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1. Sticky:Dev blog: Insights into 2013 production and destruction - in EVE Information Portal [original thread]
Morning. Me again. A slight addition to the last one. I've introduced a couple of new measures for value per ship in each year. Is the value only value tied to ship losses, or anything destroyed? What have you been destroying in Polaris this yea...
- by Braeriach - at 2014.02.09 08:47:00
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2. Sticky:Dev blog: Insights into 2013 production and destruction - in EVE Information Portal [original thread]
I dropped the TreeMap idea - it doesn't look as good. Here's another version very similar to CCP Quant's awesome orginal. This version has a combobox in the top left to choose between year and value/ships. There is a transistion animation betwee...
- by Braeriach - at 2014.02.08 21:11:00
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3. Sticky:Dev blog: Insights into 2013 production and destruction - in EVE Information Portal [original thread]
TreeMap doesn't work (I shouldn't be surprised). The Force Layout view is much more appealing to look at. Full view: http://bl.ocks.org/Braeriach/raw/8879493/ Code: http://bl.ocks.org/Braeriach/8879493 I might refine it later...
- by Braeriach - at 2014.02.08 09:47:00
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4. Sticky:Dev blog: Insights into 2013 production and destruction - in EVE Information Portal [original thread]
+1 for d3 use. I've been a fan for a while and seen some amazing interactive stuff. It's nice to see some inaccessible EVE data presented with it. TreeMap anyone?
- by Braeriach - at 2014.02.08 07:58:00
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5. New Dev Blog by Greyscale: Certificates: Planning the Future - in EVE Information Portal [original thread]
Edited by: Braeriach on 13/10/2008 21:23:01 I'm in favour of this. How about three levels of scope for other people to look at your certs: private, public and corp...? On a side note (and a bit off topic): player certs aren't on Sisi but it s...
- by Braeriach - at 2008.10.13 21:22:00
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6. CCP: Please expand space... - in Player Features and Ideas Discussion [original thread]
Edited by: Braeriach on 10/10/2008 15:16:08 Originally by: Grath Telkin Originally by: CrayC Originally by: Ari Xali Space is 3d, why are all the regions in 2d May I suggest you press the UNFLATTEN MAP button? ...
- by Braeriach - at 2008.10.10 15:15:00
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7. [POLL] Drones STILL firing railguns (CCP help!) - in EVE General Discussion [original thread]
I'm going to agree on the grounds that detail is never a bad thing. You notice when it's missing, but take it for granted when it's present.
- by Braeriach - at 2008.10.05 08:57:00
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8. New Dev Blog by Eris Discordia: Walking in Stations - in EVE Information Portal [original thread]
Vitalic is definately a Gallentean. Can we have Pony Pt. 1 on the jukebox please?
- by Braeriach - at 2008.10.04 11:43:00
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9. So long, New Eden (not nano related) - in EVE General Discussion [original thread]
It's really good to see EVE still makes an impact on some people, and I bet it will for some time to come, whether they're looking fo the hidden treasure no one has yet found, or following the heard blindly to certain death or glory. Still, old t...
- by Braeriach - at 2008.08.05 20:25:00
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10. [Video] Garmonation3 - in My EVE [original thread]
v. good. Maybe I can learn some lessons...... :)
- by Braeriach - at 2008.05.23 20:09:00
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11. EVE Architecture - in Test Server Feedback [original thread]
Edited by: Braeriach on 03/02/2008 19:47:08 Edited by: Braeriach on 03/02/2008 19:46:06 I can't offer much to this conversation since its technicality is a bit above me. :) However, I've yet to see a client/server game where any informatio...
- by Braeriach - at 2008.02.03 19:46:00
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12. PVE Ishkur - in Ships and Modules [original thread]
I used the Ishkur quite sucessfully gor lvl 2 missions. I personally chose rails over blasters and with 125 2's, MagStabs, and spike I was hitting at 45km to 50km with adequate dps for my needs. Using a AB to keep at my chosen range the rats never...
- by Braeriach - at 2008.01.09 13:01:00
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13. Ishtar engines still have no light effect - in Test Server Feedback [original thread]
Edited by: Braeriach on 19/12/2007 14:33:47 Mine do - got two new trails at the sides. Though I am still using the old content with the engines slightly off-centre.
- by Braeriach - at 2007.12.19 14:33:00
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14. Expansion possibly getting delayed? - in Test Server Feedback [original thread]
Edited by: Braeriach on 10/11/2007 17:44:30 Edited by: Braeriach on 10/11/2007 17:44:02 I read a comment by Oveur somewhere (will try to find it), and the sentiment was that there'll be one engine and two sets of content. If you choose to...
- by Braeriach - at 2007.11.10 17:35:00
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15. New "show info" system - in Test Server Feedback [original thread]
does shift and click open a new window? It does in current TQ when you have the option to re-use the current info window checked.
- by Braeriach - at 2007.11.08 18:10:00
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16. Power of EVE Cluster - in EVE Technology Lab [original thread]
Read a dev blog or a news item somewhere a few weeks ago that the next round of hardware upgrades will bring it on the top 500 list. Don't know how the list is put together tho, or how they decide what is fast and what is not.
- by Braeriach - at 2007.10.24 18:58:00
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17. Delivering Trinity, a new Dev Blog from 2Kay - in EVE Information Portal [original thread]
Edited by: Braeriach on 16/10/2007 18:45:31 Rollox!! (local slang terminology ) It looks like I need a swish new gfx card with SM3 goodness. Oh well, might as well get one with duel output so I can run two monitors. Edit: swear filter bein...
- by Braeriach - at 2007.10.16 18:44:00
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18. This is our community... - in EVE General Discussion [original thread]
Originally by: Icome4u Maybe the EVE community had enough? Had enough of what? So the amrageddon thing didn't go according to plan, but what else do we have to complain about - I mean seriously complain about? For the money I pay to p...
- by Braeriach - at 2007.10.16 17:38:00
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19. CCP ... New graphics.. great stuff.. but... - in Test Server Feedback [original thread]
Originally by: Stellar Vix If we didnt get the Trinity 2 engine we can have these things go away Say good bye to new weapon effects. Say good bye to new physics engine which is heavily reliant on the new graphics engine which omg the cur...
- by Braeriach - at 2007.10.13 11:10:00
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20. Dual Monitor Support - in Player Features and Ideas Discussion [original thread]
Edited by: Braeriach on 04/10/2007 20:15:08 /signed in blood This would really set the game apart. I'd like to have one screen for the 3D lovliness and ship control; anything that is related to moving or activating ship modules on one side. ...
- by Braeriach - at 2007.10.04 20:14:00
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