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21. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
Nash MacAllister wrote: I am just amused by all the posts that have "Well nobody ever fits.... blah blah blah" in them. Lol. These changes do effect people, particularly in some of the more purpose-built ships. And there are certainly environme...
- by Besbin - at 2013.01.31 13:25:00
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22. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
Bouh Revetoile wrote: BTW, I thought cap ship could refit in space ; did that changed ? Because if not, you can just fit resist amplifier when neutralizers are coming. Yes and no. Two carriers can use fitting services on each other to refit...
- by Besbin - at 2013.01.31 13:23:00
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23. Sticky:Dev Blog: A Weekend of Epic Destruction in EVE Online - in EVE Information Portal [original thread]
Pohbis wrote: Quote: Had we gone this route and moved the system, the Titan and his friends simply wouldnGÇÖt have logged back in, killing the fight. So, yea, this just isnGÇÖt done. I might be behind on my supercap warfare lessons, but isn...
- by Besbin - at 2013.01.31 12:44:00
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24. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
Bouh Revetoile wrote: Shield tankers tears ! Awesome ! And for a so insignificant change ! 27% is insignificant? Suuuuuuure.... And 45 days of training (at max speed) is also insignificant? Jeez, some people...
- by Besbin - at 2013.01.30 23:35:00
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25. Sticky:Dev Blog: A Weekend of Epic Destruction in EVE Online - in EVE Information Portal [original thread]
Now, I'm just thinking out loud here... But... COULD it, in any way possible and within any reasonable or unreasonable timeframe, be technically optional to hot switch a node? Theoretically, abstractionally and totally without any promises or expe...
- by Besbin - at 2013.01.29 23:02:00
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26. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
Verity Sovereign wrote: Will someone please post a reasonable fit (no officer/deadspace mods, please) that would ever make use of the shield comp skills, if they don't give a bonus to active hardeners? If a viable one cannot be provided, then ...
- by Besbin - at 2013.01.29 12:56:00
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27. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
"Lucky" me. I already decided to only take shield comp skills to 4/4/4/3 (3 in expl) since I see absolutely no use in the passive shield mods available now, so I only trained them for the passive resists on active hardeners. I do agree the wording...
- by Besbin - at 2013.01.29 12:55:00
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28. Sticky:Dev blog: EVE Online development in 2013 and beyond - in EVE Information Portal [original thread]
Issler Dainze wrote: So keep up the pressure! Hi Iss. I voted for you as well. Can you reveal the effort put forth to touch on the subject of WiS in relation to the latest summit? Was it mentioned briefly at a bar for instance? Anything? :-)
- by Besbin - at 2013.01.17 11:44:00
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29. Sticky:Dev blog: EVE Online development in 2013 and beyond - in EVE Information Portal [original thread]
Krall Hoar wrote: So wheres the walking in stations, incarna or how you want to call it? You make us wait another year? Considering it's not even on the plan, I'd say we're looking at 2 years. Which I wouldn't really think was a problem if...
- by Besbin - at 2013.01.17 11:44:00
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30. Sticky:Dev blog: EVE Online development in 2013 and beyond - in EVE Information Portal [original thread]
CCP Seagull wrote: Technical Producer CCP Games Reykjavik Remember to shiny up your forum signature :-) I, for one, bow to our new visionary overlord.
- by Besbin - at 2013.01.15 21:53:00
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31. Dont change the 2/10 plexes! - in Player Features and Ideas Discussion [original thread]
I've had many good fights at the 2/10 in Gerper. I farmed this myself a little bit, but after a while, it became evident that the loot from it simply wasn't enough for a capsuleer of my age. For newbies, however, the frequent 10-20 mill drops was ...
- by Besbin - at 2013.01.11 14:50:00
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32. Sticky:Dev blog: DUST 514 enters the EVE Universe - in EVE Information Portal [original thread]
Keko Khaan wrote: Soo.. This new wonderful dust integration only works with faction warfare.. So me as null pvp'er, low sec pirate and hisec industrialist will never see and hear about these "dusters" and also they wont affect my gameplay in an...
- by Besbin - at 2013.01.10 14:32:00
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33. Sticky:Dev blog: Help us capture a day of life in New Eden and store for eternity! - in EVE Information Portal [original thread]
Wauw... This is like seein' yer kids grow up. It's awesome! Super congrats!!! Also... It doesn't say for how long it will feature? It says it start March 2013, but that's it. You see, I happen to be moving to New York on May 1st, so could be real...
- by Besbin - at 2012.12.03 17:22:00
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34. Sticky:Dev blog: Must... Cleanup... Market... : Retribution Market Improvements - in EVE Information Portal [original thread]
CCP FoxFour wrote: Fade Toblack wrote: @ CCP FoxFour - how about moving some of the low-value, drops-a-lot in missions stuff to the market? "Elite Drone AI" is my most obvious item. Selling some of this stuff on contract compared to the mark...
- by Besbin - at 2012.11.22 10:46:00
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35. Sticky:Dev blog: Must... Cleanup... Market... : Retribution Market Improvements - in EVE Information Portal [original thread]
--Deleted due to utter idiocy
- by Besbin - at 2012.11.22 10:45:00
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36. Sticky:Dev blog: Must... Cleanup... Market... : Retribution Market Improvements - in EVE Information Portal [original thread]
CCP FoxFour wrote: We also got some nice new fancy icons for each race to use on the market. Not sure where else to use them yet, but they sure are pretty. How about...the Ships section? It befalls me to have quite a lot of categorization by...
- by Besbin - at 2012.11.22 10:28:00
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37. Sticky:Dev Blog: Inventory Improvements - in EVE Information Portal [original thread]
FABULOUS work!!! CCP Arrow wrote: Vegare wrote: Now if only the ship bay would switch on its own when switching ships... Ah, it wasn't mentioned in the blog but if you have your Active ship's inventory selected and switch to another shi...
- by Besbin - at 2012.11.21 13:39:00
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38. EVE Online Development Strategy (CSM Public) - in Jita Park Speakers Corner [original thread]
ma perke wrote: - create more interaction. for instance on completing an anomally you get next annomaly in different system - this will increase traffic i.e. interaction. of course should be ballanced with increased bounties. It's there al...
- by Besbin - at 2012.11.20 12:57:00
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39. EVE Online Development Strategy (CSM Public) - in Jita Park Speakers Corner [original thread]
P.S. Somebody wake up Hicks! Erhh I mean, Issler Dainze... He promised to put focus on WiS, carebear crap and high sec shenanigans...and I ain't seein' that hap'nin'!
- by Besbin - at 2012.11.19 17:35:00
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40. EVE Online Development Strategy (CSM Public) - in Jita Park Speakers Corner [original thread]
Read the document. Like the segmentation approach. Would love to see some numbers on the spread of those segments, in regards to both present segment member numbers and movements (entrants/exits over time period (subs/unsubs) + movements from one...
- by Besbin - at 2012.11.19 17:30:00
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