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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Meissa Anunthiel
Redshift Industrial
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Posted - 2009.04.18 11:40:00 -
[361]
- Minmatar big ships Practically, that means: i) Rebalancing: Tempest, Tempest Fleet Issue, Vargur, Nag, Hel ii) Artillery boost
- Too big impact of true sec on 0.0 systems. Means the only systems used are the ones < -0.8, leaving most empty. Both in terms of ratting and mining.
- short range T2 ammo: range too short, cap penalty too high. Compare with faction ammo...
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Marquis Zenas
m3 Corp BlackWater.
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Posted - 2009.04.18 11:40:00 -
[362]
Edited by: Marquis Zenas on 18/04/2009 11:40:18 Hmmm lets see:
- Lack of focus for minmatar (shield tank? armour tank? missiles? projectiles?)
- Dead horse POS
- Rockets and defenders! --------------------------
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Shinnen
Caldari Northern Intelligence PuPPet MasTers
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Posted - 2009.04.18 11:46:00 -
[363]
I'm going to throw it out there, and I know someone will flame, but I'm kind of sick of it:
Megathron CPU, 3-5% more CPU and let us fit without having to use an implant or CPU II.
Plus, if there are things that you don't like about Eve, click HERE because it will help. |
Tzar'rim
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Posted - 2009.04.18 12:09:00 -
[364]
Edited by: Tzar''rim on 18/04/2009 12:10:05 Passive EHP tanking, because just as with ECM and nano it's too extreme right now. The only viable reply to "how to tank in pvp" is "passive". Rigs are just too powerful and the amount of plates/shield extenders one can fit is too much.
Lowering EHP tanking to a point where it's more even to active tanking would solve many problems. All of a sudden the passive totalhelldeath Amarr BS get tempered down due to using more PG for their tank and actually using cap for it. Minmatar get more evened out as well since base HP all of a sudden is less relevant AND it would help their capless weapons 'bonus'.
And Gallente ships shield tanking while even getting a bonus to armor tank? WTF! EHP tanking has become silly and needs to be adressed.
Self-proclaimed idiot
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Nova Satar
Annihilate.
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Posted - 2009.04.18 12:24:00 -
[365]
Edited by: Nova Satar on 18/04/2009 12:25:24 1 - Projectiles 2 - Naglfar 3 - Projectiles
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Ragel Tropxe
The Older Gamers Atlas Alliance
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Posted - 2009.04.18 12:25:00 -
[366]
1. Artillery
2. Naglfar
3. Citadel torpedo speed.
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Shani Mukantagara
Amarr Trans-Solar Works
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Posted - 2009.04.18 12:32:00 -
[367]
Medium ECM Drones needs a re-balance or increase Command Ship sensor strength across the board.
Web/Neut Drones needs a buff to make them more Effective. Allow All Electronic warfare drones to be able to 'Assist' friendly targets.
Blasters need a big tracking increase and/or a range boost.
Retribution needs a more mid Slots and increased fitting stats.
The Naglfar in order to effectively do any sort of damage compared to a Revelation that has good range and damage a Naglfar needs to Shield tank. A total redesign for the Naglfar so it can shield tank effectively, It needs a 5% CPU increase and base sheild Resistances need to be slightly higher.
Sov Regions, I would like to see small-Medium sized pockets of sov space that don't hold any great value i.e. 64 moons. These small-medium sized pockets of 0.0 would be the perfect place for Smaller Alliance to branch out on their own and attack other ones of the same size with out becoming pets for a power block. E
Sov mechanics need a redesign Most of 0.0 is unused and controlled by a power block so no one else is able to take space for long periods of time. I think a Limit on the amount of sov systems an Alliance can hold should be capped. Remove POS as a Sov claiming mechanic, Increase POS effectiveness to counter 50 man Dread Fleets to defend your moons (if pos no longer claimed sov)
As the game gets older more and more people are able to fly Dreads and Titans, (Some Alliance have titans on constant build) In 2 years time we will end up having only Capital sized fighting, then we will see the Dreaded Capital killing DDDDDDDDDDDDDDDDD.
Perhaps if some new regions where introduced maybe something to do with Jove Race where no cynos are able to be activated in these regions, i think this would benefit the smaller non capital heavy Alliances in the game, and give the non power block Alliances a chance to claim something.
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Destructor1792
Minmatar Sebiestor tribe
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Posted - 2009.04.18 12:32:00 -
[368]
Top 3 eh... okay:
1. Projectile weapons - Just "lol" Bigger clip, increase in ROF, increase in optimal, increase in Alpha. Lets not forget that they suck big time (this is from someone who's only ever used Projectiles in nearly 5 yrs of gaming!!)
2. T2 Ammo - Remove the stupid penalties! Why use T2 when faction ammo does the job better???
3. Projectile weapons - Yes, twice in my list.. AC's work in falloff so 1/3 DPS straight away! Arties have pitifull range, horrendous tracking And bugger all difference between the 1200 & 1400's! Leave the 1200's as they are & boost the 1400's for more optimal, better ROF & bigger clips. Increase tracking on both sets ______________________________________
Bringing The Fun Back
[gold]I Have No Fear, That's your Problem[/go |
il sakasanje
Minmatar Breed of Malakka
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Posted - 2009.04.18 12:33:00 -
[369]
1. Large Projectiles (Or Minmatar BS?)
2. Pirate(Faction)-Ships
3. Blasters?!
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2009.04.18 12:34:00 -
[370]
1) Large Projectiles 2) Titans need an additional consumable for Doomsday Devices to be fired...and this need to be only found in low sec. Maybe include an anchoring feature, so they can persist when the pilot goes offline and truely be a mobile base. 3) Right click contract only items and view contracts. 4) Agent Quality should be far more dynamic. Allowing for the highest quality agents to nearly always end up in low sec. This might forge low sec alliances (I have seen a couple in my time), that claim systems through "piracy" on other players. Players forming organizations to have saftey from pirates would become inevitable and low sec would actually become more secure.
Originally by: Lance Fighter This is either a troll or a noob... Ill take the noob route. |
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mr passie
Minmatar Purgatorial Janitors Inc. Avarice.
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Posted - 2009.04.18 12:35:00 -
[371]
1) large atrillery 2) Naglfar 3) rockets/defender missiles
PJI is recruiting! visit ingame channel "purgatorium" for details |
Murina
Gallente The Scope
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Posted - 2009.04.18 12:35:00 -
[372]
Originally by: Tzar'rim Passive EHP tanking, because just as with ECM and nano it's too extreme right now. The only viable reply to "how to tank in pvp" is "passive". Rigs are just too powerful and the amount of plates/shield extenders one can fit is too much.
Lowering EHP tanking to a point where it's more even to active tanking would solve many problems. All of a sudden the passive totalhelldeath Amarr BS get tempered down due to using more PG for their tank and actually using cap for it. Minmatar get more evened out as well since base HP all of a sudden is less relevant AND it would help their capless weapons 'bonus'.
EHP tanking has become silly and needs to be adressed.
CCP reduced the damage from weapons along with other things so that fighting and pvp would be longer and more entertaining/interesting and keep pilots reasonably involved.
If you reduce the available EHP that ships can fit so it is balanced with active tanking even battleships will be insta alpha'd in gang combat because active tanks are terribly weak against even relativly small ammounts of alpha DMG compared to EHP tanks and especially RR EHP tanks.
I have 2 ideas really:
1. Increasing the other races ships so they have reasonably equal EHP available would be a better solution to balance things.
2. Reducing the fitting and cap cost of active tanking modules (armour reppers + shield boosters) so that they can be more easily fitted on many of eve's ships and do not "GIMP" their available fitting options would (i personally think) increase the amount they are used, thus increasing pilots willingness solo/very small gang pvp.
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Martyn Brierfield
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Posted - 2009.04.18 12:38:00 -
[373]
1. Blasters in the current environment need some love.
2. Blaster boats need a buff. It was a sad day when I turned in my much loved Megathron for a Blaster Rohk. And don't get me started on how useless the Hyperion is.
3. AFK cloakers and cloaking in non covert ops ships. There should be some way even if difficult to detect a non covert ops cloak. Maybe make the non covert cloak use cap based on ship mass, this way large ships can't perma cloak. I find it absurd that something like a Titan (the most massive things in the game) can DD a fleet then warp to safe and cloak 100% safe while it recharges.
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oniplE
Point of No Return
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Posted - 2009.04.18 12:44:00 -
[374]
1. Blasters and/or blaster ships. DPS is too low for such a short range weapon. Small blasters/blaster ships are ok, med and large are not.
2. T2 short range ammo. There is no point in using it.
3. All e-war is inferior to ECM, both in design and applied ship bonusses. x |
Raxxius Maelstrom
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Posted - 2009.04.18 12:49:00 -
[375]
1. T1 Small ships
By this I mean Cruisers and Frigates.
Both of these ship classes have suffered heavily from the development of T2 ships. cruisers really suffer from the affordability of HACs, which are often massively superior to T1 and battle cruisers which fill the affordable role but bring vastly superior tanking and more DPS than a cruiser can hope for. Frigates suffer generally, even the T2 counterparts have a hard time.
2. T1 modules
Well basic T1 in general is now suffering because so many of the player base can fit and afford T2. In many cases T1 just isn't competative. I'd suggest making T1 more akin to the current meta level of best named so the gap between T2 and T1 isn't so great. This problem is most noticable in weapons.
3. Active tanking
Doesn't cut it in PvP as the number of reps required to match a buffer tank is too high. You could argue that buffer tanks are too good.
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Forme Noir
Gallente
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Posted - 2009.04.18 12:56:00 -
[376]
1. Large projectiles
2. Minmatar: beyond BC? LOL
3. Naglfar
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Amantus
Gallente Neckbeards International
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Posted - 2009.04.18 13:19:00 -
[377]
1) Blasters. They need a tracking boost to compensate the weaker webs.
2) Bonuses for specialised dampening ships. A 20% bonus would bring them back into line.
3) Armor resist rig vs shield resist rig prices. Anti-expl armor rigs are currently around 20m ISK. Anti-em shield rigs are currently around 5 mill. This allows shield resist rigs to be fitted onto shield--based assault frigates, but armor-based ones are left with nothing. The prices need to be brought in-line through balancing the amount of salvage components needed to make each type. ------------
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n5000
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Posted - 2009.04.18 13:33:00 -
[378]
1. Nerf of spyder tank after ECM nerf is required: logistics and capital remote repairs 2. Naglfar 3. Titans - make anything with multiple DDs in the same place at the same time...
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.04.18 13:36:00 -
[379]
Originally by: Amantus
3) Armor resist rig vs shield resist rig prices. Anti-expl armor rigs are currently around 20m ISK. Anti-em shield rigs are currently around 5 mill. This allows shield resist rigs to be fitted onto shield--based assault frigates, but armor-based ones are left with nothing. The prices need to be brought in-line through balancing the amount of salvage components needed to make each type.
That is actually a good point. Though armor rigs on blaster boats are very sucky due to the speed drawback. Change armor rig drawback to something else? ---
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area51
Gallente Pilipino Corp
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Posted - 2009.04.18 13:41:00 -
[380]
1. Blasters! 2. Blaster Ships - (Die-Most et.al) 3. Projectiles!
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Fancel House
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Posted - 2009.04.18 14:11:00 -
[381]
1 - Projectiles 2 - Mini Capitals + BS's 3 - E war drones.
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Frater Sen
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Posted - 2009.04.18 14:19:00 -
[382]
Minmatar BS + Artillery
1. Artillery - Artillery should have vastly better range, RoF and tracking at the cost of alpha. Right now: Reloading every 10 shots, poor range and dps. I dont think, that Artillery is in need of a higher Alpha... to high burst dmg = no fun in pvp.
2. Minmatar BS and the jack of all trades trait: No really tank specialization, split weapons systems, to much sp are needed to do the same dps or tankable dps as other BS. And even then: Other BS are a way better. In my opinion, Minmatar and their BS needs some specialization as well. How many years and sp are needed to fly the Typhoon kinda well? :)
3. Lv4 missions - risc vs. reward is unbalanced and the answer is ***not*** to move every lv4 mission to Rancor / low sec for giggles. The problem isnt, that the griefers/gankers are low on Carebears in space... they real problem: lv4s are to easy. The AI/NPCs are dumb, short: Lv4s should be more difficult - a real challenge for a solo ship.
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Malfournis
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Posted - 2009.04.18 14:26:00 -
[383]
My opinion, though I haven't PvPed in a while...
ECM has too high a chance to lock down a target. Compared to the other EW, this has a far larger effect in the overall picture, as compared, especially, to recon ships.
EW drones are largely a laughable lot. While they provide something, the amount of time to train them hardly offsets the tiny bonus they do provide.
Given that ships (and modules) have changed since T2 ammo was introduced, it may be very worthwhile to look it up and think about tweaking it a bit here and there.
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ChalSto
LOCKDOWN. Force Of Evil
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Posted - 2009.04.18 14:45:00 -
[384]
1. BLASTERS
2. ARTYS (large AC are fine imo)
3. ECM (stop the stupid randomnes)
Originally by: Agmar ----------------------------------------------- "The North is so ghey that even the NPCs fly ravens." |
Photon Ceray
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Posted - 2009.04.18 14:47:00 -
[385]
1- the most important thing in my opinion is making room for solo play in eve! just do it!
2- blaster ships (especially gallente) need a lot of love with the web nerf, deimos for example needs even bonus to mwd speed to get in range of anything.
3- t2 insurance, make eve losses less costing to encourage more players to risk their ships, undock and fight! (I am a pvper complaining about others not putting a fight because they're afraid to lose isk!).
and this is a needed thread, thanks nozh.
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Elaron
Jericho Fraction The Star Fraction
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Posted - 2009.04.18 14:54:00 -
[386]
1. A complete review of the relative balance of all turret weapon systems to their peers. Don't just make some graphs and say 'maybe this could be tweaked', you should go back to first principles and rethink the balancing weight of various factors when it comes to deciding factors like range, damage and so on.
2. Review the relative balance of all ship classes from Battleship on up. Again, rethink the weight given to various factors, like cost in materials, time to train for effective T1 and T2 fits, and role.
3. Ideally, all races should have offensive and defensive forms of electronic warfare. This is best seen in Gallente - warp disruption being offensive, sensor damping being defensive - and Amarr - capacitor warfare being offensive, tracking disruption being defensive. Caldari only have one defensive EW - ECM - and Minmatar have two offensive EW - stasis webs and target painting. In my opinion, target painting should be a Caldari thing due to it's great synergy with missiles, leaving Minmatar wanting for a defensive EW. I don't have a suggestion to replace it, but I'm sure the fertile minds of the players and devs can think of something.
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Altris
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Posted - 2009.04.18 14:55:00 -
[387]
1. Rockets: need a boost in base damage and a huge boost in explosion velocity. I can understand being able to outrun much of the damage of a large, long-range missile like a cruise, but you shouldn't be able to speed tank rockets.
2. Reduce rig prices by a factor of 10. You should want to rig every single ship you fly, including T1 frigates and cruisers (remember why you gave them 3 rig slots compared to T2 ships' 2?) but nobody rigs a T1 ship because you can get ten hulls for what some rigs cost.
3. Give FW some attention. Look at the FOOM post in the W&T forum. |
Sir Arland
Solaris RGD FEDERATION SOLARIS
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Posted - 2009.04.18 15:23:00 -
[388]
1 - T2 ammo need revamp.
2 - rockets need to be boosted.
3 - make sentry at low sec gates more effectives to break some permanent gatecamping.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.04.18 16:02:00 -
[389]
Originally by: il sakasanje 2. Pirate(Faction)-Ships
Bah how could I forget these? Please please please do a complete pirate faction redo along the same excellent lines as the Sansha boosts. Make my Bhaalgorn into the totally feared solo ship it should be. But please don't make it into another marauder clone like the Nightmare even though the Nightmare is absolutely awesome.
Originally by: Achar Losa i might be just a 6 year old stupid boy, but he's a CCP dev writing in the forums!
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Tweakalvos
Macabre Votum Morsus Mihi
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Posted - 2009.04.18 16:06:00 -
[390]
Nothing needs to be fixed aside from the minnie capitals which are primary on sight. ECM nerf as of recent is nice. Sorry to say it but its much easier to curb stomp a falcon now.
0.0 warfare. As a person who started flying a bs for pos bashing as of late just seems tedious. I know its beaten with a dead horse. But needs to be fixed.
Faction wars need fixed as well. No point in it. Just mindless killing. Better rewards for ranks and things. And really doesnt interest players into leaving low sec like intended.
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