Pages: 1 [2] 3 4 5 6 7 8 9 10 20 |
21. Fixing Railguns: Hybrid Ammo Overhaul - in Assembly Hall [original thread]
+ 1. My spec hybrid lvl5 skills are at the lowest priorety only because of the matter how bad they are atm, but still i'm training those in case they will good some day. ===== * Your signature file is broken. Please use one that will display - Fa...
- by Cyberus - at 2011.05.30 21:25:00
|
22. [proposal] repair YOURSELF with YOUR repair drones - in Assembly Hall [original thread]
Originally by: Merijin agree, you should be able to repair you'reself Only when you are not engaged in combat.... then +1. At save spot etc i'm all for this one. Prety lame you cant tbfh ===== * Your signature file is broken. Please ...
- by Cyberus - at 2011.05.30 21:15:00
|
23. [Proposal] ECM - Not chance based - in Assembly Hall [original thread]
I personaly think that ECM must be focused not at locking brake and preventing target from locking for some period of time. I think it must be focused on the ships ROF and damage output just like dampners and and tr. destrutors do and not complet...
- by Cyberus - at 2011.05.30 21:12:00
|
24. [Proposal] Introduce Quafe Zero into the Quafe LP Store - in Assembly Hall [original thread]
===== * Your signature file is broken. Please use one that will display - Fallout
- by Cyberus - at 2011.05.30 21:01:00
|
25. [Mandate] Tiericide - in Assembly Hall [original thread]
Originally by: Tub Chil while supporting this I realize that nothing will change in the space for the next 2-3 years. shoes, jackets, sunglasses and sexy asses are way too important. 110% true. Wolves are after kiddies $$$$$$$$$$$$. =...
- by Cyberus - at 2011.05.30 20:55:00
|
26. Microtransactions/plex/gtc all same **** to me. - in Assembly Hall [original thread]
I see no difrence since its all same ****. The is only 1 rule ----> MONEY TALKS ! 1)You can buy 28 plex every 24 hours..... sell price 10+ billion isk 2)GTC are not even limited at all. You can sell how many you want. x 30 (60 days )GTC sel...
- by Cyberus - at 2011.05.30 20:36:00
|
27. Unscannable setups revised - in Assembly Hall [original thread]
Edited by: Cyberus on 30/05/2011 19:58:53 I will only support this idea on one codition! If you scaned down that PVE ship and warp to the guy to finish him ( since he is already get good damage hit from NPC ) all room instatly switch agro to ...
- by Cyberus - at 2011.05.30 19:58:00
|
28. [Proposal] Skill points remap but very limited. - in Assembly Hall [original thread]
Quote: 1) The skillpoint remap will be ONLY avalible once for character lifetime. I just boldet and underlined to some of you who cant or probably simply dont want to read whole idea from begin to the end. ===== * Your signature...
- by Cyberus - at 2011.05.28 17:32:00
|
29. [Proposal] Make Motherships Larger - in Assembly Hall [original thread]
Do you know what noob's ask for the first time when they see SC? "How the **** my MOA will fit in it shipmaintain bay? It it way too small!" So i completely agree on this one. +1 ===== * Your signature file is broken. Please use one that will...
- by Cyberus - at 2011.05.25 22:08:00
|
30. [Petition] Make entry into CQ and Incarna optional and not mandatory. - in Assembly Hall [original thread]
Originally by: Solo Player Edited by: Solo Player on 25/05/2011 21:29:04 @cyber: If that's your opinion, WTF are you doing in the Assembly Hall? If you believe that everything is out of our hands and rightly so, this makes no sense at ...
- by Cyberus - at 2011.05.25 22:03:00
|
31. [Petition] Make entry into CQ and Incarna optional and not mandatory. - in Assembly Hall [original thread]
Originally by: Soden Rah Originally by: Cyberus Well there is plenty things in this game changed what lots of us do like and others not. The game evolve and will continue to evolve in the future, so you have only 2 options; a) ac...
- by Cyberus - at 2011.05.25 21:58:00
|
32. [Proposal] Skill points remap but very limited. - in Assembly Hall [original thread]
Originally by: Shandir Ah, the foot in the door approach. No remaps. This has been discussed to death and remarkably few players are in favour. Why would you need to remap, you can *always* learn the skill you want to now, there is no ski...
- by Cyberus - at 2011.05.25 21:43:00
|
33. [Petition] Make entry into CQ and Incarna optional and not mandatory. - in Assembly Hall [original thread]
Well there is plenty things in this game changed what lots of us do like and others not. The game evolve and will continue to evolve in the future, so you have only 2 options; a) accept it b) or leave it. There is also plenty of those guys who ...
- by Cyberus - at 2011.05.25 21:24:00
|
34. New Dev Blog: Incarna. Welcome to Your Future - in EVE Information Portal [original thread]
Edited by: Cyberus on 25/05/2011 20:58:38 So far i have seen there is posebility get to the balcony and look at your ship, though its still remain at big distance, so i will release my rage upons you and ask few questions: 1) Since there is b...
- by Cyberus - at 2011.05.25 20:58:00
|
35. Reconnect to lost === DRONES - in Ships and Modules [original thread]
What realy wonders me is tat we can reconct our probes at lets say +50 AU, but still cant set connection to our dump drones at 10 km on grid. ===== * Your signature file is broken. Please use one that will display - Fallout
- by Cyberus - at 2011.05.22 13:51:00
|
36. [Proposal] Skill points remap but very limited. - in Assembly Hall [original thread]
Originally by: Holland Galebi Originally by: Cyberus 1st) I want to point you out that some players did not have back in 2003-2004 all those shiny guides, evemons and any other career tutorials what you have now. They has to lern h...
- by Cyberus - at 2011.05.22 13:34:00
|
37. Cynosural field generator need tweak. - in Ships and Modules [original thread]
Originally by: Templar Dane Originally by: Cyberus Edited by: Cyberus on 19/05/2011 11:01:12 Its have been awhile since this module has been introduced and did not looked at anymore, if it has positive effect as it is at this m...
- by Cyberus - at 2011.05.22 13:14:00
|
38. [Proposal] Skill points remap but very limited. - in Assembly Hall [original thread]
Originally by: Destination SkillQueue Edited by: Destination SkillQueue on 21/05/2011 14:43:22 I think it would be better to not give the option to have any skill remaps. Reasons being it is totally unnecessary, since we don't have a...
- by Cyberus - at 2011.05.21 14:51:00
|
39. [Proposal] Skill points remap but very limited. - in Assembly Hall [original thread]
Edited by: Cyberus on 21/05/2011 14:47:02 Originally by: Holland Galebi Originally by: Cyberus Discuss! My suggestion: 1) No skillpoint remap avalible. 2) Maximum to 381 skills can be trained, so you have to choose wisely w...
- by Cyberus - at 2011.05.21 14:47:00
|
40. [Proposal] Skill points remap but very limited. - in Assembly Hall [original thread]
Edited by: Cyberus on 21/05/2011 14:33:21 I know this has been brogth before by difrent players, but i want to share my idea how i think it could be done. Most of you probably know all those discussions with all positive and negative responc...
- by Cyberus - at 2011.05.21 14:15:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |