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141. What frigates need to be viable. - in Ships and Modules [original thread]
Sure, if you want to kill it into a frig killer, that's a perfectly fine role for it. Once, again, read the whole post - Originally by: Braitai I don't think all frigates should be able to fulfill this role. It's fine if some are meant to ...
- by Braitai - at 2010.03.24 22:37:00
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142. What frigates need to be viable. - in Ships and Modules [original thread]
Originally by: fkingfurious It sorta seems that you're basically asking for every frigate not on your list to be given 2 or 3 extra mids, a speed boost and if it doesnt already have one a utility slot and extra fitting for a nos. Hey, I ...
- by Braitai - at 2010.03.24 21:52:00
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143. What frigates need to be viable. - in Ships and Modules [original thread]
Is it really so hard to read the post before commenting? I never said frigates weren't viable. The title of the post is "What frigates need to be viable". If you undock an unfitted ship of any kind, guess what? It's going to get owned. Weird, huh...
- by Braitai - at 2010.03.24 20:03:00
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144. What frigates need to be viable. - in Ships and Modules [original thread]
Edited by: Braitai on 24/03/2010 08:01:38 Originally by: Hirana Yoshida Dual-prop is not necessary for this as you can easily use nos to fuel tackle/MWD even when under M/L neut That's pretty much what I said that in the OP, it's onl...
- by Braitai - at 2010.03.24 08:00:00
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145. What frigates need to be viable. - in Ships and Modules [original thread]
One final point, about ECM drones. A flight of ECM drones is the thing I fear the most when flying a close range frigate. If I get jammed, I lose point, I can't nos, I get neuted, the target burns away and instapops me. What this means is that a f...
- by Braitai - at 2010.03.24 04:17:00
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146. What frigates need to be viable. - in Ships and Modules [original thread]
CCP are currently looking at assault frigates, and have recently buffed faction frigates. This post is to discuss the role(s) frigates have in the game, and to determine what is needed for frigates to fulfill it. I fly frigates probably 90% of t...
- by Braitai - at 2010.03.24 04:11:00
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147. The Mighty Typhoon... - in Ships and Modules [original thread]
[Typhoon, Nuets] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Adaptive Nano Plating II Damage Control II Ballistic Control Syst...
- by Braitai - at 2010.03.20 00:47:00
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148. correct rocket explosion speed - in Test Server Feedback [original thread]
Originally by: Duchess Starbuckington To add to this: flare rigs shouldn't be a solution. Can you imagine the uproar there would be if any of the turret weapons needed 3 tracking rigs just to hit stuff their size? The idea of having to u...
- by Braitai - at 2010.03.11 02:27:00
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149. correct rocket explosion speed - in Test Server Feedback [original thread]
Originally by: Deva Blackfire Originally by: Nuke Skywalker light missiles have about 170m/s explosion speed, rockets have 85m/s. With skills and 3 tier 1 explosion speed rig, it is possible to get rocket explosion speed to about 2...
- by Braitai - at 2010.03.11 00:21:00
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150. Make Interceptors The Fastest Ship Class - in Ships and Modules [original thread]
They could nerf the dram to be the same speed as the firetail. It would have the same tank, same speed, same options for duelprop/neuts, but still do 50-100% more damage.
- by Braitai - at 2010.03.04 23:43:00
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151. ECM (its time) - in Ships and Modules [original thread]
Originally by: Poses I'd be happy to see ECCM modules removed and have it exchanged for a scrip for a sebo (and maybe a light boost to its effect as well) This isn't a bad idea.
- by Braitai - at 2010.03.02 00:59:00
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152. correct rocket explosion speed - in Test Server Feedback [original thread]
Originally by: Merin Ryskin Seriously, how long does it take to fix rockets? It's a very simple solution: 1) Set rocket explosion velocity and radius to the same as light missiles. 2) Double light missile damage and rocket damage. Pr...
- by Braitai - at 2010.02.26 07:51:00
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153. The dram, intys etc.. - in Ships and Modules [original thread]
Originally by: cBOLTSON does this mean that interceptors are obsolete? Mabye not... but the dram seems to do the job of intys just fine and more. What the dram doesn't get is the MWD sig reduction. Despite it's superior speed and HP a ta...
- by Braitai - at 2010.02.20 05:13:00
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154. Return of the Crow? - in Ships and Modules [original thread]
Originally by: Shadowy Assistant Web ensures it gets full DPS against other frigates No it doesn't.
- by Braitai - at 2010.02.06 04:26:00
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155. Ship Damage Bonuses. - in Ships and Modules [original thread]
Originally by: GIGAR Balance Crow/Rawrkets first, please :/ You'll get no argument from me on that one, RAWRKETS!
- by Braitai - at 2010.02.05 01:33:00
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156. Ship Damage Bonuses. - in Ships and Modules [original thread]
Originally by: Stuart Price Ok, I'll bite. The Claw uses ONE of its FOUR bonuses to achieve +50% damage. The Jag uses TWO of its FOUR bonuses to achieve +56.25% damage. So the Jag uses TWICE the bonus 'slots' to achieve a paltry +6.25% d...
- by Braitai - at 2010.02.04 11:48:00
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157. correct rocket explosion speed - in Test Server Feedback [original thread]
Originally by: Gypsio III Currently rockets require web and scrambler support to deal a meaningful % damage. Requiring a scrambler is fine - rocket platforms operate within scrambler range and would want to fit one anyway. Untrue. Crows,...
- by Braitai - at 2010.01.22 00:50:00
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158. Malediction - in Ships and Modules [original thread]
The fit you've posted is pretty close to what I use. Swap the phased MWD for a catalyzed (it uses 2 less CPU) and fit 2x warhead calefaction catalysts. A bay loader will give you more EFT dps, but it'll also make you chew through ammo faster, and ...
- by Braitai - at 2010.01.20 12:37:00
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159. Missile Mechanics - in Test Server Feedback [original thread]
Originally by: Catari Taga I'll leave you alone to worry about realism while I go back to my game of Internet spaceships. I wrote, "realism", not realism. Troll harder plz.
- by Braitai - at 2010.01.18 04:34:00
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160. Missile Mechanics - in Test Server Feedback [original thread]
Originally by: Catari Taga You can outrun turret tracking, so why should you not be able to outrun missiles? Having a small sig radius and high velocity will still reduce missile damage. The equivalent of outrunning a missile would be ak...
- by Braitai - at 2010.01.18 04:01:00
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