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1. About the verses engraved on Amarr spaceships - in EVE General Discussion [original thread]
That doesn't answer my question I wonder if we could have the answer of one of the bakcground's authors?
- by Daylorim - at 2007.02.06 19:37:00
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2. About the verses engraved on Amarr spaceships - in EVE General Discussion [original thread]
I wondered: Are the verses on the amarr ships engraved by slaves, or by religious ammarians? On one side, I think verses are not to be profanated by a slave. On the other side, I'm not sure an ammarian would be very happy to have to engrave the fu...
- by Daylorim - at 2007.02.04 13:23:00
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3. EW - in Ships and Modules [original thread]
Originally by: Maya Rkell You also make jammer drones useless, incidentally. As we sum the strenght of the jammers, and could even find an excellent role against the frigates. Originally by: Maya Rkell And do those 2 jammer get...
- by Daylorim - at 2006.08.23 19:10:00
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4. Trinity Graphics Engine Update - in Player Features and Ideas Discussion [original thread]
If I remember well, there will be a first upgrade of the graphical engine, for the 'EVE Classic' version, and 'EVE Vista', that will use the DX10 functionnalities for a even better graphical upgrade.
- by Daylorim - at 2006.08.23 15:26:00
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5. EW - in Ships and Modules [original thread]
My own idea about nerfing ECM: You can't jam a target if the sum of the jammers' strength you put isn't at least 30% or 50% (have to think about the exact number: it must be high enough to counter the racial jammers, but low enough, so we don't ge...
- by Daylorim - at 2006.08.23 15:11:00
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6. You have to be kidding??? - in Test Server Feedback [original thread]
Originally by: OULENfditle When missiles hit in real life they do real damage, ALL THE TIME. In RL the trick is getting them to hit. In fact, missiles rarely hit planes, IRL. They explode when thay are cloase enough (or estimate they ...
- by Daylorim - at 2006.08.21 15:44:00
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7. Suggestions for making Eve better - playability and graphically - in Test Server Feedback [original thread]
Just about the 5) If you read the Backgroung story, you'll see than all the sound you hear are recreated by the IA of your ship. The joves, when creating the pod, understood than human being are quite disturbed when they can't hear anything. Don'...
- by Daylorim - at 2006.08.16 15:55:00
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8. An escrow idea. - in Player Features and Ideas Discussion [original thread]
Anyway, escrow will be replaced by the contracts system, so the devs won't change the escrow system. (see dev blog for more details)
- by Daylorim - at 2006.08.05 11:26:00
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9. Change to POS war strategy - in Player Features and Ideas Discussion [original thread]
But POS are a little like stronghold, isn't it? I think devs want it not to blow up in an unique strike, but rather to be besieged. And, as far as I know, siege have rarely been fast and fun *waits for the flame*
- by Daylorim - at 2006.07.28 12:33:00
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10. Experince life of NPCs ;) - in Player Features and Ideas Discussion [original thread]
Nope, the pod pilots have clone because every pod has the ability to scan your brain when you die, by CONCORD law. The loss of SP is due to the insufficiant quality of your clone, leading to losses of memory. That king of installation is impossib...
- by Daylorim - at 2006.07.28 09:50:00
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11. A simple thing - in Player Features and Ideas Discussion [original thread]
When your warp drive is active, but you're still not warping, you can disengage you warp by clicking 'stop' (small white triangle near the speed indicator, or Ctrl+Space)
- by Daylorim - at 2006.07.25 12:20:00
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12. "combat mode" for keyboard shortcuts - in Player Features and Ideas Discussion [original thread]
You already have the F1-F8 keys to activate the high slots, combined with Alt for the meds, or Ctrl for the lows. A shotcut to select one of the locked targets could be okay A shortcut for the drones would be more difficult to implement: if yo...
- by Daylorim - at 2006.07.21 14:31:00
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13. Deployable billboards? - in Player Features and Ideas Discussion [original thread]
Then add the ability to anchor one billboard near each stargate of a system when you have the sovereignity on that system? It seems quite balanced to me, isn't it?
- by Daylorim - at 2006.07.19 14:42:00
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14. Deployable billboards? - in Player Features and Ideas Discussion [original thread]
I would, personnally, prefer to see the existing billboard being able to rent (didn't it say "this space for rent" ?) than anchhor new bill boards. That way, we don't have a lot of billboard floating around, and the Concord billboard will have mo...
- by Daylorim - at 2006.07.19 13:08:00
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15. Map datamining - in EVE Technology Lab [original thread]
I think the coordinates of the objects ARE the jump-in points. If you look at the POS attributes, it must be anchored at 100km max of the moon. But the moon is display as being thousands km away. But that's just a deduction, not a fact ;)
- by Daylorim - at 2006.05.09 12:28:00
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16. Little bugs that annoy you and could easily be sqished... - in Test Server Feedback [original thread]
When a member apply in a corp, the CEO (or anyone who can edit the roles) can't edit that roles before relogging.
- by Daylorim - at 2004.09.27 09:03:00
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17. Little bugs that annoy you and could easily be sqished... - in Test Server Feedback [original thread]
When a member apply in a corp, the CEO (or anyone who can edit the roles) can't edit that roles before relogging.
- by Daylorim - at 2004.09.27 09:03:00
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