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121. Catalyst - in Ships and Modules [original thread]
DON"T USE BLASTERS WITH CATALYST! YOU'll END UP DEAD! nuff said. Anyway as for fitting. Hi's: 8x125mm rail named if possible Med's: 2xcap recharger, 1x small cap. batt. 2 Low's: 1 small named armor rep, 2x hardners. Carry 3 ammo types: Tungste...
- by Cracken - at 2004.12.29 03:23:00
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122. Catalyst - in Ships and Modules [original thread]
DON"T USE BLASTERS WITH CATALYST! YOU'll END UP DEAD! nuff said. Anyway as for fitting. Hi's: 8x125mm rail named if possible Med's: 2xcap recharger, 1x small cap. batt. 2 Low's: 1 small named armor rep, 2x hardners. Carry 3 ammo types: Tungste...
- by Cracken - at 2004.12.29 03:23:00
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123. Rifter still possible for level III missions? - in Ships and Modules [original thread]
yeah serpentis gaurdians veteran = bad news think taranis on steroids or taranis that goes 4k/s web's and has more grid and better armament.
- by Cracken - at 2004.12.28 06:46:00
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124. Rifter still possible for level III missions? - in Ships and Modules [original thread]
yeah serpentis gaurdians veteran = bad news think taranis on steroids or taranis that goes 4k/s web's and has more grid and better armament.
- by Cracken - at 2004.12.28 06:46:00
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125. Modulated Srtip miner IIs - in Ships and Modules [original thread]
FYi I have come across mining crystals while doing lvl 3 missions so they are in game just not all that common atm.
- by Cracken - at 2004.12.25 21:54:00
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126. Modulated Srtip miner IIs - in Ships and Modules [original thread]
FYi I have come across mining crystals while doing lvl 3 missions so they are in game just not all that common atm.
- by Cracken - at 2004.12.25 21:54:00
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127. Dominix problems on Chaos - in Ships and Modules [original thread]
LOL try a cap flux coil on a ferox it is awesome allows you too run a tank indefinately on it.
- by Cracken - at 2004.12.25 07:21:00
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128. Dominix problems on Chaos - in Ships and Modules [original thread]
LOL try a cap flux coil on a ferox it is awesome allows you too run a tank indefinately on it.
- by Cracken - at 2004.12.25 07:21:00
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129. Give missles inertia. - in Ships and Modules [original thread]
Edited by: *****en on 24/12/2004 18:08:39 A very simple fix would be too increase cruise missles and torps inertia. With the way the game seems too react high inertia slows down turning, acceleration ect. Low interia = current missles, Hi...
- by Cracken - at 2004.12.24 18:08:00
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130. Give missles inertia. - in Ships and Modules [original thread]
Edited by: *****en on 24/12/2004 18:08:39 A very simple fix would be too increase cruise missles and torps inertia. With the way the game seems too react high inertia slows down turning, acceleration ect. Low interia = current missles, Hi...
- by Cracken - at 2004.12.24 18:08:00
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131. Small Ships Manual Evasive Manuever Piloting. - in Ships and Modules [original thread]
A simpler solution would be too increase a missles interia too the point where cruises can't slow down fast enough too turn on a dime.
- by Cracken - at 2004.12.23 19:56:00
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132. Small Ships Manual Evasive Manuever Piloting. - in Ships and Modules [original thread]
A simpler solution would be too increase a missles interia too the point where cruises can't slow down fast enough too turn on a dime.
- by Cracken - at 2004.12.23 19:56:00
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133. Brutix Setup - in Ships and Modules [original thread]
Edited by: *****en on 23/12/2004 07:59:21 setup i'm currently running on the test server. Hi's: 7xheavy Ions Or 6 hvy Ions and a smart bomb. Med's: 3xcaprecharger 2's, 10mn ab 2 Lows: 1x thermal hardner 1x kinectic hardner, 1xMedium named ar...
- by Cracken - at 2004.12.23 07:56:00
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134. Brutix Setup - in Ships and Modules [original thread]
Edited by: *****en on 23/12/2004 07:59:21 setup i'm currently running on the test server. Hi's: 7xheavy Ions Or 6 hvy Ions and a smart bomb. Med's: 3xcaprecharger 2's, 10mn ab 2 Lows: 1x thermal hardner 1x kinectic hardner, 1xMedium named ar...
- by Cracken - at 2004.12.23 07:56:00
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135. Cap Recharger II - a monopoly??? - in Ships and Modules [original thread]
LOL my agent gave me 100k of superconductors as a reward the other day. Would be nice if agents occaisoally handed out tech2 items.
- by Cracken - at 2004.12.22 19:46:00
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136. Cap Recharger II - a monopoly??? - in Ships and Modules [original thread]
LOL my agent gave me 100k of superconductors as a reward the other day. Would be nice if agents occaisoally handed out tech2 items.
- by Cracken - at 2004.12.22 19:46:00
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137. Ship HP Increased - in Ships and Modules [original thread]
A small boost in some guns damage multippliers maybe needed too allow soem setups too remain effective in pvp. Also armor repairers don't need any buffing as they still repair the same amount of hp/s. Though a small problem with some minmatar ...
- by Cracken - at 2004.12.22 19:36:00
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138. Ship HP Increased - in Ships and Modules [original thread]
A small boost in some guns damage multippliers maybe needed too allow soem setups too remain effective in pvp. Also armor repairers don't need any buffing as they still repair the same amount of hp/s. Though a small problem with some minmatar ...
- by Cracken - at 2004.12.22 19:36:00
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139. Petition too have propulsion changes reversed!!!! - in Ships and Modules [original thread]
Edited by: *****en on 20/12/2004 18:09:40 anyway the point is I was only thinking about this because as it is right now it is incredibly unbalanced seeing as no matter what ship you fly you meat a bs = dead. Seeing as flying with an mwd...
- by Cracken - at 2004.12.20 18:06:00
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140. Petition too have propulsion changes reversed!!!! - in Ships and Modules [original thread]
Edited by: *****en on 20/12/2004 18:09:40 anyway the point is I was only thinking about this because as it is right now it is incredibly unbalanced seeing as no matter what ship you fly you meat a bs = dead. Seeing as flying with an mwd...
- by Cracken - at 2004.12.20 18:06:00
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