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Author |
Thread Statistics | Show CCP posts - 19 post(s) |
Amberlamps
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Posted - 2010.03.02 14:36:00 -
[361]
Edited by: Amberlamps on 02/03/2010 14:35:45 Fix Roflkets please, or least give the rocket dependant ships the similar HP buff capital ships received... it may be a little more balanced then.
Edit: I stole page 13!!
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Mr Australia
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Posted - 2010.03.02 14:51:00 -
[362]
For eve's sake fix this long broken weapon. PLEASE.
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De Guantanamo
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Posted - 2010.03.02 16:17:00 -
[363]
oh hey page 13 and a year later and rockets are.....
not fixed
hurrrrrrrrrrrr
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Duchess Starbuckington
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Posted - 2010.03.02 21:54:00 -
[364]
Originally by: De Guantanamo oh hey page 13 and a year later and rockets are.....
not fixed
hurrrrrrrrrrrr
I wouldn't mind so much if it wasn't a matter of TWO FREAKING NUMBERS. _________________________________
Originally by: Dodgy Past Can't see the Caldari approving of free love though.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2010.03.02 22:07:00 -
[365]
Hello CCP I just fitted ROCKETS to my Vindicator, but it is still terrible. BOOST VINDICATOR PLEASE!
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Valator Uel
Caldari D-Stress Ad Astra.
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Posted - 2010.03.03 04:11:00 -
[366]
Rockets are not a priority, they are currently working on ingame calendars which is much much more important!
Quote: Aya > Hostile tcf gang coming to h-pa Deva Blackfire > ships? Ralarina > Yes, in ships
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Krennel Darius
Caldari Nova Security Systems
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Posted - 2010.03.03 09:03:00 -
[367]
Originally by: Gypsio III Hello CCP I just fitted ROCKETS to my Vindicator, but it is still terrible. BOOST VINDICATOR PLEASE!
I loled
_________________________________________________ If at first you don't succeed, you're not Chuck Norris |
Xtover
Suicide Kings
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Posted - 2010.03.05 13:54:00 -
[368]
I want to use me rockets again!
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Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2010.03.07 21:40:00 -
[369]
Originally by: Gypsio III Hello CCP I just fitted ROCKETS to my Vindicator, but it is still terrible. BOOST VINDICATOR PLEASE!
/wins ------------
+15% to railguns' dmg modifier -reduce Spike optimal bonus to 70% +10% to Caldari railboats PG |
Roemy Schneider
Vanishing Point.
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Posted - 2010.03.08 03:30:00 -
[370]
Edited by: Roemy Schneider on 08/03/2010 03:31:02
would rather like to see a DamageReductionFactor of 2..2.25 : frigs don't have room to fit webs and/or painters anyway
do (slightly) similar to HAMs
both are short range weapons and deserve better "tracking" and damage against faster moving ships. no, explosion velocity does not really correspond to tracking - it only determines how "long" you deal full (explo.raduis/sig) damage.
and/or nerf heavy missiles - them being loooong-range weapons after all. - putting the gist back into logistics |
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Rip Striker
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Posted - 2010.03.08 06:56:00 -
[371]
tl;dr
Has CCP said anyting about fixing rockets?
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Duchess Starbuckington
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Posted - 2010.03.08 07:22:00 -
[372]
Originally by: Rip Striker tl;dr
Has CCP said anyting about fixing rockets?
Gist of it: "we're aware they suck, but don't have time to change them" and something vague about getting fixed at the same time as AFs.
I wouldn't hold your breath. _________________________________
Originally by: Dodgy Past Can't see the Caldari approving of free love though.
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Krennel Darius
Caldari Nova Security Systems
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Posted - 2010.03.09 23:02:00 -
[373]
I doubt we'll see a rocket fix anytime soon. I quote Abathar from the Flogging the Dead Horse POS thread 2-1/2 years ago:
Quote: This thread has been seen and looked over several times by the Dev team. It's a very bold and interesting proposal. However any change like this would require a massive amount of development in both programming and artwork. It's not something that could happen overnight.
Having said that, we're well aware of the current state of starbase warfare and it's one of our top post-Trinity priorities for overhaul.
We've had 4(soon to be 5) expansions since then and what have we seen? Nothing. We got a crappy new bubble in Apocrypha that mainly just crashed the client.
I'd say we might get a rocket fix in the winter 2012 expansion, just in time for the end of the world.
_________________________________________________ If at first you don't succeed, you're not Chuck Norris |
Nuke Skywalker
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Posted - 2010.03.10 16:15:00 -
[374]
light missiles have about 170m/s explosion speed, rockets have 85m/s. With skills and 3 tier 1 explosion speed rig, it is possible to get rocket explosion speed to about 200m/s.
You need 3 rigs to make them work, but on the other hand, using light missiles, you rarely can fit even the 2 dmg rigs cuz of their high cpu and pg demands. I think rockets can be viable.
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Deva Blackfire
LOST IDEA C0VEN
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Posted - 2010.03.10 16:53:00 -
[375]
Originally by: Nuke Skywalker light missiles have about 170m/s explosion speed, rockets have 85m/s. With skills and 3 tier 1 explosion speed rig, it is possible to get rocket explosion speed to about 200m/s.
You need 3 rigs to make them work, but on the other hand, using light missiles, you rarely can fit even the 2 dmg rigs cuz of their high cpu and pg demands. I think rockets can be viable.
Awesome! Owait... heretic 2 rigs. Malediction 2 rigs. Vengeance 2 rigs. Damn, still not viable.
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Braitai
Ice Fire Warriors
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Posted - 2010.03.11 00:21:00 -
[376]
Originally by: Deva Blackfire
Originally by: Nuke Skywalker light missiles have about 170m/s explosion speed, rockets have 85m/s. With skills and 3 tier 1 explosion speed rig, it is possible to get rocket explosion speed to about 200m/s.
You need 3 rigs to make them work, but on the other hand, using light missiles, you rarely can fit even the 2 dmg rigs cuz of their high cpu and pg demands. I think rockets can be viable.
Awesome! Owait... heretic 2 rigs. Malediction 2 rigs. Vengeance 2 rigs. Damn, still not viable.
Yep, a BLA+damage rig give more damage (even against fast targets) than 2 flare rigs. Flare rigs are not a solution.
Without order nothing can exist. Without chaos nothing can evolve. |
Duchess Starbuckington
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Posted - 2010.03.11 01:33:00 -
[377]
Originally by: Braitai
Yep, a BLA+damage rig give more damage (even against fast targets) than 2 flare rigs. Flare rigs are not a solution.
To add to this: flare rigs shouldn't be a solution. Can you imagine the uproar there would be if any of the turret weapons needed 3 tracking rigs just to hit stuff their size? The idea of having to use flare rigs is a joke. _________________________________
Originally by: Dodgy Past Can't see the Caldari approving of free love though.
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Braitai
Ice Fire Warriors
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Posted - 2010.03.11 02:27:00 -
[378]
Originally by: Duchess Starbuckington To add to this: flare rigs shouldn't be a solution. Can you imagine the uproar there would be if any of the turret weapons needed 3 tracking rigs just to hit stuff their size? The idea of having to use flare rigs is a joke.
Actually, as I've pointed out before, pulse lasers DO have trouble hitting targets their own size.
http://www.minmatar-militia.org/kb/?a=kill_detail&kll_id=113916
This was a close fight, once again though it came down to the fact that the slicer had a very hard time breaking my maledictions tank due to the fact that I was orbiting him at 500m, and he capped out first (on a related note, I had to reload mid fight, rocket clip size is stupidly small.) Even scrammed there was enough transversal to drop his DPS enough for me to tank.
What if we both had AB's though? he'd be taking 40-50% less damage, that's just stupid considering how common duel prop fits are these days.
Making flare rigs an adequate replacement for a web is not such a bad solution, but it's silly that an AB reduces rocket dps by such a huge amount, and you shouldn't need both to counter one (not that having both counters one now).
CCP intended to make AB's useful, and they succeeded. AB's are useful, but not at the expense of a MWD (IMO, I guess an AB only fit has some use in lowsec/FW, but I really don't like undocking without a MWD). Duel prop fits work, but against rockets they work a little too well.
Without order nothing can exist. Without chaos nothing can evolve. |
Nuke Skywalker
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Posted - 2010.03.11 06:15:00 -
[379]
Originally by: Deva Blackfire
Originally by: Nuke Skywalker light missiles have about 170m/s explosion speed, rockets have 85m/s. With skills and 3 tier 1 explosion speed rig, it is possible to get rocket explosion speed to about 200m/s.
You need 3 rigs to make them work, but on the other hand, using light missiles, you rarely can fit even the 2 dmg rigs cuz of their high cpu and pg demands. I think rockets can be viable.
Awesome! Owait... heretic 2 rigs. Malediction 2 rigs. Vengeance 2 rigs. Damn, still not viable.
Well, Heretic gets 25% explosion speed bonus from skills. That is only 5% less than 3 rigs would give you. then fit 2 dmg rigs. Is the Heretic only viable rocket ship then?
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Deva Blackfire
LOST IDEA C0VEN
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Posted - 2010.03.11 08:23:00 -
[380]
Originally by: Nuke Skywalker
Originally by: Deva Blackfire
Originally by: Nuke Skywalker light missiles have about 170m/s explosion speed, rockets have 85m/s. With skills and 3 tier 1 explosion speed rig, it is possible to get rocket explosion speed to about 200m/s.
You need 3 rigs to make them work, but on the other hand, using light missiles, you rarely can fit even the 2 dmg rigs cuz of their high cpu and pg demands. I think rockets can be viable.
Awesome! Owait... heretic 2 rigs. Malediction 2 rigs. Vengeance 2 rigs. Damn, still not viable.
Well, Heretic gets 25% explosion speed bonus from skills. That is only 5% less than 3 rigs would give you. then fit 2 dmg rigs. Is the Heretic only viable rocket ship then?
If you didnt understand sarcasm here is translation:
Quote: To add to this: flare rigs shouldn't be a solution. Can you imagine the uproar there would be if any of the turret weapons needed 3 tracking rigs just to hit stuff their size? The idea of having to use flare rigs is a joke.
I dont care if roflkets become viable after using 3 flare rigs + 4 webs. Put them on level of other small guns. Hell - put them on level of other MISSILES. All missiles need only scrambler to damage MWD targets - no weeb is needed. Web is just a counter for AB. In case of rockets not only web is mandatory (or flares, 3 of which give similiar results to web) but to engage AB ship you need 2 webs (or flares+web). Always one step behind.
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Duchess Starbuckington
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Posted - 2010.03.12 01:22:00 -
[381]
Back to page 1. This is an ideal time to get some quick changes onto Sisi for early testing. _________________________________
Originally by: Dodgy Past Can't see the Caldari approving of free love though.
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Mohenna
Caldari Knights of the Dark
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Posted - 2010.03.12 13:53:00 -
[382]
My 2 meager CN hookbill bpcs are still sleeping. It would be such a nice ship, but thanks to how sucky rockets are, it's the one faction frig that has actually been made worse by the upgrade to faction ships...
BTW how long does a thread need to be active to qualify for the title of dead horse? We're well over one year, I just noticed, having the first post of a thread under the reply text area makes me shiver: Posted - 22/02/2009 17:20:00
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Baillif
Red Mist Inc.
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Posted - 2010.03.13 07:26:00 -
[383]
Fix the damned rockets
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Carla Messer
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Posted - 2010.03.13 07:28:00 -
[384]
Fail rockets make baby space Jesus cry
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Duchess Starbuckington
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Posted - 2010.03.13 23:01:00 -
[385]
Back to the top again. Not letting them forget. _________________________________
Originally by: Dodgy Past Can't see the Caldari approving of free love though.
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Great Artista
Caldari Veto. Veto Corp
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Posted - 2010.03.14 07:29:00 -
[386]
Maybe planetary interaction will fix the rockets.
____ Rockets need a boost. CCP status: [_] Told. [x] Not told.
◕◡◕
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Cordin Hamir
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Posted - 2010.03.14 11:10:00 -
[387]
Fixes were 'promised' for assault ships and rockets in this patch - do CCP remember or is this going to be swept under the carpet again?
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Laechyd Eldgorn
Caldari Toy Factory Exalted.
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Posted - 2010.03.14 11:26:00 -
[388]
My wild guess is that they fix rockets after they've fixed all known bugs still lingering around from 2003 or something.
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Duchess Starbuckington
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Posted - 2010.03.14 11:31:00 -
[389]
Originally by: Cordin Hamir Fixes were 'promised' for assault ships and rockets in this patch - do CCP remember or is this going to be swept under the carpet again?
They never promised it for this patch specifically, just "sometime after Dominion 1.1" or whatever the patch number was. So I'm not holding out much hope for a fix this expansion. _________________________________
Originally by: Dodgy Past Can't see the Caldari approving of free love though.
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Thao Bodh
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Posted - 2010.03.17 03:23:00 -
[390]
BUMP for great justice
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