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1. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
people who think they can roam unimpeded through hostile space without a inty scout are the morons here Those who are smart will adapt and not be bothered by this change at all
- by CyberRaver - at 2015.11.06 23:21:25
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2. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
Ted McManfist wrote: Any thoughts on making specialized scripts that will give bubbles special properties? TrouserDeagle wrote: time to biomass I guess, more free kills for campers and blobbers ;_; I'm sure they will make another broken ...
- by CyberRaver - at 2015.11.05 12:37:28
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3. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Altering jump ranges - Needs to be adjusted Altering jump fatigue curves -Space aids is too punishing, 8 days to 26 days? not fun Moving jump fatigue from character based to ship based - sounds good, expecially effective versus cap fleets Alternat...
- by CyberRaver - at 2015.08.13 13:47:33
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4. Reduce Super Costs - in Player Features and Ideas Discussion [original thread]
You are an idiot All that will happen is that the bigger groups will get even MORE supers, and youll die just as easy whilst giving them juicy killmails Sov is no longer about supers, its about nodes and being fast and mobile, 2 things which sup...
- by CyberRaver - at 2015.08.06 11:31:29
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5. Removing jump drive range - in Player Features and Ideas Discussion [original thread]
Those changes are worse then the Space aids we have currently, moving 5 ly currently nets me 30 mins and some aids, in your scheme i would have to wait 8 hours to jump back, **** that noise tbh Power projection was the biggest problem and now its...
- by CyberRaver - at 2015.07.23 15:42:59
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6. FozzieSov and the future of entosising - in Player Features and Ideas Discussion [original thread]
Hemmo Paskiainen wrote: People are mixing up up much stuffs i guess. There was sov pre-dominion and there is post-FozzieSov. Anything in between i call the FagBlobSov era. For me personally, the Empyrean Age - The Quantum Rise - Apocrypha era w...
- by CyberRaver - at 2015.07.23 14:10:33
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7. Toggled dscan - in Player Features and Ideas Discussion [original thread]
make it a module, like a radar, make it cose and have heavy fitting reqs and them im happy
- by CyberRaver - at 2014.10.29 14:00:58
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8. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
I honestly think these changes are for the better of the game ~However~ Until CCP can solve the crippling lag and general **** poor servers when gangs as little as 250 move around this is going to make everything completely and utterly ****, t...
- by CyberRaver - at 2014.10.13 13:22:00
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9. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Pros - More subcap fleets, less hot drops, safer home regions Cons- Good luck removing established blocks, home field advantage, shitting caps with impunity Can imagine more titans and supers dying Jump fatigue can eat a **** though, thats a p...
- by CyberRaver - at 2014.10.02 07:25:00
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10. SOE MINI TITAN !!! - in Player Features and Ideas Discussion [original thread]
no... just no Gates are meant to be travelled
- by CyberRaver - at 2014.01.01 18:50:00
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11. PLEX like system for skill points - in Player Features and Ideas Discussion [original thread]
Minerva Achaea wrote: Right now people are effectively buying skill points by buying characters, but CCP doesn't get any real life money from this, and it's not a great deal if you already have characters with skill points (and of course there ...
- by CyberRaver - at 2013.02.20 11:57:00
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12. Sticky:[Winter] Logistics Frigates - in Player Features and Ideas Discussion [original thread]
My only question is: are we getting t2 versions of these? Purely as a stepping stone to real logi and something more skill intensive for small frigate gang enthusiasts
- by CyberRaver - at 2012.08.20 12:44:00
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13. Sticky:[Winter] Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Yes yes a thousand times yes Frigate roams became 1000x deadlier now
- by CyberRaver - at 2012.08.20 12:27:00
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