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1. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Mourning Souls wrote: As far as Tengus go I'm not sure what to say other than nerf everything. T3's are supposed to be a jack of all trades, but they shouldn't be that good at them. That would be perfectly fine, if the Caldari HACs weren't ...
- by D3vastator - at 2012.09.18 19:49:00
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2. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Daneel Trevize wrote: Assuming you meant Ishtar, you're saying a HAC, dedicated DPS boat that takes longer to train to max skills, does better what is a mostly dps-based activity than a supposedly jack-of-all-trades, master-of-none tech3? \o/ ...
- by D3vastator - at 2012.09.18 19:16:00
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3. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Aaron Greil wrote: Please post the fits where an ishkur out dps and out tanks a tengu. Then we'll laugh at how failfit your tengu must be to be outclassed by an assault frig. Level 4s are meant to require battleships. Tengus were never suppos...
- by D3vastator - at 2012.09.18 19:04:00
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4. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
I've played off & on since 2004 & am up to just over 24m Skill Points. Here's a chart that shows what this change does to almost 15% of my skill points. As you can see, I've trained specifically to sling Heavy Missiles from a Tengu so t...
- by D3vastator - at 2012.09.18 18:52:00
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5. GUI - suggestions - in Player Features and Ideas Discussion [original thread]
GUI is the part of the game players deal with the most....please take these thoughts & give them proper consideration. -D3
- by D3vastator - at 2004.06.01 03:56:00
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6. GUI - suggestions - in Player Features and Ideas Discussion [original thread]
GUI is the part of the game players deal with the most....please take these thoughts & give them proper consideration. -D3
- by D3vastator - at 2004.06.01 03:56:00
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7. Hanger divisions please! - in Player Features and Ideas Discussion [original thread]
I'm no DB programmer, but how would hangar divisions overload the database?....how 'bout we all quit our corps & everyone start a new Corporation to get 7 hangars....would that also overload the database? Or how about we all place our crap into th...
- by D3vastator - at 2004.06.01 03:18:00
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8. Teamspeak - in Player Features and Ideas Discussion [original thread]
Originally by: Deaths Reflection teamspeak use should be a bannable offence . its a out off game tool that when used gives a unfair advantage . its no better than a macro programme that miners where banned from using . we need a bit off co...
- by D3vastator - at 2004.06.01 02:56:00
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9. Why is insta jump even possible? - in Player Features and Ideas Discussion [original thread]
I agree with the original poster....somewhat. I'm a n00b & have never camped a gate....but effective blockading would be a natural part of this universe, if allowed to evolve w/out CCP's help. 15km away is way too far, considering there is nearly ...
- by D3vastator - at 2004.05.12 16:04:00
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10. Miner class ships - in Player Features and Ideas Discussion [original thread]
Is this what you all want? Read each of these & meet me @ the bottom for an expanation: Tech 1 (n00b Class) 250,000 ISK base price 33% Bonus to Mining Laser Yield (3 Turrets * 133% = 4 Miner 2s) 80% Decrease to Mining Laser CPU Requirements 1,25...
- by D3vastator - at 2004.05.07 15:20:00
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11. Force Players out of Noob corps - in Player Features and Ideas Discussion [original thread]
There is absolutely no good reason for new players to be in a NPC Corp. There are many good reasons for them not to be. All of the help that they need can be acquired in the recently created New Player Help Channel. -This has been another (PLEA...
- by D3vastator - at 2004.05.06 21:07:00
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12. A new attempt at an Industrial Mining Ship - in Player Features and Ideas Discussion [original thread]
Edited by: D3vastator on 06/05/2004 18:59:31 Here's a Reply for you! Read each of these & meet me @ the bottom for an expanation: Tech 1 (n00b Class) 250,000 ISK base price 33% Bonus to Mining Laser Yield (3 Turrets * 133% = 4 Miner 2s...
- by D3vastator - at 2004.05.06 18:55:00
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13. Missile Launchers - in Player Features and Ideas Discussion [original thread]
I LOVE IT!!! This is exactly what is needed. Heck, the only time I use Heavy Missiles is for Mining Defense in 0.6 space & up. It would be very nice to put 5 Heavy Launchers onto my Caracal & Spew rockets. It would make the entire use of rocket/m...
- by D3vastator - at 2004.05.05 17:08:00
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14. Dual Monitors, the saga continues....... - in Player Features and Ideas Discussion [original thread]
The best way, imho, is to allow the various windows we require to be able to span to other monitors. 'Most' people that can play EVE well on their video cards have dual monitor support. I think that everyone who finds the UI to be cumbersome will ...
- by D3vastator - at 2004.05.05 16:38:00
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15. Dual Monitors, the saga continues....... - in Player Features and Ideas Discussion [original thread]
Hmmm.....Must be a reason that other Game Companies don'e utilize that, nearly worthless, feature..... -This has been another (PLEASE VOTE: Good Idea , Pointless Brainstorm or Brainfart ) from D3. "Why put off 'til tomorrow what you can pu...
- by D3vastator - at 2004.05.05 14:03:00
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16. Dual Monitors, the saga continues....... - in Player Features and Ideas Discussion [original thread]
Heck, I'm doin' 1280x1024 @ 75fps in windowed mode on a 1600x1200 background while running AutoCAD, Mozilla, OpenOffice.org Spreadsheet, MSN Messenger, e-mail, & Windows Media Player in dual-monitor mode. I'm doing this on a PC that can be built f...
- by D3vastator - at 2004.05.05 04:29:00
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17. Enormous Secure Cans? - in Player Features and Ideas Discussion [original thread]
Edited by: D3vastator on 02/05/2004 23:26:22 This might be a really dumb idea...please filter it if it is. How about creating a skill called something like, "Space-Built Structures"? You would be able to jettison a standard Loot Can, place a...
- by D3vastator - at 2004.05.02 23:16:00
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18. Missiles: Why are They so Stupid? - in Player Features and Ideas Discussion [original thread]
True, that could be another solution to the problem. Perhaps a Security Level reduction as opposed to reducing your ship to a can in a situation like this. I still think the simplest solution would be to turn off collision detection for non-target...
- by D3vastator - at 2004.05.01 13:11:00
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19. "Folder" system in your stash - in Player Features and Ideas Discussion [original thread]
Hehe, I just spent over 300k on cans for my hangar today...I was running a constant 120 items in my hangar & got sick of it. The cans are a pain because you have to right-click & hit open for each one. Plus, it took me over an hour to get it all s...
- by D3vastator - at 2004.05.01 03:17:00
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20. Armed Secure Containers - in Player Features and Ideas Discussion [original thread]
Good Idea How would you propose to keep a Corporation from placing thousands of these around their Player Owned Stations? -This has been another (PLEASE VOTE: Good Idea , Pointless Brainstorm or Brainfart ) from D3. "Why put off 'til t...
- by D3vastator - at 2004.05.01 03:12:00
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