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41. CCP Hate Australians!! - in EVE General Discussion [original thread]
Originally by: Maglorre Edited by: Maglorre on 23/03/2007 00:32:09 Originally by: Nicholas Barker http://i101.photobucket.com/albums/m49/Aegrim/1171054332322.jpg Pffft, my 5 year old twin boys have a bigger one than that ...
- by Brep - at 2007.03.23 00:39:00
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42. CCP Hate Australians!! - in EVE General Discussion [original thread]
as far as I'm concerned, people who take on jobs with odd times should expect inconvenience. You don't take a break during your nightshift and complain that the newsagent is closed do you? nah forget it, it's much easier to just ignore an ENT...
- by Brep - at 2007.03.23 00:35:00
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43. CCP Hate Australians!! - in EVE General Discussion [original thread]
man some people are arrogant... If we move it 2 hours forward, would there be ANYONE who would then be inconvenienced by it at all? A few hours west is China et al, who're on Serenity anyway. For europeans, whether it is 10 or 12 it should make l...
- by Brep - at 2007.03.23 00:11:00
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44. Brutix PVE Setup - in Ships and Modules [original thread]
^ null ammo for the 10k range btw!
- by Brep - at 2007.03.22 00:26:00
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45. Brutix PVE Setup - in Ships and Modules [original thread]
rate it! 6 x Heavy Neutron Blaster II 1 x Medium Nos 1 x 10MN Afterburner II 1 x X5 Web 1 x Cap Recharger II 1 x Tracking Computer II 1 x Armor Kinetic Hardener II (swap for racial) 1 x Armor Thermic Hardener II (swap for racial) 1 x Magnetic ...
- by Brep - at 2007.03.22 00:24:00
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46. New skill book icons. - in EVE General Discussion [original thread]
Wow, you guys will complain about anything won't you?
- by Brep - at 2007.03.21 22:40:00
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47. need a new monitor, what's best for EVE? - in EVE General Discussion [original thread]
1680x1050 is plenty, trust me. The problem with 1900 res is that you're STUCK with the native res... so when it's that high you're going to have framerate problems with fullscreen games somewhere along the line; 1680 isn't quite as extreme. I got...
- by Brep - at 2007.03.15 03:18:00
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48. You know, rig-making is still completely illogical - in EVE General Discussion [original thread]
Ships are designed by corporations such as Rodens Shipyards. Industrial characters use a Rodens design and build to that. Rigs allow us to deviate from these designs by adding custom mods to them completely out of scope of the original design. Tha...
- by Brep - at 2007.03.14 05:33:00
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49. EVE Voice: Why? - in EVE General Discussion [original thread]
LEEEEROOOOOOOOOOOOY JEEEENNNNNKINNNNNSS!!! *warps into gate camp*
- by Brep - at 2007.03.01 23:31:00
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50. Eve is pretty and all, but... - in EVE General Discussion [original thread]
You die. Play again? (y/n)
- by Brep - at 2007.03.01 22:34:00
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51. New contract type: Valet - in EVE General Discussion [original thread]
ah nice, I haven't seen the loan system, I've been AWOL from eve for a while. So yeah, valet would be a combination of the Loan system and the courier system. That shouldn't be too hard and it would fill the need for ship delivery (and there is a ...
- by Brep - at 2007.03.01 06:12:00
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52. delete me - in EVE General Discussion [original thread]
Edited by: Brep on 01/03/2007 06:07:58 Edited by: Brep on 01/03/2007 06:07:21 oops delete please... hit wrong button :( post reply/new topic are too close together lol
- by Brep - at 2007.03.01 06:10:00
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53. New contract type: Valet - in EVE General Discussion [original thread]
no one is interested in this? pity
- by Brep - at 2007.03.01 05:41:00
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54. Need some way to haul rigged ships - in EVE General Discussion [original thread]
I think we have a similar agenda: http://oldforums.eveonline.com/?a=topic&threadID=484087
- by Brep - at 2007.03.01 04:37:00
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55. Hi-Fidelity Eve, what would you like? - in EVE General Discussion [original thread]
sorry to ignore the rest of the post, but I really like the idea of shutting down the nav/scanner to run silently!!! You suddenly disappear off the scanner window and HUD, but in return you can't use any of your HUD & scanners, nor use automated ...
- by Brep - at 2007.03.01 04:33:00
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56. New contract type: Valet - in EVE General Discussion [original thread]
I've had this idea for a while and it's so simple I don't know why it hasn't been done. Anyways, a brief explanation: How many of you have ships strewn across the galaxy and would very much like to collect them into a single location? Or maybe th...
- by Brep - at 2007.03.01 04:04:00
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57. Need help setting up Enyo - in Ships and Modules [original thread]
Edited by: Brep on 27/02/2007 04:53:44 Edited by: Brep on 27/02/2007 04:52:20 Originally by: Maeltstome PS if its ONLY ratting your doing, get "Modal Light Neutron blaster I" - they have the same ROF and Damage mod as the tech II,...
- by Brep - at 2007.02.27 04:53:00
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58. [PC] T1 rigs - in Price Checks [original thread]
After tweaking my enyo setup I'd like to know how much these will set me back (thereabouts): Hybrid Burst Aerator I Hybrid Collision Accelerator I Thanks!
- by Brep - at 2007.02.27 01:38:00
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59. Need help setting up Enyo - in Ships and Modules [original thread]
==[ ENYO - RIG DMG ]== Summary: Designed for PvE, this build maximises damage output whilst remaining sufficiently protected with decent resistances. The build is designed for characters with high gunnery & fitting skills, but low missile / dr...
- by Brep - at 2007.02.27 00:56:00
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60. [RMR] PvE Enyo - in Ships and Modules [original thread]
Can I ask why a tracking enchancer? I never miss a shot when in range without one. Just FYI.
- by Brep - at 2005.12.22 11:43:00
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