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CCP Guard
C C P C C P Alliance
3110

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Posted - 2013.01.15 19:35:00 -
[1] - Quote
Following the blog just published by CCP Unifex, CCP Seagull, Senior Producer for EVE Online has more information about the future of EVE. Check out her blog right here and give us your thoughts in this thread. CCP Guard | EVE Community Developer |-á@ccp_guard |
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Almethea
Trans Stellar Express
15
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Posted - 2013.01.15 19:37:00 -
[2] - Quote
first! WTS capital bpc https://forums.eveonline.com/default.aspx?g=posts&t=123248 |

Steve Ronuken
Fuzzwork Enterprises
1055
|
Posted - 2013.01.15 19:38:00 -
[3] - Quote
Woo! looks good to me 
FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Omnathious Deninard
Extrinsic Operations
418
|
Posted - 2013.01.15 19:38:00 -
[4] - Quote
Bah third Well I'm glad to see that the POS will be worked on for this winter Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3848
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Posted - 2013.01.15 19:40:00 -
[5] - Quote
 Vice Secretary of the 7th Council of Stellar Management.
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Evelgrivion
Calamitous-Intent
215
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Posted - 2013.01.15 19:41:00 -
[6] - Quote
I'm not generally a fan of buzzwords, but at least it looks like you're using your own for this one 
Regarding the idea of helping players decide what to do next, It's worth considering whether the current game design for PVE content is a good one; a lot of it is hidden away, and discovering (or re-discovering) that content creates a barrier between different groups of players. I don't believe this is a good design, and it might be worth reconsidering the design of EVE's exploration content to make, at least some of it, more obvious in space. |

Weaselior
GoonWaffe Goonswarm Federation
4266
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Posted - 2013.01.15 19:43:00 -
[7] - Quote
Evelgrivion wrote:I'm not generally a fan of buzzwords, but at least it looks like you're using your own for this one  Regarding the idea of helping players decide what to do next, It's worth considering whether the current game design for PVE content is a good one; a lot of it is hidden away, and discovering (or re-discovering) that content creates a barrier between different groups of players. I don't believe this is a good design, and it might be worth reconsidering the design of EVE's exploration content to make, at least some of it, more obvious in space. that is a terrible idea
things being discoverable is neat |

Buzzy Warstl
The Strontium Asylum
441
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Posted - 2013.01.15 19:44:00 -
[8] - Quote
I like it. It's a more challenging approach, but one that has worked well not just for EvE but for other games as well. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Kainotomiu Ronuken
Red Federation RvB - RED Federation
614
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Posted - 2013.01.15 19:45:00 -
[9] - Quote
Weaselior wrote:Evelgrivion wrote:I'm not generally a fan of buzzwords, but at least it looks like you're using your own for this one  Regarding the idea of helping players decide what to do next, It's worth considering whether the current game design for PVE content is a good one; a lot of it is hidden away, and discovering (or re-discovering) that content creates a barrier between different groups of players. I don't believe this is a good design, and it might be worth reconsidering the design of EVE's exploration content to make, at least some of it, more obvious in space. that is a terrible idea things being discoverable is neat It's a pain in the ass if you don't know how, though, and the ingame probe tutorial is pretty awful.
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Evelgrivion
Calamitous-Intent
215
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Posted - 2013.01.15 19:46:00 -
[10] - Quote
Weaselior wrote:that is a terrible idea
things being discoverable is neat
Yes, things being discoverable is neat, but what should be the threshold for having to find content? Should you have to launch a probe every time you enter a system to find if there's any content at all? Maybe it would be better if the solar system map showed you a rough indicator of what PvE content is available before you launch any probes.
I'm not against leaving really neat stuff buried far away, so long as it doesn't create an unnecessarily large barrier between players. As things are currently designed, ESPECIALLY when it comes to basic ship blasting PVE, I think this barrier is too large.
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Rees Noturana
Red Rock Mining Company
141
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Posted - 2013.01.15 19:48:00 -
[11] - Quote
How is this different from the "Jesus Features" that CCP vowed to never do again? Just smaller stuff under one common theme? What if a theme needs a really big change to make worthwhile?
Nice to see you supporting the Enablers, although I prefer the term Makers and Breakers.  -á |

Dern Morrow
Vanguard Frontiers Black Legion.
5
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Posted - 2013.01.15 19:49:00 -
[12] - Quote
As a long-time EVE player (2003 on my other account), an avid LARPer (a weekend Victorian era immersion LARP + a weekly Vampire the Masquerade game), and also a tech guy (been involved with the API longer than anybody, seriously) -- hail, and well met!
I look forward to seeing where you take this great world we have built, and am happy to see someone with your background and skill at the helm of the Senior Producer role. You have big shoes to fill, but I don't expect you will have any trouble with that. :) |

Marcel Devereux
Aideron Robotics
190
|
Posted - 2013.01.15 19:52:00 -
[13] - Quote
Congrats! Now first order of business for this week: release CREST! Next week's agenda: port over all the current feeds in the API to CREST and release them!
 |

Evelgrivion
Calamitous-Intent
215
|
Posted - 2013.01.15 19:53:00 -
[14] - Quote
Rees Noturana wrote:How is this different from the "Jesus Features" that CCP vowed to never do again? Just smaller stuff under one common theme? What if a theme needs a really big change to make worthwhile? Nice to see you supporting the Enablers, although I prefer the term Makers and Breakers. 
I like the term Makers and Breakers too; I just wish the interdependency of the two groups was more apparent; the eve market has the unfortunate side effect of obfuscating the relationship. |

Seleene
Body Count Inc. Pandemic Legion
2366
|
Posted - 2013.01.15 19:54:00 -
[15] - Quote
JON LANDER I WANT YOU TO RUN FOR PRESIDENT OF SOMETHING!!!!!
Also, the CSM minutes will be published in the next 24-48 hours. We've been waiting on this dev blog.  CSM 7 Chairman My Blog - Where I say stuff Follow Seleene on Twitter! |

Kelduum Revaan
EVE University Ivy League
1962
|
Posted - 2013.01.15 19:54:00 -
[16] - Quote
Gotta say: <3 CCP Seagull Kelduum Revaan CEO, EVE University |

Evelgrivion
Calamitous-Intent
215
|
Posted - 2013.01.15 19:56:00 -
[17] - Quote
Seleene wrote:JON LANDER I WANT YOU TO RUN FOR PRESIDENT OF SOMETHING!!!!! Also, the CSM minutes will be published in the next 24-48 hours. We've been waiting on this dev blog. 
What is Jon Lander taking on instead of Senior Production, anyway?
Glad to hear the CSM meeting minutes will be out soonGäó 
|

Praerian
Resilience. Pandemic Legion
60
|
Posted - 2013.01.15 19:56:00 -
[18] - Quote
What apocrypha did well which every other expansion pretty much failed to do was give everyone something, and increase the attachment to the universe via a decent build up and back story. The 18 month and no development feels like 24 months and no real buzz just tweaks that should've been done a long time ago.
This created a cycle of less people interested, a trimming of ccp, which stifled the creativity of the system, back story and attachment people have.
Want to get back to the heady days of apochrypha then you need to find that balance that gives the pve'rs something to do which contributes to new weapons / ships / drivers for the pvp'ers, whilst pushing the story of the universe on rather than always giving cryptic half information that gets forgotten after 2 months and never really touched upon again.
That's how you win over the masses again.
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Dersen Lowery
Laurentson INC StructureDamage
304
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Posted - 2013.01.15 20:00:00 -
[19] - Quote
So Unifex is "big picture," Seagull is "near term vision," and Ripley is "next release."
Sounds good to me. Congratulations, CCP Seagull.
I'm looking forward to the minutes. |
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CCP Seagull
C C P C C P Alliance
51

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Posted - 2013.01.15 20:02:00 -
[20] - Quote
Rees Noturana wrote:How is this different from the "Jesus Features" that CCP vowed to never do again? Just smaller stuff under one common theme? What if a theme needs a really big change to make worthwhile? Nice to see you supporting the Enablers, although I prefer the term Makers and Breakers. 
We can still do big things and long term things that take more than one release, because we can have a single theme run across multiple releases - and ship the "big" thing in the second or third release on a theme - or just silently work on shipping preparation features for a bigger change, like how the refactoring of Crimewatch was done, before we made any real changes to the related features.
I think a "Jesus feature" means some single huge feature that is believed to be THE solution to either growing or fixing the game - and that's what we want to never do again. But we can still do big changes to the game - just with a clear idea of what we're trying to achieve with them, and a realistic set of expectations for what they will bring to the game. Technical Producer CCP Games Reykjavik |
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Steve Ronuken
Fuzzwork Enterprises
1055
|
Posted - 2013.01.15 20:02:00 -
[21] - Quote
Dersen Lowery wrote:So Unifex is "big picture," Seagull is "near term vision," and Ripley is "next release."
Sounds good to me. Congratulations, CCP Seagull.
I'm looking forward to the minutes.
Seagull is vision. Ripley is the Whip.  FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
94
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Posted - 2013.01.15 20:02:00 -
[22] - Quote
Is it an educated guess to expect the pos rework in the summer expansion or am I beeing too optimistic? |

Remiel Pollard
Aliastra Gallente Federation
1285
|
Posted - 2013.01.15 20:03:00 -
[23] - Quote
"Ask "What should I do now?" a lot"
I've been actually thinking about this since I started playing the game - for players uncertain about any kind of direction they want to take in the game, there isn't really all that much direction offered. Lots of option, but sometimes lots of options can be confusing to the point where you don't know which one to pick.
I was thinking about some kind of tool that might be added to the NeoCon that you can click and it opens up a list of suggestions of something you could do next based on your current skills, whether you're in a player or NPC corp, and your location, and another list of suggestions of things you could be doing if you focus on certain skills, or something like that.
Kinda like the way the dynamic World Tour mode works in Forza motorsport 4, where it takes the cars in your garage into account when it suggests race events, except on a wider scope and a little info box that pops up so you can enquire about what the activity suggested entails. I think it would be a good way to give new players especially a way to explore various horizons and make a more educated choice, based on their own unique playstyle and preferences, on any specific career paths or player corps they might want to join.
You don't scare me. I've been to Jita. |

Wollari
Dirt Nap Squad Dirt Nap Squad.
59
|
Posted - 2013.01.15 20:04:00 -
[24] - Quote
Grats CCP Seagull
I just hope that still CREST will go alive someday or at least some of the features/fixes for the old API I asked/begged for on the pre-previous fanfest :-)
Good luck :-) |
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CCP Seagull
C C P C C P Alliance
51

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Posted - 2013.01.15 20:04:00 -
[25] - Quote
Marcel Devereux wrote:Congrats! Now first order of business for this week: release CREST! Next week's agenda: port over all the current feeds in the API to CREST and release them! 
Working on it! :) At least on releasing CREST. Have some legal dragons to slay still, we're taking those source code requirements out of the license for example. Technical Producer CCP Games Reykjavik |
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Seleene
Body Count Inc. Pandemic Legion
2369
|
Posted - 2013.01.15 20:06:00 -
[26] - Quote
Steve Ronuken wrote:Seagull is vision. Ripley is the Whip. 
This post right here. This post!  CSM 7 Chairman My Blog - Where I say stuff Follow Seleene on Twitter! |

Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
304
|
Posted - 2013.01.15 20:06:00 -
[27] - Quote
Congrats on the promotions everyone! Summer release theme suggestions from me:
- "Our own penthouse in space" (POS's and the abilities of player owned structures and capital ships) - "We Love Our Logistics" - (Helping the industrialists, miners, transporters and marketeers. Giving them more incentive and making it easier for them to provide us with stuff to blow each other up with! Along with those enablers and facilitators) Kick Heim... MATE |

arcca jeth
Dark Alliance Dark Empire Alliance
161
|
Posted - 2013.01.15 20:07:00 -
[28] - Quote
sounds like it's time for new content that you "abandoned", oh say about a year or so ago. Give us another small piece of the WIS pie for starters, remember WIS was YOUR idea and vision CCP and you suckered in a lot of subs with those fancy videos you put out to promote WIS. additionally, I'd like for industry at POS's in 0.0 and low sec to have bonuses and benefits that exceed those of high sec. No, please do not touch high-sec industry, just buff the POS bonuses to be worth something. This is NOT that hard and some people will be very happy to see this improved.
I know CCP has it all hidden, but there is a wealth of content that you have sitting on the back burner from years of teasers and a whole region of Jove space that is just collecting dust. Wouldn't Jove space be a good end game area where all systems have to be discovered and there are no stargates or stations but is a completely new sandbox to explore and build in? Seriously, knock the dust off those ideas and do something with them! |
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CCP Guard
C C P C C P Alliance
3114

|
Posted - 2013.01.15 20:11:00 -
[29] - Quote
Seleene wrote:JON LANDER I WANT YOU TO RUN FOR PRESIDENT OF SOMETHING!!!!! Also, the CSM minutes will be published in the next 24-48 hours. We've been waiting on this dev blog. 
He ran as president on my heart and won by a landslide <3 CCP Guard | EVE Community Developer |-á@ccp_guard |
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Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
304
|
Posted - 2013.01.15 20:12:00 -
[30] - Quote
arcca jeth wrote:sounds like it's time for new content that you "abandoned", oh say about a year or so ago. Give us another small piece of the WIS pie for starters, remember WIS was YOUR idea and vision CCP and you suckered in a lot of subs with those fancy videos you put out to promote WIS. additionally, I'd like for industry at POS's in 0.0 and low sec to have bonuses and benefits that exceed those of high sec. No, please do not touch high-sec industry, just buff the POS bonuses to be worth something. This is NOT that hard and some people will be very happy to see this improved.
I know CCP has it all hidden, but there is a wealth of content that you have sitting on the back burner from years of teasers and a whole region of Jove space that is just collecting dust. Wouldn't Jove space be a good end game area where all systems have to be discovered and there are no stargates or stations but is a completely new sandbox to explore and build in? Seriously, knock the dust off those ideas and do something with them!
NOOO! No Jove space!!! the moment Jove space is discovered is the moment EVE truly dies! Kick Heim... MATE |

Dersen Lowery
Laurentson INC StructureDamage
304
|
Posted - 2013.01.15 20:13:00 -
[31] - Quote
Seleene wrote:Steve Ronuken wrote:Seagull is vision. Ripley is the Whip.  This post right here. This post! 
This is what I get for editing "*cracks whip*" out of my description of Ripley's duty.
Ah, well. |

Evelgrivion
Calamitous-Intent
215
|
Posted - 2013.01.15 20:14:00 -
[32] - Quote
arcca jeth wrote:sounds like it's time for new content that you "abandoned", oh say about a year or so ago. Give us another small piece of the WIS pie for starters, remember WIS was YOUR idea and vision CCP and you suckered in a lot of subs with those fancy videos you put out to promote WIS. additionally, I'd like for industry at POS's in 0.0 and low sec to have bonuses and benefits that exceed those of high sec. No, please do not touch high-sec industry, just buff the POS bonuses to be worth something. This is NOT that hard and some people will be very happy to see this improved.
POSes are very expensive to operate and should provide solid utility value for their cost, but I fundamentally disagree with the idea of leaving highsec industry completely alone. I don't suggest nerfing refining manufacturing slots or refining percentages per se, though making the standard for refining amounts 35%, rather than 50%, might not be the worst idea ever conceived. Highly skilled players will still be able to reach 100% net yields. But, I prefer another option.
In the current game design, refining is a free action; it takes no time, and is probably a relic of vendor trash RPG design. Instead of the action being immediate, why not modify refineries to work like the assembly lines do, with a set amount of time to perform each act of refining and reprocessing? Not only would this create a new way to make 0.0 and lowsec better (more abundant and or faster slots), but it would also help address the issues in mineral compression.
|

Marcel Devereux
Aideron Robotics
191
|
Posted - 2013.01.15 20:17:00 -
[33] - Quote
CCP Seagull wrote:Marcel Devereux wrote:Congrats! Now first order of business for this week: release CREST! Next week's agenda: port over all the current feeds in the API to CREST and release them!  Working on it! :) At least on releasing CREST. Have some legal dragons to slay still, we're taking those source code requirements out of the license for example.
That's great news! |

Aryth
GoonWaffe Goonswarm Federation
744
|
Posted - 2013.01.15 20:26:00 -
[34] - Quote
CCP Seagull wrote: There are some people who make things work - they pre-fit ships for a fleet op, they run mega-spreadsheets for the industry production lines needed to equip the war effort, build tools to manage a corporation or command large fleets. Their activities enable others to have fun in EVE. And then there are some people who instigate big plans that others can help realize. Whether in null, low or high sec, the dreams and ambitions of these people inspire others with purpose.
Aww shucks.You do love us!
Leader of the Goonswarm Economic Cabal Vile Rat: You're the greatest sociopath that has ever played eve. |

None ofthe Above
418
|
Posted - 2013.01.15 20:27:00 -
[35] - Quote
CCP Seagull wrote:Rees Noturana wrote:How is this different from the "Jesus Features" that CCP vowed to never do again? Just smaller stuff under one common theme? What if a theme needs a really big change to make worthwhile? Nice to see you supporting the Enablers, although I prefer the term Makers and Breakers.  We can still do big things and long term things that take more than one release, because we can have a single theme run across multiple releases - and ship the "big" thing in the second or third release on a theme - or just silently work on shipping preparation features for a bigger change, like how the refactoring of Crimewatch was done, before we made any real changes to the related features. I think a "Jesus feature" means some single huge feature that is believed to be THE solution to either growing or fixing the game - and that's what we want to never do again. But we can still do big changes to the game - just with a clear idea of what we're trying to achieve with them, and a realistic set of expectations for what they will bring to the game.
Very much agreed. The characteristic of a Jesus feature was that all resources and development "came to jesus" and everything else was pretty much abandoned for the interim.
CCP still can, and must, take on large improvements. EVE cannot survive indefinitely on tweaks and evolutionary changes. Bounty hunting was an example of a good overhaul that approached an ambitious change, but the POS revamp and perhaps some of those ideas that have been barely even conceived of could be tackled as long as resources can be kept on iteration and fixes as well.
So, congrats on the promotion CCP Seagull. I do remember you from your presentation, and glad to see you moving into this position with such a good approach to things. Looking forward to big and small things ahead!
EVE is a sandbox; The only "end-game" content in EVE is the crap that makes you rage-quit.
|

Phoehnix
Omni Galactic Resource Excavation Inc. Tri-Star Galactic Industries
29
|
Posted - 2013.01.15 20:27:00 -
[36] - Quote
We have a swedish senior producer... kladdkaka to everyone?? |

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1171
|
Posted - 2013.01.15 20:32:00 -
[37] - Quote
CCP Seagull wrote:Rees Noturana wrote:How is this different from the "Jesus Features" that CCP vowed to never do again? Just smaller stuff under one common theme? What if a theme needs a really big change to make worthwhile? Nice to see you supporting the Enablers, although I prefer the term Makers and Breakers.  We can still do big things and long term things that take more than one release, because we can have a single theme run across multiple releases - and ship the "big" thing in the second or third release on a theme - or just silently work on shipping preparation features for a bigger change, like how the refactoring of Crimewatch was done, before we made any real changes to the related features. I think a "Jesus feature" means some single huge feature that is believed to be THE solution to either growing or fixing the game - and that's what we want to never do again. But we can still do big changes to the game - just with a clear idea of what we're trying to achieve with them, and a realistic set of expectations for what they will bring to the game.
I approve of your thought processeeees.
Congratulations on your new position.
So, your Pre-Production sprint should actually be for laying down code refactoring for POS' for winter expansion, while Summer Delivery teams are getting assets in place for whatever sexiness is getting planned?
Where I am. |

Steve Ronuken
Fuzzwork Enterprises
1057
|
Posted - 2013.01.15 20:37:00 -
[38] - Quote
Evelgrivion wrote:arcca jeth wrote:sounds like it's time for new content that you "abandoned", oh say about a year or so ago. Give us another small piece of the WIS pie for starters, remember WIS was YOUR idea and vision CCP and you suckered in a lot of subs with those fancy videos you put out to promote WIS. additionally, I'd like for industry at POS's in 0.0 and low sec to have bonuses and benefits that exceed those of high sec. No, please do not touch high-sec industry, just buff the POS bonuses to be worth something. This is NOT that hard and some people will be very happy to see this improved. POSes are very expensive to operate and should provide solid utility value for their cost, but I fundamentally disagree with the idea of leaving highsec industry completely alone. I don't suggest nerfing manufacturing slots or refining percentages per se, though making the standard for refining amounts 35%, rather than 50%, might not be the worst idea ever conceived. Highly skilled players will still be able to reach 100% net yields. But, I prefer another option. In the current game design, refining is a free action; it takes no time, and is probably a relic of vendor trash RPG design. Instead of the action being immediate, why not modify refineries to work like the assembly lines do, with a set amount of time to perform each act of refining and reprocessing? Not only would this create a new way to make 0.0 and lowsec better (more abundant and or faster slots), but it would also help address the issues in mineral compression.
Uh, POS do offer solid value for their cost.
33% increase in production volume isn't value? FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Evelgrivion
Calamitous-Intent
216
|
Posted - 2013.01.15 20:42:00 -
[39] - Quote
Steve Ronuken wrote:Uh, POS do offer solid value for their cost.
33% increase in production volume isn't value?
Do you think that's enough?
Is their refining capacity where it should be? Do they provide an adequate storage solution to people trying to live out of them?
|

Jesspa
BlackWing Cartel
24
|
Posted - 2013.01.15 20:44:00 -
[40] - Quote
CCP Seagull wrote:I think a "Jesus feature" means some single huge feature that is believed to be THE solution to either growing or fixing the game - and that's what we want to never do again. But we can still do big changes to the game - just with a clear idea of what we're trying to achieve with them, and a realistic set of expectations for what they will bring to the game. Does this mean that walking in stations may yet become a reality? Because I'm that one remaining player who still really wants to see this grow into a significant part of the game. Yes, the implementation of it was badly botched in the past and rightly halted, but I hope we'll see it one day...
|

Ifly Uwalk
Empire Tax Collection Agency
489
|
Posted - 2013.01.15 21:11:00 -
[41] - Quote
Haven't seen it mentioned yet, and in case anyone's interested: Seagull.
Also, nice blog! |

Emmy Mnemonic
Svea Rike Fidelas Constans
12
|
Posted - 2013.01.15 21:16:00 -
[42] - Quote
Kul med en svensk i den h+ñr rollen p+Ñ CCP! H+Ñll Svenska flaggan h+¦gt och grattis till det nya jobbet!
F+Ñr man komma med ett f+¦rb+ñttringsf+¦rslag; dirscan, local och overview +ñr tre UI-komponenter som k+ñnns v+ñldigt "90-tal". ATt presentera detta i textlistor +ñr inget som lockar nya spelare! Hoppas CCP kan iterera p+Ñ dessa och f+Ñ fram ett mer futuristiskt och mer anv+ñndbart grafiskt GUI/HMI i framtiden! Passa samtidigt p+Ñ att inf+¦ra n+Ñgon form av "taktisk datal+ñnk" som medger en fleet i samarbete att krysspejla fram afk-cloakys, de +ñr i praktiken 100% s+ñkra som det +ñr idag, vilket ingen borde vara i EVE!
And for all you non-nordic-language-speaking EVE players out there; no translation of the above is available. Use Google Translate!
|

Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
305
|
Posted - 2013.01.15 21:17:00 -
[43] - Quote
Remiel Pollard wrote:"Ask "What should I do now?" a lot"
I've been actually thinking about this since I started playing the game - for players uncertain about any kind of direction they want to take in the game, there isn't really all that much direction offered. Lots of option, but sometimes lots of options can be confusing to the point where you don't know which one to pick. Some people make these kinds of decisions quickly, others may find the veritable buffet of awesome options to be a little overwhelming. I know I did. I still haven't decided, 8 months in, what it is I'm actually doing in this game, and I'm kinda just running missions on default as I go without any clear direction. That's not necessarily a bad thing, though, but even making decisions about a player corp has been difficult because I'm still not sure what I want out of it. I may be settling on FW soon, but that's still a "may be".
I was thinking about some kind of tool that might be added to the NeoCon that you can click and it opens up a list of suggestions of something you could do next based on your current skills, whether you're in a player or NPC corp, and your location, and another list of suggestions of things you could be doing if you focus on certain skills, or something like that.
Kinda like the way the dynamic World Tour mode works in Forza motorsport 4, where it takes the cars in your garage into account when it suggests race events, except on a wider scope and a little info box that pops up so you can enquire about what the activity suggested entails. I think it would be a good way to give new players especially a way to explore various horizons and make a more educated choice, based on their own unique playstyle and preferences, on any specific career paths or player corps they might want to join.
I like the idea of expanding the certificates... they're quite a good place to go when you want suggestions on what to train but it's something that could definitely be expanded upon to form loose career paths for new players. Kick Heim... MATE |

Ishtanchuk Fazmarai
995
|
Posted - 2013.01.15 21:33:00 -
[44] - Quote
CCP Seagull wrote:Rees Noturana wrote:How is this different from the "Jesus Features" that CCP vowed to never do again? Just smaller stuff under one common theme? What if a theme needs a really big change to make worthwhile? Nice to see you supporting the Enablers, although I prefer the term Makers and Breakers.  We can still do big things and long term things that take more than one release, because we can have a single theme run across multiple releases - and ship the "big" thing in the second or third release on a theme - or just silently work on shipping preparation features for a bigger change, like how the refactoring of Crimewatch was done, before we made any real changes to the related features. I think a "Jesus feature" means some single huge feature that is believed to be THE solution to either growing or fixing the game - and that's what we want to never do again. But we can still do big changes to the game - just with a clear idea of what we're trying to achieve with them, and a realistic set of expectations for what they will bring to the game.
I am not a starship. I am quite tired that this game only allows me to be a starship or a spreadsheet. I am disappointed that all future plans for human avatars in this game involve some kind of combat game, maybe even a FPS.
And very specially I am tired that, two years after Incursion, the avatars in game still are a big f*** you at everyone who trusted CCP about avatars. I play games for fun, evasion and reward.-áEVE is not fun, it sucks as much as reality and dismisses all my ways of playing it.
I think that I should unhook myself from that b*tch... Soon. |

Scatim Helicon
GoonWaffe Goonswarm Federation
1387
|
Posted - 2013.01.15 21:51:00 -
[45] - Quote
Ishtanchuk Fazmarai wrote:CCP Seagull wrote:Rees Noturana wrote:How is this different from the "Jesus Features" that CCP vowed to never do again? Just smaller stuff under one common theme? What if a theme needs a really big change to make worthwhile? Nice to see you supporting the Enablers, although I prefer the term Makers and Breakers.  We can still do big things and long term things that take more than one release, because we can have a single theme run across multiple releases - and ship the "big" thing in the second or third release on a theme - or just silently work on shipping preparation features for a bigger change, like how the refactoring of Crimewatch was done, before we made any real changes to the related features. I think a "Jesus feature" means some single huge feature that is believed to be THE solution to either growing or fixing the game - and that's what we want to never do again. But we can still do big changes to the game - just with a clear idea of what we're trying to achieve with them, and a realistic set of expectations for what they will bring to the game. I am not a starship. I am quite tired that this game only allows me to be a starship or a spreadsheet. I am disappointed that all future plans for human avatars in this game involve some kind of combat game, maybe even a FPS. And very specially I am tired that, two years after Incursion, the avatars in game still are a big f*** you at everyone who trusted CCP about avatars. Do you plan to do something with avatars before we all grow old and die? The plan is to add meaningful gameplay that ties into the wider Eve universe. When pointed out previously, this has seemed to offend and upset you. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Besbin
Anguis Sicarios
19
|
Posted - 2013.01.15 21:53:00 -
[46] - Quote
CCP Seagull wrote: Technical Producer CCP Games Reykjavik
Remember to shiny up your forum signature :-)
I, for one, bow to our new visionary overlord. |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2446
|
Posted - 2013.01.15 21:56:00 -
[47] - Quote
I had the opportunity to have several extended conversations with Seagull at the summit last month.
She has the right stuff.
(but she needs to update her forum sig!) The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |

Solosky
Express Hauler
1
|
Posted - 2013.01.15 21:59:00 -
[48] - Quote
Quote:we are going into a pre-production phase for the summer expansion of EVE Online, where we establish what the theme will be and what features and changes will be part of that theme. We will involve the CSM
TL;DR no new content for hi-sec. |

Agaetis Byrjun Endalaust
Mercurialis Inc. RAZOR Alliance
39
|
Posted - 2013.01.15 22:07:00 -
[49] - Quote
you've done comics about soldering? 
yo minmatar spirit I salute you \o/ ______________________________ just because you're paranoid it doesn't mean they're not after you |

jonnykefka
Adhocracy Incorporated Adhocracy
182
|
Posted - 2013.01.15 22:09:00 -
[50] - Quote
Quote:We want to make EVE more accessible, but without making it casual, removing sophistication or dumbing it down. We think that today there are a lot of situations in EVE where you are left without any good answers when pondering what you should do next - unless you find someone already on the inside who can tell you. So for both new and experienced players, we'll be looking at what kind of answers we are providing to this question - both as a way to better point people to things that are already in the game, and as a way to find new features to develop for play styles or time requirements where we have gaps today.
So not to tell you how to do your job, but what I've bolded here is already a very effective solution to the problem of "What do I do next?" Investing dev time to make alternatives available isn't unreasonable, certainly, but you could probably have a lot of impact on this just by further encouraging getting advice from senior players who have done, well, almost everything.
Have CCP publish spotlights with players that specialize in certain specific careers or live in certain types of environments. The problem, of course, is how to deliver this to the silent player who doesn't read the forums or engage all that much with the community. Answer: Put it in their CQs. Put it on the big screen, an index of "So you want to be an X" interviews.
I'm not talking about tutorials here, by the way. The tutorials you have are pretty good. This is more like advertising, for players who are well beyond the tutorials, to let them know what options are out there and maybe give them some indication of how to engage with it.
Oh, and absolutely use players for this rather than hackneyed dev-created characters. Ultimately, we're the ones who play the game, and if you want to advertise what it's like to do something as a player, you will never get a more accurate picture than from those players who do it every day. |
|

CCP Seagull
C C P C C P Alliance
60

|
Posted - 2013.01.15 22:11:00 -
[51] - Quote
Solosky wrote:Quote:we are going into a pre-production phase for the summer expansion of EVE Online, where we establish what the theme will be and what features and changes will be part of that theme. We will involve the CSM in this process TL;DR no new content for hi-sec.
We listen in many places and to lots of data, and no single stakeholder (including the internal ones) gets to define the agenda. The CSM notes from the "Second Decade" session from the summit will have some more detail on how I see what we should do - keep an eye out for that one. Senior Producer, EVE Online Development CCP Games Reykjavik |
|

Evelgrivion
Calamitous-Intent
216
|
Posted - 2013.01.15 22:15:00 -
[52] - Quote
CCP Seagull wrote:Solosky wrote:Quote:we are going into a pre-production phase for the summer expansion of EVE Online, where we establish what the theme will be and what features and changes will be part of that theme. We will involve the CSM in this process TL;DR no new content for hi-sec. We listen in many places and to lots of data, and no single stakeholder (including the internal ones) gets to define the agenda. The CSM notes from the "Second Decade" session from the summit will have some more detail on how I see what we should do - keep an eye out for that one.
I don't think high-sec is hurting for location specific content as it is. |
|

Chribba
Otherworld Enterprises Otherworld Empire
6915
|
Posted - 2013.01.15 22:24:00 -
[53] - Quote
Two blogs! Whoooo
|
|

hfo df
Ramm's RDI Tactical Narcotics Team
13
|
Posted - 2013.01.15 22:53:00 -
[54] - Quote
Who's continuing your work on CREST? (Does he frequent irc/forums? :).)
Any chance you can expedite the fix in bugid 151684 (eveapi breaks some corp calls like MemberSecurity due to a dust player being in corp) for us enablers? (Or please allow multirow select for the FC fleet composition window so we can copy paste it like other grids?) ... Would owe you a lot :). |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3850
|
Posted - 2013.01.15 23:03:00 -
[55] - Quote
C DeLeon wrote:Is it an educated guess to expect the pos rework in the summer expansion or am I beeing too optimistic?
Nothing is set in stone, and nothing should be assumed to be in or out when it comes to the 2013 expansions. This is a new process, everything is being seen with a fresh set of eyes, and it should be fairly obvious that a POS rework in and of itself could dominate the entire company for a single expansion cycle. However, as you can see in the blogs, that is not the model of development they are continuing with from now on. That's not to say POS's won't get attention, but if they do it will be within the context of this new design framework and timetable. Vice Secretary of the 7th Council of Stellar Management.
|

Karbowiak
4M-CORP Raiden.
82
|
Posted - 2013.01.15 23:21:00 -
[56] - Quote
Seagull, it's all fine and dandy mentioning the well being of 3rd party devs, and then say CREST.
But how about fixing the current API.
- Implement a proper cache, so we don't have to look at 119s on the killlog for example - Add missing end points (Indexes, FW Progression, Incursions, Faction Info, Alliance Info, Station Details) - Making it less unstable, maybe add an extra server or two to power it
And on the CREST side of things
- ability to interface with the CHAT system (as in, sending and recieving chat messages from channels and people live, so we can build an IRC/JABBER/WHATEVER gateway)
Oh and, come onto IRC in #eve-dev and stay around. Esp. if you actually mean you want to help the 3rd party devs give more tools to the players.
Anyway, you'll probably never read this, so why am i even bothering.. *sigh*
|

Ishtanchuk Fazmarai
995
|
Posted - 2013.01.15 23:29:00 -
[57] - Quote
Scatim Helicon wrote:Ishtanchuk Fazmarai wrote:CCP Seagull wrote:Rees Noturana wrote:How is this different from the "Jesus Features" that CCP vowed to never do again? Just smaller stuff under one common theme? What if a theme needs a really big change to make worthwhile? Nice to see you supporting the Enablers, although I prefer the term Makers and Breakers.  We can still do big things and long term things that take more than one release, because we can have a single theme run across multiple releases - and ship the "big" thing in the second or third release on a theme - or just silently work on shipping preparation features for a bigger change, like how the refactoring of Crimewatch was done, before we made any real changes to the related features. I think a "Jesus feature" means some single huge feature that is believed to be THE solution to either growing or fixing the game - and that's what we want to never do again. But we can still do big changes to the game - just with a clear idea of what we're trying to achieve with them, and a realistic set of expectations for what they will bring to the game. I am not a starship. I am quite tired that this game only allows me to be a starship or a spreadsheet. I am disappointed that all future plans for human avatars in this game involve some kind of combat game, maybe even a FPS. And very specially I am tired that, two years after Incursion, the avatars in game still are a big f*** you at everyone who trusted CCP about avatars. Do you plan to do something with avatars before we all grow old and die? The plan is to add meaningful gameplay that ties into the wider Eve universe. When pointed out previously, this has seemed to offend and upset you.
"Meaningful" to whom? To players who already fit into EVE and need no new gameplay to keep playing for years, or to players who could fit and subscribe forever if they were offered something else?
EVE is a massive universe, but it haves no room for casual players who can't compromise nor to solo players who fail at socializing.
You can't add that to FiS. WiS is the only chance that the misfits find a place in EVE without spoiling it to the rest. I play games for fun, evasion and reward.-áEVE is not fun, it sucks as much as reality and dismisses all my ways of playing it.
I think that I should unhook myself from that b*tch... Soon. |

Finde learth
Republic Military School Minmatar Republic
28
|
Posted - 2013.01.15 23:29:00 -
[58] - Quote
CCP Guard wrote:Following the blog just published by CCP Unifex, CCP Seagull, Senior Producer for EVE Online has more information about the future of EVE. Check out her blog right here and give us your thoughts in this thread.
I notice this DevBlog have three language versions. Damn, Fxxx Serenity. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3850
|
Posted - 2013.01.15 23:30:00 -
[59] - Quote
Karbowiak wrote:Anyway, you'll probably never read this, so why am i even bothering.. *sigh*
Well aren't you the cheerful one. 
Vice Secretary of the 7th Council of Stellar Management.
|
|

CCP Seagull
C C P C C P Alliance
62

|
Posted - 2013.01.15 23:30:00 -
[60] - Quote
Karbowiak wrote:Seagull, it's all fine and dandy mentioning the well being of 3rd party devs, and then say CREST.
But how about fixing the current API.
- Implement a proper cache, so we don't have to look at 119s on the killlog for example - Add missing end points (Indexes, FW Progression, Incursions, Faction Info, Alliance Info, Station Details) - Making it less unstable, maybe add an extra server or two to power it
And on the CREST side of things
- ability to interface with the CHAT system (as in, sending and recieving chat messages from channels and people live, so we can build an IRC/JABBER/WHATEVER gateway)
Oh and, come onto IRC in #eve-dev and stay around. Esp. if you actually mean you want to help the 3rd party devs give more tools to the players.
Anyway, you'll probably never read this, so why am i even bothering.. *sigh*
We are indeed adding a cache to the API, but I know it is not getting the love it should. Before I was working on the pure tech side and could not directly influence these priorities, but calling out "Enablers" in my new job is one way of putting real focus on people who do this both in and out of game, and make priorities accordingly. Can't promise overnight miracle change, but I organized the Devtrack at Fanfest and made sure CREST took the path it did because I do believe 3rd party developers are a huge value to the community, and I want to support that. Now I am in a better position to do that.
(I'll try and drop by IRC every once in a while to say hi and listen to feedback, but my productivity is destroyed if I am online all the time, so I have to turn of my irc client most of the time) Senior Producer, EVE Online Development CCP Games Reykjavik |
|

Lord Leftfield
The Society Calyxes
80
|
Posted - 2013.01.15 23:33:00 -
[61] - Quote
I must admit, tis is good :D Life is just a 420 all the way home :) Please give me more of that chocolate brew!!
|

Karbowiak
4M-CORP Raiden.
82
|
Posted - 2013.01.15 23:42:00 -
[62] - Quote
Hans Jagerblitzen wrote:Karbowiak wrote:Anyway, you'll probably never read this, so why am i even bothering.. *sigh*
Well aren't you the cheerful one. 
a realist always looks like a pessimist to an optimist :P
CCP Seagull wrote:(I'll try and drop by IRC every once in a while to say hi and listen to feedback, but my productivity is destroyed if I am online all the time, so I have to turn of my irc client most of the time)
<3  |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2166
|
Posted - 2013.01.16 00:09:00 -
[63] - Quote
Empty blogs... lets see those CSM minutes. 
|

Tau Cabalander
Retirement Retreat Working Stiffs
1482
|
Posted - 2013.01.16 00:12:00 -
[64] - Quote
CCP Seagull wrote:So who's CCP Seagull, really? Welcome CCP Seagull!
You had me at "Soldering is Easy". The MightyOhm's "Join the Resistance" tag line caught me, so I'll have to start reading another blog.
I started tinkering with electronics when I was four years old, when I took apart the family TV, which had so many interesting tubes in it! Alas, I never got it back together, and my parents weren't thrilled about having to pay a repairman to reassemble it, but they did later give me an electronics experimenters kit for Christmas. That was over four decades ago, and I have a lot more skill points now 
I'm required to make this suggestion to all CCP blog posters: ask CCP Punkturis for ideas on graphs (at bottom) or CCP Soundwave for ideas on diagrams for future blogs!  |

Evelgrivion
Calamitous-Intent
216
|
Posted - 2013.01.16 00:17:00 -
[65] - Quote
Ishtanchuk Fazmarai wrote:"Meaningful" to whom? To players who already fit into EVE and need no new gameplay to keep playing for years, or to players who could fit and subscribe forever if they were offered something else?
EVE is a massive universe, but it haves no room for casual players who can't compromise nor to solo players who fail at socializing.
You can't add that to FiS. WiS is the only chance that the misfits find a place in EVE without spoiling it to the rest.
I would like to see something happen with Incarna as well, but you are not making a convincing case; you're just complaining about how terrible EVE is going to remain until you get the walking in stations system that you want. I will not be easily convinced, nor hopefully anyone in charge at CCP, that now is the time to make such technical investments. What vision are they supposed to work towards? What are the features supposed to do? How is it supposed to make the Eve Universe bigger and better for new and old players alike? Until someone can answer those questions legitimately, while working within the confines of available resources so that CCP's Flying in Space investments and investment capabilities will not be compromised, CCP should not be adding any WiS features. |

Flamespar
Woof Club
503
|
Posted - 2013.01.16 00:34:00 -
[66] - Quote
So is there any plans to improve Avatar game play on the road map? There are a lot of players who are interested in seeing what else we could do with Avatars who have been left hanging.
I recall tattoos been mentioned as coming in 2012 at the last fanfest but it didn't happen (with no explanation as to why). I can post on a forum, therefore I represent everyone. |

Lost True
Paradise project
2041
|
Posted - 2013.01.16 00:40:00 -
[67] - Quote
Well, it's good to see thet there is a hope to see eve actually evolving in the way of the sci-fi universe.
For me, bad thing about eve is that is focusing only on combat, and mostly PvP combat.
Thare is no people in CSM that i choose. And most of them are 0.0 players - no wonder we don't have support for the new content like WiS, mining, real exploration of space and planets, maybe solo gameplay alternative (it's good that there is a lot of oppertunities for groups in this game, but why we are forced to do it by the lack of content for solo payers?).
And the players who wants more than just this PvP game are playeng less, and caring less about the forums and stuff. I'm dropped this game in 2011 and didn't seen anything interesting enough to return since. But i'm active subscriber - i wonder is that is all that mater for CCP...
So in the end we have the impression that spaceship combat is all that all people want. How boring is this... |

Flamespar
Woof Club
503
|
Posted - 2013.01.16 01:19:00 -
[68] - Quote
Lost True wrote:Well, it's good to see thet there is a hope to see eve actually evolving in the way of the sci-fi universe.
For me, bad thing about eve is that is focusing only on combat, and mostly PvP combat.
Thare is no people in CSM that i choose. And most of them are 0.0 players - no wonder we don't have support for the new content like WiS, mining, real exploration of space and planets, maybe solo gameplay alternative (it's good that there is a lot of oppertunities for groups in this game, but why we are forced to do it ALL OF THE TIME by the lack of content for solo payers? I like to be in a group sometimes, but i'd like to have my own interesting things to do, so i will turn the chat off and actually relax of all this other people's problems and bullshit, and feel myself as a captain of my own ship).
And the players who wants more than just this PvP game are playeng less, and caring less about the forums and stuff. I'm dropped this game in 2011 and didn't seen anything interesting enough to return since. But i'm active subscriber - i wonder is that is all that mater for CCP...
So in the end we have the impression that spaceship combat is all that all people want.
Oh, there are some Incarna guys on this page. Why are they always ignored by CCP? There is a lot of interesting things that can be done through the avatar gameplay. Or the 0.0 goverment will cry again?
This
Basically what I would like is for CCP to stop saying "we will deliver something at some point in some way for avatars" and actually commit and deliver something that is fun and adds to EVE.
Sometimes I wonder if the problem is that there are too many ways that they could take avatar game play and they can't decide to which direction that they should commit their resources.
For example
- Exploring sleeper stations in wormhole space - Interiors for POS's (clubhouses in space FTW) - Spaces in stations to meet (and command) dust bunnies - Illegal booster trade in bars (and being tracked by bounty hunters) - Upgrades to captains quarters.
Spoiled for choice.
I can post on a forum, therefore I represent everyone. |

Niveuss Nye
Transit - Mining - Refining - Production
4
|
Posted - 2013.01.16 01:26:00 -
[69] - Quote
While it is good to see devs pop up and say something, both these recent dev blogs are pretty vague.
Let's get those CSM minutes out so we can have some "meat". Hopefully, at least those long time players that won trips to Iceland will know what we really want to hear (if they are not too busy RPing space politician and pretending they actually have pull or pushing only what thier club members want)
By meat, I mean actual directions and goals and what we can plan to see. |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2450
|
Posted - 2013.01.16 01:59:00 -
[70] - Quote
Solosky wrote:TL;DR no new content for hi-sec. My, such cynicism in one so young. The whole point of the strategy Unifex and Seagull are implementing is to produce sequences of expansions that provide content for multiple areas of the game in each expansion.
So, instead of a WH expansion, a nullsec expansion, a FW expansion, an industry expansion, a hisec expansion, the idea is to generate a coherent theme that, over a sequence of expansions, introduces content that touches on multiple aspects of the game in a synergistic way.
To give a totally hypothetical example: let's say CCP decides they want to have a new environment (planetary rings) with different rules (just as WH space is different), improve mining, revamp industry, fix sov, and replace POSes. Some of these things touch many areas of the game, some (like fixing sov) are more specific.
The challenge is to come up with a package of features in each expansion cycle that touch upon several of these goals, that have synergies between them, and that make sense based on what has come before, and what will come afterwards. This is very difficult and very ambitious, but IMHO they have a good chance of pulling it off. A lot will depend on the initial planning that is going on right now; if that is done well (and CSM will do our best to help with that) then I'm optimistic.
tl/dr: almost nobody gets a whole pizza expansion, but almost everybody gets a nice tasty slice every expansion. The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |

Flamespar
Woof Club
503
|
Posted - 2013.01.16 02:07:00 -
[71] - Quote
Trebor Daehdoow wrote: tl/dr: almost nobody gets a whole pizza expansion, but almost everybody gets a nice tasty slice every expansion.
And the risk of such an approach is that whilst everyone gets a bite to eat, no-one feels satisfied.
Well the proof, as always, is in the pudding (aren't food analogies fun?) I can post on a forum, therefore I represent everyone. |

Chris Wheeler
Massively Motivated
14
|
Posted - 2013.01.16 03:02:00 -
[72] - Quote
I found an interesting website. |

sukee tsayah
Southern Cross Incorporated Flying Dangerous
19
|
Posted - 2013.01.16 03:02:00 -
[73] - Quote
I'm about 99% sure about the answer to this question, but due to an alliance mate who only has Reading Comprehension up to Level II and who is trying his best to be a pain in the ass (or a troll), could I please get an answer to this question:
Does this announcement (in any way) mean that the BC balancing/skill split will now happen on Feb 12th instead of this summer (as announced by CCP Fozzie)?
thanks in advance to anyone who bothers to answer that stupid question |

mkint
950
|
Posted - 2013.01.16 03:28:00 -
[74] - Quote
I once built up and ran a 400 man alliance. We did well, won our highsec wars, poked around in low and null, did some moon mining, some wh ops. But it was a dead end. There was no real way for us to make a lasting mark. Eve is a game where nothing you really do matters, and as long as CCP stays bff's with those small handful of alliances that benefit from an unchanging status quo, eve is a game for drones, not for instigators. Seagull, you don't have me convinced. Eve has been unchanged for too long. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
320
|
Posted - 2013.01.16 03:57:00 -
[75] - Quote
I found the terms "awe-inspiring look" in the blog. You ain't got it yet. You have a large development pathway ahead of you to accomplish "awesome" amd/or "inspiring".
SWTOR :: you can ride your speeder into an airlock bay, and look out into the nearby space. You will see all manner of NPC ships, both statically anchored and dynamically flying about. There are system accurate celestial bodies in the background, like twin or triple moons, a red or yellow star. This in only one simple example. There is no comparison at all. EvE graphics feel/look like something ancient on my hi-end graphic card. PI ??? What a total joke graphically. Planets/moons are okay. Zoom mechanics for ships suck bad. You guys have a long way to go to get to a point that modern graphics cards are actually utilized. It's not just in the polygon count.
As for the sounds in EvE :: retro '50's push-two-organ-keys-with-formants sounds per Retribution. Nothing at all even remotely modern. The sounds we have now do not in any way approach quality. The dental drill flagging alarms simply suck and are motivation to quit EvE all by themselves. They need to be ditched.
As a concept, sounds need to have (at least) an abstract connection to the function being executed. We harvest/open a wreck and we get organ keys. Why not make it some kind of servos opening a big metal box kind if sound ? Too expensive to develop? Then you can expect complaints like the one I am writing.
Awesome. Inspiring. You guys have a long way to go based upon comparison with other modern games.
Quit the ******* back-patting, and get to work developing something modern. |

C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
94
|
Posted - 2013.01.16 04:05:00 -
[76] - Quote
sukee tsayah wrote:I'm about 99% sure about the answer to this question, but due to an alliance mate who only has Reading Comprehension up to Level II and who is trying his best to be a pain in the ass (or a troll), could I please get an answer to this question:
Does this announcement (in any way) mean that the BC balancing/skill split will now happen on Feb 12th instead of this summer (as announced by CCP Fozzie)?
thanks in advance to anyone who bothers to answer that stupid question https://forums.eveonline.com/default.aspx?g=posts&m=2442879#post2442879
Quote:the skill change is scheduled for our Summer expansion 2013 |

Khoul Ay'd
eve of redemption
20
|
Posted - 2013.01.16 05:20:00 -
[77] - Quote
sukee tsayah wrote:I'm about 99% sure about the answer to this question, but due to an alliance mate who only has Reading Comprehension up to Level II and who is trying his best to be a pain in the ass (or a troll), could I please get an answer to this question:
Does this announcement (in any way) mean that the BC balancing/skill split will now happen on Feb 12th instead of this summer (as announced by CCP Fozzie)?
thanks in advance to anyone who bothers to answer that stupid question
See CCP Fozzie's post here for your answer: Battlecruiser Point Release |

Scatim Helicon
GoonWaffe Goonswarm Federation
1392
|
Posted - 2013.01.16 07:11:00 -
[78] - Quote
Evelgrivion wrote:Ishtanchuk Fazmarai wrote:"Meaningful" to whom? To players who already fit into EVE and need no new gameplay to keep playing for years, or to players who could fit and subscribe forever if they were offered something else?
EVE is a massive universe, but it haves no room for casual players who can't compromise nor to solo players who fail at socializing.
You can't add that to FiS. WiS is the only chance that the misfits find a place in EVE without spoiling it to the rest. I would like to see something happen with Incarna as well, but you are not making a convincing case; you're just complaining about how terrible EVE is going to remain until you get the walking in stations system that you want. I will not be easily convinced, nor hopefully anyone in charge at CCP, that now is the time to make such technical investments. What vision are they supposed to work towards? What are the features supposed to do? How is it supposed to make the Eve Universe bigger and better for new and old players alike? Until someone can answer those questions legitimately, while working within the confines of available resources so that CCP's Flying in Space investments and investment capabilities will not be compromised, CCP should not be adding any WiS features. Ishtanchuk won't be happy until CCP fully clone Habbo Hotel and delete spaceships from the game. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Ishtanchuk Fazmarai
996
|
Posted - 2013.01.16 07:57:00 -
[79] - Quote
Evelgrivion wrote:Ishtanchuk Fazmarai wrote:"Meaningful" to whom? To players who already fit into EVE and need no new gameplay to keep playing for years, or to players who could fit and subscribe forever if they were offered something else?
EVE is a massive universe, but it haves no room for casual players who can't compromise nor to solo players who fail at socializing.
You can't add that to FiS. WiS is the only chance that the misfits find a place in EVE without spoiling it to the rest. I would like to see something happen with Incarna as well, but you are not making a convincing case; you're just complaining about how terrible EVE is going to remain until you get the walking in stations system that you want. I will not be easily convinced, nor hopefully anyone in charge at CCP, that now is the time to make such technical investments. What vision are they supposed to work towards? What are the features supposed to do? How is it supposed to make the Eve Universe bigger and better for new and old players alike? Until someone can answer those questions legitimately, while working within the confines of available resources so that CCP's Flying in Space investments and investment capabilities will not be compromised, CCP should not be adding any WiS features.
I see your point, but my opinions have been scattered widely all over the forums since Incarna. i also have got my own trolls ("Barbiesinspace" Ghazu and "Habbohotel" Scatim helicon among others) to slander them.
Yet let's paint it this way. Incarna was released without asking players what did they want. And since then, CCP still hasn't asked players what do they want for WiS. They've come as far as to develop a kind of prototype that involves exploration, dungeon raiding and even FPS (the less they talk about it, the weirder it looks in my imagination), and yet nobody in CCP start a devblog and ask "What shall we do with avatars?".
They don't even interact with the community, as there's a few threads going on and essentially CCP devs can't bother to come and say "hi" as if they were giving a **** of the whole matter.
So, "What shall CCP do with avatars?"
So far I can provide a short list of dont's:
Don't make them compete with nullsec for risk/reward, else they will be slain as happened to incursions and Level 5 missions. Don't make them "theme park ride" as that don't belongs to EVE (that's my biggest irk with the "prototype"). Don't make them "group enjoyable only" as that won't adress the issue of solo players. Don't make them "second job-ish" as that won't adress the issue of casual players. Don't make them "combat PvP only" as spaceship content massively fills that niche to exhaustion.
Abridged version: do not make avatars "more of the same". I play games for fun, evasion and reward.-áEVE is not fun, it sucks as much as reality and dismisses all my ways of playing it.
I think that I should unhook myself from that b*tch... Soon. |

Lost True
Paradise project
2042
|
Posted - 2013.01.16 08:38:00 -
[80] - Quote
Evelgrivion wrote:Ishtanchuk Fazmarai wrote:"Meaningful" to whom? To players who already fit into EVE and need no new gameplay to keep playing for years, or to players who could fit and subscribe forever if they were offered something else?
EVE is a massive universe, but it haves no room for casual players who can't compromise nor to solo players who fail at socializing.
You can't add that to FiS. WiS is the only chance that the misfits find a place in EVE without spoiling it to the rest. I would like to see something happen with Incarna as well, but you are not making a convincing case; you're just complaining about how terrible EVE is going to remain until you get the walking in stations system that you want. I will not be easily convinced, nor hopefully anyone in charge at CCP, that now is the time to make such technical investments. What vision are they supposed to work towards? What are the features supposed to do? How is it supposed to make the Eve Universe bigger and better for new and old players alike? Until someone can answer those questions legitimately, while working within the confines of available resources so that CCP's Flying in Space investments and investment capabilities will not be compromised, CCP should not be adding any WiS features. It'll make EVE a better sci-fi game. Sci-Fi is not just the spaceships without crew. It's a full expirience. Yes, it's a significant investment. But it's a matter of how high their goal is. I know that CCP isn't a huge game company, and maybe this boring space RTS game is as far as they can take. Well, i don't want to say that this is a crappy game, but it's kinda strange - the skill system says thet this is a long game, where you can "live" for many years. But at the same time, it's just a space strategy, which can't last so long unless you really into gaming. Imagine yourself playing Starcraft for 6 years...
I think that demanding of WiS is enough. Who is the developers of EVE? Is this CCP or is the players on forums? Do they're achieved something in the game development? How could they tell what to do with EVE - they're telling that they don't need WiS, BUT those wis haters will be the first to forget about eve and the bullshit they're said and play some new game which has FiS, WiS, and other stuff, if such game will appear. How boring is this... |

Lost True
Paradise project
2042
|
Posted - 2013.01.16 08:52:00 -
[81] - Quote
Ishtanchuk Fazmarai wrote:Evelgrivion wrote:Ishtanchuk Fazmarai wrote:"Meaningful" to whom? To players who already fit into EVE and need no new gameplay to keep playing for years, or to players who could fit and subscribe forever if they were offered something else?
EVE is a massive universe, but it haves no room for casual players who can't compromise nor to solo players who fail at socializing.
You can't add that to FiS. WiS is the only chance that the misfits find a place in EVE without spoiling it to the rest. I would like to see something happen with Incarna as well, but you are not making a convincing case; you're just complaining about how terrible EVE is going to remain until you get the walking in stations system that you want. I will not be easily convinced, nor hopefully anyone in charge at CCP, that now is the time to make such technical investments. What vision are they supposed to work towards? What are the features supposed to do? How is it supposed to make the Eve Universe bigger and better for new and old players alike? Until someone can answer those questions legitimately, while working within the confines of available resources so that CCP's Flying in Space investments and investment capabilities will not be compromised, CCP should not be adding any WiS features. I see your point, but my opinions have been scattered widely all over the forums since Incarna. i also have got my own trolls ("Barbiesinspace" Ghazu and "Habbohotel" Scatim helicon among others) to slander them. Yet let's paint it this way. Incarna was released without asking players what did they want. And since then, CCP still hasn't asked players what do they want for WiS. They've come as far as to develop a kind of prototype that involves exploration, dungeon raiding and even FPS (the less they talk about it, the weirder it looks in my imagination), and yet nobody in CCP start a devblog and ask "What shall we do with avatars?". They don't even interact with the community, as there's a few threads going on and essentially CCP devs can't bother to come and say "hi" as if they were giving a **** of the whole matter. So, "What shall CCP do with avatars?" So far I can provide a short list of dont's: Don't make them compete with nullsec for risk/reward, else they will be slain as happened to incursions and Level 5 missions. Don't make them "theme park ride" as that don't belongs to EVE (that's my biggest irk with the "prototype"). Don't make them "group enjoyable only" as that won't adress the issue of solo players. Don't make them "second job-ish" as that won't adress the issue of casual players. Don't make them "combat PvP only" as spaceship content massively fills that niche to exhaustion. Abridged version: do not make avatars "more of the same". A very good thoughts.
Well, if they're don't listen to the players and just make some weird assumptions about what we would like, i just wanna tell to CCP:
Why would you just MAKE THE GAME WHICH YOU'LL LIKE TO PLAY, to live in? Jeez... Isn't this so simple? Do you like another missions and plexing with avatars? No? Then don't make us do it.
Well, alright, anything is better than nothing.
It'll definitely will bring new players, and if some older WiS haters will quit - that's fine too - the playerbase and community could have some change too, if you guys know what i mean  How boring is this... |

Max Goldwing
Global Economy Experts Stellar Economy Experts
4
|
Posted - 2013.01.16 09:13:00 -
[82] - Quote
If you really want to help the people that develop programs that interact with EVE, get rid of the awful long API cache times. In a time where more and more interconnects on the web, 6hours cache is an ancient relic.
No API call should cache more than 1hour, or split the calls so that less demanding calls can be made more often. Im sure there are players/corporations where a asset call is very large, but if the reply is less than 500kb, I hope your servers are able to deliver that every hour for every paying user. If its more than what you can deliver per hour, then allow the player/corp to get a list for a single solar-system, or even a single itemID more often.
|

Galmas
United System's Commonwealth R.E.P.O.
82
|
Posted - 2013.01.16 10:06:00 -
[83] - Quote
Evelgrivion wrote:Weaselior wrote:that is a terrible idea
things being discoverable is neat Yes, things being discoverable is neat, but what should be the threshold for having to find content? Should you have to launch a probe every time you enter a system to find if there's any content at all? Maybe it would be better if the solar system map showed you a rough indicator of what PvE content is available before you launch any probes. I'm not against leaving really neat stuff buried far away, so long as it doesn't create an unnecessarily large barrier between players. As things are currently designed, ESPECIALLY when it comes to basic ship blasting PVE, I think this barrier is too large.
If you make it visible in anyway without using probes i think it will kind of kill the whole idea of exploration. |

Galmas
United System's Commonwealth R.E.P.O.
82
|
Posted - 2013.01.16 10:22:00 -
[84] - Quote
Lo CCP Seagull,
me and my corp/alliance are very curious about any plans you have for extending the whole w-space idea in any way or adding something to it. Less in regards to more pve content but more in regards to the whole unkown-space-no-local-channel-probe-it-or-gtfo general idea ?! : )
We all think that the w-space expansion (however it was called) was in regards to content the by far best expansion we have seen since beginning of 2006 (that is since when most of our senior corp members have been playing EVE). For many reasons. On is certainly that it added a completely new hardcore (hardcore = awesome/what you really want for eve) content area. In regards to PVE/PVP/playstyle/teamwork. Not to forget an area where you are not always victim of the currently largest power block's good-will when you want to claim your part of space as a relatively small group, as is in current null sec k-space.
Cheers Gal |

Jon Hellguard
X-COM Chicken Wings.
6
|
Posted - 2013.01.16 10:45:00 -
[85] - Quote
reported by CCP Unifex | 2013.01.15 19:56:03 reported by CCP Seagull | 2013.01.15 20:00:07
It took you 4 minutes and 4 seconds to write this?!? If I could shake your hand in station I would have done so by now.
However i think you had this post ready since last year and it took you 4 minutes and 4 seconds to hit the publish button. I bet my frozen corpse that you will not hit the publish button as fast on the expansion that will allow us to open the locked door in CQ.
PS: Considering a low salery for a senior producer of, let's say 70k USD a year, those 4 minutes have cost CCP around 3 USD. By you reading this, another 50 cents or so. - If i keep going, i might ensure that my payments are spent in saleries just to pay people for reading my comments.  |

Akrasjel Lanate
Naquatech Conglomerate
1010
|
Posted - 2013.01.16 11:03:00 -
[86] - Quote
 |

Sedilis
Lead Farmers Kill It With Fire
33
|
Posted - 2013.01.16 11:27:00 -
[87] - Quote
Can you tell us if you are hoping to get the new POS system in place for the summer expansion or if Winter 2013 or beyond is more likely.
We know you might not be able to make promises on that at this stage but it would really help out those of us 'enablers' who have to live with the current system (in wspace) to plan for the next 12 months to know when we might expect it. Thanks. |

Rancor Kane
Science and Trade Institute Caldari State
10
|
Posted - 2013.01.16 11:44:00 -
[88] - Quote
I think both FIS and WIS have options.
FIS:
-Work on Physics Collisions, other ships/astroids/colidable objects - Planets moons could be a little more than 2D pictures in the 3D world (Gravity could be a obstical for certain electronics to work, harder to hide in cloak or the like) - Mini Proesions could be come a little more diverse (basicly Archeology and Hacking are exactly the same opening containers in space, WIS could help there as well.
WiS: - Could be a great help in diversing the Mini Profecions (I realy like the boarding team in the EVE/Dust Trailer where they discover the implant) [has some PvP options as well, i more people get to the same Plex - Character Transport (Capital ship with a jump drive that is able to lead player character and move them Jump drive driven. - Space station atriums, nice to look out of the station in to space and have a small idea whats out their (very useul in low sec and NPC 0.0, in High sec could it be an exceltent place to reqruit members, Reqruitment thingy is nice, but it's aplying and waiting [not realy something a new player considers easy access] having a space port where you can see you're requiter in the flesh could be a big help in making it easier to reach out.
--Manual Station Management, (station manager that can decide to alow a person in a souvstation although this one person isn't allowed in usualy or letting someone leave that had ships in the station beore it turned sides.
-Trade/industrie could prosper with a physical market place (next to the exsisting) making it easier to trade goods for goods or goods for futher progressed goods, picking up transport contracts while building a relation with the person/corp/alliance that you transport for/trade for -> suits/dresses and stuff like that will get more use, Easier to trust someone that invested big in the looks of his/her character than one that didn't.
All these adjustment would have an effect in FiS as wel as WiS
I'd like some options for mission like activity on stations, though that hasn't my priority an less effect on the overal game as I can imagion it now.
|

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
280
|
Posted - 2013.01.16 12:37:00 -
[89] - Quote
Finally... I was really waiting for this blog! Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

Roime
Shiva Furnace
1651
|
Posted - 2013.01.16 12:45:00 -
[90] - Quote
Congrats, welcome and good luck Seagull!
So next expansions include a new type of space found by explorers who crave for new solo content, with new types of NPCs for the whining bears, that contain new materials for the starving industrials to build new, modular POSes with WiS to shut up all these problematic groups so that the main playerbase can keep on enjoying the continuous ship balancing?
Sounds good! ;-)
Shiva Furnace is recruiting! Small gang PVP in wormholes and lowsec. |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
568
|
Posted - 2013.01.16 12:54:00 -
[91] - Quote
Talk is cheap.
I started playing eve in anticipation for WiS, and 2-3 years on it is nowhere to be seen, so forgive me if i don't have much faith in the design teams plans for the future.
As much as i love paying for CCP to polish their 10 year old game and fix things that could/should have been addressed years ago, i doubt that they will produce any new spaceship content that has as much potential to enrich the eve universe as avatar based gameplay... but i would love to be proven wrong. They see me trolling, they hating... |

Lirbank
Procurator Volatilis Infinite Recursion
0
|
Posted - 2013.01.16 13:12:00 -
[92] - Quote
Jesspa wrote:CCP Seagull wrote:I think a "Jesus feature" means some single huge feature that is believed to be THE solution to either growing or fixing the game - and that's what we want to never do again. But we can still do big changes to the game - just with a clear idea of what we're trying to achieve with them, and a realistic set of expectations for what they will bring to the game. Does this mean that walking in stations may yet become a reality? Because I'm that one remaining player who still really wants to see this grow into a significant part of the game. Yes, the implementation of it was badly botched in the past and rightly halted, but I hope we'll see it one day...
Im also realy like this to be as well.
Maby not in station but think walking in and old complex out in the space. Walk in and find an terminal to hack. or find some ancient relics and so on.
Exploration walks would be so dam cool. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
281
|
Posted - 2013.01.16 13:37:00 -
[93] - Quote
Lirbank wrote:Jesspa wrote:CCP Seagull wrote:I think a "Jesus feature" means some single huge feature that is believed to be THE solution to either growing or fixing the game - and that's what we want to never do again. But we can still do big changes to the game - just with a clear idea of what we're trying to achieve with them, and a realistic set of expectations for what they will bring to the game. Does this mean that walking in stations may yet become a reality? Because I'm that one remaining player who still really wants to see this grow into a significant part of the game. Yes, the implementation of it was badly botched in the past and rightly halted, but I hope we'll see it one day... Im also realy like this to be as well. Maby not in station but think walking in and old complex out in the space. Walk in and find an terminal to hack. or find some ancient relics and so on. Exploration walks would be so dam cool.
The coolest thing would be to return to the ship... and see that it is still there un-destroyed waiting for you... hmm well if the place is big enough to dock the ship.. we would not have this problem... Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
3
|
Posted - 2013.01.16 13:42:00 -
[94] - Quote
sounds good any idea how many ships will have been rebalanced by the summer Alliance tournament? |
|

CCP Fozzie
C C P C C P Alliance
3078

|
Posted - 2013.01.16 13:45:00 -
[95] - Quote
Jonas Sukarala wrote:sounds good any idea how many ships will have been rebalanced by the summer Alliance tournament?
We'll have that in place by the time we write the rules, but we're still a fair ways from that point atm. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Jonas Sukarala
Deep Core Mining Inc. Caldari State
3
|
Posted - 2013.01.16 13:54:00 -
[96] - Quote
CCP Fozzie wrote:Jonas Sukarala wrote:sounds good any idea how many ships will have been rebalanced by the summer Alliance tournament? We'll have that in place by the time we write the rules, but we're still a fair ways from that point atm.
It would be nice to see HACS and CS ships actually being used in the AT |

Lemming Alpha1dash1
Lemmings Online
10
|
Posted - 2013.01.16 13:57:00 -
[97] - Quote
Seleene wrote:JON LANDER I WANT YOU TO RUN FOR PRESIDENT OF SOMETHING!!!!! Also, the CSM minutes will be published in the next 24-48 hours. We've been waiting on this dev blog. 
Me thinks Seleene is fishing for err jerb, and wants to come back into the fold  |

Freelancer117
So you want to be a Hero
49
|
Posted - 2013.01.16 14:22:00 -
[98] - Quote
Jesspa wrote:CCP Seagull wrote:I think a "Jesus feature" means some single huge feature that is believed to be THE solution to either growing or fixing the game - and that's what we want to never do again. But we can still do big changes to the game - just with a clear idea of what we're trying to achieve with them, and a realistic set of expectations for what they will bring to the game. Does this mean that walking in stations may yet become a reality? Because I'm that one remaining player who still really wants to see this grow into a significant part of the game. Yes, the implementation of it was badly botched in the past and rightly halted, but I hope we'll see it one day...
You are not the only one that shares this dream my friend.
But unfortunately Incarna is most likely taboe for now, and will be for a long time.
Atm CCP Games wants to work on themes and have a bit of everything in it.
However you can not please everyone, and you should not even try imho.
So we will see more "fixing" nullsec and pos'ses, plus iterations on piracy and industry even UI changes for newcomers.
Funny how Walking in Stations (Ambulation, not that crap we got in Incarna) was also a major theme for years.
At the time it also was very ambitious to see, but perhaps the technology level at the recieving end wasn't good enough yet to implement.
With Moore's law who know's in a few years we will have better laptops to play ambulation for real, and get our (deadly) social area's.
I am happy CCP does see Eve will never be able to compete with theme park mmo's and want to stay "hard core"
Giving the GÇ¥EnablersGÇ¥ better tools, and to make sure GÇ£InstigatorsGÇ¥ have cool and worthwhile ways to make an impact on the EVE universe.
Maybe you can re-define those players into these categories: "we are dreamers, shapers, singers, and makers". Eve Radio |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
439
|
Posted - 2013.01.16 14:22:00 -
[99] - Quote
What i really want with the WIS thing is for the damn client to STOP randomly putting me into the captains quarters every once in a while when i dock.. Its really really annoying. |

Alekseyev Karrde
Noir. Black Legion.
944
|
Posted - 2013.01.16 14:45:00 -
[100] - Quote
Garviel Tarrant wrote:What i really want with the WIS thing is for the damn client to STOP randomly putting me into the captains quarters every once in a while when i dock.. Its really really annoying. now THAT i can get behind "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
CSM7 rep, CSM 4 vet Noir./Noir. Academy Recruiting: www.noirmercs.com |

Ishtanchuk Fazmarai
999
|
Posted - 2013.01.16 14:52:00 -
[101] - Quote
Rek Seven wrote:Talk is cheap.
I started playing eve in anticipation for WiS, and 2-3 years on it is nowhere to be seen, so forgive me if i don't have much faith in the design teams plans for the future.
As much as i love paying for CCP to polish their 10 year old game and fix things that could/should have been addressed years ago, i doubt that they will produce any new spaceship content that has as much potential to enrich the eve universe as avatar based gameplay... but i would love to be proven wrong.
I would love that CCP did anything with avatars this year, even if it was the tattoos or even delivering the missing NEx items. I guess that the idea of handing some of them as a reward to PvP has turned so astonishingly succesful that CCP has drawn the conclussion that players don't want any more customization options for their characters.
Much as someone figured that all in all, the Khanid didn't liked to have a red skin like Isthanchuk's.  No, I'm not back. I had a PLEX on this account and just activated it to bang my head on the Door a bit more. |

Xantos Semah
4
|
Posted - 2013.01.16 15:17:00 -
[102] - Quote
No WIS ? :( REMOVE LOCAL !!! |

Renan Ruivo
Vera Cruz. Nulli Secunda
976
|
Posted - 2013.01.16 15:20:00 -
[103] - Quote
Girl power! Girl power! Girl power! Girl power!
(PS: CCP Seagull is a girl, like Ripley, right?) The world is a community of idiots doing a series of things until it explodes and we all die. |

Samuella II
The Destined
6
|
Posted - 2013.01.16 15:34:00 -
[104] - Quote
I would like to see people walking in stations. I know its complicated but promise is a promise.
How much money would it cost ? Maybe we just should create special investment fund for WIS. Lovers...
.......few years later...... CCP : "Just look at this awesome (34th) WIS trailer"
|

Renan Ruivo
Vera Cruz. Nulli Secunda
976
|
Posted - 2013.01.16 15:45:00 -
[105] - Quote
Samuella II wrote:I would like to see people walking in stations. I know its complicated but promise is a promise.
How much money would it cost ? Maybe we just should create special investment fund for WIS. Lovers...
.......few years later...... CCP : "Just look at this awesome (34th) WIS trailer"
It doesn't matter how much money you throw at them, a development team (and a development company) can only work on so many projects. And we, as a community, have decided that WiS takes a back seat to pretty much everything that is already being worked on as we post. The world is a community of idiots doing a series of things until it explodes and we all die. |

NekoKitten
Neko Industry 'n' PvE Apocalypse Now.
1
|
Posted - 2013.01.16 16:06:00 -
[106] - Quote
Please continue 'walking-in-stations' work. Casino's, Strip clubs, Back street shady shops and bars/dance clubs, I wanna walk around and look out the window and see ships getting ganked at the undock and more of that stuff ;) Bring DUST to the PC client. Gimmeeeeee ;)
Keep up the good work! |

Pak Narhoo
Splinter Foundation
850
|
Posted - 2013.01.16 16:08:00 -
[107] - Quote
So ehm, what happened with CCP Soundwave?  Hi, I'm CCP Arrow, I screwed up the.. ummm... |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
569
|
Posted - 2013.01.16 16:21:00 -
[108] - Quote
Renan Ruivo wrote:Samuella II wrote:I would like to see people walking in stations. I know its complicated but promise is a promise.
How much money would it cost ? Maybe we just should create special investment fund for WIS. Lovers...
.......few years later...... CCP : "Just look at this awesome (34th) WIS trailer"
It doesn't matter how much money you throw at them, a development team (and a development company) can only work on so many projects. And we, as a community, have decided that WiS takes a back seat to pretty much everything that is already being worked on as we post.
Bullshit!!
The community didn't decided that they didn't want WiS. CCP ****** it up so bad and didn't deliver what was promised that they were forced to pay attention the core gameplay that they neglected for so long.
Don't get me wrong, i want them to fix all the issues people have been complaining about for year but make no mistake, I and plenty of others would like to see meaningful avatar gameplay. They see me trolling, they hating... |

Yonis Kador
Transstellar Alchemy
246
|
Posted - 2013.01.16 16:43:00 -
[109] - Quote
jonnykefka wrote:Quote:We want to make EVE more accessible, but without making it casual, removing sophistication or dumbing it down. We think that today there are a lot of situations in EVE where you are left without any good answers when pondering what you should do next - unless you find someone already on the inside who can tell you. So for both new and experienced players, we'll be looking at what kind of answers we are providing to this question - both as a way to better point people to things that are already in the game, and as a way to find new features to develop for play styles or time requirements where we have gaps today. So not to tell you how to do your job, but what I've bolded here is already a very effective solution to the problem of "What do I do next?" Investing dev time to make alternatives available isn't unreasonable, certainly, but you could probably have a lot of impact on this just by further encouraging getting advice from senior players who have done, well, almost everything. Have CCP publish spotlights with players that specialize in certain specific careers or live in certain types of environments. The problem, of course, is how to deliver this to the silent player who doesn't read the forums or engage all that much with the community. Answer: Put it in their CQs. Put it on the big screen, an index of "So you want to be an X" interviews. I'm not talking about tutorials here, by the way. The tutorials you have are pretty good. This is more like advertising, for players who are well beyond the tutorials, to let them know what options are out there and maybe give them some indication of how to engage with it. Oh, and absolutely use players for this rather than hackneyed dev-created characters. Ultimately, we're the ones who play the game, and if you want to advertise what it's like to do something as a player, you will never get a more accurate picture than from those players who do it every day.
Jonny, I disagree with a couple things here. While I agree that advice from "senior players" is valuable, I believe ideas stand on their own merit. It doesn't matter whose idea it is. A player who has spent 5 years in one role may be an expert on that subject irrespective of whether they've done anything else at all. So I think casting any net that excludes voices would be a mistake. The only thing you "should" be doing is having fun and interacting with others. The game can dictate how we interact. And also, I disagree that the tutorials "are pretty good." Those things need work. New players shouldn't have to read 20 boxes of text before they undock and then try to remember all that. At minimum, Aura could accompany players on tutorial missions offering popups in real time.
But overall, I can't see why anyone would be displeased with the news in the devblog. No matter your chosen profession, the new strategy will ensure that upgrades will be more frequent - as opposed to waiting years for your profession's next expansion. There are few details but the words "awe-inspiring look" are always welcome. And its great to read that the game won't be "dumbed down." EvE's complexity is a feature. A few days ago someone wrote in a chat window that "STO is what EvE wants to be." I was insulted. The two games are unalike in many ways and hopefully that won't change.
Congrats on the promotions and thanks for the update! Looking forward to the CSM minutes.
Yonis Kador "He who fights and runs away lives to fight another day." |

Ekaterina 'Ghetto' Thurn
Department 10
7
|
Posted - 2013.01.16 17:04:00 -
[110] - Quote
I don't think we need to see anything more that could be perceived as 'dumbing down' introduced to the game. We arguably had some of that with the changes to mining vessels which didn't please some people.
I like new clothes in my wardrobe as much as the next girl. It would nice to have sets of themed clothing for the various career options eg; Mining, Bounty Hunter, Explorer, Pirate/Suicide Ganker, Anti or Pro Sansha Kuvakei, Scientist, Manufacturer, Drug Dealer, etc etc. Maybe becoming available once certain activities or skill-sts had been learnt and at not extortionate AURUM values.BUT I don't think CCP should be pursuing the idea of further WiS implementation until other existing problems have been fixed.
As I have said in other posts I think the Corp/Alliance Roles & Permissions should be overhauled to make them user friendly and fit for purpose. Also their interaction with S&I & manufacturing jobs at POSes & Outpost needs work done to enable multiple corp member to do all activities without a threat of Corp POSes being stolen from or dismantled. Probably not an easy task but it needs to be done before any new 'sexy' stuff is added to the game.
Lastly I think the latest rumour that all T2 invention, and therefore a large part of POS usage, should be removed from high sec needs to be quashed for the daft idea it is. This rumour comes from the same stable as another daft idea a while back to remove ice belts from high sec as well. Could CCP please tell us this idea is just a rumour or muck-stirring from elements of the nul-sec community and will not be implemented  |

Korvin
Shadow Kingdom Best Alliance
385
|
Posted - 2013.01.16 17:20:00 -
[111] - Quote
Happy New Year - Happy New Senior Producer of EVE Online! __________________________________ Member of CSM 4&5 |

DarthNefarius
Minmatar Heavy Industries
577
|
Posted - 2013.01.16 17:29:00 -
[112] - Quote
CCCP Seagull wrote: We will involve the CSM in this process as one of the stakeholders, so make sure you use your representatives!
HI SEC has no representatives OUR LOGS SHOW NOTHING |

Jori McKie
Friends Of Harassment
60
|
Posted - 2013.01.16 17:36:00 -
[113] - Quote
While reading your blog and the answers sofar, i had this idea that maybe what works for my corp may work in general for EVE. My corp is a small scale pirate community in lowsec and as many other corps we wonder how to find the right people to fit in our community. We had this idea about a mentor and trainee program to find players who want to dive into small scale PvP action, that idea is nothing new many other corps doing similiar things but i think our approach is a little different. Every trainee has his personal mentor who takes care of the basics and day to day stuff a pilot has to learn to survive and PvP in lowsec, on the other hand the whole mentor team is offering specific PvP lessons on like "how to kite" etc. The program lasts about 2months with the option to join our corp. The design has several advantages, we get to know the new guy and vice versa while we train him on small scale PvP.
Now how can EVE in general benefit from that, well the idea is to offer any player in EVE to be a mentor if he wishes to. This way CCP can use the knowledge of the players to teach newcomers after finishing the tutorial and trialperiod, it will be kind of a first contact for the newcomers. The mentors can advertise their service ingame like coorparations/alliances advertise right now. As example player A advertise his expertise in mission running for 1 week, player B in Planetary Interaction etc etc. Any player can pick what he likes and contact the mentor via Eve mail. This design isn't much different from joining a corp but it is far more personal, time restricted and not binding.
Details have to be figured out of course options like sorting via language or profession etc. It would be a nice and easy additonal method for recruiters to find the right guys for their corps/ally and also for everyone who wants to share his knowledge. |

Freelancer117
So you want to be a Hero
50
|
Posted - 2013.01.16 18:42:00 -
[114] - Quote
In the CSM minutes you used the word "Lurker" for solo carebears, some may call this a derogatory term, but I'm not gonna start a war over this :)
There is a reason why I largely freelance my time in eve too other fleets and not join an alliance (though been asked a few times)
And why in GW2 I am in the Angry Army (yes Joe's one) or in STO a large fleet (eve equivalant for a corp, not alliance), POTBS medium size Society, or 4 years ago during WoW in a UK 18+ guild, and have fun with others every week, but in eve sometimes weeks go by and not fleet with another (do miss those 9hr fleet ops with DJ Sarge :)
It's because Eve is a high risc game, where trust is paper thin and you keep your enemies on your "friends list".
Alot of Lurkers may just be players that are Introvert, Reader, Analyst or Builder, and if they are what you say they are "Lurkers" it's because this game at this state made them into that.
PS: you can find me hopefully in a WH corp next year after the POS revamp has been done, that or RSI Star Citizen Loose Association of Mercenaries and Privateers  http://eve-radio.com/ |

Arronicus
Vintas Industries Mistakes Were Made.
65
|
Posted - 2013.01.16 18:47:00 -
[115] - Quote
"A point release currently planned for February 12th will introduce tweaks to Retribution features, war declarations and further ship balancing changes among other things. Further details will be published later in January."
Woah woah woah, what ship balancing, not the summer BC tiercide I hope? |

Soma Khan
State War Academy Caldari State
28
|
Posted - 2013.01.16 18:55:00 -
[116] - Quote
what are the plans for better intel tools and delayed local? been years in the talking. could go under general 0.0 improvement theme, though would be better as a global intel change |

Qaidan Alenko
State War Academy Caldari State
1384
|
Posted - 2013.01.16 20:27:00 -
[117] - Quote
Feb 12th release... Yay!!! A B-day present from CCP!  Go ahead,,,, Get your Wham on!!!
|

Ishtanchuk Fazmarai
1001
|
Posted - 2013.01.16 20:34:00 -
[118] - Quote
Freelancer117 wrote:In the CSM minutes you used the word "Lurker" for solo carebears, some may call this a derogatory term, but I'm not gonna start a war over this :) There is a reason why I largely freelance my time in eve too other fleets and not join an alliance (though been asked a few times) And why in GW2 I am in the Angry Army (yes Joe's one) or in STO a large fleet (eve equivalant for a corp, not alliance), POTBS medium size Society, or 4 years ago during WoW in a UK 18+ guild, and have fun with others every week, but in eve sometimes weeks go by and not fleet with another (do miss those 9hr fleet ops with DJ Sarge :) It's because Eve is a high risc game, where trust is paper thin and you keep your enemies on your "friends list". Alot of Lurkers may just be players that are Introvert, Reader, Analyst or Builder, and if they are what you say they are "Lurkers" it's because this game at this state made them into that.
PS: you can find me hopefully in a WH corp next year after the POS revamp has been done, that or RSI Star Citizen's Loose Association of Mercenaries and Privateers  Oh almost forgot, If and I stretch the word IF I ever want to join a null sec alliance, where they have ship replacement programs, no npc grind for clone facilities, spam F1 on a doctrine fitted ship, no undock without logi support, and be quite on comms when an insane FC shouts at some ****** in the fleet, how is this better than "Lurking" ? my 2 cents The outside world, still views this game as a sociopath's playground, and the former CSM chairperson confirming that believe, even though he apologized and CCP dealt punishment, how will you attract new players with just a few UI tweaks with Eve's reputation ? Haven't heard from David Reid since nov 2012, and that was so far only about Dust514 really.
This Barbie in space, Habbo hotel suspect, is currently playing Planetside 2. I don't belong to any squadron, but i've made some breakthroughs relevant to me. I am that guy that will fire a rocket in the face of a MAX a split second before dieing, and will respawn and go launch another rocket and die again, and again, and again, until the MAX goes down and all the K/D obsessed guys clean up the capture point.
My K/D is awful, but I have heaps of fun. And I don't need any online "friends" who can take away all my work of months in a second and face no meaningful consequences for it. No, I'm not back. I had a PLEX on this account and just activated it to bang my head on the Door a bit more. |

Jada Maroo
Mysterium Astrometrics
918
|
Posted - 2013.01.16 22:01:00 -
[119] - Quote
The only way this blog could be more vague is if JJ Abrams wrote it.
Wake me up when you have solid details about my precious modular POS. |

Jing Xin
Gravity Mining and Manufacturing Inc Storm of Souls
10
|
Posted - 2013.01.16 22:47:00 -
[120] - Quote
CCP is taking risks here, which they have to do in order not to stagnate. |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2282
|
Posted - 2013.01.16 23:16:00 -
[121] - Quote
Flamespar wrote:Lost True wrote:Well, it's good to see thet there is a hope to see eve actually evolving in the way of the sci-fi universe.
For me, bad thing about eve is that is focusing only on combat, and mostly PvP combat.
Thare is no people in CSM that i choose. And most of them are 0.0 players - no wonder we don't have support for the new content like WiS, mining, real exploration of space and planets, maybe solo gameplay alternative (it's good that there is a lot of oppertunities for groups in this game, but why we are forced to do it ALL OF THE TIME by the lack of content for solo payers? I like to be in a group sometimes, but i'd like to have my own interesting things to do, so i will turn the chat off and actually relax of all this other people's problems and bullshit, and feel myself as a captain of my own ship).
And the players who wants more than just this PvP game are playeng less, and caring less about the forums and stuff. I'm dropped this game in 2011 and didn't seen anything interesting enough to return since. But i'm active subscriber - i wonder is that is all that mater for CCP...
So in the end we have the impression that spaceship combat is all that all people want.
Oh, there are some Incarna guys on this page. Why are they always ignored by CCP? There is a lot of interesting things that can be done through the avatar gameplay. Or the 0.0 goverment will cry again? This Basically what I would like is for CCP to stop saying "we will deliver something at some point in some way for avatars" and actually commit and deliver something that is fun and adds to EVE. Sometimes I wonder if the problem is that there are too many ways that they could take avatar game play and they can't decide to which direction that they should commit their resources. For example - Exploring sleeper stations in wormhole space - Interiors for POS's (clubhouses in space FTW) - Spaces in stations to meet (and command) dust bunnies - Illegal booster trade in bars (and being tracked by bounty hunters) - Upgrades to captains quarters. Spoiled for choice.
I ran and was elected to the CSM with driving support for mining, industry, casual and solo play. Also WiS. In fact after the new forums came out created the largest thread to try and create more commitment for WiS from CCP.
All I can say at this point is that players that believe avatars are important to the future of Eve have to continue to try and make that point to CCP.
So keep up the pressure!
Issler |

Celly Smunt
Viziam Amarr Empire
14
|
Posted - 2013.01.16 23:48:00 -
[122] - Quote
Heimdallofasgard wrote:Congrats on the promotions everyone! Summer release theme suggestions from me:
- "Our own penthouse in space" (POS's and the abilities of player owned structures and capital ships) - "We Love Our Logistics" - (Helping the industrialists, miners, transporters and marketeers. Giving them more incentive and making it easier for them to provide us with stuff to blow each other up with! Along with those enablers and facilitators)
These things + give us Carebears back our lvl 5 missions in high sec (appropriately reduced bounties and LP of course), give us mini Carriers that aren't OMFGWTFBBQ strong for high sec, but better than our BS, or a mini dread?(again not too OP for high sec), give us modular systems for our POSs so we look like a real "Player owned Station" instead of a stick in space with stuff around it, let us dock to it like the little ship in DS9 did where we might stick out from the side, or a little bit, but can access our stuff while "docked". Let us eventually have our own bars, or rent space in an NPC station for our own store? I have hundreds of exotic dancers just looking for a pole to work...
Thanks in advance, and GL Seagull.
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Celly Smunt
Viziam Amarr Empire
14
|
Posted - 2013.01.16 23:54:00 -
[123] - Quote
Pak Narhoo wrote: So ehm, what happened with CCP Soundwave? 
I heard somewhere that he was our only hope...
was this just myth and lore?
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Celly Smunt
Viziam Amarr Empire
14
|
Posted - 2013.01.16 23:57:00 -
[124] - Quote
DarthNefarius wrote:CCCP Seagull wrote: We will involve the CSM in this process as one of the stakeholders, so make sure you use your representatives!
HI SEC has no representatives
on behalf of my alts and about 10 other characters, we believe this to be true.
o/ Darth...
Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Debra Tao
Perkone Caldari State
39
|
Posted - 2013.01.17 00:40:00 -
[125] - Quote
Celly Smunt wrote: These things + give us Carebears back our lvl 5 missions in high sec (appropriately reduced bounties and LP of course), give us mini Carriers that aren't OMFGWTFBBQ strong for high sec, but better than our BS, or a mini dread?(again not too OP for high sec)
I have no objection to this IF there are new games mechanics that include some kind of risk when you use these new toys... And yes i am talking about pvp kind of risk not avoiding a stupid death caused by stronger NPCs. And these powerful toys shouldn't be able to create any new isk.
Also high sec has the larger player base if they have no representatives it's the fault of players that don't care about the CSM.
Apart from that i am really enthusiastic about this dev blog  |

Krall Hoar
Babylon Enterprises
5
|
Posted - 2013.01.17 02:27:00 -
[126] - Quote
So wheres the walking in stations, incarna or how you want to call it? No dev blogs, no CSM, no nothing but lots of golden bones about tweaky little changes here and there, just look how much we got for you... You make us wait another year?
|

Jing Xin
Gravity Mining and Manufacturing Inc Storm of Souls
10
|
Posted - 2013.01.17 03:36:00 -
[127] - Quote
I'd never learn about LARP without you mentioning it in blog. Thank you, Andie. |

Celly Smunt
Viziam Amarr Empire
14
|
Posted - 2013.01.17 05:50:00 -
[128] - Quote
Debra Tao wrote:Celly Smunt wrote: These things + give us Carebears back our lvl 5 missions in high sec (appropriately reduced bounties and LP of course), give us mini Carriers that aren't OMFGWTFBBQ strong for high sec, but better than our BS, or a mini dread?(again not too OP for high sec)
I have no objection to this IF there are new games mechanics that include some kind of risk when you use these new toys... And yes i am talking about pvp kind of risk not avoiding a stupid death caused by stronger NPCs. And these powerful toys shouldn't be able to create any new isk. Also high sec has the larger player base if they have no representatives it's the fault of players that don't care about the CSM. Apart from that i am really enthusiastic about this dev blog 
I for one voted in the CSM elections, but, that's for a different discussion :P
These toys would be at risk every time we undock just like our current BS's are, same basic mechanics as high/low/null already have and they'd be beneficial to running the lvl 5 high sec or even lvl 4.5 / 4.75 missions, they'd require skills and be at risk just the same as everything else and maybe even more-so for those who like to collect kill-mails and as long as they aren't "OP" then they'd work well with a somewhat limited application.. maybe even restrict their access to lvl 3 and lower accel gates?, obviously no jump drive usage in High sec unless someone wanted to jump to low/null from high sec, or maybe not even have a JD at all.
idk to be honest, there's simply too many ways to vary the stats and make them fill a role in High sec for those of us who don't take pleasure in simply looking to blow up someone else's stuff all the time.
Even to the part where people want more players to move to low or null sec, this type ship and a familiarity with it could end up being a stepping stone for folks too.
and I don't want them to be an isk faucet either, make them build-able in high sec POSs and maybe even stations, but I think POSes would be the more logical way simply so that the market isn't saturated with them, they have to have a cost to them more than just minerals and build time, they should require people to work toward them the same way people in a corp work to build the corp up. maybe multi part BPOs like an freighter or Orca has, where you don't just chunk a ton of minerals in something and click build.
Nothing against the solo industrialist either, I just think that a corp should be where the thing is built. (unless they go with the personal POS idea)
anyway, just a thought.
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Nomistrav
Maverick Conflict Solutions
148
|
Posted - 2013.01.17 06:57:00 -
[129] - Quote
Quote: We will involve the CSM in this process as one of the stakeholders, so make sure you use your representatives!
What the hell kind of trolling is this? The CSM only represents whoever decided to pull some mutual ************ or their closest buddies in their null-sec alliances - they're not "representatives" of the community as a whole and they never have been.
Want to know something harder than communicating with a CCP Dev? Communicating with a CSM "Representative". Incidentally enough I can hit up a CCP Dev on Twitter/Skype and get a response. A CSM "Rep" will completely phase out any outside interference and probably put it in the folder labeled: "ONLY OPEN DURING VOTING SEASON" when they suddenly start talking to people personally.
|

Lost True
Paradise project
2044
|
Posted - 2013.01.17 07:29:00 -
[130] - Quote
Freelancer117 wrote:In the CSM minutes you used the word "Lurker" for solo carebears, some may call this a derogatory term, but I'm not gonna start a war over this :) There is a reason why I largely freelance my time in eve too other fleets and not join an alliance (though been asked a few times) And why in GW2 I am in the Angry Army (yes Joe's one) or in STO a large fleet (eve equivalant for a corp, not alliance), POTBS medium size Society, or 4 years ago during WoW in a UK 18+ guild, and have fun with others every week, but in eve sometimes weeks go by and not fleet with another (do miss those 9hr fleet ops with DJ Sarge :) It's because Eve is a high risc game, where trust is paper thin and you keep your enemies on your "friends list". Alot of Lurkers may just be players that are Introvert, Reader, Analyst or Builder, and if they are what you say they are "Lurkers" it's because this game at this state made them into that.
PS: you can find me hopefully in a WH corp next year after the POS revamp has been done, that or RSI Star Citizen's Loose Association of Mercenaries and Privateers  Oh almost forgot, If and I stretch the word IF I ever want to join a null sec alliance, where they have ship replacement programs, no npc grind for clone facilities, spam F1 on a doctrine fitted ship, no undock without logi support, and be quite on comms when an insane FC shouts at some ****** in the fleet, how is this better than "Lurking" ? my 2 cents The outside world, still views this game as a sociopath's playground, and the former CSM chairperson confirming that believe, even though he apologized and CCP dealt punishment, how will you attract new players with just a few UI tweaks with Eve's reputation ? Haven't heard from David Reid since nov 2012, and that was so far only about Dust514 really. This.
I'm playing STO now because i can be a solo player there. I enjoy STF missions in a group there though - because i can just jump in them with one button, get a random people and spend 20-30 minutes enjoying the group play. Without sitting in a voice chat with them for a few hours, without listening to all this bullshit. Done some shooting - gg, bye. Yes, there is some "fail" groups, but it's not a big deal with all those advantages. I EVE, right, is a lot of sociopaths, and just loosers in a life which i just don't want to listen to - no wonder that i am a solo player. But as a solo player there is not much for me to do, so i'm doing nothing since 2011...
There is a time when i was in a good corp. The commander were very logical, and most of the time he was just giving us instructions and talked about the EVE stuff. Some of the members founded it's a bit boring, but it's was an ideal for me. Just the game, without any bullshit. Although there is some of it from the ordinary members...
I'm not blaming the community - i'm understand who plays MMORPGs, and don't have any good expectations from the majority of them. But i still like to play some games, and it's sad that in EVE i cannot play for myself much, it's always for some group of people, which is a "satisfactory" at best. Well, i've seen some interesting and open-minded corps, but for some reason they're not so successful in a game, like the industry corps. Well, maybe sometime i'll get to it. How boring is this... |

Frying Doom
Zat's Affiliated Traders
1606
|
Posted - 2013.01.17 07:35:00 -
[131] - Quote
Nomistrav wrote:Quote: We will involve the CSM in this process as one of the stakeholders, so make sure you use your representatives! What the hell kind of trolling is this? The CSM only represents whoever decided to pull some mutual ************ or their closest buddies in their null-sec alliances - they're not "representatives" of the community as a whole and they never have been. Want to know something harder than communicating with a CCP Dev? Communicating with a CSM "Representative". Incidentally enough I can hit up a CCP Dev on Twitter/Skype and get a response. A CSM "Rep" will completely phase out any outside interference and probably put it in the folder labeled: " ONLY OPEN DURING VOTING SEASON " when they suddenly start talking to people personally. The CSM our our representatives, now if they wont talk to you make some noise.
come voting season find a candidate you like and actively get out and drum up support for them.
The current CSM candidates who suck (I will not state names) are there because people voted them in with a massive 1/3 of 1% of eves population required to get them a seat.
The more people that vote the better we have and we will not have to suffer a Null Sec Lobby group or incompetence. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread
|

Ishtanchuk Fazmarai
1008
|
Posted - 2013.01.17 07:38:00 -
[132] - Quote
Debra Tao wrote:Celly Smunt wrote: These things + give us Carebears back our lvl 5 missions in high sec (appropriately reduced bounties and LP of course), give us mini Carriers that aren't OMFGWTFBBQ strong for high sec, but better than our BS, or a mini dread?(again not too OP for high sec)
I have no objection to this IF there are new games mechanics that include some kind of risk when you use these new toys... And yes i am talking about pvp kind of risk not avoiding a stupid death caused by stronger NPCs. And these powerful toys shouldn't be able to create any new isk. Also high sec has the larger player base if they have no representatives it's the fault of players that don't care about the CSM. Apart from that i am really enthusiastic about this dev blog 
Well, try to walk in OUR shoes...
My last mission runner ship costed me 4 months of mission grinding. Have you EVER grinded for 4 months to achieve anything in EVE?
I dare you to try to, sincerely. Try to grind for 4 months, and then come out in your shiny new toy and risk have it blown to smitherens by a tiny bunch of punks in Tornados as they spout nonsense about how your "risk vs reward" is too low compared to all-is-full-of-blue nullsec. No, I'm not back. I had a PLEX on this account and just activated it to bang my head on the Door a bit more. |

Nomistrav
Maverick Conflict Solutions
149
|
Posted - 2013.01.17 07:53:00 -
[133] - Quote
Frying Doom wrote:Nomistrav wrote:Quote: We will involve the CSM in this process as one of the stakeholders, so make sure you use your representatives! What the hell kind of trolling is this? The CSM only represents whoever decided to pull some mutual ************ or their closest buddies in their null-sec alliances - they're not "representatives" of the community as a whole and they never have been. Want to know something harder than communicating with a CCP Dev? Communicating with a CSM "Representative". Incidentally enough I can hit up a CCP Dev on Twitter/Skype and get a response. A CSM "Rep" will completely phase out any outside interference and probably put it in the folder labeled: " ONLY OPEN DURING VOTING SEASON " when they suddenly start talking to people personally. The CSM our our representatives, now if they wont talk to you make some noise. come voting season find a candidate you like and actively get out and drum up support for them. The current CSM candidates who suck (I will not state names) are there because people voted them in with a massive 1/3 of 1% of eves population required to get them a seat. The more people that vote the better we have and we will not have to suffer a Null Sec Lobby group or incompetence.
It's exactly what I did and you know what happened? Mother ****** plays silent - as do all of the other CSM Members. They're only interested in the **** that affects them.
Take a look at the High-Sec Debate in the CSM Meeting Minutes. They pretend like they actually give a **** but it's just back and forth non-sense where they're talking out of their ass and that ENTIRE SESSION they still don't come to a mutual decision; much like their debate in the first place.
They set up the system for the War Deccing in and of itself with this "dog-pile" defense and now they don't know what to do with it other than argue, but do any of them have any real experience with high-sec war deccing? Probably not. Most of them have been outside of High-sec so long they have absolutely no clue how it plays out anymore and thus the constant "carebear" trolling ensues.
INTERESTINGLY ENOUGH, they all seem to agree that Null-sec is so broken that it's easier to go get materials from Jita and ship it back to their null-sec bases than it is to build it themselves, and vice versa it's easier to mine/refine out in Null-sec and sell the **** in Jita; so it's a self-defeating argument as well as a stupid one.
High-sec RUNS this game. Without High-sec half of the alliances would fall apart because (oh ****) I-HUBs (and their upgrades) don't just magically spawn in Null-sec. Alas, it's passed off as the area where lesser human beings roam. It's silly by all rights.
At any rate, put someone who actually knows what the **** their arguing about in there - don't ask a bunch of guys who'just assume that that's the way things work. Otherwise you get that exact argument where they just troll one another back and forth until a dev closes the session completely. |

Vaju Enki
Secular Wisdom
332
|
Posted - 2013.01.17 07:56:00 -
[134] - Quote
Issler Dainze wrote:Flamespar wrote:Lost True wrote:Well, it's good to see thet there is a hope to see eve actually evolving in the way of the sci-fi universe.
For me, bad thing about eve is that is focusing only on combat, and mostly PvP combat.
Thare is no people in CSM that i choose. And most of them are 0.0 players - no wonder we don't have support for the new content like WiS, mining, real exploration of space and planets, maybe solo gameplay alternative (it's good that there is a lot of oppertunities for groups in this game, but why we are forced to do it ALL OF THE TIME by the lack of content for solo payers? I like to be in a group sometimes, but i'd like to have my own interesting things to do, so i will turn the chat off and actually relax of all this other people's problems and bullshit, and feel myself as a captain of my own ship).
And the players who wants more than just this PvP game are playeng less, and caring less about the forums and stuff. I'm dropped this game in 2011 and didn't seen anything interesting enough to return since. But i'm active subscriber - i wonder is that is all that mater for CCP...
So in the end we have the impression that spaceship combat is all that all people want.
Oh, there are some Incarna guys on this page. Why are they always ignored by CCP? There is a lot of interesting things that can be done through the avatar gameplay. Or the 0.0 goverment will cry again? This Basically what I would like is for CCP to stop saying "we will deliver something at some point in some way for avatars" and actually commit and deliver something that is fun and adds to EVE. Sometimes I wonder if the problem is that there are too many ways that they could take avatar game play and they can't decide to which direction that they should commit their resources. For example - Exploring sleeper stations in wormhole space - Interiors for POS's (clubhouses in space FTW) - Spaces in stations to meet (and command) dust bunnies - Illegal booster trade in bars (and being tracked by bounty hunters) - Upgrades to captains quarters. Spoiled for choice. I ran and was elected to the CSM with driving support for mining, industry, casual and solo play. Also WiS. In fact after the new forums came out created the largest thread to try and create more commitment for WiS from CCP. All I can say at this point is that players that believe avatars are important to the future of Eve have to continue to try and make that point to CCP. So keep up the pressure! Issler
What about players that believe WiS was a monumental waste of resources, that almost killed EvE Online, and are completely against anything sims releated in EvE?
Can we also keep up the pressure? (the pressure created awesome expansions, crucible, inferno and retribution) If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Ishtanchuk Fazmarai
1009
|
Posted - 2013.01.17 07:58:00 -
[135] - Quote
Issler Dainze wrote:Flamespar wrote:Lost True wrote:Well, it's good to see thet there is a hope to see eve actually evolving in the way of the sci-fi universe.
For me, bad thing about eve is that is focusing only on combat, and mostly PvP combat.
Thare is no people in CSM that i choose. And most of them are 0.0 players - no wonder we don't have support for the new content like WiS, mining, real exploration of space and planets, maybe solo gameplay alternative (it's good that there is a lot of oppertunities for groups in this game, but why we are forced to do it ALL OF THE TIME by the lack of content for solo payers? I like to be in a group sometimes, but i'd like to have my own interesting things to do, so i will turn the chat off and actually relax of all this other people's problems and bullshit, and feel myself as a captain of my own ship).
And the players who wants more than just this PvP game are playeng less, and caring less about the forums and stuff. I'm dropped this game in 2011 and didn't seen anything interesting enough to return since. But i'm active subscriber - i wonder is that is all that mater for CCP...
So in the end we have the impression that spaceship combat is all that all people want.
Oh, there are some Incarna guys on this page. Why are they always ignored by CCP? There is a lot of interesting things that can be done through the avatar gameplay. Or the 0.0 goverment will cry again? This Basically what I would like is for CCP to stop saying "we will deliver something at some point in some way for avatars" and actually commit and deliver something that is fun and adds to EVE. Sometimes I wonder if the problem is that there are too many ways that they could take avatar game play and they can't decide to which direction that they should commit their resources. For example - Exploring sleeper stations in wormhole space - Interiors for POS's (clubhouses in space FTW) - Spaces in stations to meet (and command) dust bunnies - Illegal booster trade in bars (and being tracked by bounty hunters) - Upgrades to captains quarters. Spoiled for choice. I ran and was elected to the CSM with driving support for mining, industry, casual and solo play. Also WiS. In fact after the new forums came out created the largest thread to try and create more commitment for WiS from CCP. All I can say at this point is that players that believe avatars are important to the future of Eve have to continue to try and make that point to CCP. So keep up the pressure! Issler
I voted for you, but I can't say I am impressed on how that has performed. The changes to mining ship have been interesting, but I can't find in the minutes a trace that your hand was behind that. And as for the solo-casual-WiS angle, it is simply vacant from the CSM 7.
We can't blame you for not being "poltical" and not being able to be a part in the meetings (I can't blame you to be like me, put bluntly), but "the voice of solos-casuals-Wisers" in the CSM has been mute. All we got are a couple paragraphs about CCP Seagull worrying they aren't engaging us in a fashion that matches our demographical weight, but soon they move onto funnier stuff and talk about "enablers" and "inducers" for 10 pages.
You know, I can't really blame CCP to be like that. In their shoes, I would not listen to guys like me, and would devote my attention to the cool guys.
But in MY shoes, I am well aware that it's the guys like us who pay for the bills, and we are a limited resource CCP has been exploiting for 10 years, and that resource is drying up.
CCP is having trouble in keeping TQ alive. Not serious trouble yet, but they're advertising themselves like crazy and once that is not enough, they'll have to start offering rebates/discounts, and then things will begin to look gloomy. No, I'm not back. I had a PLEX on this account and just activated it to bang my head on the Door a bit more. |

Debra Tao
Perkone Caldari State
40
|
Posted - 2013.01.17 08:04:00 -
[136] - Quote
Ishtanchuk Fazmarai wrote:Debra Tao wrote:Celly Smunt wrote: These things + give us Carebears back our lvl 5 missions in high sec (appropriately reduced bounties and LP of course), give us mini Carriers that aren't OMFGWTFBBQ strong for high sec, but better than our BS, or a mini dread?(again not too OP for high sec)
I have no objection to this IF there are new games mechanics that include some kind of risk when you use these new toys... And yes i am talking about pvp kind of risk not avoiding a stupid death caused by stronger NPCs. And these powerful toys shouldn't be able to create any new isk. Also high sec has the larger player base if they have no representatives it's the fault of players that don't care about the CSM. Apart from that i am really enthusiastic about this dev blog  Well, try to walk in OUR shoes... My last mission runner ship costed me 4 months of mission grinding. Have you EVER grinded for 4 months to achieve anything in EVE? I dare you to try to, sincerely. Try to grind for 4 months, and then come out in your shiny new toy and risk have it blown to smitherens by a tiny bunch of punks in Tornados as they spout nonsense about how your "risk vs reward" is too low compared to all-is-full-of-blue nullsec.
Why would i grind any missions when trading in Jita casually can support half of my accounts and all of my pvp ? If you don't want to risk anything to avoid that grind (you know... going to wh or maybe sites in low/null) then don't complain about it. Oh and if i can make a profit ganking you of course i will as you should gank any juicy targets that you find.
Also 4 months of missions... damn that's a lot of isk i should try to locate you and scan you  |

Rancor Kane
Science and Trade Institute Caldari State
13
|
Posted - 2013.01.17 09:06:00 -
[137] - Quote
Vaju Enki wrote:What about players that believe WiS was a monumental waste of resources, that almost killed EvE Online, and are completely against anything sims releated in EvE?
Can we also keep up the pressure? (the pressure created awesome expansions, crucible, inferno and retribution)
A more accurate explanation of that protest was that people involved, had several reasons to protest, among those is a group that wants nothing to do with WiS, but it's exacurated at least to claim all those people where/are against every implantment of WiS.
An other rising thread is the growing number of Scifi MMO's and sims, untill so far I haven't seen one that can deliver what EVE does, Though I've seen why you don't want to remove Highsec.
And I think With Elite and Star Citizen, EVE has a chance on some serious compitition on the horison.
Games and Developers that appeal to the older playerbase that is EVE, with possibly options that make people consider and choose one over the other.
I'm all for reballancing and make sure that all that is offered actualy works, though CCP should seriously look at new gamplay options or it will stagnate, and it will loose players to the new kids on the block, which result in less money to invest in there game, and down goes the spiral.
There aren't only players to gain by making useful content for Incarna/Wis but also players to loose when a fitting alternative presents it self. |

Debra Tao
Perkone Caldari State
40
|
Posted - 2013.01.17 09:21:00 -
[138] - Quote
Rancor Kane wrote:Vaju Enki wrote:What about players that believe WiS was a monumental waste of resources, that almost killed EvE Online, and are completely against anything sims releated in EvE?
Can we also keep up the pressure? (the pressure created awesome expansions, crucible, inferno and retribution) A more accurate explanation of that protest was that people involved, had several reasons to protest, among those is a group that wants nothing to do with WiS, but it's exacurated at least to claim all those people where/are against every implantment of WiS. An other rising thread is the growing number of Scifi MMO's and sims, untill so far I haven't seen one that can deliver what EVE does, Though I've seen why you don't want to remove Highsec. And I think With Elite and Star Citizen, EVE has a chance on some serious compitition on the horison. Games and Developers that appeal to the older playerbase that is EVE, with possibly options that make people consider and choose one over the other. I'm all for reballancing and make sure that all that is offered actualy works, though CCP should seriously look at new gamplay options or it will stagnate, and it will loose players to the new kids on the block, which result in less money to invest in there game, and down goes the spiral. There aren't only players to gain by making useful content for Incarna/Wis but also players to loose when a fitting alternative presents it self.
If you care to look at the actual numbers hte last extension has been a great success so what you are advocating isn't exactly back up by numbers... Balancing is better than WiS
|

Flamespar
Woof Club
506
|
Posted - 2013.01.17 10:19:00 -
[139] - Quote
Debra Tao wrote:Rancor Kane wrote:Vaju Enki wrote:What about players that believe WiS was a monumental waste of resources, that almost killed EvE Online, and are completely against anything sims releated in EvE?
Can we also keep up the pressure? (the pressure created awesome expansions, crucible, inferno and retribution) A more accurate explanation of that protest was that people involved, had several reasons to protest, among those is a group that wants nothing to do with WiS, but it's exacurated at least to claim all those people where/are against every implantment of WiS. An other rising thread is the growing number of Scifi MMO's and sims, untill so far I haven't seen one that can deliver what EVE does, Though I've seen why you don't want to remove Highsec. And I think With Elite and Star Citizen, EVE has a chance on some serious compitition on the horison. Games and Developers that appeal to the older playerbase that is EVE, with possibly options that make people consider and choose one over the other. I'm all for reballancing and make sure that all that is offered actualy works, though CCP should seriously look at new gamplay options or it will stagnate, and it will loose players to the new kids on the block, which result in less money to invest in there game, and down goes the spiral. There aren't only players to gain by making useful content for Incarna/Wis but also players to loose when a fitting alternative presents it self. If you care to look at the actual numbers hte last extension has been a great success so what you are advocating isn't exactly backed up by numbers... Balancing is better than WiS
But we don't have WiS. We have a room.
I can post on a forum, therefore I represent everyone. |

Debra Tao
Perkone Caldari State
40
|
Posted - 2013.01.17 10:34:00 -
[140] - Quote
Flamespar wrote:Debra Tao wrote:Rancor Kane wrote:Vaju Enki wrote:What about players that believe WiS was a monumental waste of resources, that almost killed EvE Online, and are completely against anything sims releated in EvE?
Can we also keep up the pressure? (the pressure created awesome expansions, crucible, inferno and retribution) A more accurate explanation of that protest was that people involved, had several reasons to protest, among those is a group that wants nothing to do with WiS, but it's exacurated at least to claim all those people where/are against every implantment of WiS. An other rising thread is the growing number of Scifi MMO's and sims, untill so far I haven't seen one that can deliver what EVE does, Though I've seen why you don't want to remove Highsec. And I think With Elite and Star Citizen, EVE has a chance on some serious compitition on the horison. Games and Developers that appeal to the older playerbase that is EVE, with possibly options that make people consider and choose one over the other. I'm all for reballancing and make sure that all that is offered actualy works, though CCP should seriously look at new gamplay options or it will stagnate, and it will loose players to the new kids on the block, which result in less money to invest in there game, and down goes the spiral. There aren't only players to gain by making useful content for Incarna/Wis but also players to loose when a fitting alternative presents it self. If you care to look at the actual numbers hte last extension has been a great success so what you are advocating isn't exactly backed up by numbers... Balancing is better than WiS But we don't have WiS. We have a room.
So you want a second room ? A shower maybe ? A bar ? Stop kidding and fix POSes. |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
574
|
Posted - 2013.01.17 10:53:00 -
[141] - Quote
Debra Tao wrote:Flamespar wrote:Debra Tao wrote:Rancor Kane wrote:Vaju Enki wrote:What about players that believe WiS was a monumental waste of resources, that almost killed EvE Online, and are completely against anything sims releated in EvE?
Can we also keep up the pressure? (the pressure created awesome expansions, crucible, inferno and retribution) A more accurate explanation of that protest was that people involved, had several reasons to protest, among those is a group that wants nothing to do with WiS, but it's exacurated at least to claim all those people where/are against every implantment of WiS. An other rising thread is the growing number of Scifi MMO's and sims, untill so far I haven't seen one that can deliver what EVE does, Though I've seen why you don't want to remove Highsec. And I think With Elite and Star Citizen, EVE has a chance on some serious compitition on the horison. Games and Developers that appeal to the older playerbase that is EVE, with possibly options that make people consider and choose one over the other. I'm all for reballancing and make sure that all that is offered actualy works, though CCP should seriously look at new gamplay options or it will stagnate, and it will loose players to the new kids on the block, which result in less money to invest in there game, and down goes the spiral. There aren't only players to gain by making useful content for Incarna/Wis but also players to loose when a fitting alternative presents it self. If you care to look at the actual numbers hte last extension has been a great success so what you are advocating isn't exactly backed up by numbers... Balancing is better than WiS But we don't have WiS. We have a room. So you want a second room ? A shower maybe ? A bar ? Stop kidding and fix POSes.
No he wants the vision sold to us. Not the the ******* dress up game we were given.
Those numbers you posted prove nothing. Check them in 3 months and see if the numbers of active users have fallen... spoiler alert; they will.
I find it funny how people are so quick to give CCP a pass. They have squandered your money and ignored your cries for change for years and now they give you a mining frigate and some ****** destroyers and your all like "we love you CCP" 
Given CCP failures over the past two years. Everyone should demand more from the product that is eve online and not be so easily sold on their empty promises.
Surely someone is capable of making a better game than this... |

Debra Tao
Perkone Caldari State
40
|
Posted - 2013.01.17 11:03:00 -
[142] - Quote
I see... i suppose i should act as a reasonnable person and ask for a new dress and give up on the spaceship thing. |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
574
|
Posted - 2013.01.17 11:10:00 -
[143] - Quote
Debra Tao wrote:I see... i suppose i should act as a reasonnable person and ask for a new dress and give up on the spaceship thing.
What are you talking about you cretin?
Avoid the main point that people are trying to make all you want, it doesn't hurt our argument it only makes you look weak.
Like i said, you should demand more from them whether that be "moar spaceships" or totally new content that has a greater potential to attract new players and enrich the current state of the game. Surely someone is capable of making a better game than this... |

Lost True
Paradise project
2044
|
Posted - 2013.01.17 11:19:00 -
[144] - Quote
Vaju Enki wrote: Can we also keep up the pressure? (the pressure created awesome expansions, crucible, inferno and retribution)
Yeah... I didn't even remember what was in those expansions...
Ah yes, something with missille effects and the hangar... Ah, the destroyers too. Useless, but some models are nice... How boring is this... |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
575
|
Posted - 2013.01.17 11:26:00 -
[145] - Quote
Lost True wrote:Vaju Enki wrote: Can we also keep up the pressure? (the pressure created awesome expansions, crucible, inferno and retribution)
Yeah... I didn't even remember what was in those expansions... Ah yes, something with missille effects and the hangar... Ah, the destroyers too. Useless, but some models are nice...
Don't forget the tier 3 BC's... wait, they were designed by the players.  Surely someone is capable of making a better game than this... |

Debra Tao
Perkone Caldari State
40
|
Posted - 2013.01.17 11:28:00 -
[146] - Quote
You are amazing... I guess one of the biggest change in the meta game for small gank pvp with the revamp for logistic cruisers is "useless" ?
EVE is a pvp game at is core if you don't want to do pvp whether it be market pvp or usual pvp don't play the game ... Eve is unique in the sense that you take part in that pvp environment every single time you log in. That's exactly why POS revamp, Tech nerf, rebalancing are the core issues to tackle.
Walking with dress and drinking in a bar with NPCs is not what eve is about, there are plenty of other games out there with that kind of stuff and it's not the spirit of eve online, it's not what make people plying the game. Do you really believe that people will start playing the game because there is a bedroom for your character ? No the kind of player interested in that aspect of the game will play another MMO but will not play eve, the game isn't about that and the day it will be about that i will quit playing it. |

Rancor Kane
Science and Trade Institute Caldari State
14
|
Posted - 2013.01.17 11:33:00 -
[147] - Quote
Debra Tao wrote:If you care to look at the actual numbers hte last extension has been a great success so what you are advocating isn't exactly backed up by numbers... Balancing is better than WiS
Seems you did not understand or missread what I said.
There is absolutly no mentioning in my post where it stats that things shouldn't be reballanced, neither is there mentioned anything that reballancing is going to loose EVE players.
What I did said:
That more and more SciFi orientated MMO's and Space Sims are being develloped (two of them, seem very promissing) that are trying to make new gameplay, untill those games are finished, EVE is pretty much unique and even then it's the question if they are able to live up to there expectations, though sitting back and hoping they won't is the worst strategy there is.
to Quote myself
Quote:I'm all for reballancing and make sure that all that is offered actualy works, though CCP should seriously look at new gamplay options or it will stagnate, and it will loose players to the new kids on the block, which result in less money to invest in there game, and down goes the spiral.
I didn't even say that it had to be in WiS, although I think that should be a very serious option, since quite some players in EVE are looking for a game were they can Shoot Greedo in the Bar, before they hop in their Millinium Falcon and escape the retalliation, being hunted by persueing ships and the moment a game offers them that option, they could be gone.
As for the Graphs, it's very dangerous to pull conclusions from those stats, All I see is that players went up in what probably is december, is that Retribution? Is that an annual thing it's the holiday season, that other spike is that that Inferno? seems that it drops again after a few months, is that a trent and if they stop logging is that because they didn't like the game or was it something else or why didn't they like the game?
As an analyst the only thing I can say those numbers are pretty vage at the least and to draw conclusions from those numbers only would ask for imminent failure.
In a more geeky way: 42 is a number and an answer, but what was the question?
|

Besbin
Anguis Sicarios
19
|
Posted - 2013.01.17 11:44:00 -
[148] - Quote
Issler Dainze wrote: So keep up the pressure!
Hi Iss. I voted for you as well. Can you reveal the effort put forth to touch on the subject of WiS in relation to the latest summit? Was it mentioned briefly at a bar for instance? Anything? :-) |

Besbin
Anguis Sicarios
19
|
Posted - 2013.01.17 11:44:00 -
[149] - Quote
Krall Hoar wrote:So wheres the walking in stations, incarna or how you want to call it? You make us wait another year?
Considering it's not even on the plan, I'd say we're looking at 2 years. Which I wouldn't really think was a problem if it got put on the plan like Soon(tm) :-) I'd rather have them do it right than just do it after all...but 3+ years is a LONG time.
Jing Xin wrote:I'd never learn about LARP without you mentioning it in blog. Thank you, Andie.
There is SO much CCP games design will learn from Andie and the larp methods. Have a peak at http://nordiclarp.org/wiki/Main_Page if you're interested.
Ishtanchuk Fazmarai wrote: But in MY shoes, I am well aware that it's the guys like us who pay for the bills, and we are a limited resource CCP has been exploiting for 10 years, and that resource is drying up.
CCP is having trouble in keeping TQ alive. Not serious trouble yet, but they're advertising themselves like crazy and once that is not enough, they'll have to start offering rebates/discounts, and then things will begin to look gloomy.
It is clear that you have not been informed that Eve is back into the steady rise in subscriber numbers, that we're at 450K atm and that Retribution is looking to be the maybe most succesful expansion (in a numbers sense) yet. We regret to not have gotten this information out to you, Dear Esteemed Customer :-)
Also... Being a business that would like to make MORE money, is not the same as being a business that is LOOSING money. Although, admittedly, it might be the chinese that're making CCP's day atm ;-)
Flamespar wrote: But we don't have WiS. We have a room.
Pro-avatar players need a better marketing department. I suggest we start naming it WiR! Walking in Room :-)
Debra Tao wrote: So you want a second room ? A shower maybe ? A bar ? Stop kidding and fix POSes.
Sounds cool. Can I have a POS in my CQ as well?
|

Rancor Kane
Science and Trade Institute Caldari State
14
|
Posted - 2013.01.17 11:49:00 -
[150] - Quote
Debra Tao wrote:You are amazing... I guess one of the biggest change in the meta game for small gank pvp with the revamp for logistic cruisers is "useless" ?
EVE is a pvp game at is core if you don't want to do pvp whether it be market pvp or usual pvp don't play the game ... Eve is unique in the sense that you take part in that pvp environment every single time you log in. That's exactly why POS revamp, Tech nerf, rebalancing are the core issues to tackle.
Walking with dress and drinking in a bar with NPCs is not what eve is about, there are plenty of other games out there with that kind of stuff and it's not the spirit of eve online, it's not what make people plying the game. Do you really believe that people will start playing the game because there is a bedroom for your character ? No the kind of player interested in that aspect of the game will play another MMO but will not play eve, the game isn't about that and the day it will be about that i will quit playing it.
Or you should read the origional post I made number 88 of this thread, where I though I made pretty clear that is should not be about a bed or a dress, but it should ad to the exsisting experience and shouldn't be a pretty chat room.
as a pirate I'd love the option to walk though the people offering transport jobs, see what they want transported and to where step back wait for someone to pick up the contract, and tell corp mates that "Hill Billy"is going to transport a billion isk o goods to a designated system from Jita, i I undock I can give them the type of ship as well. That does sound like PvP to me.
|

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
575
|
Posted - 2013.01.17 11:53:00 -
[151] - Quote
Debra Tao wrote:You are amazing... I guess one of the biggest change in the meta game for small gank pvp with the revamp for logistic cruisers is "useless" ?
EVE is a pvp game at is core if you don't want to do pvp whether it be market pvp or usual pvp don't play the game ... Eve is unique in the sense that you take part in that pvp environment every single time you log in. That's exactly why POS revamp, Tech nerf, rebalancing are the core issues to tackle.
Walking with dress and drinking in a bar with NPCs is not what eve is about, there are plenty of other games out there with that kind of stuff and it's not the spirit of eve online, it's not what make people plying the game. Do you really believe that people will start playing the game because there is a bedroom for your character ? No the kind of player interested in that aspect of the game will play another MMO but will not play eve, the game isn't about that and the day it will be about that i will quit playing it.
Clearly, you have been keeping up with what has been going on. CCP created a new team know as "team avatar" who's job it was to create prototype meaningful avatar gameplay that involved as much PVP as any part of eve. That was canned for some reason... maybe so they could pour more money into Dust and WoD.
And FYI it looks like CCP are also going to can their plans to introduce modular POS's: https://forums.eveonline.com/default.aspx?g=posts&t=194625
So yeah, more empty promises. Surely someone is capable of making a better game than this... |

Debra Tao
Perkone Caldari State
40
|
Posted - 2013.01.17 11:54:00 -
[152] - Quote
i was not talking about you in the post you quoted rancor, i was adressing the two people that have posted before my post.
And clearly WiS has never been about hardcore pvp even it has features about pvp why not ? |

Debra Tao
Perkone Caldari State
40
|
Posted - 2013.01.17 11:57:00 -
[153] - Quote
Rek Seven wrote:Debra Tao wrote:You are amazing... I guess one of the biggest change in the meta game for small gank pvp with the revamp for logistic cruisers is "useless" ?
EVE is a pvp game at is core if you don't want to do pvp whether it be market pvp or usual pvp don't play the game ... Eve is unique in the sense that you take part in that pvp environment every single time you log in. That's exactly why POS revamp, Tech nerf, rebalancing are the core issues to tackle.
Walking with dress and drinking in a bar with NPCs is not what eve is about, there are plenty of other games out there with that kind of stuff and it's not the spirit of eve online, it's not what make people plying the game. Do you really believe that people will start playing the game because there is a bedroom for your character ? No the kind of player interested in that aspect of the game will play another MMO but will not play eve, the game isn't about that and the day it will be about that i will quit playing it. Clearly, you have not been keeping up with what has been going on. CCP created a new team know as "team avatar" who's job it was to create prototype meaningful avatar gameplay that involved as much PVP as any part of eve. That was canned for some reason... maybe so they could pour more money down the drain developing Dust and WoD . And FYI it looks like CCP are also going to can their plans to introduce modular POS's: https://forums.eveonline.com/default.aspx?g=posts&t=194625So yeah, more empty promises.
I fail to see how what you posted prove that i haven't been keeping up with CCP work... Actually i don't really see how it is related to my post. |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
575
|
Posted - 2013.01.17 12:02:00 -
[154] - Quote
Debra Tao wrote:Rek Seven wrote:Debra Tao wrote:You are amazing... I guess one of the biggest change in the meta game for small gank pvp with the revamp for logistic cruisers is "useless" ?
EVE is a pvp game at is core if you don't want to do pvp whether it be market pvp or usual pvp don't play the game ... Eve is unique in the sense that you take part in that pvp environment every single time you log in. That's exactly why POS revamp, Tech nerf, rebalancing are the core issues to tackle.
Walking with dress and drinking in a bar with NPCs is not what eve is about, there are plenty of other games out there with that kind of stuff and it's not the spirit of eve online, it's not what make people plying the game. Do you really believe that people will start playing the game because there is a bedroom for your character ? No the kind of player interested in that aspect of the game will play another MMO but will not play eve, the game isn't about that and the day it will be about that i will quit playing it. Clearly, you have not been keeping up with what has been going on. CCP created a new team know as "team avatar" who's job it was to create prototype meaningful avatar gameplay that involved as much PVP as any part of eve. That was canned for some reason... maybe so they could pour more money down the drain developing Dust and WoD . And FYI it looks like CCP are also going to can their plans to introduce modular POS's: https://forums.eveonline.com/default.aspx?g=posts&t=194625So yeah, more empty promises. I fail to see how what you posted prove that i haven't been keeping up with CCP work... Actually i don't really see how it is related to my post.
Do you have something wrong with you? You posted this about 5 minutes ago. 
Debra Tao wrote: EVE is a pvp game at is core if you don't want to do pvp whether it be market pvp or usual pvp don't play the game ...
Walking with dress and drinking in a bar with NPCs is not what eve is about...
Surely someone is capable of making a better game than this... |

Debra Tao
Perkone Caldari State
40
|
Posted - 2013.01.17 12:05:00 -
[155] - Quote
and ? better graphics is cool though it's probably not the priority right now but i fail to see how creating a fancy avatar is pvp... |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
575
|
Posted - 2013.01.17 12:15:00 -
[156] - Quote
Yeah i don't see that either... Who said creating an avatar equates to pvp? 
Clearly we are getting nowhere so should we leave it there so we don't derail this thread any further?
Why i play EVE: 10% for gameplay experience, 40% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Debra Tao
Perkone Caldari State
40
|
Posted - 2013.01.17 12:19:00 -
[157] - Quote
i am confused but so be it. |

Axel Kurki
Aseyakone
1
|
Posted - 2013.01.17 12:31:00 -
[158] - Quote
On the "(feature X) wanted for (user group Y)" discussion: I kind of agree with Malcanis's thoughts (mentioned elsewhere) that any change designed to cater to a specific user group (e.g. newbies, high sec mission runners, etc.) will most likely benefit the most experienced user group the most, more than the intended user group. So one thing to ensure is to aim the features benefit as large a portion of EVE players as possible.
But, to my original purpose of writing this post, which is beating the dead, then undead, possibly repeatedly exorcised and raised horse that is the POS. It seems to me that there is no clear design goal with POS/starbase systems, and the current system is a collection of huge kludges no one really understands or wants to touch. Therefore, it is extremely hard to refactor and redesign the system, which leads into developers concentrating on developing excuses to keep from getting sticked to the steaming pile of manure ("we need to wait for art" / "art is expensive and cannot be done when the design is not finished"). Therefore, in order to get a replacement, there needs to be a clear road map on how to develop the replacement in small, bite-sized bits.
A possible step one would be establishing personal mobile habitation units - character-level structures. These would be much more limited than current corporate-level structures (i.e. POS/starbase), but would be designed from the ground up to be modular, for example some kind of a "lego brick" system or otherwise connected (see "building spaceships in Kerbal Space Program", replace fuel tanks with powergrid generating modules). The limitations mean that a personal starbase isn't as efficient as the POS (for example, slightly more expensive to run per PG/CPU unit produced) and its limited support for modules would mean that it isn't a competitor for a POS, but it would have its niche as a "one-man POS" for more casual players and newbies to get a taste for the system. Once the system could replicate all necessary POS functions, it could then be scaled up to corporate level and finally replace the POS system (assumed to be unmaintainable but necessary) with similar corporate-level structures.
There would be savings in making art assets and development time by starting with a subset of features. If the past is of any indicator, the initial step should be small so that there is no repeat of things like planetary interaction's vision of Civilization/SimCity and delivering FarmVille and then having the organization burned out and abandoning the entire feature. Rather plan small, doable and extendable, and commit to expand it at a sustainable pace. This needs to run parallel at all the necessary processes.
Example step one would be a central module which could be expanded by very basic modules (basic storage, defense and industry, such as an adapter version of a container, a turret and a single type of manufacturing module). This could be already very useful accross the board . If mobile enough, could be used as a "ninja" base in low/nosec ops. Regardless of system sec level, it might be used to extend to, say, a temporary single-slot laboratory. Game design provides the balancing. Programming provides the refactored (or new) back end. Art provides the design. Then, step two would add more module types, game design makes sure the design is expandable (and preferably, not exploitable), and programming expands the back end (and fixes exploits/bugs). Art expands upon the previous design to provide art for the new modules / effects. On the side there might be even room to expand the features of the system (say, design an access system). Once the system can replicate everything a POS can do, then would be the time to use the ready back end (which was designed to take into account this step, right?) to make art & balance corporation level structures. Which then would, finally, replace the POS.
Of course, it might not be very cost efficient to maintain parallel systems, but this is the reason why the "personal level" and "corporate level" structures require separate niches or at least different levels on the same scale. POS is seen as a necessary evil right now, but there is no reason why it couldn't be the fortunate good. If it can't be replaced in one fell swoop, then it would seem that the only alternative is to iteratively develop a parallel system until it can replace the old code. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
289
|
Posted - 2013.01.17 13:55:00 -
[159] - Quote
Alx Warlord wrote:Finally... I was really waiting for this blog! CCP Seagull please, if you have some time, take a look at these treads on my signature, they have some concepts that I have being working on, and you may find interesting. Expecially the "Sandcastle POS" where you build it the way you like... The first is a vision about the POS revamp (That everyone is asking for, this topic have over 5000 views), in it I tried to gather most of Comunity/CSM/Game Market desires and built something usefull. This feature would be really usefull to the "enablers", and also would open new possibilities of gameplay. Most of people that I showed this says: "This is too good, but I dont think CCP can do It..." so there is the challange, to get as close as possible to this... The second is something about the industry and the refinning process. Less important then the first but yet, maybe somewhat usefull. If you don't have much time read the first.... I hope you appreciate it, I have put allot of effort in this... Thx for your time.
As sayed... now the world will burn in flames... http://twostep4csm.blogspot.com.br/2013/01/i-am-small-portion-of-community.html Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

Ulam Stanislaw
17
|
Posted - 2013.01.17 14:22:00 -
[160] - Quote
I was only waiting for WIS....
So disapointing |

Ishtanchuk Fazmarai
1011
|
Posted - 2013.01.17 14:38:00 -
[161] - Quote
Alx Warlord wrote:Alx Warlord wrote:Finally... I was really waiting for this blog! CCP Seagull please, if you have some time, take a look at these treads on my signature, they have some concepts that I have being working on, and you may find interesting. Expecially the "Sandcastle POS" where you build it the way you like... The first is a vision about the POS revamp (That everyone is asking for, this topic have over 5000 views), in it I tried to gather most of Comunity/CSM/Game Market desires and built something usefull. This feature would be really usefull to the "enablers", and also would open new possibilities of gameplay. Most of people that I showed this says: "This is too good, but I dont think CCP can do It..." so there is the challange, to get as close as possible to this... The second is something about the industry and the refinning process. Less important then the first but yet, maybe somewhat usefull. If you don't have much time read the first.... I hope you appreciate it, I have put allot of effort in this... Thx for your time. As sayed... now the world will burn in flames... http://twostep4csm.blogspot.com.br/2013/01/i-am-small-portion-of-community.html
Huh, POSers just got the same treatment as WiSers... I feel your pain, but let me pont this out: your feature does exist and works, ours neither works nor exists. No, I'm not back. I had a PLEX on this account and just activated it to bang my head on the Door a bit more. |

Lost True
Paradise project
2044
|
Posted - 2013.01.17 14:45:00 -
[162] - Quote
Rancor Kane wrote: Or you should read the origional post I made number 88 of this thread, where I though I made pretty clear that is should not be about a bed or a dress, but it should ad to the exsisting experience and shouldn't be a pretty chat room.
A pretty chat room, B HA HA HA... Sorry, but looks like for some of us EVE is now just a pretty chat room anyway, because there is nothing to do, after so many years of the same damn thing... kill kill kill kill kill kill kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind kill grind grind... How boring is this... |

Jada Maroo
Mysterium Astrometrics
930
|
Posted - 2013.01.17 15:24:00 -
[163] - Quote
Ishtanchuk Fazmarai wrote:
Huh, POSers just got the same treatment as WiSers... I feel your pain, but let me pont this out: your feature does exist and works, ours neither works nor exists.
POSes are poorly executed but are necessary and contribute to gameplay.
WiS is beautifully executed, unnecessary, and doesn't contribute to gameplay.
They couldn't be further apart, really. |

Jesspa
BlackWing Cartel
28
|
Posted - 2013.01.17 16:14:00 -
[164] - Quote
Flamespar wrote:And the risk of such an approach is that whilst everyone gets a bite to eat, no-one feels satisfied.
Well the proof, as always, is in the pudding (aren't food analogies fun?) Agree with your point, but I have to correct the oft-misquoted phrase. The proof is never in the pudding. The proof of the pudding is in the eating. 
|

betoli
Morior Invictus. Ethereal Dawn
66
|
Posted - 2013.01.17 16:33:00 -
[165] - Quote
Blog contained no content. |

Merouk Baas
434
|
Posted - 2013.01.17 20:12:00 -
[166] - Quote
My only question is, once you're done with a "theme" and are moving to another "theme," who's gonna fix the bugs of the previous "themes"?
Because you've never relased something that was feature-complete AND bugfree. It's not even possible.
The plan sounds grand, but after, say, 2 years, what we'll have is a bunch of incomplete "themes" and you not fixing any of them because you're working on the next "theme" and don't have time. |

John Nucleus
Red Federation RvB - RED Federation
58
|
Posted - 2013.01.17 21:26:00 -
[167] - Quote
About lurkers and increasing player interaction:
I think it's important to realize that there is no such thing as a single player experience in EVE. Anything anyone does has an effect that ripples through the whole game. Nothing happens in a vacuum.
A lone miner from an npc corp who spends a few hours a week mining in high-sec has an influence that ripples all the way through null-sec. He might not be socialising directly with other people but he absolutely is interacting with them, indirectly perhaps but interacting nonetheless.
You might ask then why playing a massively multiplayer game? I would simply say that "sharing space" and "being part of" is enough of a reason. I know it is often for me.
And there's nothing wrong with that. Everybody has a complex life outside of Eve and plays the game for their own reason. Who knows, that lone miner might be the CEO of a fortune 500 company and play Eve just to relax after a hard day of work. Don't expect from him to start a player corporation...
Reading the CSM minutes, I feel CCP Unifex understands that well. So I'm not too worried of them trying to force player to socialise more.
I think what Eve needs to increase player interaction is more visibility about what you can do, not necessarily more stuff to do.
For example, how did I learn about RvB, two corporation in a perpetual war that tops all killboard for the amount of ship destroyed? I learned it from forums, blogs even pdfs...
How much more awesome would it have been if flying through the region I check a billboard and it says: "RvB Daily Update Red:42 Blue:37 Isk destroyed: 220,983,123 isk Bounties collected: 50,939,234 isk Daily Best Pilot: Bozo The Mazo Click here for more info"
Something of the size of RvB should emanates through a series of communication channels to help with discovery.
What is happening in Null-sec? I have absolutely no idea, I hear there's some big battle going on but in game nothing emanates from it. How can I become a mercenary? Or even, how can I know that I can become a mercenary? No idea, I'll have to check the forums. It's as if Eve is on radio silence.
Give us some feeds. Auto-generated daily news of stuff happening. Create a new profession, reporter, and give them a bunch of cool tools like a ingame camera to take ingame photos of event happening. Make player aware of the possibilities and the amount of them being part of them will increase across the map.
You were looking for a theme for the next expansion, here's one: information. |

John Nucleus
Red Federation RvB - RED Federation
59
|
Posted - 2013.01.18 00:33:00 -
[168] - Quote
Thinking about it, an even better term would be "awareness". A quick look at wikipedia tells me this:
"Awareness is the state or ability to perceive, to feel, or to be conscious of events, objects, or sensory patterns. In this level of consciousness, sense data can be confirmed by an observer without necessarily implying understanding".
I particularly like the last part where it says it doesn't necessarily imply understanding. I think it goes something like this: awareness -> understanding -> knowledge -> decision. It also goes hand-in-hand with the "getting information easier to make difficult decision" design direction you are going for.
With awareness as a theme you can have something for everyone. A newbie looking for what do to next. A pvper trying to figure out what his opponent is doing. A trader trying to see how and when to play the market. A null-sec intelligence agent gathering for an operation. An explorer seeking treasures. A mercenary looking for a corp to protect. A bounty hunter chasing its target. An industrial doing industry stuff while fighting against the UI. A drone boat pilot trying to see which drone as been damaged...
You could add tools to create new "intelligence" and "counter intelligence" profession. For example, once a ship as been spotted it could be reported to a database. Then the database could be queried for a fee that would be split among the people who provided the data. Maybe even replace "local" by it in some places. For counter intelligence maybe a hackers could create and delete entries, maybe it's a new avatar minigame...
I'm pretty much just thinking out loud at this point but I think you get the idea.
In short better awareness == more brain == more fun == more player == more $$$ == more Eve
|

Lost True
Paradise project
2044
|
Posted - 2013.01.18 06:45:00 -
[169] - Quote
Whatever... Lookks like the're not reading this stuff about the avatars eighter. Or pretending to. How boring is this... |

Ramman K'arojic
Deep Black Industries Yulai Federation
15
|
Posted - 2013.01.18 12:53:00 -
[170] - Quote
CCP Seagull, CCP Unifex: This is my long term vision for EVE & Dust can be developed into to something: this is something that cannot be done in 1 release nor 2.. It applies to High sec, low sec, null sec and involves all aspects of eve play GÇô barring PVP GÇô but should promote PVP..
Introduction of Artificial Intelligences (AI): There would a Hierarchy of AI deployed GÇô racially variants and competing against each other. The hierarchy I imagine would be Racial / Pirate faction -> Constellation-> system -> Local planets (where there is a population or PI Infrastructure) These AI would be installed in space or on plants. These AI can be destroyed.
So what do these AI do? A Racial AI GÇô will offer GÇ£missionsGÇ¥ to individualGÇÖs corporations and alliances to accept missions. These are whole series of things to such as GÇô Gather materials to help manufacture Sub AIGÇÖs. These would be semi-AI driven and semi user driveGǪ If the user keeps doing the AI keeps telling; keep ignoring and you lose points in the indexes
Once manufactured the missions can be given out to install them in space GÇô where told to install them. Once installed the newly installed AI provides and coordinates and manages the systems efficiencies such as resource, population controls, imports and exports. To help the AI keep its end up it will create objectives (missions) for players to accomplish; such as locating resources, locating PI resources, WH resource, logistics eg moving Dusties, colony settlers AIGÇÖs would have personality and remember how they have been treated. If you help them frequently they will be nice-positive-happy; if you ignore them and do nothing they will downgrade and become depressed. A happy AI would be willing to apply bonuses faster, whilst a depressed one will remove bonuses. These missions would be semi-AI given out and semi user drivenGǪ If the user keeps doing the AI keeps telling; keep ignoring it and you lose points in the indexes - you loose the upgrades.
AIGÇÖs would offer objectives to Alliances that would involve all aspects of EVE GÇô PI, Mining, T2, and Salvage, manufacturing AI would offer objectives to Corporations based upon their profile GÇô are they manufactures, and PVE players. The intention he is to allow the AI to offer long term strategic missions. The intention is to give space something to fight over; especially in null. AI would offer simplistic missions to individualGÇÖs based upon their track record and profile.
Planet AI GÇô would offer most of their missions in the same system. Some example missions would be: for individuals would be GÇÿFood shortagesGÇÖ, GÇÿ Water supplyGÇÖ. For Corporations GÇÿAI systems failure GÇô provide 10 new wetware MainframesGÇÖ, GÇÿAnarchists demand relocationGÇÖ, Destroy hostile AI, Mutant AI. At the planet level Dust players could get involved GÇô i.e have similar mission in the dust space. Direct rewards being ISK, BPO limited runs, LP
System AI GÇô would offer most of their missions in the current and surrounding systems. Some example mission for System levels: Deliver capital components for building structure, build orbital defense platform. Procure exotic materials (out of region), deliver troops, investigate faint signal (probing).
Constellation AI GÇô would mostly be for missions around the constellation. Missions include: Sabotage, Combat, Kill rouge AI, Patrol there Destroy hostile enemy AI, drop the spy in space GÇô these missions would nearly always be corporate or alliance class. For null space the rewards for these type missions would contribute (or may be replace) the system upgrades currently used to hold Sov), depending on the type of mission profile GÇô how many points its contributes to which category.
Without solving everything: I imagined that there would be a need to create a whole new supply and demand AI model - something that is controlled but never seen by the player; this model will control the demands, outcomes and happiness. There is also be some GÇÿintelligentGÇÖ way of classifying Alliances, Corporations, and each characters behavior attributes of: Mining, Manufacture, NPC combat, PVP GÇô I recommend that these separate scores be stored against each attribute, and updated as part of a regular batch job, and they should decay.
Unlike typical missions with 4 hours to complete; I imagine a variable amount of time; depending on the task GÇô from 24 hours to 8 weeks; that way it can be completed when there isnGÇÖt a dread fleet sitting outside your local POS wondering when it will come out of reinforcement. .
In summing up: This a new level of missioning but not FW; offering inclusive missions; however the missions are not-mono dimensional; they will have an impact on the lives of others and the profitability of the space around them; give alliances, corporations, individuals hopefully something to fight for.
Cheers Ramman
|

Gneeznow
Ship spinners inc
75
|
Posted - 2013.01.19 05:29:00 -
[171] - Quote
Quote:Andie Nordgren is a genderqueer relationship hacker and a key voice behind the Relationship Anarchy movement, which originated in Sweden but is now gaining international interest. Please see Andie's Log for more information.
Haha oh god, bye bye eve, next up a button on the login screen you have to press to say you've checked your CIS privilege, I foresee a repeat of CCP Zulu but not before a load of awful decisions that further damage the game have been made. |

Bob Niac
Saltatio Vita Northern Associates.
23
|
Posted - 2013.01.19 06:30:00 -
[172] - Quote
Would love to to see the incursion system looked at. If one could dial back the scale, at least.
Faction warfare comes to mind. Spawning a Faction fleet to support their brothers in arms. Or "turf wars" for npc pirates. One has to reclaim a system by pushing back an incursion. Would be funny if this translated into player 0.0..
Applying to npc corps. With GMs/ISD as CEOs. Now that would be so awesome. I <3 Logistics: Pilot of all -áT2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use. |

Ishtanchuk Fazmarai
1035
|
Posted - 2013.01.19 14:35:00 -
[173] - Quote
Gneeznow wrote:Quote:Andie Nordgren is a genderqueer relationship hacker and a key voice behind the Relationship Anarchy movement, which originated in Sweden but is now gaining international interest. Please see Andie's Log for more information. Haha oh god, bye bye eve, next up a button on the login screen you have to press to say you've checked your CIS privilege, I foresee a repeat of CCP Zulu but not before a load of awful decisions that further damage the game have been made.
So what? What should worry us is her performance in her corporate role, not whatever she does outside of CCP. 
(Admiteddly, her link to larp games makes me wonder wether those are good or bad news for the WiS front. Also her interest on EVE "lurkers", which I've put to test in the appropiate thead with no results as, apparently, there's only room for the POS shitstorm...) No, I'm not back. I had a PLEX on this account and just activated it to bang my head on the Door a bit more. |

Vaju Enki
Secular Wisdom
369
|
Posted - 2013.01.19 15:53:00 -
[174] - Quote
DarthNefarius wrote:CCCP Seagull wrote: We will involve the CSM in this process as one of the stakeholders, so make sure you use your representatives!
HI SEC has no representatives
Don't hurry, James 315 will soon save highsec. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Some Rando
University of Caille Gallente Federation
748
|
Posted - 2013.01.19 16:27:00 -
[175] - Quote
Yeah, let's not muddy EVE up with useless space-barbie crap. Meaningful gameplay or toss it in the trash. Malcanis for CSM8 |

TornSoul
BIG Everywhere - Everything
112
|
Posted - 2013.01.19 21:16:00 -
[176] - Quote
CCP Seagull wrote: We will start working to give the GÇ¥EnablersGÇ¥ better tools, and to make sure GÇ£InstigatorsGÇ¥ have cool and worthwhile ways to make an impact on the EVE universe when they inspire others to join them. We believe that helping these two archetypes achieve their own goals is the best way to have the sandbox of EVE thrive - by supporting them in creating their own exciting plans and schemes that people can be excited to join
Someone not only "gets it" - But actually puts it to print as a future vision for EVE.
/me bows |

Ms Michigan
Aviation Professionals for EVE
11
|
Posted - 2013.01.20 02:36:00 -
[177] - Quote
Congrats CCP Seagull!
A few thoughts I wanted to share with you.
1) Quote:Whether in null, Wormholes, low or high sec, the dreams and ambitions of these people inspire others with purpose.
I fixed this for you. :)
2) Loved your experience with LARPing. I myself am not the actor I wish I could be but I respect LARPing for its creativity and courage. Video games are a great tie-in with this. Here in EVE and other games, we are all actors (LARPing to an extent) and exploring and creating without real consequence. To see you in the Chief Creative Officer role like this is exciting because I know it will bring a really deep dramatic core to EVE's picture.
3) I liked your thoughts about helping organizers. As CEO of my corp I spend so little time blowing stuff up. I enjoy being CEO and my corpmates like me doing it, but ANYTHING you can do to help simplify (not OVER-simplify like you all mentioned) is great and I look forward to it.
/The APEVE crew
P.S. One tiny creative suggestion if you don't mind. I suggested this to other dev's before but no one with your pull - DEEP DARK HIDDEN EASTER EGGS in EVE. Stuff that takes years of knowledge and weeks of work to find. Like hidden exploration sites tied in with lore tied in with industry to obtain. In the end - YOU FIND the hidden secret or move along the game for everyone with your hard work. Or a super rare officer module or ship. Don't just make rare and valuable items / features in game item drops....make them easter eggs that take an intellect to deduce. : ) Once this takes off and is publicized - people will love it! More communication and more cohesion will only come of these and all you can do to foster it like you will with organization will add SO MUCH to this game - just like LARPing - but in cyber space. : )
Cheers |

Urgg Boolean
Center for Advanced Studies Gallente Federation
323
|
Posted - 2013.01.20 07:39:00 -
[178] - Quote
I read the blogs again and I see a pattern that is not great.
Seagull, Ripley, Unifex : you guys seem to spout a bunch of forward thinking ideas and strategies. Much like the past. Then comes implemenation and the suckage is revealed. At one point Unifex states that with Seagull's track record, he expects great things. Maybe new blood is needed.
So, let's review 2012: 1) Sounds that are bad (dental drill flag alarm) and don't even have a remotely abstract connection to the action they depict. 2) heavy missles nerfed really badly and called balance 3) NPC drone killing AI is called challenging and most people think it's less fun and just more work. 4) Bounty system that a lot of people hate - at least you could ignore the old one. 5) Unified inventory debacle - meaning that the players told you repeatedly that is was not working and you published anyway with the statement "We really thought it was ready". 6) Mining barges - excellent - 1 out of 6 so far I'm sure there's more if I thought about it.
Some track record. And you pat yourselves on the back for that stuff ...
TL;DR :: you can talk about all the fancy strategies you want, but the devil is in the implementation. The smartest thing you can possibly do is actually listen to your players - no arrogance or ego allowed. I really can't more of the same badly implemented great sounding ideas. |

Proddy Scun
Renfield Inc
9
|
Posted - 2013.01.20 16:17:00 -
[179] - Quote
How about finishing the bounty system?
CCP knew going into bounty system that bounties cannot really hurt the 900K SP pirate pawn who never flies anything more expensive than a 1M ISK destroyer or the 1M ISK snatch and grab loot hauler. LOL - many gankers are even trial toons. Most pirate toons (excepting those in large to huge corps and alliances) send all the ISK to "secret identity" main toons.
Help us follow the ISK like in RL resistance to organized crime. I want put to bounties on the guys spending the ISK from my looted cargo. Private detective -- a whole new merc and agents offshoot. 
As it is bounty systems are used more effectively by "the bad guys" as "hit contract" than the good guys. Retribution ought to be named Enforcement. The bounty system is used mainly to hire another layer of toons between the toon ultimately profiting or organizing and their victims.
Gate camps quite often put bounties on victims as a warning with open threats "don't go putting bounties on us - we are older and got lots more money than you". By itself that is only slightly twisted. Easily corrected by dozens of schemes that can limit the bounties placed on newer or less wealthy toons...or maybe just having a recent killmail with the name/corp getting the bounty.
So instead of bring pressure against permanent gate camps from mercs...bounties tend to send more mercs and pirates against gate camp victims!!! Miningbump.com can expand their protection racketeering pressure by adding bounties on miners.
(PS I love the CCP ruling that failing to chat with miningbump members and failing to make pointless constant maneuver while mining makes mining ships probably bots - and thus not covered by griefing rules.
If CCP feels mining needs to require more active player attention...I would rather see CCP add small random pushes from asteroid outgassing. )
|

Tian Jade
Bad Bumblebee Incorporated
58
|
Posted - 2013.01.20 22:41:00 -
[180] - Quote
I think we can play buzzword-bingo with this blog. (There is also another not so nice word for it) |

Rebel Heart
Red Federation RvB - RED Federation
4
|
Posted - 2013.01.21 09:51:00 -
[181] - Quote
Looks to lame to be true. Are you mad? |

Zuki Mar
The Seventh Seal
0
|
Posted - 2013.01.21 17:35:00 -
[182] - Quote
I'm going to hold off judgement for a couple of months, but the fact CCP has brought in someone who has barely played the game as Senior Producer is severely disheartening. |

Spar Multendor
Order of Cut-Throats
1
|
Posted - 2013.01.21 17:52:00 -
[183] - Quote
One word... Aliens. I want to see aliens. One thing I've always wondered in this vast universe is, where are the aliens? Be them hostile or friendly, I don't care. |

Andy Landen
Exploring Eagles
87
|
Posted - 2013.01.21 23:02:00 -
[184] - Quote
Any chance we can simplify the pos so that the pos-rework can be expedited to this spring?
Make it like a supercapital ship with pos functions that can have multiple pilots or none at all. Most of that code already exists. Do we really have to wait 11 months for pos's that work for everyone? Where a player can buy a mobile base and control it without any connection to or control by a corp. |

Xenuria
The Scope Gallente Federation
690
|
Posted - 2013.01.22 00:07:00 -
[185] - Quote
I am posting in this thread because I feel I am pretty much obligated to. A GenderQueer EvE Developer, feelsgood. Looks like we are making progress. CSM 8 Candidate Philanthropist Polymath Savant Hero |

Bad Messenger
Nasranite Watch The Bloody Ronin Syndicate
370
|
Posted - 2013.01.22 07:43:00 -
[186] - Quote
fix FW |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
57
|
Posted - 2013.01.22 13:16:00 -
[187] - Quote
not guna be no future of eve if u keep bringing out updates and taking months to fix what u broke, you know like the current problems everyone is raving about on the forums, the problems that get minimal feedback just to keep ur customers on edge, pathetic, stop updating other stuff and fix the current issues for god sake. |

Maul555
Nuts and Vindictive Remix Technologies
316
|
Posted - 2013.01.22 17:27:00 -
[188] - Quote
I have 3 main concerns for your ASAP list...
1. Finish Walking in Stations 2. Overhaul POS's, and give them a WiS Component. 3. Overhaul Corp management.
/Eve-Online Player since Beta 2003 |

Maul555
Nuts and Vindictive Remix Technologies
316
|
Posted - 2013.01.22 18:36:00 -
[189] - Quote
Samuella II wrote:I would like to see people walking in stations. I know its complicated but promise is a promise.
How much money would it cost ? Maybe we just should create special investment fund for WIS. Lovers...
.......few years later...... CCP : "Just look at this awesome (34th) WIS trailer"
Yes... can we kickstart this? I would throw some money at it. |

Maul555
Nuts and Vindictive Remix Technologies
316
|
Posted - 2013.01.22 20:22:00 -
[190] - Quote
Jada Maroo wrote:Ishtanchuk Fazmarai wrote:
Huh, POSers just got the same treatment as WiSers... I feel your pain, but let me pont this out: your feature does exist and works, ours neither works nor exists.
POSes are poorly executed but are necessary and contribute to gameplay. WiS is beautifully executed, unnecessary, and doesn't contribute to gameplay. They couldn't be further apart, really.
If you bothered to look around for even just a few minutes you would see pages upon pages of explanations on how a properly realized WiS environment can contribute to your PVP. WiS is not just a pretty shiny. Walking in Stations is Eve-Online's unrealized other half. An entire world is missing from this game. It has been missing for 10 years, and its continued absence from the game is doing CCP no favors.
so please excuse me if I will take your comments and immediately disregard them as the ramblings of a troll. |

Abigail Sagan
Active Fusion Cold Fusion.
26
|
Posted - 2013.01.23 14:10:00 -
[191] - Quote
Jada Maroo wrote: POSes are poorly executed but are necessary and contribute to gameplay.
WiS is beautifully executed, unnecessary, and doesn't contribute to gameplay.
They couldn't be further apart, really.
Maul555 wrote: WiS is not just a pretty shiny. Walking in Stations is Eve-Online's unrealized other half. An entire world is missing from this game. It has been missing for 10 years, and its continued absence from the game is doing CCP no favors.
Maul, you should not say "WiS is not just a pretty shiny." because Jada Maroo is right when she says "WiS is beautifully executed, unnecessary, and doesn't contribute to gameplay." Current WiS is beautiful to look at, very much unnecessary and does not contribute to gameplay in any way; I agree on all three points. That is because current WiS is in fact LiP (Locked in Prison), when it could be so much more.
However, I can also relate to Jada Maroo's other point: "POSes are poorly executed but are necessary and contribute to gameplay." POSes currently 'work' but they could be lots better. CCP's easy way out ("we lack the resources") with POS and WiS development will cost us and will probably doom EVE _if_ the competitors get their products running (Elite Dangerous, Star Citizen). CCP should do both the POSes and the WiS.
Before "No resources": If CCP believes in EVE, they will hire more people (the ones they laid off first - they know the work already and thus can start working immediately) and after that they start training new people if they still need more. Dare to be bold CCP, because you aren't the only MMORPGs in the genre, and they are no less driven to succeed or rule. Forge your own path to greatness. Do you dare to be bold CCP?
|

Meleric
Verteidiger des wahren Bloedsinns Universal Constant Alliance
7
|
Posted - 2013.01.23 20:19:00 -
[192] - Quote
So, I read some statements that can be reduced to "WiS is stupid".
I am standing on the opposite position. WiS IS a necessary part of EVE. Some thoughts of mine:
Now we have been connected to DUST, which connects Avatars on the one side with Spaceships on the other side. I can imagine, that some Leaders want to see their Combat-Slaves for planetside in the eye, and kick some butt if they fail, maybe.
Sometimes I am really bored here. Sure, I could go mining for 20 minutes, or canvas the belts for the 10.000th guristas plunderer to kill, or I sort my equipment-storage for the 40th time ...
OR - at the moment -I switch to STO, join a planet- oder space-action, kick some borg / romulan / klingon ass and 20 minutes later, I had some fun and disconnect.
So, what do I want to say with this?
I think, we need some WiS content, it don't have to be the big expansion with all possible features at once, but why don't you make a lounge with a live-view to the outside, where the capsuleers can meet, talk, sit at the counter and drink some quafe, and add some small games for single/multiplayer. I think this could be realized with not too many efforts ... open the CQ-Door, build a floor leading to an elevator, which is leading to the lounge. Or ... with less work: Upgrade our quarters with some games and meeting-tools, and allow us to invite people into our room (example: small corporation meetings).
Or - totally different - design some things for the POS ... why can't I help my science team at inventions or research-tasks? Some kind of minigames or else which can influence the result in a slight way?
I think there are some better ideas out there ... don't leave us alone CCP ... you promised some WiS-Stuff for years ... we did wait ... just hand us out another piece of the cake ...
For all sceptics ... think about windows and solitaire ... you don't really need a cardgame, but sometimes, it is nice to have it there ... isn't it?
|

Shoguno
Neptunis Enr. -Silicon Heaven-
12
|
Posted - 2013.01.26 00:25:00 -
[193] - Quote
Lost True wrote:Well, it's good to see thet there is a hope to see eve actually evolving in the way of the sci-fi universe.
For me, bad thing about eve is that is focusing only on combat, and mostly PvP combat.
Thare is no people in CSM that i choose. And most of them are 0.0 players - no wonder we don't have support for the new content like WiS, mining, real exploration of space and planets, maybe solo gameplay alternative (it's good that there is a lot of oppertunities for groups in this game, but why we are forced to do it ALL OF THE TIME by the lack of content for solo payers? I like to be in a group sometimes, but i'd like to have my own interesting things to do, so i will turn the chat off and actually relax of all this other people's problems and bullshit, and feel myself as a captain of my own ship).
And the players who wants more than just this PvP game are playeng less, and caring less about the forums and stuff. I'm dropped this game in 2011 and didn't seen anything interesting enough to return since. But i'm active subscriber - i wonder is that is all that mater for CCP...
So in the end we have the impression that spaceship combat is all that all people want.
Oh, there are some Incarna guys on this page. Why are they always ignored by CCP? There is a lot of interesting things that can be done through the avatar gameplay. Or the 0.0 goverment will cry again?
((I APPROVE!)) P.S. Just to make a rememberance
Shoguno President of the Confederation of Neptunis Enr. |

Ignatius Gnarl
Paladin Order Fidelas Constans
1
|
Posted - 2013.01.29 20:24:00 -
[194] - Quote
Brilliant. CCP has really turned a corner.
A suggestion for POSs: my corp tries to share the load in terms of fuelling logistics. But if we give someone access to one POS we have to give them access to every POS. This creates a real security hazard, and limits the number of people we feel able to bring into our POS programme. Hence more work and tedium for the few.
Can you make corp security more robust generally?
As someone's who's built a corp up from scratch over four years of toil, it upsets me just how easily one bad element could trash it all. The espionage game in EVE is an interesting dimension, but I think it's way OP right now.
For ship fitting, could there be a mass build option, which would let you fit out 100 ships at once. Or maybe you could right click a hull (or a stack) and choose a fitting from your saved list and it would sort it out for you if you had the modules - rather than having to drag each one individually. |

Steve Ronuken
Fuzzwork Enterprises
1103
|
Posted - 2013.01.29 20:27:00 -
[195] - Quote
Ignatius Gnarl wrote:Brilliant. CCP has really turned a corner.
A suggestion for POSs: my corp tries to share the load in terms of fuelling logistics. But if we give someone access to one POS we have to give them access to every POS. This creates a real security hazard, and limits the number of people we feel able to bring into our POS programme. Hence more work and tedium for the few.
Can you make corp security more robust generally?
As someone's who's built a corp up from scratch over four years of toil, it upsets me just how easily one bad element could trash it all. The espionage game in EVE is an interesting dimension, but I think it's way OP right now.
For ship fitting, could there be a mass build option, which would let you fit out 100 ships at once. Or maybe you could right click a hull (or a stack) and choose a fitting from your saved list and it would sort it out for you if you had the modules - rather than having to drag each one individually.
Psst. if you have a saved fitting, you can apply it to your current ship. (the multi ship at once would be really nice too, mind).
That's the 'fit' option on the fitting management screen FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Bugsy VanHalen
Society of lost Souls
436
|
Posted - 2013.01.30 21:37:00 -
[196] - Quote
Rees Noturana wrote:How is this different from the "Jesus Features" that CCP vowed to never do again? Just smaller stuff under one common theme? What if a theme needs a really big change to make worthwhile? Nice to see you supporting the Enablers, although I prefer the term Makers and Breakers.  And how many major revamps have ended in disaster from CCP not being focused on what players actually wanted?
The current plan of doing major revamps in smaller steps is all good as far as I am concerned. True some things will be hard to change in small steps without breaking it even worse. Like the POS system for example. But doing it all in one big revamp could leave us with a system worse than we have now.
Doing a revamp like the POS system in smaller steps will allow us, the players to have more input, and response to each step, each piece they change. This way if they make a mistake, at least from the players veiw point, we can push for a change before it is to late.
For example they could fix the corp hanger access in one patch. Fix the lab slot access in another, moon mining in another, then move onto the structural changes. If they make a change we do not like, we can influence there direction and push for a fix before they take the next step. This would be much better than the old way where they would spend a lot of developer resources, and time, into a project, to the point where once it is done and released it would cost to much to go back and rework it again.
Take for example the faction wars revamp. They initially did it all in one shot. They had no idea it would be so easily exploited. They went into panic mode trying to fix it and minimize the damage. It then took several smaller revamps to get it to the current state, which is still not perfect, but much better than we had before. Would it not had been better if they had just done the whole revamp in several smaller steps, which they ended up doing anyway. Rather than waste months of work on a system that was easily exploited and had to be revamped again? |

Meleric
Verteidiger des wahren Bloedsinns Universal Constant Alliance
10
|
Posted - 2013.02.01 12:19:00 -
[197] - Quote
A few more thoughts ... if I remember correct, I have read somewhere a statement from CCP Seagull, comparing EVE with STO with the conclusion (in my words), that STO-player are "consumers", while EVE-players are not, they are "makers".
I think that conclusion is right, the most of us are here because we like this "butterfly-effect". Leading a corporation is fun, you can make progress, you keep someting running, but nonetheless, there are times where I am tired and then I want to "consume" ... having some trivial fun.
And I feel, that part is missing. Some talk in the chats, ok. But else? Remember one of the Incarna-teasers? That table-game they showed (some sort of the settlers?) could be something. Damn, we got holoreels, so why doesn't a genius corporation invent a holodesk, where you can play a few games with others ... : )
|

Lost True
Paradise project
2052
|
Posted - 2013.02.02 08:05:00 -
[198] - Quote
Meleric wrote:A few more thoughts ... if I remember correct, I have read somewhere a statement from CCP Seagull, comparing EVE with STO with the conclusion (in my words), that STO-player are "consumers", while EVE-players are not, they are "makers".
I think that conclusion is right, the most of us are here because we like this "butterfly-effect". Leading a corporation is fun, you can make progress, you keep someting running, but nonetheless, there are times where I am tired and then I want to "consume" ... having some trivial fun.
And I feel, that part is missing. Some talk in the chats, ok. But else? Remember one of the Incarna-teasers? That table-game they showed (some sort of the settlers?) could be something. Damn, we got holoreels, so why doesn't a genius corporation invent a holodesk, where you can play a few games with others ... : )
Yes, we need something else to do. I was bored by all the existing things 2 years ago (when it's became clear that we won't see anything interesting for the avatars in the near future).
In STO you can also run your "Corp", and even create your own missions, or even a campaign if you good at it. In eve you can't actually create something new. Yet another corp or an alliance? And that's all. The butterfly effect is applied to all of the MMOs then. After all, the people i met and the decisions i do affects my future game expirience in other games, aren't it?
If EVE players are creators and the game allows thet then there should be a stunning mass of content in every area of the game. More than it is in STO. With so much players, in the almost 10 years old server... But what's changed on the server by those creators? People shooting each other, the goods are manufactured and being sold... Everything is the same, no matter what. Some people quit - others will take their place and will do the same thing.
It's a shame that there is nothing interesting have been done for the last 1.5-2 years. Just polishing the old things. And there's nothing on a horizon. I think i'll finally sell my characters on summer, when skill plan will be finished. And keep just one of them. Because CCP is dead - they're publishing the nothing-blogs just to keep the players a little longer... How boring is this... |

Bo Kantrel
GETCO Black Thorne Alliance
3
|
Posted - 2013.02.02 18:08:00 -
[199] - Quote
Speaking of long term development, Whatever happened to the Section of On The Drawing Board .. It's too big to paste on one post, so here is a link to what was there in September 2008. On the Drawing Board 2008
Some of the items have been completed since that post. CCP Seagull, what are your thoughts on bringing back something similiar?
My 5 remaining favorite ideas:
The Shantytown Initiative Allowing individual players to buy, anchor and maintain their own housing module would enrich the EVE universe and serve as an easy bottom rung on the Starbase-ownership ladder. This could of course open up a whole can of worms, so weGÇÖre proceeding with caution here.
Viceroyalty Viceroyalties are systems in low security Empire space which are administered by a player Viceroy, on behalf of their corporation or alliance. TheyGÇÖll allow you to both turn a better profit and defend your chosen system from pirates, and act as both a way to populate low-sec space and an easier first step on the road to 0.0.
The Five Year Mission Science vessels - giving people who just want to wear labcoats all day a reason to get out and about some more
Kuiper Age Add transitory comets to the game, allowing players to harvest them for their resources. DonGÇÖt expect this to be a safe working environment though!
The Interbus Similar to the interweb, but instead of serving up a constant stream of smut and drivel, allows you to have your shopping delivered to your door GÇô provided that your door is within the same constellation, that youGÇÖve paid the fee, tipped the delivery boy etc. Actually, nothing like the interweb at all, apart from the name. |

Lost True
Paradise project
2052
|
Posted - 2013.02.03 05:06:00 -
[200] - Quote
Bo Kantrel wrote:Speaking of long term development, Whatever happened to the Section of On The Drawing Board .. It's too big to paste on one post, so here is a link to what was there in September 2008. On the Drawing Board 2008 Things like these were keeping me in game, waiting for something interesting... Why do you became so boring, CCP? How boring is this... |

SoOza N'GasZ
Geese Jugglers
6
|
Posted - 2013.02.03 10:08:00 -
[201] - Quote
Please make missions and single player content more immersive with extensive storylines, possibly cutscenes and more atmosphere.
Planetside Pve and pure discovery exploration. (like jedi knight game.) in order to find very rare objects.
random encounters with super rare races and super rare item drops.
bring in a lot more pve elements and story to keep starters going.
beef up nullsec possibilities. all u can do in null and wh space is pvp, rat, mine , pi. there must be some more intriguing things to do when corp mates are not online.
^ things one can do on his or her own where one meets characters and experiences the eve universe in a face to face pve way.
I think we need WIS, it was an attraction point for many players and can be incorporated without disturbing the core game at all, yet bring players attracted to it and the many new feature possibilities it carries further into the eve universe.
WIS can bring a personal identification factor to eve which may boost duelling and pvp content to a huge extent. It also creates a community factor and opens doors to new industry options such as possibly the supply of alcohol and nutrition or other decorative accessories, 3rd person handgun holster draw duelling or even betting on 3rd person avatar pvp arenas.
the options to decorate your own cabin are long awaited and WIS in poses i think should be executed fairly easily creating internal corp social atmospheres and taking them to new extents.
POS functionality and accessibility is horrific. The access options are very complicated and unbalanced restricting certain people from having access to certain elements just to limit their access to tower controls. this is ridiculous.
EVE is a MMORG, It needs far more social and personification features in order to create an extended sense of individuality and so with individual presence within a virtual world full stop.
If you fear WIS will keep people out of space make space better. and stop messing around with more or less meaningless content expansions. |

SoOza N'GasZ
Geese Jugglers
6
|
Posted - 2013.02.03 10:08:00 -
[202] - Quote
Spar Multendor wrote:One word... Aliens.  I want to see aliens. One thing I've always wondered in this vast universe is, where are the aliens? Be them hostile or friendly, I don't care.
as i said in my last post
eve needs aliens people... for real... its a freakin' universal space game for crying out loud |

Lost True
Paradise project
2052
|
Posted - 2013.02.03 14:34:00 -
[203] - Quote
Yep. For a space game there is a lot of things that eve is lack.
I'm looking at the things that was done in STO for only 3 years and after playing their game i look what have been done here for 10 years... Are they're alive?
I think now most people that like space games are still there just because they're don't want a pain of starting a new char somewhere else...
The month ago they've done an expansion - a whole planet to explore, the largest map in the game, high quality. And some UI additions and fixes. And we have some destroyers and interface fixes. On the x-mas we've got a shirt and some garbage that don't even a vanity item. They're made an event that i can't even describe with a few phrases - a enjouing thing for weeks, and useful prizes. Today i've played their new anniversary mission, participated in a little event and got a ship(useless for me, but anyway...) Not so big as the previous one, but eve's developers are still on vacation after the last big UI fix. I wonder what we will have on 10th anniversary. Ah, well, i know. Nothing new interesting enough. Get drunk on the fanfest with devs
How boring is this... |

SoOza N'GasZ
Geese Jugglers
6
|
Posted - 2013.02.03 15:37:00 -
[204] - Quote
I really think CCP is treating eve like a finished product adding to the already present luxury.... but I am quite sure this is what is hindering EVE from becoming a total sensation. If they treated it like a brand new MMORPG they could boost its numbers to great extents. They could do this by simply adding atmosphere and more humane interaction and occupation for solo players, more occurrence, more discovery one can simply come across generated by chance.
There should be individual meteorites in space that need to be scanned down containing colonies that start missions, that can be plundered and looted, be mined, or even occupied to establish player bases, thus taking away from the super simplified structure of Asteroid belts, planets and stations. This would bring new dimensions to eve, new levels of exploration and again personification and sense of individuality. It would make the universe more believable and also far more interesting because it would create a sense of interaction between players and the universe its self. It would also give a far more advanced sense of inhabitation and present life.
Also to announce a feature like WIS in a product people pay for and dedicate a large portion of their lives to and not release it i consider to be an insult to the eve community. It takes away greatly from CCPs professional image and capability.
eve needs a lot of personality added that suits the current universe without it becoming a colorful toon kids game like WOW or KOTOR online If it is ever to advance beyond its current state of popularity or to hinder great loss of interest over time.
CCP please step on the gas, find people who can really make magic happen and let them make eve an almost real place, without making all the extra interaction a necessity. Please give people some real IP, a real world to discover, a real sandbox to live in, not just a space to shoot each other in and to supply market demand for shooting each other. |

Agrias Hellion
Diligentia Sodalitas
1
|
Posted - 2013.02.03 15:42:00 -
[205] - Quote
I've been playing Eve for a long time and even though I love the concept and the game it has and still is lacking. It would seem a lot of effort has been placed in keeping things going in the low sec PvP area and the solo or small group portion of the game is still rotting.
Back for a month to see if the game is actually playable, for me that is, but it looks much the same. I suspect there are many players out there, current or future subscribers who are waiting to see if any real content is added to the game. The current system, for those of us who are not interested in piracy or any of the PvP nonsense is still as empty as space.
(I have nothing against PvP, but I do have dedicated games to just that in many different flavours so I kind of like Eve as a non PvP thing).
Might be an idea, help boost your numbers and keep a great game going. Perhaps looking at content in STO, it had some good ideas, even if the game itself totally sucked. For a game set in a place of limitless boundaries in 10 years the thinking behind certainly hasn't been limitless.
Interface and UI tweaks are great but they don't add anything or fix anything. Creating a dev post saying look how awesome we are we've improved the UI is not particularly impressive although the tweak is nice.
A lot has been done but the game still feels stagnate, there is a lot of good suggestions here but nearly all of them say the same thing. More, useful content less focus on fleet battles, low sec, pvp, large corporations and more on getting new players into the game with great features and solo small and even random group content.
Unless such content is badly implemented it won't change the game for the people who like it as it is but it will keep some of us around and bring more into the game.
One last thought, Dust, what were you thinking!?! An absolute gem of an idea wasted on a crap console and not one that sold very well.
|

SoOza N'GasZ
Geese Jugglers
6
|
Posted - 2013.02.03 15:57:00 -
[206] - Quote
In their last updates CCP constantly stressed they where listening to subscribers but truly I see a probable 60% of pple wanting content and nothing has happened.... for this game to have existed for a decade i consider it to be a joke. |

Lost True
Paradise project
2052
|
Posted - 2013.02.04 06:48:00 -
[207] - Quote
These 3 posts above are sooo fuggen right!  I couldn't write this better... (especially with english learned by forums ) How boring is this... |

Meleric
Verteidiger des wahren Bloedsinns Universal Constant Alliance
10
|
Posted - 2013.02.06 09:59:00 -
[208] - Quote
Lost True wrote: In STO you can also run your "Corp", and even create your own missions, or even a campaign if you good at it. In eve you can't actually create something new. Yet another corp or an alliance? And that's all. The butterfly effect is applied to all of the MMOs then. After all, the people i met and the decisions i do affects my future game expirience in other games, aren't it?
If EVE players are creators and the game allows thet then there should be a stunning mass of content in every area of the game. More than it is in STO. With so much players, in the almost 10 years old server... But what's changed on the server by those creators? People shooting each other, the goods are manufactured and being sold... Everything is the same, no matter what. Some people quit - others will take their place and will do the same thing.
That's another interesting point. In that way, we are only consumers in EVE too. Running the 123th time Angel Extravaganza ... mostly no dynamic, no variation. And that few scanable escalations ... I didn't get one yet. These Incursions are a good step in the right direction, though the difficulty level is quite high, maybe too high?
There are some good ideas here ... one I like: corp-rooms at the POS. You could dock +ñt the control tower, have a few rooms with different functions ... meet other corpmembers and so on.
|

SoOza N'GasZ
Geese Jugglers
12
|
Posted - 2013.02.08 13:53:00 -
[209] - Quote
could this possibly also be ccp's management philosophy?
In a widely readGÇöand widely shared on FacebookGÇöNY Observer article titled GÇ£Broken on Purpose: Why Getting It Wrong Pays More Than Getting It Right,GÇ¥ (emailed to me by a friend, a prominent blogger, with the subject line: GÇ£Why putting a lot of energy into building a Facebook presence is a suckerGÇÖs gameGÇ¥) PR strategist and social media expert Ryan Holiday succinctly laid out the case against the damage Facebook had inflicted upon its most active users with its recently rolled out Promote GÇ£optionGÇ¥:
ItGÇÖs no conspiracy. Facebook acknowledged it as recently as last week: messages now reach, on average, just 15 percent of an accountGÇÖs fans. In a wonderful coincidence, Facebook has rolled out a solution for this problem: Pay them for better access.
As their advertising head, Gokul Rajaram, explained, if you want to speak to the other 80 to 85 percent of people who signed up to hear from you, GÇ£sponsoring posts is important.GÇ¥
In other words, through GÇ£Sponsored Stories,GÇ¥ brands, agencies and artists are now charged to reach their own fansGÇöthe whole reason for having a pageGÇöbecause those pages have suddenly stopped working.
This is a clear conflict of interest. The worse the platform performs, the more advertisers need to use Sponsored Stories. In a way, it means that Facebook is broken, on purpose, in order to extract more money from users. In the case of Sponsored Stories, it has meant raking in nearly $1M a day.
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Sedstr
23
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Posted - 2013.02.09 05:51:00 -
[210] - Quote
My message to CCP Seagull is "dont just listen to the vocal minority, don't let them change your overall vision." CCP Seagull you obviously understand the player base better than the majority of the CSM. Implement your vision, make EVE a better GAME for all players of every style, no matter how they choose to interact with(in) EVE. People talk about risk vs reward, 3 words: off grid boosters! EVE is not based on risk vs reward, its based on time vs fun. |

SoOza N'GasZ
Geese Jugglers
14
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Posted - 2013.02.10 06:39:00 -
[211] - Quote
Sedstr wrote:My message to CCP Seagull is "dont just listen to the vocal minority, don't let them change your overall vision." CCP Seagull you obviously understand the player base better than the majority of the CSM. Implement your vision, make EVE a better GAME for all players of every style, no matter how they choose to interact with(in) EVE.
this kind of thinking is exactly the problem. it is a business approach, but not a fan based approach. although i do agree that seagull is doing great things for eve, and i agree with what sedstr says in a direct sense to seagulls work. in an overall sense though i wish ccp had long term projects with their own teams working to make eve more immersive. |

Arrius Okaski
The Syndicate Inc BricK sQuAD.
0
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Posted - 2013.02.10 22:42:00 -
[212] - Quote
Please put in some fast military action. I want to make a fleet from people anywhere and have my clone jumped to an engagement for Isk matching the value of my opponents ships or something similar. Rapid story driven instances (PvE like dungeons but scannable) and PvP battles. This sort of mechanic would really brighten up the game for the casual gamers, gets people into action in an accessible manner and the hardcore gamers could dominate the top of the PvP action. At lease throw the idea around a bit please? |
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