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1. Free skillpoints for participants of mass-tests - in Test Server Feedback [original thread]
Is there any possibility of scheduling these tests to a time that doesn't always favor only one group? It seems every single mass test I've seen to date has been when I'm working, from 9 to 5pm PST. (-8 GMT). That means much of the US is unable t...
- by Blue Dragon - at 2016.05.27 06:13:22
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2. Sticky:Mass Test on Singularity on Tuesday, 24th May 2016 - in Test Server Feedback [original thread]
I don't suppose it's possible to schedule these tests for other times as well? in my time zone I was at work all day and never able to help.. and that seems to be all too common.
- by Blue Dragon - at 2016.05.27 05:43:03
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3. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Seriously people.. pull your head out of your own game and look at the big picture here. It both amuses and annoys me when I see players, even long established veterans, doing everything they can to protect /their/ play style and Is quiet wil...
- by Blue Dragon - at 2016.05.23 17:15:40
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4. Post your most innovative fit - in Ships and Modules [original thread]
Think at one point I had a prototype cloaking module on a carrier. You don't see a whole lot of that... but having a carrier pop out of no where can most certainly ruin your day.
- by Blue Dragon - at 2010.07.23 23:11:00
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5. Most embarrassing losses - in Warfare & Tactics [original thread]
worst I ever did was take a nice, shiny brand new Obelisk into Fuelegar with the idea of packing up my carrier and moving it... no, I didn't realize at the time carriers can't be brought into empire space that way. Mistake #2, Not checking for ga...
- by Blue Dragon - at 2010.07.23 22:51:00
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6. AFK stealth bullying - redesigning the cloak - in Warfare & Tactics [original thread]
Psychological warfare is just as valid as actual warfare. If that cloaked ship is seen as a threat, then it IS one. But honestly? If that ship doesn't do anything then there's nothing to fear. It's when you see 2,3,6,10 more names that show up i...
- by Blue Dragon - at 2010.07.23 22:29:00
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7. PI Request: Make Rocket Launch's More Visually and Audibly Pleasing. - in Player Features and Ideas Discussion [original thread]
I would suggest expanding this out to all of the buildings actually. Imagine zooming in close and not seeing holograms of your extractors, but actually seeing them at work drilling into the ground to come up with the carbon byproducts (lets be ho...
- by Blue Dragon - at 2010.07.23 20:13:00
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8. If you could have a custom one off ship just for you, what would it be - in Player Features and Ideas Discussion [original thread]
Edited by: Blue Dragon on 23/07/2010 16:51:19 My ship of choice? I'm going to have a few people wanting to shoot me here but here goes... Lamprey (thorax cruiser) - In an odd twist of fate, Gallante found a precursor of this ship (a modificat...
- by Blue Dragon - at 2010.07.23 16:50:00
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9. Insurance payout based on sec. status - in Player Features and Ideas Discussion [original thread]
Edited by: Blue Dragon on 23/07/2010 16:18:18 I personally think it should be based on how often you've needed to collect on said insurance, pure and simple, and payouts based on who the killer was. Empire? Self-destruct? Hell no. Suicide gan...
- by Blue Dragon - at 2010.07.23 16:17:00
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10. Added Account Security - in Player Features and Ideas Discussion [original thread]
The problem is what happens if said keyfile gets lost or damaged? For high security applications, I can see this being a valid concern but quite honestly... It's a game. Unless somehow it starts handling national secrets or you get access to man...
- by Blue Dragon - at 2010.07.21 06:42:00
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11. Semi dodgy conection and loss of drones - in Player Features and Ideas Discussion [original thread]
Edited by: Blue Dragon on 21/07/2010 06:29:56 I symphatize with you on this, but I have to worry a little about the potential of abuse. Dropping 5 drones, abandoning them, dropping 5 more.. the extra drones could become lures for npc's to att...
- by Blue Dragon - at 2010.07.21 06:30:00
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12. Corporation Awards delete button - in Player Features and Ideas Discussion [original thread]
Combine this with the ability to take back an award that was awarded fraudulently, and to delete awards that are not held by anyone, and you may have a winner.
- by Blue Dragon - at 2010.07.21 06:14:00
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13. CovertOps Battlecruisers - Decoy Ships - in Player Features and Ideas Discussion [original thread]
I'm not too keen on drones being able to decoy, and I'm a heavy drone user. Something about it just doesn't sit right with me. As for signatures, I would propose that you can emulate any ship that has a larger signature then your own, because its...
- by Blue Dragon - at 2010.07.21 06:07:00
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14. three suggestions - in Player Features and Ideas Discussion [original thread]
Edited by: Blue Dragon on 21/07/2010 05:57:07 I would go so far as to say you should be able to change the fittings of any ship you own in the station your in, not just the active one. Corporate hangar? Maybe... definately in your personal han...
- by Blue Dragon - at 2010.07.21 05:56:00
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15. penalise subscribers for not playing.... - in Player Features and Ideas Discussion [original thread]
Edited by: Blue Dragon on 21/07/2010 05:44:11 Originally by: sedee Guess it comes down to HOW you define competing. <<< For me personally, it comes down to being able to goto lowsec or nullsec without being podded / being ab...
- by Blue Dragon - at 2010.07.21 05:44:00
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16. PI Improvement Collaberation - in Player Features and Ideas Discussion [original thread]
As I posted in a separate thread all together, I had tossed some ideas out there as far as #3 is concerned. The original post is here . Basically..The following cavets should apply: A node (not neccesarily the command center) should be speci...
- by Blue Dragon - at 2010.07.21 04:51:00
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17. penalise subscribers for not playing.... - in Player Features and Ideas Discussion [original thread]
Guess it comes down to HOW you define competing. I've been with the game since it came OUT. I'm not the most skilled character around though, as I hadn't gotten those implants early enough to make a difference. Drones? Don't bother, all maxed. ...
- by Blue Dragon - at 2010.07.21 04:16:00
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18. A simple solution to macro miners. - in Player Features and Ideas Discussion [original thread]
Edited by: Blue Dragon on 21/07/2010 03:15:38 Think I would have to say, no matter what solution folks come up with, macro mining is profitable enough that folks WILL find a way around it. Perhaps a better way to go about it is to borrow an i...
- by Blue Dragon - at 2010.07.21 03:15:00
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19. PI Suggestion: Connecting to your neighbors - in Player Features and Ideas Discussion [original thread]
Edited by: Blue Dragon on 21/07/2010 02:25:31 Would it be possible to connect to your neighboring PI systems (i.e. a fellow corp member) and be able to (manually) route your goods to the node that you connect to? I imagine this would include ...
- by Blue Dragon - at 2010.07.21 02:25:00
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20. Its getting harder to catch up with other player the longer eve exists - in Player Features and Ideas Discussion [original thread]
Edited by: Blue Dragon on 24/06/2010 23:09:16 The biggest ADVANTAGE new players have is they can specialize into those parts of the system that have come out since the older character was started. Take for example interceptors. For my characte...
- by Blue Dragon - at 2010.06.24 23:08:00
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