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1. The Inexplicable Need for "Balance" - in Ships and Modules [original thread]
Balance is, in it's simplest form, the ability to counter a tactic using a tactic that requires (relatively speaking) the same amount of isk. Certain game modules are out of balance, such as the always notable nanos. The problem is that there's on...
- by Coasterbrian - at 2007.01.18 10:34:00
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2. Titans/Moms - in Ships and Modules [original thread]
Edited by: Coasterbrian on 26/11/2006 05:20:25 Carriers will be the new solo pwnmobiles after the patch for those people that can afford them and have an alt with covert ops/recon. Fighters aren't the only option, a carrier has space for liter...
- by Coasterbrian - at 2006.11.26 05:18:00
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3. We need 30 km warp disruptors - in Ships and Modules [original thread]
Get a gangmate with the interdiction maneuvers warfare mod. Problem solved. ---------- I say what I mean, but I don't always mean what I say.
- by Coasterbrian - at 2006.11.05 21:55:00
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4. Farjung is uber - in Ships and Modules [original thread]
You're a nub Waagaa. ---------- I say what I mean, but I don't always mean what I say.
- by Coasterbrian - at 2006.09.19 09:16:00
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5. nurf warp scrams if cores get nurfed - in Ships and Modules [original thread]
You want to know why stabs are getting nerfed? It can be explained in one word. Vagabonds. Yes, the stabbed ravens, cerbs, and other ships also have something to do with it, but it pretty much comes down to the fact that people have come up wi...
- by Coasterbrian - at 2006.07.29 01:42:00
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6. Titan On Sisi, As We Walk In Fields Of Pods.... - in Ships and Modules [original thread]
Yes, Titans will be omgwtfpwnmobiles. However, you talk like it is one person blowing you up when the super weapon activates. Perhaps there is only one person actually flying it, but that titan is the work of an entire alliance, and really should ...
- by Coasterbrian - at 2005.12.09 01:12:00
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7. Vindicator CPU/Grid - in Ships and Modules [original thread]
Originally by: Uggs386 your talking to yourself....... He does that sometimes. <3 Liu ---------- Originally by: riker to thebold first post w/ your main. Soft and Crunchy 4tw! \o/
- by Coasterbrian - at 2005.12.01 04:54:00
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8. Damage output in the game and PVP. - in Ships and Modules [original thread]
Okay, here is my opinion. Limiting the number of mods on a ship is stupid. Completely pointless. There are better ways to deal with it. Here is what I propose: Increase stacking nerfs 100%. That is to say, double the stacking nerfs. This way, th...
- by Coasterbrian - at 2005.06.18 02:24:00
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9. Gallente for NPC'ing with crap skills - in Ships and Modules [original thread]
I use the following setup in my Mega for hunting Angels in 0.0. I can kill up to Seraphims (1.5 mil angels) in this thing. High: 6x Neutron Blasters 2x Cruise Launchers (for the friggies, its faster than drones) Med: 100mn AB 3x cap rechargers (...
- by Coasterbrian - at 2005.05.22 19:23:00
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10. Sniperthron - in Ships and Modules [original thread]
Here is what I use for long range fleet battles: 7x 425mm rails 1x med remote armor rep 2x sensor booster IIs 2x tracking comp IIs 3x tracking enhancer IIs, 4x mag stab IIs nber range, and nice damage to boot. I use tungsten ammo at 110k, and ...
- by Coasterbrian - at 2005.05.19 02:55:00
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11. Thorax PVP only setup - in Ships and Modules [original thread]
The setups posted above are really the best for PvP in a rax. Using a similar setup, I killed a geddon pretty much solo. The idea is to get essentially on top of the enemy (when fighting BS) and be well within their range. Then just tank the damag...
- by Coasterbrian - at 2005.05.08 11:30:00
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12. Hunting NPC Rats in 0.0 space - will a Brutix survive? - in Ships and Modules [original thread]
If you are fighting Serpentis, make sure to have an uber thermal/kinetic tank, armor tank in the case of the brutix. And yes, it does matter what type of rats you plan to fight. Angels, for example, REQUIRE a battleship to kill. Not only do they h...
- by Coasterbrian - at 2005.05.07 23:52:00
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13. mega need bit more CPU imo... - in Ships and Modules [original thread]
Mega is fine. One can easily fit 7x electron blasters and a full tank setup. Granted, a thron can't use a full rack of 425s or neuts with tanking gear, but I'm of the opinion that it's fine. Oh, and there is nothing wrong with 7x Neutron Blaster I...
- by Coasterbrian - at 2005.04.24 07:29:00
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14. DONT touch gallente battleships - in Ships and Modules [original thread]
There are a couple easy changes that would make the Megathron more in line with other battleships. 1) Give blasters a slight tracking boost. 2) Give rails and blasters a large boost to falloff range. This, imo, is one of the biggest problems with...
- by Coasterbrian - at 2005.02.11 12:21:00
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15. Best rails to use with megathron vs multiple tristan npc frigates? - in Ships and Modules [original thread]
Rather than using guns, I'd suggest A) a large smartbomb; or B) Drones. -Coasterbrian
- by Coasterbrian - at 2004.12.18 01:32:00
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16. Best rails to use with megathron vs multiple tristan npc frigates? - in Ships and Modules [original thread]
Rather than using guns, I'd suggest A) a large smartbomb; or B) Drones. -Coasterbrian
- by Coasterbrian - at 2004.12.18 01:32:00
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