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Thread Statistics | Show CCP posts - 4 post(s) |
Ravcharas
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Posted - 2009.04.19 18:45:00 -
[511]
Doesn't matter. It's not as if CCP are going to say 'Well, we were going to look into fixing this thing, but it got outvoted by 8% in this one thread so we put it on the back burner and got on with this other thing."
I'm pretty sure after six years CCP have learned enough not to get trolled by their userbase.
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Trucker Mike
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Posted - 2009.04.19 18:56:00 -
[512]
Originally by: CCP Nozh Please note this is not a discussion thread.
Why is this so hard to understand for some people?
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Arutema
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Posted - 2009.04.19 19:19:00 -
[513]
1: AFs: Need their 4th bonus. Possibly drop the Ishkur's railgun range bonus for a drone HP bonus.
2: Veldspar Shortage: Add some easy-to-find Veldspar exploration sites.
3: Falloff: Blasters and all projectiles use falloff rather than optimal for range. There are lots of easy ways to increase optimal, not so for falloff.
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.19 19:28:00 -
[514]
Originally by: Arutema 1: AFs: Need their 4th bonus. Possibly drop the Ishkur's railgun range bonus for a drone HP bonus.
2: Veldspar Shortage: Add some easy-to-find Veldspar exploration sites.
3: Falloff: Blasters and all projectiles use falloff rather than optimal for range. There are lots of easy ways to increase optimal, not so for falloff.
Where in heaven's name is there a veldspar shortage? In hisec alone, I pass droves of the damn things.
If there's a shortage where you are, it might behoove you to look around a bit.
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Martin Unsmith
GoonFleet GoonSwarm
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Posted - 2009.04.19 20:17:00 -
[515]
Edited by: Martin Unsmith on 19/04/2009 20:18:13 1: Artillery badly needs a boost 2: Titans, and DDs in particular, are still a bad idea and screw up fleet combat 3: Most Tech 2 short-range ammo is virtually worthless due to the serious drawbacks
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Lady Lard
GoonSwarm
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Posted - 2009.04.19 20:20:00 -
[516]
1. The Titan Doomsday weapon is overpowered. 2. The reward vs risk ratio for Empire vs 0.0 space is skewed heavily in favour of Empire. There is no reason for the average player to go to 0.0 space. 3. The Naglafar ship is worse compared to all other dreadnoughts. |
PierTa
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Posted - 2009.04.19 20:24:00 -
[517]
Originally by: N'olive Edited by: N''olive on 19/04/2009 08:06:51 1 : Artilleries 2 : Minmatars caps and BS (apart typhoon, the phoon is fine). 3 : T2 ammos
total agree
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2009.04.19 20:51:00 -
[518]
Edited by: Nian Banks on 19/04/2009 20:52:44 1: Projectile weapons, Artillery and Autocannons, both have limitations that are unacceptable, their uniqueness been no cap use and a large falloff aren't great benefits. Falloff is largely unbuffable with modules, ammunition is lacking uniqueness. A need for T1 ammunition with a falloff bonus. Perhaps having an option in the projectile weapons that removes the need to reload except to change ammunition types you could perhaps use the heat mechanic on the weapons, slowly increasing the heat to the projectile weapon.
2: Battlecruisers, Command Ships. With the new popularity of energy neutralisers on battleships, the Battlecruiser sized ships now perform poorly v's battleships because any active tanking or mwd function is disable early in a fight. If perhaps battlecruisers and command ships were given battleship sized capacitors, the fight would be more interesting and command ships could stay in the fight and not function as an alt ship in a safe spot.
3: Destroyers, The Destroyer class is lacking, although the current tier1 destroyers are fine frigate snipers, there needs to be more destroyers, tier2. Perhaps a tank destroyer, using each relevant racial tank bonus and based on the tier1 battlecruiser and tier3 battleship layout and design principles. With that there would be a small, medium and large ship type with a natural progression. Destroyer > Battlecruiser > Battleship.
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Cpt Tofutiger
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Posted - 2009.04.19 20:57:00 -
[519]
because i already posted my top 3 but i have so much more to add heres a list of stuff i can think off that could use a second look in no particular order
- Rockets
lol rockets ... they are just all arround useless especialy bonused ships... wich perform better with guns ...
- Artillery
Fell behind with all the nerfs and buffs ... could use more alpha and a light toutch more dps
- Blasters
visit one of bellums whine threads
- T2 Shortrange ammo
in 99% of cases your better off with faction ammo (t2 ammo needs a buff not faction ammo needs a nerf!!)
- Missile nerf
was a bit harsh
- Remote sensor damps/Tracking disruptors
especialy on bonused ships could use a nudge to the more powerfull
- Target Painters
Need to be more usefull... the one ewar type where it wouldnt horribly imbalance things if it where to get greater optimal range
- Pilgrim
lol comon... is just god awful
- Rapier/Huggin
where badly hit by web nerf i wouldnt mind if they get like 80% strength and i dont even fly them
- Arazu/Lachesis
see rsd
- (Pirate) Faction ships
are in dire need of loving personaly id love it if they where like t2.1 versions in their original role biggest ouchie would be the Bloodraider ships
- Black ops
still poo, if you dont want to give them more power give them something funny like idk 20km ecm burst module or 20km tracking field enhancer for friendlys and disrupting for enemies (scriptable) make it something very unique
- POS
God just do something about poses especialy the placing of stuff there is this awesome topic too ...
- Motherships
Feels like a carrier 1.4 ..make it a carrier 1.8
- Certain Officer Modules
have the exact same stats of X-Type modules, a little nudge even would make them something more special
- Titan
so many things wrong but at least increase the range of the bridge so not so much bumpage eh
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Sky Marshal
IMpAct Corp Tau Ceti Federation
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Posted - 2009.04.19 20:57:00 -
[520]
1. Missiles. With QR, missiles in PVP has been over-nerfed, as their explosion velocity are now too low to be able to do the maximum damage on all ships of the same size.
All explosion velocities must be boosted by 25% to cover nearly all sub-warp speeds.
This change is the best thing to correct a few the missile damage, and keep the tank capacity given by Afterburners.
2. Shields. Indeed, today, shield is bad considered by pvp players. No buffer, heavy cap usage, etc... They also have a high cost in Ewar capacities of Caldari players. All races can be fleet oriented and solo oriented, but NOT Caldari who are only fleet oriented (except few ships). It is also difficult to find remote shield or others, since everyone use armor tank.
Shields must be partially rethinked, or at least, some counter-measures must be created to avoid some of the problems of this tanking (like a high-slot disruptor, but with serious counter-parts (limited range or something) to not make Caldari players overpowered).
At least, base explosion shield resist must be boosted by 2.5 points, as in Empyrean Age, shield has been nerfed by 8.3% while armor has been nerfed by 7.1%, this by reducing one of their resists by 10 points (explosion for shield, EM for armor). To be really equilibrated, the explosion resist of shield would be reduced by 7.5 points, not by 10, to keep the same ratio than armor.
It would be too long to explain everything, I just hope than CCP can correct a few the shield problem.
3. Blasters. With QR, missiles, but also blasters tracking, has been over-nerfed. Blasters are less used today... If CCP correct missiles like I said in point #1, blasters must be corrected to keep balance.
Blaster tracking must be boosted.
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Havus Mauth
Ars ex Discordia GoonSwarm
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Posted - 2009.04.19 22:05:00 -
[521]
l4 missions have off the chart reward:risk ratios, and thats bunk. this really makes nullsec quite worthless, and there desperately needs to be incentivization for individual players in 0.0. particularly now that there are BS spawns in lowsec, theres nearly no callings left besides ABC mining in nullsec. everywhere else in eve received continual boosts, except nullsec, which has remained the same across the past 2-3 years.
AF's need a role and a 4th ability.
i'll leave it at two.
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Maverus Penthark
GoonFleet GoonSwarm
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Posted - 2009.04.19 22:28:00 -
[522]
1. Missiles. Missiles got hit pretty hard in the speed nerf, and need a bit of a boost from where they are now. 2. Large Projectiles. 3. Naglfars. Make these better so our dread fleets can have an increased verticality quotient
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Ghost Hunter
Naqam
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Posted - 2009.04.19 23:58:00 -
[523]
1. Black Ops 2. T2 Ammo 3. The Standings System ______
The Seven Events of the Apocalypse The fourth event is described by Macaper as ôthe appetite of nothing expands over the worldö; |
Onizuka GTO
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Posted - 2009.04.20 00:15:00 -
[524]
1.Missiles 2.Stealth Bombers 3.Bomb Launching
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Satori Komeiji
Amarr GoonFleet GoonSwarm
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Posted - 2009.04.20 00:50:00 -
[525]
1) The User Interface. EVE's UI is honestly very poorly designed in most aspects. If World of Warcraft has a single thing over EVE it's the fact that while the default UI is not that great, the developers give the players virtually full control over it. The user has so many UI options available to them that even new players can get the UI to display all the game's information in a clear and concise manner with little effort. Many frustrations with the EVE's "gameplay" that cause new players to quit are actually from the UI from my experience. Give the community an XML UI and the problem will be fixed within 24 hours.
2 & 3) dunno, I'll think of something!
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Halycon Gamma
Caldari The Flying Tigers United Front Alliance
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Posted - 2009.04.20 02:39:00 -
[526]
Edited by: Halycon Gamma on 20/04/2009 02:41:24 Fix Missiles Nerf really hurt.
Fix Shields
RR Shield really is bad, and midslot layout is overly harsh.
Fix Bomb Aiming Mechanic
Ever tried to aim a bomb in a laggy area ? Even a slight bit of lag ? Doesn't work too well. Wanna make me happy. Add a button that says something like "Fire the bomb based on where current ship I have selected(not targeted) will be in 15 seconds using its current trajectory." People can still shoot the bomb down, or change trajectory or whatever. But a couple of seconds of lag can cause a very different area of impact than you lined up for.
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Snake O'Donell
Gallente Dark-Rising
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Posted - 2009.04.20 03:07:00 -
[527]
1. T2 ammo. Void and Javelin are complete crap. 2. Blasters. Medium blasters are next to useless, it takes to long to get into range. 3. Level 4 missions: They just suck.
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Rogerano
Minmatar Einherjar Rising Cry Havoc.
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Posted - 2009.04.20 03:10:00 -
[528]
-- Electronic Warfare: Dramatically re-engineer all forms of ewar. The current mechanisms are simplistic, binary, and un-fun. It *can* be done; just like the scanner re-engineering effort. Bite the fscking bullet already.
-- Artillery clip size. Double or triple gun capacity. This will effectively increase DPS and improve usability of the weapons.
-- Minmatar split weapons, bonus, mid / low slot system. This philosophy is the root cause of any and all Minmatar ship balance issues. The continuance of such a system is highly questionable in the context of today's EVE. --- Not happy with something in EVE? An emo whine will doubtless help your cause. |
Kristaara
Caldari
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Posted - 2009.04.20 04:56:00 -
[529]
1) Risk vs Reward in high sec is off. Rather than simply nerfing it... let corporations/alliances upgrade stations to add mission npcs to them as has been mentioned a few times elsewhere. Missions in 0.0 should be noticeably better than high sec.
probably increase isk sinks a bit to compensate..
2) T2 ammo
3) current sov system
and if I'm allowed to have 4...
4) Insurance. Blah, make it go away. People will be less tempted to cheap fit their battleships. Its also an isk fountain that doesn't need to be there.
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Yon Krum
The Knights Templar Intrepid Crossing
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Posted - 2009.04.20 05:12:00 -
[530]
Only 3? Very well, I'll be general...
1) 0.0 mechanics -- including risk vs reward in comparison with highsec missions, POS rewards and warfare (including cap warfare and titans), truesec and moon distributions, etc.
2) Manufacturing materials -- accessability/availability of basic minerals in required quantities, mission loot vs mining mineral feeds, moon materials requirements weighted so heavily toward R64/prom/dyspro (and then moons distributed in wonky ways).
3) Ewar -- relationship in effectiveness/usefulness of various ewar types, drones, and ranges.
Nozh, we can do this all year. Why not open a series of new discussion threads on as many topics as you can handle, and gather specific input on those?
--Krum
--Krum |
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ShadowGod56
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Posted - 2009.04.20 05:32:00 -
[531]
1) fix the missiles, they suck
2) the t2 damage ammo sucks, lessen the penalties
3) assault frigs need that 4th bonus
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Woulvesbaine
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Posted - 2009.04.20 05:57:00 -
[532]
1. Projectiles could use a bump - especially arties. 2. Blaster boats maybe could get an increase in speed so they could get in range. Or slight boost to blaster optimals. I like the former better because it preserves the in-your-face aspect of Gallente DPS. 3. Minmatar recons - they really got double nerfed - maybe worse. Speed was minnie's saving grace and nano is gone. Webs got totally nerfed. AND the *&^%$% stupid missing weapon bonus inherent in minmatar split weapons.
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OrangeAfroMan
Minmatar Corp 1 Allstars PuPPet MasTers
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Posted - 2009.04.20 06:13:00 -
[533]
1. Projectiles
2. 0.0 Mechanics - something needs to be done to make POSes more vulnerable to <100 man battleship fleets. In particular if Moon Harvesters and Silos were put outside pos shields it would force people to defend their space rather than just sit in an Outpost in their cynojammed system. ---------
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KillerFerrett
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Posted - 2009.04.20 07:09:00 -
[534]
1. I don't have a magic wand to cast spells on the reds.
2. I don't have my cap that makes me have uber powa.
3. I have to buy new mods when I die, they should just respawn in my hanger.
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Give the RAVEN/PHOON the torp range of the Bombers now.
Fix t2 ammo so it does MOAR damage than faction ammo.
Oh, and can you make jump gates destructable?
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Mahke
Aeon Of Strife Skunk-Works
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Posted - 2009.04.20 07:11:00 -
[535]
1) Ewar drones -- Not my most important, but felt was critical to respond to the unwarranted ecm drone hate. ECM drones are fine: its a hard decision whether to bring them or damage drones. Thats a GOOD thing, it means the two are balanced. The other ewar drones aren't even worth considering bringing, they are terrible. ECM drones don't need to be touched, but, the other ewar drones need to be brought up to snuff with ecm/damage drones. (nerfing down damage/ecm to other drones would wreck Gallente, so thats not really a viable alternative option).
2) Caldari gun boats -- Missiles are poorly balanced for pvp, just take one look at this thread. Frankly, I don't think balancing missiles against guns for both pvp and pve, and keeping up with that balance patch by patch, is really possible without an insane amount of effort. The alternative? Buff caldari gunboats. Yes, some of them are very good (rohk, for example), but on the whole they are not good enough as a group to be worth training unless you just happen to be crossing gallente. Especially considering they need a whole new support skill library for the pure caldari player. Make them worth training so that now that ecm is nerfbatted training out doesn't become mandatory for large distance and/or gang caldari pvp.
3) t3 pricing -- You think it will go down, I know, I know. If it doesn't in a reasonable time period, consider less direct-sell-to-npc-for-isk drops and replace them with t3-making drops -- especially making sure to widen production bottlenecks (but making sure not to reduce isk/hour total value of loot from killing sleepers) . This fights inflationary pressure (again, controversial whether it is going on but if it is very, very bad thing), and will bring hull + full subsystem set prices below 500mil isk where the ship will be usable by the masses and not just a toy for players who sell timecodes or have huge amounts of income.
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Nikuno
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Posted - 2009.04.20 09:29:00 -
[536]
1. sensor dampners on specialised ships are too weak
2. blasters on battleships (and on cruisers/battlecruisers to a smaller extent) are too ineffective since the web changes (which I much prefer to the stornger webs of old as they brought variety back to flying small ships)
3. hyperion needs extra powergrid
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Randgris
The Bastards
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Posted - 2009.04.20 09:40:00 -
[537]
1. remote sensor damp ship bonuses: could use higher damp bonus and/or range/falloff bonus 2. oneiros/scimitar tracking link bonus could use a buff or another bonus. all logistics could use a HP buffer boost to prevent getting alpha'd by larger fleets 3. blaster tracking/range/damage ------------------------------------------ Yes I know how my face looks like :D |
Xello Black
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Posted - 2009.04.20 09:41:00 -
[538]
1. Minmatar Ship looks Dont get me wrong, i love beeing Minmatar but the Ships just look as crap - even with the kind of "ships build from a rebel/slave race" theme - they could look much more better and not like this. Just think about the first Minmatar Titan (Leviathan 1)- f*cking flying junkyard. 1.1 Just increase the size of the Typhoon - damn awesome ship but with its size it feels like flying an BC
2. I support the Idea of "Ryusoath Orillian"
Quote: personally i think (massively) increasing the spawn rate of cosmic anomalies would be a great idea, they are like little missions but you find them your self and promote players moving around more, and could tempt more players to lowsec.
This would make empire living much more greater instead of an simple l4 mission griefing the whole f*ckig day. It kinda sucks to only gain money from l4 mission in empire. Just let people do their own thing and not do 2bajillion missions for some npc corps/agents. Make the option for some freelancer.
3. Mineral gaining I think it sucks that i can way more minerals in 0.0 from haulerspawns then with my hulk =/
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Rail Gun
Caldari Space Perverts and Forum Warriors United
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Posted - 2009.04.20 09:43:00 -
[539]
1. Faction ships... Sansha and most Battle Ships are OK, rest are worthles piece of...
2. Remote repairing should cause aggrotimer so they cant repair their friends in stations and dock immediately when deaggressed friends dock or things seem to turn bad. Docking games atm are just lame. Aggrotimers should also be littlebit longer.
3. Missiles should be revised again... last nerf was too harsh
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Arianna Maria
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Posted - 2009.04.20 09:54:00 -
[540]
Edited by: Arianna Maria on 20/04/2009 10:06:02 1. Scale down lvl 4 mission rewards/bounties/salvage 2. Blasters and Blaster boats 3. RSD/Arazu/Lachesis
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