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1. Feature Idea: Replace wormhole polarization pupup with timer indicat... - in Player Features and Ideas Discussion [original thread]
I think people fail to realise that this information is already available in game. Clicking the "jump" button while polarised will give you an exact timer in a dialogue box. This change is purely cosmetic. Instead of clicking jump and then "ok" yo...
- by BlakPhoenix - at 2015.08.28 03:03:47
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2. Bunker mode for Freighters - in Player Features and Ideas Discussion [original thread]
I'm not entirely opposed to this idea., however I would suggest a slight modification: Dryad Module - Damage taken is reduced by X% for 2 minutes. Ship cannot move or warp for 5 minutes. Can only be fit to freighters. This would allow a freighte...
- by BlakPhoenix - at 2014.03.14 06:20:00
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3. Active orbiting - in Player Features and Ideas Discussion [original thread]
Would LOVE this to be implemented. Did a quick photoshop of how it could look. The directional ball would only show if you hover over the line: http://i.imgur.com/7pRm24N.jpg
- by BlakPhoenix - at 2014.03.14 05:58:00
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4. Instead of Biomassing: removal from medical clone program - in Player Features and Ideas Discussion [original thread]
+1 to original idea and to the showing off of how long you've lived. Not sure about it being on all your killmails (you WILL be targeted for smartbombing battleships, haha).
- by BlakPhoenix - at 2013.11.20 09:01:00
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5. Using AU units in Directional Scanner - in Player Features and Ideas Discussion [original thread]
Sarah Stallman wrote: No, the SI is not earth based. While the specific value of the units is quite arbitrary, they are defined from physical phenomena that can be reproduced anywhere. While it is reproducible anywhere, it is still based ar...
- by BlakPhoenix - at 2013.11.16 05:24:00
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6. Using AU units in Directional Scanner - in Player Features and Ideas Discussion [original thread]
Meters itself is an Earth driven measurement that would hold next to no meaning for capsuleers of New Eden. Personally I'd prefer a more universal measurement to be used that also can be used for capital ships when calculating jump measurements (l...
- by BlakPhoenix - at 2013.11.16 02:43:00
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7. Warp effect - in Player Features and Ideas Discussion [original thread]
YES!!!
- by BlakPhoenix - at 2013.11.14 04:36:00
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8. Cloaking module availability on outbound gate jumps needs an indicator - in Player Features and Ideas Discussion [original thread]
Please CPP - give us an indicator on modules! This would be amazing for ANY module that has any sort of cooldown/reload timer. The cloak delay not getting reset is also really annoying. On a computer running an SSD + a decent internet connection ...
- by BlakPhoenix - at 2013.11.11 22:56:00
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9. Share Probe Scanner Overview With Fleet - in Player Features and Ideas Discussion [original thread]
top the top
- by BlakPhoenix - at 2013.10.01 02:47:00
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10. Share Probe Scanner Overview With Fleet - in Player Features and Ideas Discussion [original thread]
When there are lots of signatures in local and you have lots of people scanning it can get rather hard to keep track of what's been scanned and what still needs to be done. So I though it'd be really handy to be able to see what signatures people ...
- by BlakPhoenix - at 2013.09.30 08:58:00
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11. When Joining a new chat channel, retain settings - in Player Features and Ideas Discussion [original thread]
It would be nice if it didn't change my transparent boxes to the full colour ones... If I have the stack one way, please keep it that way!
- by BlakPhoenix - at 2013.09.29 05:50:00
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12. Rigs/Modules for increasing drone capacity/bandwidth - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: Cade Windstalker wrote: You can have this when I can have rigs and modules that let me fit more turrets and have more slots. OP's idea doesnt involve launching more than 5 drones at once, so your counterargume...
- by BlakPhoenix - at 2013.09.09 07:55:00
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13. Broadcast Visibility - in Player Features and Ideas Discussion [original thread]
Not such a fan of the sound idea, but would LOVE to see customisable backgrounds on this with a flash/highlight when new broadcasts appear.
- by BlakPhoenix - at 2013.09.09 07:29:00
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14. Faction Love - in Player Features and Ideas Discussion [original thread]
To add to this I believe there should be more variance between faction modules, too many have the same stats. This would increase the usage of certain modules and create new niche. A good example are the armor repairers, some go for low fitting, s...
- by BlakPhoenix - at 2013.09.09 07:26:00
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15. Brilliant ECM idea: we really need this to happen! - in Player Features and Ideas Discussion [original thread]
I like the basic idea but the numbers are far too out of proportion and multispec is WAY too overpowered! Would be good for CCP to have a think about though. Don't agree with the missile velocity one either, CCP said they will be looking at missi...
- by BlakPhoenix - at 2013.09.06 07:52:00
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16. Watch list should show cap - in Player Features and Ideas Discussion [original thread]
Can't help but laugh at the people who say no because it would be "magical." We're playing a game with spaceships... in space... You would have thought your ships could communicate their vital system information to friendly ships by now. Yes to t...
- by BlakPhoenix - at 2013.08.27 12:26:00
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17. Drone Bay Mechanics - in Player Features and Ideas Discussion [original thread]
I like this idea, to prevent issues with PVP though I feel that they should only start to repair after being left in the hold for 30/60 seconds.
- by BlakPhoenix - at 2013.08.26 13:33:00
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18. HTML 5 BROWSER - in Player Features and Ideas Discussion [original thread]
Paul Panala wrote: I would honestly prefer if CCP removed the browser all together. Let the user use whatever browser they have installed on their computer. Just put the game into Fixed Window mode (which is still full screen) and then you can ...
- by BlakPhoenix - at 2013.08.22 13:46:00
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19. higher Vsync options that 60 fps - in Player Features and Ideas Discussion [original thread]
Vsync limits the FPS to your monitors refresh rate, no matter what that is. If you set it to interval one then it should be limited to 144 fps. Saying that, it would be nice to set a custom frame rate limit, but I believe that can be done in some...
- by BlakPhoenix - at 2013.08.22 13:41:00
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20. Chat Status Options (AFK, DND, etc.) - in Player Features and Ideas Discussion [original thread]
Like/hate the idea? Let me know!
- by BlakPhoenix - at 2013.08.19 04:50:00
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