Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 20 30 40 .. 41 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 19 post(s) |

Gypsio III
Dirty Filthy Perverts
|
Posted - 2010.02.11 18:11:00 -
[331]
Originally by: Major Trant Words
Feel free to test it yourself, it's fairly straightforward.
|

Deva Blackfire
Priory Of The Lemon Atlas Alliance
|
Posted - 2010.02.11 19:01:00 -
[332]
Originally by: Gypsio III
Originally by: Major Trant Words
Feel free to test it yourself, it's fairly straightforward.
This.
Also i wonder isnt this about time CCP moved the thread to ships and modules? You know, this forums is for "ban xyz because he abc me on sisi".
|

Deva Blackfire
Priory Of The Lemon Atlas Alliance
|
Posted - 2010.02.11 19:54:00 -
[333]
Actually i will doublepost and make that guy look like a fool. It will make me feel better :)
Originally by: Major Trant Missile / Rocket range is based on Flight Time x Speed.
My HAM missiles (maxskill = ~20km from speed x time) dont hit over 17km. Torps on raven (~30km) dont hit at 27km. So what were you saying?
Quote:
Yet people in this thread and others talk about, initial speed up time and if kiting the enemy how the Missile / Rocket is launched forward and then has to turn back. Surely these factors are just graphics.
Surely you tested this. Otherwise you wouldnt be posting not proven data, yes?
Quote:
I can't imagine the difficulties of trying to calculate the launch speed up time range loss and the relative direction the firing ship is travelling and the loss of range while the missile turns around. I can't believe any programmer would have attempted to make such calculations without thinking 'oh it would be logical for the missile turret to spin to face the enemy like a gun turret' and he just wouldn't bother with launch speed up time.
I think you might want to fire ze missiels again. Or at least fire them once as it shows you never used them.
Quote:
Instead he would surely use something simple like Flight Time x Speed?
Or maybe he wouldnt?
Quote:
Frankly, I wouldn't be surprised if they didn't even bother considering the distance and direction the target moved before the Missile / Rocket arrived, nevermind the curvature of the missile path as it followed the target. Instead just took a snapshot at the firing time - yes target is in range, checkbox, hit is assured.
And your theory gets broken as soon as smartbombs/bomber bombs enter the game and start killing missiles. Or as soon as target moves out of range and your missile "misses". Ofc anyone who actually used missiles AT LEAST ONCE will know this.
Quote:
So if anyone has any official data on what the actual calcualations are please post, but if you are just sprouting off what seems logical based on observing a crappy graphic without considering the enormaty of the calculation, please don't.
I really hope you will try to make fool of yourself again. It was kinda amusing.
|

Duchess Starbuckington
|
Posted - 2010.02.11 21:34:00 -
[334]
Quote: Actually i will doublepost and make that guy look like a fool
Mission accomplished. _________________________________
Originally by: Dodgy Past Can't see the Caldari approving of free love though.
|

Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
|
Posted - 2010.02.12 20:30:00 -
[335]
Hey, thank him for the free bump!! ------------ Railgun performance required fix: - +15% railgun damage modifier - +10% PG for Caldari railgun ships |

Deva Blackfire
Priory Of The Lemon Atlas Alliance
|
Posted - 2010.02.16 11:35:00 -
[336]
Please make my rockets do *boom* not *splat*
|

Duchess Starbuckington
|
Posted - 2010.02.17 12:24:00 -
[337]
Five days and this thread will have been up for a whole year.
Am I the only one thinking this is getting a bit ridiculous? _________________________________
Originally by: Dodgy Past Can't see the Caldari approving of free love though.
|

Deva Blackfire
LOST IDEA C0VEN
|
Posted - 2010.02.17 13:21:00 -
[338]
Not really. Fixing suckrilege took over 2 years...
|

Sidus Isaacs
Gallente
|
Posted - 2010.02.17 13:28:00 -
[339]
Originally by: Duchess Starbuckington Five days and this thread will have been up for a whole year.
Am I the only one thinking this is getting a bit ridiculous?
Not really. The other missiles are mostly ok, tuning rockets would be a quick job for CCP. Also adjusting fitting for SML would be quick.
Given proper time I would estimate 1 week for the fix to be tested and tried.
Its as easy as launching a "Rocket test week" on Sisi if CCP want to really test it ;).
It is kinda sad they get overlooked becuase they are "onlt a frigate weapons for a few selec frigs). As a matter of fact its a rather importent weapon system for thoose who are interested in frig comabt, like me (among other things).
--------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |

Duchess Starbuckington
|
Posted - 2010.02.17 14:58:00 -
[340]
Edited by: Duchess Starbuckington on 17/02/2010 15:06:15
Quote: It is kinda sad they get overlooked becuase they are "onlt a frigate weapons for a few selec frigs). As a matter of fact its a rather importent weapon system for thoose who are interested in frig comabt, like me (among other things).
... And a few destroyers. But that's beside the point. What they fail to see is that it's not just a few ships, it's (by my count) 11 ships of both tech 1 and 2 levels across frigate and destroyer size.
Better start training for the Dramiel, seems that's what they want everyone and their mother to fly now.
Edit: actually, let's add this up (did I miss any)? Ships with at least half their weapons devoted to launchers: Kestrel Breacher Inquisitor Merlin Tristan Flycatcher Heretic Malediction Crow Hawk Vengeance
Plus those that happen to have extra weapon slots that comfortably accomodate a rocket launcher: Cormorant Harpy Wolf Jaguar Rifter
But it would seem a certain faction battleship that a tiny percentage of the playerbase actually flies is more important than that tiny list. _________________________________
Originally by: Dodgy Past Can't see the Caldari approving of free love though.
|
|

Gypsio III
Dirty Filthy Perverts
|
Posted - 2010.02.17 15:24:00 -
[341]
Wait a second. The Dramiel has a launcher slot. Maybe we could sexily rebrand this as a BOOST DRAMIEL thread? 
|

Meeko Atari
|
Posted - 2010.02.17 16:06:00 -
[342]
I think the Rocket Fix will happen the same time they boost Assault Frigs, so in another year or two we will be all set!
|

Duchess Starbuckington
|
Posted - 2010.02.17 17:03:00 -
[343]
Originally by: Gypsio III Wait a second. The Dramiel has a launcher slot. Maybe we could sexily rebrand this as a BOOST DRAMIEL thread? 
WHY THE DRAMIEL SHOULD BE BOOSTED - Last week, mine DIED due to insufficient rocket dps. Seriously! It did! They made me bleed my own blood! IN A DRAMIEL!
Clearly this imbalance needs rectifying at its source - rocket dps! _________________________________
Originally by: Dodgy Past Can't see the Caldari approving of free love though.
|

Deva Blackfire
LOST IDEA C0VEN
|
Posted - 2010.02.17 17:50:00 -
[344]
Originally by: Meeko Atari I think the Rocket Fix will happen the same time they boost Assault Frigs
never? ;p
|

De Guantanamo
|
Posted - 2010.02.18 04:32:00 -
[345]
hey CCP
rockets are still broken
|

Aeternus IV
|
Posted - 2010.02.18 05:39:00 -
[346]
If rockets could be boosted, then the vengeance might actually be useful! Until then, I'll stick with a retri and hope that my partner(s) get the tackle. :/
|

Duchess Starbuckington
|
Posted - 2010.02.18 10:20:00 -
[347]
Originally by: Aeternus IV If rockets could be boosted, then the vengeance might actually be useful! Until then, I'll stick with a retri and hope that my partner(s) get the tackle. :/
Really must suck having both assault frigates as utter fail =/ Hey at least you can stick lasers or ACs on the vengeance, Hawk only gets two turret slots. _________________________________
Originally by: Dodgy Past Can't see the Caldari approving of free love though.
|

Duchess Starbuckington
|
Posted - 2010.02.21 00:59:00 -
[348]
Also why is this on page 2? _________________________________
Originally by: Dodgy Past Can't see the Caldari approving of free love though.
|

De Guantanamo
|
Posted - 2010.02.21 04:20:00 -
[349]
weird I logged in today and rockets were still broken
|

Anah Karah
Legio V Fidelus Fidelas Constans
|
Posted - 2010.02.22 10:21:00 -
[350]
HEY Has anyone noticed that rockets are still sh*t?
HAPPY BIRTHDAY ROCKETS ARE STILL SH*T THREAD \O/
|
|

Duchess Starbuckington
|
Posted - 2010.02.22 12:41:00 -
[351]
Originally by: Anah Karah HEY Has anyone noticed that rockets are still sh*t?
HAPPY BIRTHDAY ROCKETS ARE STILL SH*T THREAD \O/
Happy birthdy threadnought for hilariously easy to fix problem  _________________________________
Originally by: Dodgy Past Can't see the Caldari approving of free love though.
|

Xtover
Suicide Kings
|
Posted - 2010.02.22 13:01:00 -
[352]
Edited by: Xtover on 22/02/2010 13:01:19
Originally by: Anah Karah HEY Has anyone noticed that rockets are still sh*t?
HAPPY BIRTHDAY ROCKETS ARE STILL SH*T THREAD \O/
there's no time to make a small adjustment to an established weapon!
|

Deva Blackfire
LOST IDEA C0VEN
|
Posted - 2010.02.22 13:12:00 -
[353]
Originally by: Anah Karah HEY Has anyone noticed that rockets are still sh*t?
HAPPY BIRTHDAY ROCKETS ARE STILL SH*T THREAD \O/
Cheers for another year! /owait
|

Cadinie
|
Posted - 2010.02.22 14:14:00 -
[354]
/thread archived for CCP luls.
one year and no fix still? lol wow if they agree it is a problem, and is being looked into, that's kinda sad that they don't get it fixed after so long.
|

Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
|
Posted - 2010.02.22 23:33:00 -
[355]
BUT THE VINDICATOR IS MORE IMPORTANT    
Lulz. One more year, rolfkets. ------------
+15% to railguns' dmg modifier -reduce Spike optimal bonus to 70% +10% to Caldari railboats PG |

Alphonse Diago
|
Posted - 2010.02.25 00:43:00 -
[356]
At some point you must start wondering if they're taking amusement in ignoring you. Like there's a big scoreboard keeping track of the best ccp trollings (mechanics) like this...and missions...low-sec....mining... Atleast tell us which dev has the high score!!!
|

Krennel Darius
Caldari Nova Security Systems
|
Posted - 2010.02.25 23:34:00 -
[357]
Don't worry, this isn't the thread that has gone ignored by CCP by the longest. I point to the Flogging the Dead Horse POS thread (3-1/2 years), which is quite possibly the most player supported and longest running thread in forum history.
But seriously, you promised a rocket fix after Dom 1.1 CCP! Don't make me come down there and whack you upside the head Gibbs style.
_________________________________________________ If at first you don't succeed, you're not Chuck Norris |

Merin Ryskin
Peregrine Industries
|
Posted - 2010.02.26 06:42:00 -
[358]
Seriously, how long does it take to fix rockets? It's a very simple solution:
1) Set rocket explosion velocity and radius to the same as light missiles.
2) Double light missile damage and rocket damage.
Problem solved in 30 seconds. Stop being lazy and do it. -----------
|

Braitai
Ice Fire Warriors
|
Posted - 2010.02.26 07:51:00 -
[359]
Originally by: Merin Ryskin Seriously, how long does it take to fix rockets? It's a very simple solution:
1) Set rocket explosion velocity and radius to the same as light missiles.
2) Double light missile damage and rocket damage.
Problem solved in 30 seconds. Stop being lazy and do it.
I agree with almost everything you say Merin, but not this time. I'm going to talk from my experience flying a malediction, I've never flown any other rocket boat but I suspect a lot of what I say here could easily translate to the others.
Firstly, the ratio of EV/ER on rockets is almost as good as lights as it is, lights have a slightly easier time with fast targets but not by much.
Secondly, as Faffywaffy has pointed out before (if you're reading this Faffy, I take back what I said about a dogfighting sader's ability to engage a combat malediction, yes you were right :) ), the fact that rockets don't have tracking problems at any range, their effective DPS is actually quite good when the user can dictate range and tranversal.
http://www.minmatar-militia.org/kb/?a=kill_detail&kll_id=111125 http://www.minmatar-militia.org/kb/?a=kill_detail&kll_id=110955 http://www.minmatar-militia.org/kb/?a=kill_detail&kll_id=110892 http://www.minmatar-militia.org/kb/?a=kill_detail&kll_id=110088
The damage on the 'sader kills are wrong, KM's have been a bit buggy recently, both targets started on full HP's.
When used correctly rockets aren't terrible, doubling their damage output while keeping their damage reduction stats essentially the same is definitely the wrong way to go about fixing them.
Problems crop up when your opponent has speed mods. Since not only does this reduce the damage they take from rockets but it eliminates the advantage that rockets have to either out range, or out track your targets weapons. It's a bit of a double whammy, and why a combat malediction will generally either get completely owned, or finish a fight on full armour (which btw is what happened against in those 2 sader fights, the slicer fights were closer since I capped out at the end).
Doubling rocket DPS while keeping their reduction stats the same would make it easier to fight things it can already beat, but it would still be unable to beat, say, a properly fit duel prop 'ranis, and other targets that currently own it.
I'd be more inclined to take the other route, keep the damage the same but allow them to hit any target for full damage. This would allow fits that don't use webs (duel prop setups are better for dictating range/transversal). Rocket users would be able to fit their ships to effectively counter different situations. It would also allow Crow's and other ships that can fight from outside web range to hit their targets without sacrificing their range advantage. I don't think this would be overpowered considering the actual speed of rockets would still limit their effectiveness vs mwd'ing targets.
|

Yankunytjatjara
|
Posted - 2010.03.01 17:54:00 -
[360]
Originally by: Major Trant Missile / Rocket range is based on Flight Time x Speed.
So if anyone has any official data on what the actual calcualations are please post, but if you are just sprouting off what seems logical based on observing a crappy graphic without considering the enormaty of the calculation, please don't.
Major o/
No official data here, but it's pretty easy to check that it's not just speed x time. You can see it even in missions, if the target is moving towards you and you're at the edge of the theoretical missile range you hit, if it's moving away, you miss.
You could argue that it's the same check, but done when the missile hits. But no.. If you orbit another ship, which also orbits you - if you tweak the distance until you get to be at the missile theorical range, you'll get lots of misses.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 20 30 40 .. 41 :: one page |
First page | Previous page | Next page | Last page |