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21. User Interface Suggestions and Ideas Thread. - in Player Features and Ideas Discussion [original thread]
A simple update to the tactical view. Currently there's a white line from your ship to the selected object, right? If a ship if performing an action on another object, there will be a colored line between them, I can think of two options to make...
- by Checkle - at 2007.10.02 12:53:00
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22. Lets fight the lag monster. - in Player Features and Ideas Discussion [original thread]
Originally by: Jaketh Ivanes So even a dread only need a 16 bit integer for damage shots. So a lot of messages can be sent in a 100kb (which aproximate 800kB) kb = kilobyte. kB = kilobit. let me get this straight... 100 kilobits are...
- by Checkle - at 2007.09.25 00:47:00
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23. New social skills - in Player Features and Ideas Discussion [original thread]
Remote interaction Rank 5 Primary: Charisma, Secondary: Intelligence Requires Social Level 4 Skill at social interaction at remote distances. Each level increases the range from the agent to the location of the player. Level 1 allows to interac...
- by Checkle - at 2007.09.16 15:19:00
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24. Minor Change to Overview (Everyones issue) - in Player Features and Ideas Discussion [original thread]
/signed
- by Checkle - at 2007.09.16 03:19:00
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25. Skill Reset Button - in Player Features and Ideas Discussion [original thread]
I don't think this is such a good idea, people would stack two attributes up high, train only the skills using those attributes, training them really fast, then reset and apply all those points on other skills. For it to work the server would hav...
- by Checkle - at 2007.09.16 03:07:00
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26. Multiple pilots in a ship - in Player Features and Ideas Discussion [original thread]
Originally by: Slax Kalimatar sorry yep not a good idea. some problems: * the ship would be the same yes, that's the point Originally by: Slax Kalimatar * more guys on a killmail yes, somebody destroyed the ship of 3 g...
- by Checkle - at 2007.09.12 16:55:00
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27. Multiple pilots in a ship - in Player Features and Ideas Discussion [original thread]
It would have to have balanced stats, for example a Team Battleship. the ship has 5 high 5 meds 5 lows, just to say a number... normally _you_ would fit the things you can use... but since you have low armor repair skills, you would assign two lo...
- by Checkle - at 2007.09.11 22:22:00
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28. Multiple pilots in a ship - in Player Features and Ideas Discussion [original thread]
Ok this might be a silly idea, It would be cool to be able to have ships which could be boarded by multiple characters, the ship would have available positions like turret manager, pilot, missile controler, repairer, or things like that. This wo...
- by Checkle - at 2007.09.11 20:14:00
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29. Guns that miss - in Player Features and Ideas Discussion [original thread]
Edited by: Checkle on 02/09/2007 09:39:54 Well it would be better to have the hit animation to match the power of the shot. The client would have an animation for each type of accuracy (misses completely, aimed perfectly, wrecking damage, etc...
- by Checkle - at 2007.09.02 09:39:00
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30. Low graphics client - in Player Features and Ideas Discussion [original thread]
My computer behaves all right with the game, not excellent I must admit, but I'm the performance kind of guy (as opossed to the eye-candy kind of guy) I'm happy with a good performance even if I have to sacrifice some visuals.
- by Checkle - at 2007.09.02 09:27:00
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31. Good interface design habits. - in Test Server Feedback [original thread]
I really think the UI should be updated. For an instance, double clicking doesn't work 100% accurately and I'm pretty sure I'm a quite capable double clicker, when double clicking an agent doesn't work, it is bearable, I can right click and choos...
- by Checkle - at 2007.09.02 09:01:00
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32. Change "Approach" to "Align-to" when out of Approach Range! - in Player Features and Ideas Discussion [original thread]
/signed
- by Checkle - at 2007.08.18 18:04:00
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33. Stargates must go... - in Player Features and Ideas Discussion [original thread]
I really like those ideas, you leave the stargates, but they won't be gates, they will be route checkpoints, to travel from system A to system D, you have to go through the checkpoints a1, b3 and c5, you can warp as far as your ship allows you may...
- by Checkle - at 2007.08.18 17:38:00
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34. CCP, Let's Talk About Bios. =) - in Player Features and Ideas Discussion [original thread]
The limit applies to formatting fortunately, there already are ugly bios with too much formatting, if the limit only applied to letters, we'd get a design chaos like myspace. Do you really need to have a fancy bio? I just want to read the content...
- by Checkle - at 2007.08.17 17:29:00
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35. Jump action enabled while far away - in Player Features and Ideas Discussion [original thread]
First of all, I've read the autopilot WTZ thing, and I'm ok with it not warping to zero. But, is there a reason the jump action is disabled when the ship is not close enough to the stargate? could it be like the dock action? it's enabled, but it ...
- by Checkle - at 2007.08.16 13:36:00
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