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1. If you could have a fleet of ships, what ships would you have in it? - in EVE General Discussion [original thread]
Keeping in mind the diversity amongst player racial skills: 20 Apocs - rr 100km fits 20 megaT - rr 100km fits 2 Damnation Wlinks 5 guardian 5 Oneiros 5 Sabres 5 CovertOps for warpins Scary fleet, and will make any 0.0 alliance get their titans o...
- by Deakgu - at 2009.08.24 11:34:00
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2. RAVEN SETUP! - in Ships and Modules [original thread]
heres a ganksetup for NPCing I use 6 x siege launchers, 2 x 720mm howitzers Large shield booster, 4 hardeners, cap recharger 5 x bcu T2/best named wherever you can I made bookmarks 500km away from belt so I can pick a roid to warp in close to t...
- by Deakgu - at 2005.11.08 09:23:00
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3. Name That Ship ! (soon to come T2 BS actually) - in Ships and Modules [original thread]
the leviathan is actually the minmatar titan so that one is taken
- by Deakgu - at 2005.09.22 22:24:00
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4. Auto Targeter Range has been increased its now usefull - in Ships and Modules [original thread]
how about its t2 version? on tranquility its very different from its t1 base mod. Whereas t1 has 1cpu/pg, the t2 has 35 cpu/1 pg and 30km range..
- by Deakgu - at 2005.07.02 07:41:00
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5. Loot and Ore thieves - in EVE General Discussion [original thread]
CCP wants this to be a real-life simulation. In real-life you have thieves/whatever. I dont see why there shouldnt be professions on the other side of the law in eve.
- by Deakgu - at 2005.06.21 17:38:00
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6. Weapon Upgrades and Nosferatu's - in Ships and Modules [original thread]
replace the 3 t2 med nos with Medium Diminishing Power Drains, that should get you almost the same effect and this does fit.
- by Deakgu - at 2005.06.20 12:46:00
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7. Amusing Tempest Idea? - in Ships and Modules [original thread]
Kind of but you will never get as good as a blasterthron ofcourse
- by Deakgu - at 2005.06.13 14:00:00
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8. 5/10 drone complex - Lesser Strain Mother - in Missions & Complexes [original thread]
take a raven fly out to max range of torps (while shooting torps keeping the queens shields low) turn on your AB start flying towards the queen whilst launching torpedoes what you now get is big blob of torpedoes that will hit the queen at the sa...
- by Deakgu - at 2005.06.08 11:58:00
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9. Griffin setup - in Ships and Modules [original thread]
put some rocket launchers with defenders in high
- by Deakgu - at 2005.06.04 14:48:00
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10. archangel standings-how to improve them? - in Ships and Modules [original thread]
in time your standings will slowly get back up to 0 (will take a long time) otherwise train some skills to improve your standing with them you should also start working for related faction agents, like thukkertribe and last option: shoot minmatar...
- by Deakgu - at 2005.06.01 09:37:00
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11. Tech 5? - in Ships and Modules [original thread]
Edited by: Deakgu on 27/05/2005 18:43:20 I dont think that there will still be Eve by the time we would be ready for tech 5.. at least not how it is today . By then the graphics will be outdated and too many other Mmorpg's that outclass eve. ...
- by Deakgu - at 2005.05.27 18:43:00
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12. Dreadnaught skills? - in Ships and Modules [original thread]
ok so we agree that dreads gonna be rare and hard to keep in one piece (your dread will be THE trophy for every other person out there) suggestion: dont count on getting one and because of that, it would be silly to train otherwise wasted skill-...
- by Deakgu - at 2005.05.26 15:51:00
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13. Jaguar help improve my fitting - in Ships and Modules [original thread]
try and get a Gistii a-type shield booster those are really awesome shieldboosters for frigs
- by Deakgu - at 2005.02.19 09:33:00
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14. Zor and his loot drop (dev¦s pls read ;) ) - in Missions & Complexes [original thread]
dont change the chance of getting damsel, instead change which of 'the seven' spawns in that mission, id suggest a random choice of any of 'the seven' would be more appropriate
- by Deakgu - at 2005.02.16 09:58:00
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15. Cosmic Signature ? - in Ships and Modules [original thread]
as posted on missions forums, you are able to find hidden complexes with it..
- by Deakgu - at 2005.02.15 15:17:00
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16. Caldari and Minmatar heavy assault! - in Ships and Modules [original thread]
nice, hijacking the thread
- by Deakgu - at 2005.02.15 12:08:00
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17. Missions: No Risk and Huge Reward - in Missions & Complexes [original thread]
cant justify the huge reward curve that is wrong, I agree with you there but u assume wrong that its low risk for every mission runner out there, plenty people lose their bs and mods and whatever ill-fortune event overcomes them there are however...
- by Deakgu - at 2005.02.13 17:03:00
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18. Missions: No Risk and Huge Reward - in Missions & Complexes [original thread]
Originally by: Lallante To defeat the first likely arguement; LEts not pretend that all the high end agent runners cant do lev IVs with 0 risk. A well planned Raven setup will cream anything. You know exactly what to expect, and can tank ...
- by Deakgu - at 2005.02.13 16:52:00
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19. Heavy Cruisers vs. Battleships - in Ships and Modules [original thread]
I would train for t2 cruisers anyway, as it will be required for t2 bs
- by Deakgu - at 2005.02.09 20:49:00
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20. Stiletto use and setup - in Ships and Modules [original thread]
Stiletto is master tackler Hi: 2 x small nos and cloak Med: MWD, 2 scramblers, 1 web lo: 1 x pdu, 2 cap relay I dont think its much for pve tho, could make a decent tank but dmg is too low
- by Deakgu - at 2005.02.04 22:11:00
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