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81. Chat Status Options (AFK, DND, etc.) - in Player Features and Ideas Discussion [original thread]
to the top!
- by BlakPhoenix - at 2013.08.14 09:59:00
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82. Log-in traps: Something to address? - in Player Features and Ideas Discussion [original thread]
Mara Rinn wrote: The root of the issue is that a player makes certain decisions based on what they can see, and what intel is available ingame. Would they have jumped through that gate if they knew hostile reinforcements were 20 seconds away? ...
- by BlakPhoenix - at 2013.08.14 09:55:00
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83. WH connections to regular space systems with no jump gates - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: I think I get what you are asking for, you want a k-space sstem that can only be accessed by a WH... This idea sounds very cool and interesting. To flesh it out a bit, how about a constellation of k-space (jump gat...
- by BlakPhoenix - at 2013.08.13 14:45:00
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84. Chat Status Options (AFK, DND, etc.) - in Player Features and Ideas Discussion [original thread]
bumpage
- by BlakPhoenix - at 2013.08.12 14:58:00
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85. New ECM idea... - in Player Features and Ideas Discussion [original thread]
@Aliventi If ECM isn't as powerful as TD and SD, why don't you ever see alt's with SD's everywhere? How about Pilgrims around every gate camp? Hmm, maybe it's because they're not as powerful... Quote: All level 5 Falcon vs. Sensor Comp. 5 s...
- by BlakPhoenix - at 2013.08.09 02:07:00
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86. Comet effects in kspace (bringing wormhole effects to systems). - in Player Features and Ideas Discussion [original thread]
What about wormholes causing a minor effect in the system they turn up in. Like they're leaking through the wormhole. C2 Wolf Rayet connects to System X, System X gets a 2~5% change for all the stats Wolf Rayet gives.
- by BlakPhoenix - at 2013.08.08 14:50:00
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87. Chat Status Options (AFK, DND, etc.) - in Player Features and Ideas Discussion [original thread]
bump!
- by BlakPhoenix - at 2013.08.08 11:14:00
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88. Veni Vidi Vici Reloaded - Recruiting PVP / Miners / Industrialists - in Alliance and Corporation Recruitment Center [original thread]
Bump for somre fresh souls!
- by BlakPhoenix - at 2013.07.29 02:36:00
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89. Jump Clones - A New Beginning (yes i have used the search field) - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: no. jump clones should be nerfed, not buffed. You should accept the consequences of your decisions where you want to be at any given time. I always suggest raising the clone jump cooldown to 3 or even 7 days. No easy free...
- by BlakPhoenix - at 2013.07.15 12:06:00
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90. Chat Status Options (AFK, DND, etc.) - in Player Features and Ideas Discussion [original thread]
up.
- by BlakPhoenix - at 2013.07.15 12:02:00
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91. Let me set the destination in the destination bar - in Player Features and Ideas Discussion [original thread]
yes
- by BlakPhoenix - at 2013.07.15 10:27:00
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92. Who got the killmail? - in Player Features and Ideas Discussion [original thread]
+1
- by BlakPhoenix - at 2013.07.15 10:24:00
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93. High Slot Drone Remote Rep Module - in Player Features and Ideas Discussion [original thread]
Soko99 wrote: would make drones way too OP. Imagine a flight a sentry's that are then backed up by a domi almost filled all highs with those suggested modules of yours. You already have remote reppers. Use those. You must have missed the...
- by BlakPhoenix - at 2013.07.12 07:41:00
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94. Show Remaining Subscription in Character Sheet - in Player Features and Ideas Discussion [original thread]
yes.
- by BlakPhoenix - at 2013.07.12 07:23:00
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95. SKILL - Advanced Infomorph Psychology - in Player Features and Ideas Discussion [original thread]
Sergeant Acht Scultz wrote: suid0 wrote: Can't really get behind the idea, but if you're going to make it stupidly OP so you can jump every 6 hours @ level 5 it should be more like a level 16 skill not 8. And what is stupid about it? Wh...
- by BlakPhoenix - at 2013.07.11 02:27:00
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96. Drone Regions Post Oddyssey. - in Player Features and Ideas Discussion [original thread]
sounds like a legit problem, bump.
- by BlakPhoenix - at 2013.07.11 02:21:00
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97. Undocking - More Routes Out of Station - in Player Features and Ideas Discussion [original thread]
I like this idea, it feels more realistic and gives more options to pilots. I am firstly a PVP'er, so I do care about how this would work in a PVP sense too, and I would suggest something of an animation for those in space for when a ship is undoc...
- by BlakPhoenix - at 2013.07.03 07:46:00
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98. Industrial Content - Mining Charters - in Player Features and Ideas Discussion [original thread]
Very cool idea but like others have mentioned, one person going and taking all the charters then only allowing them to mine. Charters should get more expensive the more you own, this would be an exponential rise in cost that would allow you to own...
- by BlakPhoenix - at 2013.06.21 07:34:00
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99. Sticky:Import/export of settings! - How do you want it to work? - in Player Features and Ideas Discussion [original thread]
No copy paste. I want my UI to be the same no matter what computer I log into EVE from. If the window is different size then scale the windows to fit or give me an option to "lock size" so that I just end up with less viewable space. I HATE having...
- by BlakPhoenix - at 2013.06.21 07:19:00
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100. Off-Grid Boost Compromise - Signature Radius - in Player Features and Ideas Discussion [original thread]
What about classing them as weapons? This does not allow them to work inside a POS, also locks them out from jumping or docking for 1 minute. Would make activating links much more of a choice rather than "always on."
- by BlakPhoenix - at 2013.06.21 07:16:00
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