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1. which heavy interdictor is the best? - in Ships and Modules [original thread]
I can use all of them now, but where to start? I) no weapons, full tank (which can be tanked best? even with ew?) II) short range weapons such as blasters or auto cannons? III) medium range weapons such as lasers or heavy missiles? who has trie...
- by Blueshell - at 2008.01.10 15:29:00
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2. PETITION: Stop the Cloak Nerf!! - in EVE General Discussion [original thread]
/signed Recon, covops and such should remain undetected, but also I If you want to relieve yourself during the game there would not be an option to go afk for a sec because logging off is also not an option. II The cloacking trick to get rid of ...
- by Blueshell - at 2007.08.27 09:28:00
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3. The new mass increasing module - WTF happens to minmatar? - in Ships and Modules [original thread]
Adding mass? if i activate one on a veldspar roid, will i get more ore? i like the idea :-) But what about switching it off just b4 the roid pops, then what happens, does your barge implode? i wonder
- by Blueshell - at 2007.08.05 10:59:00
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4. War Decleration System: "The Privateer Menace" - in Player Features and Ideas Discussion [original thread]
i agree with this post, i has to stop
- by Blueshell - at 2007.04.10 21:06:00
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5. eve client download very slow -> 30 kb/s - in EVE General Discussion [original thread]
Download ready 3 hrs 25 min, it picked up speed in the end it installs too, wow its exiting!
- by Blueshell - at 2007.01.28 22:39:00
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6. eve client download very slow -> 30 kb/s - in EVE General Discussion [original thread]
that is strange since the links to eve-movies lead to faster downloads than this. Although 1.8 mb/s is very fast.
- by Blueshell - at 2007.01.28 20:33:00
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7. eve client download very slow -> 30 kb/s - in EVE General Discussion [original thread]
ugh this takes five hours, and its not a question of my connection. Is it always this slow? blue
- by Blueshell - at 2007.01.28 20:25:00
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8. Drone rigs, do they work for fighters - in Ships and Modules [original thread]
77 people read this but did not have a clue... so much for forum warriors
- by Blueshell - at 2006.12.20 15:27:00
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9. fast talk, is it usefull? - in Crime and Punishment [original thread]
anyway i don't think its usefull see below for killing a cruiser you get 0.0575 sec increase; This means that after a sec hit for taking a ship, 0.5% for agression and 2 % for the kill you are left with -0.2490 sec rating you have to kill 43 crui...
- by Blueshell - at 2006.11.24 10:29:00
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10. Vote - Best Ship Design - in Ships and Modules [original thread]
Phantasm
- by Blueshell - at 2006.08.14 14:20:00
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11. OMGOMGOMG WCS Nerf - in Ships and Modules [original thread]
That's a good one, wcsabs as medslot modules. On the other hand, if you have plenty medslots and want to run instead of fight anyway, what's the difference? I think its better to simply nerf the combination wcstab and sniping by making the damage ...
- by Blueshell - at 2006.07.24 07:59:00
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12. simultaneous locking penalty - in Player Features and Ideas Discussion [original thread]
True but they also want to change the massive blob shootouts, and that's what this idea was about
- by Blueshell - at 2006.07.18 20:42:00
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13. simultaneous locking penalty - in Player Features and Ideas Discussion [original thread]
Yes there are lots of perameters to play with, Sig radius, Scan resolution, Gang size, Time interval between lock attempts by different ships. Range to target etc. Also it would be fun to decrease the sig radius of a ship locked by many or to in...
- by Blueshell - at 2006.07.18 15:19:00
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14. simultaneous locking penalty - in Player Features and Ideas Discussion [original thread]
Hmm that is not realy my style, however your idea is crude but effective.I don't think that would work though. People would claim that its more fun to outsmart your opponent rather than outgank him. but still, thanks for your contribution
- by Blueshell - at 2006.07.18 15:10:00
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15. simultaneous locking penalty - in Player Features and Ideas Discussion [original thread]
Ok, then make the threshold target signature dependent, that should work :-)
- by Blueshell - at 2006.07.18 12:58:00
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16. simultaneous locking penalty - in Player Features and Ideas Discussion [original thread]
That's why we need to apply a threshold to the stacking penalty. If it affects small groups to much, lift it to 10+ ships or so. That would work i think
- by Blueshell - at 2006.07.18 12:37:00
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17. simultaneous locking penalty - in Player Features and Ideas Discussion [original thread]
Exactly, so the counter strategy would be to lock several ships and not one. Thus to be effective one needs to break up the fleet in smaller groups.
- by Blueshell - at 2006.07.18 12:34:00
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18. simultaneous locking penalty - in Player Features and Ideas Discussion [original thread]
True, but a little creativity on the part of the devs is required to make this work as well. There are a few situations where this could lead to a defensive strategy. On the plus side, if there ever would be an EVE in reality you could be sure th...
- by Blueshell - at 2006.07.18 10:47:00
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19. simultaneous locking penalty - in Player Features and Ideas Discussion [original thread]
That doesn't matter since you can only lock so much targets, and besides having friendlies and enemies in the same row when targeting is a very bad idea in blob warfare becuase you end up shooting each other. Also this would mean that a tactick of...
- by Blueshell - at 2006.07.18 09:38:00
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20. simultaneous locking penalty - in Player Features and Ideas Discussion [original thread]
your reply makes no sense to me... Could you elaborate on how you think this would help? locking each other only makes the situation worse for everyone. Thus you might as well lock an enemy. Also it is for locking only, once locked its different s...
- by Blueshell - at 2006.07.18 09:25:00
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