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1. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Oh yes, and forgot to mention with a proper deadspace X-L shield booster and a good tank, a single Vargur or Golem can tank the first wave of a Vanguard Incursion by itself . Sure, damage isn't that good when you do (y...
- by DarthNefarius - at 2013.09.03 03:50:00
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2. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Also, remember the bastion cycle time is only 60 seconds when maxed. For Incursions, you can always pulse it on / off depending on circumstances. Have you ever flown in Incursions? Going 10 seconds let alone 60 without...
- by DarthNefarius - at 2013.08.30 16:12:00
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3. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Dinsdale Pirannha wrote: Ristlin Wakefield wrote: Looks like a pretty useful ship for solo ships to clear out higher level DED sites and maybe incursion stuff. No, the Marauder is now finished in Incursions, because "However, like Dreadn...
- by DarthNefarius - at 2013.08.30 15:44:00
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4. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
WTF I trained skirmish to V for my damnation now I'm getting the rug pulled out under me again? I want/need skirnish or my incursion damnation I been using for Incursion booster
- by DarthNefarius - at 2013.08.01 18:05:00
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5. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
SMT008 wrote: It's so weak it's almost of no use. The only useful thing a NOS can achieve is being able to hold scrambler+web when neuted. That's it. No one ever uses NOS for anything else. . Not true I know a few PvE Incursion runners th...
- by DarthNefarius - at 2013.06.19 18:10:00
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6. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Currently NPC's for NOS targeting is good to OK... I hope that doesn't change else my Incursion Bhaal with double 39km range NOS will no longer be CAP stable Do NPC's cap change/deleplete like pilots? It seems different especially since you can...
- by DarthNefarius - at 2013.06.19 18:04:00
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7. lo sec needs a T2 ICE Venture that Can fit Ice harvestors for lo sec & NULL ... - in Player Features and Ideas Discussion [original thread]
It should mines the Ice twice as fast as the new times. Can only hold like 1-4 blocks. Basiclly fills in one or two cycles. And of course can't do a partial mine. Has to mine full cycle to get ice. Have to bring a buddy to jetcan mine with or trav...
- by DarthNefarius - at 2013.05.10 05:24:00
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8. Change Incursion Mechanics - in Player Features and Ideas Discussion [original thread]
Kodavor wrote: turlough dominian wrote: Not sure if a change in how incurstions work is needed, Probably best if the groups who may or may not be causeing the issue's come to some kind of mature arrangement that not only benifits them but a...
- by DarthNefarius - at 2013.03.13 19:11:00
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9. Incursion Frigate Only Sites - in Player Features and Ideas Discussion [original thread]
thoughts? I wishawhole new pirate incursion would get created that had new scout sites which could only be accessed with frigate only ships due to an acceleration gate restriction
- by DarthNefarius - at 2013.03.13 18:33:00
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10. Change Incursion Mechanics - in Player Features and Ideas Discussion [original thread]
DarthNefarius wrote: Verity Sovereign wrote: [quote=Noble Ranger]"#1 is implemented. In this case, no more wait lists for engaging in group PvE content.." We in ISN sort of "invented" using a waiting list, I'm not here to take credit for th...
- by DarthNefarius - at 2013.03.13 18:26:00
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11. Change Incursion Mechanics - in Player Features and Ideas Discussion [original thread]
delete this silly list option in forms blah
- by DarthNefarius - at 2013.03.13 18:24:00
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12. Change Incursion Mechanics - in Player Features and Ideas Discussion [original thread]
Noble Ranger wrote: Also on behalf of the angry German, i apologize, please bear with him, he has a personal obsessive grudge with us in ISN, and he seems to desperately need to spread his grudge to everyone doing incursions, I sort of see...
- by DarthNefarius - at 2013.03.13 18:08:00
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13. Change Incursion Mechanics - in Player Features and Ideas Discussion [original thread]
Verity Sovereign wrote: Velicitia wrote: correct me if I'm wrong (likely am) -- but the "majority" of the incursion runners are corps/alliances these days, right (or at least that's how it sounds with this ISN/DIN/etc talk). so ... um ... w...
- by DarthNefarius - at 2013.03.13 17:57:00
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14. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Philsophically the nano paste fuel makes more sense. That stuff is pretty expensive though,no? It would take upless space though.
- by DarthNefarius - at 2013.01.22 07:25:00
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15. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Expect at least most of these changes to make it into the next Sisi build for playtesting (the AARs might not catch this upcoming build but they should at least be in the one after that). The best way to test this will b...
- by DarthNefarius - at 2013.01.22 06:11:00
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16. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
As an Incursion PvE armour fleet pilot I'm unimpressed with everything announced here narrowing the differences between shields getting thier reps at the beginning of thier cycles and being to load up on damage mods in thier lo's... they even have...
- by DarthNefarius - at 2013.01.22 02:35:00
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17. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
[quote=CCP Fozzie] What about armor tanking? The imbalances caused by the mass of plates, the speed penalty on armor rigs and the weakness of armor reps in pvp situations are a problem that becomes more pronounced for these ships than for any o...
- by DarthNefarius - at 2013.01.11 17:13:00
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18. Sticky:[Winter] Combat Cruisers - in Player Features and Ideas Discussion [original thread]
+1 for the amount of posts CCP Fozzie, after the Summer of Silence its nice to see some activity for Eve. Dunno TBH how much I'll personally use these crusers though I pretty much skipped them when I first started Eve 2 years ago. Are they meant n...
- by DarthNefarius - at 2012.10.02 14:38:00
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