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1. Stop paying insurance for ships destroyed by CONCORD - in Player Features and Ideas Discussion [original thread]
Havent really had much desire to post on the forums, but have been playing off and on since 03... and it has remained a constant hassle.
- by Chris2746 - at 2012.05.09 23:21:00
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2. Stop paying insurance for ships destroyed by CONCORD - in Player Features and Ideas Discussion [original thread]
I've seen this mentioned in the past, and the recent events of the "burn jita" have brought this back to the forefront. Insurance should not cover losses caused by concord involved destruction. Having insurance cover highsec suicide gank tactics d...
- by Chris2746 - at 2012.05.09 23:09:00
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3. SOMER Blink - Microlotteries that Finish in Minutes! - in Sell Orders [original thread]
I've been using BLINK for a couple of weeks now and love it. keep telling myself "Just one more deposit then I'll quit" . I've actually managed to make a moderate profit, and hope to expand that profit as time passes. I dont always have access to ...
- by Chris2746 - at 2012.04.25 01:04:00
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4. Make Supercarrriers bigger - in Player Features and Ideas Discussion [original thread]
Most supercarriers have about 5 times the volume of a standard carrier, and thus are unable to dock. However out on the battlefield a supercarrier does not look much bigger than a standard carrier. This issue has tactical implications as well as a...
- by Chris2746 - at 2010.06.03 05:32:00
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5. Drone reconnecting - in Player Features and Ideas Discussion [original thread]
+1 to this idea. Although im sure it has been suggested before, it never seems to have gotten in. ------------------------------------------------ In the beginning the Universe was created. This has made alot of people very angry and been widely ...
- by Chris2746 - at 2010.01.18 02:59:00
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6. Triage Carrier Malice - in Player Features and Ideas Discussion [original thread]
Spider tanked i.e. several remote boosting carriers are pretty damn hard to kill as it is.... ------------------------------------------------ In the beginning the Universe was created. This has made alot of people very angry and been widely regua...
- by Chris2746 - at 2010.01.17 09:22:00
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7. How to reduce fleet battle lag without having to add more servers - in Player Features and Ideas Discussion [original thread]
While this would not do anything for spontaneous battles that erupt, there should be certain triggers that automatically mark the system for at least a little bit of extra resources next time the servers go down. some of the things that should tri...
- by Chris2746 - at 2010.01.16 08:04:00
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8. New Exhumer!! - in Player Features and Ideas Discussion [original thread]
in order to make a miner that can cloak, it would have to have some downsides compared to a normal one. first off, by making it possible to mine with negligible risk, you reduce the difficulty of mining, which means more people will mine, and pric...
- by Chris2746 - at 2010.01.16 07:52:00
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9. Eve Authenticator - in Player Features and Ideas Discussion [original thread]
First off, I'm sorry if this has been posted already (honestly I'd be surprised if it weren't) but if this is your first time seeing this, please read below. Blizzard has had one of these for some time now, and i think it would be a good idea to ...
- by Chris2746 - at 2010.01.16 07:43:00
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10. DRONES WE ARE MISSING ATLEAST 3 TYPES - in Player Features and Ideas Discussion [original thread]
More than the other types of drones, i'd like to see an energy boosting drone. we have energy vampires, so a logical extension would be for energy transfer drones, seeing as we have shield and armor rep drones, energy is equally important in a com...
- by Chris2746 - at 2010.01.16 07:32:00
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11. Ship Anchoring - in Player Features and Ideas Discussion [original thread]
While an interesting idea, it is unlikely that CCP would implement something like that. it would be a fix for the infamous "bump the ship out of the POS forcefield with a pod"Ö tactic, it would also open the doors to people leaving more ships out ...
- by Chris2746 - at 2008.09.22 11:43:00
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12. Possible Jita Lag Fix - in Player Features and Ideas Discussion [original thread]
Edited by: Chris2746 on 22/09/2008 11:36:12 By far the biggest issue with Jita is the fact that there's usually at least a couple-hundred people in one system, the majority of which are operating out of, and performing actions in one station, ...
- by Chris2746 - at 2008.09.22 11:32:00
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13. Want to charter: Anyone have a Titan i can charter? - in Want Ads & Trades [original thread]
Sounds more like a job for a freighter or jump freighter... ------------------------------------------------ In the beginning the Universe was created. This has made alot of people very angry and been widely reguarded as a bad move.
- by Chris2746 - at 2008.02.13 21:20:00
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14. ● XTrinity +13+ Lottery ● Online ● 62 / 77 Left - in Sell Orders [original thread]
Name: Chris2746 Number: 62 Referred by: Ed Sack ------------------------------------------------ In the beginning the Universe was created. This has made alot of people very angry and been widely reguarded as a bad move.
- by Chris2746 - at 2008.01.31 19:17:00
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15. Trinity - is it holy? Live Dev Blog on Thursday, 13 December from 20:00 to 21:00 GMT - in EVE Information Portal [original thread]
Originally by: Big Bit Do you really think the races are balanced? This says, no! Will you start balancing the races (balancing, not nerfing!), because this is what you promised some decades ago. The only thing that this proves is tha...
- by Chris2746 - at 2007.12.13 13:11:00
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16. Trinity - is it holy? Live Dev Blog on Thursday, 13 December from 20:00 to 21:00 GMT - in EVE Information Portal [original thread]
Almost all other games have some anti-aliasing available in-game, with all the major graphics overhauls with trinity, why hasnt an option to use anti-aliasing been added? I understand that it is possible to force the game to anti-alias using the s...
- by Chris2746 - at 2007.12.13 10:20:00
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17. MS's, carriers, fighters - in Test Server Feedback [original thread]
I wholeheartedly agree with the need to be able to tell fighters not to follow into warp, they take FOREVER to come back, heck as it is now, someone who's being hit by fighters just needs to warp off and the carrier's defenseless for a couple minu...
- by Chris2746 - at 2007.08.28 08:01:00
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18. Level 5 Mission Thread - in Missions & Complexes [original thread]
Edit for stray matar carrier guide: The carrier spawns fighters when it hits roughly 75% shield, 50% shield, 0% shield, 50% armor 0% armor , 50% hull. 6 groups of fighters total, 5 sets of NOS towers which should be taken out immediately on spawn...
- by Chris2746 - at 2007.07.17 01:36:00
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19. Level 5 Mission Thread - in Missions & Complexes [original thread]
Guide: This one's a tough one. First thing to do is resist the urge to go after the carrier first, even though it's NOS-ing you from about 80km (i wish i had one of those nos!). that can wait. first thing is send your fighters to go kill the sentr...
- by Chris2746 - at 2007.07.16 17:31:00
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20. Level 5 Mission Thread - in Missions & Complexes [original thread]
Mission: Stray Matar Carrier Mission Briefing: Recently, Minmatar ships have been spotted in unprecedented numbers in various low-sec border systems. My spies recently found out about a secret Matar capital ship repair facility in *******, and y...
- by Chris2746 - at 2007.07.16 16:55:00
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