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41. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
Dato Koppla wrote: Came expecting a story about how when Eve was still new, Fed Navy Comets were the premier mining ship with their drones and 2 turrets. Sorely disappointed. pish.. no man, throax with 5 miner 2's and 8 heavy drones. Good ...
- by DaReaper - at 2015.05.13 16:09:03
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42. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
bump
- by DaReaper - at 2015.05.08 23:11:46
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43. (Active) Comet Mining without adding new mechanics - in Player Features and Ideas Discussion [original thread]
I like my thread better... however, competing ideas that might get ccp to bloody add something to mining is always good imo, you get a like
- by DaReaper - at 2015.05.08 21:52:43
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44. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
SGT FUNYOUN wrote: Null Infinity wrote: DaReaper wrote: your bm would become invalid in about an hour or so. why? because the comet moves This. The rest of the idea is not that important, but please get rid of stationary belts, that ...
- by DaReaper - at 2015.05.05 02:54:20
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45. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
bump
- by DaReaper - at 2015.05.05 02:53:33
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46. SKINs, PLEX, and AUR: Removing PLEX to AUR conversion function - in Player Features and Ideas Discussion [original thread]
TL;DR (all the replies) What they could do, change plex to just be for game time, thats it. Make it so you no longer buy plex for real money, but you only buy Aurum. You use Aurum to buy the plex and sell it. You can also sell Aurum token on the ...
- by DaReaper - at 2015.04.27 20:15:46
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47. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
bump
- by DaReaper - at 2015.04.07 22:57:02
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48. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
And things go BUMP in the night
- by DaReaper - at 2015.04.03 16:11:52
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49. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Buying skills points is a bad idea, and wll most likly cause another jita riot. Skill remapping, depending on what they do with attributes, is not a bad idea. I'd even be ok if they sld dust like boosters, and removed attributes. But outright buy...
- by DaReaper - at 2015.04.02 15:39:03
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50. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
bumping again
- by DaReaper - at 2015.03.31 17:11:35
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51. Rorqual's future? - in Player Features and Ideas Discussion [original thread]
The ship needs to become a ls or null mining platform. I don;t think these need to go into hs. the ship should gain a hard point that can fit capital strip, ice, gas and deep core miners. They should mine more then there non cap counterparts. Th...
- by DaReaper - at 2015.03.29 00:04:25
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52. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
Market hubs could be really nice in wormholes. You deploy one in an empty wh system or even your own, load it with goods, set a price. Someone buys from it, flys to it, and can get it from the hubs cargo. The hub can be destoryed, and dropps w...
- by DaReaper - at 2015.03.24 20:12:02
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53. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
Alexis Nightwish wrote: There's a lot of "let's make structures that do all the mining for us so we can AFK strip mine the system!" ideas. CCP, I really hope you're just laughing at these attempts to change botting from the de facto way of doin...
- by DaReaper - at 2015.03.24 19:59:15
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54. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
bump..
- by DaReaper - at 2015.03.24 03:49:19
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55. Sticky:[New structures] Assembly array and research labs - in Player Features and Ideas Discussion [original thread]
One of my biggest pain points with running as pos is that you need something like 6-8 different arrays to make stuff. My hope is this new one will be able to replace them all, so you can make everything in one package.
- by DaReaper - at 2015.03.24 01:50:24
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56. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
TL;DR, I did not read all the rplies but i figured i'll throw in my two isk. The observatory array could be used to replace local in null. Without one local is delayed, with one its not. Small fleets can take these out to disrupt local. Adding ...
- by DaReaper - at 2015.03.24 01:48:22
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57. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
Freelancer117 wrote: DaReaper I saw what you did there at Fanfest source: 2hr 52min in http://www.twitch.tv/ccp/b/638754943 Grin no one else wanted to ask a question so i figured what the heck lol
- by DaReaper - at 2015.03.20 13:00:24
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58. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
and bump
- by DaReaper - at 2015.03.12 19:31:12
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59. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
bump in the night
- by DaReaper - at 2015.03.04 21:05:51
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60. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
Freelancer117 wrote: Sorry to not see you on the CSM X voting ballot, would have put one in on you yea was my bad. i lost track of days, oh well
- by DaReaper - at 2015.02.28 00:11:02
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