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Thread Statistics | Show CCP posts - 19 post(s) |
Mohenna
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Posted - 2009.06.01 21:34:00 -
[91]
Originally by: Yankunytjatjara Would you rather see the rockets as
- fleet weapons (great increase in dps, no increase in explosion speed, need a pal to web them)
- solo weapons (low dps, high increase in explosion speed)
I see your point. Personally I'd rather have rockets being good for solo work, being a frigate weapon - leave fleets to bigger ships. That's why I entitled the thread 'correct explosion speed'.
But, anything different from the current state would likely be an improvement...
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Template Girl
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Posted - 2009.06.02 03:41:00 -
[92]
Just wanted to drop in and bump for a rocket boost. If they are on the low end of small weapon damage, they should at least be reliable to always hit. I wouldn't mind rockets being the lowest damage small weapons if they had more of a 'reliability'. Another alternative is to boost rocket ship damage bonuses (from 5% to 7.5% or 10%) and then they become more like real rockets, powerful but unguided missiles.
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Mohenna
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Posted - 2009.06.02 07:50:00 -
[93]
Originally by: Template Girl Another alternative is to boost rocket ship damage bonuses (from 5% to 7.5% or 10%) and then they become more like real rockets, powerful but unguided missiles.
I'm afraid that wouldn't work. You get a mess with the ships that boost both missiles and rockets... I can't but think that the weapon itself needs a serious boost. Thanks for the bump!
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Ulstan
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Posted - 2009.06.02 18:07:00 -
[94]
The weapon system itself is what needs fixing. Sure you *could* try to address each ship with rocket bonuses instead of addressing the rocket system but...why would you? And what about ships that dont' have rocket bonuses but do have utility highs that could be used for rocket launchers like the Rifter and Merlin?
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Karl Luckner
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Posted - 2009.06.03 02:11:00 -
[95]
Well, a bit difficult in my opinion. Rockets need both, more damage and better explosion velocity. In case of the Malediction, I think the ship should give a rocket velocity bonus, to make it viable as interceptor weapon. Maybe further improved rate of fire would be nice. You could fire your rocket salvo for high burtst damage, then you would have to reload.
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Yankunytjatjara
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Posted - 2009.06.03 19:41:00 -
[96]
Originally by: Deva Blackfire Umm... are blasters fleet weapons? Autocannos? Lasers? Or maybe standard missiles? Or heavies? Heck, even HAMs.
All those systems work well with point(normal, not scram)+web on target. Rockets dont work well even when you web another frig.
Double web vs. AB-ing frigates. I mean that the explosion speed should be more or less the speed of an AB-ing frigate minus twice the effect of a web, needing a fleetmate (two in case of amarr). In this sense they should be considered fleet weapons. Imho.
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Voridor Malevolence
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Posted - 2009.06.04 08:29:00 -
[97]
Bump for my Khanid friends.
Fix ****in rockets already.
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Deva Blackfire
D00M.
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Posted - 2009.06.04 11:11:00 -
[98]
Originally by: Yankunytjatjara
Originally by: Deva Blackfire Umm... are blasters fleet weapons? Autocannos? Lasers? Or maybe standard missiles? Or heavies? Heck, even HAMs.
All those systems work well with point(normal, not scram)+web on target. Rockets dont work well even when you web another frig.
Double web vs. AB-ing frigates. I mean that the explosion speed should be more or less the speed of an AB-ing frigate minus twice the effect of a web, needing a fleetmate (two in case of amarr). In this sense they should be considered fleet weapons. Imho.
My point is: there is absolutely no small weapon that needs 1 bar 2 teammates to be effective. Its just stupid idea IMO. You already pay heavily in range (for lulz damage) for the weapon to be dependable on others. Its almost like saying that you need mega+2 more megas to start hitting another battleship.
Weapon should be effective vs target of its own size without help of others (with the exception of highly specialised ships like HAMs vs vaga where vaga is specialised to speedtank and needs to be webbed).
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Great Artista
Caldari Veto. Veto Corp
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Posted - 2009.06.04 15:52:00 -
[99]
Imagine if this issue was be with large weapons. They'd take the server down to fix it. ____ Rockets need a boost. CCP status: [_] Told. [x] Not told.
◕◡◕
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Yankunytjatjara
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Posted - 2009.06.04 21:47:00 -
[100]
Originally by: Deva Blackfire Its just stupid idea IMO.
NO U
Actually you're missing my point, but it's my fault I posted it in several posts. To reinstate it: I think the rockets' dps should be upped a LOT, say +60-70% without any change to explosion speed but the minimum that I said above. This makes them the blasters of the missile world: they need webs (and since we're talking about frigates, this means fleetmates) but if do your thing correctly, they omgwtfpwn. Also, this makes them stronger against cruisers: at the current damage level, a cruiser will just tank your damage out until 2 drones kill you. |
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Deva Blackfire
D00M.
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Posted - 2009.06.04 23:14:00 -
[101]
Idea is decent but tbh id prefer just smaller damage boost + some fixes so they actually work. As for vs cruisers. Even if you give em 100% damage boost 2 small drones will kill you before you kill decently tanked cruiser. So rockets should be viable vs small drones and forcing em to work as "fleet weapon" you described, well, they wont kill small drones anymore (not like they do it now...)
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Karl Luckner
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Posted - 2009.06.05 00:58:00 -
[102]
I guess it depends heavily on the ship you are flying. I want to have a goddamn weapon on a malediction to get rid of Warrior II's ASAP.
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Deva Blackfire
D00M.
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Posted - 2009.06.05 01:14:00 -
[103]
Well rockets are (should be) primarily used by: vengeance, malediction, heretic and partially hawk and crow. All of em want to kill light drones as fast as possible using their weapon system. Result: rockets should (and need) to be able to kill drones which are max 1x webbed (would be better if they could kill nonwebbed, orbitting drones).
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Mohenna
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Posted - 2009.06.05 12:23:00 -
[104]
I think I see both points: if you consider them fleet weapons, and you get in a drones situation, with more damage and webs around you should be able to dispatch the drones in a small gang fight rather easily. Still, I prefer the solo weapon approach. Because I like to go solo, and for the reasons stated by the other posters.
Also, one thing is important to say at this point. The worst that can happen is that CCP decides to go hybrid and gives half a boost to dps and half a boost to explo speed, leaving them not so good at both. Let's try to reach a consensus!
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Yankunytjatjara
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Posted - 2009.06.07 22:30:00 -
[105]
The Khanid Kingdom has been granted a full seat on the Privy Council. Our first vote is to overhaul the friggin rockets!!!
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Murbella Venturi
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Posted - 2009.06.09 23:46:00 -
[106]
damn straight. |
Mohenna
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Posted - 2009.06.18 18:56:00 -
[107]
Seems many threads about balance are being moved to features and ideas, but I can't see the merit of that policy as there they'll be mixed up with the new ideas that need dev time rather than some numerical tweaks.
Anyhow - here's some more proof of missile love: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1100522
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agroculture two
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Posted - 2009.06.20 11:32:00 -
[108]
i didn't read all the replies on this topic but i like to add that not only low SP pilots need to use small weapons. in FW best choice for solo roaming are frigate size ships and missile pilots don't have good option there(i have 0 SP in turrets and 10mil SP in missiles, and i wont start training turrets now, simply i don't use frigates). fix roflckets, they cant be ignored, there r lot of pilots (like me) that have less fun because we cant use frigate size ships.
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Yankunytjatjara
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Posted - 2009.06.25 23:18:00 -
[109]
Bump for a more important thing than the blaster whinage |
BiggestT
Caldari Oz Space Diggers
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Posted - 2009.06.26 09:24:00 -
[110]
I have never, nor will I ever, used rockets in 2 yrs of flying caldari.
Unless they make them viable for frigate-sized craft, that fact is not about to change. |
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Mohenna
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Posted - 2009.07.17 13:07:00 -
[111]
For great justice!
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Sidus Isaacs
Gallente
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Posted - 2009.07.17 13:12:00 -
[112]
Give rockets at least more base damage. When an unbonused gun does a job better on a rocekt bonused ship, something is wrong.
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http://desusig.crumplecorn.com/sigs.html |
Kazzzi
Amarr Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.07.18 03:34:00 -
[113]
Fix rockets NAO!
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HeliosGal
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Posted - 2009.07.18 10:03:00 -
[114]
rockets need a fix of some sort
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Takal Veron
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Posted - 2009.08.12 14:04:00 -
[115]
Bump!!!
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Saint VII
Minmatar Tribal Liberation Force
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Posted - 2009.08.13 17:48:00 -
[116]
Though I am a beginner, I shall bump. When my friends and I started to play EVE, we obviously had a lot to learn (and still do). So there were questions we would ask eachother. One such question that we discussed for a while was, "why would I ever use rockets?"
The only answer we could come up with was "you would only used them if you were forced to do so, by grid/cpu limitations." They're just bad.
I'm inclined to agree with others who have stated that there was simply a mistake made when these values were populated. They are clearly wrong on their face. It seems to me like the problem largely stems from the fact that it is nearly impossible for a missile to miss. With turret weapons, there are tradeoffs as you get bigger guns, so that bigger is not always better. This really isn't true with missiles.
Folks who complain about the flight time / delay with missiles are imo complaining about something totally moot. It's not as if the game waits for the missile to make contact before it begins the cooldown/recycle timer. So that minor, initial delay is literally a nonfactor after the first weapon has been launched. I think there's a reason why people refer to caldari missile boats as "ezmode" for missions - there are surely some balancing issues here.
No great scoundrel is ever uninteresting. |
Zlut Gothica
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Posted - 2009.08.14 00:43:00 -
[117]
You know there's a problem with a modul, if you're better off by fitting unbonused turrets instead.
Malediction, Vengeance and Heretic are all better off by fitting Small Autocannons instead of Rocket Launchers.
Hell... the Heretic is even better off by using only 4x 200mm AC II then with 6x Rocket Launcher II.
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Mohenna
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Posted - 2009.08.18 16:24:00 -
[118]
We NEED the rockets fixed before Dust514 is out... What better weapon to squish the soldier pods before they land on the planet!!
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Kadesh Priestess
Scalding Chill
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Posted - 2009.08.24 14:57:00 -
[119]
I unserstand that CCP has lots of thingies to rebalance... imo weapon system revision would be cool (major overhaul with new cool side-effects like 'lasers heat enemy hull and modules', short-range t2 ammo revision included), rigs revision, but i hope that 'preliminary' rebalance for the rockets is in ccp's plans
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Ulstan
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Posted - 2009.08.24 15:30:00 -
[120]
I think it's high time rockets received some tuneups to make them a viable weapons platform, instead of the one that is so terrible even ships that are supposed to use rockets will use unbonused auto cannons instead.
The explosion velocity is much too low. Damage is significantly too low. The rockets also suffer range issues due to the way they accelerate and leave the ship, but I'd probably be willing to give up that extra range I'm supposed to have for rockets that are worth using at least at *some* range. Right now they are simply uniformly bad.
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