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381. Tempest config - in Ships and Modules [original thread]
I can perma run an XL and 3 hardners, 1 shield amp. I can't run that perma with my normal combat build, but if I use 6x800mm, 1 arablast, 1 siege, I can do it. For NPC hunting, this works pretty well, just have to warp in at 15k instead of 60k. T...
- by Beseb - at 2004.02.02 23:11:00
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382. Please fix multiple lock bug - in Test Server Feedback [original thread]
Quote: I was under the impression this is just for certain ships. What are you flying? Happens my tempest, apoc and maller. My guess is it would happen in any of the ships I drive. The problem doesn't seem to occur when targetting thing...
- by Beseb - at 2004.02.01 19:54:00
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383. lvl 3 Agent Missions(Please Read) - in Missions & Complexes [original thread]
Edited by: Beseb on 01/02/2004 19:47:12 What corp? Curious because I just switch to a Navy corp and the kill missions (thief included) are dreadfully easy. I also seem to be getting way too many courier missions...
- by Beseb - at 2004.02.01 19:46:00
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384. Please fix multiple lock bug - in Test Server Feedback [original thread]
This annoying bug surfaced post Castor. If you start locks on multiple targets, the first targets normally, but subsequent targets won't appear as targetted for up to 10 seconds after your first target is aquired and after the lock timer has wound...
- by Beseb - at 2004.02.01 18:35:00
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385. Scenario mission locations can be a trap. - in Missions & Complexes [original thread]
If the mission location was one of those "random" ones, then I can kinda, sorta, a little bit agree that's it's cheap. However, if you are talking about the PoI spots that your agent will send you to, well, then, that's up for grabs. Those spots ...
- by Beseb - at 2004.02.01 17:20:00
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386. Farm-Spawn still possible??? - in Crime and Punishment [original thread]
The "leaving one alive for 30 minutes" tactic is hit and miss these days. I've yet to get it to work again reliably. Used to of course, but there just doesn't seem to be a way to trigger the perma spawn anymore.
- by Beseb - at 2004.01.31 18:27:00
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387. Drones... - in Test Server Feedback [original thread]
lickspittle said: "If someone aggresses against a fellow gang member of yours, you should be able to join in the attack on the aggressor without repercussions." Uhm, no. Should, but doesn't and never has worked this way. If my gang warps to a g...
- by Beseb - at 2004.01.31 03:46:00
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388. Significant number of new region connections in 0.0 - in Test Server Feedback [original thread]
Just came from Chaos where I noticed that there is a dramatic number of new connection points connecting deep space regions with each other. For instance, Venal now has connection directly into the vale, curse into stain, etc, etc. Is this a Cha...
- by Beseb - at 2004.01.30 05:28:00
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389. Research kill missions - in Missions & Complexes [original thread]
The R&D Missions are totally different now since patch. I've recieved a kill mission and a courier mission and something else. Be nice if we got standing or something for the extra effort.
- by Beseb - at 2004.01.29 18:42:00
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390. Why do you covertly cut % standing gains from agent missions? - in Missions & Complexes [original thread]
That's right, there is no standing reward, only penalties. In time, after I become Calderi's golden child, Gallente will KOS me. Oh Joy. The only thing high standing with Calderi gives me is access to level 3 agents. I have that already, so now, ...
- by Beseb - at 2004.01.29 18:32:00
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391. Confliction skill requirements for tech II guns - in Test Server Feedback [original thread]
Browsing through those small guns, I see that, for example, the 250mm Art II has the same stats as the 250mm Art Scout! hrmp, and that "Small Art Spec" pre-req skill gives a tracking bonus (says range though), which I highly doubt will justify th...
- by Beseb - at 2004.01.29 01:15:00
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392. 1400mm only? - in Ships and Modules [original thread]
I never said the damage of a 1400 wasn't good (well, it isn't until you have solid skills and good mods). I'm just pointing out that they aren't as powerful as 425s and especially tachs. Nerfing the falloff may be in order, but then the 1400's wo...
- by Beseb - at 2004.01.28 23:01:00
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393. 1400mm only? - in Ships and Modules [original thread]
Quote: You can get 1400mm ROF down to almost 10 seconds and the DMG up to 10x.. quite impressive. No wonder Tempests quite popular now. Yeah, with RP 5, LP 5, Min BS 5 and about 4 dmg mods. In fact, I just ran the numbers, you need lev...
- by Beseb - at 2004.01.28 22:43:00
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394. Sweet Motherlard of Lords! - in EVE General Discussion [original thread]
That's funny, I've pondered that a couple of times over the months as I see long lines of royalty pass through various systems... Must be an English thing.
- by Beseb - at 2004.01.28 04:55:00
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395. What is the use of energy drains (nosferatus and the like) ? - in Ships and Modules [original thread]
Tuned and changed? *cough* *cough*. 8 energy xfer at a massive 5,500 meter range! Woot! That's the new "small" version of the module, so it remains to be seen if the bigger ones will be worth more then the megacyte they currently provide us.
- by Beseb - at 2004.01.28 04:36:00
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396. A thought on battleship missile balance... - in Ships and Modules [original thread]
Quote: Just because people fail to use the countermeasures doesn't mean it's not realistic to use them. They don't, but will if missles become the weapon du jour. Quote: On paper? Only on paper, the truth is missiles DoT is fai...
- by Beseb - at 2004.01.27 04:14:00
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397. A thought on battleship missile balance... - in Ships and Modules [original thread]
This really is a touchy balancing issue because of the of the one factor that would unbalance missles dramatically if they improved too much, and that is damage consistency. No other offensive weapon can deliver reliable damage the way a missle c...
- by Beseb - at 2004.01.27 03:41:00
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398. Turret Accuracy Flaw Discovered - in Test Server Feedback [original thread]
Jael, signature radius is used both in the "to hit" equation as being discussed and also in targetting (sig radius vs scan resolution). Least that's what we are told.
- by Beseb - at 2004.01.27 02:06:00
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399. Turret Accuracy Flaw Discovered - in Test Server Feedback [original thread]
I understand what you are saying, and your explaination leading up to the description of the problem is accurate. I don't believe there is a problem there however. In fact, the opposite if the patch notes are to be believed. Some time ago, TomB a...
- by Beseb - at 2004.01.27 00:27:00
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400. Typhoon or Scorp - in Ships and Modules [original thread]
Soul Reaver, I would argue that your fight with the Typhoon wouldn't be so pat. If the Typhoon forces you into chase mode (which a smart pilot would do against short range opponents), his un-aided speed will be nearly equal to your AB speed. Clo...
- by Beseb - at 2004.01.26 17:42:00
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