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1021. The Nano Problem - in EVE General Discussion [original thread]
Edited by: *****zilla on 06/04/2008 03:16:10 Originally by: NightmareX Yup, nano fits are the ONLY way for small corps to be able to do survive in 0.0 space, because if they are using slow ass battleships, it takes 5 mins and a blob w...
- by Crackzilla - at 2008.04.06 03:09:00
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1022. The Nano Problem - in EVE General Discussion [original thread]
Originally by: Dracon Zethera Remove speed from the game and you get the standard DPS vs Tank kind of gang where gang movement doesn't mean a rats *** and where people will be spending millions on that uber tank that is unbreakable or the ...
- by Crackzilla - at 2008.04.06 01:17:00
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1023. The Nano Problem - in EVE General Discussion [original thread]
Originally by: Pesadel0 this small organizations will onlly find a way to hunt down in 0.0 like recon gangs. Recons were designed for the skirmisher role. Other corps have found methods with small gangs such as small bs rr gangs or clo...
- by Crackzilla - at 2008.04.06 00:35:00
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1024. This HUGE time lagg normal in big fights?.. - in EVE General Discussion [original thread]
Lag is an issue but there are ways to help. The bracket thing helps. Most lag is server side in big fights. Minimize session changes. Undocking/docking, jb, gates: avoid. Warp to safe spots until the lag goes down. Minimize turning mods on/off. ...
- by Crackzilla - at 2008.04.06 00:01:00
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1025. The Nano Problem - in EVE General Discussion [original thread]
Originally by: Benito M An effective nanoship generaly means rigs worth 100Mil+ This is expensive? Maybe 2-3 years ago but not today. I bought a named/concord mission shuttle for 30mil so I could go with a joke gang, target neuts, and...
- by Crackzilla - at 2008.04.05 23:00:00
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1026. The Nano Problem - in EVE General Discussion [original thread]
Originally by: Matrixcvd Speed fits have been part of this game for a long time, and if you really think your example fits a typical nanohac doin modest damage movin between 3-4km/s ... Speed fits have been around, but also repeatedly...
- by Crackzilla - at 2008.04.05 22:38:00
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1027. The Nano Problem - in EVE General Discussion [original thread]
Originally by: Mongolia Jones If there exists some ship in eve that is significantly faster than another ship, then some whiner will crawl out of his/her hole and whine about its perceived "invulnerability". The issue isn't being fast...
- by Crackzilla - at 2008.04.05 22:12:00
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1028. Why does everyone I meet hate goonswarm? - in EVE General Discussion [original thread]
So many ways to play this game... Some play to win at all costs. Some play to grief others. Some play to watch the pretty colors when they pop.
- by Crackzilla - at 2008.04.05 04:25:00
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1029. daily downtime - in EVE General Discussion [original thread]
So we can attend our Eve Anonymous meetings and get coffee. "I'm Fred, and I'm an addict..."
- by Crackzilla - at 2008.04.04 05:22:00
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1030. How many computer chairs have you worn out while playing EVE? - in EVE General Discussion [original thread]
Stool (the kind you sit on) > chair. You're not going to be leaning back, and whats the point of armrests unless a mouse fits on it.
- by Crackzilla - at 2008.04.04 03:18:00
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1031. Nano Pilots UNITE! - in EVE General Discussion [original thread]
Originally by: Imperator Jora'h ... because battleships are more survivable (more resilient). You have a better chance of protecting your investment generally speaking. Typically battleships setup this way are either remote repping ga...
- by Crackzilla - at 2008.04.04 00:51:00
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1032. The Nano Problem - in EVE General Discussion [original thread]
Originally by: ppp ceo if you are going that slow and you do anything other than gank without a doubt you are dead. You're suggesting that a hit and run ship should be able to go toe to toe with a numerically superior foe with mixed g...
- by Crackzilla - at 2008.04.04 00:43:00
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1033. The Nano Problem - in EVE General Discussion [original thread]
Originally by: Gamesguy ...at least a t1 cruiser costs next to nothing in terms of skills and cost. Just because something is cheap doesn't mean it should be useless. If a t1 mod/ship is useless then it discourages new players. We can'...
- by Crackzilla - at 2008.04.04 00:28:00
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1034. Don't nerf Nano's - in EVE General Discussion [original thread]
Originally by: Invay Nano's are not the problem, the problem is that tracking for turrets is broken. As are missiles, drones, webs, and scrams along with anything else nanos are good at avoiding. Most of the modules were designed fo...
- by Crackzilla - at 2008.04.04 00:07:00
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1035. The "REAL" Nano Problem - in EVE General Discussion [original thread]
Originally by: Grytok ...the bigger entities started blobbing... The bigger entities started to blob when the nanos started to become common. Before that the fc could grab a few players, roughly judge dps/tactics, and warp in. Solo p...
- by Crackzilla - at 2008.04.03 08:52:00
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1036. Nano Pilots UNITE! - in EVE General Discussion [original thread]
Originally by: Grytok nano-ships are the answer to your 50+ blobs you form up the second a single hostile enters your sovereign space. So it's fine if the 50+ blob is replaced by a 50+ nano hac blob? Nanos aren't the answer to the bl...
- by Crackzilla - at 2008.04.03 08:45:00
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1037. The "REAL" Nano Problem - in EVE General Discussion [original thread]
Originally by: Vaal Erit Wahh Nano ships are overpowered -No you can beat them with a few ships or different tactics Wtf I need more than one ship/tactic to kill a nanoship! Nerf it!!! Yes, fly nanos and nano support ships. Problem so...
- by Crackzilla - at 2008.04.03 08:16:00
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1038. Nano Pilots UNITE! - in EVE General Discussion [original thread]
Originally by: Belial Tempter wouldn't YOU expect there to be a little reduction in risk for spending that amount? Or why spend the amount in the first place Some risk reduction. However speed gives too much risk reduction and too mu...
- by Crackzilla - at 2008.04.03 07:56:00
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1039. Nano Pilots UNITE! - in EVE General Discussion [original thread]
Originally by: Riho ... well spend some isk and you will go faster than me again. So you agree that the most important thing is speed? That speed gives a huge advantage? That you're willing to spend more on a cruiser than some spend on...
- by Crackzilla - at 2008.04.03 06:45:00
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1040. The "REAL" Nano Problem - in EVE General Discussion [original thread]
Originally by: Dez Affinity If it's only Inties going over 1km/s then how do you kill Inties? Other Inties? Rapiers? Heavy Neuts? Oh wait all these things apply to NanoHacs too! 1) Ceptors aren't using drones for a significant amount o...
- by Crackzilla - at 2008.04.03 06:41:00
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