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161. Space Ship Collision - in Player Features and Ideas Discussion [original thread]
YES !!! ... KAMIKAZEEE The Hunt
- by Davelantor - at 2010.01.18 20:34:00
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162. Stealth bombers issue - in Player Features and Ideas Discussion [original thread]
Yep .. thats only one of the down sides of beeing a SB pilot ... you get to fly a tin can :P and than you only get one defence which you would need to turn it off to actualy do something other then moveing around. and cant cloak when locked [even ...
- by Davelantor - at 2010.01.18 20:27:00
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163. Walking in Stations - Let's hear some info. - in Player Features and Ideas Discussion [original thread]
Yes ... Bump for some spoilers !!! Knights of MADD
- by Davelantor - at 2010.01.18 20:18:00
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164. New Ship Class Idea - SALVAGE CRUISER - in Player Features and Ideas Discussion [original thread]
signed on ... if there is also a +500% to Cpu requirements for the probe launchers or simply cant fit probe launchers. EvE ship library needs a dedicated salvage ship. Knights of MADD
- by Davelantor - at 2010.01.18 19:39:00
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165. Stealth Bombers - Balancing - in Player Features and Ideas Discussion [original thread]
lol .. lets turn stealth bomber in to tin cans that can just fire bombs and torps. all i see is people whining because they dont like the idea of ships beeing able to get in an out (if there is no bubble) freely while they dont have any deffence o...
- by Davelantor - at 2010.01.18 19:30:00
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166. re-re-re-thinking about cloak balancing - in Player Features and Ideas Discussion [original thread]
the idea of cloaking is ... to be cloaked .. if you know there is a cloaked ship around .. eventho you havent seen it cloakup ... that would be one of the worst things you can do to cloaking system. cloak is good just as it is ... does almost eve...
- by Davelantor - at 2010.01.18 19:06:00
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167. Ship Crews (They're Here, They're Real, get Over it) - in Player Features and Ideas Discussion [original thread]
/Signed on the crew idea -Recieving missions from crew for extra crew related addons -Boost on verious systems (reload, mining, exploration) -Makeing ships with crew a lot more risky to loose (since that way you will not be just loosing isk, but ...
- by Davelantor - at 2009.12.26 00:42:00
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168. Ships who do AoE cloak - in Player Features and Ideas Discussion [original thread]
Liked the idea, ... the bubble could have skill related effects (bubble radius) ships that are in fleet should only be effected by the bubble and once they are .. they cant activate anything ... even moving should distrupt the cloak and collapse i...
- by Davelantor - at 2009.09.16 16:43:00
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169. Ship Crews (They're Here, They're Real, get Over it) - in Player Features and Ideas Discussion [original thread]
sweet idea, would make eve a better place can finnaly make a difference on the fact between a old ship with experianced crew and a new ship with a rookie crew ... meaning more dangerous to loose ... and it would finnaly bring sence to some of the ...
- by Davelantor - at 2009.09.16 16:27:00
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170. x3 terran conflict - in Out of Pod Experience [original thread]
lol .. terran conflict is the only x-tension game i havent played .. and i havent been able to find it in stores :P ... but it basicly uses the same game engine as X3-the runion Knights of MADD
- by Davelantor - at 2009.09.02 17:49:00
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171. Stop the SCAM SPAM already! - in Player Features and Ideas Discussion [original thread]
agreed .. they should track their IP adresses so they cant create alts to do the same again, record their mac adresses, lookfor accounts that use same creditcard numbers, paypal account names .. and not just for scammers and spammers, do it aslo a...
- by Davelantor - at 2009.09.02 15:38:00
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172. Ship Crews (They're Here, They're Real, get Over it) - in Player Features and Ideas Discussion [original thread]
i like the idea, the crew will add extra value to a ship and make it more anoying to loose ... there could be that the balance of fight can also be shifted towards the ship with more experienced crew, a crew that knows the ship more than the other...
- by Davelantor - at 2009.09.02 10:21:00
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173. income calculator/filtered calculator for wallet - in Player Features and Ideas Discussion [original thread]
ok ... a option to wallet to display the total sum of isk gained in a time period or isk gained in a time period from selling items/bounties/agent bonuses (filtering system of more options) easier profit calculations Knights of MADD
- by Davelantor - at 2009.09.02 08:46:00
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174. Probes option on overview and therefore directional - in Player Features and Ideas Discussion [original thread]
ok .. it would be nice if one could select only to see probes in directional scan .. or probes option in the overview settings because a lot of people out there cant see probest as easy as they want.. and on the on the directional scan, when usin...
- by Davelantor - at 2009.09.02 08:16:00
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175. eve-mon doesnt work ?? - in Issues, Workarounds & Localization [original thread]
Edited by: Davelantor on 26/05/2009 10:21:36 ok i solved my problem ... turns out reseting the cache or uninstalling the eve-mon still left some setting stuff on the application data ... so i deleted it ... now i reinstalled it and its all wor...
- by Davelantor - at 2009.05.26 10:17:00
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176. eve-mon doesnt work ?? - in Issues, Workarounds & Localization [original thread]
Edited by: Davelantor on 26/05/2009 09:05:33 Originally by: Hayaishi confirming this is not an evemon issue. it is an API issue. as EFT and evemon cannot get the information of my character. has been like this for a few weeks since the...
- by Davelantor - at 2009.05.26 09:03:00
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177. eve-mon doesnt work ?? - in Issues, Workarounds & Localization [original thread]
Edited by: Davelantor on 25/05/2009 21:52:08 i tried re-installing, changing API key, reseting catche on eve-mon, nothing seems to work, i cant view information on my caracter, but eve-mon seems to be able to read server information and EFT ca...
- by Davelantor - at 2009.05.25 21:52:00
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178. [Recruiting] Knights of MADD [KMAD] - in Alliance and Corporation Recruitment Center [original thread]
We are still recruiting. Check the picture size again Knights of MADD
- by Davelantor - at 2009.01.30 09:07:00
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179. [Recruiting] Knights of MADD [KMAD] - in Alliance and Corporation Recruitment Center [original thread]
Recruitment is still open Knights of MADD
- by Davelantor - at 2009.01.28 15:15:00
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180. [Recruiting] Knights of MADD [KMAD] - in Alliance and Corporation Recruitment Center [original thread]
Recruitment is still open !!!
- by Davelantor - at 2009.01.27 15:48:00
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