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Thread Statistics | Show CCP posts - 4 post(s) |
Kerkar
Infinite Improbability Inc Mostly Harmless
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Posted - 2009.04.19 11:35:00 -
[481]
1. Naglfar seems silly and needs fix asap (minny carrier isnt too bad as its got epic rep ability and the dps bonus on the thanatos doesnt apply when fighters are assigned i believe)
2. Faction ships apart from Sansha. Mainly the guristas ships with their useless split weaponry. Also fitting on things like the Ashimmu.
Beyond that i want to say DO NOT TOUCH THE PHOON! It is one of the best battleships around, able to multirole effectivly for one. Yes it does need alot of skills but you can do oh so much with it once you have them.
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Franga
NQX Innovations
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Posted - 2009.04.19 12:36:00 -
[482]
Originally by: ArmyOfMe 1. Minmatar large wepapons, both types
2. minmatar battleships. (plenty of issues there)
3. give us back the much feared alpha strike from artys. make our long range ships feared again
lol - I remember the forums when 5 tempests could insta-pop most other BS. You want that back? _____________________________
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Zetler
Space Perverts and Forum Warriors United
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Posted - 2009.04.19 12:36:00 -
[483]
All EW drones are useless expect ECM drones, would be nice to see some1 actually use eg. web drones?
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Viskov Kyvarri
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Posted - 2009.04.19 12:42:00 -
[484]
1.) Give the pirates and "hardcore" players something to do in Low-sec.
2.) Get rid of Local in systems < 0.5
3.) Slightest boost to missiles in PvP would be nice.
1.) From what I read seems like Low-sec-Null-sec playabilty is terrible, being able to engage at will and fight equally skilled and possibly even better pilots and ships fit for PvP is a turn off. I propose an in game browser mini-game be implemented to help entertain the nefarious yet "neccesary" evil while they sit at the gate waiting for the illprepared and often unskilled preferred targets of oppertunity. (hi-sec carebears?)
2.) Local shouldn't be an information resource.. The new scanning implementations make it trivial to find people lets give us a reason to use it!
3.) Missiles need a little loving maybe a 3%-5% increase on explosion velocities and radii isn't asking too much.
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JonnyKay
Gallente Federation of Freedom Fighters Aggression.
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Posted - 2009.04.19 13:01:00 -
[485]
1) Tempest Sucks
2) Projectiles suck
3) minny capitals suck
yes i know i've gone all for the minmatar stuff, but something needs fixing..
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Lallante
Reikoku Reloaded KenZoku
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Posted - 2009.04.19 13:16:00 -
[486]
Pilgrim/Curse (should be exempt the changed nos rule and therefore be able to nos to 0, OR should be given a bonus that leaves neut cost at 0 or close to it). Also make tracking disruptors hugely better / different
Smartbombs/Defenders - comedy option but definitely need a look at/revamp. They were both originally designed as a mechanic in 2002 and havnt changed substantially since even though the rest of the game has.
Combat Command Ships - a BS can do exactly the same job cheaper, with more DPS and more tank. Only sacrificing agility. Some will say "lol but CCSs can kill smaller/faster ships that a BS cant". Well actually this isnt particularly true (CCS is too slow to catch said ships) and besides, although heresy to suggest its quite possible to fit a BS with some smaller weapons to kill frigs with and STILL have enough large ones to keep the DPS far higher than the CCS. Fix the CCSs somehow, dont know how.
Lall - THE Vocal Minority - Reikoku
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Darnoth El'lyan
GoonFleet GoonSwarm
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Posted - 2009.04.19 13:23:00 -
[487]
1) Missiles are horrible for pvp. If you fix nothing else, fix this. 2) Pos logistics. Every part of it is horrible. Every part of it. 3) Ewar other than ecm. They're all mostly useless. ECM wouldn't be used as much if the other ewar were useful and served a purpose that ecm can't.
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Caol
Minmatar
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Posted - 2009.04.19 13:41:00 -
[488]
1. Add an aggression timer to player interactions with npcs. If you log off when ratting you run the risk of being scanned down and killed.
2. Remove local from 0.0 and introduce a special "concord local scan monitor pos module". At sov 3 you are able to anchor a module that enables local to all in the system, this can be disabled in the usual manner and is placed outside of pos fields.
3. ECCM. Fix jammers and ECCM once and for all. How? Give ECCM 2 functions 1) it gives a bonus to sensor strength as now 2) it can be overheated. The effect of overheating is to instantly break a jam and allow you to target again (you should only be able to overheat 3-4 times with thermodynamics IV say). People sacrifice a mid to give themselves some protect from jammers. Introduce sensor strength rigs, build cost ~ 5ish mil.
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Nyxus
Amarr Fat J Mostly Harmless
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Posted - 2009.04.19 14:23:00 -
[489]
Problem: Omni Tanking Not so much for shield tankers as they have multiple midslot mods competing for slots (and are active) but more so for passive armor tanking omni hardeners. It used to be to armor tank you had to make strong concessions on hardening choices, or you couldn't harden every single resist. This created variety in setups and made choices difficult for fitting as you had to consider what ships you would be fighting. Now, 2x energized adaptive nanos and a damage control gets you BETTER resists for LESS FITTING and FEWER SLOTS than active hardeners. This has lead to uniform setups for armor tankers, which is boring gameplay. In addition certain races, Minmatar primarily, have traditionally slightly lower overall DPS but the ability to vary damage types to maximize damage potential. When everyone has the same resists it results in an overall nerf to minnie damage.
Solution: Make active tanking easier to fit than Omni This will provide variation in armor tanking setups and help missile/minnie dps. Then go back and take a look at minnie ammos. EMP is currently crap because it is split between EM and EXP and is optimized on neither shields nor armor. Make it EM/Therm, or EM/Kin or straight EM so it's useful.
Problem: Tier 1 and Tier 2 ships need more fitting and slots There are a tremendous number of ships in Eve. Unfortunately we don't see many of them because they simply don't have the fitting or the slots to be useful, this is very prevalent in the lower tiers of Tech 1 ships. If you look at Tier 2 battlecruisers they are great. If you look at Tier 1 battlecruisers they are.....pretty terrible simply because they don't have the fitting to compete. This is the same situation if you look at Tier 1 cruisers. Tier 3 for the most part are pretty decent, while the Tier 1 and Tier 2 are never used because they lack slots and fitting. A boost of this sort won't overpower them, but it will make them an acceptable choice. I think everyone would like to see more and different ships flying in Eve.
Solution: Revisit lower tier ships to make them usful. Brutix, prophecy, Omen, Celestis, Bellicose, and Stabber could all use a bit more fitting and maybe a slot if it was balanced. Faction ships and destroyers desperately need this too. Maybe a peek at the Assault Ships and fix the shield/armor mix on the phoon while you are at it.
Problem: Recons are a bit unbalanced. The Arazu and the Lachesis have horrible, horrible, horrible capacitor problems. All of the Force Recons need more fitting if they are intended to fight at close range. Currently they all tank like paper bags because they just don't have the fitting to do much besides throw on their racial ewar. To fight at close range effectively (and cloakers should be fighting at close range) they need a bit more fitting so they don't instantly vaporize. Arazu and Pilgrim are the worst problems, with the Rapier and Falcon not far behind. Giving them the grid/cpu to fit a decent tank, mid sized weapons and ewar won't overpower them as they are close range and lack slots to tank or do damage extremely well even with a massive boost in fitting.
Damps need more effectiveness on Gallente recons, both range and damping power. These ships should be specialized in combating snipers and they can't reach the ranges necessary. Ditto for the Curse on Tracking Disruptor range. The Pilgrim *NEEDS* range on nos/neuts (Ashimmu too please) so it can operate on at greater than 10km ranges. The Rapier/Huginn need a web effectiveness bonus and something to TPs to make them more desirable. A secondary effect (like making ships less agile) or increasing the TP bonus on these ships larger to make TP effects more noticeable.
I can fly all these ships and have been really impressed with the changes and communications so far. Thanks!
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |
Pascal Almaric
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Posted - 2009.04.19 15:10:00 -
[490]
Reduce the interval between clone jumps for the purpose of implant swapping. If I could jump out of my 100M Isk Empire clone into a couple of +2s for an hour when a player/agent said "fancy a lowsec trip", I might put my carebear ass on the line a bit more. I think this might do more to encourage "casual PvP" than the entire edifice of Faction War. [If there's a problem with somebody exploiting JCs for strategic mobility, make the hours before the next jump 1 + (n * distance), i.e. 1 hour if it's used for switching implants in one place but lots for travelling from Fountain to Delve.]
Make local delayed in lowsec and 0.0. Give the directional scanner an autorepeat function to replace clicking every 5 seconds, plus good configurable filters on results (e.g. player ships + probes), plus the ability to aim at a bookmark (e.g. the gate to the plex I just entered), plus the option to flash/beep whenever certain filters detect new items. It needs to reward player skill and diligence without becoming a chore.
The learning curve in EVE is infamous. Write a proper manual.
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steveid
Killed In Action The Firm.
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Posted - 2009.04.19 15:11:00 -
[491]
The only thing that I would like to see fixed is the homogenizing of the races and ships. Ship classes are TOO balanced imo, I think its reasonable that one race may have a ship type that's good and a ship type that sucks, its the race itself that should be balanced and not the ship class.
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JBX Sparky
Caldari ThunderStar Inc
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Posted - 2009.04.19 15:11:00 -
[492]
1. alchemy i feel needs improved mabee by allowing it to get 100% refine at a pos or by rebalancing the amount of the refine
2. Sovereignty i feel needs to be fixed and refocused away from pos warfare into somethin smaller alliances can compete with, tho i am not sure how this is possable as more numbers seems to always win
3. Titans i think need to be redirected to a new role mabee as mobile stations or somethin more usefull then a big smartbomb
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Zzulu X
Merch Industrial GoonSwarm
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Posted - 2009.04.19 15:17:00 -
[493]
Yeah, minmatar BS/Projectile guns and capitals
+
Missiles in PVP!
Seems to be huge issues right now, affecting a large amount of people.
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Hawkiee
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Posted - 2009.04.19 15:46:00 -
[494]
one thing i feel should be looked at is the rule of engagment with ninja salvagers during missions, the belt salvaging being open is more then fair, but in a mission this rule should be revisited. i feel since it's a mission assinged to you, the loot and the salvage should be under the same rule.
2.level 5 skill time, these r just crazy.
3.Maybe next time CCP changes a role of a ship. they can grandfather inn the old role till these ships r killed off, ( SB)
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.04.19 16:15:00 -
[495]
1) POS logistics - every single part is terrible. Setting up a decent sovereignty-claiming armed large POS can take up to half a dozen hours of tedious make-work...and then they have to be fueled with various different items in the correct ratios. "Fuel crates" (which was on the agenda a while back, iirc) and automated pre-set deployment would be nice - if timing is an issue, then make the set-up one button press that takes the same amount of time to complete as the current very manual process.
2) ECM...or, more accurately, the worthlessness of the other three types of electronic warfare compared to ECM. NB: This does not mean 'nerf ECM' - it means 'bring the rest up to speed'.
3) Small Amarr T1 ships - our frigates suck, our cruisers suck. Fix them, please.
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Jihn Anolar
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Posted - 2009.04.19 16:17:00 -
[496]
Tempest.
Artillery.
Lack of focus in Minmatar. ie: Do you want us to shield tank or armor tank? Projectiles or missiles? Make up your damn mind. I understand that people will say that this is an advantage, but it's really not for a new player like myself.
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Sig Sour
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Posted - 2009.04.19 16:20:00 -
[497]
Sovereignty - Comes down to who owns the most dreads, not who actually occupies the space. POS warfare is no different than ice mining.
Invention - needs a much higher chance of success. The moon mining scandal changed things to where if you do not have a T2 BPO you can not make money off of T2. If the bean counter implants still do not work, look at fixing them also.
Moon mining - It is so static, if you were not playing Eve 3+ years ago, look elsewhere for making ISK. It currently only feeds the super wealthy alliances more wealth.
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Imhothar Xarodit
Minmatar Wolverine Solutions Dead Mans Hand
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Posted - 2009.04.19 16:51:00 -
[498]
1. NPC loot Ratting and missioning loot is screwing over the mining industry. It is more efficient to go ratting or missioning and reprocess the loot. the basic T1 items should be completely removed from loot tables as they can be built from BPs. Named items should have their reprocessing yields reduced greatly. The worth of a named item should come from its attributes, not form its reprocessinf yield.
2. Naglfar there are many threads about the Naglfar already. It should at least be made a focused projectile dreadnought. It is the only dread requiring deep gunenry and missile skills, making the training time to effectively use it higher than the others.
3. Mining yield With #1 taken into consideration refining yields from low and medium ores require a great boost. It is currently impossible to sustain a 0.0 industry with locally mined minerals. With mining becoming the number one mineral supplier this should be possible and 0.0 industry should require miners who mine all kinds of ores locally, from Veldspar to Mercoxit, and should not rely on the extreme logistics overload to bring minerals to 0.0 from empire.
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Illayne
Amarr GoonFleet GoonSwarm
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Posted - 2009.04.19 16:56:00 -
[499]
1. POS warfare needs to be more exciting, this crap with hundreds of players hiding behind a forcefield is just stupid and lame, and one of the bigger causes as to why people burn out from boredom.
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Mak'dora Adesh
Minmatar
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Posted - 2009.04.19 17:07:00 -
[500]
1. Passive vs active tanking, espec in PvP. 2. Relative strength of weapon systems. 3. Lack of dev communication as to why they might consider something 'balanced', when a large proportion of the community believes otherwise.
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Nooto
Caldari Panta-Rhei Guardian Federation
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Posted - 2009.04.19 17:40:00 -
[501]
1. Motherships. Give them a Valid role not to just be Expensive Carriers. Their current abilitys arent useful enough (lol at the ECM Burst range for example) to justyfie the costs
2. Drones. give us the ability to reconnect to lost drones like u gave to us @ scanning probes. sucks to loose millions of isk cause of a ctd or connection issues.
3. Blastes. un nerf them. BEWARE!!!
All text above this sig represents my personal opinion. This in no way reflects the views of my corporation or alliance |
Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.04.19 17:52:00 -
[502]
Missiles: REMOVE ALL MISSILE DAMAGE BONUSES.
- Make all missiles do a flat, increased, damage that would reflect the lvl5 bonused damage of a missile boat.
What happens: missile boats still do roughly the same damage, and non-missile boats that are stuck with a couple missile slots (megathron, hurricane, etc) have a 'bonused' highslot that they now have the option of putting more damage in, as opposed to just a utility slot that's labeled a missile slot. ----------------- Friends Forever |
Perramas
Caldari Pan Caldarian Ventures
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Posted - 2009.04.19 17:58:00 -
[503]
1. Shield tanking needs work compared to armor tanking, it is easier to make a cap stable armor tank vs a shield tank. Shield tanking mods are in the mid slots where you have to fit tank,ewar, tackling, and speed boosting. Armor tanking fits lows were you only have to worry about tank, DPS and if you have low skills cap mods.
2. Rockets/missiles need work. Missiles are weak in PvP and too powerful in PvE compared to other weapon systems. Rockets are a joke.
3. Moon mining makes way too much ISK for far too few people. ----------------- ôItÆs too late to work within the system, and too soon to shoot the bastards.ö |
Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.04.19 18:00:00 -
[504]
Just something I've noticed, but all these 'boost minnie' 'boost Naglfar' posters have no corp and no alliance.
Me thinks they're all alts created by a couple players to inflate the requests. Not that I dont agree, but just pointing it out to the Devs. ----------------- Friends Forever |
Gaia Jane
Amarr
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Posted - 2009.04.19 18:01:00 -
[505]
1. Holy **** minmatar sucks.
2. Minmatar REALLY ****ing sucks.
3. Fix jump mechanics in lag, thx.
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ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.04.19 18:01:00 -
[506]
Originally by: Franga
Originally by: ArmyOfMe 1. Minmatar large wepapons, both types
2. minmatar battleships. (plenty of issues there)
3. give us back the much feared alpha strike from artys. make our long range ships feared again
lol - I remember the forums when 5 tempests could insta-pop most other BS. You want that back?
yes
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RedSplat
Heretic Army
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Posted - 2009.04.19 18:06:00 -
[507]
Originally by: Haniblecter Teg
Me thinks they're all alts created by a couple players to inflate the requests. Not that I dont agree, but just pointing it out to the Devs.
Its relatively easy to assign each poster to their given account I think.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Aya Vandenovich
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Posted - 2009.04.19 18:20:00 -
[508]
Originally by: RedSplat
Originally by: Haniblecter Teg
Me thinks they're all alts created by a couple players to inflate the requests. Not that I dont agree, but just pointing it out to the Devs.
Its relatively easy to assign each poster to their given account I think.
They already caught one person out for supporting his own arguments in one of the 1.1 patch threads (bombers, I think), so I'd imagine they aren't going to miss all the alts in this thred. Somewhere In England |
Galler FLAke
Caldari GoonFleet GoonSwarm
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Posted - 2009.04.19 18:28:00 -
[509]
1) Minmatar battleships and dreads are way underpowered in fleets right now. ---Large Projectile Turrets need to be be brought inline with lasers/rails. They need a dramatic boost to optimal range and a small boost to tracking. ---The Naglfar needs to be the large projectile version of the Rev or Moros. The naglfar's split dps bonus really hurts it, especially when it's using the two worst sources of damage.
2) Missiles need a small boost. ---In fleet fights an apoc or rohk will have hit the target 5 times before the first volley from a raven/cerb/drake/nighthawk reaches the same target. This really limits missile users ability to be useful in fleets. ---(Precision) missiles need to be buffed so that they can actually hit small fast ships. As is missiles are useless on small fast ships (even in the missiles same 'class') and T2 precisions are just completely useless. ---Capital ship missiles: There should also be two types of capital ship missiles to make the Phoenix more useful. Make citadel torps similar to rockets/HAMs/torps. They should be short range but high damage. Introduce citadel cruise missiles that have the range of the current citadel torps except dramatically increase their velocity and make them do a bit less damage to compensate.
3) Balance risk vs reward of high sec, low sec, and 0.0. ---As is l4 mission runners in empire make nearly as much as ratters/mission runners in 0.0 but they don't have any of the 0.0 drawbacks. 0.0 ratters only start to make more isk after spending several hours grooming the belts or if they get really lucky and get a faction spawn (and then get really lucky and get useful loot from it). Boost the bounties of rats in low sec and 0.0 by 5-10% and make frigate and cruiser spawns less likely. ---Also look into the distribution of ore in high sec, low sec and 0.0 to make mining more worthwhile and necessary in dangerous space.
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Liang Nuren
No Salvation PuPPet MasTers
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Posted - 2009.04.19 18:32:00 -
[510]
Originally by: Haniblecter Teg Just something I've noticed, but all these 'boost minnie' 'boost Naglfar' posters have no corp and no alliance.
Me thinks they're all alts created by a couple players to inflate the requests. Not that I dont agree, but just pointing it out to the Devs.
Looking back at it, Boost Naglfar has almost always come from goons (????), the boost minnies/projectiles not so much.
However, to address the other concern: Let's (conservatively) say 70% of the 500 posts are saying projectiles are bad. That means there's 350 posters with range the range of accounts being [117, 350).
So lets assume the lower end of only 117 individual accounts. There's only 150 other posts in the whole thread.... so unless you think that there's a huge conspiracy to stop people from posting about any other subject, I'd say your post is at best incorrect, and worst a deliberate attempt to manipulate this thread.
Why?
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
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