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1. Armageddon & Pulse Lasers - in Ships and Modules [original thread]
Edited by: Damajink on 12/03/2005 20:06:06 Originally by: Tribunal The first batch of laser nerfs have not made it to the live server and you are calling for more nerfs against the Amarr ships? Give me a break . Lasers use to be utte...
- by Damajink - at 2005.03.12 20:05:00
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2. Armageddon & Pulse Lasers - in Ships and Modules [original thread]
Signed for truth.
- by Damajink - at 2005.03.12 18:39:00
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3. Balanced Fleets: Nerf Damage Across Ship Classes - in Ships and Modules [original thread]
What?
- by Damajink - at 2005.03.12 00:27:00
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4. No Topic - in Ships and Modules [original thread]
Someone should run some sort of bet on how many threads asking about the Hellstorms people can post in a month.
- by Damajink - at 2005.03.11 18:38:00
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5. R.I.P. Fun - in Ships and Modules [original thread]
Very good ideas, size based webs and disruptors are the best way to go about the changes.
- by Damajink - at 2005.03.09 00:03:00
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6. Explain the logic of lasers to me? - in Ships and Modules [original thread]
Crystals are expensive
- by Damajink - at 2005.03.06 18:27:00
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7. Laser Nerf: Bye Bye Apoc, Zealot, Sacrilege, Prophecy, Punisher etc - in Ships and Modules [original thread]
Originally by: mahhy The geddon is in no way affected, not even by tracking. It just means that at the ranges its currently used at you'll be doing slightly less damage. It still has greater range than blasters, and therefore lesser tracki...
- by Damajink - at 2005.03.03 15:32:00
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8. Zealot: Castrated - in Ships and Modules [original thread]
Originally by: Meridius Edited by: Meridius on 03/03/2005 06:18:51 The Zealot was designed with Heavy Pulse in there "unbalanced" form. You think maybe thats why it only has 4 turrets and NO dronebay and the same cap as a freaking mi...
- by Damajink - at 2005.03.03 15:23:00
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9. Laser Nerf: Bye Bye Apoc, Zealot, Sacrilege, Prophecy, Punisher etc - in Ships and Modules [original thread]
Yep, I'm gonna go buy some 1400s for my Apoc now since Lasers are gonna be pretty much useless. Megapulse totally outclassed in short range by blasters and autocannons with Tachs being rubbish at range due to Radio nerf. Thanks CCP
- by Damajink - at 2005.03.03 15:19:00
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10. PROPOSED MODULE - Auxiliary Drone Bay - in Ships and Modules [original thread]
There's nothing wrong with AFK mining, what people don't like is macro mining, which is when people run a macro that moves ore into a jettisoned can without actually playing.
- by Damajink - at 2005.03.01 19:52:00
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11. My Cruiser Changes ideas - a bit long - in Ships and Modules [original thread]
Edited by: Damajink on 27/02/2005 15:28:25 In my opinion, 2 things need to be done to fix cruisers: 1. Greater speed and agility 2. Nerf cruise and torp damage against smaller targets OR give cruisers more HP Obviously racial bonuses could ...
- by Damajink - at 2005.02.27 15:28:00
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12. Viator - One of the new blockade runners - in Ships and Modules [original thread]
Originally by: The Chef Originally by: Damajink You honestly think an industrial with TEN warp strength (equal to FIVE 7.5km scramblers) is a good idea? This thing will be uncatchable, even more so if you fill its low slots with na...
- by Damajink - at 2005.02.26 23:33:00
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13. Viator - One of the new blockade runners - in Ships and Modules [original thread]
You need the skill at Level 5 to fly the ship. You are already trading in cargo space for survivability by getting a base +2 to warp strength which the larger ships do not have.... You honestly think an industrial with TEN warp strength (equal to...
- by Damajink - at 2005.02.26 19:41:00
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14. Viator - One of the new blockade runners - in Ships and Modules [original thread]
Originally by: Tauvo Crais I have a specific question I am looking to have answered by a dev since these blockade runners are fairly new and there is little solid info on them. The Special Bonus: +2 Warp Strength is that per level or ju...
- by Damajink - at 2005.02.26 19:25:00
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15. SUGGESTED SET UP FOR A CARACAL - in Ships and Modules [original thread]
Edited by: Damajink on 22/02/2005 12:50:21 Originally by: Question2 Edited by: Question2 on 22/02/2005 12:22:58 Erm what?Dont fit a MWD on any NPC setups. . Erm why not? You spend ages collecting cans otherwise I suppose you...
- by Damajink - at 2005.02.22 12:49:00
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16. Vagabond Loadouts - in Ships and Modules [original thread]
Originally by: bUBbLeS moomin el oh el!
- by Damajink - at 2005.02.22 12:07:00
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17. SUGGESTED SET UP FOR A CARACAL - in Ships and Modules [original thread]
Edited by: Damajink on 22/02/2005 12:01:06 NPC: 5x Heavy Launcher 1x MWD 1x Shield Booster 1x EM Hardener 1x Thermal Hardener Cap Relays/BCS PVP: 5x Heavy Launcher 1x MWD/AB 1x Warp Disruptor 1x Stasis Webifier 1x Sensor Booster Cap Relays/...
- by Damajink - at 2005.02.22 12:01:00
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18. The three month mark of Exodus. - in Ships and Modules [original thread]
Nice post.
- by Damajink - at 2005.02.18 01:22:00
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19. Isolate Pulse Nerf to Mega Pulse - in Ships and Modules [original thread]
Originally by: Elve Sorrow Edited by: Elve Sorrow on 17/02/2005 18:59:00 Originally by: Damajink Edited by: Damajink on 17/02/2005 18:55:40 Originally by: Istvaan Shogaatsu A SECOND HELPING OF KNEE-JERK REACTIONS, K...
- by Damajink - at 2005.02.17 19:05:00
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20. Isolate Pulse Nerf to Mega Pulse - in Ships and Modules [original thread]
Edited by: Damajink on 17/02/2005 18:55:40 Originally by: Istvaan Shogaatsu A SECOND HELPING OF KNEE-JERK REACTIONS, KIND SIR? YES SIR MAY I HAVE SOME MORE THANK YOU SIR If the megapulse is the problem there is absoloutely NO reas...
- by Damajink - at 2005.02.17 18:54:00
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