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1. POS Shield Bug? - in Science and Industry [original thread]
Quote: Patch Notes Build 36191 to 36800 addresses Patch Notes for Revelations 2.2.1 Starbases * Starbase towers, whose damage states are changing and below 95% shield are now persisted periodically in the DB. * Starbases now respo...
- by DRONEB - at 2007.10.11 20:48:00
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2. Why are old players allowed to pray on the new in high sec? - in EVE New Citizens Q&A [original thread]
This used to happen to me too, Till I trained up a stealth bomber and left it cloaked at about 140KM afk, and mine with my primary account, now when one of these losers appears its not to long before they eat 3-6 cruise missiles and die to a 6 mon...
- by DRONEB - at 2007.10.11 17:15:00
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3. POS shields. - in Science and Industry [original thread]
Quote: Patch Notes Build 36191 to 36800 addresses Patch Notes for Revelations 2.2.1 Starbases * Starbase towers, whose damage states are changing and below 95% shield are now persisted periodically in the DB. * Starbases now respond ...
- by DRONEB - at 2007.10.09 16:22:00
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4. The Cloaking Problem - in Test Server Feedback [original thread]
This example is to sux at cov ops Electronics V (5 day, 7 hours) Cloaking III (2 days, 6 hours, 3 minutes) Electronics Upgrades III (37 minutes, 56 seconds) Electronics Upgrades IV (1 day, 19 hours, 23 minutes, 25 seconds) Electronics ...
- by DRONEB - at 2007.10.08 01:52:00
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5. When a pos is destroyed and the guns remain - in Science and Industry [original thread]
Edited by: DRONEB on 07/10/2007 16:01:07 way to many advantages given to the agressor, not liking this pretty much. I guess we are going the uo pvp gank fest hell that spawned half of the children that play this game =) I think the fact you m...
- by DRONEB - at 2007.10.07 15:51:00
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6. What is the point of POS Guns/Missles? - in Science and Industry [original thread]
Pos vs cap ship = pretty hopeless unless your a larger corp. 1. 0.0 Pos = huge target depending on the moon 2. Pos defense vs bs fleet 1-12, 2 bombers and 2 gunners maning 10 pos guns can defend it easly however the bombs will cost you in the 2...
- by DRONEB - at 2007.10.07 06:48:00
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7. Defence for small POS - in Science and Industry [original thread]
1. For every level of starbase defense you get to control +1 structure up to a max of 5. 2. You must be with in 5Km of the tower ie inside the forcefield. 3. If this is a Empire POS 0.5 Or above you can not control the guns at all and training...
- by DRONEB - at 2007.10.07 06:14:00
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8. 249.99km locking range - in Ships and Modules [original thread]
No Not signed for a simple reason and I am sure why ccp has put a fixed cap on locking ranges. 1. Starbase defense this stops the one man assult from outside the bases defenses effective range. 2. At those ranges Grid issues will occur more tha...
- by DRONEB - at 2007.10.07 03:04:00
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9. Graphics Upgrade compatibility question - in Test Server Feedback [original thread]
I am all about a new model for my nemesis the re-used tristan model is rather lame. But at least they made the helios look cool. Ps: 8800GTX FTW
- by DRONEB - at 2007.10.07 01:37:00
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10. Defence for small POS - in Science and Industry [original thread]
All guns must go outside of the force field post revII, Starbase defense management allows you to use up to 1 defense per level (NOT IN EMPIRE SPACE), You do not need the skills to use it nor would your skill up the damage or lower it,
- by DRONEB - at 2007.10.04 23:48:00
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11. The Deathstar POS ? - in Science and Industry [original thread]
1.Nothing will defend you against a dread attack, Pointless to even try to gear that way. 2. But for a high sec space setup with only battleship warfare. 6x Med Domination Artillery 3 x Med Domination Auto cannons 2 x Med Dark Blood Laser 2 x...
- by DRONEB - at 2007.10.04 19:21:00
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