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1. 1400mm vs 425mm vs Tach beam laser - in Ships and Modules [original thread]
I remembered a nice excell calulation for all different weapons, which unfortunetly got lost when the raw data and game mechanisms was changed... Would love to see a new such calculation with correct math for the current build -------------...
- by Blueblooded - at 2004.03.30 11:02:00
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2. Time to re-balance the Caldari. - in Ships and Modules [original thread]
Quote: Missiles need reworked. There needs to be more missile skills, they need to be on par with turrets, they need to deal as much damage as turrets, as quickly as turrets can. ...and for the same amount of CAP as the turrets, right?...
- by Blueblooded - at 2004.03.24 11:45:00
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3. BS damage bonus and Balancing - in Ships and Modules [original thread]
wee sounds like it's time to hit chaos for some testing, for me it has been awhile. I have been a little worried that caldari pilots are changeing to tempest since they seem to be the most damage dealing missile boat, and I'm also worried that Am...
- by Blueblooded - at 2004.03.24 11:23:00
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4. Capacitor Power Relay and Capacitor Recharger changes - in Ships and Modules [original thread]
Edited by: Blueblooded on 23/03/2004 09:52:49 Edited by: Blueblooded on 23/03/2004 09:52:05 What is needed for balancing combat between different ships? The equation must include Damage made (ie. how much damage you do), Damage recived (i...
- by Blueblooded - at 2004.03.23 09:45:00
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5. DONT NERF CAPACITOR RELAYS - in Ships and Modules [original thread]
Quote: This is a tough balance issue.. it's kind of obvious that the hardest battleships to kill are not the ones with the most medium slots but the ones with the most cap relays and the XL shield boosters. The hardest ship to kill is a...
- by Blueblooded - at 2004.02.04 14:03:00
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6. Shield Recharge Rate - in Ships and Modules [original thread]
Quote: Anyways, back to the topic. Shield recharge rate should be faster, and useful. Capacitor relays should have stacking penalties. And there are some very deadly PvP setups with ships that use all cap relays. Won't go into it but they...
- by Blueblooded - at 2003.12.30 13:07:00
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7. Shield Recharge Rate - in Ships and Modules [original thread]
Quote: You can run shield booster / tachyons all day with that. you probebly will need to, since you only hit the target once in a while and do crappy damage while your oponent will make mad damage so your shield booster runs hot! ----...
- by Blueblooded - at 2003.12.30 12:33:00
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8. Shield Recharge Rate - in Ships and Modules [original thread]
isn't the drawback that you have to use alot of them! True that you whouldn't have any cap problems with 6x cap rechargers, but you could... ... not fit any armor modules (repairer, plates, extenders) ...no damage modifiers so even if the run f...
- by Blueblooded - at 2003.12.30 10:16:00
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9. Race Ships/Fighting Style & General Balance - in Ships and Modules [original thread]
I guess this is a "must read" post for all players... I hope this game never stop envolving ---------------------------------------- "The royal blood is blue, hence my name"
- by Blueblooded - at 2003.12.18 12:59:00
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10. Best Combat Cruiser? Maller, Thorax, Moa, Or? - in Ships and Modules [original thread]
"And then there's the aesthetic value of the Thorax too. Amarr ships are so god-damn ugly." Omen is a greatlookinh Amarr cruiser, and the uggliest ship in the game is still by far Moa ---------------------------------------- "The royal blood...
- by Blueblooded - at 2003.07.25 12:58:00
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11. 425MM RailGun and Tachyon Pulse Laser - in Ships and Modules [original thread]
I guess some of those BP's are in the game, but as with alot of good modules, they might only be found from pirate loot or different types of floting cargos. Perhaps they also are availible from the blackmarket... ------------------------------...
- by Blueblooded - at 2003.07.17 14:27:00
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12. Ship list - in Ships and Modules [original thread]
Also you might want to check the ship listing from: http://www.eve.se ---------------------------------------- "The royal blood is blue, hence my name"
- by Blueblooded - at 2003.07.17 13:01:00
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13. Miner stats change after today's patch - in Ships and Modules [original thread]
Ruulex DeMors - Where did you get the astrogeology skill? I'v been looking all over for it... =D ---------------------------------------- "The royal blood is blue, hence my name"
- by Blueblooded - at 2003.06.15 11:24:00
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14. Miner stats change after today's patch - in Ships and Modules [original thread]
Ruulex DeMors - Where did you get the astrogeology skill? I'v been looking all over for it... =D ---------------------------------------- "The royal blood is blue, hence my name"
- by Blueblooded - at 2003.06.15 11:24:00
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15. Miner stats change after today's patch - in Ships and Modules [original thread]
Some of the miners seems to have changed stats. I'v been checking Xenon Basic Drilling Beam and XeCl Drilling beam. It look's like they are change so that all miners have 60s activation time (the XeCL also had incresed tha ore amount from 46 to ...
- by Blueblooded - at 2003.06.13 19:56:00
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16. Miner stats change after today's patch - in Ships and Modules [original thread]
Some of the miners seems to have changed stats. I'v been checking Xenon Basic Drilling Beam and XeCl Drilling beam. It look's like they are change so that all miners have 60s activation time (the XeCL also had incresed tha ore amount from 46 to ...
- by Blueblooded - at 2003.06.13 19:56:00
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