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Thread Statistics | Show CCP posts - 19 post(s) |
Shootaship
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Posted - 2009.08.25 03:39:00 -
[121]
Rockets are fail. This thread is win.
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Misery Signals
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Posted - 2009.08.25 03:51:00 -
[122]
Never 100% damage.. do your autocannons always hit for full damage with a webbed and scrammed target? No? "Rebalancing" to you seems to be more about "overbalancing" ;)
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Kadesh Priestess
Scalding Chill
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Posted - 2009.08.25 07:23:00 -
[123]
Originally by: Misery Signals Never 100% damage.. do your autocannons always hit for full damage with a webbed and scrammed target? No? "Rebalancing" to you seems to be more about "overbalancing" ;)
Did you ever try malediction/vengeance/heretic in PvP? According to public killboards - no.
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theZJ
Caldari Suicidal Trainingscamp
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Posted - 2009.08.25 17:41:00 -
[124]
So apo 1.5 is out, and what did Missile user get? Yeah, I thought so.
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Yankunytjatjara
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Posted - 2009.08.27 16:03:00 -
[125]
Originally by: Misery Signals do your autocannons always hit for full damage with a webbed and scrammed target?
I agree that there is a non-dps advantage to missiles to take into proper account. On the other hand, we're talking rockets here, and the issue of missile agility, while almost irrelevant on all other missiles, is very noticeable on rockets when the two ships change their stance from halted to ABing. Therefore, there is a human skill factor to take into account with rockets, imho as much as with tracking weapons. Add in the favour that ABs are currently enjoying and you get the complete picture.
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eKuivocal
Divine Retribution Sons of Tangra
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Posted - 2009.08.28 21:12:00 -
[126]
Replying because I want rockets to be a viable option!
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Andreya
Direct Intent
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Posted - 2009.09.03 02:16:00 -
[127]
Originally by: Mohenna Please, NO missiles whinage here.
Rockets have been subject of a clearly wrong rebalancing. To see it, check out the explosion speeds of heavies/torpedoes: the are higher than the guided versions'. This makes sense, balancing factors are speed and explosion radius.
Rockets otoh have explosion speed=missiles+10%-100. This gives them explosion speed slower than the heavy missiles, lol frigate weapon?! They need double webs on cruisers to get near full damage... I think it's clear that some dev dropped a 1 in front of the value when doing some late night updating, and as they're not widely used weapons, this falled down in the middle of the general missile nerf whinage.
Please correct! Thanks!
i udnno if your numbers are right, but i have mentioned this twice over the last two years, the rockets sig rad, or velocity was not in sync with the rest of the rocket/ham/torp type stats, also the t2 versions were off as well _________________________________________________________ Only once you've lost everything, are you free to do anything. Your signature exceeds the maximum allowed filesize of 24000 bytes -Navigator ([email protected]) |
Kiev Duran
Caldari Net 7 The Last Brigade
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Posted - 2009.09.03 18:23:00 -
[128]
The uselessness of rockets is something I (as a Caldari player that loves the concept of missiles, and enjoys small scale combat) have been following for quite a while now.
What I do not understand is why rockets, obviously supposed to be the close-range, high damage counterpart to standard missiles, have been so neglected. After recently running some numbers in EFT, I found that not only do standards have better range and explosion velocities, but they are only out DPSed by rockets by a very small amount. On a ship that gets a bonus to both rockets and standards (most frigates in the Caldari line) if you can get around 100 DPS from rockets, you can expect to get about 80 DPS from standards, and from a range of almost five to six times as far.
When you take into consideration that a rocket launcher fires a missile about once each one to two seconds (with decent skills), and that rocket launchers only hold about 30 charges, you realize that every 10 to 20 seconds of each 80 second period is spent reloading. This means that 1/8 to 1/4 of the time the modules are on they are not firing, and thus DPS is effectively reduced by this much (EFT does not take this calculation into it's DPS computation, either). So when EFT gives us a reading of 100 DPS, it is in actuality between 75 and 87.5 DPS before explosion velocity.
Doing the same calculation with standards, we see that because the standard launcher holds about 50 missiles, and fires one about every seven seconds (again with decent skills), we see that only about 10 seconds of each 360 (that's six minutes) are spent not firing. Thus only 1/36 of the standard DPS needs to be reduced to get an estimation to compare to our closer to accurate rocket DPS. Doing the calculation, we see that standards are doing about 77.8 DPS, which falls in the range of rocket DPS. Once you factor in explosion velocity, there is little doubt in my mind that standards will do more DPS than rockets do, 90% of the time.
TL;DR: Rockets need something because standards can do more DPS than they can at a 50 km range.
Originally by: Adaera Caldari special ops "If a problem can't be solved with missiles - you're just not using enough!"
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theZJ
Caldari Project Stealth Squad Event Horizon.
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Posted - 2009.09.03 18:56:00 -
[129]
Sometime I wonder why CCP spend so much time on, you know, stuff like T3 cruisers, and *seem* to fail to recognize flaws that are so deep and blatanly obvious - and do not even bother to just give us feedback. The latter is what REALLY makes me angry and wonder why I pay my money for sovupdates and T3 stuff I am not going to use anyway
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Zoraya Rouge
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Posted - 2009.09.18 15:16:00 -
[130]
Any chance you guys have a look at rockets and get them right with Dominion?
It's totally flawed, if a Vengeance or Malediction deals more damage with autocannons then with rockets.
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Mohenna
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Posted - 2009.09.18 22:05:00 -
[131]
There's hope... from the Dominion - Assault Frigate Boost Feedback thread:
Originally by: CCP Chronotis This is not a final solution and we are aware of related issues such as rocket performance but we have been impressed with the results so far internally that we want to move to the next phase and see what you all think.
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Deva Blackfire
Viziam
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Posted - 2009.10.08 21:45:00 -
[132]
I think almost everything got changed/fixed already from the list players were creating a while ago. yet rockets which were quite high on it are still CRAP.
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Cpt Branko
The Scope
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Posted - 2009.10.08 23:15:00 -
[133]
Edited by: Cpt Branko on 08/10/2009 23:15:17 Roflkets indeed.
(a) Need more damage - something like 25% more damage. If this overboosts the Kestrel, then nerf the Kestrel. I'd rather have 5 viable T2 ships then a Kestrel which is sortof passable but actually meh.
There should be some advantage to, eg. fitting bonused weapons on your ship. Except wasting fitting. Oh, wait, that's not a advantage.
(b) Need more explosion velocity and less explosion signature. Damage mitigation is way, way too high, and frigate combat by nature is not a "me and my 11ty billion friends" affair. It should hit a webbed T1 non-speedfit AB frigate for full damage. It did this before the changes, and they were still very horrible. Now they're just incredibly horrible.
(c) Needs more clip. Being able to kill a target without reload would be nice, particular given, oh, every other weapon system can do it.
That's preety much it.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2009.10.09 03:36:00 -
[134]
Bump, cause rockets (and almost all the missile system needs rebalancing)
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Farganth
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Posted - 2009.10.11 18:04:00 -
[135]
I'm agree.
In my opiniom at this moment rockets are fail. Big fail. Totally useless.
Check prices for faction rockets... Its a joke. But the best joke is those t2 rockets: anybody uses it?
Fly safe!
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Ezien
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Posted - 2009.10.14 08:05:00 -
[136]
Rockets are still fail, so this goes back to the top. |
HeliosGal
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Posted - 2009.10.14 09:25:00 -
[137]
its a step in the right direction maybe t3 rockets with bigger bang for the buck
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Dienerin Erats
Caldari
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Posted - 2009.10.16 14:28:00 -
[138]
friendly bump :)
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Ulstan
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Posted - 2009.10.16 15:19:00 -
[139]
The thing about rockets is their EFT dps is often lower than their actual dps because they have to spend so much time reloading, and most ships can kill another ship without needing to reload their weapon systems.
Many people seem to uncheck the 'factor in reload time' for the EFT calculation, which gives an inflated idea of the already very poor rocket dps.
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Dienerin Erats
Caldari
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Posted - 2009.10.16 23:52:00 -
[140]
Quote: and most ships can kill another ship without needing to reload their weapon systems.
but not with rocket ships you can load 40 rockets in a TII rocket launcher and they have max skilled 2 sec. rate of fire without rigs and dmgmods...
other small weapons 125mm gatling autocanons or light ion blaster II have nearly the same rof but can load more the twice amo...
and yes rockets deals realy low dmg on targets they fly faster as 300m/s :( and another point is when you fit a ship with rocket bonus with turrets they made the same or more dmg with turrets in example the vengeance:
vengenace with rockets 67 dps (under optimal conditions and no reload) vengenace with dual light pulse laser 70 dps (multifreq) 64 dps (scorch) (average)and have not to reload its similar with 200mm autos and another rocket ships...
That's a bit fishy rockets
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Great Artista
Caldari Veto. Veto Corp
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Posted - 2009.10.17 13:27:00 -
[141]
Its been quite a while since I posted on a rocket thread, but the issues have not gone anywhere.
Why can't you just fix them, eh?
____ Rockets need a boost. CCP status: [_] Told. [x] Not told.
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Helicity Boson
Amarr The Python Cartel.
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Posted - 2009.10.20 00:01:00 -
[142]
Bump. Rockets are a lingering issue that can quite probably be fixed with a tiny bit of attention and testing, probably a few hours worth with yield a satisfactory correction.
Please, let me be the khanid pirate I want to be, don't force me to use lasers because rockets are unusable in their current state :(
My Pirate Blog |
Takal Veron
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Posted - 2009.10.20 17:09:00 -
[143]
DO IT
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Deva Blackfire
24th Imperial Crusade
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Posted - 2009.10.21 11:40:00 -
[144]
So when will i be able to compete against other ships of same class using rockets?
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Darcon Kylote
Terminal Impact Kairakau
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Posted - 2009.10.21 14:38:00 -
[145]
This is killing me. Every day when I read this forum I look for some blue in this thread.
Fix my roflkets..... -- Terminal Impact is recruiting PVPers for fun ops in NPC 0.0 space. Visit our website or join ingame channel "the tict pub". |
Seishi Maru
The Black Dawn Gang
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Posted - 2009.10.21 14:53:00 -
[146]
Rockets are SO fail that they are riskiuing to underflow the failmeter and get into something uber!
I think they should remain BAD agaisnt frigates.. keep standard as anti frig weapons. Give rockets 100% damage bonus to make them GOOD against larger targets.
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Bai Xin
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Posted - 2009.10.22 10:41:00 -
[147]
CCP!
Please rebalance Khanid ships and the missile system.
Thank you!
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Yankunytjatjara
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Posted - 2009.10.22 11:40:00 -
[148]
Originally by: Seishi Maru I think they should remain BAD agaisnt frigates.. keep standard as anti frig weapons. Give rockets 100% damage bonus to make them GOOD against larger targets.
Cool idea imho. Screw explosion speed!
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Helicity Boson
Amarr The Python Cartel.
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Posted - 2009.10.23 11:40:00 -
[149]
Back to the top you go!
We need functional rocket spam!
(and if you can make it look like macross missile massacre I'll personally fly to Iceland to buy you beer)
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Yankunytjatjara
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Posted - 2009.10.24 12:11:00 -
[150]
Edited by: Yankunytjatjara on 24/10/2009 12:11:32
Originally by: Helicity Boson macross missile massacre
/me drools
How about this. OVERbuff missiles, but make them targetable and sorta-destroyable by ACs (like in this awesome vid, 1:25) and gatlings (2:08) on very fast locking ships?
One can dream :D
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