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1. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1)Ease of probing it has become a joke too probe now hence why mission runners have all moved too hi sec. A pve setup cannot pvp period. 2)how infested with player pirates low sec is. That's right it is now actually safer too go into deep null se...
- by Cracken - at 2009.04.18 08:42:00
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2. frigate fighter carriers - in Player Features and Ideas Discussion [original thread]
Originally by: Fester Addams Personally I would like to see a ship that can carry a few players too, im not sure about suicide friggs with no warp capabilities but... As for friggs not surviving more than 2 sec... well thats mainly upp to...
- by Cracken - at 2005.05.09 16:46:00
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3. 0.0 - why does CCP have a tough time getting people out there? - in Player Features and Ideas Discussion [original thread]
too few entrances that are too easily camped why not just add 8 range boosted sentries too the current entrances that can be disabled or destroyed.
- by Cracken - at 2005.05.09 16:23:00
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4. Things YOU would like to see in Eve... - in Player Features and Ideas Discussion [original thread]
salvageable shipwrecks I.e.If you find the wreck you might be able too salvage some rare modules or with enough points in the salvage skill and a ship tug tow it back too a station and repair it and retrofit it for your own use.
- by Cracken - at 2005.05.09 16:22:00
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5. Tugging roids - in Player Features and Ideas Discussion [original thread]
Edited by: *****en on 09/05/2005 05:33:23 hehe safespot busting 4tw now all we need is a dedicated space tug. Find ships at a safespot and shall we say anything abandoned in space is finders keepers or applicable too "salvage rules". May...
- by Cracken - at 2005.05.09 05:33:00
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6. BOOSTERS! - in Player Features and Ideas Discussion [original thread]
turn off show only available and look under social skills ccp has added the booster related skills so they should be coming out soon(tm).
- by Cracken - at 2005.05.09 05:28:00
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7. Excess Powergrid & CPU - in Player Features and Ideas Discussion [original thread]
neat idea and has interesting possibilities expecially if it can be reconfigured in flight. Bs too slow offline a few mods and shunt some power and cpu too your engines upto a certain percent above normal so giving systems an overload range. A...
- by Cracken - at 2005.04.25 05:46:00
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8. Time based SP gains - in Player Features and Ideas Discussion [original thread]
you macro arguements are flawed in that useing them is a BANNABLE OFFENCE
- by Cracken - at 2005.04.20 02:46:00
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9. Carriers (suggestion) - in Player Features and Ideas Discussion [original thread]
Edited by: *****en on 13/03/2005 14:48:49 hmmz you could also have command relay posts. Another role for the coverops frig. launch a few of these and a carrier can sit at a safespot in system and throw drones into a battle. Thing is the relay ...
- by Cracken - at 2005.03.13 14:45:00
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10. Territorial control, POS features, and player owned gate defence. - in Player Features and Ideas Discussion [original thread]
Edited by: *****en on 13/03/2005 14:34:50 um sealing off gates = bad for the game otherwise not too bad ideas. Having stuff at gates is just silly. what if 2 alliances have a fleet battle at the gate you'll just end up losing the tower and a...
- by Cracken - at 2005.03.13 14:29:00
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11. Agents handing out limited run tech2 bpcs for lp rewards. - in Player Features and Ideas Discussion [original thread]
Like the title suggests this would be quite nice if introduced too the regular agent system so that yeah manufacturers can try too produce a monopoly but there's still a chance that you can get the item as a reward for your services too a corporat...
- by Cracken - at 2005.01.18 21:21:00
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12. For Kali: Hinted-at Bloodlines? - in Player Features and Ideas Discussion [original thread]
LOL the ore thieves will have plenty of nice easy time if you use a macro be prepared too have your ore swiped.
- by Cracken - at 2005.01.10 20:31:00
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13. Stop Rat Droppings - in Player Features and Ideas Discussion [original thread]
You want some cheese with your excessive whine?
- by Cracken - at 2005.01.10 20:26:00
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14. Starbases - What would you like to see? - in Player Features and Ideas Discussion [original thread]
Maybe a very small scale freelancers station can hold about 1000 of every isotopes needed can have 2 or 3 small sentries anchored around it and corp hanger, refinery, or maintenance array. Designed too allow freelancers the ability too enjoy som...
- by Cracken - at 2005.01.07 01:34:00
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15. Swing the Missile Nerf Bat! Or Whatever... - in Player Features and Ideas Discussion [original thread]
Edited by: *****en on 04/01/2005 07:51:44 proximity detonation and shockwaves with damage that tapers off as energy is expended. AKa farther you are fromt he explosion center less damage you take only way I can really see any chance of balanci...
- by Cracken - at 2005.01.04 07:50:00
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16. Module sets - in Player Features and Ideas Discussion [original thread]
Edited by: *****en on 30/12/2004 06:54:28 Very simple Idea that came too me while watching t.v. of all things: But anyway here goes: Maybe have sets of named super rare modules that when you get all the modules together, add another bonus to...
- by Cracken - at 2004.12.30 06:54:00
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17. Module sets - in Player Features and Ideas Discussion [original thread]
Edited by: *****en on 30/12/2004 06:54:28 Very simple Idea that came too me while watching t.v. of all things: But anyway here goes: Maybe have sets of named super rare modules that when you get all the modules together, add another bonus to...
- by Cracken - at 2004.12.30 06:54:00
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18. Hiring NPC to gang with you - in Player Features and Ideas Discussion [original thread]
Edited by: *****en on 12/11/2004 17:31:16 you could also have faction and corp. standings come into play say you want too hire a gallente naval atron too help you first your faction standing would be considered. As in a pretty simple do they h...
- by Cracken - at 2004.11.12 17:25:00
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19. Hiring NPC to gang with you - in Player Features and Ideas Discussion [original thread]
Edited by: *****en on 12/11/2004 17:31:16 you could also have faction and corp. standings come into play say you want too hire a gallente naval atron too help you first your faction standing would be considered. As in a pretty simple do they h...
- by Cracken - at 2004.11.12 17:25:00
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20. Forum Alts, reduce em - in Player Features and Ideas Discussion [original thread]
Originally by: Etoile Chercheur wha? what do trial accounts have to do with anything? look, all i'm saying is that people posting with new (or even old) characters that have low post counts would find their posts carry little or no weight...
- by Cracken - at 2004.11.12 17:17:00
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