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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Guard
C C P C C P Alliance
3110

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Posted - 2013.01.15 19:35:00 -
[1] - Quote
Following the blog just published by CCP Unifex, CCP Seagull, Senior Producer for EVE Online has more information about the future of EVE. Check out her blog right here and give us your thoughts in this thread. CCP Guard | EVE Community Developer |-á@ccp_guard |
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Almethea
Trans Stellar Express
15
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Posted - 2013.01.15 19:37:00 -
[2] - Quote
first! WTS capital bpc https://forums.eveonline.com/default.aspx?g=posts&t=123248 |

Steve Ronuken
Fuzzwork Enterprises
1055
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Posted - 2013.01.15 19:38:00 -
[3] - Quote
Woo! looks good to me 
FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Omnathious Deninard
Extrinsic Operations
418
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Posted - 2013.01.15 19:38:00 -
[4] - Quote
Bah third Well I'm glad to see that the POS will be worked on for this winter Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3848
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Posted - 2013.01.15 19:40:00 -
[5] - Quote
 Vice Secretary of the 7th Council of Stellar Management.
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Evelgrivion
Calamitous-Intent
215
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Posted - 2013.01.15 19:41:00 -
[6] - Quote
I'm not generally a fan of buzzwords, but at least it looks like you're using your own for this one 
Regarding the idea of helping players decide what to do next, It's worth considering whether the current game design for PVE content is a good one; a lot of it is hidden away, and discovering (or re-discovering) that content creates a barrier between different groups of players. I don't believe this is a good design, and it might be worth reconsidering the design of EVE's exploration content to make, at least some of it, more obvious in space. |

Weaselior
GoonWaffe Goonswarm Federation
4266
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Posted - 2013.01.15 19:43:00 -
[7] - Quote
Evelgrivion wrote:I'm not generally a fan of buzzwords, but at least it looks like you're using your own for this one  Regarding the idea of helping players decide what to do next, It's worth considering whether the current game design for PVE content is a good one; a lot of it is hidden away, and discovering (or re-discovering) that content creates a barrier between different groups of players. I don't believe this is a good design, and it might be worth reconsidering the design of EVE's exploration content to make, at least some of it, more obvious in space. that is a terrible idea
things being discoverable is neat |

Buzzy Warstl
The Strontium Asylum
441
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Posted - 2013.01.15 19:44:00 -
[8] - Quote
I like it. It's a more challenging approach, but one that has worked well not just for EvE but for other games as well. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Kainotomiu Ronuken
Red Federation RvB - RED Federation
614
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Posted - 2013.01.15 19:45:00 -
[9] - Quote
Weaselior wrote:Evelgrivion wrote:I'm not generally a fan of buzzwords, but at least it looks like you're using your own for this one  Regarding the idea of helping players decide what to do next, It's worth considering whether the current game design for PVE content is a good one; a lot of it is hidden away, and discovering (or re-discovering) that content creates a barrier between different groups of players. I don't believe this is a good design, and it might be worth reconsidering the design of EVE's exploration content to make, at least some of it, more obvious in space. that is a terrible idea things being discoverable is neat It's a pain in the ass if you don't know how, though, and the ingame probe tutorial is pretty awful.
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Evelgrivion
Calamitous-Intent
215
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Posted - 2013.01.15 19:46:00 -
[10] - Quote
Weaselior wrote:that is a terrible idea
things being discoverable is neat
Yes, things being discoverable is neat, but what should be the threshold for having to find content? Should you have to launch a probe every time you enter a system to find if there's any content at all? Maybe it would be better if the solar system map showed you a rough indicator of what PvE content is available before you launch any probes.
I'm not against leaving really neat stuff buried far away, so long as it doesn't create an unnecessarily large barrier between players. As things are currently designed, ESPECIALLY when it comes to basic ship blasting PVE, I think this barrier is too large.
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Rees Noturana
Red Rock Mining Company
141
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Posted - 2013.01.15 19:48:00 -
[11] - Quote
How is this different from the "Jesus Features" that CCP vowed to never do again? Just smaller stuff under one common theme? What if a theme needs a really big change to make worthwhile?
Nice to see you supporting the Enablers, although I prefer the term Makers and Breakers.  -á |

Dern Morrow
Vanguard Frontiers Black Legion.
5
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Posted - 2013.01.15 19:49:00 -
[12] - Quote
As a long-time EVE player (2003 on my other account), an avid LARPer (a weekend Victorian era immersion LARP + a weekly Vampire the Masquerade game), and also a tech guy (been involved with the API longer than anybody, seriously) -- hail, and well met!
I look forward to seeing where you take this great world we have built, and am happy to see someone with your background and skill at the helm of the Senior Producer role. You have big shoes to fill, but I don't expect you will have any trouble with that. :) |

Marcel Devereux
Aideron Robotics
190
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Posted - 2013.01.15 19:52:00 -
[13] - Quote
Congrats! Now first order of business for this week: release CREST! Next week's agenda: port over all the current feeds in the API to CREST and release them!
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Evelgrivion
Calamitous-Intent
215
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Posted - 2013.01.15 19:53:00 -
[14] - Quote
Rees Noturana wrote:How is this different from the "Jesus Features" that CCP vowed to never do again? Just smaller stuff under one common theme? What if a theme needs a really big change to make worthwhile? Nice to see you supporting the Enablers, although I prefer the term Makers and Breakers. 
I like the term Makers and Breakers too; I just wish the interdependency of the two groups was more apparent; the eve market has the unfortunate side effect of obfuscating the relationship. |

Seleene
Body Count Inc. Pandemic Legion
2366
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Posted - 2013.01.15 19:54:00 -
[15] - Quote
JON LANDER I WANT YOU TO RUN FOR PRESIDENT OF SOMETHING!!!!!
Also, the CSM minutes will be published in the next 24-48 hours. We've been waiting on this dev blog.  CSM 7 Chairman My Blog - Where I say stuff Follow Seleene on Twitter! |

Kelduum Revaan
EVE University Ivy League
1962
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Posted - 2013.01.15 19:54:00 -
[16] - Quote
Gotta say: <3 CCP Seagull Kelduum Revaan CEO, EVE University |

Evelgrivion
Calamitous-Intent
215
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Posted - 2013.01.15 19:56:00 -
[17] - Quote
Seleene wrote:JON LANDER I WANT YOU TO RUN FOR PRESIDENT OF SOMETHING!!!!! Also, the CSM minutes will be published in the next 24-48 hours. We've been waiting on this dev blog. 
What is Jon Lander taking on instead of Senior Production, anyway?
Glad to hear the CSM meeting minutes will be out soonGäó 
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Praerian
Resilience. Pandemic Legion
60
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Posted - 2013.01.15 19:56:00 -
[18] - Quote
What apocrypha did well which every other expansion pretty much failed to do was give everyone something, and increase the attachment to the universe via a decent build up and back story. The 18 month and no development feels like 24 months and no real buzz just tweaks that should've been done a long time ago.
This created a cycle of less people interested, a trimming of ccp, which stifled the creativity of the system, back story and attachment people have.
Want to get back to the heady days of apochrypha then you need to find that balance that gives the pve'rs something to do which contributes to new weapons / ships / drivers for the pvp'ers, whilst pushing the story of the universe on rather than always giving cryptic half information that gets forgotten after 2 months and never really touched upon again.
That's how you win over the masses again.
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Dersen Lowery
Laurentson INC StructureDamage
304
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Posted - 2013.01.15 20:00:00 -
[19] - Quote
So Unifex is "big picture," Seagull is "near term vision," and Ripley is "next release."
Sounds good to me. Congratulations, CCP Seagull.
I'm looking forward to the minutes. |
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CCP Seagull
C C P C C P Alliance
51

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Posted - 2013.01.15 20:02:00 -
[20] - Quote
Rees Noturana wrote:How is this different from the "Jesus Features" that CCP vowed to never do again? Just smaller stuff under one common theme? What if a theme needs a really big change to make worthwhile? Nice to see you supporting the Enablers, although I prefer the term Makers and Breakers. 
We can still do big things and long term things that take more than one release, because we can have a single theme run across multiple releases - and ship the "big" thing in the second or third release on a theme - or just silently work on shipping preparation features for a bigger change, like how the refactoring of Crimewatch was done, before we made any real changes to the related features.
I think a "Jesus feature" means some single huge feature that is believed to be THE solution to either growing or fixing the game - and that's what we want to never do again. But we can still do big changes to the game - just with a clear idea of what we're trying to achieve with them, and a realistic set of expectations for what they will bring to the game. Technical Producer CCP Games Reykjavik |
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Steve Ronuken
Fuzzwork Enterprises
1055
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Posted - 2013.01.15 20:02:00 -
[21] - Quote
Dersen Lowery wrote:So Unifex is "big picture," Seagull is "near term vision," and Ripley is "next release."
Sounds good to me. Congratulations, CCP Seagull.
I'm looking forward to the minutes.
Seagull is vision. Ripley is the Whip.  FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
94
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Posted - 2013.01.15 20:02:00 -
[22] - Quote
Is it an educated guess to expect the pos rework in the summer expansion or am I beeing too optimistic? |

Remiel Pollard
Aliastra Gallente Federation
1285
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Posted - 2013.01.15 20:03:00 -
[23] - Quote
"Ask "What should I do now?" a lot"
I've been actually thinking about this since I started playing the game - for players uncertain about any kind of direction they want to take in the game, there isn't really all that much direction offered. Lots of option, but sometimes lots of options can be confusing to the point where you don't know which one to pick.
I was thinking about some kind of tool that might be added to the NeoCon that you can click and it opens up a list of suggestions of something you could do next based on your current skills, whether you're in a player or NPC corp, and your location, and another list of suggestions of things you could be doing if you focus on certain skills, or something like that.
Kinda like the way the dynamic World Tour mode works in Forza motorsport 4, where it takes the cars in your garage into account when it suggests race events, except on a wider scope and a little info box that pops up so you can enquire about what the activity suggested entails. I think it would be a good way to give new players especially a way to explore various horizons and make a more educated choice, based on their own unique playstyle and preferences, on any specific career paths or player corps they might want to join.
You don't scare me. I've been to Jita. |

Wollari
Dirt Nap Squad Dirt Nap Squad.
59
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Posted - 2013.01.15 20:04:00 -
[24] - Quote
Grats CCP Seagull
I just hope that still CREST will go alive someday or at least some of the features/fixes for the old API I asked/begged for on the pre-previous fanfest :-)
Good luck :-) |
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CCP Seagull
C C P C C P Alliance
51

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Posted - 2013.01.15 20:04:00 -
[25] - Quote
Marcel Devereux wrote:Congrats! Now first order of business for this week: release CREST! Next week's agenda: port over all the current feeds in the API to CREST and release them! 
Working on it! :) At least on releasing CREST. Have some legal dragons to slay still, we're taking those source code requirements out of the license for example. Technical Producer CCP Games Reykjavik |
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Seleene
Body Count Inc. Pandemic Legion
2369
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Posted - 2013.01.15 20:06:00 -
[26] - Quote
Steve Ronuken wrote:Seagull is vision. Ripley is the Whip. 
This post right here. This post!  CSM 7 Chairman My Blog - Where I say stuff Follow Seleene on Twitter! |

Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
304
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Posted - 2013.01.15 20:06:00 -
[27] - Quote
Congrats on the promotions everyone! Summer release theme suggestions from me:
- "Our own penthouse in space" (POS's and the abilities of player owned structures and capital ships) - "We Love Our Logistics" - (Helping the industrialists, miners, transporters and marketeers. Giving them more incentive and making it easier for them to provide us with stuff to blow each other up with! Along with those enablers and facilitators) Kick Heim... MATE |

arcca jeth
Dark Alliance Dark Empire Alliance
161
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Posted - 2013.01.15 20:07:00 -
[28] - Quote
sounds like it's time for new content that you "abandoned", oh say about a year or so ago. Give us another small piece of the WIS pie for starters, remember WIS was YOUR idea and vision CCP and you suckered in a lot of subs with those fancy videos you put out to promote WIS. additionally, I'd like for industry at POS's in 0.0 and low sec to have bonuses and benefits that exceed those of high sec. No, please do not touch high-sec industry, just buff the POS bonuses to be worth something. This is NOT that hard and some people will be very happy to see this improved.
I know CCP has it all hidden, but there is a wealth of content that you have sitting on the back burner from years of teasers and a whole region of Jove space that is just collecting dust. Wouldn't Jove space be a good end game area where all systems have to be discovered and there are no stargates or stations but is a completely new sandbox to explore and build in? Seriously, knock the dust off those ideas and do something with them! |
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CCP Guard
C C P C C P Alliance
3114

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Posted - 2013.01.15 20:11:00 -
[29] - Quote
Seleene wrote:JON LANDER I WANT YOU TO RUN FOR PRESIDENT OF SOMETHING!!!!! Also, the CSM minutes will be published in the next 24-48 hours. We've been waiting on this dev blog. 
He ran as president on my heart and won by a landslide <3 CCP Guard | EVE Community Developer |-á@ccp_guard |
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Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
304
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Posted - 2013.01.15 20:12:00 -
[30] - Quote
arcca jeth wrote:sounds like it's time for new content that you "abandoned", oh say about a year or so ago. Give us another small piece of the WIS pie for starters, remember WIS was YOUR idea and vision CCP and you suckered in a lot of subs with those fancy videos you put out to promote WIS. additionally, I'd like for industry at POS's in 0.0 and low sec to have bonuses and benefits that exceed those of high sec. No, please do not touch high-sec industry, just buff the POS bonuses to be worth something. This is NOT that hard and some people will be very happy to see this improved.
I know CCP has it all hidden, but there is a wealth of content that you have sitting on the back burner from years of teasers and a whole region of Jove space that is just collecting dust. Wouldn't Jove space be a good end game area where all systems have to be discovered and there are no stargates or stations but is a completely new sandbox to explore and build in? Seriously, knock the dust off those ideas and do something with them!
NOOO! No Jove space!!! the moment Jove space is discovered is the moment EVE truly dies! Kick Heim... MATE |
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