per unit is large so a Hulk can get several cycles of a mining stripper off before the asteroid pops Comparatively To mine Veldspar it is difficult because-->The units of veldspare are the same number as ABC but the Size per unit is only a small fraction of the size, so they deplete extremely fast -->This leaves the hulks to mine veldspar on regular belts which is a lot more dangerous as they are on the over view and can quickly be warped to. --> The units of Veldspar may be large but the volume of veldspar isn't you may only get 2-3 cycles per roid before they pop. Resulting in a lot of partial cycles and a lot of relocating to collect veldspare to complete a manufacturing quota. My Speciality for the past 5 years has been organizing null sec mining ops, and this is the biggest bottle neck for self sustaining mining in null sec. Other wise the same status quote will happen GÇô Mine Safe High ends in Upgraded belts ship them to empire in exchange for Empire ores in Empire which are compressed plates and jump them to Null sec. I though the current push for null sec is to be independent of Jita Requested Recommendation:For hidden Upgraded Belts --> Substitute the Sportsman Asteroid with Veldspar but increase the unit sizes so a hulk has to mine the same volume to finish it off. (that would be so awesome) -->Allow us to instal mining upgrade that can change the make up of the asteriod. If there was a level 1 mining upgrade that contained only Empire base ores you would be the toast of the town.(as we could just keep flipping that one belt over and over till we got the empire ores we needed) (this one fix would make null sec self sustainable and allow miners to fill local quotas easily) -->Allow us to instal mining upgrades that focus on Hebergite and lower would solve the Noxium bottle neck that is currently felt. For standard null sec belts--> increase the amount of veldspar in each asteroid Or Bring out new tools to mine - Bring out a tool that would allow use to mine multiple asteroids as once ie a Mining drone the size of fighters that can only hit Empire ore types, to allow Carriers and and Super Carriers to mine 10 to 20 asteroids at the same time. Via jet can mining. Leaving the high end and longer to mine asteroids for barges to complete. When dominion came out, the mining up grades encourage mining for profit (ship it and sell it to jita) not mine for local production. Nerfing the drone regions of ores will not increase the number of miners on the bets. It will just limit the production with in that one region. (the CSM didn't ask the right people what will solve the problem.) In summary: Make all ores as easy to come by as ABCs. This will encourage the miners who would have been out in null sec for production out there. As it sits with the Dominion Expansion they are in empire where Empire ores are easier and safe to come by. Also remember Upgrade Belts Flip, Regular belts don't. Increasing the access and safety to Empire ore will move those miners who mine for production out to null sec, there for decreasing the supply and demand for Empire ores resulting in a Buff to empire mining since asteroids will be easier to come by. This is good info, thanks.
thank you for listening I really appreciate CCPs willingness to be open and transparent even in the face of some irrational players. I just hope I am not one or become one of those irrational players. Good Luck
The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
Vince Snetterton
Imperial Academy Amarr Empire
60
|
Posted - 2012.04.14 22:05:00 -
[495] - Quote
DeMichael Crimson wrote:
Truth
You get it. If the CSM suggested the changes, and goons and test are pleased with them, then they are very bad for high sec.
As it stands today, high sec is facing a massive hit in income. (And null sec zealots, please don't post propaganda about how wonderful these changes are for miners.)
The only way I will believe that CCP is honest about addressing the income disparities between the null sec power blocs and everyone else is when the institute randomized ring mining sites in null for all R16, R32, and R64 materials, and completely trash the moon based supply.
But of course, that mechanic is still "under discussion". Meanwhile, high sec datacore farming is being dismantled, high sec Incursions are facing a massive nerf (I am not talking about the 10% hit to VGs), higher empire transaction taxes, and of course, the eradication of meta 0 for all mission runners.
CCP had to hammer high sec before they would even consider touching null sec. Frankly, I believe the earliest we see any changes to moon goo is next summer, and the changes will be cosmetic at best.
Of course, if a good deal of the empire based subscriptions start evaporating in late summer/early fall, we may see a reversal of some of these idiotic changes Soundwave and others anti-high sec people are proposing. |
Vince Snetterton
Imperial Academy Amarr Empire
60
|
Posted - 2012.04.14 22:12:00 -
[496] - Quote
Gevlin wrote:CCP Greyscale wrote:Gevlin wrote:CCP Greyscale wrote:Alice Katsuko wrote:Belts in the drone regions are no different from belts elsewhere. The big problem, and one that has been pointed out repeatedly elsewhere is that there are no good sources of low-end minerals in null. That is, the only time folk will mine low ends is so that they can roll and respawn a hidden belt for additional high-ends, and that is done only by big multi-player operations or by players who run a half-dozen max-skilled Hulks for hours at a time. What CCP should have done was introduce the miner equivalent of Plush compound, which is a huge source of tritanium and also accounts for half the value of a Drone Patrol or Horde. Or something similar.
As always: I don't have anything against buffing mining or removing drone alloys, so long as it's not done in isolation. There are no competitively profitable sources of low-ends in nullsec, at least at current prices. Veldspar alone makes up 40-60% of nullsec ore by units available, it's just that people would rather be mining ABCs. That's an entirely different issue to there not being "enough" low-ends out there, and the situation is complicated by the fact that any boost to low-end acquisition in nullsec is a nerf to hisec mining more-or-less by default. Sorry Gray Scale this is where CCP raw statistics don't take into account actual play: Intro Ask you self why do people mine ABC vs Other ores GÇô It is not an issue profitable nor there being enough low ends it is an issue of Ease and safety! If those Ores were available then you would find those mining in High sec would be moving to null sec. Decreasing the Demand and Supply There fore no nerf and empire peeps will be able to find more asteroids to mine a buff. In null sec High ends (ABC) are a lot easier and safer to come by because:--> System upgrades produce hidden, difficult to scan, High Volume high quality roids that a hulk can sit at mine continuously for hours --> In Regular belts the unit number may be small but the size per unit is large so a Hulk can get several cycles of a mining stripper off before the asteroid pops Comparatively To mine Veldspar it is difficult because-->The units of veldspare are the same number as ABC but the Size per unit is only a small fraction of the size, so they deplete extremely fast -->This leaves the hulks to mine veldspar on regular belts which is a lot more dangerous as they are on the over view and can quickly be warped to. --> The units of Veldspar may be large but the volume of veldspar isn't you may only get 2-3 cycles per roid before they pop. Resulting in a lot of partial cycles and a lot of relocating to collect veldspare to complete a manufacturing quota. My Speciality for the past 5 years has been organizing null sec mining ops, and this is the biggest bottle neck for self sustaining mining in null sec. Other wise the same status quote will happen GÇô Mine Safe High ends in Upgraded belts ship them to empire in exchange for Empire ores in Empire which are compressed plates and jump them to Null sec. I though the current push for null sec is to be independent of Jita Requested Recommendation:For hidden Upgraded Belts --> Substitute the Sportsman Asteroid with Veldspar but increase the unit sizes so a hulk has to mine the same volume to finish it off. (that would be so awesome) -->Allow us to instal mining upgrade that can change the make up of the asteriod. If there was a level 1 mining upgrade that contained only Empire base ores you would be the toast of the town.(as we could just keep flipping that one belt over and over till we got the empire ores we needed) (this one fix would make null sec self sustainable and allow miners to fill local quotas easily) -->Allow us to instal mining upgrades that focus on Hebergite and lower would solve the Noxium bottle neck that is currently felt. For standard null sec belts--> increase the amount of veldspar in each asteroid Or Bring out new tools to mine - Bring out a tool that would allow use to mine multiple asteroids as once ie a Mining drone the size of fighters that can only hit Empire ore types, to allow Carriers and and Super Carriers to mine 10 to 20 asteroids at the same time. Via jet can mining. Leaving the high end and longer to mine asteroids for barges to complete. When dominion came out, the mining up grades encourage mining for profit (ship it and sell it to jita) not mine for local production. Nerfing the drone regions of ores will not increase the number of miners on the bets. It will just limit the production with in that one region. (the CSM didn't ask the right people what will solve the problem.) In summary: Make all ores as easy to come by as ABCs. This will encourage the miners who would have been out in null sec for production out there. As it sits with the Dominion Expansion they are in empire where Empire ores are easier and safe to come by. Also remember Upgrade Belts Flip, Regular belts don't. Increasing the access and safety to Empire ore will move those miners who mine for production out to null sec, there for decreasing the supply and demand for Empire ores resulting in a Buff to empire mining since asteroids will be easier to come by. This is good info, thanks. thank you for listening I really appreciate CCPs willingness to be open and transparent even in the face of some irrational players. I just hope I am not one or become one of those irrational players. Good Luck
That's right. Introduce ANOTHER buff exclusive to null sec. Especially right after hammering high sec.
And of course GreyScale thinks these are good ideas. I really don't know why I play this game.
|
Avila Cracko
332
|
Posted - 2012.04.14 22:42:00 -
[497] - Quote
Vince Snetterton wrote:[quote=Gevlin][quote=CCP Greyscale]
And of course GreyScale thinks these are good ideas I really don't know why I play this game
I hear you my friend. You see... Hi sec people were asking some changes for years and nothing One 0.0 player asks something and that's "good info" I don't know do CCP really thinks we are sheeps???
Ill talk about miners side for now but its all the same across all EVE I know for a fact that miners have asked for income boost for years, now mining is better and you want to kill it again?? Is it because 0.0 tears that their ships are too expensive??? their moons and anomalies full of isk are empty because some prices are increased?? On the other hand EVE is bleeding because too many SCs, Titans, and all other expensive ships, we cant see good part of ships in the space only because people have too much money. And now when EVE could see again some of that ships CCP wants to get mining income back to 0.0 and push down the prices so that other 0.0 players don't cry, and who gives a **** about that other 90% of eve that is not 0.0 So CCP wants to have only Titans online?? I know that CCP can what they wants, but I only ask that they say that to us so we know where we are
And about mining as mining I know for the fact that for years people wrote how to hot fix the mining until CCP really try to look at it (if ever) Ill past some ideas that i found and here are some anti botting measures too - make belts so that you must scan them... (botts can't do scanning very well, and it will be more involving)... (maybe add some more statics on scans too so that you must have brain to see its only statics - static belts have only very small roids for new players... (strips dont have use if it - when you left scanned belt, after cca 5 minutes belt is gone... you must scan again... (so that botters cant scan all belts in the morning and have botts mining them all day long - boosts rats - maybe some ewar too - botts have harder time to defend themselfs then real player - nerf active tank of mining barges so that players cant be afk all the time and ignore rats, and that botts need to kill rats and not ignore them, but boost raw EHP - boost passive tank of mining ships so that people have time to react to any threat and to calm down suicide ganks a little (people are tired of being ganked by over 100 TIMES cheaper ships or alphaed)
But I know that CCP NEVER responded so i guess never even wanted to read what that people were saying only because we are not from 0.0
I more and more loose a faith in CCP and EVE, and ill soon say "**** it" and so will others truth, the whole truth and nothing but the truth. |
Heathkit
Merch Industrial Goonswarm Federation
74
|
Posted - 2012.04.14 23:51:00 -
[498] - Quote
Vince Snetterton wrote:Heathkit wrote:Scrapyard Bob wrote:They also need to follow through on the vague promise to let players construct implants. Ideally by adding 5-run or 10-run BPCs to the LP stores (and as random loot drops in Exploration sites) and using a combination of T1 salvage, Planetary Interaction materials, minerals and moon goo in the bill of materials.
(In fact, if there were limited run BPCs for all of the implants, CCP could change all the existing implant drops into BPCs. Which would make things more player-driven.) I really like the idea of just changing all the existing implant drops into BPCs. I think they should be made from PI materials and corpses. Maybe they could even need a R.A.M. made from higher tier PI goods. Of course you like the idea of BPC's, because most BPC's would only drop in tough null sec plexes and faction NPC drops, where you guys live. Currently, most of these warfare implants drop for mission runners, HIGH sec mission runner Storyline missions. And we must nerf high sec income at every turn and improve null sec income, right? Since the CSM is dominated by null sec zealots, I expect this change will arrive no later than winter release. What? No, they should drop from the same place they currently do, wherever that is. Just instead of dropping an implant that you can immediately use, it should drop a BPC. Ideally, the BPC would need parts from both 0.0 and empire to build.
Plus corpses. We really need to create a market for corpses. |
Baldrik DeLeNoir
Beltane Legion
0
|
Posted - 2012.04.15 11:45:00 -
[499] - Quote
EvilweaselFinance wrote:CCP Affinity wrote:Blakslabeth wrote:So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog.
but.. think of the miners dude! They need love too <3 death to all miners but thank you for repopulating their herds the hunting was getting a little thin
says it all, this is just a way of supplying prey for CCP's mates in low sec |
Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
100
|
Posted - 2012.04.15 22:53:00 -
[500] - Quote
I am not sure how the changes are creating much of a nerf for drone regions. You don't get minerals you get isk instead, so its pretty close to other areas of space (though my experience is that faction drones suck nuts for drops, you can't beat pirate ships and mods with odd components to make ok drones)
You can't mine with guns anymore, and that is likely the way the game should be, null or highsec. Get a friend, or get skills, or use isk to buy minerals if you want the minerals.
If you mission runner get skills just for putting mining lasers on ship (not ex-humors), and mine away.
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ALI Virgo
S O L O M O N STR8NGE BREW
5
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Posted - 2012.04.16 00:00:00 -
[501] - Quote
Removal of drone alloy will make maco bots very rich in high sec. Balance the ores in belts Less of low ended minerals that are mined by maco miners in high sec and Alot more of it in remote regions Null secs/ Drone sec should have more Tritanium and Mexallon. Drone secs have no Kernite or Plagioclase. very small amounts in hidden belts add kernite to regions and have null sec valdspar have more yield. Those rocks pop too fast. consider adding all rock types in drone secs also all ice types be nice too.. more for players and rogue drones to infest :) |
Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
100
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Posted - 2012.04.16 04:08:00 -
[502] - Quote
ALI Virgo wrote:Removal of drone alloy will make maco bots very rich in high sec.
Balance the ores in belts Less of low ended minerals that are mined by maco miners in high sec and Alot more of it in remote regions
Null secs/ Drone sec should have more Tritanium and Mexallon.
Drone secs have no Kernite or Plagioclase. Very small amounts in hidden belts
Atleat add Kernite and Plagioclase to drone regions and have null sec Valdspar have more yield. Those rocks pop too fast.
Consider adding all rock types in drone secs also all ice types be nice too.. more for players and rogue drones to infest
Perhaps later on it be nice to see drone factions and missions and exclusive modules bpcs. Expanded to drone stroy based incursions
"Resistance is futile" :)
That would be a totally different change than that is proposed. Could be good, but still, its not a lack of trit that makes people in lowersec avoid it like a plauge, its that veldespar that is found in null is no better than highsec. If a person is going to mine rocks, they pick the one that nets 50-100 mil a hour (abc and morph) not 10something.
If it is not ABC it is bust, unless as you sugested the lower ends in lower sec get BIG yeild bonus, like 50% 100% and not the paltry 5 %or 10% |
AstarothPrime
Eternal Profiteers Persona Non Gratis
7
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Posted - 2012.04.16 07:35:00 -
[503] - Quote
I can live without alloys. Just please make drones on par with other rats then.
As it is now - sentient drone is something you look at and think - gee why didnt it spawn regular one instead... if it doesnt salvage cap consoles is basically worthless... Almost as worthless as elite drone parasite (that guy is really waste of time lol)
And let us have prefixed sites. Forsaken and forlorn squad is something to bargain with.
I. |
Malcanis
Vanishing Point. The Initiative.
3348
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Posted - 2012.04.16 09:33:00 -
[504] - Quote
DeMichael Crimson wrote: Now I've been an Empire citizen for almost 4 years. In all that time there has never once been a CSM counsel that represented Empire citizens.
This is because "Empire citizens" are incapable of putting forth a sufficient number of credible candidates (defined as candidates that aren't so bad that even "Empire Citizens" won't vote for them) to gain numerical superiority on the CSM.
As for your oh-so-original :tinfoil: whinge about Goons, they have more to lose from a technetium nerf than anyone, yet their CSM reps have consistently advocated it, and they rely on using large numbers of cheap T1 ships and famously "no one mines in Deklein", yet they make no complaint about higher mineral prices. I realise it's annoying when facts get in the way of blaming the villain, but there it is.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
3348
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Posted - 2012.04.16 09:35:00 -
[505] - Quote
ALI Virgo wrote:Removal of drone alloy will make maco bots very rich in high sec.
Balance the ores in belts Less of low ended minerals that are mined by maco miners in high sec and Alot more of it in remote regions
Null secs/ Drone sec should have more Tritanium and Mexallon.
Drone secs have no Kernite or Plagioclase. Very small amounts in hidden belts
Atleat add Kernite and Plagioclase to drone regions and have null sec Valdspar have more yield. Those rocks pop too fast.
Consider adding all rock types in drone secs also all ice types be nice too.. more for players and rogue drones to infest
Perhaps later on it be nice to see drone factions and missions and exclusive modules bpcs. Expanded to drone stroy based incursions
"Resistance is futile" :)
You do realise that 0.0 belts are full to bursting with low and mid-level ores, right? Seriously, go and have a look - the veldspar rocks are almost moon-sized. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
ichn
Abyssal Heavy Industries Narwhals Ate My Duck
2
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Posted - 2012.04.16 11:50:00 -
[506] - Quote
Vince Snetterton wrote:I really don't know why I play this game. Since you're quitting can I have your stuff? |
AstarothPrime
Eternal Profiteers Persona Non Gratis
7
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Posted - 2012.04.16 13:29:00 -
[507] - Quote
Malcanis wrote:
You do realise that 0.0 belts are full to bursting with low and mid-level ores, right? Seriously, go and have a look - the veldspar rocks are almost moon-sized.
He is pointing out that he would like veldspar to appear in hidden belts... noone mines regular ones due to lack of security...
There is no veld in hidden belts, therefore noone mines it in null ;) Plus itll get trickyer to transport veld now. Plush held 3200 in 1m3, meaning 1:32 compression ratio, now itll be very very interesting seeing how will you supply it to deep null...
General problem isnt anything except veld and pye (maybe mexallon sometimes but uber rarely). You just need billions of m3 of it to build anything decent (such as supercarrier / titan or such)...
I. |
Deathwing Reborn
30
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Posted - 2012.04.16 13:58:00 -
[508] - Quote
Malcanis wrote:ALI Virgo wrote:Removal of drone alloy will make maco bots very rich in high sec.
Balance the ores in belts Less of low ended minerals that are mined by maco miners in high sec and Alot more of it in remote regions
Null secs/ Drone sec should have more Tritanium and Mexallon.
Drone secs have no Kernite or Plagioclase. Very small amounts in hidden belts
Atleat add Kernite and Plagioclase to drone regions and have null sec Valdspar have more yield. Those rocks pop too fast.
Consider adding all rock types in drone secs also all ice types be nice too.. more for players and rogue drones to infest
Perhaps later on it be nice to see drone factions and missions and exclusive modules bpcs. Expanded to drone stroy based incursions
"Resistance is futile" :) You do realise that 0.0 belts are full to bursting with low and mid-level ores, right? Seriously, go and have a look - the veldspar rocks are almost moon-sized.
I mined a veldspar asteroid yesterday that was as large as the King Spod and I busted it in a few cycles. The problem isnt the number of rocks or how "LARGE" they are when there isnt crap in them. Give us some rocks that have equivalent m3 in them and then you can claim this. |
Deathwing Reborn
30
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Posted - 2012.04.16 14:03:00 -
[509] - Quote
Malcanis wrote:Daioh Azu wrote: Any increase in mining yield will be utilized where it have always been utilized, to mine the most valuable ore available.
0.0 belts don't have infinite amounts of every ore. Once all the ABCM is gone, it's gone until the belt respawns (2x a week?). If the values of other ores are worth undocking the Hulks for, they'll get mined.
You obviously are not a miner so you should really stop talking like you know something.
You can completely mine out a hidden belt and have it respawn when finished. The problem is that the ABC-Lowsec ore is what takes the most time. You can mine our all of the high sec ore in 15 min with 2-3 miners and thats a conservative estimate. The problem is there is very little m3 of high sec ore in the belts. There are large #'s of ore in them but for high sec ore you mine thousands of veldspar in one cycle but very little m3.
The problem is you have to spend hours upon hours mining all the ABC-lowsec ore just to cycle it enough times to get the high sec ore you need. |
Deathwing Reborn
30
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Posted - 2012.04.16 14:50:00 -
[510] - Quote
CCP Greyscale wrote:[quote=Deathwing Reborn] In order: - We'd very much *like* for everyone to keep their extra accounts subscribed, but we *expect* that many people will decide that it's not worth the effort of dual-boxing for ratting/anoms once their targets have bounties. That's just a consequence of the bulk of the wealth no longer being tied up in alloys. - I agree that we're talking about 5-10% income at best, and again we're still of the opinion that this is probably balanced out nicely by the generally superior truesec values - I take the point that things sometimes take a long time to come to pass, but we're still not seeing that the loot issue is something that really needs addressing. We'd rather spend the time it'd take to add a bunch of loot tables fixing something else more pressing with the rogue drone. - We totally agree that the drone commanders aren't worth what they should be, but again that's an old issue that's not directly impacted by these changes. - Let me explain it this way: if you order all the sites in a given region today by sec value, they should (I think) keep that order after the change. This plus the image in the blog should let you ballpark the shifts you're likely to see. The changes are on Singularity if you want to look them up - system sec should be listed in the system tooltip so you can check the whole thing out from the map view.
I just got tired of arguing these problems Greyscale. I still find it funny that the more people I talk to in drone lands are "in favor" of your changes until I explain to them the actual changes you have in store for us. The moment they realize they did not read the entire thread they have the same WTF is CCP thinking comment that I made.
You have answered all my questions to my satisfaction other than the reason you give for not giving us loot tables. How hard would it be to put into Lore that Rogue Drones have attacked all other races at some point so now they drop loot from all factions or something like that? Copy and paste the loot tables at random from the other factions into the drone NPCs and poof your done. Sure you might have to copy and paste for 100 NPC's or something but if that takes more than a day or two mabe a week at most for one Dev then something is wrong.
I also think you over estimate the ammount of people in Drone regions that will salvage after bounties. Most people that have a salvager alt have them trained for PI and other meanial tasks that make them half way profitable to retain. If their only purpose after bounties is PI and other meanial tasks that were only a buffer to the larger role of salvaging then they will probably cancel them and not loot. My point is that you are simply not giving us the option and forcing our hand. So any of those people (myself included) that might have retained their account to salvage you just told to go **** off. I foresee many a WTF threads being created once the patch goes live and people do their first site and get "NO LOOT?".
If that is how CCP intendes to do things I guess thats your choice. You probably won't see a general uprising like the Incarna incident, mainly because people in drone lands have not come here to read this post all the way through. And from a historical stand point you all have not given two ***** about drone regions as a whole since their creation anyway. But, I forsee you making this same mistake again and creating another Incarna situation where you basicly tell the playerbase in our opinion it was better use of our time to create walking in stations than fix these glaring problems that we all know about but don't really think is more important than walking in stations. |
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