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101. About that bio - in Player Features and Ideas Discussion [original thread]
Some minor bio improvements would be classy, simply a small counter that displays how many chars we have used towards the max, as it is now you can type almost any number of chars only to see it get snipped when saved and later re-opened. An over...
- by Chribba - at 2009.03.02 10:55:00
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102. Titan Doomsday Mining Device - in Player Features and Ideas Discussion [original thread]
yes please Secure 3rd party service
- by Chribba - at 2009.02.18 20:47:00
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103. Boost nano - in Player Features and Ideas Discussion [original thread]
Originally by: Chi Quan Originally by: Chribba Mork&Mindy! say, r u bookmarking this or what is this about? Na-nu na-nu. Mork&Mindy! Secure 3rd party service
- by Chribba - at 2009.02.13 07:42:00
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104. Boost nano - in Player Features and Ideas Discussion [original thread]
Mork&Mindy! Secure 3rd party service
- by Chribba - at 2009.02.12 22:49:00
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105. Bring on the Skill Que for extra $$$ - in Player Features and Ideas Discussion [original thread]
Queue or dual training (at reduced speed) I would support, but not if it involves money. Should be per default (at least queueing for them long/wikid downtimes). Secure 3rd party service
- by Chribba - at 2008.12.29 23:28:00
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106. Tier 2 Capital Industrial Ship - in Player Features and Ideas Discussion [original thread]
WTB Ore Titan. Secure 3rd party service LoveQuest 2008
- by Chribba - at 2008.12.05 18:10:00
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107. Capital Mining Ship - in Player Features and Ideas Discussion [original thread]
in after Nikita. Thread needs more Veldspar! Secure 3rd party service ■ Veldspar
- by Chribba - at 2008.11.27 08:21:00
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108. Moving ore fields - in Player Features and Ideas Discussion [original thread]
Noooo you will destroy my uber belt bookmarks!! Secure 3rd party service ■ Do you Veldspar?
- by Chribba - at 2008.07.18 09:09:00
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109. Make Chribba happy - Give him a capital mining ship - in Player Features and Ideas Discussion [original thread]
yes more capital mining gear! isk sink ftw! bring. ore. now. mine. veldspar.! Secure 3rd party service ■ Do you Veldspar?
- by Chribba - at 2008.07.16 11:06:00
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110. Covert Ops cloak and Local chat idea - in Player Features and Ideas Discussion [original thread]
Originally by: Althea Vivacia Why not just make a cov ops provide counter intelligance instead of making it dissapear from local alltogether , wouldn't it be funny as hell if a cov ops cloak would make you appear as a random other player i...
- by Chribba - at 2008.06.21 12:36:00
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111. Minmatar/Caldari Faction Ships? - in Player Features and Ideas Discussion [original thread]
Mmm this ORE stuff might actually be a candidate in the "style class" Secure 3rd party service ■ Do you Veldspar?
- by Chribba - at 2008.04.23 06:24:00
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112. Ship type in info - in Player Features and Ideas Discussion [original thread]
That can already semi-be done in the overview settings. Under the tab "ships". You can show what type of ship it is and some other nifty info options. Secure 3rd party service ■ Do you Veldspar?
- by Chribba - at 2008.04.21 07:31:00
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113. Let us build Outposts in empire - in Player Features and Ideas Discussion [original thread]
Just skip the whole sov thing and use standing/rent fees. It's be a nice ISK sink as well. If someone wants to build a 25B Outpost in Jita, let them. I got first dibs for one in Amarr But really it'd be a good way of making empty systems more ...
- by Chribba - at 2008.04.21 07:14:00
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114. Let us build Outposts in empire - in Player Features and Ideas Discussion [original thread]
Just skip the whole sov thing and use standing/rent fees. It's be a nice ISK sink as well. If someone wants to build a 25B Outpost in Jita, let them. I got first dibs for one in Amarr But really it'd be a good way of making empty systems more ...
- by Chribba - at 2008.04.21 07:14:00
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115. New wepon, and ship class. " WTF Mine feild!!! " - in Player Features and Ideas Discussion [original thread]
WTF! Veldspar?! Mine?!! whaaaat is this thread abouttttt? Secure 3rd party service ■ Do you Veldspar?
- by Chribba - at 2008.03.06 17:20:00
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116. Security Status - in Player Features and Ideas Discussion [original thread]
Or, you pay for your crimes with your security status and so it shall remain. However maybe you could pay (bribe if you like) concord/faction police for a duration to be allowed into high-sec (but still remain negative and shootable by pilots). T...
- by Chribba - at 2008.01.14 13:26:00
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117. [Rev2] Files, cache and all that - in Player Features and Ideas Discussion [original thread]
With Rev2 as some may know the data paths for cache and such are moved around a bit. While you say we should use "/end /LUA:OFF" in our startup shortcuts, this only places the cache and settings in the client folder, while logs, chats and screens...
- by Chribba - at 2007.06.15 09:36:00
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118. Advanced Lab Operation - in Player Features and Ideas Discussion [original thread]
Couldn't you change it to +2 research jobs per level instead. Max 11 isn't all that much in these times when you got research, copying and invention. "Get an research alt" - no thanks I rather try keep all my research on one character. I got more...
- by Chribba - at 2007.04.07 14:31:00
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119. DRED MINNG SET UP - in Player Features and Ideas Discussion [original thread]
lols tbh I'd be plain happy if CCP just let the siege mode affect mining turrets as well as normal turrets. 500% bonus to mining yield when in siege wheeeeee Help me help you .
- by Chribba - at 2007.02.21 07:38:00
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120. Active modules - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus TheMartin What are you doing in lowsec!? Rumors talked about a hidden roid field in New Eden, and indeed there was one there with some Gneiss and Dark Orche EVE-Files | EVE-Search | Monitor this Thread
- by Chribba - at 2007.01.29 20:28:00
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