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1. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Crackpipe2000 on 21/10/2009 19:12:41 how did anyone come up with the actual damage at falloff, and how the degradation works at other ranges, then?
- by Crackpipe2000 - at 2009.10.21 19:12:00
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2. make bounties HURT - in Player Features and Ideas Discussion [original thread]
Originally by: Monet Eskrow You didn't get it. I asked an explanation, why should you lose SP if I put a bounty on you. Why should your pet dog die, if I put some mustard in my girlfriends ear? "Just because that could put weight on ...
- by Crackpipe2000 - at 2009.10.19 00:46:00
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3. make bounties HURT - in Player Features and Ideas Discussion [original thread]
Originally by: Monet Eskrow Linkage to the SP seems a logical step How the hell is that supposed to be logical? Even if you were right in that it would make bounty have more weight, it's still just ****ing stupid tbh. You have so much...
- by Crackpipe2000 - at 2009.10.18 20:51:00
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4. make bounties HURT - in Player Features and Ideas Discussion [original thread]
killing peoples SP and/or ISK for playing the game? then doing missions to get back in the game? yeah, right.
- by Crackpipe2000 - at 2009.10.18 13:07:00
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5. New feature: Skill Swapping - in Player Features and Ideas Discussion [original thread]
"almost everyone" -in your mining party maybe.
- by Crackpipe2000 - at 2009.10.16 22:13:00
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6. Over heat warp drive and sub light drive - in Player Features and Ideas Discussion [original thread]
No for escaping anything. Overloading for warp speed would be intresting, but that's not how the bubble is supposed to work.
- by Crackpipe2000 - at 2009.09.30 23:30:00
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7. Mixed Weapon Systems - in Player Features and Ideas Discussion [original thread]
...So split bonus for "launcher or two" is as good as full bonus for the main weapon system? You're right, that certainly does not fit conventional wisdom.
- by Crackpipe2000 - at 2009.09.25 14:35:00
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8. Public petition to take back the spanish tutorials. - in Assembly Hall [original thread]
Originally by: grebnedlog kram Not only do I whole heartedly agree with this. I think for a company who insists that any racist comments a transgression of the EULA. Having poli-lingual game content be currupted by a CCP upgrade and NO...
- by Crackpipe2000 - at 2009.09.05 15:22:00
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9. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Seishi Maru Which? Its not like they have 2 mids each, is it? But you're right, this would probably effect LR ships only. But previous was just a note anyway.
- by Crackpipe2000 - at 2009.09.05 14:10:00
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10. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Seishi Maru Originally by: Cpt Branko Originally by: NightmareX Artilleries on the other hand is not good as they are now. They need a boost in some ways. And atm i don't have an idea on how to fix them thou...
- by Crackpipe2000 - at 2009.09.05 13:46:00
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11. Any of you clowns out there allowed to own firearms? - in Out of Pod Experience [original thread]
Originally by: Kravick Drasari Originally by: Gojyu Originally by: Vabjekf Which proves that if someone wants to mug, ****, murder you they're going to do it regardless of the availability of a firearm. Guns a...
- by Crackpipe2000 - at 2009.01.17 03:50:00
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12. Sabre pilot bubbling in FFA2 - in Test Server Feedback [original thread]
rly now?
- by Crackpipe2000 - at 2009.01.15 22:00:00
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13. civilian too want play - in Player Features and Ideas Discussion [original thread]
You are not a civilian. You are (supposed to be) a pod pilot.
- by Crackpipe2000 - at 2009.01.14 16:44:00
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14. what would you say is the most powerful weapon besides ddd? - in Ships and Modules [original thread]
Originally by: Helen Using my factors of cost v damage v ability. I'd say the DiscoPhoon.
- by Crackpipe2000 - at 2009.01.13 19:31:00
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15. Do u think caldari missile boats/ Shield Extender are balanced? Vote - in Ships and Modules [original thread]
Originally by: Sidus Isaacs Originally by: Crackpipe2000 Originally by: Undertow Latheus You might get a bigger sig radius but you also automatically get a sustained tank, it's ridiculous that you can get over 1000 dps tank...
- by Crackpipe2000 - at 2009.01.12 20:31:00
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16. Do u think caldari missile boats/ Shield Extender are balanced? Vote - in Ships and Modules [original thread]
Originally by: Undertow Latheus You might get a bigger sig radius but you also automatically get a sustained tank, it's ridiculous that you can get over 1000 dps tank by using LSE's and other mods. really? how?
- by Crackpipe2000 - at 2009.01.12 20:26:00
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17. Missiles. A requiem of suckage. - in Ships and Modules [original thread]
I know where you're coming from, brother. Bringing missiles down to not hit everything, anytime and everywhere, at full power, just like turrets, is so wrong. I mean, yeah i dont have tracking and i got range, but people beign able to evade my out...
- by Crackpipe2000 - at 2009.01.04 10:59:00
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18. Let's whine about projectiles! (serious post) - in Ships and Modules [original thread]
Originally by: Leandro Salazar Originally by: Happster Originally by: Leandro Salazar So not using cap, being able to use short range ammo pretty much without suffering from the optimal penalty, being able to reliably hit s...
- by Crackpipe2000 - at 2009.01.03 15:35:00
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19. Let's whine about projectiles! (serious post) - in Ships and Modules [original thread]
Edited by: Crackpipe2000 on 03/01/2009 13:12:05 I'd rather see that falloff was more like optimal in sense of supportive modules. Optimal: Two modules, a scrpit and a rig Falloff: A rig Both can be damped with a TD script. I cant come up qu...
- by Crackpipe2000 - at 2009.01.03 13:11:00
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20. Post-nerf Vagabond - can it solo? - in Ships and Modules [original thread]
Originally by: Merin Ryskin And no, ACs do not track well enough. A frigate that gets in close with a web/scram will take almost no damage from medium ACs. [/quote Very true, if you fly minmatar like you fly caldari missile ships. Very u...
- by Crackpipe2000 - at 2009.01.02 11:18:00
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