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Thread Statistics | Show CCP posts - 4 post(s) |

Mirei Jun
Right to Rule Republic Alliance
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Posted - 2009.04.18 06:13:00 -
[331]
1) Sovereignty warfare and its bastard child, POS management.
2) Titans
3) Cloaking
All three of these topics and what is wrong with them are thoroughly covered by other threads in this very sub-forum.
The last few updates have heavily focused on new players, empire space, and PvE content. Endgame content (above issue #1 and #2) has outgrown its original scope and is badly in need of an overhaul.
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Pulsarr1
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Posted - 2009.04.18 06:14:00 -
[332]
1) Naglfar, it's just plain horrible, why would you want split weapons on a dread?
2) Large projectiles. I think it's been covered well enough by others that I don't need to explain this.
3) Faction ships, they need a serious relook, everything from PG, CPU and slot layout, many are impossible to fit. It would also be nice if the LP requirements would come down on faction ships, I'd love to see more flying about.
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Ephemeron
Caldari Provisions
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Posted - 2009.04.18 06:18:00 -
[333]
After reading the last patch notes, I finally realize how pointless it is to argue anything against the Dev ideas. All the changes they originally propose go thru, unless they themselves change their mind. Nothing that players say - as far as good ideas go, has any impact on their final decision, as apparent from their continuous ignoring of good deas.
The only way to do anything that matters is to find a game bug or feature that goes against the dev's idea of how it supposed to work, thus reinforcing Dev's correctness, rather than trying to change it.
I give up posting on game design issues The futility is too frustrating
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RobTheRad
GoonFleet GoonSwarm
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Posted - 2009.04.18 07:09:00 -
[334]
1. POS - It takes around 6 hours to setup a standard POS in 0.0 space. What kind of fun is that? Especially since a spaceholding alliance has hundreds of these POS in their space.
It would be cool to have pre-built fitttings for a POS where you can drop it and have it all anchor and online on it's own. The anchoring and onlining would take the same 6 hours or more, but you would have to sit there pushing a button every 5 minutes.
2. Naglfar
3. High-Sec - You get to sit around safe from everything with no drawbacks. I understand it was originally made for newer players, but there are people who sit there are do level 4 missions all day ****socking with no real risk.
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Rickete
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Posted - 2009.04.18 07:29:00 -
[335]
Artillery, artillery, and the disparity in usefulness between types of e-war |

Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.04.18 08:04:00 -
[336]
Since I'm pretty well satisfied with the other races I'll do a minmatar boost poast special.
Large arty. Moar alpha and range.
Rapier/Huggin: Web effectiveness bonus in place of the silly never ever ever ever used tp bonus.
Nag. Add a launcher hardpoint.
Done. 
Originally by: Achar Losa i might be just a 6 year old stupid boy, but he's a CCP dev writing in the forums!
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HEPBHOE OKOH4AHUE
U.K.R.A.I.N.E United Legion
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Posted - 2009.04.18 08:05:00 -
[337]
0. Return to bombers 5sec recloaking delay.
1. Do something with missiles. Torpedoes should not be speed-tanked by battleships. Heavy missiles should not be speed-tanked by hacs. Istead of stupid explosion velocity parameter, make an "anti-missile maneuvering success factor" for ships which would be a some randomization factor for delivered damage (like tracking for turrets) and agility factor for missiles.
2. Make Falcons work range in line with long hacs. It's ok that falcons can't jam from 200km anymore. But 120-140km optimal+faloff is needed.
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159Pinky
Trans-Solar Works
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Posted - 2009.04.18 08:14:00 -
[338]
1) Sov system: give smaller alliance the chance to settle in 0.0 as well. Atm it's fairly impossible for smaller alliances to gain sov in any sys occupied by a major power block
2) Blasters: due to web nerf they have a lot of trouble hitting targets and thus need some attention
3) Hull tanking: not an option atm, why not use it in the future?
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Ikar Kaltin
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2009.04.18 08:17:00 -
[339]
1) Cloaking
2) POS's
3) Large docking ranges on stations.
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Cracken
Gallente
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Posted - 2009.04.18 08:42:00 -
[340]
1)Ease of probing it has become a joke too probe now hence why mission runners have all moved too hi sec. A pve setup cannot pvp period.
2)how infested with player pirates low sec is. That's right it is now actually safer too go into deep null sec than it is too enter low sec.
3)Meh if you want risk vs reward look @ salvage thieves concord are police maybe they should enforce the law a little better.
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A'ruhn
Caldari Intergalactic Spacegoats Inc.
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Posted - 2009.04.18 08:53:00 -
[341]
1. Fourth bonus on AF's. nuff said.
2. New missile SFX + missile launcher turrets visible on ship. Everything esle got a boost, but not missiles.
3. Make destroyers viable for more than salvaging + low level nub missions.
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Zora Xen
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Posted - 2009.04.18 09:11:00 -
[342]
1) Hybrid Blasters
2) T2 Ammo
3) Insurance
As for nerfing Level 4's -it would only hurt subscriptions.
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Hilda B9
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Posted - 2009.04.18 09:44:00 -
[343]
Originally by: Gneeznow
2) titans - huge numbers of them now, I've given up on 0.0 warfare because its just a sequence of doomsdays these days
Well there are 2 less in the game: Arcane Are you happy now
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Miraqu
Caldari
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Posted - 2009.04.18 09:52:00 -
[344]
1. Give the Caldari Crane enough Powergrid to fit an MWD and some resistances, like all other blockade runners.
2. Bring remote shield transfer and remote armor rep in line. Most RR gangs are flying armor only.
3. Missiles are useless in pvp.
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prefectro
Minmatar Amok. Minor Threat.
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Posted - 2009.04.18 10:00:00 -
[345]
1. Sov Mechanics (I could write an essay on the problems with this) 2. Titans (Specifically how they are used so liberally on small/med roaming gangs) 3. Minmatar Caps or Artillery (Can't decide what is worse)
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Esmenet
Gallente
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Posted - 2009.04.18 10:06:00 -
[346]
1. Sov mechanics/Pos bashing 2. Risk/reward - lvl 4 missions are way too profitable. The npc corp problem. 3. Ewar, specifically ewar in large scale battles. Specialised ewar ships should be viable ships to use even in large scale battles. And yea this is my sig. Real PVP'ers only use f1. |

Joiske
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Posted - 2009.04.18 10:15:00 -
[347]
Edited by: Joiske on 18/04/2009 10:20:02 1 - titan (new eve bs) one click insta pop x ship is pointless - make them more like mobile homes (ie outpost that move and can deploy sentries)which have huge ship hangers where offensive forces can resupply on front lines plus a insane buffer from attack. The deployment could be based on a 'timer' mmm someting like triage on carriers but a bit longer :o)
2 - afk cloaking ... time convert cloaks into mods that use something, be it cap or fuel which means they need to unclaok / recloak.
3 - sov/pos warfare - make it more strategic, in that to break a system sov you need to attack more objectives at the SAME time, thus splitting the blob fleets and making them more tatic focus
btw - dont agree with the idea of nurfing lev 4's especially when low sec gate camps provide no risk /reward to the pirate thus they are able to tank sentries at gates with ease, something has to give before the lev 4's can even be looked into .. plus ccp would lose a massive amount of player base if the lev 4's were nurfed
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Leiture
Amarr Liliis tenaci vimine jungor
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Posted - 2009.04.18 10:23:00 -
[348]
1) complete change of industry 2) complete change of invention (no more T2 bpo) 3) "Small" freighter
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1072
Amarr Fliegerkorps
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Posted - 2009.04.18 10:30:00 -
[349]
1- blasters all arround 2- docking & aggression timers in high sec 3- corp jumping when wardecced.. just annoying |

Garr Anders
Minmatar Thukk U
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Posted - 2009.04.18 10:44:00 -
[350]
Edited by: Garr Anders on 18/04/2009 10:45:06 Regarding lvl4 mission making to much profti.
Make agent quality dynamic based on how many ppl frrom dt to dt used this agent.
The more ppl do mission the lower the quality -> lower payout.
This would:
- destroy mission hubs like motsu, as it would drop the quality almost instantly - spread the ppl out making selling loot/reprocessed minerals not that lucrative anymore as they will be scatter across empire - strengthen local trade hubs to due to more spead out ppl - make agents in low sec the highest quality due to their lower usage (not like it is that way already for minni anyway) - no hypermassive mission hubs like motsu = less strain on server - more agents get used by ppl making empire overall more populated - make eve bigger again as it not caters to just a few systems - make it worthwhile to "life" in a unpopulated area of eve due to the "better" agent quality
Apart from that :
- boost minmatar, a lot of balancing was nerf minni (hit point increase 2years ago, nano nerf, agility changes, webber (rapier) changes, ... )
- boost FW rewards (LP discount would go a long way while tied to standing, make ranks not tied to standing, e.g. ppl have to buy the rank so ppl can fly with the rank they like most) ----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
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Captain Vampire
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Posted - 2009.04.18 11:08:00 -
[351]
1) The intel suite:
Right now, local is all you need for your instant intel update. Trail alts can easily be used as spies to keep track of fleet/gang movement in key systems. This system completely removes the "benefit of surprise" in 0.0 and to some degree low-sec warfare, making PvP in many cases a numbers game where the smallest gang will flee/dock.
Nerfing intel gathering tools will give more fights in 0.0 and bring back the sense of danger. Because frankly, there is little to no danger in 0.0
2) High sec:
Risk vs reward in high sec is simply too low compared to the rest of the game. Either nerf high sec space, and **** off many carebears, or drastically increase the rewards of low-sec and 0.0
3) Blasters:
Blasters are subpair to pulse lasers in pretty much all practical situations. The web nerf did not help.
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Zzulu X
Merch Industrial GoonSwarm
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Posted - 2009.04.18 11:15:00 -
[352]
Edited by: Zzulu X on 18/04/2009 11:16:35 Buff minmatar battleships and artillery guns please 
Oh, and fix the animation and sound of large Railguns as well. (they are awful)
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Vaal Erit
Science and Trade Institute
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Posted - 2009.04.18 11:19:00 -
[353]
1) High sec level 4 missions - Too much isk. I make billions of isk for pvp using an invulnerable npc mission runner.
2) Titans and 0.0 Sov - Titans have this drive-by instant kill button that is out of place in eve, 0.0 sov mechanics promotes server breaking blobs.
3) Goals for small to medium sized gangs (around 10-30). 0.0 is blob or go home if you want to make any meaningful impact. Small gangs shouldn't effect sov in a major way, but there is a lot of mindless roaming around 0.0 and little reason to engage small fleets if you are a large sov holder.
Extra whine: Agility and regional gates. Serious, regional gates used to be fun. You can camp them with a small group and hurt 0.0 logistics and force a fight or at least them to form a blob to push you out. Now you can get a BC/BS through a regional gate easy and then use a 0.0 JB network guarded by deathstars to get anywhere in 0.0 without any risk. Lame.
Originally by: CCP Whisper So you're going to have to do some actual thinking with regards to hull components and their capabilities instead of copying some cookie-cutter setup. Cry some more.
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Zzulu X
Merch Industrial GoonSwarm
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Posted - 2009.04.18 11:20:00 -
[354]
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emf
Amarr Knights Of the Black Sun
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Posted - 2009.04.18 11:21:00 -
[355]
1. Webs, they got nerfed way too hard. 2. Minmatar, even though lots of people seem to think they're fine except for artillery, the stats for ALL their weapons is way too low. 3. ECM drones, they jam way too frequently.
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Tamahra
24th Imperial Crusade
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Posted - 2009.04.18 11:23:00 -
[356]
Edited by: Tamahra on 18/04/2009 11:23:00
 Mining missions. I cant see why mining missions give such a crappy reward. 
Why shouldnt a dedicated miner with the appropriate skills get at least half the standing gain from each mission than a combat mission runner, and at least make half the (total) rewards (added together from loot, salvage, mission reward), that a combat mission runner can make in the same time.
Just make it so that mining missions cant be run totally afk. How you can do this, this is up to you, but im sure its doable
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Ryusoath Orillian
Minmatar INDUSTIENCE
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Posted - 2009.04.18 11:26:00 -
[357]
large projectiles need work t2 ammo should have its penalties removed. blasters.you know.
L4 missions are fine, its the other money making stuff thats not as good as it should be. lowsec ratting should be more profitable than than hisec mission running. yeah i said it.
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The Hammond
Minmatar Fliegerkorps
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Posted - 2009.04.18 11:26:00 -
[358]
1- Large projectiles 2- Minmatar BS' 3- Ship agilities, especially regarding high sec gate camping
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Razzlie
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Posted - 2009.04.18 11:30:00 -
[359]
1) The scorpion, since it has a far lower range now, consider giving it a better ability to tank, since compared to other battleships it's made of wet paper and the only protection it had was staying at 220-240km away from everything and jamming anything that could reach that far. 2) Missiles, they need to be worked on 3) Enhance drones' usability in long range combat
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sadid
Royal Amarr Institute
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Posted - 2009.04.18 11:39:00 -
[360]
1- Large projectiles -bring back the stat's from 2004 need i say more  2- Minmatar BS 3- most Minmatar ship's right now is crap 
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