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1. Damage warefare - in Player Features and Ideas Discussion [original thread]
The best defensive is a good offense, some say. So why not?
- by Boat - at 2016.02.26 21:52:36
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2. Weird Warp Drive - in Player Features and Ideas Discussion [original thread]
One thing that has had me puzzled since I started this game was the fact that you need a specific point to warp to. Bookmark, station, planets, whatever.. Why not be able to warp to any point in the solar system? With the new gorgeous maps tha...
- by Boat - at 2016.02.26 21:50:53
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3. Procedural Generation. - in Player Features and Ideas Discussion [original thread]
At least it would feel like i'm exploring, not looking for specific sites that have the highest payout.
- by Boat - at 2015.08.21 15:56:30
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4. Procedural Generation. - in Player Features and Ideas Discussion [original thread]
Boat wrote: Ever thought to procedurally generate sites, anomalies and missions? https://www.youtube.com/watch?v=TgbuWfGeG2o Good video on the topic. I'm not just talking about missions. They can still have the missions in their current...
- by Boat - at 2015.08.20 12:54:22
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5. Procedural Generation. - in Player Features and Ideas Discussion [original thread]
I and many others would forgive if the badger isn't docked to the little platforms. Most people only look at it once and then never again while grinding. Also, these structures can be premade.. a few dozen handmade structures placed randomly in si...
- by Boat - at 2015.08.18 23:48:52
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6. Procedural Generation. - in Player Features and Ideas Discussion [original thread]
Quote: It's been suggested for years. I got bored and even wrote a framework for it one time, and it certainly wasn't a 'small' project even on the framework I designed, which wasn't 'true' procedural but more kit-set assembly. Which is probabl...
- by Boat - at 2015.08.18 22:59:23
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7. Procedural Generation. - in Player Features and Ideas Discussion [original thread]
Ever thought to procedurally generate sites, anomalies and missions? https://www.youtube.com/watch?v=TgbuWfGeG2o Good video on the topic.
- by Boat - at 2015.08.18 14:37:34
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8. Ship Personnel - in Player Features and Ideas Discussion [original thread]
All very good points. Finally some good criticism. Personally i'd see self-destruct disabled when boarded.But i guess that makes no sense since you have full control of the ship still. I'd like the option anyway. How epic would it be to captur...
- by Boat - at 2014.05.07 20:36:00
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9. Ship Personnel - in Player Features and Ideas Discussion [original thread]
I thought about that. But since all the dust armors are full armors i thought they'd have air supply in the suits. :) But then there's all sorts of other nasty things you could implement. Blackout all the lights, having turrets in the hallways, ...
- by Boat - at 2014.05.07 19:25:00
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10. Ship Personnel - in Player Features and Ideas Discussion [original thread]
Your opinion has been noted.
- by Boat - at 2014.05.07 19:08:00
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11. Ship Personnel - in Player Features and Ideas Discussion [original thread]
You clearly have set your mind against this.. Yes, you have full control over your ship until the boarding is complete. You can ECM, jam, shoot, warp out and dock while being boarded. If you can shoot the troop ship, good job! IF there aren't any...
- by Boat - at 2014.05.07 18:14:00
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12. Ship Personnel - in Player Features and Ideas Discussion [original thread]
when you're web and scrammed, is there anything you can do anyways? Also.. if you have 5-6 "modules" of soldiers against my 1 or 2.. how good odds do you think i get for stealing your ship. Also.. the bigger the ship, the longer it'll take.. the m...
- by Boat - at 2014.05.07 17:27:00
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13. Ship Personnel - in Player Features and Ideas Discussion [original thread]
As in.. you have your soldiers, i'll have mine. In order to actually capture your ship i'd have to hold you down long enough for the soldiers capture it. So in the mean time, your friends could come rescue you. Or your soldiers could kill mine if ...
- by Boat - at 2014.05.07 17:11:00
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14. Ship Personnel - in Player Features and Ideas Discussion [original thread]
Also.. i'm more talking about soldiers for invasion, not a crew to run the ship.
- by Boat - at 2014.05.07 16:57:00
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15. Ship Personnel - in Player Features and Ideas Discussion [original thread]
Quote: There's no need for "crew" items ... though if you're really that desperate for having a crew, just pick some off the market (personally, I use Exotic Dancers). The crew is only a means to an end. I am Amarr. Slaves are a plenty. I wa...
- by Boat - at 2014.05.07 10:10:00
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16. Ship Personnel - in Player Features and Ideas Discussion [original thread]
I propose ship personnel for ships with several different functions. I find it hard to believe that my kilometer long ship is devoid of people and i want to make use of them. I propose that we get to choose our crew in fitting screen like modules....
- by Boat - at 2014.05.07 09:04:00
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17. Boot.ini problems - in EVE General Discussion [original thread]
Okay, my computer works.. so my boot.ini seems to be in order but EVE doesn't want to start up. When i click the icon, the begining photo flashes and then nothing. Don't know if anyone else has this problem or not.
- by Boat - at 2007.12.06 12:15:00
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