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1. Mass test on Singularity on Tuesday, 14th of October, at 17:00 UTC - in Test Server Feedback [original thread]
Ghaustyl Kathix wrote: Got repeated "You must be within 2500 meters of the gate to jump" messages, despite being actually less than 1k away from it on my overview when I had to slowboat to it. Didn't have any problems jumping gates when I warpe...
- by Daedalus80 - at 2014.10.15 13:45:00
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2. [proposal] No trading Plex's for Neural Remapping - in Assembly Hall [original thread]
Just one small step for plex, one giant leap in the wrong direction.
- by Daedalus80 - at 2010.10.07 15:12:00
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3. Buffering... - in EVE Alliance Tournament Discussion [original thread]
<3<3<3<3<3<3<3<3<3<3 Thank you Chribba!
- by Daedalus80 - at 2010.06.20 18:49:00
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4. Buffering... - in EVE Alliance Tournament Discussion [original thread]
Edited by: Daedalus80 on 20/06/2010 16:01:56 199.93.61.126:1935 Vodafone/Arcor Germany
- by Daedalus80 - at 2010.06.20 15:59:00
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5. Notification of inflicted and incurred damage - in Assembly Hall [original thread]
Totally agreed.
- by Daedalus80 - at 2010.03.06 22:41:00
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6. Eve Fitting Tool - in Ships and Modules [original thread]
Importing old fits can be problematic as Navy Mods have all been renamed. e.g. Amarr Navy => Imperial Navy, Gallente Navy => Federation Navy ... DonŠt know what can be done about this, but thats why you get empty slots at faction fits. Gu...
- by Daedalus80 - at 2009.12.01 22:31:00
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7. EVE Online: Dominion Issues Thread - in EVE Information Portal [original thread]
My chat windows positions donŠt save their positions (tabbed in one window) in HUD when I close the client. On relog I find them on random positions on the screen. However, once arranged, they stay in position for as long I donŠt log out.
- by Daedalus80 - at 2009.12.01 21:23:00
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8. [Proposal] Storyline Agent Fix - in Assembly Hall [original thread]
This would require a lot more storyline agents. As it is now you would often have to travel quite some jumps or even get to lowsec to haul ore or that 40k mŠ boxes. Though I see your point (grinding standing for a specific corp)I think it is bett...
- by Daedalus80 - at 2009.11.12 17:05:00
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9. Gallente Navy Issue ships should be black - in Assembly Hall [original thread]
The Ship looks nice as it is, please no camo for spaceships.
- by Daedalus80 - at 2009.10.18 12:39:00
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10. Navy Battleship Paintjobs are Imbalanced - in Test Server Feedback [original thread]
Which Navy in the World uses wood/desert-camo for their ships? Unless we are allowed to use the ships on the wooden planetary surfaces, remove those paintjobs please! The current Navy Mega looks nice as it is, so do not fix what is not broken!
- by Daedalus80 - at 2009.09.23 13:16:00
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11. ae3 bonus pocket - in Missions & Complexes [original thread]
In short, Lvl 4 missions are as hard or harder. Remember that Angel can deal all damage-types, especially in the bonus-pocket. Also in the Lvl 3 bonus-pocket there are several Sentrys that deal a fair amount of damage. Take them out asap.
- by Daedalus80 - at 2009.09.20 15:51:00
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12. A newbi's review - in Player Features and Ideas Discussion [original thread]
Originally by: Snicke Thanks for all your feedback. About the AA support. I think I have tried everything. Cant get it to work. If you have an ATI/AMD card, all you need to do is turning AA on in the driver-settings. If you have an Nvi...
- by Daedalus80 - at 2009.09.18 22:05:00
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13. "... is being target painted." - in Player Features and Ideas Discussion [original thread]
Since the Target Painter increases the sig-radius, you just need to turn on the sig-radius column in your overview. Just shoot the large one. Another thing, you can really see an icon in your overview when YOU are webbing, scramming someone else...
- by Daedalus80 - at 2009.09.18 21:41:00
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14. [PROPOSAL] 2 Things that drones need ASAP - in Assembly Hall [original thread]
WouldnŠt mind to have that options. Especially the first one. Supported
- by Daedalus80 - at 2009.09.18 21:24:00
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15. [Proposal] Small Tractor Beam on BS is stupid. GIVE US MEDIUM / LARGE - in Assembly Hall [original thread]
Be care careful what you wish for, you might get it. That means: -With size comes fitting requirement. Coul you fit another 2000 powergrid/50 cpu module on your ratting/mission-ship? I normally couldnŠt, and I donŠt want my dedicated salvager be ...
- by Daedalus80 - at 2009.08.16 13:26:00
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16. [Issue] Drones as a primary weapons system. - in Assembly Hall [original thread]
IŠm not sure about more dedicated drone-ships, because exsisting ones are ok. But I agree with the point about drone-modules/rigs/imps. There should be more, especially damage enhancers and their T2 counterparts. Furthermore I would love to see a...
- by Daedalus80 - at 2009.08.16 13:00:00
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17. [Proposal] Remove or re-design the Sensor Booster effect - in Assembly Hall [original thread]
Yes, please. Along with the ECCM effect. And please remove all sound effects from modules that affect ship-stats. CanŠt think of one that isnŠt annoying.
- by Daedalus80 - at 2009.08.16 12:44:00
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18. Just Lost BS on Level 2 Mission - in Missions & Complexes [original thread]
My guess is, you got bumped by the warp-in beacon. You wonŠt see it normally on the overview unless you altered the overview settings. When you try to go through it accidentally, the ship starts bugging around and just wonŠt stop. It happens occ...
- by Daedalus80 - at 2009.07.26 17:27:00
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19. Heat question - in Ships and Modules [original thread]
Originally by: Alty McAltyalt That's not true. I have had lows take damage from excessively heated mids. Heat is more likely to stay with that rack, but can and does spread, unless something has changed. ThatŠs from my own experience. ...
- by Daedalus80 - at 2009.07.19 19:29:00
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20. Put faction items on the market. - in Assembly Hall [original thread]
I would be bothered to not be able to see faction items for other regions. I think, a better approach to this would be to make contracts better browsable, not to make rare items disappear on jitaŠs local market. Not supported.
- by Daedalus80 - at 2009.07.19 13:21:00
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