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Thread Statistics | Show CCP posts - 7 post(s) |

Dersen Lowery
Laurentson INC StructureDamage
304
|
Posted - 2013.01.15 20:13:00 -
[31] - Quote
Seleene wrote:Steve Ronuken wrote:Seagull is vision. Ripley is the Whip.  This post right here. This post! 
This is what I get for editing "*cracks whip*" out of my description of Ripley's duty.
Ah, well. |

Evelgrivion
Calamitous-Intent
215
|
Posted - 2013.01.15 20:14:00 -
[32] - Quote
arcca jeth wrote:sounds like it's time for new content that you "abandoned", oh say about a year or so ago. Give us another small piece of the WIS pie for starters, remember WIS was YOUR idea and vision CCP and you suckered in a lot of subs with those fancy videos you put out to promote WIS. additionally, I'd like for industry at POS's in 0.0 and low sec to have bonuses and benefits that exceed those of high sec. No, please do not touch high-sec industry, just buff the POS bonuses to be worth something. This is NOT that hard and some people will be very happy to see this improved.
POSes are very expensive to operate and should provide solid utility value for their cost, but I fundamentally disagree with the idea of leaving highsec industry completely alone. I don't suggest nerfing refining manufacturing slots or refining percentages per se, though making the standard for refining amounts 35%, rather than 50%, might not be the worst idea ever conceived. Highly skilled players will still be able to reach 100% net yields. But, I prefer another option.
In the current game design, refining is a free action; it takes no time, and is probably a relic of vendor trash RPG design. Instead of the action being immediate, why not modify refineries to work like the assembly lines do, with a set amount of time to perform each act of refining and reprocessing? Not only would this create a new way to make 0.0 and lowsec better (more abundant and or faster slots), but it would also help address the issues in mineral compression.
|

Marcel Devereux
Aideron Robotics
191
|
Posted - 2013.01.15 20:17:00 -
[33] - Quote
CCP Seagull wrote:Marcel Devereux wrote:Congrats! Now first order of business for this week: release CREST! Next week's agenda: port over all the current feeds in the API to CREST and release them!  Working on it! :) At least on releasing CREST. Have some legal dragons to slay still, we're taking those source code requirements out of the license for example.
That's great news! |

Aryth
GoonWaffe Goonswarm Federation
744
|
Posted - 2013.01.15 20:26:00 -
[34] - Quote
CCP Seagull wrote: There are some people who make things work - they pre-fit ships for a fleet op, they run mega-spreadsheets for the industry production lines needed to equip the war effort, build tools to manage a corporation or command large fleets. Their activities enable others to have fun in EVE. And then there are some people who instigate big plans that others can help realize. Whether in null, low or high sec, the dreams and ambitions of these people inspire others with purpose.
Aww shucks.You do love us!
Leader of the Goonswarm Economic Cabal Vile Rat: You're the greatest sociopath that has ever played eve. |

None ofthe Above
418
|
Posted - 2013.01.15 20:27:00 -
[35] - Quote
CCP Seagull wrote:Rees Noturana wrote:How is this different from the "Jesus Features" that CCP vowed to never do again? Just smaller stuff under one common theme? What if a theme needs a really big change to make worthwhile? Nice to see you supporting the Enablers, although I prefer the term Makers and Breakers.  We can still do big things and long term things that take more than one release, because we can have a single theme run across multiple releases - and ship the "big" thing in the second or third release on a theme - or just silently work on shipping preparation features for a bigger change, like how the refactoring of Crimewatch was done, before we made any real changes to the related features. I think a "Jesus feature" means some single huge feature that is believed to be THE solution to either growing or fixing the game - and that's what we want to never do again. But we can still do big changes to the game - just with a clear idea of what we're trying to achieve with them, and a realistic set of expectations for what they will bring to the game.
Very much agreed. The characteristic of a Jesus feature was that all resources and development "came to jesus" and everything else was pretty much abandoned for the interim.
CCP still can, and must, take on large improvements. EVE cannot survive indefinitely on tweaks and evolutionary changes. Bounty hunting was an example of a good overhaul that approached an ambitious change, but the POS revamp and perhaps some of those ideas that have been barely even conceived of could be tackled as long as resources can be kept on iteration and fixes as well.
So, congrats on the promotion CCP Seagull. I do remember you from your presentation, and glad to see you moving into this position with such a good approach to things. Looking forward to big and small things ahead!
EVE is a sandbox; The only "end-game" content in EVE is the crap that makes you rage-quit.
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Phoehnix
Omni Galactic Resource Excavation Inc. Tri-Star Galactic Industries
29
|
Posted - 2013.01.15 20:27:00 -
[36] - Quote
We have a swedish senior producer... kladdkaka to everyone?? |

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1171
|
Posted - 2013.01.15 20:32:00 -
[37] - Quote
CCP Seagull wrote:Rees Noturana wrote:How is this different from the "Jesus Features" that CCP vowed to never do again? Just smaller stuff under one common theme? What if a theme needs a really big change to make worthwhile? Nice to see you supporting the Enablers, although I prefer the term Makers and Breakers.  We can still do big things and long term things that take more than one release, because we can have a single theme run across multiple releases - and ship the "big" thing in the second or third release on a theme - or just silently work on shipping preparation features for a bigger change, like how the refactoring of Crimewatch was done, before we made any real changes to the related features. I think a "Jesus feature" means some single huge feature that is believed to be THE solution to either growing or fixing the game - and that's what we want to never do again. But we can still do big changes to the game - just with a clear idea of what we're trying to achieve with them, and a realistic set of expectations for what they will bring to the game.
I approve of your thought processeeees.
Congratulations on your new position.
So, your Pre-Production sprint should actually be for laying down code refactoring for POS' for winter expansion, while Summer Delivery teams are getting assets in place for whatever sexiness is getting planned?
Where I am. |

Steve Ronuken
Fuzzwork Enterprises
1057
|
Posted - 2013.01.15 20:37:00 -
[38] - Quote
Evelgrivion wrote:arcca jeth wrote:sounds like it's time for new content that you "abandoned", oh say about a year or so ago. Give us another small piece of the WIS pie for starters, remember WIS was YOUR idea and vision CCP and you suckered in a lot of subs with those fancy videos you put out to promote WIS. additionally, I'd like for industry at POS's in 0.0 and low sec to have bonuses and benefits that exceed those of high sec. No, please do not touch high-sec industry, just buff the POS bonuses to be worth something. This is NOT that hard and some people will be very happy to see this improved. POSes are very expensive to operate and should provide solid utility value for their cost, but I fundamentally disagree with the idea of leaving highsec industry completely alone. I don't suggest nerfing manufacturing slots or refining percentages per se, though making the standard for refining amounts 35%, rather than 50%, might not be the worst idea ever conceived. Highly skilled players will still be able to reach 100% net yields. But, I prefer another option. In the current game design, refining is a free action; it takes no time, and is probably a relic of vendor trash RPG design. Instead of the action being immediate, why not modify refineries to work like the assembly lines do, with a set amount of time to perform each act of refining and reprocessing? Not only would this create a new way to make 0.0 and lowsec better (more abundant and or faster slots), but it would also help address the issues in mineral compression.
Uh, POS do offer solid value for their cost.
33% increase in production volume isn't value? FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Evelgrivion
Calamitous-Intent
216
|
Posted - 2013.01.15 20:42:00 -
[39] - Quote
Steve Ronuken wrote:Uh, POS do offer solid value for their cost.
33% increase in production volume isn't value?
Do you think that's enough?
Is their refining capacity where it should be? Do they provide an adequate storage solution to people trying to live out of them?
|

Jesspa
BlackWing Cartel
24
|
Posted - 2013.01.15 20:44:00 -
[40] - Quote
CCP Seagull wrote:I think a "Jesus feature" means some single huge feature that is believed to be THE solution to either growing or fixing the game - and that's what we want to never do again. But we can still do big changes to the game - just with a clear idea of what we're trying to achieve with them, and a realistic set of expectations for what they will bring to the game. Does this mean that walking in stations may yet become a reality? Because I'm that one remaining player who still really wants to see this grow into a significant part of the game. Yes, the implementation of it was badly botched in the past and rightly halted, but I hope we'll see it one day...
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Ifly Uwalk
Empire Tax Collection Agency
489
|
Posted - 2013.01.15 21:11:00 -
[41] - Quote
Haven't seen it mentioned yet, and in case anyone's interested: Seagull.
Also, nice blog! |

Emmy Mnemonic
Svea Rike Fidelas Constans
12
|
Posted - 2013.01.15 21:16:00 -
[42] - Quote
Kul med en svensk i den h+ñr rollen p+Ñ CCP! H+Ñll Svenska flaggan h+¦gt och grattis till det nya jobbet!
F+Ñr man komma med ett f+¦rb+ñttringsf+¦rslag; dirscan, local och overview +ñr tre UI-komponenter som k+ñnns v+ñldigt "90-tal". ATt presentera detta i textlistor +ñr inget som lockar nya spelare! Hoppas CCP kan iterera p+Ñ dessa och f+Ñ fram ett mer futuristiskt och mer anv+ñndbart grafiskt GUI/HMI i framtiden! Passa samtidigt p+Ñ att inf+¦ra n+Ñgon form av "taktisk datal+ñnk" som medger en fleet i samarbete att krysspejla fram afk-cloakys, de +ñr i praktiken 100% s+ñkra som det +ñr idag, vilket ingen borde vara i EVE!
And for all you non-nordic-language-speaking EVE players out there; no translation of the above is available. Use Google Translate!
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Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
305
|
Posted - 2013.01.15 21:17:00 -
[43] - Quote
Remiel Pollard wrote:"Ask "What should I do now?" a lot"
I've been actually thinking about this since I started playing the game - for players uncertain about any kind of direction they want to take in the game, there isn't really all that much direction offered. Lots of option, but sometimes lots of options can be confusing to the point where you don't know which one to pick. Some people make these kinds of decisions quickly, others may find the veritable buffet of awesome options to be a little overwhelming. I know I did. I still haven't decided, 8 months in, what it is I'm actually doing in this game, and I'm kinda just running missions on default as I go without any clear direction. That's not necessarily a bad thing, though, but even making decisions about a player corp has been difficult because I'm still not sure what I want out of it. I may be settling on FW soon, but that's still a "may be".
I was thinking about some kind of tool that might be added to the NeoCon that you can click and it opens up a list of suggestions of something you could do next based on your current skills, whether you're in a player or NPC corp, and your location, and another list of suggestions of things you could be doing if you focus on certain skills, or something like that.
Kinda like the way the dynamic World Tour mode works in Forza motorsport 4, where it takes the cars in your garage into account when it suggests race events, except on a wider scope and a little info box that pops up so you can enquire about what the activity suggested entails. I think it would be a good way to give new players especially a way to explore various horizons and make a more educated choice, based on their own unique playstyle and preferences, on any specific career paths or player corps they might want to join.
I like the idea of expanding the certificates... they're quite a good place to go when you want suggestions on what to train but it's something that could definitely be expanded upon to form loose career paths for new players. Kick Heim... MATE |

Ishtanchuk Fazmarai
995
|
Posted - 2013.01.15 21:33:00 -
[44] - Quote
CCP Seagull wrote:Rees Noturana wrote:How is this different from the "Jesus Features" that CCP vowed to never do again? Just smaller stuff under one common theme? What if a theme needs a really big change to make worthwhile? Nice to see you supporting the Enablers, although I prefer the term Makers and Breakers.  We can still do big things and long term things that take more than one release, because we can have a single theme run across multiple releases - and ship the "big" thing in the second or third release on a theme - or just silently work on shipping preparation features for a bigger change, like how the refactoring of Crimewatch was done, before we made any real changes to the related features. I think a "Jesus feature" means some single huge feature that is believed to be THE solution to either growing or fixing the game - and that's what we want to never do again. But we can still do big changes to the game - just with a clear idea of what we're trying to achieve with them, and a realistic set of expectations for what they will bring to the game.
I am not a starship. I am quite tired that this game only allows me to be a starship or a spreadsheet. I am disappointed that all future plans for human avatars in this game involve some kind of combat game, maybe even a FPS.
And very specially I am tired that, two years after Incursion, the avatars in game still are a big f*** you at everyone who trusted CCP about avatars. I play games for fun, evasion and reward.-áEVE is not fun, it sucks as much as reality and dismisses all my ways of playing it.
I think that I should unhook myself from that b*tch... Soon. |

Scatim Helicon
GoonWaffe Goonswarm Federation
1387
|
Posted - 2013.01.15 21:51:00 -
[45] - Quote
Ishtanchuk Fazmarai wrote:CCP Seagull wrote:Rees Noturana wrote:How is this different from the "Jesus Features" that CCP vowed to never do again? Just smaller stuff under one common theme? What if a theme needs a really big change to make worthwhile? Nice to see you supporting the Enablers, although I prefer the term Makers and Breakers.  We can still do big things and long term things that take more than one release, because we can have a single theme run across multiple releases - and ship the "big" thing in the second or third release on a theme - or just silently work on shipping preparation features for a bigger change, like how the refactoring of Crimewatch was done, before we made any real changes to the related features. I think a "Jesus feature" means some single huge feature that is believed to be THE solution to either growing or fixing the game - and that's what we want to never do again. But we can still do big changes to the game - just with a clear idea of what we're trying to achieve with them, and a realistic set of expectations for what they will bring to the game. I am not a starship. I am quite tired that this game only allows me to be a starship or a spreadsheet. I am disappointed that all future plans for human avatars in this game involve some kind of combat game, maybe even a FPS. And very specially I am tired that, two years after Incursion, the avatars in game still are a big f*** you at everyone who trusted CCP about avatars. Do you plan to do something with avatars before we all grow old and die? The plan is to add meaningful gameplay that ties into the wider Eve universe. When pointed out previously, this has seemed to offend and upset you. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Besbin
Anguis Sicarios
19
|
Posted - 2013.01.15 21:53:00 -
[46] - Quote
CCP Seagull wrote: Technical Producer CCP Games Reykjavik
Remember to shiny up your forum signature :-)
I, for one, bow to our new visionary overlord. |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2446
|
Posted - 2013.01.15 21:56:00 -
[47] - Quote
I had the opportunity to have several extended conversations with Seagull at the summit last month.
She has the right stuff.
(but she needs to update her forum sig!) The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |

Solosky
Express Hauler
1
|
Posted - 2013.01.15 21:59:00 -
[48] - Quote
Quote:we are going into a pre-production phase for the summer expansion of EVE Online, where we establish what the theme will be and what features and changes will be part of that theme. We will involve the CSM
TL;DR no new content for hi-sec. |

Agaetis Byrjun Endalaust
Mercurialis Inc. RAZOR Alliance
39
|
Posted - 2013.01.15 22:07:00 -
[49] - Quote
you've done comics about soldering? 
yo minmatar spirit I salute you \o/ ______________________________ just because you're paranoid it doesn't mean they're not after you |

jonnykefka
Adhocracy Incorporated Adhocracy
182
|
Posted - 2013.01.15 22:09:00 -
[50] - Quote
Quote:We want to make EVE more accessible, but without making it casual, removing sophistication or dumbing it down. We think that today there are a lot of situations in EVE where you are left without any good answers when pondering what you should do next - unless you find someone already on the inside who can tell you. So for both new and experienced players, we'll be looking at what kind of answers we are providing to this question - both as a way to better point people to things that are already in the game, and as a way to find new features to develop for play styles or time requirements where we have gaps today.
So not to tell you how to do your job, but what I've bolded here is already a very effective solution to the problem of "What do I do next?" Investing dev time to make alternatives available isn't unreasonable, certainly, but you could probably have a lot of impact on this just by further encouraging getting advice from senior players who have done, well, almost everything.
Have CCP publish spotlights with players that specialize in certain specific careers or live in certain types of environments. The problem, of course, is how to deliver this to the silent player who doesn't read the forums or engage all that much with the community. Answer: Put it in their CQs. Put it on the big screen, an index of "So you want to be an X" interviews.
I'm not talking about tutorials here, by the way. The tutorials you have are pretty good. This is more like advertising, for players who are well beyond the tutorials, to let them know what options are out there and maybe give them some indication of how to engage with it.
Oh, and absolutely use players for this rather than hackneyed dev-created characters. Ultimately, we're the ones who play the game, and if you want to advertise what it's like to do something as a player, you will never get a more accurate picture than from those players who do it every day. |
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CCP Seagull
C C P C C P Alliance
60

|
Posted - 2013.01.15 22:11:00 -
[51] - Quote
Solosky wrote:Quote:we are going into a pre-production phase for the summer expansion of EVE Online, where we establish what the theme will be and what features and changes will be part of that theme. We will involve the CSM in this process TL;DR no new content for hi-sec.
We listen in many places and to lots of data, and no single stakeholder (including the internal ones) gets to define the agenda. The CSM notes from the "Second Decade" session from the summit will have some more detail on how I see what we should do - keep an eye out for that one. Senior Producer, EVE Online Development CCP Games Reykjavik |
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Evelgrivion
Calamitous-Intent
216
|
Posted - 2013.01.15 22:15:00 -
[52] - Quote
CCP Seagull wrote:Solosky wrote:Quote:we are going into a pre-production phase for the summer expansion of EVE Online, where we establish what the theme will be and what features and changes will be part of that theme. We will involve the CSM in this process TL;DR no new content for hi-sec. We listen in many places and to lots of data, and no single stakeholder (including the internal ones) gets to define the agenda. The CSM notes from the "Second Decade" session from the summit will have some more detail on how I see what we should do - keep an eye out for that one.
I don't think high-sec is hurting for location specific content as it is. |
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Chribba
Otherworld Enterprises Otherworld Empire
6915
|
Posted - 2013.01.15 22:24:00 -
[53] - Quote
Two blogs! Whoooo
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hfo df
Ramm's RDI Tactical Narcotics Team
13
|
Posted - 2013.01.15 22:53:00 -
[54] - Quote
Who's continuing your work on CREST? (Does he frequent irc/forums? :).)
Any chance you can expedite the fix in bugid 151684 (eveapi breaks some corp calls like MemberSecurity due to a dust player being in corp) for us enablers? (Or please allow multirow select for the FC fleet composition window so we can copy paste it like other grids?) ... Would owe you a lot :). |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3850
|
Posted - 2013.01.15 23:03:00 -
[55] - Quote
C DeLeon wrote:Is it an educated guess to expect the pos rework in the summer expansion or am I beeing too optimistic?
Nothing is set in stone, and nothing should be assumed to be in or out when it comes to the 2013 expansions. This is a new process, everything is being seen with a fresh set of eyes, and it should be fairly obvious that a POS rework in and of itself could dominate the entire company for a single expansion cycle. However, as you can see in the blogs, that is not the model of development they are continuing with from now on. That's not to say POS's won't get attention, but if they do it will be within the context of this new design framework and timetable. Vice Secretary of the 7th Council of Stellar Management.
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Karbowiak
4M-CORP Raiden.
82
|
Posted - 2013.01.15 23:21:00 -
[56] - Quote
Seagull, it's all fine and dandy mentioning the well being of 3rd party devs, and then say CREST.
But how about fixing the current API.
- Implement a proper cache, so we don't have to look at 119s on the killlog for example - Add missing end points (Indexes, FW Progression, Incursions, Faction Info, Alliance Info, Station Details) - Making it less unstable, maybe add an extra server or two to power it
And on the CREST side of things
- ability to interface with the CHAT system (as in, sending and recieving chat messages from channels and people live, so we can build an IRC/JABBER/WHATEVER gateway)
Oh and, come onto IRC in #eve-dev and stay around. Esp. if you actually mean you want to help the 3rd party devs give more tools to the players.
Anyway, you'll probably never read this, so why am i even bothering.. *sigh*
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Ishtanchuk Fazmarai
995
|
Posted - 2013.01.15 23:29:00 -
[57] - Quote
Scatim Helicon wrote:Ishtanchuk Fazmarai wrote:CCP Seagull wrote:Rees Noturana wrote:How is this different from the "Jesus Features" that CCP vowed to never do again? Just smaller stuff under one common theme? What if a theme needs a really big change to make worthwhile? Nice to see you supporting the Enablers, although I prefer the term Makers and Breakers.  We can still do big things and long term things that take more than one release, because we can have a single theme run across multiple releases - and ship the "big" thing in the second or third release on a theme - or just silently work on shipping preparation features for a bigger change, like how the refactoring of Crimewatch was done, before we made any real changes to the related features. I think a "Jesus feature" means some single huge feature that is believed to be THE solution to either growing or fixing the game - and that's what we want to never do again. But we can still do big changes to the game - just with a clear idea of what we're trying to achieve with them, and a realistic set of expectations for what they will bring to the game. I am not a starship. I am quite tired that this game only allows me to be a starship or a spreadsheet. I am disappointed that all future plans for human avatars in this game involve some kind of combat game, maybe even a FPS. And very specially I am tired that, two years after Incursion, the avatars in game still are a big f*** you at everyone who trusted CCP about avatars. Do you plan to do something with avatars before we all grow old and die? The plan is to add meaningful gameplay that ties into the wider Eve universe. When pointed out previously, this has seemed to offend and upset you.
"Meaningful" to whom? To players who already fit into EVE and need no new gameplay to keep playing for years, or to players who could fit and subscribe forever if they were offered something else?
EVE is a massive universe, but it haves no room for casual players who can't compromise nor to solo players who fail at socializing.
You can't add that to FiS. WiS is the only chance that the misfits find a place in EVE without spoiling it to the rest. I play games for fun, evasion and reward.-áEVE is not fun, it sucks as much as reality and dismisses all my ways of playing it.
I think that I should unhook myself from that b*tch... Soon. |

Finde learth
Republic Military School Minmatar Republic
28
|
Posted - 2013.01.15 23:29:00 -
[58] - Quote
CCP Guard wrote:Following the blog just published by CCP Unifex, CCP Seagull, Senior Producer for EVE Online has more information about the future of EVE. Check out her blog right here and give us your thoughts in this thread.
I notice this DevBlog have three language versions. Damn, Fxxx Serenity. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3850
|
Posted - 2013.01.15 23:30:00 -
[59] - Quote
Karbowiak wrote:Anyway, you'll probably never read this, so why am i even bothering.. *sigh*
Well aren't you the cheerful one. 
Vice Secretary of the 7th Council of Stellar Management.
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CCP Seagull
C C P C C P Alliance
62

|
Posted - 2013.01.15 23:30:00 -
[60] - Quote
Karbowiak wrote:Seagull, it's all fine and dandy mentioning the well being of 3rd party devs, and then say CREST.
But how about fixing the current API.
- Implement a proper cache, so we don't have to look at 119s on the killlog for example - Add missing end points (Indexes, FW Progression, Incursions, Faction Info, Alliance Info, Station Details) - Making it less unstable, maybe add an extra server or two to power it
And on the CREST side of things
- ability to interface with the CHAT system (as in, sending and recieving chat messages from channels and people live, so we can build an IRC/JABBER/WHATEVER gateway)
Oh and, come onto IRC in #eve-dev and stay around. Esp. if you actually mean you want to help the 3rd party devs give more tools to the players.
Anyway, you'll probably never read this, so why am i even bothering.. *sigh*
We are indeed adding a cache to the API, but I know it is not getting the love it should. Before I was working on the pure tech side and could not directly influence these priorities, but calling out "Enablers" in my new job is one way of putting real focus on people who do this both in and out of game, and make priorities accordingly. Can't promise overnight miracle change, but I organized the Devtrack at Fanfest and made sure CREST took the path it did because I do believe 3rd party developers are a huge value to the community, and I want to support that. Now I am in a better position to do that.
(I'll try and drop by IRC every once in a while to say hi and listen to feedback, but my productivity is destroyed if I am online all the time, so I have to turn of my irc client most of the time) Senior Producer, EVE Online Development CCP Games Reykjavik |
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