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161. Moros Fit - in Ships and Modules [original thread]
Originally by: Omarvelous I wish I could hop on the test server Only thing sisi is useful for this is to test eft stats. You won't get a realistic fight otherwise. Originally by: Omarvelous As for Phoenix vs Moros, May...
- by Crackzilla - at 2009.05.28 16:38:00
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162. 2 pilots in lvl4's best ships for speed killing? - in Ships and Modules [original thread]
Originally by: Ja'kar for killing rats in mission fast, no looting and grinding as many missions per hour as poss At a point the limiting factor is the speed at which you can motor from gate to gate. Jump in, aggro the entire room, s...
- by Crackzilla - at 2009.05.28 16:29:00
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163. Thanatos - Real stats vs EFT - in Ships and Modules [original thread]
Edited by: Crackzilla on 28/05/2009 15:46:13 Originally by: X0RR0 3 x PDUs II 1 x DMG Control II 2 x Caldari Navy Invul 1 x Photon Scattering Field II 1 x Capital shield booster 2 x Caldari Navy Shield boost amp 1 x Cap recharger 3...
- by Crackzilla - at 2009.05.28 15:39:00
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164. Moros Fit - in Ships and Modules [original thread]
Originally by: Omarvelous Is locking at 23 seconds that much better than 37 when you're locking up multiple targets at the begining of the fight and no one can jam you when sieged? Yes. When in seige you can only lock 2x targets at on...
- by Crackzilla - at 2009.05.28 04:35:00
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165. Thanatos - Real stats vs EFT - in Ships and Modules [original thread]
Originally by: X0RR0 My Chimera used to be able to perma tank 8500 dps, or for 14 mins if i took a sensor booster. What fittings were you using? For a standard fit thanatos I see the defense is about 3200 dps. For a cpr/t2 fit chime...
- by Crackzilla - at 2009.05.27 22:59:00
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166. Moros Fit - in Ships and Modules [original thread]
Edited by: Crackzilla on 27/05/2009 21:53:43 It might work for a burst, otherwise lack of cap is going to cripple it. Considering in a large fight you might last a minute or two then going for a burst tank isn't a terrible idea. I'd probably...
- by Crackzilla - at 2009.05.27 21:53:00
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167. Sleeper Level AI in mission rats is the day drones are screwed - in Test Server Feedback [original thread]
Originally by: Arushia There is a difference between need to manage drones carefully and light drones being alpha'd to death immediately on launch. Then don't use light drones. Would you expect to use a ceptor to run level 4 missions...
- by Crackzilla - at 2009.05.26 20:28:00
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168. Scimitar - in Ships and Modules [original thread]
Thirding the awesomeness that is scimitar. Scimitar is the ninja of logistics. Basilisk is mostly useful if you're not going anywhere.
- by Crackzilla - at 2009.05.26 18:25:00
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169. Question Regarding Training Times. - in EVE General Discussion [original thread]
Edited by: Crackzilla on 26/05/2009 04:39:35 Originally by: Tavers He didn't pop me btw. ...I wanted to know if there is any way I can catch him. I'm shocked he didn't pop you. He'll have access to t2 stuff. His stats and equip...
- by Crackzilla - at 2009.05.26 04:37:00
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170. CCP : Your graphics effects suck rant. - in EVE General Discussion [original thread]
Originally by: Chribba Lowest settings on all clients. I wonder what it would take for ccp to offer a mode that is Battlezone-esque but with an overview?
- by Crackzilla - at 2009.05.25 22:51:00
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171. Titan Review/Tweak/Reworking - in Test Server Feedback [original thread]
Originally by: Intaglio So a titan would be locked in a spot for the duration of the doomsday you mean, or some extra timer? Needs something to hold the titan there after the doomsday. Needs something seperate to prevent a titan flee...
- by Crackzilla - at 2009.05.25 18:29:00
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172. Battleships vs Carrier - in Ships and Modules [original thread]
Originally by: Othento Tiburon oh ok... so... you can bring a dread to a station where a carrier is camping, seige it with super high dps/tank and tank everything that comes at you for an hour; then 5 minutes before your seige timer is up,...
- by Crackzilla - at 2009.05.25 18:04:00
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173. Titan Review/Tweak/Reworking - in Test Server Feedback [original thread]
Edited by: Crackzilla on 25/05/2009 17:53:37 Originally by: Intaglio 1. strikes me as a bit odd ... that would mean 9.9 times out of 10 the use of a ship would result in the death of a ship. No means to get into a pos, no safe haven t...
- by Crackzilla - at 2009.05.25 17:50:00
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174. Titan Review/Tweak/Reworking - in Test Server Feedback [original thread]
Edited by: Crackzilla on 25/05/2009 16:53:00 1) Disallow titan warping, only cynoing point to point. (haven't really thought this through but it sounds interesting) 2) Disallow caps from using jump bridges, especially titans. 3) Timer to limit...
- by Crackzilla - at 2009.05.25 16:49:00
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175. Battleships vs Carrier - in Ships and Modules [original thread]
Originally by: Seishi Maru all capitals can warp. Changing this, or disallowing caps to use jump bridges, or adding timers on how often a cap can jump (ie once an hour) would all add some variety to the tactics.
- by Crackzilla - at 2009.05.25 16:29:00
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176. Battleships vs Carrier - in Ships and Modules [original thread]
Originally by: Krossis How much support does a Carrier need? A carrier is a force multiplier. Not a solo pwnmobile. A single carrier with little support is going to be ringing the dinner bell for anyone in nearby regions. A carrier...
- by Crackzilla - at 2009.05.25 05:33:00
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177. shipping...ships - in EVE New Citizens Q&A [original thread]
Sell the ships that you don't absolutely need. Take only modules that you'll need for the immediate future. You'll have this urge to move everything. Resist this urge. Stuff can always be bought at the new location. Usually better than hauling ev...
- by Crackzilla - at 2009.05.25 05:20:00
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178. This is a travesty! - in EVE General Discussion [original thread]
I dunno. "A bad woman" is somewhat judgemental. Description should read something like "Someone with better looks but less isk than you."
- by Crackzilla - at 2009.05.25 01:09:00
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179. Help understanding Logistics Ships - in Ships and Modules [original thread]
They convert their cap to shields/cap/armor on the other ship. So their cap goes down, the other ship gains shield/cap/armor. Natually logistics are fairly thin skinned and have a high cap recharge. Flying logistics in pvp is like flying with a...
- by Crackzilla - at 2009.05.23 03:39:00
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180. What is the fastest you can get a ship to fly? - in EVE General Discussion [original thread]
A pod is technically the fast ship in game. Clone jump. Cross the galaxy in a second.
- by Crackzilla - at 2009.05.22 02:00:00
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